0
FAQ/Strategy Guide
Genre: Turn Based Shooter
Platform: PC
Version: 1.0 28/02/00
Me: King Broccoli
E-MAIL: Kingbroccoli@Hotmail.com
---------------------------------
*****************
TABLE OF CONTENTS
*****************
1.0 CONTROLS
2.0 GAME MODES
3.0 WEAPONS
4.0 HOW TO BEAT A "DARKSIDER"
5.0 LEVEL PASSWORDS
6.0 CHEATS
7.0 CREDITS
8.0 LEGAL THINGY
************
1.0 CONTROLS
************
ARROW KEYS: Move the worms around and aim weapons.
SPACEBAR: Use this button to fire the selected weapons.
ENTER KEY: Use it to make the worms jump. It can also be used to drop a
weapon when you're hanging from a ninja rope.
BACKSPACE KEY: It makes the worm hop up straight into the air.
+ AND - KEYS: These buttons control the bounce height for weapons such
as grenades and cluster bombs.
1-5 KEYS: Controls the amount of time before the weapons mentioned above
go off.
F1-F12 KEYS: Can be used as an alternative to the mouse for weapon
selection
LEFT MOUSE CLICK: Use this to place where you want the homing weapons or
strikes to hit. It's also used for everything in the menus.
RIGHT MOUSE CLICK: Brings up the weapon screen.
**************
2.0 GAME MODES
**************
QUICK SINGLE PLAYER
It automatically gives you a game against the computer with four Worms
on each time. You get default weapons and options and a randomly
selected terrain. This is only worth using if you're too lazy to set up
a game yourself.
QUICK MULTIPLAYER
Just like the quick single player except instead of playing the computer
you've got human opponents to deal with.
NOT SO QUICK SINGLE PLAYER
Make your own team and take them through forty-five levels of increasing
difficulty. The first levels can be finished with your eyes closed but
the last ones will have you tearing your hair out for weeks.
NOT SO QUICK MULTIPLAYER
This is where the real fun of the game is. Up to six people can make
their own team and battle it out for up to nine rounds. Everything is
customisable. Weapons, options, terrain. Suit the game to your tastes.
It's impossible to get sick of this game mode.
************************************
3.0 WEAPONS AND HOW TO BEST USE THEM
************************************
==========================
THE WEAPONS YOU CAN LAUNCH
==========================
BAZOOKA
To select the strength the bazooka fires at hold space and let go to
fire. The bazooka is effected by the wind so if there is an enemy behind
you and the wind is blowing in his direction, you can shoot straight up.
If you're lucky and have got the right power it might hit the enemy
worm. Also if you fire at the right angle over water it will bounce on
the water.
If you hurt the enemy this much you're doing well: 50
HOMING MISSILE
The homing missile is a missile that homes on to the target. To select
the target click on what you want to shoot and hold space to fire at the
right strength. Make sure there is plenty of space to fire and if you're
on an island level, try firing straight up at full power. Remember the
missile can go underwater.
If you hurt the enemy this much you're doing well: 50
MORTAR
The mortar fires a missile that releases small bombs when it hits
something and you fire it by pressing space. With this one there is no
strength select so it's really only a short range weapon. The best place
to fire it is at a worm on the end of a ledge with another worm under
it. If you shoot the worm on the ledge the bombs will fall onto the worm
at the bottom.
If you hurt the enemy this much you're doing well: 30 FOR EACH CLUSTER
HOMING PIDGEON
Homing pidgeons work the same way and do more or less the same thing as
homing missiles except there's no strength select so firing up won't do
much and it can find it's way around easier. Make sure there is a clear
path for the pidgeon to go through when you fire it otherwise it'll go
round in circles or come back and hit you.
If you hurt the enemy this much you're doing well: 75
PATSY'S MAGIC BULLET
This weapon is an extremely intelligent homing missile and probably it's
the easiest weapon to use. You use it the same way as a homing missile
but there's no strength select. The magic bullet will always hit it's
target unless you fire it straight into something or there's no way for
it to get to it's target.
If you hurt the enemy this much you're doing well: 75
=========================
THE WEAPONS YOU CAN THROW
=========================
GRENADE
The grenade is not affected by the wind so don't fire it straight up.
Make sure it hit's the ground or almost does because it's not much use
exploding in the air. Remember you can change the time it takes to blow
up by pressing the number keys.
If you hurt the enemy this much you're doing well: 75
CLUSTER BOMB
This is a type of grenade that lot's of smaller, explode on impact bombs
come out when it goes off. When throwing this grenade it doesn't matter
if it lands or not because the smaller bombs come out.
If you hurt the enemy this much you're doing well: 30 PER CLUSTER
PETROL BOMB
Throw this bomb and watch it burst into flames on your enemy. When this
bomb lands it explodes creating flames that stay there for a couple of
turns so if there's a worm on the flames he'll be in for a rough time.
Fun!
If you hurt the enemy this much you're doing well: VARIES
BANANA BOMB
This is a lot like a cluster bomb except it's in shaped like a banana,
the bomb you throw bounces and it's way more powerful. Perfect for
groups of worms.
If you hurt the enemy this much you're doing well: 75
HOLY HAND GRENADE
Halleluyah! The lord has returned to Earth, as an extremely powerful
killing machine! This grenade is extremely powerful but before it
explodes it's got to be resting on the land for 3 seconds.
If you hurt the enemy this much you're doing well: 100
SUPER BANANA BOMB
The same as a banana bomb except you choose when it explodes and it's
more powerful. One of the most powerful (except for the secret ones)
weapons you can get.
