0
+----------------------------------------------------------------------+
| |
| T H E X E N O P H A G E F A Q |
| Version 1.1 |
| Dated September 13, 1996 |
| |
+----------------------------------------------------------------------+
| X E N O P H A G E: |
| Alien Bloodsport |
| |
| "...revolutionary game design, it may indeed knock fighting fans |
| into another universe of apocalyptic action. " |
| --Strategy Plus Magazine |
+----------------------------------------------------------------------+
The XENOPHAGE FAQ is a document with answers to some frequently asked
questions about the game XENOPHAGE.
Compiled by Doug Howell - Copyright 1996 - e-mail: dhowell@iac.net
------------------------------------------------------------------------
LEGAL STUFF
-----------
If you need to copy any of this document, just give a reference on where
you got it.
XENOPHAGE is Copyright 1995-1996, Argo Games - All Rights Reserved. The
name XENOPHAGE and any characters mentioned from the game are trademarks
of Argo Games.
Any trademarks or intellectual property referred to within this FAQ
remain the property of their owner(s).
------------------------------------------------------------------------
TABLE OF CONTENTS
-----------------
1 FAQ Purpose and Comments
1.1 Reason for this FAQ
1.2 Changes made in FAQ Version 1.1
2 What is XENOPHAGE?
2.1 What it is
2.2 The Creators and Publisher
2.3 Hardware Requirements
2.4 Software Versions
2.4.1 Beta Demo
2.4.2 Shareware Version
2.4.3 Registered Version
2.5 Where you can get it
3 The Story - Why are these strange creatures fighting?
4 The Fighters and Their Environments
4.1 Mouth
4.2 Nick
4.3 Toad
4.4 Bat
4.5 Spike
4.6 Worm
4.7 Squid
4.8 Selena
4.9 Parasite
4.10 Champion
4.11 Grand Champion
4.12 Fighter Stat Comparison
4.13 Fighter Twins
5 The Demo Intro
6 Game Options
6.1 Controls, Sound, & Music
6.2 Display Options - The Blood Meter!
7 The Modes of Play
7.1 Training
7.1.1 Player Options Screen
7.2 Free Play
7.2.1 Match Options Screen
7.2.2 Player Options Screen
7.2.3 Current Stats Screen
7.3 Story Mode
7.3.1 Match Options Screen
7.3.2 Difficulty Modes
7.3.3 The Fighter Wheel
7.3.4 Life Credits
8 FIGHT!
8.1 Huh?--For Beginners Only
8.2 The FIGHT Screen
9 The Moves!
9.1 Shortcut Codes
9.2 Move Intro
9.2.1 Pointers
9.2.2 Combos
9.3 The Basic Moves for All Fighters
9.4 Two Special Moves Plus a Goodie
9.4.1 Overkills - The MEAT Move
9.4.2 The Flambe'
9.4.3 Resurrections
9.4.4 Post-Mortem Humiliations
9.5 Moves by Fighter
9.6 Moves by Execution Sequence
9.7 Strategy stuff
10 Secret Codes!
11 Trivia and Fun Stuff
12 Thanks go to...
13 Final Words
------------------------------------------------------------------------
1 FAQ Purpose and Comments
--------------------------
1.1 Reason for this FAQ
-----------------------
The reason I wrote this FAQ is quite simple. I love to play fighting
games but hate to figure out the moves. Mastering the moves and
whipping the other fighters is what makes a fighting game fun! I hate
it when fighting game developers leave it up to the players to figure
most everything out. And you know, most all of them do this. Who the
heck started this dumb practice anyway? :)
Well for those of you who want to know most of the fighting moves when
you boot up the game, this FAQ's for you! Prepare yourself for some all
out, blood-spurting fighting fun!!
1.2 Changes made in FAQ Version 1.1
-----------------------------------
I added the following:
* More fighter data in Section 4.
* Flambe' move sequence in Section 9.
* Moves for Parasite, Champion, and Grand Champion in Section 9.
* Selena's 2nd Meat move in Section 9!
* A big bunch of secret codes in Section 10--BISHOP, BLARNEY, BLOOD,
CHAMPS, GLASSJAW, HELIUM, INVISIBLE, ORCHID, SHADOWS, THOUGHTJINX,
and XACMAN!
* More fun stuff in Section 11.
* A new section, Section 12 "Thanks go to...", to give credit to those
who have helped hunt down XENOPHAGE's secret stuff.
I changed the following:
* Spike's Tail Spike move now shown with the correct easier sequence
in Sections 9.5 and 9.6.
------------------------------------------------------------------------
2 What is XENOPHAGE?
--------------------
2.1 What it is
--------------
XENOPHAGE is a fighting game for the PC that's in the same genre as the
arcade classics Street Fighter II and Mortal Kombat. The game displays
a 2-dimensional scrolling side view of the combatants during each fight.
What makes this game unique is the camera panning feature which zooms
the view in and out depending on how far away each fighter is from the
other fighter. And if you want it to look like other 2-D fighting
games, you can easily turn the zooming feature off.
Other features include:
* 8 fighters and 2 boss champions (ummm...actually 3 boss champions!)
* Support of high-res (SVGA) 640x400 and 640x480 modes for greater
graphic detail
* Fighters that are fully rendered, extremely detailed, and quite
large--almost as tall as the computer screen when you have the
camera panning feature turned on
* Adjustable shadows
* Animated background environments/arenas for each fighter
* Unique moves/combos for each fighter
* Humiliation of defeated fighters
* Resurrection moves to bring your "defeated" fighter back to life
* Story mode, Free Play mode, and Training mode
* Fine-tune adjustment of your fighter(s) in both Free Play and
Traning modes
* A meter to adjust the amount of bloody gore on the screen
* An Instant Replay Box that pops up after you execute a fancy combo
move
* Different music for each fighter/environment
2.2 The Creators and Publisher
------------------------------
XENOPHAGE was developed by Argo Games and is published by Apogee
Software, Ltd. The retail store version is distributed by FormGen
Incorporated.
The game lists the creators as being:
Jason Blochowiak - Producer and Programmer
Rowan Atalla - Design and Character Actions
Abraham Edlin - AI Personalities
Robert Prince - Music and Sound Effects
Jim Dose' - Apogee Sound System
Saffire Corporation - Backgrounds, Original Character
Models and Motions
Dov Jelen - Art Bits
Lori Richards - Art Bits
Additional credits for the registered version booklet:
Michael Hadwin - Graphic Design
Bob Depew - Cover Illustration
2.3 Hardware Requirements
-------------------------
Apogee lists a minimum required system as being an IBM PC or 100%
compatible 486DX/33 with at least 8Mb of RAM memory, a double speed
CD-ROM (for the registered version), and MS-DOS 3.3 or higher. However,
they recommend a Pentium 66 mhz PC or better, 16 Mb of RAM memory, Vesa
Local Bus or PCI video, VESA BIOS compatible 256 SVGA at 640x400 or
640x480, a quad speed CD-ROM (for the registered version), a 16-bit
sound card with wavetable synthesis, and a speed compensating joystick.
