Wing Commander: Privateer чит-файл №2

BEGINNERS TACTICS


1. MAKE YOUR MIND UP EARLY WHAT YOU WANT TO BE, A PIRATE (ME),
A MERCHANT, OR A MERCENARY.

2. IF A PIRATE, BLOW UP MERCHANTS AND GET THEIR CARGO THEN SELL IT,
BUT WATCH OUT FOR MILITA OR CONFEDS. IF MERCHANT, GET GOOD CARGO
RUNS AND MISSIONS. MERCENARY: JUST GET LOTS OF HUNTING MISSIONS
AND DO A LITTLE OF BOTH TYPES.

3. AFTERBURNERS: YOUR BEST FRIEND - USE AFTERBURNERS TO BYPASS ENEMIES
YOU DO NOT HAVE TO ENGAGE. USE THEM TO FIGHT BY LOCKING ON AN ENEMY
AND SHOOTING, THEN USING A-BURNERS TO MOVE AWAY, THEN GO BACK AND
SHOOT MORE, REPEAT PROCESS UNTILL ENEMY IS DESTROYED.

4. RAMMING IS A GOOD TACTIC, IN FULLY LOADED CENTURION OR LEV4 SHIELD
ORION, USE AFTERBURNERS TO RAM OPPONENTS AND USUALLY DESTROY THEM.
DON'T RAM MERCHANTS (DRAYMANS) OR CAPITAL SHIPS (YOU KNOW WHAT
I MEAN).

5. GET ALL IR MISSLES, AND 2 MISSLE LAUNCHERS IF YOU CAN. USUALLY
2 IR MISSLES CAN TAKE OUT A TALON. BEFORE BUYING IR MISSLES, MAKE
SURE TO SELL ALL OTHER MISSLES.

6. TORPEDO LAUNCHERS ARE CHEAPER, BETTER ON CAPITAL OR SLOW MOVING
SHIPS, AND AMMO FOR THEM IS CHEAP. BAD FOR DOGFIGHTING, UNLESS
YOU ARE REAL GOOD.

7. TURRETS ARE ONLY GOOD FOR TRACTOR BEAMS, OR WHEN RUNNING AWAY FROM
ENEMIES. PUT GUNS THAT DRAIN LESS ENERGY BECAUSE YOU WILL USUALLY
ONLY USE THE GUNS WHEN RUNNING, AND YOU WILL PROBABLY NEED THE POWER
FOR AFTERBURNERS.

8. I HIGHLY RECOMMEND THE HUNTER 6i RADAR, IT HAS COLOR AND LOCKING
(MUST HAVE LOCKING TO FIRE IR MISSLES). THIS RADAR IS GOOD FOR
BEGINNERS WITH LITTLE MONEY, LATER GET THE HUNTER INFINITY.

9. OXFORD IS A GOOD SYSTEM TO MAKE MONEY BECAUSE IT ONLY HAS 4 NAV
POINTS. MOST MISSIONS WILL TELL YOU TO PATROL THE 3 NAV POINTS.
GET AS MANY OF THESE AS YOU CAN, AND COMPLETE THEM AT ONCE (I.E.:
TAKE OFF, GO TO ALL NAV POINTS, LAND AND COLLECT ALL THE MONEY.

10. WHEN YOU BUY AN ORION FOR THE FIRST TIME, DON'T GET DISCOURAGED,
IF IT HAS LEVEL 1 OR 2 SHIELDS, IT WILL NOT BE GOOD. GET LEVEL 3
SHIELDS AND ENGINE AND IT IS GREAT. BETTER WITH HIGHER LEVELS.
ALWAYS BUY ENGINE UPGRADES FIRST.

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COMBAT TACTICS AGAINST INDIVIDUAL SHIPS


BROADSWORD: THIS IS A TOUGH CONFED SHIP. FIRE LOTS OF MISSLES OR
TORPEDOES AT IT, AFTER FIRING GUNS AND WEAKENING THE SHIELDS. TAKE
ADVANTAGE OF ITS SLOW SPEED BY GOING IN, ATTACKING, THEN GOING OUT.

DEMON: A PRETTY WEAK BOUTY HUNTER SHIP. USUALLY CAN ELIMINATE IT BY
GOING HEAD TO HEAD, BUT WATCH OUT FOR ITS TORPEDOES, THEY CAN BE DANGEROUS
TO A WEAK PRIVATEER.

