0
-------------------------------
Revision: v1.1F
Revision: v1.2
Written by: Kav Latiolais (kav@teleport.com)
Jeff Kang (gkang@jupiter.sun.csd.unb.ca)
John Klimek (pysko@microserve.net)
-------------------------------
DISCLAIMER
The aim of this FAQ is to inform the public about WarCraft2: The Tides of
Darkness by Blizzard Entertainment. It is purely for informational purposes
and neither Blizzard Entertainment nor the author of the FAQ (Kav Latiolais)
accept any responsibility for any harm or damage caused to anyone or
anything because of the content of this FAQ.
TRADEMARK INFORMATION
All specific names included herein are trademarks and are so acknowledged:
Blizzard Entertainment
Any trademarks not mentioned here are still hypothetically acknowledged.
COPYRIGHT
This article is copyright 1995/1996, Kav Latiolais. All rights
reserved.
TABLE OF CONTENTS
.1. Basic Info
.1-1. System Requirements
.1-2. Key Features
.1-2-1. Tides of Darkness
.1-2-2. Beyond The Dark Portal
.1-3. Contacting Blizzard
.1-4. Upgrade Info
.2. The Story of WarCraft
.2-1. The Story Unfolds...
.2-1-2. Orc Story
.2-1-2. Human Story
.2-2. The Story Continues
.3.Race Info
.3-1. The Orcish Horde
.3-1-1. Land
.3-1-2. Sea
.3-1-3. Air
.3-1-4. Spells
.3-1-5. Buildings and Structures
.3-2. The Human Alliance
.3-2-1. Land
.3-2-2. Sea
.3-2-3. Air
.3-2-4. Spells
.3-2-5. Buildings and Structures
.3-3. Statistics
.3-3-1. Human Unit Statistics
.3-3-2. Orc Unit Statistics
.3-3-3. Human Building Statistics
.3-3-4. Orc Building Statistics
.3-3-5. Upgrade Properties
.3-4. Heroes
.3-4-1. Human Heroes
.3-4-1-1. Tides of Darkness
.3-4-1-2. Beyond The Dark Portal
.3-4-2. Orcish Heroes
.3-4-2-1. Tides of Darkness
.3-4-2-2. Beyond The Dark Portal
.4. Scenario Information/Strategy
.4-1. Universal Strategy
.4-1-1. Beginning Game
.4-1-2. Fighting Dragons/Gryphons
.4-1-3. Using Sappers/Dwarves (and destroying towns)
.4-2. Human Scenarios
.4-2-1. Hillsbrad
.4-2-2. Ambush at Tarren Mill
.4-2-3. Southshore
.4-2-4. Attack on Zul'Dare
.4-2-5. Grim Batol
.4-2-6. Dun Algaz
.4-2-7. Grim Batol
.4-2-8. Tyr's Hand
.4-2-9. The Battle at Darrowmere
.4-2-10. The Prisoners
.4-2-11. Betrayal and the Destruction of Alterac
.4-2-12. The Battle At Crestfall
.4-2-13. Assault on Blackrock Spire
.4-2-14. The Great Portal
.4-3. Orc Scenarios
.4-3-1. Zul'dare
.4-3-2. Raid at Hillsbrad
.4-3-3. Southshore
.4-3-4. Assault on Hillsbrad
.4-3-5. Tol Barad
.4-3-6. The Badlands
.4-3-7. The Fall of Stromgarde
.4-3-8. The Runestone at Caer Darrow
.4-3-9. The Razing of Tyr's Hand
.4-3-11. The Dead Rise as Quel'thalas falls
.4-3-10. The Destruction of Stratholme
.4-3-12. The Tomb of Sargeras
.5. Tricks and Secrets
.5-1. Cheat Codes
.5-2. Fast Building (Not a Cheat)
.5-3. Transport Repair
.5-4. Two Birds, One Stone
.5-5. Exploding Animals
.5-6. Flame Shield
.5-7. Killing Dwarves/Sappers
.6. WarCraft 2 On The Net
.6-1. Web Sites
.6-2. Pud Sites
.6-3. Irc Channels (With Op Lists)
.6-4. War2Kali
.7. Credits
.1. Basic Info
.1-1. System Requirements
Required Minimum
CPU: 486DX\33
Memory: 8 Megs
Video: SVGA
CD-ROM: Double Speed
OS: DOS 5.0 or higher
Supports
Redbook Audio
General MIDI
Sound Blaster
Adlib
Pro Audio Spectrum
Gravis and compatibles
.1-2. Key Features
* Tactical Combat over land, sea and air.
* Separate story line for Orc and Human campaigns with 28 scenarios.
* "Fog of War" increases strategy by requiring line-of-sight and
scouting tactics.
* Multiplayer capabilities supported via modem, direct link and
network. As many as eight players can compete through network play.
* New units including dragons, gryphons, battleships, submarines,
Elven archers, Dwarven inventors and zeppelins.
* SVGA enhanced graphics with rich three-dimensional rendered
scenes.
* Map and Unit editor allow you to build your own scenarios.
* Unique "spawning" technology allows head-to-head play by
installing multiple copies from the original CD-ROM.
* Interactive Combat Engine (ICE AI) provides incredible challenges
by learning, adapting and responding to your actions
* The Dark Portal add-on disk provides an all-new Warcraft II experience
with new Orc and Human campaigns and 50 new custom maps
*Expands upon the concept of Legendary Heroes
*Adds 24 new missions in two campaigns
*Journey into the homeland of the Horde
*All new rendered cinematic scenes
*Over 50 new PUDs for single and multiplayer play
*Several new musical tracks
.1-3. Contacting Blizzard
Blizzard Entertainment provides upcoming news, latest versions, updates,
product demos, reviews, technical support and more on the following
services.
America Online: Industry Connection Keyword "BlizzrdEnt," (Under
construction)
Address: BlizzrdEnt
Blizzard IceNet: (714) 955-1481, with settings 8,n,1. Supports up to
28800
Compuserve: Game Publishers Forum (GO GAMEDPUB) under Blizzard
Ent.
Internet: support@blizzard.com
blizzrdent@aol.com
World Wide Web: http://www.blizzard.com
Messages posted to: alt.games.warcraft are read, and responded to by
Blizzard personnel
You may also contact Blizzard Entertainment via phone, fax and mail.
Tel: 800-953-SNOW (Sales)
714-955-1382 (tech support)9AM-6PM
714-955-1380
Fax: (714) 955-1381 They receive faxes 24 hours a day, and respond
during normal business hours.
Mail: Customer Support
Blizzard Entertainment
P.O. Box 18979
Irvine, CA
92713
Blizzard Entertainment requests that before you call their technical support
line you consult the "Troubleshooting" section. They also request that
you copy down all the information in the Setup utility under System Info.
Their technical support number is (714) 955-1382 and is open from
8 a.m. to 5 p.m. Pacific Time, Monday through Friday, holidays excluded.
NO GAME PLAYING HINTS ARE AVAILABLE THROUGH THIS NUMBER.
.1-4. Upgrade Info
v1.0 - Initial Release
v1.1 - Excorcism Spell Fix
Fixed System Specific problems
Included WAR2KALI and shareware KALI
Attempt to randomize team colors
v1.2 - Fixed team color randomization
Optimized IPX network code
(should increase performance over KALI)
Fixed error when there are 255 or more
.pud's in the War2 directory.
Added version information to chatroom.
.2. The Story of WarCraft
.2-1. The Story Unfolds...
.2-1-2. Orc Story
With the death of the Orcish Warchief Blackhand, his underling Orgrim
Doomhammer was quick to seize control over the most powerful of the
Orcish forces on Azeroth. Others, however, vie for supremacy over the
rest of the scattered Orc-tribes. Although each day finds other
factions growing stronger within the chaotic Horde, it seems certain
that all of the clans will follow Orgrim's plans to hunt down and
destroy the renegade Azerothiens wherever they choose to run . . .
.2-1-2. Human Story
Sir Lothar, in charge of the scattered armies of Azeroth since the
death of King Llane, has led his people across the Great Sea to the
shores of Lordaeron. By enlisting the armies of Lordaeron - as well as
making new allies in the Elves and Dwarves - a mighty force known as
the Alliance has been forged. Now, the last of the once great armies
of Azeroth seek retribution for the loss of their homeland.
.2-2. The Story Continues
After destroying the mystic gate into Azeroth, the Humans discover
that the rift which allows the Orcs passage into their world still exists.
Human forces must now venture beyond the Dark Portal into Orcish
lands to put an end to the threat of yet another invasion by the hordes.
.3.Race Info
.3-1. The Orcish Horde
Orc's have aid from the goblins, Ogres, and Trolls
.3-1-1. Land
Peon (Workers of the Orcish Clans. Used to farm and harvest.)
Grunt (First land attack units available to be made.)
Troll Axethrower (The Horde's long range fighters.)
Troll Berserker (Super powered Axethrowers.)
Ogre (Stronger close range fighter.)