If you hurt the enemy this much you're doing well: 100 IF YOU'RE LUCKY
HOMING CLUSTER BOMB
Just like a cluster bomb but the smaller bombs home in on the enemy for
a short time before just falling down.
If you hurt the enemy this much you're doing well: 30 PER CLUSTER
=======================================
THE FUNNY BUT RATHER DISTURBING WEAPONS
=======================================
SHEEP
Press space to let this critter loose and press space again to see it
blown sky high. Sheep are very powerful so don't let it explode near
you. Sheep are quite good at jumping so if there's a gap you can't jump
a sheep might be able to. Sheep can pick up crates which is useful if
there's one you can't reach.
If you hurt the enemy this much you're doing well: 75
OLD WOMAN
She just walks back and forward until she blows up, this can be a
powerful weapon if you can get the timing right. You can't choose when
it explodes because it has a 5 second fuse.
If you hurt the enemy this much you're doing well: 75
MAD COWS
When these cows are released they detonate when they hit something. You
can choose how many cows you release by pressing the number keys. You
have to be careful when using these as more often than not it'll be your
worms that are sent flying. Very powerful if you can stop yourself from
being killed though.
If you hurt the enemy this much you're doing well: 75 PER COW
SUPER SHEEP
Look in the sky, it's a plane, it's a SHEEP!!! Release these like
regular sheep but when you press space again, instead of detonating it,
it takes to the sky. You control them using the left and right cursor
keys but controling them takes a bit of getting used to.
If you hurt the enemy this much you're doing well: 75
CLONED SHEEP
Cloned sheep are sheep that do the same as regular sheep but more than
one can be released each turn like mad cows. Also, like the cows, they
can be dangerous for your own worms.
If you hurt the enemy this much you're doing well:
SALVATION ARMY
The same as an old woman but with one difference, when it explodes
tamborines go flying and explode on impact.
If you hurt the enemy this much you're doing well: 75 PER TAMBORINE
========================
THE WEAPONS YOU CAN DROP
========================
MINE
Mines are quite useful when there's an enemy close by, just go up to
him, put it down and run away.
If you hurt the enemy this much you're doing well: 50
DYNAMITE
Alot like the mine except it's far more powerful and you can't use it to
block someone's path because it'll just explode.
If you hurt the enemy this much you're doing well: 75
MING VASE
Drop it like dynamite and run for your life because when this explodes
it sends exploding shards of china. Make sure you're FAR FAR away when
this thing goes off. It'll kill any worms that it goes near.
If you hurt the enemy this much you're doing well: 100
==========================
THE BORING OL' GUN WEAPONS
==========================
SHOTGUN
One of the more basic weapons but still fairly powerful. With shotgun
you get two shots. The shotgun can be used over large distances even
though it's hard to aim (try using laser sight with it).
If you hurt the enemy this much you're doing well: 25 EACH SHOT
HANDGUN
With this one you get one shot that fires about five bullets each time.
Handgun is very weak so it can only really be used to knock worms of
edges. You can aim the gun whilst shooting which you can actually do
with most guns.
If you hurt the enemy this much you're doing well: 25
UZI
The uzi is a sort of machinegun that can be aimed while shooting. It's
useful for a worm up against a wall so they wont just fall down
somewhere while you're shooting.
If you hurt the enemy this much you're doing well: 60
MINIGUN
Just like uzi except it's more powerful.
If you hurt the enemy this much you're doing well: I'M NOT SURE (BUT
IT'S A LOT)
=========================
THE MORE PHYSICAL ATTACKS
=========================
FIREPUNCH
To use firepunch you have to be right next to the worm you're going to
hit (the same as all the weapons in this category). The attack always
does 30 damage which isn't that much so the weapon is best used for
either knocking a worm into the water or getting one with low health.
There is a special trick you can do with firepunch to reach things high
up. To do the trick do a backflip by pressing backspace twice and press
space in mid-air.
If you hurt the enemy this much you're doing well: 30
DRAGON BALL
Does the same sort of thing as the firepunch except it sends them flying
across instead of up and there's no trick.
If you hurt the enemy this much you're doing well: 30
BASEBALL BAT
Has the same sort of effect as the dragonball but you can aim it and the
worms travel a lot further.
If you hurt the enemy this much you're doing well: 30
PROD
Prod is used to knock worms into the water but if you're too far away
from the edge they won't go in. If you are to far from the edge for prod
to work, use dragonball or firepunch.
If you hurt the enemy this much you're doing well: 0 UNLESS THEY'RE NEXT
TO THE EDGE.
======================================
THE MOVES THAT ONLY LITTLE GIRLIES USE
======================================
SKIP GO
Only ever use this when thers's nothing else you can do without wasting
ammo or hurting yourself.
SURRENDER
Never use this because if there is more than one other team your worms
stay there and get blown up.
===========
THE STRIKES
===========
AIRSTRIKE
The most basic of all ariel attacks. Airstrike fires bombs from the sky
and to use it just click where you want to fire it. The bombs fall at an
angle so to change the direction they go in press the left and right
cursor keys. You can't use any ariel attack weapons in cavern levels.
If you hurt the enemy this much you're doing well: 30 PER MISSILE
NAPALM STRIKE
Drops loads of burning napalm destroying whatever it lands on including
worms. Napalm strike is very affected by the wind so when there's lots
of wind it's hard to aim at a worm.
If you hurt the enemy this much you're doing well: VARIES
HOMING STRIKE
This is an airstrike but with homing in missiles instead.