DRALTHI: THIS SHIP IS NO BIG THREAT WHEN ALONE, BUT WHEN IN PAIRS OF MORE
THAN 3 THEY ARE DANGEROUS. THESE SHIPS ARE ALSO QUITE AGILE, SO USE GUNS
AND MISSLES WISELY.

DRAYMAN: A SLOW MERCHANT VESSEL, VERY EASY TO KILL, EXCEPT IN GROUPS OF
4 (A NAV POINT IN THE NEW DETROIT SYSTEM). WHEN ALONE, CUT YOUR SPEED THEN
ATTACK WITH GUNS UNTILL ITS SHIELDS ARE GONE, THEN FIRE MISSLES, THEN GET
CARGO. WHEN IN GROUPS, KEEP HIGH SPEED, AND MAKE MANY PASSES (USE TURRETS
ALSO WHEN GOING AWAY FROM IT).

GLADIUS: A WEAK MILITA FIGHTER. GO HEAD TO HEAD AND BLAST IT OUT OF
SPACE. BEWARE: WHEN 3 OR 4 OF THESE GUYS ARE AROUND, UNLESS YOU ARE
AN EXPERIENCED FIGHTER, RUN.

GOTHRI: A BIG, HEAVILY ARMED KILRATHI SHIP. FIRE MANY MISSLES AT IT,
THEN GET BEHIND IT AND BLAST AWAY. AVOID CONTACT WHEN POSSIBLE!

KAMEKH: LARGE KILRATHI CAPITAL SHIP. USE LOTS OF MISSLES AND GUN BURSTS
TO DESTROY THIS THREAT, AVOID WHEN POSSIBLE.

PARADIGM: IF YOU ARE A PIRATE, AND ENCOUNTER ONE OF THESE, RUN! YOU CAN
ALSO USE THE SAME TACTICS AS ON THE KAMEKH.

STILETTO: A LIGHT CONFED FIGHTER, THAT YOU CAN DESTROY BY GOING HEAD TO
HEAD THEN STICKING ON ITS REAR. NO NEED FOR MISSLES ON THIS FOE.

TALON: A REAL POOR FIGHTER THAT IS USED BY EVERYONE IN THE GALAXY. JUST GO
HEAD TO HEAD AND SOON IT WILL BE GONE. WITH SEVERAL OF THESE GUYS AROUND,
IT CAN PROVE DIFFICULT TO KILL THEM ALL QUICKLY.

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ASTEROID TACTICS

1. IF IT WON'T AFFECT YOUR MISSION IN ANY WAY, THEN PUT ON INVULNERABILITY.

2. WHEN JUST FLYING THROUGH THEM, AND THERE ARE NO ENEMIES NEAR BYE, PUT
SPEED TO ABOUT 300-350, SLOW DOWN IF TOO FAST.

3. ALSO WHEN FLYING ALONE IN ASTEROIDS, JUST ARM THE WEAKEST GUN(S) AND TRY
TO SHOOT ASTEROIDS THAT YOU MIGHT RUN INTO.

4. WHEN ENGAGED IN COMBAT IN ASTEROIDS, USE MY AFTERBURNER TECHNIQUE: USE
AFTERBURNERS, THEN MOVE THE SHIP (JOYSTICK) UP-DOWN, UP-DOWN, OR LEFT-
RIGHT, LEFT-RIGHT. DO THIS FAST UNTIL OUT OF ASTEROIDS. YOU MAY HAVE
TO EXPERIMENT WITH THIS TO PERFECT IT WITH YOUR SYSTEM AND SHIP.

5. AVOID COMBAT IN ASTEROIDS, UNLESS YOU ARE A REAL ACE.

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ESCORT TACTICS


1. YES, WE ALL HATE ESCORT MISSIONS, UNLESS YOU ARE A VERY GOOD PLAYER,
BUT HERE ARE SOME GOOD TIPS.

2. THERE ARE USUALLY ONLY ONE OR TWO FIGHTERS IN A BATTLE THAT WILL GO
AFTER A MERCHANT YOU ARE PROTECTING. TAKE THESE OUT, AND THEN JUST
DESTROY THE REMAINING FIGHTERS AT EASE.

3. WHEN ALL FIGHTERS IN FIRST WAVE OF ATTACKERS ARE DESTROYED EXCEPT ONE,
THEN JUST FOLLOW HIM AND DON'T DESTROY HIM. THIS ALLOWS FOR YOUR
SHIELDS AND THE MERCHANT'S SHIELDS TO REGENERATE. WHEN ALL SHIELDS
ARE AT MAX, THEN BLOW THE TALON OR WHATEVER OUT OF SPACE!