Ogre-Magi (Spell casting ogre.)
Catapult (Slow, powerful, long range only, nuff said.)
Goblin Sappers (Can explode destroying buildings, trees, even rocks.)
Death Knight (The new breed of necromancers.)
.3-1-2. Sea
Orc Transport (Transports up to six troops across bodies of water.)
Orc Oil Tanker (Gathers oil which is used to build sea units.)
Troll Destroyer (Small fighting ship.)
Ogre Jaggernaught (Large fighting ship, slow but powerful.)
Giant Turtle (Goblin submersible. Only visible to other subs, flying
units and towers.)
.3-1-3. Air
Goblin Zeppelin (Flying scout. Can't fight.)
Dragons (Shoots flames, flys, weak to all attacks.)
.3-1-4. Spells
Ogre-Mage:
Eye of Kilrogg (Creates a free-floating eyeball which has a speed of
42! This creature dies after around 20-25 seconds.)
Bloodlust (Causes the casted upon to enter a berserk rage.
It will cause the casted upon to cause more damage then
usually. It has been heard that if you cast bloodlust on a
warrior who already had bloodlust, it may push him over the
edge...)
Runes (This will cause a trap to be laid (which will automatically
explode after a little bit) and cause the creatures standing on
it, and around it to take damage. This trap will also be
triggered if a creature walks over it.)
Death Knight:
Touch of Darkness (This is the Death Knight's regular attack. The spell
takes away little mana.)
Death Coil (sucks the life from someone and gives it to the
Death Knight.)
.3-1-5. Buildings and Structures
Pig Farm (Provides food for the Horde.)
Great Hall (The economic center of any town.)
Stronghold (A stronger Great Hall. Required for some buildings. Adds 10
to each load of(100) gold.)
Fortress (A stronger Stronghold. Required for some buildings. Adds 20
to each load of(100) gold.)
Barracks (Training ground for most of the Hordes land units.)
Shipyard (Place Where ALL ships are built.)
Troll Lumber Mill (Needed for Axethrowers. Adds 25 to each load of(100)
lumber.)
Foundry (Need for powerful ships.)
Oil Refinery (Adds 25 to each load of(100) oil.)
Oil Platform (Build on Oil Patch. Works like a sea mine.)
Blacksmith (Needed for catapults.)
Ogre Mound (Needed for Ogres.)
Altar of Storms (Needed to upgrade Ogres to Ogre Magi.)
Goblin Alchemist (Needed for subs. Training grounds for Sappers and
Zepplins.)
Dragon Roost (Home of Dragons. D'uh.)
Watch Tower (Can see subs.)
Guard Tower (Can see subs AND fire arrows.)
Cannon Tower (Can see subs and fire cannon balls. Cannot attack flying
units.)
Temple of the Damned (Home of the Death Knights.)
.3-2. The Human Alliance
The Units, with the aid from Dwarvish, Elven and Gnomish races
.3-2-1. Land
Peasant (Workers of the Alliance. Used to farm and harvest.)
Footman (First land attack units available to be made available.)
Elven Archer (The Alliance's long range fighters.)
Elven Ranger (Super powerful Archer.)
Knight (Stronger close range fighter.)
Paladin (Spell casting Knight.)
Ballista (Slow, powerful, long range only, nuff said.)
Dwarven Demolition Squad (Can explode destroying buildings, trees, even
rocks.)
Mage (Stronger version of WarCraft's Conjurer.)
.3-2-2. Sea
Human Transport (Transports up to six troops across bodies of water.)
Elven Destroyer (Small fighting ship.)
Human Oil Tanker (Gathers oil which is used to build sea units.)
Gnomish Submarine (Gnomish submersible. Only visible to other subs,
flying units and towers.)
Battleship (Large fighting ship, slow but powerful.)
.3-2-3. Air
Gryphon Rider (Shoots lightning, flys, weak to all attacks.)
Gnomish Flying Machine (Flying scout. Can't fight.)
.3-2-4. Spells
Paladin:
Holy Vision (Reveals a piece of the map..When spells runs out, you can
see the land's features, but not the denizens that live in
these lands.)
Healing (Heals your units. Pretty costly spell though (heavy
on mana) NOTE: Cannot heal Ballista, ships* or any mechanical
device. *with this spell.)
Exorcism (Causes lots of damage to the undead. When you exorcise a
group, each undead fighter takes less damage then if it were
used on a single undead foe.)
Mage:
Lightning (This really much of a spell, its the Mage's regular attack..
This causes a decent amount of damage. Uses little mana.)
Fireball (Same as Dragons fireball. Shoots a flame 3 to 4 squares in a
chosen direction)
Flame Shield (Pretty useful, causes six fireballs to surround the
person casted upon. The fireballs do damage to anyone
within 1 square.)
Slow (This spell hinders both movement and reflex, thus causing the
casted upon to move very slow and take long delays in between
each strike.)
Invisibility (This spell is very useful and makes the casted upon
totally invisible to all except your own forces. This
spell lasts about 30 seconds and will remain active for
the 30 seconds unless you do anything except move.
Note: Do NOT caste this upon Dwarven Demolition Squad!
This will cause them to explode and die.)
Blizzard (Like WarCraft's Rain of Fire. It's best used when you have
full mana (255) because as you use it, it will drain mana
until you hit 0. Psyko: I have seen this spell (when used
with full mana) kill off 2 or 3 farms at a time! It has a
VERY large range so it can attack many things at once and you
can cast it from a bit of distance too.)
Polymorph (The Mage's strongest spell. It will instantly turn a someone
into a critter forever. They will never return into their
regular state of being. The only catch is that this spell
uses 200 mana (with mana's max being 255).)
.3-2-5. Buildings and Structures
Farm (Provides food for the alliance.)
Town Hall (The economic center of any town.)
Keep (A stronger Town Hall. Required for some buildings. Adds 10 to
each load of(100) gold.)
Castle (A stronger Stronghold. Required for some buildings. Adds 20 to
each load of(100) gold.)
Barracks (Training ground for most of the Alliance land units.)
Shipyard (Place Where ALL ships are built.)
Elven Lumber Mill (Needed for Archers. Adds 25 to each load of(100)
lumber.)
Foundry (Need for powerful ships.)
Oil Refinery (Adds 25 to each load of(100) oil.)
Oil Platform (Build on Oil Patch. Works like a sea mine.)
Blacksmith (Needed for catapults.)
Stables (Needed for Knights.)
Churches (Needed to upgrade Knights to Paladins.)
Gnomish Inventors (Needed for subs. Training grounds for Dwarves and
Zepplins.)
Gryphon Aviaries (Home of gryphons. D'uh.)
Mage Tower (Home of the Mage's)
Scout Tower (Can see subs.)
Guard Tower (Can see subs AND fire arrows.)
Cannon Tower (Can see subs and fire cannon balls. Cannot attack flying
units.)