If you hurt the enemy this much you're doing well: 30 PER MISSILE
MAIL STRIKE
If you think the worst damage mail can do is paper cuts then think
again. Mail strike drops letters (the type made of paper, idiot) from
the sky and onto the enemy. Being made of paper the letters are very
badly affected by the wind so if you manage to get them on target when
there's lots of wind you can give yourself a pat on the back.
If you hurt the enemy this much you're doing well: NOT SURE
==================
THE SECRET WEAPONS
==================
MB BOMB
Ever wanted to drop a fat guy from the sky, well now's your chance
because that's what the mb bomb is except it explodes when it hits the
ground. What a lot of thin people don't know is that fat people actually
have a lot of wind resistance meaning the mb bomb is affected by the
wind.
If you hurt the enemy this much you're doing well: A LOT
CONFUSED SHEEP STRIKE
This powerful airstrike drops sheep onto the ground. When they hit the
ground they bounce a couple of times and then explode.
If you hurt the enemy this much you're doing well: A LOT
MIKE'S CARPET BOMB
When these carpets come they cause serious death and destruction. The
carpets ,like the sheep in the french sheep strike, bounce but everytime
they bounce they also explode and then continue to bounce.
If you hurt the enemy this much you're doing well: A LOT
CONCRETE DONKEY
The second most powerful weapon in the game but it is definately the
most useful in the game. It drops a huge concrete donkey that just
smashes right through the ground destroying anything in it's path and
usually every worm that gets got by it dies. This is extremely rare so
don't waste one if you get one.
If you hurt the enemy this much you're doing well: IT'LL KILL ANYTHING
IT TOUCHES
NUKE
Excellent a nuke in worms, I'm sure you're all saying but unfortunately
this is only a nuke test. It sinks some of the land. It's particularly
useful if a lot of your oponent's worms are at the bottom of the
landscape.
If you hurt the enemy this much you're doing well: 0
=====================
THE REST OF THE STUFF
=====================
KAMIKAZE
When activated, kamikaze sends your worm hurtling in the direction you
sent it in and then gets blown up or drowned. Because kamikaze kills
your worm it's best to do it with a worm with low health and try to aim
at an enemy worm while your doing it because if you hit someone with it,
it sends them quite far and takes some health off.
If you hurt the enemy this much you're doing well: 30 OR 50
TELEPORT
It's pretty obvious what this does but I'll tell you anyway. It
teleports your worm anywhere that isn't in the middle of the ground and
if you try to teleport them there you're a bit dumb. To use just click
where you want to teleport your worm. It's useful for getting crates,
getting out of holes and getting in to holes to protect yourself.
BUNGEE
If there's a big drop you want to get down without hurting yourself use
this. When you have selected bungee just walk of an edge to make it
work. Your worm will fall down on his bungee cord still attatched to the
ledge above and to get off the rope just press space. To swing keep
pressing left and right and to drop some dynamite or other weapon when
your doing a bungee press the function key(the keys on the top of the
keyboard that have f then a number for that weapon then press enter)
NINJA ROPE
The ninja rope is used for getting to ledges. To get onto a ledge aim at
some land above it and press space. It will shoot a rope at the land so
you can swing onto the ledge. Swinging is done the same way as it's done
for bungee, pressing the left and right cursor keys, but with ninja rope
you can also lengthen and shorten the rope by pressing up to shorten and
down to lengthen. To get off the rope press space. Like bungee you can
drop weapons while on the rope but for ninja rope there is another
trick. The trick is repeat swing. If there is a place you want to swing
to but it's to far to reach with one swing use repeat swing. Repeat
swing can only be done in cavern levels or if there's a bridge above
you. To do repeat swing, quickly press space twice and your worm should
fall off the rope then fire it again. This only uses one ninja rope and
can be repeated as many times as you like(if you don't hit the ground).
PARACHUTE
Like bungee this is used for getting down to places without losing
health. Just equip it and walk off the edge to gently float down. The
parachute doesn't go straight down, it goes down and a bit across. To
change the direction of the parachute press the left or right cursor
keys.
BLOWTORCH
Used for tunnelling through the land. It can be aimed but the only
directions it goes in are straight forward, up a bit and down a bit.
Press space to start torching and press it again to stop. Like pneumatic
drill (see below) it can only be used for a certain amount of time
before expiring. Blowtorch is good for getting to worms in holes in the
land and getting out of holes and crators. Blowtorch can damage worms
but only by 15 each time it hits them.
If you hurt the enemy this much you're doing well: 15
PNEUMATIC DRILL
Works the same as blowtorch and does almost the same as the blowtorch.
The only real differences are, it looks different and it can only go
straight down.
If you hurt the enemy this much you're doing well: 15
GIRDER
Girders are placeable bridges. You can rotate the girder by pressing the
left and right cursor keys and if you rotate it enough it will lengthen.
Press the left mouse button to place it, but it can't be placed
overlaping land, only in mid-air.
*****************************
4.0 HOW TO BEAT A "DARKSIDER"
*****************************
If you're an experienced Worms player you've probably come up against a
Darksider or two. Those players that hide in holes and cowardly defeat
their opponents without letting you get near them. If you play like a
Lightsider, those that just go all out attack and play fairly then these
guys probably **** you off. Below are some strategies you can use to
help yourself against the dark side.
================================
THE WEAPONS A DARKSIDER WILL USE
================================
These are the weapons that they are most likely to use. If you're going
up against a darksider it's a good idea to limit these weapons in the
options menu.
WEAPONS THEY'RE CERTAIN TO USE
Teleport - used by them to cram worms into small spaces
Girder - used for blocking access to their hidey-holes.