For more information, run the On-Disk Technical Support Manual program
that comes with both the shareware and registered versions (XPHELP.EXE).
This help program gives a whole bunch of tips on setting up the game and
fixing any problems. There's also a nice section on XENOPHAGE fighting
tips, most of which are mentioned in this FAQ.
2.4 Software Versions
---------------------
Apogee has released 3 versions of XENOPHAGE (plus a preview and a
slideshow).
2.4.1 Beta Demo
---------------
The first XENOPHAGE release was a beta demo version that was released on
12-28-95. This was a work-in-progress of the shareware version to get
feedback on any potential hardware bugs. You should probably forget
trying to find the beta version. I only mention it here as a point of
reference. The shareware version is the one to try out since it is
virtually bug-free with smoother animations and better gameplay, and
gives you a better feel for the registered version.
2.4.2 Shareware Version
-----------------------
The next release of XENOPHAGE was the shareware version of XENOPHAGE on
4-26-96. The shareware version features 3 fighters: Spike, Bat, and
Toad, and has 2 of the 3 fighting modes: Practice mode and Free Play
modes. This version is more like a demo, since it only gives you a tiny
taste of what the registered version is like. The current shareware
version number is 1.0. There might be a future version 1.1 release
(which would include some very minor fixes to version number 1.0) to
correspond with the fixes done in the initial release of the registered
version.
2.4.3 Registered Version
------------------------
The registered version of XENOPHAGE is really what this FAQ is about.
This version features 8 regular fighters plus 2 champion boss fighters,
3 fighting modes: Story mode, Free Play mode, and Training mode, a new
intro animation with voice-overs, and a different ending animation for
each of the fighters in Story mode. The current and initial registered
version number is 1.1.
2.5 Where you can get it
------------------------
You can download the shareware version from the following sites:
From the Internet - Apogee's web site - http://www.apogee1.com
From Apogee's Home BBS - Software Creations BBS: 508-368-7036
The registered version can be ordered directly from Apogee by calling
1-800-APOGEE1. You can also buy it in retail software stores too.
------------------------------------------------------------------------
3 The Story - Why are these strange creatures fighting?
-------------------------------------------------------
The Apogee catalog gives a good summary of the story:
"A godlike alien race has become so bored that they rely on other
species to provide them entertainment. They've snatched
representatives from the universe's most feared species and organized
a fighting tournament. The loser forfeits breeding rights for its
entire race! The tournament winner gets the honor of dying at the
hands of the Grand Champion."
Of course, you'll get a better gist of the story when you watch the
animated intro in the registered version. Among other things it shows
poor Nick and Selena being snatched by the aliens plus a cool planetary
explosion.
------------------------------------------------------------------------
4 The Fighters and Their Environments
-------------------------------------
There are 11 alien fighters (12 if you count the secret Blarney fighter)
in the registered version. (See Sections 2.4.2 and 2.4.3 on what is
different between the shareware and registered versions.) You can play
as 8 of the regular fighters in all 3 fighting modes. You are able to
fight the 3 Boss fighters, Parasite, Champion, and Grand Champion, in
Story mode. (By using a special cheat code, you can also play as the 3
Boss fighters too in all 3 fighting modes, as well as fight them in Free
Play and Story modes. See Section 10.)
BTW, I have purposely not assumed that any of the alien fighters are
male or female (unless it is obvious like Selena or Nick). I leave it
up to your judgment on whether an alien fighter is a male, a female, or
an IT!
The fighters/environments are listed in the order that you see them on
the Fighter Selection Screen in the registered version, from left to
right. And the last 3 Boss fighters are listed in the order that you
fight them in Story Mode.
4.1 Mouth
---------
Mouth has a huge blue head with beady red eyes. Its head-body walks on
4 short-legged webbed feet with 2 arm-hands hanging out the front. Mouth
comes from Orus, a world that has a deep space observatory for studying
the universe. Be careful of Mouth's large strong hands and its leaping
attack!
4.2 Nick
--------
Nick looks to be a man of nature well-versed in the martial arts. He
comes from Earth and lives the rough life out in the woods by a
waterfall. Check out the dripping deer carcass hanging on his cabin!
Nick is very good doing kick attacks and can even throw out a mental
field of force!
4.3 Toad
--------
Toad is a fierce, green lizard-type creature with huge teeth and a
spiked tail. Its homeworld, Zong, looks to be swampy with lots of small
oozing plants. Watch out for Toad's fast attack and swinging spiked
tail!
4.4 Bat
-------
Bat is a red, bat-humanoid creature. It has the ability to fly and spin
quickly through the air. The homeworld of Bat, Fleder, appears to be
dark, moist, and underground with small luminous creatures flying about.
Bat has various spinning attacks and can avoid being hit by just flying
up and away. Like a true bat, this critter will suck your blood if
given a chance.
4.5 Spike
---------
Spike is yellow and spider-like and one of the more dangerous fighters.
Spike comes from SFPN-10, a purplish, bubbling world. Watch the eggs in
the background drop to the ground and hatch into crawling worms! You
best beware of Spike's quickness and green goo attacks. Like Bat, Spike
also loves to suck blood from an opponent now and then.
4.6 Worm
--------
Worm is just that....a blue-grey worm creation with 3 appendages for
movement, and a 4th appendage used as a head with a biting pincer. Worm
comes from Moreau's World, which has a laboratory filled with a
collection of alien life-forms stored in jars. Worm has rolling
quickness with a fierce rolled-up flying attack.
4.7 Squid
---------
Squid looks like a huge orange-brown alien squid with long tentacles for
arms and a round sucking mouth. This large critter hails from Calamis
and fights in what looks to be a ship-like hull with big electrodes
shooting electricity in the background. Squid is big and strong and
loves to do belly-flops on your head!
4.8 Selena
----------
Selena is a city girl from Earth who is a lean, mean fighting machine!
She lives in a well-furnished penthouse apartment complete with big
screen TV, fireplace and fishtank! Selena has a vicious kick attack and
knows how to wield her mental force sword!
4.9 Parasite
------------
Parasite is a fast, evil-looking scavenger alien. This reddish boss
critter has a head with pincers in the middle of upper and lower legs
that move around like a pinwheel. Its homeworld of Bysmol has living
purplish caves with sucking mouths in the walls. Yellow fields of
energy are this creature's specialty along with a fast warping move.
4.10 Champion
-------------
Watch out for Champion. This "alien" creature is big, dark-green, and
wants you very dead. Champion's home-world environment of Mallochia is
dark grey and purple with floating, grinning heads! The big critter
throws some sharp spikes and knows how to do a quick change when needed!