.3-3. Statistics
.3-3-1. Human Unit Statistics
Unit Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Footman 4 60 60 600/0/0 1 2 6/3
Peasant 4 30 45 400/0/0 1 0 3/2
Ballista 9 110 250 900/300/0 8 0 80/0
Knight 4 90 90 800/100/0 1 4 8/4
Elven Archer 5 40 70 500/50/0 4 0 3/6
Mage 9 60 120 1200/0/0 2 0 0/9
Paladin 5 90 90 800/100/0 1 4 8/4
Dwarven 4 40 200 700/250/0 1 0 4/2
Demolition Squad
Oil Tanker 4 90 50 400/200/0 1 10 0/0
Transport 4 150 70 600/200/500 1 0 0/0
Elven Destroyer 8 100 90 700/350/700 4 10 35/0
Battleship 8 150 140 1000/500/1000 6 15 130/0
Gnomish Submarine 5 60 100 800/150/900 4 0 50/0
Gnomish 9 150 65 500/100/0 1 2 0/0
Flying Machine
Gryphon Rider 6 100 250 2500/0/0 4 5 0/16
Critter 2 5 0 0/0/0 1 0 0/0
** Damage - Basic/Piercing
.3-3-2. Orc Unit Statistics
Unit Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Grunt 4 60 60 600/0/0 1 2 6/3
Peon 4 30 45 400/0/0 1 0 3/2
Catapult 9 110 250 900/300/0 8 0 80/0
Ogre 4 90 90 800/100/0 1 4 8/4
Troll Axethrower 5 40 70 500/50/0 4 0 3/6
Death Knight 9 60 120 1200/0/0 3 0 0/9
Ogre-Mage 5 90 90 800/100/0 1 4 8/4
Goblin Sappers 4 40 200 700/250/0 1 0 4/2
Oil Tanker 4 90 50 400/200/0 1 10 0/0
Transport 4 150 70 600/200/500 1 0 0/0
Troll Destroyer 8 100 90 700/350/700 4 10 35/0
Ogre Juggernaught 8 150 140 1000/500/1000 6 15 130/0
Giant Turtle 5 60 100 800/150/900 4 0 50/0
Goblin Zeppelin 9 150 65 500/100/0 1 2 0/0
Dragon 6 100 250 2500/0/0 4 5 0/16
Eye of Kilrog 3 100 0 0/0/0 1 0 0/0
Skeleton 3 40 0 0/0/0 1 0 6/3
Daemon 5 60 0 0/0/0 2 2 9/1
Critter 2 5 0 0/0/0 1 0 0/0
** Damage - Basic/Piercing
.3-3-3. Human Building Statistics
Building Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Farm 3 400 100 500/250/0 0 20 0/0
Barracks 3 800 200 700/450/0 0 20 0/0
Church 3 700 175 900/500/0 0 20 0/0
Scout Tower 9 100 60 550/200/0 0 20 0/0
Stables 3 500 150 1000/300/0 0 20 0/0
Gnomish Inventor 3 500 150 1000/400/0 0 20 0/0
Gryphon Aviary 3 500 150 1000/400/0 0 20 0/0
Shipyard 3 1100 200 800/450/0 0 20 0/0
Town Hall 4 1200 255 1200/800/0 0 20 0/0
Elven Lumber Mill 3 600 150 600/450/0 0 20 0/0
Foundry 3 750 175 700/400/400 0 20 0/0
Mage Tower 3 500 125 1000/200/0 0 20 0/0
Blacksmith 3 775 200 800/450/100 0 20 0/0
Refinery 3 600 225 800/350/200 0 20 0/0
Oil Platform 3 650 200 700/450/0 0 20 0/0
Keep 6 1400 200 2000/1000/200 0 20 0/0
Castle 9 1600 200 2500/1200/500 0 20 0/0
Guard Tower 9 130 140 500/150/0 7? 20 4/12
Cannon Tower 9 160 190 1000/300/0 10? 20 50/4
** Damage - Basic/Piercing
.3-3-4. Orc Building Statistics
Building Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Pig Farm 3 400 100 500/250/0 0 20 0/0
Barracks 3 800 200 700/450/0 0 20 0/0
Altar of Storms 3 700 175 900/500/0 0 20 0/0
Watch Tower 9 100 60 550/200/0 0 20 0/0
Ogre Mound 3 500 150 1000/300/0 0 20 0/0
Goblin Alchemist 3 500 150 1000/400/0 0 20 0/0
Dragon Roost 3 500 150 1000/400/0 0 20 0/0
Shipyard 3 1100 200 800/450/0 0 20 0/0
Great Hall 4 1200 255 1200/800/0 0 20 0/0
Troll Lumber Mill 3 600 150 600/450/0 0 20 0/0
Foundry 3 750 175 700/400/400 0 20 0/0
Temple of the 3 500 125 1000/200/0 0 20 0/0
Damned
Blacksmith 3 775 200 800/450/100 0 20 0/0
Refinery 3 600 225 800/350/200 0 20 0/0
Oil Platform 3 650 200 700/450/0 0 20 0/0
Stronghold 6 1400 200 2000/1000/200 0 20 0/0
Fortress 9 1600 200 2500/1200/500 0 20 0/0
Guard Tower 9 130 140 500/150/0 7? 20 4/12
Cannon Tower 9 160 190 1000/300/0 10? 20 50/4
** Damage - Basic/Piercing
.3-3-5. Upgrade Properties
Upgrade Research Gold Lumber Oil
Time Cost Cost Cost
Sword 1 200 800 0 0
Sword 2 250 2400 0 0
Axe 1 200 500 100 0
Axe 2 250 1500 300 0
Arrow 1 200 300 300 0
Arrow 2 250 900 500 0
Axe 1 (thrown) 200 300 300 0
Axe 2 (thrown) 250 900 500 0
Shield 1 200 300 300 0
Shield 2 250 900 500 0
Ship Cannon 1 200 700 100 1000
Ship Cannon 2 250 2000 250 3000
Ship Armor 1 200 500 500 0
Ship Armor 2 250 1500 900 0
Catapult/Ballista 1 250 1500 0 0
Catapult/Ballista 2 250 4000 0 0
Elven Ranger 250 1500 0 0
Longbow 250 2000 0 0
Scouting 250 1500 0 0
Marksmanship 250 2500 0 0
Troll Berserker 250 1500 0 0
Lighter Axes 250 2000 0 0
Scouting 250 1500 0 0
Regeneration 250 3000 0 0
Paladins 250 1000 0 0
Holy Vision 0 0 0 0
Healing 200 1000 0 0
Excorcism 200 2000 0 0
Ogre-Mages 250 1000 0 0
Eye of Kilrog 0 0 0 0
Bloodlust 100 1000 0 0
Runes 150 1000 0 0
Mage Spells
Fireball 0 0 0 0
Slow 100 500 0 0
Flame Shield 100 1000 0 0
Polymorph 200 2000 0 0
Blizzard 200 2000 0 0
Invisibility 200 2500 0 0
Death Knight Spells
Death Coil 0 0 0 0
Haste 100 500 0 0
Raise Dead 100 1500 0 0
Whirlwind 150 1500 0 0
Death and Decay 200 2000 0 0
Unholy Armor 200 2500 0 0
.3-4. Heroes
.3-4-1. Human Heroes
.3-4-1-1. Tides of Darkness
Sir Anduin Lothar (Paladin)
Sire Uther Lightbringer (Paladin)
.3-4-1-2. Beyond The Dark Portal
Khandgar (Mage)
Alleria (Elven Ranger)
Danath (?)
Turalyon (Paladin)
Kurdran (Dwaven Gryphon Rider)
.3-4-2. Orcish Heroes
.3-4-2-1. Tides of Darkness
Gul'dan (Death Knight)
Cho'gall (Ogre-Mage)
Zuljin (Troll Axethrower)
.3-4-2-2. Beyond The Dark Portal
Grom Hellscream (Grunt)
Kargath Bladefist (Grunt)
Teron Gorefiend (Death Knight)
Dentarg (Ogre-Mage)
Deathwing (Black Dragon)
.4. Scenario Information/Strategy
This Section contains information and stratagiess for the scenario
section of WarCraft 2. (It contains SPOILERS)
.4-1. Universal Strategy
.4-1-1. Beginning Game
The names of the units used are orc, when applicable
the corresponding human unit is also implied.
Contributed by Brian Lewis
The Beginning game is simply a matter of timing and planning.
Planning is very important due to the real time aspect of the game. The
basic goals of your beginning game are:
1.Grow! 2.Defend 3.Explore
I am assuming that you are starting the game w/ one peon each.
If the scenario give you more buildings that this.. well it does some
of this stage for you but it does it w/ out your consent. A free
building is better than none, but not as good as one you build yourself
.
The first and one of the most important structures you must
build is your Town Hall. Make it close to the gold, in fact the closer
the better... w/ two exceptions. First, DO NOT block the paths you need
to travel. If you build in a place that limits you movement severely,
well, game over. Second, take into account the placement of future
buildings, leave a little room to grow.
The next building you are going to need is a Farm. I build a new
farm for every third peon, i.e.; one(free),two, three, farm: one, two,
three, farm. This will supply me with extra growing room. If you ever
have to build farms to add more units.. you are falling behind. I
maintain this ratio during the rest of the game and usually it works
fine. Sometimes I will just build about 4 farms extra, but that is
always in the middle to end game.
The next step once you have started producing peons is to
harvest gold and lumber. I usually send about the same amount of peons
for gold as for lumber in the beginning. If you can get to about 9
peons you have reached a stable point in which you can grow. The sole
exception is in multiplayer games vs the computer. In these scenarios
the computer will be attacking you at about this point in the game, but
that is a whole different problem.
Now you have a Town Hall, 3 farms, 4 peons gathering lumber and
4 peons gathering gold. This should take about 2 min of game time. Now
comes planning. Your actions at this stage should be flexible according
to your surroundings. What you need is room to grow and a defendable
front. I usually take my extra peon at this point and do a little
looking around. DO NOT STOP MAKING PEONS AND FARMS.. just don't spend
all you time on it now as you have other things to do. Keep an eye on
growth, but a little exploration is more important right now. You only
need to look around you immediate area.
Once you have seen you local surroundings you can start on you
defense. If at all possible try and make a area that has one way in and
one way out. Remember walls can be destroyed but trees must be chopped
down. Forest make good barriers. What you want to do is build a couple
of towers and upgrade them to guard towers asap, these are your
guardians. he must pass these to get to your peons. If you like, build
walls in front of them. To upgrade you need a lumber mill and soon you
will need a Blacksmith so start on them. You will also need a barracks
and a couple of grunts. At this point It is hard to give specific
advice.. as you can see it get complicated.. you are now entering the
middle game.
.4-1-2. Fighting Dragons/Gryphons
When fighting Gryphons or Dragons spread your Archers/Trolls out so
that they all still hit the Dragon/Gryphon but DO NOT put them behind
each other. Also try to draw the Dragon/Gryphon away from your village
so they don't hit your buildings when they are firing on your
Archers/Trolls.
