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It's not just invisible ships that you have to contend with in WC2 the crafty
cats have developed several other new fighters that you have to watch out for:
The Jalkehi and Grikath are both extremely heavy ships whith an awesome array of
forward-shooting guns - The Jalkehi has a particle cannon and four lasers the
Grikath has three neutron guns. But as well as the massive frontal firepower
these two ships have rear-mounted gun turrets which means it's not safe to
approach them from behind. This is bad news because you can't get in a position
to use the Javelin heat-seeking missiles so you have to attack the heavy
fighters from the side. With the Jalkehi in particular repeated assaults on its
nose cone are effective because you don't have to slog away at destroying all of
its shields and armour. Because these enemy ships are so massive their
acceleration and manoeuvrability are severely impared which means all
Confederation fighters (with the possible exception of the Broadsword) can keep
up.
While you're tangling with the heavy fighters you inevitably come across the
Kilrathi's new stealth fighters. When you first meet them it's disconcerting to
have them appearing on your radar out of nowhere blasting a few shots at you and
disappearing in the blackness.
The stealth fighters have one major weakness - the power required for the
cloaking device is drawn entirely from their shields. When the stealth fighter
first becomes visible it has little or no shield so loose off a few rapid shots
and with a bit of luck you can get a quick kill.
Keep a sharp eye on the radar so that you can turn yourself on the stealth
fighters as soon as they appear. When they're invisible never fly in a straight
line because they always find it extremely easy to maneouvre themselves into the
perfect attacking position.
Just as the Jalkehi and Girkath have rear gun turrets so do the Confederations
Sabres and Broadswords - they're there for a reason so learn how to use them.
It's possible to tempt enemy ships into attacking you from behind so you can
switch to your rear guns and blow them away. Kilrathi pilots have a tendency to
chase anything that runs away so turn away from the enemy hit full throttle and
you soon find the enemy sitting on your tail. All you have to do is switch to
your rear guns and let 'em have it.
If you want to win in Wing Commander II which obviously you do (unless of course
you want the game to last forever) you have to destroy loads of Kilrathi capital
ships. And if you want to do that you first have to learn how to use the
torpedoes. Their effectiveness depends upon the range they're fired from - the
closer to the target you get before you release them - the more powerful the
blast is when they explode. Because torpedoes fly so slowly they can easily be
shot down the capital ships' flak cannons so there's another incentive to get in
close to the target before releasing them.
It takes a long time for a torpedo to get a lock on its traget which means that
you have to sit still and use the turret guns to fend off Kilrathi fighters.
You should destroy all enemy fighters before starting a torpedo run because
you're easy to pick off when flying in a straight line towards the target. When
you've got rid of them all go to a range of 8,000 to 10,000 metres. Select the
torpedo and lock on the target ship. It takes about twenty seconds to get a full
lock so cut engines or move slowly until the lock sequence has finished. When
you've got a lock hit full power and go straight for the capital ship. Launch
the weapon when you're 2,000 metres away and hope it hits. Even if you do this
the torpedo might still get shot down but if it does you just have to try try
and try again.
cats have developed several other new fighters that you have to watch out for:
The Jalkehi and Grikath are both extremely heavy ships whith an awesome array of
forward-shooting guns - The Jalkehi has a particle cannon and four lasers the
Grikath has three neutron guns. But as well as the massive frontal firepower
these two ships have rear-mounted gun turrets which means it's not safe to
approach them from behind. This is bad news because you can't get in a position
to use the Javelin heat-seeking missiles so you have to attack the heavy
fighters from the side. With the Jalkehi in particular repeated assaults on its
nose cone are effective because you don't have to slog away at destroying all of
its shields and armour. Because these enemy ships are so massive their
acceleration and manoeuvrability are severely impared which means all
Confederation fighters (with the possible exception of the Broadsword) can keep
up.
While you're tangling with the heavy fighters you inevitably come across the
Kilrathi's new stealth fighters. When you first meet them it's disconcerting to
have them appearing on your radar out of nowhere blasting a few shots at you and
disappearing in the blackness.
The stealth fighters have one major weakness - the power required for the
cloaking device is drawn entirely from their shields. When the stealth fighter
first becomes visible it has little or no shield so loose off a few rapid shots
and with a bit of luck you can get a quick kill.
Keep a sharp eye on the radar so that you can turn yourself on the stealth
fighters as soon as they appear. When they're invisible never fly in a straight
line because they always find it extremely easy to maneouvre themselves into the
perfect attacking position.
Just as the Jalkehi and Girkath have rear gun turrets so do the Confederations
Sabres and Broadswords - they're there for a reason so learn how to use them.
It's possible to tempt enemy ships into attacking you from behind so you can
switch to your rear guns and blow them away. Kilrathi pilots have a tendency to
chase anything that runs away so turn away from the enemy hit full throttle and
you soon find the enemy sitting on your tail. All you have to do is switch to
your rear guns and let 'em have it.
If you want to win in Wing Commander II which obviously you do (unless of course
you want the game to last forever) you have to destroy loads of Kilrathi capital
ships. And if you want to do that you first have to learn how to use the
torpedoes. Their effectiveness depends upon the range they're fired from - the
closer to the target you get before you release them - the more powerful the
blast is when they explode. Because torpedoes fly so slowly they can easily be
shot down the capital ships' flak cannons so there's another incentive to get in
close to the target before releasing them.
It takes a long time for a torpedo to get a lock on its traget which means that
you have to sit still and use the turret guns to fend off Kilrathi fighters.
You should destroy all enemy fighters before starting a torpedo run because
you're easy to pick off when flying in a straight line towards the target. When
you've got rid of them all go to a range of 8,000 to 10,000 metres. Select the
torpedo and lock on the target ship. It takes about twenty seconds to get a full
lock so cut engines or move slowly until the lock sequence has finished. When
you've got a lock hit full power and go straight for the capital ship. Launch
the weapon when you're 2,000 metres away and hope it hits. Even if you do this
the torpedo might still get shot down but if it does you just have to try try
and try again.