4.11 Grand Champion
-------------------
This creature is one big, nasty surprise! This morphed, bigger version
of Champion has 2 arms with claws on an alien body with 4 horse-like
legs. Beware of flying spit!
4.12 Fighter Stat Comparison
----------------------------
Check out the cool fold-out picture of all the fighters in the
registered booklet! Below are some fighter stat comparisons from that
fold-out. There were no stats given for Grand Champion, but I would
assume that the Stamina, Strength, and Weakness stats of Grand Champion
closely corresond to those of Champion.
Fighter Wt(lbs.) Ht. Stamina
-------- -------- ---- -------
Mouth 400 4'2" High
Nick 211 6'2" Average
Toad 336 5'1" Average
Bat 130 5'11" Low
Spike 187 6'4" Low
Worm 253 4'0" Average
Squid 650 6'0" High
Selena 112 5'7" Average
Parasite 145 5'6" High
Champion 1652 6'1" Average
Fighter Strength Weakness
-------- ------------------- ------------------------------------
Mouth Long reach Bulky & slow
Nick Military training No natural defenses
Toad Sharp, razor teeth Long, bulky body
Bat Aerial Combat Not very strong
Spike Very fast! Short reach
Worm Very compact! No long range contacts
Squid Very strong! Very slow!
Selena Speed & flexibility No natural defenses
Parasite Variety of attacks Some attacks are hard to recover from
Champion Fast, aggressive Very few!
4.13 Fighter Twins
------------------
Each of the 11 fighters that you can pick in the registered version of
Free Play and Story modes has a corresponding fighter twin. (You need
a special cheat code to fight as the 3 Boss fighters. See Section 10.)
That is to say, for example, that Nick can battle Nick or Worm can
battle Worm. It would get very confusing in a fight if the
corresponding twin looked exactly like your fighter. So in XENOPHAGE
there are easily distinguishable differences between the 2 fighters.
Here's a list of the 11 fighters and what makes them different from
their related twin:
Normal Fighter Twin Fighter
---------------------------- ----------------------------
Mouth blue body green body
Nick red shirt green shirt
Toad green body brown body
Bat red body with red blood blue body with blue blood
Spike yellow body with green blood green body with yellow blood
Worm blue body purple body
Squid orange-brown body light yellow body
with orangish blood with light yellow blood
Selena red-brown hair & blue skirt brown hair & green skirt
Parasite pink & red body light blue & dark blue body
Champion green & black body tan & black body
Grand
Champion green & black body tan, black, & brown body
with grey blood with blue-grey blood
------------------------------------------------------------------------
5 The Demo Intro
----------------
When you start XENOPHAGE you get a demo sequence that gives you a
briefing of the game story, a view of some actual fights, and a listing
of the game's creators (the first time through the demo loop). You can
exit the demo to XENOPHAGE's Main Menu by hitting any keyboard key, and
can go back to the demo at any time by selecting the Return to Demo
option on the Main Menu.
The shareware version has a short animated game briefing. It shows an
alien creature explaining to you why you are fighting. The registered
version has a much longer animated story intro. You first catch a
glimpse of Nick and Selena being captured. Then you see Nick watching a
holographic screen, and actually get to hear the alien telling Nick why
he was captured. A cool planetary explosion animation follows with Nick
being whisked away in the alien space ship.
Whereas the shareware demo only shows fights with the demo characters,
the registered version demo has fight sequences between the 8 main
fighters of the full version. BTW, you don't get to see any fights with
the boss fighters. You earn that right by fighting your way completely
through Story Mode.
The fight sequences in the demo are a good place to watch the fighters
do some of their special moves and combos. Watch carefully and you'll
see some cool moves that you'll want to try.
------------------------------------------------------------------------
6 Game Options
--------------
One item you can select on XENOPHAGE's Main Menu is Options. This takes
you to a screen where you can set up or change the player control
devices, sound, music, and display parameters.
6.1 Controls, Sound, & Music
----------------------------
I won't go into much detail about the controls, sounds, and music
options since these items are pretty much self-explanatory by looking at
the screens. In the controls section you can set up and calibrate your
joysticks and reassign keys that you'll be using for the fighting moves
of Players 1 and 2. In the sounds and music sections, you can adjust
volumes and do some other minor adjustments.
One very nice feature in XENOPHAGE is that you have complete access to
these options while fighting in the Story and Free Play modes. (See
Section 7 for information on these modes of play.) You just hit the
Escape key to temporarily exit out of the current fight. You'll see an
option on the menu that comes up that says Options, where you can
fine-tune your controls, sound, and music. When you're finished with
your adjustments, you can go back into the current fight by picking
Return to Fight off the menu.
6.2 Display Options - The Blood Meter!
--------------------------------------
The Display Options Screen is where you can turn on and off some of the
cool stuff in the game. Here's a list of the options:
Super VGA - On/Off
Background Animation - On/Off
Fast Palette - On/Off
Palette - On/Off
Palette Animation - On/Off
Camera Zooming - On/Off
Shadow Type - None, Solid, Better, Best
Amount of Blood - Adjustable Meter - move to right for
more blood
Instant Replay - On/Off
Loading Icon - On/Off
Gamma Correction - Adjustable Meter - move to right for
brighter screen
If you have a low-end 486, a low-end video card, or just 8 Meg of
memory, and the game is running slow or having display problems, you can
experiment a little bit by turning some of these options off and seeing
what happens. If you have a fast Pentium machine with lots of memory,
you'll want to set most of these to On for the best fight experience.
Here is a short description of XENOPHAGE's 3 cool display features you
can turn on or off:
* Camera Zooming is one of XENOPHAGE's most unique features. Turn
this on if you want to see the game zoom up close to the fighters
(when they're close together) and display them almost as high as
your computer screen. If you want to get a good view of the
background environment, turn Camera Zooming off. You'll see the
full background that the fighters are fighting in like in other 2D
fighting games, but the fighters will be much smaller.
* The Amount of Blood meter adjusts how much blood is thrown off the
fighters when hit. If you want no blood, push the meter all the way
to the left. If you like lots of blood, then push the meter over to
the right.
* The Instant Replay feature can be turned on or off from this menu.
If turned on, when you execute a successful 3-hit combo or better
against the opposing fighter, a small Instant Replay box will appear
in the middle bottom of your screen and replay your cool combo move
along with all the bloody effects!
------------------------------------------------------------------------
7 The Modes of Play
-------------------
I've listed the playing modes in reverse order of how they appear in the
game menus since it is easier to talk about them this way.