.4-1-3. Using Sappers/Dwarves (and destroying towns)
The computers AI has a large loophole regarding sappers/dwarves.
Basically the computer treats sappers/dwarves like an other unit: It
shoot at them and chases them around therefore if you have enough money
you can level a village with sappers/dwarves (A group of 4 or 5 can
take out a castle). When attacking a village use sappers/dwarves to
take out the towers first then any building that can produce fighters.
If your sappers/dwarves can't reach the buildings without dieing send
in an ogre/knight to draw out the enemy fighters Then send in the
sappers once all the sappers/dwarves have destroyed the fighter
training buildings send in some archers/trolls and some ogre/knights to
kill all the fighting units, next bring in the heavy weapons (ballistas
/catapults) to destroy the townhall before you destroy the townhall you
should make sure all the peon/peasents are dead otherwise they will
build another townhall as soon as you destroy their current one.
.4-2. Human Scenarios
.4-2-1. Hillsbrad
Objectives:
-Build four Farms
-Build a Barracks
.4-2-2. Ambush at Tarren Mill
Objectives:
-Rescue a captured Elven Archer
-Return him to the Circle of Power
.4-2-3. Southshore
Objectives:
-Build a Shipyard
-Build four Oil Platforms
.4-2-4. Attack on Zul'Dare
Objectives:
-Destroy Orc Base
.4-2-5. Grim Batol
Objectives:
-Destroy five Oil Refineries
.4-2-6. Dun Algaz
Objectives:
-Destroy Dun Algaz
.4-2-7. Grim Batol
Objectives:
-Destroy five Oil Refineries
.4-2-8. Tyr's Hand
Objectives:
-Quell the peasant uprising
-Build a Castle
-Destroy enemy forces
.4-2-9. The Battle at Darrowmere
Objectives:
-Escort the Lightbringer to the
Circle of Power at Caer Darrow
.4-2-10. The Prisoners
Objectives:
-Build transports at Stratholme
-Transport four Alterac traitors
to the Circle of Power at Stratholme
.4-2-11. Betrayal and the Destruction of Alterac
Objectives:
-Free the Mages and Peasants.
-Destroy Alterac.
.4-2-12. The Battle At Crestfall
Objectives:
-Destroy Orc Transports.
-Destroy all Oil Derricks.
-Destroy all Shipyards.
.4-2-13. Assault on Blackrock Spire
Objectives:
-Destroy Blackrock Spire.
-Eradicate any and all enemy forces.
.4-2-14. The Great Portal
Objectives:
-Destroy the Great Portal
.4-3. Orc Scenarios
.4-3-1. Zul'dare
Objectives:
-Build four Farms.
-Build a Barracks.
Strategy:
Train as many peons as you can. start sending them to the mine. Have
one stop mining and build four Farms Train some more peons (14 max)
Have two chop trees and send the rest to the mines. Once you have
enough gold and lumber build a Barracks. (That was easy)
.4-3-2. Raid at Hillsbrad
Objectives:
-Rescue Zuljin.
-Return him to The
Circle of Power.
Strategy:
Select all your grunts. Send them to the north. You'll run into a band
of Humans. Once you've killed all the humans tear down the wall
trapping Zuljin and his trolls. Touch each of the Trolls with one of
your Grunts (This causes them to join you). Select all the Trolls
(except Zuljin). send them west. At the first intersection send them
south. Along the way they will run into an Elven Archer, kill him and
continue along your way. The Circle of Power is in the south east
corner of the map. Once you have found the Circle of Power send Zuljin
to it.
.4-3-3. Southshore
Objectives:
-Build a Shipyard.
-Build four Oil Platforms.
Strategy:
.4-3-4. Assault on Hillsbrad
Objectives:
-Destroy Hillsbrad.
-Slaughter the Alliance's
Defenders.
.4-3-5. Tol Barad
Objectives:
-Retake Dun Modr.
-Destroy Tol Barad.
.4-3-6. The Badlands
Objectives:
-Escort Cho'gall to The
Circle of Power at Grim Batol
.4-3-7. The Fall of Stromgarde
Objectives:
-Recapture the Orc Transports
-Destroy Stromgarde
.4-3-8. The Runestone at Caer Darrow
Objectives:
-Destroy the Human Castle
-Secure Runestone
.4-3-9. The Razing of Tyr's Hand
Objectives:
-Build a Fortress and a
Shipyard on the island at
the mouth of Tyr's Bay
.4-3-10. The Destruction of Stratholme
Objectives:
-Destroy all Oil Platforms
-Destroy Refineries
-Destroy Stratholme
.4-3-11. The Dead Rise as Quel'thalas falls
Objectives:
-Destroy The Elven
Stronghold
.4-3-12. The Tomb of Sargeras
Objectives:
-Destroy the Stormreaver
clan
-Destroy the Twilight's
Hammer clan
.4-3-13. The Siege of Dalaran
Objectives:
-Destroy Dalaran
-Destroy the Alliance's
Defenders
.4-3-14. The Fall of Lordaeron
Objectives:
-Destroy all that you
behold in the name of
the Horde!
.5. Tricks and Secrets
.5-1. Cheat Codes
To enable a code press enter, A message prompt will appear on the bottom
of the screen, type the code, and press enter again.
-TITLE- Disables Title (command line)
GLITTERING PRIZES- 10000 Units of Gold, 5000 Units of Lumber
VALDEZ- 5000 Units of Oil
SPYCOB- Same as VALDEZ (only effects you not the CPU)
HATCHET- Lumber
MAKE IT SO- Fast Build
SHOWPATH- Shows Entire Map
ON SCREEN- Same as SHOWPATH
DAY- No Fog of War
UCLA- Displays "Go Bruins!"
NETPROF- Debug Code DON'T USE
ALLOWSYNC- Network Debug Code DON'T USE
NOGLUES- Disables Cutscenes
TOMBSTONE- Debug Code DON'T USE
FASTDEMO- Debug Code DON'T USE
THERE CAN ONLY BE ONE- End The Game
IT IS A GOOD DAY TO DIE- Gives Your Troops Super Strength
.5-2. Fast Building
Start building a something, get about 10 peons/peasants, tell them to
repair the building. It costs more money, but you can get your
buildings built 10 times faster.
.5-3. Transport Repair
Just beach your transport and send a peon/peasant over to repair it.
It works the same as repairing a building.
.5-4. Two Birds, One Stone
When destroying buildings like Lumber Mills, Town Halls, and Oil Rigs
get their Hit Points down real low (one more hit and they will die).
Wait for a peon/peasant (tanker for Oil Rigs) to enter then destroy it
the peon/peasant will die with the building.
.5-5. Exploding Critters
Click alot and they'll blow. Fun to watch. They don't damage anything
next to them so there really is no point. It's just funny.
.5-6. Flame Shield
Don't just use flame shield on your units. Cast in the middle of a
group of enemy units and watch the panic. Or use the critters (seal,
sheep)to your advantage, cast it on those near the enemy.
.5-7. Killing Dwarves/Sappers
Cast Unholy Armor/Invisibility on them and they go boom (perfect when
they are in a large group of units).
.5. WarCraft 2 On The Net
.6-1. Web Sites
These web pages are for general info about the game, some contain
Warcraft info but all contain Warcraft II info and screen shots, etc.
In no particular order:
http://www.metronet.com/~hroller/war2.html
http://www.ualberta.ca/~wtsang/war2.html
http://www.grapevine.com/users/lw0133/war2c.html
http://www.the-wire.com/usr/lord/war.html
Tim Mentzer Home Page:
http://home.ptd.net/~tmentzer/index.html
.6-2. Pud Sites
The next web/ftp pages are for .PUD files (custom scenario's).
Again, in no particular order:
http://www.grapevine.com/users/lw0133/warc2.htm
http://www.cris.com/~calbus/wc2/wc2.shtml
http://ftp.crl.com/users/oa/oal/war2.html
.6-3. Irc Channels (With Op Lists)
#WarCraft2
D00Man Rygil Quake1 PLuNKeTT Mad_Dog Jestman
CFusion PeoN BLiZZaRD^ Jhr Acg Drastic
#WarCraft
(same as #WarCraft2)
.6-4. War2Kali
To play WarCraft2 on Kali you'll need a few things. First you need Kali
(and the file need to run it), you can find links to these at:
http://www.kali.net
Once you get Kali setup download War2kali at:
http://www.blizzard.com:80/bin/war2kali.zip
Unzip War2kali into your WarCraft2 directory. To setup a game (after
arranging it on kchat) go to you WarCraft2 directory and run war2kali.
Once WarCraft2 starts choose multiplayer game, then choose IPX Network.
Next select the game you want to join. On the next screen choose your
race then click on the red box by your name.