Blow Torch and Drill - cutting through landscape to hide their worms.
Skip Go - I don't think you can limit the number of these, but I'll put
it in for the sake of completeness. Obviously Darksiders don't have much
to do between tunnel digging and girder laying, so they use this to
while away their turns.
WEAPONS THEY'RE MORE THAN LIKELY TO USE
Air Strikes and the like - no need to go outside and show themselves.
Dynamite - creates a hidey-hole for them.
WEAPONS THEY MIGHT USE
Mine - some Darksiders like to booby-trap the way into their hidey-
holes.
Homing Missiles and the like - no need to show themselves too much to
the enemy.
WEAPONS THEY WILL USE IF THEY HAVE TO
Fire Punch, Dragon Ball, Prod, Baseball Bat - if cornered, Darksiders
may use these close-combat weapons, as these weapons do no damage to
themselves.
=========================================================
NOW SOME GOOD TIPS THAT YOU LIGHTSIDERS OUT THERE CAN USE
=========================================================
A good tip when there's two or more lightsiders declaring a temporary
truce with the intention of persecuting a darksider is this: Wait for
the darksider to have their go, then the first lightsider knocks down
one of the girders surrounding their hidey-hole. The others all attack
in turn, before it's the darksider's go again and he can repair the
damage to the girders.
Remember - The one unstoppable weapon is a Concrete Donkey, if you can
get your hands on one the Darksider will have no hope at all.
If a darksider decides to protect their hidey-holes with Mines, all the
better! Minigun the Mines deep into the centre of the hole and right
onto them.
Always go for the biggest kill - if you can't go multiple, go for the
worm with the most energy left. The reason for this is clear (as mud) -
the more damaged a worm, the more suicidal it can be (this is certainly
true in the case of computer opponents. If you're up against humans,
they'll always keep going).
How to destroy an hidey-hole quickly:- Get a Super Banana Bomb and stand
well back from the girder leading up to their hole. Fire the bomb full
speed ahead on a flat trajectory. Just before it hits the girder, press
spacebar once, destroying the girder. With luck, some bananas will
continue down into the sanctum. When they get near an enemy worm, press
spacebar again for a big kaboom!
Holy-Hand grenades and ming vases can also be used for devestating
results.
*******************
5.0 LEVEL PASSWORDS
*******************
1.ONCEUPONA
2.TIMETHEREWERE
3.SOMESMALLWORMS
4.WHOGOTVERYVERY
5.ANNOYEDAND
6.DECIDEDTO
7.GOTOARMSIN
8.ORDERTOWIPE
9.OUTTHEIR
10.VICIOUSENEMY
11.COUNTERPARTS
12.THEYDEVELOPED
13.SOMEREALLY
14.COOLWEAPONSSUCH
15.ASBANANABOMBS
16.ANDMAGICBULLETS
17.THEYTRAINED
18.ALLNIGHTSAND
19.EVERYDAYSOTHEY
20.WOULDBECOME
21.PROFICIENT
22.INTHEIRWORMLY
23.WAYSSOMETIMES
24.THEYWOULDSHOOT
25.GRANNIESJUST
26.FORFUNANDLAUGH
27.ABOUTITINTHE
28.EVENINGTIME
29.WEAPOLOGISEON
30.BEHALFOFALLTHE
31.TERRITORIESTHAT
32.WEWENTTOTHE
33.TROUBLEOFTRANSLATING
34.WORMS2INTOBUTWE
35.DIDNTHAVETIMETO
36.TRANSLATETHESE
37.PASSWORDSNOTTHAT
38.THEYNEEDTOBEDONE
39.WESUPPOSETHAT
40.YOUAREREALLY
41.EXPECTINGTO
42.SEEAWONDERFUL
43.CHEATMODEWHEN
44.FINISHTHEMISSIONS
45.ANDYOUARERIGHT
**********
6.0 CHEATS
**********
**supershopper** This makes a huge number of crates appear, each one
will contain a secret weapon!
**godmode** This will make every Worm in the game invincible (including
your enemy). The only way to kill a 'God Mode Worm' is by drowning it.
**backflip** This gives your Worms the ability to do a back flip when
you press the backspace key twice in-game.
**redblood** If you want to watch your enemy bleed you can... now.
**highjump** Enter this code and watch your Worms break a few olympic
records!
**suicidebomber** Enter this code and instead of Kamikaze you'll have
the Suicide Bomb! Yay!
**sheepheaven** This cheat makes Sheep come out of destroyed crates -
extends timer on Super Sheep and every crate dropped will contain Sheep
weapons; everything from Sheep Strikes to Cloned Sheep.
Enter "Team17MicroProse" as a team name to get all of the weapons
Enter "GODMODE" as a password to give your Worms invincibility
Enter "OSSETT" as a password to make all of the original Worms terrains
selectable.
Select cavern mode and enter "OnDeadlyGround" as a password and you
shall have oil barrels instead of mines.
Press F1 when parachuting over the enemy. Then, your worm will
automatically aim and shoot a bazooka at the enemy.
