The Wheel of Time чит-файл №1

Hint: There is no crouch command in this game, so you won't be able to duck
under any objects that normally would allow access in a "crouch enabled" game.
And although you can't jump as high as you think you should, you can certainly
jump much farther than you'd expect.

Hint: Let the Ter'angreals that you find clue you in to the best approaches to
a puzzle or encounter; often, you will need to use a specific power to
continue, and you'll be sure to find the Ter'angreal that you'll need close
by.

Hint: In combat, perfect the art of backpedaling while you fire offensive
spells or raise shields and other defenses. Strafing left and right while
backpedaling will make you a more difficult target for nontracking weapons.

Hint: Mashadar Tendrils are very nasty indeed--sprint past any area that they
inhabit, and always keep a close eye to make sure the snakelike mist doesn't
sneak up behind you.
                               
Hint: In a Citadel game, keep a sharp lookout for the grayed-out square on the
floor indicating a pit trap--if you aren't observant, you'll fall before you
know what happened.

Hint: In multiplayer Arena games, he who has the most powerful Ter'angreals
wins, so gather all that you can. Good shooting skills often don't matter,
because many of the more powerful Ter'angreals will track the target. What is
important is the ability to call up a shield in an instant.