7.1 Training
------------
Training mode is where you go to figure out moves for each fighter. You
can also use this mode to practice and hone the moves you know without
being beat up by the opposing fighter, at least not too much! You get
to do your training against a pumped up punching bag that looks like a
clown. You have to be careful when punching the clown-bag since it'll
swing back and forth, and just might swing back and hit you. If it
does, it'll let out a laughing squeaking sound.
7.1.1 Player Options Screen
---------------------------
An extremely useful feature of Training mode is the Player Options
Screen. Here you can fine-tune how your fighter will act in this
practice mode. Here's a list of what is on the Player Options screen and
the range of options:
Player Control - Keyboard or Joystick 1 (or 2)
Specials - Enabled or Disabled
Throws/Pummels - Enabled or Disabled
Auto Block - On or Off , the shortcut Directional Codes are:
UA U UT UA=Up Away U=Up UT=Up Towards
A . T A=Away T=Towards
DA D DT DA=Down Away D=Down DT=Down Towards
Apogee lists the following shortcut Attack Codes for punching and
kicking:
P=Punch (Weak or Strong)
K=Kick (Weak or Strong)
WP=Weak Punch
SP=Strong Punch
WK=Weak Kick
SK=Strong Kick
However, I WILL NOT be using these when I describe the moves. Instead I
will spell out the word and use that in place of the shortcut code. If
it is a Strong Kick, I will use "Strong Kick" and won't show it as "SK".
I think this should cut down confusion on having too many codes, and
should get you learning the moves more quickly.
Also in many of the moves, I list just the generic form of the attack
like "Punch", instead of being more specific with "Weak Punch" or
"Strong Punch". Usually, just try using the weak attack key first when
practicing the move and that should work.
Important to Note: The Punch/Kick moves correspond to the keys/buttons
you set up for your keyboard/joystick. If your joystick/gamepad has 4
buttons, then the weak and strong moves can be executed by pressing
separate buttons. However, if your joystick/gamepad is set up as only
having 2 buttons, then the weak and strong moves are executed by the
amount of time you hold a button down. For example, a quick tap on the
joystick button would do a weak attack, while a longer press on that
same button will do a strong attack.
9.2 Move Intro
--------------
Read this section especially if you are having problems executing some
of the moves for the fighters.
9.2.1 Pointers
--------------
You'll notice that most of the moves are continuous quarter sweeps of
the directional keys which are followed by pressing an attack button.
Take a look down at Toad's Projectile and Tail Swipe moves for some good
examples (Section 9.5).
You should note that if you do these moves with the KEYBOARD, that the
pressing of the keys should be very smooth from one to the next. You
should press down on the second key before you let go of the first key.
And the last directional key should be held down while the attack button
is pushed. Also if you are doing a quarter sweep on the keyboard where
you're going from one direction to the other, the middle key of the
sequence can be ignored as long as you press down on the third
directional key before you release the first directional key. For
example, Toad's Tail Swipe move could be executed by doing: D,T-Punch.
9.2.2 Combos
------------
Combos are a fast sequence of successful attacks that are done so
quickly that the attacker doesn't stop moving between the attacks.
Combo-finishers are special moves that can only be done after a
successful execution of a combo attack. And some fighters can even do a
fancy move after the combo-finisher. All the fighters are capable of
doing the combo moves. Look down at Nick's moves and you'll find a cool
combo/combo finisher that he can execute. Even though some of the moves
I have listed for the fighters might be combos, I don't designate them
as such. And I'm sure there's plenty of the fighter combo moves that
aren't listed. Hopefully, I'll be able to get more of these codes to
put in a future version of this FAQ.
9.3 The Basic Moves for all Fighters
------------------------------------
Here's the basic moves common to all the fighters (refer above to the
shortcut Directional Codes in Section 9.1):
Basic Movement - A = Walk backwards
T = Walk forwards
U = Jump up
UA = Jump left
UT = Jump right
Block an Attack - A = Standing block while walking, or will just
block if at the far edge of the screen
DA = Crouching block
If you are just beginning and trying to learn
the moves or have a fighter opponent who is just
too fast for you, you can turn on the Auto Block
feature in the Player Options screen of either
Training or Free Play modes.
Throw the Opponent - T-Punch while near the other fighter (in other
words, hold down the T directional key as you
then hit the Punch key)
Pummel the Opponent - T-Kick while near the other fighter (in other
words, hold down the T directional key as you
then hit the Kick key)
9.4 Two Special Moves Plus a Goodie
-----------------------------------
The following 3 special moves, Overkill, Flambe', and Resurrection, plus
the extra goodie, Humiliation, can be done by the fighters only if you
have them turned to On in the Match Options Screen for the Story and
Free Play modes. (The special Flambe' move can only be done if you have
Overkills turned on.) They will not work in Training mode. Each
fighter has their own key sequence on how to launch the 3 special attack
moves.
9.4.1 Overkills - The Meat Move
-------------------------------
Right at the very end of a fight (say at the end of Round 3 of a 3 Round
fight) when the other fighter's health is close to nothing, the screen
will turn red. When this happens, move up close to the other fighter
and execute your fighter's special Meat move. Your fighter will do a
very bloody head-ripping-type of move to the other fighter, and the
screen will say "MEAT" in big red letters. Here's a list of the Meat
moves for each of the 11 fighters. Unknown moves are shown with a "??".
Mouth - D,DT,T-Punch
Nick - D,DA,A-Strong Kick
Toad - D,DT,T-Kick
Bat - U,T-Punch
Spike - D,DT,T-Kick
Worm - D,DT,T-Kick
Squid - D,DA,A-Strong Punch
Selena - D,DT,T-Kick
Selena - T,DT,D,DA,A-Strong Punch Look under the [Display] section and change BloodVolume to
499998. This will give you buckets of blood (even more than the
BLOOD code) when the fighters are hitting each other!
> Look in the [FPPlayer1] and [FPPlayer2] sections for "Type =".
Set the value for both to 2 (joystick). Now when you play in
Free Play mode, you can do some "shadow boxing". Every time
your fighter throws a punch or kick, the other fighter will do
the same. (You won't control the directional movement of the
other fighter, just the punching and kicking.)
Here's a fun one to try with the same parameters! Try also
setting the "Type =" values for both to 4 (computer). You can
now watch the fighters duel it out in Free Play mode without you
doing a thing, just like the demo! You can also change the
options in the Player Options screen (don't change "Player
Type"!), options like Cunning, Strength, Speed, Health, etc., so
that the computer fighters will act differently in your Free
Play "demo". And try testing some of the cheat codes mentioned
in Section 10 while the demo is playing too!
> Look under the [Match] section for "OverkillZone=". Change the
value of this parameter to equal 1000000. Now just one punch or
kick will almost kill your fighter or the opponent in the match
round! What changing this paramater does is allow a larger or
smaller health range for Overkills (or Meat moves). Normally,
you have to get your opponent's health way down before the
screen will flash red and you can execute a meat move. When you
increase this parameter, you decrease the amount your opponent's
health has to fall before you are in the "Meat Move Zone".