***********
7.0 CREDITS
***********
The game manual for the amount of damage for a few of the weapons
The Worms, because Worms are cool
That's actually about it, it doesn't seem like much
****************
8.0 LEGAL THINGY
****************
Copyright 2000 "KingBroccoli"
This cant be stolen, used for profit, or changed. It can be used for
personal PRIVATE uses. If you want to put this FAQ on your site or
something like that (although you'd have to be crazy to want to) just
e-mail me at Kingbroccoli@hotmail.com
Genre: Turn Based Shooter
Platform: PC
Version: 1.0 28/02/00
Me: King Broccoli
E-MAIL: Kingbroccoli@Hotmail.com
---------------------------------
*****************
TABLE OF CONTENTS
*****************
1.0 CONTROLS
2.0 GAME MODES
3.0 WEAPONS
4.0 HOW TO BEAT A "DARKSIDER"
5.0 LEVEL PASSWORDS
6.0 CHEATS
7.0 CREDITS
8.0 LEGAL THINGY
************
1.0 CONTROLS
************
ARROW KEYS: Move the worms around and aim weapons.
SPACEBAR: Use this button to fire the selected weapons.
ENTER KEY: Use it to make the worms jump. It can also be used to drop a
weapon when you're hanging from a ninja rope.
BACKSPACE KEY: It makes the worm hop up straight into the air.
+ AND - KEYS: These buttons control the bounce height for weapons such
as grenades and cluster bombs.
1-5 KEYS: Controls the amount of time before the weapons mentioned above
go off.
F1-F12 KEYS: Can be used as an alternative to the mouse for weapon
selection
LEFT MOUSE CLICK: Use this to place where you want the homing weapons or
strikes to hit. It's also used for everything in the menus.
RIGHT MOUSE CLICK: Brings up the weapon screen.
**************
2.0 GAME MODES
**************
QUICK SINGLE PLAYER
It automatically gives you a game against the computer with four Worms
on each time. You get default weapons and options and a randomly
selected terrain. This is only worth using if you're too lazy to set up
a game yourself.
QUICK MULTIPLAYER
Just like the quick single player except instead of playing the computer
you've got human opponents to deal with.
NOT SO QUICK SINGLE PLAYER
Make your own team and take them through forty-five levels of increasing
difficulty. The first levels can be finished with your eyes closed but
the last ones will have you tearing your hair out for weeks.
NOT SO QUICK MULTIPLAYER
This is where the real fun of the game is. Up to six people can make
their own team and battle it out for up to nine rounds. Everything is
customisable. Weapons, options, terrain. Suit the game to your tastes.
It's impossible to get sick of this game mode.
************************************
3.0 WEAPONS AND HOW TO BEST USE THEM
************************************
==========================
THE WEAPONS YOU CAN LAUNCH
==========================
BAZOOKA
To select the strength the bazooka fires at hold space and let go to
fire. The bazooka is effected by the wind so if there is an enemy behind
you and the wind is blowing in his direction, you can shoot straight up.
If you're lucky and have got the right power it might hit the enemy
worm. Also if you fire at the right angle over water it will bounce on
the water.
If you hurt the enemy this much you're doing well: 50
HOMING MISSILE
The homing missile is a missile that homes on to the target. To select
the target click on what you want to shoot and hold space to fire at the
right strength. Make sure there is plenty of space to fire and if you're
on an island level, try firing straight up at full power. Remember the
missile can go underwater.
If you hurt the enemy this much you're doing well: 50
MORTAR
The mortar fires a missile that releases small bombs when it hits
something and you fire it by pressing space. With this one there is no
strength select so it's really only a short range weapon. The best place
to fire it is at a worm on the end of a ledge with another worm under
it. If you shoot the worm on the ledge the bombs will fall onto the worm
at the bottom.
If you hurt the enemy this much you're doing well: 30 FOR EACH CLUSTER
HOMING PIDGEON
Homing pidgeons work the same way and do more or less the same thing as
homing missiles except there's no strength select so firing up won't do
much and it can find it's way around easier. Make sure there is a clear
path for the pidgeon to go through when you fire it otherwise it'll go
round in circles or come back and hit you.
If you hurt the enemy this much you're doing well: 75
PATSY'S MAGIC BULLET
This weapon is an extremely intelligent homing missile and probably it's
the easiest weapon to use. You use it the same way as a homing missile
but there's no strength select. The magic bullet will always hit it's
target unless you fire it straight into something or there's no way for
it to get to it's target.
If you hurt the enemy this much you're doing well: 75
=========================
THE WEAPONS YOU CAN THROW
=========================
GRENADE
The grenade is not affected by the wind so don't fire it straight up.
Make sure it hit's the ground or almost does because it's not much use
exploding in the air. Remember you can change the time it takes to blow
up by pressing the number keys.
If you hurt the enemy this much you're doing well: 75
CLUSTER BOMB
This is a type of grenade that lot's of smaller, explode on impact bombs
come out when it goes off. When throwing this grenade it doesn't matter
if it lands or not because the smaller bombs come out.
If you hurt the enemy this much you're doing well: 30 PER CLUSTER
PETROL BOMB
Throw this bomb and watch it burst into flames on your enemy. When this
bomb lands it explodes creating flames that stay there for a couple of
turns so if there's a worm on the flames he'll be in for a rough time.
Fun!
If you hurt the enemy this much you're doing well: VARIES
BANANA BOMB
This is a lot like a cluster bomb except it's in shaped like a banana,
the bomb you throw bounces and it's way more powerful. Perfect for
groups of worms.
If you hurt the enemy this much you're doing well: 75
HOLY HAND GRENADE
Halleluyah! The lord has returned to Earth, as an extremely powerful
killing machine! This grenade is extremely powerful but before it
explodes it's got to be resting on the land for 3 seconds.
If you hurt the enemy this much you're doing well: 100
SUPER BANANA BOMB
The same as a banana bomb except you choose when it explodes and it's
more powerful. One of the most powerful (except for the secret ones)
weapons you can get.