.7. Credits
Draken (Drastic)"hehe(private joke)"
Nightmar
and the rest of the #WarCraft2 guys
Tim Metzer
Brian Lewis
Tym Loving
Revision: v1.1F
Revision: v1.2
Written by: Kav Latiolais (kav@teleport.com)
Jeff Kang (gkang@jupiter.sun.csd.unb.ca)
John Klimek (pysko@microserve.net)
-------------------------------
DISCLAIMER
The aim of this FAQ is to inform the public about WarCraft2: The Tides of
Darkness by Blizzard Entertainment. It is purely for informational purposes
and neither Blizzard Entertainment nor the author of the FAQ (Kav Latiolais)
accept any responsibility for any harm or damage caused to anyone or
anything because of the content of this FAQ.
TRADEMARK INFORMATION
All specific names included herein are trademarks and are so acknowledged:
Blizzard Entertainment
Any trademarks not mentioned here are still hypothetically acknowledged.
COPYRIGHT
This article is copyright 1995/1996, Kav Latiolais. All rights
reserved.
TABLE OF CONTENTS
.1. Basic Info
.1-1. System Requirements
.1-2. Key Features
.1-2-1. Tides of Darkness
.1-2-2. Beyond The Dark Portal
.1-3. Contacting Blizzard
.1-4. Upgrade Info
.2. The Story of WarCraft
.2-1. The Story Unfolds...
.2-1-2. Orc Story
.2-1-2. Human Story
.2-2. The Story Continues
.3.Race Info
.3-1. The Orcish Horde
.3-1-1. Land
.3-1-2. Sea
.3-1-3. Air
.3-1-4. Spells
.3-1-5. Buildings and Structures
.3-2. The Human Alliance
.3-2-1. Land
.3-2-2. Sea
.3-2-3. Air
.3-2-4. Spells
.3-2-5. Buildings and Structures
.3-3. Statistics
.3-3-1. Human Unit Statistics
.3-3-2. Orc Unit Statistics
.3-3-3. Human Building Statistics
.3-3-4. Orc Building Statistics
.3-3-5. Upgrade Properties
.3-4. Heroes
.3-4-1. Human Heroes
.3-4-1-1. Tides of Darkness
.3-4-1-2. Beyond The Dark Portal
.3-4-2. Orcish Heroes
.3-4-2-1. Tides of Darkness
.3-4-2-2. Beyond The Dark Portal
.4. Scenario Information/Strategy
.4-1. Universal Strategy
.4-1-1. Beginning Game
.4-1-2. Fighting Dragons/Gryphons
.4-1-3. Using Sappers/Dwarves (and destroying towns)
.4-2. Human Scenarios
.4-2-1. Hillsbrad
.4-2-2. Ambush at Tarren Mill
.4-2-3. Southshore
.4-2-4. Attack on Zul'Dare
.4-2-5. Grim Batol
.4-2-6. Dun Algaz
.4-2-7. Grim Batol
.4-2-8. Tyr's Hand
.4-2-9. The Battle at Darrowmere
.4-2-10. The Prisoners
.4-2-11. Betrayal and the Destruction of Alterac
.4-2-12. The Battle At Crestfall
.4-2-13. Assault on Blackrock Spire
.4-2-14. The Great Portal
.4-3. Orc Scenarios
.4-3-1. Zul'dare
.4-3-2. Raid at Hillsbrad
.4-3-3. Southshore
.4-3-4. Assault on Hillsbrad
.4-3-5. Tol Barad
.4-3-6. The Badlands
.4-3-7. The Fall of Stromgarde
.4-3-8. The Runestone at Caer Darrow
.4-3-9. The Razing of Tyr's Hand
.4-3-11. The Dead Rise as Quel'thalas falls
.4-3-10. The Destruction of Stratholme
.4-3-12. The Tomb of Sargeras
.5. Tricks and Secrets
.5-1. Cheat Codes
.5-2. Fast Building (Not a Cheat)
.5-3. Transport Repair
.5-4. Two Birds, One Stone
.5-5. Exploding Animals
.5-6. Flame Shield
.5-7. Killing Dwarves/Sappers
.6. WarCraft 2 On The Net
.6-1. Web Sites
.6-2. Pud Sites
.6-3. Irc Channels (With Op Lists)
.6-4. War2Kali
.7. Credits
.1. Basic Info
.1-1. System Requirements
Required Minimum
CPU: 486DX\33
Memory: 8 Megs
Video: SVGA
CD-ROM: Double Speed
OS: DOS 5.0 or higher
Supports
Redbook Audio
General MIDI
Sound Blaster
Adlib
Pro Audio Spectrum
Gravis and compatibles
.1-2. Key Features
* Tactical Combat over land, sea and air.
* Separate story line for Orc and Human campaigns with 28 scenarios.
* "Fog of War" increases strategy by requiring line-of-sight and
scouting tactics.
* Multiplayer capabilities supported via modem, direct link and
network. As many as eight players can compete through network play.
* New units including dragons, gryphons, battleships, submarines,
Elven archers, Dwarven inventors and zeppelins.
* SVGA enhanced graphics with rich three-dimensional rendered
scenes.
* Map and Unit editor allow you to build your own scenarios.
* Unique "spawning" technology allows head-to-head play by
installing multiple copies from the original CD-ROM.
* Interactive Combat Engine (ICE AI) provides incredible challenges
by learning, adapting and responding to your actions
* The Dark Portal add-on disk provides an all-new Warcraft II experience
with new Orc and Human campaigns and 50 new custom maps
*Expands upon the concept of Legendary Heroes
*Adds 24 new missions in two campaigns
*Journey into the homeland of the Horde
*All new rendered cinematic scenes
*Over 50 new PUDs for single and multiplayer play
*Several new musical tracks
.1-3. Contacting Blizzard
Blizzard Entertainment provides upcoming news, latest versions, updates,
product demos, reviews, technical support and more on the following
services.
America Online: Industry Connection Keyword "BlizzrdEnt," (Under
construction)
Address: BlizzrdEnt
Blizzard IceNet: (714) 955-1481, with settings 8,n,1. Supports up to
28800
Compuserve: Game Publishers Forum (GO GAMEDPUB) under Blizzard
Ent.
Internet: support@blizzard.com
blizzrdent@aol.com
World Wide Web: http://www.blizzard.com
Messages posted to: alt.games.warcraft are read, and responded to by
Blizzard personnel
You may also contact Blizzard Entertainment via phone, fax and mail.
Tel: 800-953-SNOW (Sales)
714-955-1382 (tech support)9AM-6PM
714-955-1380
Fax: (714) 955-1381 They receive faxes 24 hours a day, and respond
during normal business hours.
Mail: Customer Support
Blizzard Entertainment
P.O. Box 18979
Irvine, CA
92713
Blizzard Entertainment requests that before you call their technical support
line you consult the "Troubleshooting" section. They also request that
you copy down all the information in the Setup utility under System Info.
Their technical support number is (714) 955-1382 and is open from
8 a.m. to 5 p.m. Pacific Time, Monday through Friday, holidays excluded.
NO GAME PLAYING HINTS ARE AVAILABLE THROUGH THIS NUMBER.
.1-4. Upgrade Info
v1.0 - Initial Release
v1.1 - Excorcism Spell Fix
Fixed System Specific problems
Included WAR2KALI and shareware KALI
Attempt to randomize team colors
v1.2 - Fixed team color randomization
Optimized IPX network code
(should increase performance over KALI)
Fixed error when there are 255 or more
.pud's in the War2 directory.
Added version information to chatroom.
.2. The Story of WarCraft
.2-1. The Story Unfolds...
.2-1-2. Orc Story
With the death of the Orcish Warchief Blackhand, his underling Orgrim
Doomhammer was quick to seize control over the most powerful of the
Orcish forces on Azeroth. Others, however, vie for supremacy over the
rest of the scattered Orc-tribes. Although each day finds other
factions growing stronger within the chaotic Horde, it seems certain
that all of the clans will follow Orgrim's plans to hunt down and
destroy the renegade Azerothiens wherever they choose to run . . .
.2-1-2. Human Story
Sir Lothar, in charge of the scattered armies of Azeroth since the
death of King Llane, has led his people across the Great Sea to the
shores of Lordaeron. By enlisting the armies of Lordaeron - as well as
making new allies in the Elves and Dwarves - a mighty force known as
the Alliance has been forged. Now, the last of the once great armies
of Azeroth seek retribution for the loss of their homeland.
.2-2. The Story Continues
After destroying the mystic gate into Azeroth, the Humans discover
that the rift which allows the Orcs passage into their world still exists.
Human forces must now venture beyond the Dark Portal into Orcish
lands to put an end to the threat of yet another invasion by the hordes.
.3.Race Info
.3-1. The Orcish Horde
Orc's have aid from the goblins, Ogres, and Trolls
.3-1-1. Land
Peon (Workers of the Orcish Clans. Used to farm and harvest.)
Grunt (First land attack units available to be made.)
Troll Axethrower (The Horde's long range fighters.)
Troll Berserker (Super powered Axethrowers.)
Ogre (Stronger close range fighter.)
Ogre-Magi (Spell casting ogre.)