4. WHEN ESCORTING, YOU DON'T HAVE TO STAY NEAR THE SHIP YOU ARE PROTECTING.
JUST STAY WITHIN 10,000 K'S OF IT WHILE DOGFIGHTING. IF SHIPS ARE
ATTACKING IT, THEN STAY CLOSE AND DESTROY THEM FIRST, THEN DO STEP
THREE.

5. ESCORT MISSIONS MAY BE DIFFICULT, BUT WITH PRACTICE, YOU CAN WIN!

6. TRY PUTTING ON INVINCIBILITY AND GOING OUT AND LOOKING WHAT THE BATTLE
WILL BE LIKE. YOU CAN FIND NUMBER AND TYPE OF FIGHTERS, AND WHERE
YOU WILL ENGAGE THEM. THEN MAKE ARRANGEMENTS IN GUNS OR MISSLES
ACCORDINGLY.
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BEST SHIP TYPES/WEAPON LAYOUTS
                               
1. IN MY EXPERIENCE, THE CENTURION WAS THE BEST SHIP. IT WAS FAST,
MANAUVERABLE, AND HAD A LOT OF ROOM FOR WEAPONS. THE ORION WAS
ALSO GOOD FOR RAMMING TACTICS, AND IT HAD GOOD PROTECTION. ALTHOUGH
I HAVEN'T USED IT MUCH, THE GALAXY IS A GOOD SHIP WHILE USED IN THE
RIGHT HANDS, ALTHOUGH I WOULDN'T RECOMMEND IT FOR COMPLETING THE STORY
LINE. THEN THERE IS THE TARSUS, IT IS A GOOD SHIP, BUT UNDER POWERED
AND THE LACK OF A TURRET FOR A TRACTOR BEAM IS NOT GOOD.

2. THE BEST WEAPONS FOR ALMOST ANY SHIP, ARE 2 (4) TACHYON CANNONS. THE
PLASMA CANNONS COST TOO MUCH AND DRAIN POWER A LOT. THERE MIGHT BE
A BETTER COMBINATION (BELIVE ME, I LOOKED!) WITH GUNS, BUT FOR NOW, I
RECOMMEND THE TACHYON COMBO.

3. AGAIN, THE BEST COMBINATION OF EXTRAS IS A ECM3, REPAIR DROID, AS GOOD
AS RADAR YOU CAN GET, A TRACTER BEAM IN A TURRET, AND TWO MISSLE
LAUNCHERS. YOU ALSO SHOULD HAVE 20 IR MISSLES. THEY ALLOW YOU TO
CONCENTRATE ON ONE ENEMY AT A TIME. I HAVEN'T USED FF MISSLES AT ALL,
BUT I AM SURE THEY HAVE THEIR USES.
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COMMONLY ASKED QUESTIONS ABOUT MISSIONS

1.Q: WHY WON'T THE TRACTOR BEAM WORK PROPERLY?

A: WELL, FIRST IT MAY BE THAT YOUR CARGO BAY IS FULL, BUT MOST OF THE
TIME THE CARGO JUST FLOATS AROUND YOUR SHIP WHILE TRYING TO GET IT
INTO THE HOLD. I JUST LOCK ON THE CARGO WITH THE TRACTOR BEAM, THEN
GO TO THE COCKPIT AND TRY TO RAM THE CARGO. YOU WILL NOT DAMAGE THE
CARGO, UNLESS IT IS NOT LOCKED ON BY THE TRACTOR BEAM. ANOTHER
TRACTOR BEAM PROBLEM IS THAT YOU CANNOT LOCK THE TRACTOR BEAM ONTO
SOME CARGO. MOST LIKELY, THE CARGO IS TOO FAR AWAY.

2.Q: WHEN I COMPLETE A MISSION, AND GO TO EVERY NAV POINT, AND DESTROY
EVERY ONE IN THE AREA, WHY DO I NOT GET PAIDED (OR GET FIRED) FROM
MY EMPLOYER?

A: SOME TIMES YOU MAY HAVE THE INVULNERABILITY OR UNLIMITED AMMO ON,
WHICH STOPS YOU FROM COMPLETING THE MISSION. ANOTHER PROBLEM IS
THAT YOU STOPPED SOMEWHERE ON THE WAY. YOU *CANNOT* STOP WHEN
GOING ON A CERTAIN MISSION TO A CERTAIN PLACE (THERE ARE A FEW
ACCEPTIONS).