> Look under the [Match] section for "Gravity=". Change the value
of this parameter to a low of 1 for little gravity or up to
around 100 for heavy gravity. This setting affects the height
and speed of the jumps done by both your fighter and the
opponent. Try setting this parameter to 8 and you'll have fun
with your fighters flying across the screen. The special cheat
code HELIUM mentioned in Section 10 temporarily lowers this
value so that the fighters jump higher and come down slower than
normal.
> Look under the [ApogeeSound] section for "Rate=". Based on your
type of sound card, you might be able to change this parameter
to get improved sound quality. Try setting it first to 22000
and see if you notice any difference.
------------------------------------------------------------------------
12 Thanks go to...
------------------
Rich ¦Weeds¦ Nagel....A HUGE special thank you!! Rich hacked and found
most all the new cheat codes you find in Section 10 of this latest FAQ.
He also took the time to play with some of the XPR.INI settings for most
of the Fun Stuff you see in Section 11. Thanks Rich! I couldn't have
gotten this latest FAQ update out so quickly without all your help.
Mark Forsman (Almighty Ruler) for reminding me about the BLOOD code.
Thanks Mark!
------------------------------------------------------------------------
13 Final Words
--------------
That's all the info I have for now. If you should discover any other
secret moves or hidden stuff that I haven't listed, discover any
mistakes in what I've written, or just want to drop me a line, send me
e-mail at dhowell@iac.net. If any new secret stuff you send me can be
verified and if I don't have it already, I'll be sure to give you credit
in the next XENOPHAGE FAQ.
Also thanks to Jason Blochowiak for the STAIN code, for giving some
initial tips on how to do some of the moves, and for verifying most of
the info in the initial FAQ. Thanks Jason!
------------------------------------------------------------------------
| |
| T H E X E N O P H A G E F A Q |
| Version 1.1 |
| Dated September 13, 1996 |
| |
+----------------------------------------------------------------------+
| X E N O P H A G E: |
| Alien Bloodsport |
| |
| "...revolutionary game design, it may indeed knock fighting fans |
| into another universe of apocalyptic action. " |
| --Strategy Plus Magazine |
+----------------------------------------------------------------------+
The XENOPHAGE FAQ is a document with answers to some frequently asked
questions about the game XENOPHAGE.
Compiled by Doug Howell - Copyright 1996 - e-mail: dhowell@iac.net
------------------------------------------------------------------------
LEGAL STUFF
-----------
If you need to copy any of this document, just give a reference on where
you got it.
XENOPHAGE is Copyright 1995-1996, Argo Games - All Rights Reserved. The
name XENOPHAGE and any characters mentioned from the game are trademarks
of Argo Games.
Any trademarks or intellectual property referred to within this FAQ
remain the property of their owner(s).
------------------------------------------------------------------------
TABLE OF CONTENTS
-----------------
1 FAQ Purpose and Comments
1.1 Reason for this FAQ
1.2 Changes made in FAQ Version 1.1
2 What is XENOPHAGE?
2.1 What it is
2.2 The Creators and Publisher
2.3 Hardware Requirements
2.4 Software Versions
2.4.1 Beta Demo
2.4.2 Shareware Version
2.4.3 Registered Version
2.5 Where you can get it
3 The Story - Why are these strange creatures fighting?
4 The Fighters and Their Environments
4.1 Mouth
4.2 Nick
4.3 Toad
4.4 Bat
4.5 Spike
4.6 Worm
4.7 Squid
4.8 Selena
4.9 Parasite
4.10 Champion
4.11 Grand Champion
4.12 Fighter Stat Comparison
4.13 Fighter Twins
5 The Demo Intro
6 Game Options
6.1 Controls, Sound, & Music
6.2 Display Options - The Blood Meter!
7 The Modes of Play
7.1 Training
7.1.1 Player Options Screen
7.2 Free Play
7.2.1 Match Options Screen
7.2.2 Player Options Screen
7.2.3 Current Stats Screen
7.3 Story Mode
7.3.1 Match Options Screen
7.3.2 Difficulty Modes
7.3.3 The Fighter Wheel
7.3.4 Life Credits
8 FIGHT!
8.1 Huh?--For Beginners Only
8.2 The FIGHT Screen
9 The Moves!
9.1 Shortcut Codes
9.2 Move Intro
9.2.1 Pointers
9.2.2 Combos
9.3 The Basic Moves for All Fighters
9.4 Two Special Moves Plus a Goodie
9.4.1 Overkills - The MEAT Move
9.4.2 The Flambe'
9.4.3 Resurrections
9.4.4 Post-Mortem Humiliations
9.5 Moves by Fighter
9.6 Moves by Execution Sequence
9.7 Strategy stuff
10 Secret Codes!
11 Trivia and Fun Stuff
12 Thanks go to...
13 Final Words
------------------------------------------------------------------------
1 FAQ Purpose and Comments
--------------------------
1.1 Reason for this FAQ
-----------------------
The reason I wrote this FAQ is quite simple. I love to play fighting
games but hate to figure out the moves. Mastering the moves and
whipping the other fighters is what makes a fighting game fun! I hate
it when fighting game developers leave it up to the players to figure
most everything out. And you know, most all of them do this. Who the
heck started this dumb practice anyway? :)
Well for those of you who want to know most of the fighting moves when
you boot up the game, this FAQ's for you! Prepare yourself for some all
out, blood-spurting fighting fun!!
1.2 Changes made in FAQ Version 1.1
-----------------------------------
I added the following:
* More fighter data in Section 4.
* Flambe' move sequence in Section 9.
* Moves for Parasite, Champion, and Grand Champion in Section 9.
* Selena's 2nd Meat move in Section 9!
* A big bunch of secret codes in Section 10--BISHOP, BLARNEY, BLOOD,
CHAMPS, GLASSJAW, HELIUM, INVISIBLE, ORCHID, SHADOWS, THOUGHTJINX,
and XACMAN!
* More fun stuff in Section 11.
* A new section, Section 12 "Thanks go to...", to give credit to those
who have helped hunt down XENOPHAGE's secret stuff.
I changed the following:
* Spike's Tail Spike move now shown with the correct easier sequence
in Sections 9.5 and 9.6.
------------------------------------------------------------------------
2 What is XENOPHAGE?
--------------------
2.1 What it is
--------------
XENOPHAGE is a fighting game for the PC that's in the same genre as the
arcade classics Street Fighter II and Mortal Kombat. The game displays
a 2-dimensional scrolling side view of the combatants during each fight.
What makes this game unique is the camera panning feature which zooms
the view in and out depending on how far away each fighter is from the
other fighter. And if you want it to look like other 2-D fighting
games, you can easily turn the zooming feature off.