Catapult (Slow, powerful, long range only, nuff said.)
Goblin Sappers (Can explode destroying buildings, trees, even rocks.)
Death Knight (The new breed of necromancers.)
.3-1-2. Sea
Orc Transport (Transports up to six troops across bodies of water.)
Orc Oil Tanker (Gathers oil which is used to build sea units.)
Troll Destroyer (Small fighting ship.)
Ogre Jaggernaught (Large fighting ship, slow but powerful.)
Giant Turtle (Goblin submersible. Only visible to other subs, flying
units and towers.)
.3-1-3. Air
Goblin Zeppelin (Flying scout. Can't fight.)
Dragons (Shoots flames, flys, weak to all attacks.)
.3-1-4. Spells
Ogre-Mage:
Eye of Kilrogg (Creates a free-floating eyeball which has a speed of
42! This creature dies after around 20-25 seconds.)
Bloodlust (Causes the casted upon to enter a berserk rage.
It will cause the casted upon to cause more damage then
usually. It has been heard that if you cast bloodlust on a
warrior who already had bloodlust, it may push him over the
edge...)
Runes (This will cause a trap to be laid (which will automatically
explode after a little bit) and cause the creatures standing on
it, and around it to take damage. This trap will also be
triggered if a creature walks over it.)
Death Knight:
Touch of Darkness (This is the Death Knight's regular attack. The spell
takes away little mana.)
Death Coil (sucks the life from someone and gives it to the
Death Knight.)
.3-1-5. Buildings and Structures
Pig Farm (Provides food for the Horde.)
Great Hall (The economic center of any town.)
Stronghold (A stronger Great Hall. Required for some buildings. Adds 10
to each load of(100) gold.)
Fortress (A stronger Stronghold. Required for some buildings. Adds 20
to each load of(100) gold.)
Barracks (Training ground for most of the Hordes land units.)
Shipyard (Place Where ALL ships are built.)
Troll Lumber Mill (Needed for Axethrowers. Adds 25 to each load of(100)
lumber.)
Foundry (Need for powerful ships.)
Oil Refinery (Adds 25 to each load of(100) oil.)
Oil Platform (Build on Oil Patch. Works like a sea mine.)
Blacksmith (Needed for catapults.)
Ogre Mound (Needed for Ogres.)
Altar of Storms (Needed to upgrade Ogres to Ogre Magi.)
Goblin Alchemist (Needed for subs. Training grounds for Sappers and
Zepplins.)
Dragon Roost (Home of Dragons. D'uh.)
Watch Tower (Can see subs.)
Guard Tower (Can see subs AND fire arrows.)
Cannon Tower (Can see subs and fire cannon balls. Cannot attack flying
units.)
Temple of the Damned (Home of the Death Knights.)
.3-2. The Human Alliance
The Units, with the aid from Dwarvish, Elven and Gnomish races
.3-2-1. Land
Peasant (Workers of the Alliance. Used to farm and harvest.)
Footman (First land attack units available to be made available.)
Elven Archer (The Alliance's long range fighters.)
Elven Ranger (Super powerful Archer.)
Knight (Stronger close range fighter.)
Paladin (Spell casting Knight.)
Ballista (Slow, powerful, long range only, nuff said.)
Dwarven Demolition Squad (Can explode destroying buildings, trees, even
rocks.)
Mage (Stronger version of WarCraft's Conjurer.)
.3-2-2. Sea
Human Transport (Transports up to six troops across bodies of water.)
Elven Destroyer (Small fighting ship.)
Human Oil Tanker (Gathers oil which is used to build sea units.)
Gnomish Submarine (Gnomish submersible. Only visible to other subs,
flying units and towers.)
Battleship (Large fighting ship, slow but powerful.)
.3-2-3. Air
Gryphon Rider (Shoots lightning, flys, weak to all attacks.)
Gnomish Flying Machine (Flying scout. Can't fight.)
.3-2-4. Spells
Paladin:
Holy Vision (Reveals a piece of the map..When spells runs out, you can
see the land's features, but not the denizens that live in
these lands.)
Healing (Heals your units. Pretty costly spell though (heavy
on mana) NOTE: Cannot heal Ballista, ships* or any mechanical
device. *with this spell.)
Exorcism (Causes lots of damage to the undead. When you exorcise a
group, each undead fighter takes less damage then if it were
used on a single undead foe.)
Mage:
Lightning (This really much of a spell, its the Mage's regular attack..
This causes a decent amount of damage. Uses little mana.)
Fireball (Same as Dragons fireball. Shoots a flame 3 to 4 squares in a
chosen direction)
Flame Shield (Pretty useful, causes six fireballs to surround the
person casted upon. The fireballs do damage to anyone
within 1 square.)
Slow (This spell hinders both movement and reflex, thus causing the
casted upon to move very slow and take long delays in between
each strike.)
Invisibility (This spell is very useful and makes the casted upon
totally invisible to all except your own forces. This
spell lasts about 30 seconds and will remain active for
the 30 seconds unless you do anything except move.
Note: Do NOT caste this upon Dwarven Demolition Squad!
This will cause them to explode and die.)
Blizzard (Like WarCraft's Rain of Fire. It's best used when you have
full mana (255) because as you use it, it will drain mana
until you hit 0. Psyko: I have seen this spell (when used
with full mana) kill off 2 or 3 farms at a time! It has a
VERY large range so it can attack many things at once and you
can cast it from a bit of distance too.)
Polymorph (The Mage's strongest spell. It will instantly turn a someone
into a critter forever. They will never return into their
regular state of being. The only catch is that this spell
uses 200 mana (with mana's max being 255).)
.3-2-5. Buildings and Structures
Farm (Provides food for the alliance.)
Town Hall (The economic center of any town.)
Keep (A stronger Town Hall. Required for some buildings. Adds 10 to
each load of(100) gold.)
Castle (A stronger Stronghold. Required for some buildings. Adds 20 to
each load of(100) gold.)
Barracks (Training ground for most of the Alliance land units.)
Shipyard (Place Where ALL ships are built.)
Elven Lumber Mill (Needed for Archers. Adds 25 to each load of(100)
lumber.)
Foundry (Need for powerful ships.)
Oil Refinery (Adds 25 to each load of(100) oil.)
Oil Platform (Build on Oil Patch. Works like a sea mine.)
Blacksmith (Needed for catapults.)
Stables (Needed for Knights.)
Churches (Needed to upgrade Knights to Paladins.)
Gnomish Inventors (Needed for subs. Training grounds for Dwarves and
Zepplins.)
Gryphon Aviaries (Home of gryphons. D'uh.)
Mage Tower (Home of the Mage's)
Scout Tower (Can see subs.)
Guard Tower (Can see subs AND fire arrows.)
Cannon Tower (Can see subs and fire cannon balls. Cannot attack flying
units.)
