Warlords 3: Darklords Rising чит-файл №2

When you send heroes out to roam, keep them questing. Even an easy quest gives
two extra experience points and may give you a powerful ally or group of
mercenaries. Average quests are much more rewarding, offering seven experience
points and a chance to get armies from your first three mercenary or ally
slots. So, put your hero on a creature that flies and move on to average
quests as soon as you can. Remember that only one hero can get experience for
attacking or completing a quest; if you're trying to build up two heroes in
the same stack, they will have to alternate quests.

If you can find average quests for ruins that you can complete in the first
five turns, accept them even if your hero is just starting out. A hero is much
less likely to lose a quest challenge for the first five turns (a
game-balancing device), no matter what the creature is. Save the game before
taking quests so you can back out. Even within the broad categories of easy,
average, and hard there will be wide fluctuations. If you don't like the
selections at one city, try moving to a city further away for hard quests, or
closer for easy or average.
                               
Don't try to defend everything and don't worry about maintaining front lines.
As long as you have at least one city, you'll survive. The important thing is
to keep your hero stack alive and questing. Eventually other heroes will join
up, and you can set them to defending rear areas until they're strong enough
to strike out on their own.