If you hurt the enemy this much you're doing well: 100 IF YOU'RE LUCKY
HOMING CLUSTER BOMB
Just like a cluster bomb but the smaller bombs home in on the enemy for
a short time before just falling down.
If you hurt the enemy this much you're doing well: 30 PER CLUSTER
=======================================
THE FUNNY BUT RATHER DISTURBING WEAPONS
=======================================
SHEEP
Press space to let this critter loose and press space again to see it
blown sky high. Sheep are very powerful so don't let it explode near
you. Sheep are quite good at jumping so if there's a gap you can't jump
a sheep might be able to. Sheep can pick up crates which is useful if
there's one you can't reach.
If you hurt the enemy this much you're doing well: 75
OLD WOMAN
She just walks back and forward until she blows up, this can be a
powerful weapon if you can get the timing right. You can't choose when
it explodes because it has a 5 second fuse.
If you hurt the enemy this much you're doing well: 75
MAD COWS
When these cows are released they detonate when they hit something. You
can choose how many cows you release by pressing the number keys. You
have to be careful when using these as more often than not it'll be your
worms that are sent flying. Very powerful if you can stop yourself from
being killed though.
If you hurt the enemy this much you're doing well: 75 PER COW
SUPER SHEEP
Look in the sky, it's a plane, it's a SHEEP!!! Release these like
regular sheep but when you press space again, instead of detonating it,
it takes to the sky. You control them using the left and right cursor
keys but controling them takes a bit of getting used to.
If you hurt the enemy this much you're doing well: 75
CLONED SHEEP
Cloned sheep are sheep that do the same as regular sheep but more than
one can be released each turn like mad cows. Also, like the cows, they
can be dangerous for your own worms.
If you hurt the enemy this much you're doing well:
SALVATION ARMY
The same as an old woman but with one difference, when it explodes
tamborines go flying and explode on impact.
If you hurt the enemy this much you're doing well: 75 PER TAMBORINE
========================
THE WEAPONS YOU CAN DROP
========================
MINE
Mines are quite useful when there's an enemy close by, just go up to
him, put it down and run away.
If you hurt the enemy this much you're doing well: 50
DYNAMITE
Alot like the mine except it's far more powerful and you can't use it to
block someone's path because it'll just explode.
If you hurt the enemy this much you're doing well: 75
MING VASE
Drop it like dynamite and run for your life because when this explodes
it sends exploding shards of china. Make sure you're FAR FAR away when
this thing goes off. It'll kill any worms that it goes near.
If you hurt the enemy this much you're doing well: 100
==========================
THE BORING OL' GUN WEAPONS
==========================
SHOTGUN
One of the more basic weapons but still fairly powerful. With shotgun
you get two shots. The shotgun can be used over large distances even
though it's hard to aim (try using laser sight with it).
If you hurt the enemy this much you're doing well: 25 EACH SHOT
HANDGUN
With this one you get one shot that fires about five bullets each time.
Handgun is very weak so it can only really be used to knock worms of
edges. You can aim the gun whilst shooting which you can actually do
with most guns.
If you hurt the enemy this much you're doing well: 25
UZI
The uzi is a sort of machinegun that can be aimed while shooting. It's
useful for a worm up against a wall so they wont just fall down
somewhere while you're shooting.
If you hurt the enemy this much you're doing well: 60
MINIGUN
Just like uzi except it's more powerful.
If you hurt the enemy this much you're doing well: I'M NOT SURE (BUT
IT'S A LOT)
=========================
THE MORE PHYSICAL ATTACKS
=========================
FIREPUNCH
To use firepunch you have to be right next to the worm you're going to
hit (the same as all the weapons in this category). The attack always
does 30 damage which isn't that much so the weapon is best used for
either knocking a worm into the water or getting one with low health.
There is a special trick you can do with firepunch to reach things high
up. To do the trick do a backflip by pressing backspace twice and press
space in mid-air.
If you hurt the enemy this much you're doing well: 30
DRAGON BALL
Does the same sort of thing as the firepunch except it sends them flying
across instead of up and there's no trick.
If you hurt the enemy this much you're doing well: 30
BASEBALL BAT
Has the same sort of effect as the dragonball but you can aim it and the
worms travel a lot further.
If you hurt the enemy this much you're doing well: 30
PROD
Prod is used to knock worms into the water but if you're too far away
from the edge they won't go in. If you are to far from the edge for prod
to work, use dragonball or firepunch.
If you hurt the enemy this much you're doing well: 0 UNLESS THEY'RE NEXT
TO THE EDGE.
======================================
THE MOVES THAT ONLY LITTLE GIRLIES USE
======================================
SKIP GO
Only ever use this when thers's nothing else you can do without wasting
ammo or hurting yourself.
SURRENDER
Never use this because if there is more than one other team your worms
stay there and get blown up.
===========
THE STRIKES
===========
AIRSTRIKE
The most basic of all ariel attacks. Airstrike fires bombs from the sky
and to use it just click where you want to fire it. The bombs fall at an
angle so to change the direction they go in press the left and right
cursor keys. You can't use any ariel attack weapons in cavern levels.
If you hurt the enemy this much you're doing well: 30 PER MISSILE
NAPALM STRIKE
Drops loads of burning napalm destroying whatever it lands on including
worms. Napalm strike is very affected by the wind so when there's lots
of wind it's hard to aim at a worm.
If you hurt the enemy this much you're doing well: VARIES
HOMING STRIKE
This is an airstrike but with homing in missiles instead.