.3-3. Statistics
.3-3-1. Human Unit Statistics
Unit Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Footman 4 60 60 600/0/0 1 2 6/3
Peasant 4 30 45 400/0/0 1 0 3/2
Ballista 9 110 250 900/300/0 8 0 80/0
Knight 4 90 90 800/100/0 1 4 8/4
Elven Archer 5 40 70 500/50/0 4 0 3/6
Mage 9 60 120 1200/0/0 2 0 0/9
Paladin 5 90 90 800/100/0 1 4 8/4
Dwarven 4 40 200 700/250/0 1 0 4/2
Demolition Squad
Oil Tanker 4 90 50 400/200/0 1 10 0/0
Transport 4 150 70 600/200/500 1 0 0/0
Elven Destroyer 8 100 90 700/350/700 4 10 35/0
Battleship 8 150 140 1000/500/1000 6 15 130/0
Gnomish Submarine 5 60 100 800/150/900 4 0 50/0
Gnomish 9 150 65 500/100/0 1 2 0/0
Flying Machine
Gryphon Rider 6 100 250 2500/0/0 4 5 0/16
Critter 2 5 0 0/0/0 1 0 0/0
** Damage - Basic/Piercing
.3-3-2. Orc Unit Statistics
Unit Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Grunt 4 60 60 600/0/0 1 2 6/3
Peon 4 30 45 400/0/0 1 0 3/2
Catapult 9 110 250 900/300/0 8 0 80/0
Ogre 4 90 90 800/100/0 1 4 8/4
Troll Axethrower 5 40 70 500/50/0 4 0 3/6
Death Knight 9 60 120 1200/0/0 3 0 0/9
Ogre-Mage 5 90 90 800/100/0 1 4 8/4
Goblin Sappers 4 40 200 700/250/0 1 0 4/2
Oil Tanker 4 90 50 400/200/0 1 10 0/0
Transport 4 150 70 600/200/500 1 0 0/0
Troll Destroyer 8 100 90 700/350/700 4 10 35/0
Ogre Juggernaught 8 150 140 1000/500/1000 6 15 130/0
Giant Turtle 5 60 100 800/150/900 4 0 50/0
Goblin Zeppelin 9 150 65 500/100/0 1 2 0/0
Dragon 6 100 250 2500/0/0 4 5 0/16
Eye of Kilrog 3 100 0 0/0/0 1 0 0/0
Skeleton 3 40 0 0/0/0 1 0 6/3
Daemon 5 60 0 0/0/0 2 2 9/1
Critter 2 5 0 0/0/0 1 0 0/0
** Damage - Basic/Piercing
.3-3-3. Human Building Statistics
Building Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Farm 3 400 100 500/250/0 0 20 0/0
Barracks 3 800 200 700/450/0 0 20 0/0
Church 3 700 175 900/500/0 0 20 0/0
Scout Tower 9 100 60 550/200/0 0 20 0/0
Stables 3 500 150 1000/300/0 0 20 0/0
Gnomish Inventor 3 500 150 1000/400/0 0 20 0/0
Gryphon Aviary 3 500 150 1000/400/0 0 20 0/0
Shipyard 3 1100 200 800/450/0 0 20 0/0
Town Hall 4 1200 255 1200/800/0 0 20 0/0
Elven Lumber Mill 3 600 150 600/450/0 0 20 0/0
Foundry 3 750 175 700/400/400 0 20 0/0
Mage Tower 3 500 125 1000/200/0 0 20 0/0
Blacksmith 3 775 200 800/450/100 0 20 0/0
Refinery 3 600 225 800/350/200 0 20 0/0
Oil Platform 3 650 200 700/450/0 0 20 0/0
Keep 6 1400 200 2000/1000/200 0 20 0/0
Castle 9 1600 200 2500/1200/500 0 20 0/0
Guard Tower 9 130 140 500/150/0 7? 20 4/12
Cannon Tower 9 160 190 1000/300/0 10? 20 50/4
** Damage - Basic/Piercing
.3-3-4. Orc Building Statistics
Building Visible Hit Build Build Cost Attack Armor Damage**
Range Points Time (G/L/O) Range (B/P)
Pig Farm 3 400 100 500/250/0 0 20 0/0
Barracks 3 800 200 700/450/0 0 20 0/0
Altar of Storms 3 700 175 900/500/0 0 20 0/0
Watch Tower 9 100 60 550/200/0 0 20 0/0
Ogre Mound 3 500 150 1000/300/0 0 20 0/0
Goblin Alchemist 3 500 150 1000/400/0 0 20 0/0
Dragon Roost 3 500 150 1000/400/0 0 20 0/0
Shipyard 3 1100 200 800/450/0 0 20 0/0
Great Hall 4 1200 255 1200/800/0 0 20 0/0
Troll Lumber Mill 3 600 150 600/450/0 0 20 0/0
Foundry 3 750 175 700/400/400 0 20 0/0
Temple of the 3 500 125 1000/200/0 0 20 0/0
Damned
Blacksmith 3 775 200 800/450/100 0 20 0/0
Refinery 3 600 225 800/350/200 0 20 0/0
Oil Platform 3 650 200 700/450/0 0 20 0/0
Stronghold 6 1400 200 2000/1000/200 0 20 0/0
Fortress 9 1600 200 2500/1200/500 0 20 0/0
Guard Tower 9 130 140 500/150/0 7? 20 4/12
Cannon Tower 9 160 190 1000/300/0 10? 20 50/4
** Damage - Basic/Piercing
.3-3-5. Upgrade Properties
Upgrade Research Gold Lumber Oil
Time Cost Cost Cost
Sword 1 200 800 0 0
Sword 2 250 2400 0 0
Axe 1 200 500 100 0
Axe 2 250 1500 300 0
Arrow 1 200 300 300 0
Arrow 2 250 900 500 0
Axe 1 (thrown) 200 300 300 0
Axe 2 (thrown) 250 900 500 0
Shield 1 200 300 300 0
Shield 2 250 900 500 0
Ship Cannon 1 200 700 100 1000
Ship Cannon 2 250 2000 250 3000
Ship Armor 1 200 500 500 0
Ship Armor 2 250 1500 900 0
Catapult/Ballista 1 250 1500 0 0
Catapult/Ballista 2 250 4000 0 0
Elven Ranger 250 1500 0 0
Longbow 250 2000 0 0
Scouting 250 1500 0 0
Marksmanship 250 2500 0 0
Troll Berserker 250 1500 0 0
Lighter Axes 250 2000 0 0
Scouting 250 1500 0 0
Regeneration 250 3000 0 0
Paladins 250 1000 0 0
Holy Vision 0 0 0 0
Healing 200 1000 0 0
Excorcism 200 2000 0 0
Ogre-Mages 250 1000 0 0
Eye of Kilrog 0 0 0 0
Bloodlust 100 1000 0 0
Runes 150 1000 0 0
Mage Spells
Fireball 0 0 0 0
Slow 100 500 0 0
Flame Shield 100 1000 0 0
Polymorph 200 2000 0 0
Blizzard 200 2000 0 0
Invisibility 200 2500 0 0
Death Knight Spells
Death Coil 0 0 0 0
Haste 100 500 0 0
Raise Dead 100 1500 0 0
Whirlwind 150 1500 0 0
Death and Decay 200 2000 0 0
Unholy Armor 200 2500 0 0
.3-4. Heroes
.3-4-1. Human Heroes
.3-4-1-1. Tides of Darkness
Sir Anduin Lothar (Paladin)
Sire Uther Lightbringer (Paladin)
.3-4-1-2. Beyond The Dark Portal
Khandgar (Mage)
Alleria (Elven Ranger)
Danath (?)
Turalyon (Paladin)
Kurdran (Dwaven Gryphon Rider)
.3-4-2. Orcish Heroes
.3-4-2-1. Tides of Darkness
Gul'dan (Death Knight)
Cho'gall (Ogre-Mage)
Zuljin (Troll Axethrower)
.3-4-2-2. Beyond The Dark Portal
Grom Hellscream (Grunt)
Kargath Bladefist (Grunt)
Teron Gorefiend (Death Knight)
Dentarg (Ogre-Mage)
Deathwing (Black Dragon)
.4. Scenario Information/Strategy
This Section contains information and stratagiess for the scenario
section of WarCraft 2. (It contains SPOILERS)
.4-1. Universal Strategy
.4-1-1. Beginning Game
The names of the units used are orc, when applicable
the corresponding human unit is also implied.
Contributed by Brian Lewis
The Beginning game is simply a matter of timing and planning.
Planning is very important due to the real time aspect of the game. The
basic goals of your beginning game are:
1.Grow! 2.Defend 3.Explore
I am assuming that you are starting the game w/ one peon each.
If the scenario give you more buildings that this.. well it does some
of this stage for you but it does it w/ out your consent. A free
building is better than none, but not as good as one you build yourself
.
The first and one of the most important structures you must
build is your Town Hall. Make it close to the gold, in fact the closer
the better... w/ two exceptions. First, DO NOT block the paths you need
to travel. If you build in a place that limits you movement severely,
well, game over. Second, take into account the placement of future
buildings, leave a little room to grow.
The next building you are going to need is a Farm. I build a new
farm for every third peon, i.e.; one(free),two, three, farm: one, two,
three, farm. This will supply me with extra growing room. If you ever
have to build farms to add more units.. you are falling behind. I
maintain this ratio during the rest of the game and usually it works
fine. Sometimes I will just build about 4 farms extra, but that is
always in the middle to end game.
The next step once you have started producing peons is to
harvest gold and lumber. I usually send about the same amount of peons
for gold as for lumber in the beginning. If you can get to about 9
peons you have reached a stable point in which you can grow. The sole
exception is in multiplayer games vs the computer. In these scenarios
the computer will be attacking you at about this point in the game, but
that is a whole different problem.
Now you have a Town Hall, 3 farms, 4 peons gathering lumber and
4 peons gathering gold. This should take about 2 min of game time. Now
comes planning. Your actions at this stage should be flexible according
to your surroundings. What you need is room to grow and a defendable
front. I usually take my extra peon at this point and do a little
looking around. DO NOT STOP MAKING PEONS AND FARMS.. just don't spend
all you time on it now as you have other things to do. Keep an eye on
growth, but a little exploration is more important right now. You only
need to look around you immediate area.
Once you have seen you local surroundings you can start on you
defense. If at all possible try and make a area that has one way in and
one way out. Remember walls can be destroyed but trees must be chopped
down. Forest make good barriers. What you want to do is build a couple
of towers and upgrade them to guard towers asap, these are your
guardians. he must pass these to get to your peons. If you like, build
walls in front of them. To upgrade you need a lumber mill and soon you
will need a Blacksmith so start on them. You will also need a barracks
and a couple of grunts. At this point It is hard to give specific
advice.. as you can see it get complicated.. you are now entering the
middle game.
.4-1-2. Fighting Dragons/Gryphons
When fighting Gryphons or Dragons spread your Archers/Trolls out so
that they all still hit the Dragon/Gryphon but DO NOT put them behind
each other. Also try to draw the Dragon/Gryphon away from your village
so they don't hit your buildings when they are firing on your
Archers/Trolls.