Other features include:
* 8 fighters and 2 boss champions (ummm...actually 3 boss champions!)
* Support of high-res (SVGA) 640x400 and 640x480 modes for greater
graphic detail
* Fighters that are fully rendered, extremely detailed, and quite
large--almost as tall as the computer screen when you have the
camera panning feature turned on
* Adjustable shadows
* Animated background environments/arenas for each fighter
* Unique moves/combos for each fighter
* Humiliation of defeated fighters
* Resurrection moves to bring your "defeated" fighter back to life
* Story mode, Free Play mode, and Training mode
* Fine-tune adjustment of your fighter(s) in both Free Play and
Traning modes
* A meter to adjust the amount of bloody gore on the screen
* An Instant Replay Box that pops up after you execute a fancy combo
move
* Different music for each fighter/environment
2.2 The Creators and Publisher
------------------------------
XENOPHAGE was developed by Argo Games and is published by Apogee
Software, Ltd. The retail store version is distributed by FormGen
Incorporated.
The game lists the creators as being:
Jason Blochowiak - Producer and Programmer
Rowan Atalla - Design and Character Actions
Abraham Edlin - AI Personalities
Robert Prince - Music and Sound Effects
Jim Dose' - Apogee Sound System
Saffire Corporation - Backgrounds, Original Character
Models and Motions
Dov Jelen - Art Bits
Lori Richards - Art Bits
Additional credits for the registered version booklet:
Michael Hadwin - Graphic Design
Bob Depew - Cover Illustration
2.3 Hardware Requirements
-------------------------
Apogee lists a minimum required system as being an IBM PC or 100%
compatible 486DX/33 with at least 8Mb of RAM memory, a double speed
CD-ROM (for the registered version), and MS-DOS 3.3 or higher. However,
they recommend a Pentium 66 mhz PC or better, 16 Mb of RAM memory, Vesa
Local Bus or PCI video, VESA BIOS compatible 256 SVGA at 640x400 or
640x480, a quad speed CD-ROM (for the registered version), a 16-bit
sound card with wavetable synthesis, and a speed compensating joystick.
For more information, run the On-Disk Technical Support Manual program
that comes with both the shareware and registered versions (XPHELP.EXE).
This help program gives a whole bunch of tips on setting up the game and
fixing any problems. There's also a nice section on XENOPHAGE fighting
tips, most of which are mentioned in this FAQ.
2.4 Software Versions
---------------------
Apogee has released 3 versions of XENOPHAGE (plus a preview and a
slideshow).
2.4.1 Beta Demo
---------------
The first XENOPHAGE release was a beta demo version that was released on
12-28-95. This was a work-in-progress of the shareware version to get
feedback on any potential hardware bugs. You should probably forget
trying to find the beta version. I only mention it here as a point of
reference. The shareware version is the one to try out since it is
virtually bug-free with smoother animations and better gameplay, and
gives you a better feel for the registered version.
2.4.2 Shareware Version
-----------------------
The next release of XENOPHAGE was the shareware version of XENOPHAGE on
4-26-96. The shareware version features 3 fighters: Spike, Bat, and
Toad, and has 2 of the 3 fighting modes: Practice mode and Free Play
modes. This version is more like a demo, since it only gives you a tiny
taste of what the registered version is like. The current shareware
version number is 1.0. There might be a future version 1.1 release
(which would include some very minor fixes to version number 1.0) to
correspond with the fixes done in the initial release of the registered
version.
2.4.3 Registered Version
------------------------
The registered version of XENOPHAGE is really what this FAQ is about.
This version features 8 regular fighters plus 2 champion boss fighters,
3 fighting modes: Story mode, Free Play mode, and Training mode, a new
intro animation with voice-overs, and a different ending animation for
each of the fighters in Story mode. The current and initial registered
version number is 1.1.
2.5 Where you can get it
------------------------
You can download the shareware version from the following sites:
From the Internet - Apogee's web site - http://www.apogee1.com
From Apogee's Home BBS - Software Creations BBS: 508-368-7036
The registered version can be ordered directly from Apogee by calling
1-800-APOGEE1. You can also buy it in retail software stores too.
------------------------------------------------------------------------
3 The Story - Why are these strange creatures fighting?
-------------------------------------------------------
The Apogee catalog gives a good summary of the story:
"A godlike alien race has become so bored that they rely on other
species to provide them entertainment. They've snatched
representatives from the universe's most feared species and organized
a fighting tournament. The loser forfeits breeding rights for its
entire race! The tournament winner gets the honor of dying at the
hands of the Grand Champion."
Of course, you'll get a better gist of the story when you watch the
animated intro in the registered version. Among other things it shows
poor Nick and Selena being snatched by the aliens plus a cool planetary
explosion.
------------------------------------------------------------------------
4 The Fighters and Their Environments
-------------------------------------
There are 11 alien fighters (12 if you count the secret Blarney fighter)
in the registered version. (See Sections 2.4.2 and 2.4.3 on what is
different between the shareware and registered versions.) You can play
as 8 of the regular fighters in all 3 fighting modes. You are able to
fight the 3 Boss fighters, Parasite, Champion, and Grand Champion, in
Story mode. (By using a special cheat code, you can also play as the 3
Boss fighters too in all 3 fighting modes, as well as fight them in Free
Play and Story modes. See Section 10.)
BTW, I have purposely not assumed that any of the alien fighters are
male or female (unless it is obvious like Selena or Nick). I leave it
up to your judgment on whether an alien fighter is a male, a female, or
an IT!
The fighters/environments are listed in the order that you see them on
the Fighter Selection Screen in the registered version, from left to
right. And the last 3 Boss fighters are listed in the order that you
fight them in Story Mode.
4.1 Mouth
---------
Mouth has a huge blue head with beady red eyes. Its head-body walks on
4 short-legged webbed feet with 2 arm-hands hanging out the front. Mouth
comes from Orus, a world that has a deep space observatory for studying
the universe. Be careful of Mouth's large strong hands and its leaping
attack!
4.2 Nick
--------
Nick looks to be a man of nature well-versed in the martial arts. He
comes from Earth and lives the rough life out in the woods by a
waterfall. Check out the dripping deer carcass hanging on his cabin!
Nick is very good doing kick attacks and can even throw out a mental
field of force!
4.3 Toad
--------
Toad is a fierce, green lizard-type creature with huge teeth and a
spiked tail. Its homeworld, Zong, looks to be swampy with lots of small
oozing plants. Watch out for Toad's fast attack and swinging spiked
tail!
4.4 Bat
-------
Bat is a red, bat-humanoid creature. It has the ability to fly and spin
quickly through the air. The homeworld of Bat, Fleder, appears to be
dark, moist, and underground with small luminous creatures flying about.