If you hurt the enemy this much you're doing well: 30 PER MISSILE
MAIL STRIKE
If you think the worst damage mail can do is paper cuts then think
again. Mail strike drops letters (the type made of paper, idiot) from
the sky and onto the enemy. Being made of paper the letters are very
badly affected by the wind so if you manage to get them on target when
there's lots of wind you can give yourself a pat on the back.
If you hurt the enemy this much you're doing well: NOT SURE
==================
THE SECRET WEAPONS
==================
MB BOMB
Ever wanted to drop a fat guy from the sky, well now's your chance
because that's what the mb bomb is except it explodes when it hits the
ground. What a lot of thin people don't know is that fat people actually
have a lot of wind resistance meaning the mb bomb is affected by the
wind.
If you hurt the enemy this much you're doing well: A LOT
CONFUSED SHEEP STRIKE
This powerful airstrike drops sheep onto the ground. When they hit the
ground they bounce a couple of times and then explode.
If you hurt the enemy this much you're doing well: A LOT
MIKE'S CARPET BOMB
When these carpets come they cause serious death and destruction. The
carpets ,like the sheep in the french sheep strike, bounce but everytime
they bounce they also explode and then continue to bounce.
If you hurt the enemy this much you're doing well: A LOT
CONCRETE DONKEY
The second most powerful weapon in the game but it is definately the
most useful in the game. It drops a huge concrete donkey that just
smashes right through the ground destroying anything in it's path and
usually every worm that gets got by it dies. This is extremely rare so
don't waste one if you get one.
If you hurt the enemy this much you're doing well: IT'LL KILL ANYTHING
IT TOUCHES
NUKE
Excellent a nuke in worms, I'm sure you're all saying but unfortunately
this is only a nuke test. It sinks some of the land. It's particularly
useful if a lot of your oponent's worms are at the bottom of the
landscape.
If you hurt the enemy this much you're doing well: 0
=====================
THE REST OF THE STUFF
=====================
KAMIKAZE
When activated, kamikaze sends your worm hurtling in the direction you
sent it in and then gets blown up or drowned. Because kamikaze kills
your worm it's best to do it with a worm with low health and try to aim
at an enemy worm while your doing it because if you hit someone with it,
it sends them quite far and takes some health off.
If you hurt the enemy this much you're doing well: 30 OR 50
TELEPORT
It's pretty obvious what this does but I'll tell you anyway. It
teleports your worm anywhere that isn't in the middle of the ground and
if you try to teleport them there you're a bit dumb. To use just click
where you want to teleport your worm. It's useful for getting crates,
getting out of holes and getting in to holes to protect yourself.
BUNGEE
If there's a big drop you want to get down without hurting yourself use
this. When you have selected bungee just walk of an edge to make it
work. Your worm will fall down on his bungee cord still attatched to the
ledge above and to get off the rope just press space. To swing keep
pressing left and right and to drop some dynamite or other weapon when
your doing a bungee press the function key(the keys on the top of the
keyboard that have f then a number for that weapon then press enter)
NINJA ROPE
The ninja rope is used for getting to ledges. To get onto a ledge aim at
some land above it and press space. It will shoot a rope at the land so
you can swing onto the ledge. Swinging is done the same way as it's done
for bungee, pressing the left and right cursor keys, but with ninja rope
you can also lengthen and shorten the rope by pressing up to shorten and
down to lengthen. To get off the rope press space. Like bungee you can
drop weapons while on the rope but for ninja rope there is another
trick. The trick is repeat swing. If there is a place you want to swing
to but it's to far to reach with one swing use repeat swing. Repeat
swing can only be done in cavern levels or if there's a bridge above
you. To do repeat swing, quickly press space twice and your worm should
fall off the rope then fire it again. This only uses one ninja rope and
can be repeated as many times as you like(if you don't hit the ground).
PARACHUTE
Like bungee this is used for getting down to places without losing
health. Just equip it and walk off the edge to gently float down. The
parachute doesn't go straight down, it goes down and a bit across. To
change the direction of the parachute press the left or right cursor
keys.
BLOWTORCH
Used for tunnelling through the land. It can be aimed but the only
directions it goes in are straight forward, up a bit and down a bit.
Press space to start torching and press it again to stop. Like pneumatic
drill (see below) it can only be used for a certain amount of time
before expiring. Blowtorch is good for getting to worms in holes in the
land and getting out of holes and crators. Blowtorch can damage worms
but only by 15 each time it hits them.
If you hurt the enemy this much you're doing well: 15
PNEUMATIC DRILL
Works the same as blowtorch and does almost the same as the blowtorch.
The only real differences are, it looks different and it can only go
straight down.
If you hurt the enemy this much you're doing well: 15
GIRDER
Girders are placeable bridges. You can rotate the girder by pressing the
left and right cursor keys and if you rotate it enough it will lengthen.
Press the left mouse button to place it, but it can't be placed
overlaping land, only in mid-air.
*****************************
4.0 HOW TO BEAT A "DARKSIDER"
*****************************
If you're an experienced Worms player you've probably come up against a
Darksider or two. Those players that hide in holes and cowardly defeat
their opponents without letting you get near them. If you play like a
Lightsider, those that just go all out attack and play fairly then these
guys probably **** you off. Below are some strategies you can use to
help yourself against the dark side.
================================
THE WEAPONS A DARKSIDER WILL USE
================================
These are the weapons that they are most likely to use. If you're going
up against a darksider it's a good idea to limit these weapons in the
options menu.
WEAPONS THEY'RE CERTAIN TO USE
Teleport - used by them to cram worms into small spaces
Girder - used for blocking access to their hidey-holes.