.4-1-3. Using Sappers/Dwarves (and destroying towns)
The computers AI has a large loophole regarding sappers/dwarves.
Basically the computer treats sappers/dwarves like an other unit: It
shoot at them and chases them around therefore if you have enough money
you can level a village with sappers/dwarves (A group of 4 or 5 can
take out a castle). When attacking a village use sappers/dwarves to
take out the towers first then any building that can produce fighters.
If your sappers/dwarves can't reach the buildings without dieing send
in an ogre/knight to draw out the enemy fighters Then send in the
sappers once all the sappers/dwarves have destroyed the fighter
training buildings send in some archers/trolls and some ogre/knights to
kill all the fighting units, next bring in the heavy weapons (ballistas
/catapults) to destroy the townhall before you destroy the townhall you
should make sure all the peon/peasents are dead otherwise they will
build another townhall as soon as you destroy their current one.
.4-2. Human Scenarios
.4-2-1. Hillsbrad
Objectives:
-Build four Farms
-Build a Barracks
.4-2-2. Ambush at Tarren Mill
Objectives:
-Rescue a captured Elven Archer
-Return him to the Circle of Power
.4-2-3. Southshore
Objectives:
-Build a Shipyard
-Build four Oil Platforms
.4-2-4. Attack on Zul'Dare
Objectives:
-Destroy Orc Base
.4-2-5. Grim Batol
Objectives:
-Destroy five Oil Refineries
.4-2-6. Dun Algaz
Objectives:
-Destroy Dun Algaz
.4-2-7. Grim Batol
Objectives:
-Destroy five Oil Refineries
.4-2-8. Tyr's Hand
Objectives:
-Quell the peasant uprising
-Build a Castle
-Destroy enemy forces
.4-2-9. The Battle at Darrowmere
Objectives:
-Escort the Lightbringer to the
Circle of Power at Caer Darrow
.4-2-10. The Prisoners
Objectives:
-Build transports at Stratholme
-Transport four Alterac traitors
to the Circle of Power at Stratholme
.4-2-11. Betrayal and the Destruction of Alterac
Objectives:
-Free the Mages and Peasants.
-Destroy Alterac.
.4-2-12. The Battle At Crestfall
Objectives:
-Destroy Orc Transports.
-Destroy all Oil Derricks.
-Destroy all Shipyards.
.4-2-13. Assault on Blackrock Spire
Objectives:
-Destroy Blackrock Spire.
-Eradicate any and all enemy forces.
.4-2-14. The Great Portal
Objectives:
-Destroy the Great Portal
.4-3. Orc Scenarios
.4-3-1. Zul'dare
Objectives:
-Build four Farms.
-Build a Barracks.
Strategy:
Train as many peons as you can. start sending them to the mine. Have
one stop mining and build four Farms Train some more peons (14 max)
Have two chop trees and send the rest to the mines. Once you have
enough gold and lumber build a Barracks. (That was easy)
.4-3-2. Raid at Hillsbrad
Objectives:
-Rescue Zuljin.
-Return him to The
Circle of Power.
Strategy:
Select all your grunts. Send them to the north. You'll run into a band
of Humans. Once you've killed all the humans tear down the wall
trapping Zuljin and his trolls. Touch each of the Trolls with one of
your Grunts (This causes them to join you). Select all the Trolls
(except Zuljin). send them west. At the first intersection send them
south. Along the way they will run into an Elven Archer, kill him and
continue along your way. The Circle of Power is in the south east
corner of the map. Once you have found the Circle of Power send Zuljin
to it.
.4-3-3. Southshore
Objectives:
-Build a Shipyard.
-Build four Oil Platforms.
Strategy:
.4-3-4. Assault on Hillsbrad
Objectives:
-Destroy Hillsbrad.
-Slaughter the Alliance's
Defenders.
.4-3-5. Tol Barad
Objectives:
-Retake Dun Modr.
-Destroy Tol Barad.
.4-3-6. The Badlands
Objectives:
-Escort Cho'gall to The
Circle of Power at Grim Batol
.4-3-7. The Fall of Stromgarde
Objectives:
-Recapture the Orc Transports
-Destroy Stromgarde
.4-3-8. The Runestone at Caer Darrow
Objectives:
-Destroy the Human Castle
-Secure Runestone
.4-3-9. The Razing of Tyr's Hand
Objectives:
-Build a Fortress and a
Shipyard on the island at
the mouth of Tyr's Bay
.4-3-10. The Destruction of Stratholme
Objectives:
-Destroy all Oil Platforms
-Destroy Refineries
-Destroy Stratholme
.4-3-11. The Dead Rise as Quel'thalas falls
Objectives:
-Destroy The Elven
Stronghold
.4-3-12. The Tomb of Sargeras
Objectives:
-Destroy the Stormreaver
clan
-Destroy the Twilight's
Hammer clan
.4-3-13. The Siege of Dalaran
Objectives:
-Destroy Dalaran
-Destroy the Alliance's
Defenders
.4-3-14. The Fall of Lordaeron
Objectives:
-Destroy all that you
behold in the name of
the Horde!
.5. Tricks and Secrets
.5-1. Cheat Codes
To enable a code press enter, A message prompt will appear on the bottom
of the screen, type the code, and press enter again.
-TITLE- Disables Title (command line)
GLITTERING PRIZES- 10000 Units of Gold, 5000 Units of Lumber
VALDEZ- 5000 Units of Oil
SPYCOB- Same as VALDEZ (only effects you not the CPU)
HATCHET- Lumber
MAKE IT SO- Fast Build
SHOWPATH- Shows Entire Map
ON SCREEN- Same as SHOWPATH
DAY- No Fog of War
UCLA- Displays "Go Bruins!"
NETPROF- Debug Code DON'T USE
ALLOWSYNC- Network Debug Code DON'T USE
NOGLUES- Disables Cutscenes
TOMBSTONE- Debug Code DON'T USE
FASTDEMO- Debug Code DON'T USE
THERE CAN ONLY BE ONE- End The Game
IT IS A GOOD DAY TO DIE- Gives Your Troops Super Strength
.5-2. Fast Building
Start building a something, get about 10 peons/peasants, tell them to
repair the building. It costs more money, but you can get your
buildings built 10 times faster.
.5-3. Transport Repair
Just beach your transport and send a peon/peasant over to repair it.
It works the same as repairing a building.
.5-4. Two Birds, One Stone
When destroying buildings like Lumber Mills, Town Halls, and Oil Rigs
get their Hit Points down real low (one more hit and they will die).
Wait for a peon/peasant (tanker for Oil Rigs) to enter then destroy it
the peon/peasant will die with the building.
.5-5. Exploding Critters
Click alot and they'll blow. Fun to watch. They don't damage anything
next to them so there really is no point. It's just funny.
.5-6. Flame Shield
Don't just use flame shield on your units. Cast in the middle of a
group of enemy units and watch the panic. Or use the critters (seal,
sheep)to your advantage, cast it on those near the enemy.
.5-7. Killing Dwarves/Sappers
Cast Unholy Armor/Invisibility on them and they go boom (perfect when
they are in a large group of units).
.5. WarCraft 2 On The Net
.6-1. Web Sites
These web pages are for general info about the game, some contain
Warcraft info but all contain Warcraft II info and screen shots, etc.
In no particular order:
http://www.metronet.com/~hroller/war2.html
http://www.ualberta.ca/~wtsang/war2.html
http://www.grapevine.com/users/lw0133/war2c.html
http://www.the-wire.com/usr/lord/war.html
Tim Mentzer Home Page:
http://home.ptd.net/~tmentzer/index.html
.6-2. Pud Sites
The next web/ftp pages are for .PUD files (custom scenario's).
Again, in no particular order:
http://www.grapevine.com/users/lw0133/warc2.htm
http://www.cris.com/~calbus/wc2/wc2.shtml
http://ftp.crl.com/users/oa/oal/war2.html
.6-3. Irc Channels (With Op Lists)
#WarCraft2
D00Man Rygil Quake1 PLuNKeTT Mad_Dog Jestman
CFusion PeoN BLiZZaRD^ Jhr Acg Drastic
#WarCraft
(same as #WarCraft2)
.6-4. War2Kali
To play WarCraft2 on Kali you'll need a few things. First you need Kali
(and the file need to run it), you can find links to these at:
http://www.kali.net
Once you get Kali setup download War2kali at:
http://www.blizzard.com:80/bin/war2kali.zip
Unzip War2kali into your WarCraft2 directory. To setup a game (after
arranging it on kchat) go to you WarCraft2 directory and run war2kali.
Once WarCraft2 starts choose multiplayer game, then choose IPX Network.
Next select the game you want to join. On the next screen choose your
race then click on the red box by your name.
.7. Credits
Draken (Drastic)"hehe(private joke)"
Nightmar
and the rest of the #WarCraft2 guys
Tim Metzer
Brian Lewis
Tym Loving