Bat has various spinning attacks and can avoid being hit by just flying
up and away. Like a true bat, this critter will suck your blood if
given a chance.
4.5 Spike
---------
Spike is yellow and spider-like and one of the more dangerous fighters.
Spike comes from SFPN-10, a purplish, bubbling world. Watch the eggs in
the background drop to the ground and hatch into crawling worms! You
best beware of Spike's quickness and green goo attacks. Like Bat, Spike
also loves to suck blood from an opponent now and then.
4.6 Worm
--------
Worm is just that....a blue-grey worm creation with 3 appendages for
movement, and a 4th appendage used as a head with a biting pincer. Worm
comes from Moreau's World, which has a laboratory filled with a
collection of alien life-forms stored in jars. Worm has rolling
quickness with a fierce rolled-up flying attack.
4.7 Squid
---------
Squid looks like a huge orange-brown alien squid with long tentacles for
arms and a round sucking mouth. This large critter hails from Calamis
and fights in what looks to be a ship-like hull with big electrodes
shooting electricity in the background. Squid is big and strong and
loves to do belly-flops on your head!
4.8 Selena
----------
Selena is a city girl from Earth who is a lean, mean fighting machine!
She lives in a well-furnished penthouse apartment complete with big
screen TV, fireplace and fishtank! Selena has a vicious kick attack and
knows how to wield her mental force sword!
4.9 Parasite
------------
Parasite is a fast, evil-looking scavenger alien. This reddish boss
critter has a head with pincers in the middle of upper and lower legs
that move around like a pinwheel. Its homeworld of Bysmol has living
purplish caves with sucking mouths in the walls. Yellow fields of
energy are this creature's specialty along with a fast warping move.
4.10 Champion
-------------
Watch out for Champion. This "alien" creature is big, dark-green, and
wants you very dead. Champion's home-world environment of Mallochia is
dark grey and purple with floating, grinning heads! The big critter
throws some sharp spikes and knows how to do a quick change when needed!
4.11 Grand Champion
-------------------
This creature is one big, nasty surprise! This morphed, bigger version
of Champion has 2 arms with claws on an alien body with 4 horse-like
legs. Beware of flying spit!
4.12 Fighter Stat Comparison
----------------------------
Check out the cool fold-out picture of all the fighters in the
registered booklet! Below are some fighter stat comparisons from that
fold-out. There were no stats given for Grand Champion, but I would
assume that the Stamina, Strength, and Weakness stats of Grand Champion
closely corresond to those of Champion.
Fighter Wt(lbs.) Ht. Stamina
-------- -------- ---- -------
Mouth 400 4'2" High
Nick 211 6'2" Average
Toad 336 5'1" Average
Bat 130 5'11" Low
Spike 187 6'4" Low
Worm 253 4'0" Average
Squid 650 6'0" High
Selena 112 5'7" Average
Parasite 145 5'6" High
Champion 1652 6'1" Average
Fighter Strength Weakness
-------- ------------------- ------------------------------------
Mouth Long reach Bulky & slow
Nick Military training No natural defenses
Toad Sharp, razor teeth Long, bulky body
Bat Aerial Combat Not very strong
Spike Very fast! Short reach
Worm Very compact! No long range contacts
Squid Very strong! Very slow!
Selena Speed & flexibility No natural defenses
Parasite Variety of attacks Some attacks are hard to recover from
Champion Fast, aggressive Very few!
4.13 Fighter Twins
------------------
Each of the 11 fighters that you can pick in the registered version of
Free Play and Story modes has a corresponding fighter twin. (You need
a special cheat code to fight as the 3 Boss fighters. See Section 10.)
That is to say, for example, that Nick can battle Nick or Worm can
battle Worm. It would get very confusing in a fight if the
corresponding twin looked exactly like your fighter. So in XENOPHAGE
there are easily distinguishable differences between the 2 fighters.
Here's a list of the 11 fighters and what makes them different from
their related twin:
Normal Fighter Twin Fighter
---------------------------- ----------------------------
Mouth blue body green body
Nick red shirt green shirt
Toad green body brown body
Bat red body with red blood blue body with blue blood
Spike yellow body with green blood green body with yellow blood
Worm blue body purple body
Squid orange-brown body light yellow body
with orangish blood with light yellow blood
Selena red-brown hair & blue skirt brown hair & green skirt
Parasite pink & red body light blue & dark blue body
Champion green & black body tan & black body
Grand
Champion green & black body tan, black, & brown body
with grey blood with blue-grey blood
------------------------------------------------------------------------
5 The Demo Intro
----------------
When you start XENOPHAGE you get a demo sequence that gives you a
briefing of the game story, a view of some actual fights, and a listing
of the game's creators (the first time through the demo loop). You can
exit the demo to XENOPHAGE's Main Menu by hitting any keyboard key, and
can go back to the demo at any time by selecting the Return to Demo
option on the Main Menu.
The shareware version has a short animated game briefing. It shows an
alien creature explaining to you why you are fighting. The registered
version has a much longer animated story intro. You first catch a
glimpse of Nick and Selena being captured. Then you see Nick watching a
holographic screen, and actually get to hear the alien telling Nick why
he was captured. A cool planetary explosion animation follows with Nick
being whisked away in the alien space ship.
Whereas the shareware demo only shows fights with the demo characters,
the registered version demo has fight sequences between the 8 main
fighters of the full version. BTW, you don't get to see any fights with
the boss fighters. You earn that right by fighting your way completely
through Story Mode.
The fight sequences in the demo are a good place to watch the fighters
do some of their special moves and combos. Watch carefully and you'll
see some cool moves that you'll want to try.
------------------------------------------------------------------------
6 Game Options
--------------
One item you can select on XENOPHAGE's Main Menu is Options. This takes
you to a screen where you can set up or change the player control
devices, sound, music, and display parameters.
6.1 Controls, Sound, & Music
----------------------------
I won't go into much detail about the controls, sounds, and music
options since these items are pretty much self-explanatory by looking at
the screens. In the controls section you can set up and calibrate your
joysticks and reassign keys that you'll be using for the fighting moves
of Players 1 and 2. In the sounds and music sections, you can adjust
volumes and do some other minor adjustments.
One very nice feature in XENOPHAGE is that you have complete access to
these options while fighting in the Story and Free Play modes. (See
Section 7 for information on these modes of play.) You just hit the
Escape key to temporarily exit out of the current fight. You'll see an
option on the menu that comes up that says Options, where you can
fine-tune your controls, sound, and music. When you're finished with
your adjustments, you can go back into the current fight by picking
Return to Fight off the menu.