Blow Torch and Drill - cutting through landscape to hide their worms.
Skip Go - I don't think you can limit the number of these, but I'll put
it in for the sake of completeness. Obviously Darksiders don't have much
to do between tunnel digging and girder laying, so they use this to
while away their turns.
WEAPONS THEY'RE MORE THAN LIKELY TO USE
Air Strikes and the like - no need to go outside and show themselves.
Dynamite - creates a hidey-hole for them.
WEAPONS THEY MIGHT USE
Mine - some Darksiders like to booby-trap the way into their hidey-
holes.
Homing Missiles and the like - no need to show themselves too much to
the enemy.
WEAPONS THEY WILL USE IF THEY HAVE TO
Fire Punch, Dragon Ball, Prod, Baseball Bat - if cornered, Darksiders
may use these close-combat weapons, as these weapons do no damage to
themselves.
=========================================================
NOW SOME GOOD TIPS THAT YOU LIGHTSIDERS OUT THERE CAN USE
=========================================================
A good tip when there's two or more lightsiders declaring a temporary
truce with the intention of persecuting a darksider is this: Wait for
the darksider to have their go, then the first lightsider knocks down
one of the girders surrounding their hidey-hole. The others all attack
in turn, before it's the darksider's go again and he can repair the
damage to the girders.
Remember - The one unstoppable weapon is a Concrete Donkey, if you can
get your hands on one the Darksider will have no hope at all.
If a darksider decides to protect their hidey-holes with Mines, all the
better! Minigun the Mines deep into the centre of the hole and right
onto them.
Always go for the biggest kill - if you can't go multiple, go for the
worm with the most energy left. The reason for this is clear (as mud) -
the more damaged a worm, the more suicidal it can be (this is certainly
true in the case of computer opponents. If you're up against humans,
they'll always keep going).
How to destroy an hidey-hole quickly:- Get a Super Banana Bomb and stand
well back from the girder leading up to their hole. Fire the bomb full
speed ahead on a flat trajectory. Just before it hits the girder, press
spacebar once, destroying the girder. With luck, some bananas will
continue down into the sanctum. When they get near an enemy worm, press
spacebar again for a big kaboom!
Holy-Hand grenades and ming vases can also be used for devestating
results.
*******************
5.0 LEVEL PASSWORDS
*******************
1.ONCEUPONA
2.TIMETHEREWERE
3.SOMESMALLWORMS
4.WHOGOTVERYVERY
5.ANNOYEDAND
6.DECIDEDTO
7.GOTOARMSIN
8.ORDERTOWIPE
9.OUTTHEIR
10.VICIOUSENEMY
11.COUNTERPARTS
12.THEYDEVELOPED
13.SOMEREALLY
14.COOLWEAPONSSUCH
15.ASBANANABOMBS
16.ANDMAGICBULLETS
17.THEYTRAINED
18.ALLNIGHTSAND
19.EVERYDAYSOTHEY
20.WOULDBECOME
21.PROFICIENT
22.INTHEIRWORMLY
23.WAYSSOMETIMES
24.THEYWOULDSHOOT
25.GRANNIESJUST
26.FORFUNANDLAUGH
27.ABOUTITINTHE
28.EVENINGTIME
29.WEAPOLOGISEON
30.BEHALFOFALLTHE
31.TERRITORIESTHAT
32.WEWENTTOTHE
33.TROUBLEOFTRANSLATING
34.WORMS2INTOBUTWE
35.DIDNTHAVETIMETO
36.TRANSLATETHESE
37.PASSWORDSNOTTHAT
38.THEYNEEDTOBEDONE
39.WESUPPOSETHAT
40.YOUAREREALLY
41.EXPECTINGTO
42.SEEAWONDERFUL
43.CHEATMODEWHEN
44.FINISHTHEMISSIONS
45.ANDYOUARERIGHT
**********
6.0 CHEATS
**********
**supershopper** This makes a huge number of crates appear, each one
will contain a secret weapon!
**godmode** This will make every Worm in the game invincible (including
your enemy). The only way to kill a 'God Mode Worm' is by drowning it.
**backflip** This gives your Worms the ability to do a back flip when
you press the backspace key twice in-game.
**redblood** If you want to watch your enemy bleed you can... now.
**highjump** Enter this code and watch your Worms break a few olympic
records!
**suicidebomber** Enter this code and instead of Kamikaze you'll have
the Suicide Bomb! Yay!
**sheepheaven** This cheat makes Sheep come out of destroyed crates -
extends timer on Super Sheep and every crate dropped will contain Sheep
weapons; everything from Sheep Strikes to Cloned Sheep.
Enter "Team17MicroProse" as a team name to get all of the weapons
Enter "GODMODE" as a password to give your Worms invincibility
Enter "OSSETT" as a password to make all of the original Worms terrains
selectable.
Select cavern mode and enter "OnDeadlyGround" as a password and you
shall have oil barrels instead of mines.
Press F1 when parachuting over the enemy. Then, your worm will
automatically aim and shoot a bazooka at the enemy.
***********
7.0 CREDITS
***********
The game manual for the amount of damage for a few of the weapons
The Worms, because Worms are cool
That's actually about it, it doesn't seem like much
****************
8.0 LEGAL THINGY
****************
Copyright 2000 "KingBroccoli"
This cant be stolen, used for profit, or changed. It can be used for
personal PRIVATE uses. If you want to put this FAQ on your site or
something like that (although you'd have to be crazy to want to) just
e-mail me at Kingbroccoli@hotmail.com