6.2 Display Options - The Blood Meter!
--------------------------------------
The Display Options Screen is where you can turn on and off some of the
cool stuff in the game. Here's a list of the options:
Super VGA - On/Off
Background Animation - On/Off
Fast Palette - On/Off
Palette - On/Off
Palette Animation - On/Off
Camera Zooming - On/Off
Shadow Type - None, Solid, Better, Best
Amount of Blood - Adjustable Meter - move to right for
more blood
Instant Replay - On/Off
Loading Icon - On/Off
Gamma Correction - Adjustable Meter - move to right for
brighter screen
If you have a low-end 486, a low-end video card, or just 8 Meg of
memory, and the game is running slow or having display problems, you can
experiment a little bit by turning some of these options off and seeing
what happens. If you have a fast Pentium machine with lots of memory,
you'll want to set most of these to On for the best fight experience.
Here is a short description of XENOPHAGE's 3 cool display features you
can turn on or off:
* Camera Zooming is one of XENOPHAGE's most unique features. Turn
this on if you want to see the game zoom up close to the fighters
(when they're close together) and display them almost as high as
your computer screen. If you want to get a good view of the
background environment, turn Camera Zooming off. You'll see the
full background that the fighters are fighting in like in other 2D
fighting games, but the fighters will be much smaller.
* The Amount of Blood meter adjusts how much blood is thrown off the
fighters when hit. If you want no blood, push the meter all the way
to the left. If you like lots of blood, then push the meter over to
the right.
* The Instant Replay feature can be turned on or off from this menu.
If turned on, when you execute a successful 3-hit combo or better
against the opposing fighter, a small Instant Replay box will appear
in the middle bottom of your screen and replay your cool combo move
along with all the bloody effects!
------------------------------------------------------------------------
7 The Modes of Play
-------------------
I've listed the playing modes in reverse order of how they appear in the
game menus since it is easier to talk about them this way.
7.1 Training
------------
Training mode is where you go to figure out moves for each fighter. You
can also use this mode to practice and hone the moves you know without
being beat up by the opposing fighter, at least not too much! You get
to do your training against a pumped up punching bag that looks like a
clown. You have to be careful when punching the clown-bag since it'll
swing back and forth, and just might swing back and hit you. If it
does, it'll let out a laughing squeaking sound.
7.1.1 Player Options Screen
---------------------------
An extremely useful feature of Training mode is the Player Options
Screen. Here you can fine-tune how your fighter will act in this
practice mode. Here's a list of what is on the Player Options screen and
the range of options:
Player Control - Keyboard or Joystick 1 (or 2)
Specials - Enabled or Disabled
Throws/Pummels - Enabled or Disabled
Auto Block - On or Off , the shortcut Directional Codes are:
UA U UT UA=Up Away U=Up UT=Up Towards
A . T A=Away T=Towards
DA D DT DA=Down Away D=Down DT=Down Towards
Apogee lists the following shortcut Attack Codes for punching and
kicking:
P=Punch (Weak or Strong)
K=Kick (Weak or Strong)
WP=Weak Punch
SP=Strong Punch
WK=Weak Kick
SK=Strong Kick
However, I WILL NOT be using these when I describe the moves. Instead I
will spell out the word and use that in place of the shortcut code. If
it is a Strong Kick, I will use "Strong Kick" and won't show it as "SK".
I think this should cut down confusion on having too many codes, and
should get you learning the moves more quickly.
Also in many of the moves, I list just the generic form of the attack
like "Punch", instead of being more specific with "Weak Punch" or
"Strong Punch". Usually, just try using the weak attack key first when
practicing the move and that should work.
Important to Note: The Punch/Kick moves correspond to the keys/buttons
you set up for your keyboard/joystick. If your joystick/gamepad has 4
buttons, then the weak and strong moves can be executed by pressing
separate buttons. However, if your joystick/gamepad is set up as only
having 2 buttons, then the weak and strong moves are executed by the
amount of time you hold a button down. For example, a quick tap on the
joystick button would do a weak attack, while a longer press on that
same button will do a strong attack.
9.2 Move Intro
--------------
Read this section especially if you are having problems executing some
of the moves for the fighters.
9.2.1 Pointers
--------------
You'll notice that most of the moves are continuous quarter sweeps of
the directional keys which are followed by pressing an attack button.
Take a look down at Toad's Projectile and Tail Swipe moves for some good
examples (Section 9.5).
You should note that if you do these moves with the KEYBOARD, that the
pressing of the keys should be very smooth from one to the next. You
should press down on the second key before you let go of the first key.
And the last directional key should be held down while the attack button
is pushed. Also if you are doing a quarter sweep on the keyboard where
you're going from one direction to the other, the middle key of the
sequence can be ignored as long as you press down on the third
directional key before you release the first directional key. For
example, Toad's Tail Swipe move could be executed by doing: D,T-Punch.
9.2.2 Combos
------------
Combos are a fast sequence of successful attacks that are done so
quickly that the attacker doesn't stop moving between the attacks.
Combo-finishers are special moves that can only be done after a
successful execution of a combo attack. And some fighters can even do a
fancy move after the combo-finisher. All the fighters are capable of
doing the combo moves. Look down at Nick's moves and you'll find a cool
combo/combo finisher that he can execute. Even though some of the moves
I have listed for the fighters might be combos, I don't designate them
as such. And I'm sure there's plenty of the fighter combo moves that
aren't listed. Hopefully, I'll be able to get more of these codes to
put in a future version of this FAQ.
9.3 The Basic Moves for all Fighters
------------------------------------
Here's the basic moves common to all the fighters (refer above to the
shortcut Directional Codes in Section 9.1):
Basic Movement - A = Walk backwards
T = Walk forwards
U = Jump up
UA = Jump left
UT = Jump right
Block an Attack - A = Standing block while walking, or will just
block if at the far edge of the screen
DA = Crouching block
If you are just beginning and trying to learn
the moves or have a fighter opponent who is just
too fast for you, you can turn on the Auto Block
feature in the Player Options screen of either
Training or Free Play modes.
Throw the Opponent - T-Punch while near the other fighter (in other
words, hold down the T directional key as you
then hit the Punch key)
Pummel the Opponent - T-Kick while near the other fighter (in other
words, hold down the T directional key as you
then hit the Kick key)
9.4 Two Special Moves Plus a Goodie
-----------------------------------
The following 3 special moves, Overkill, Flambe', and Resurrection, plus
the extra goodie, Humiliation, can be done by the fighters only if you
have them turned to On in the Match Options Screen for the Story and
Free Play modes. (The special Flambe' move can only be done if you have
Overkills turned on.) They will not work in Training mode. Each
fighter has their own key sequence on how to launch the 3 special attack
moves.
9.4.1 Overkills - The Meat Move
-------------------------------
Right at the very end of a fight (say at the end of Round 3 of a 3 Round
fight) when the other fighter's health is close to nothing, the screen
will turn red. When this happens, move up close to the other fighter
and execute your fighter's special Meat move. Your fighter will do a
very bloody head-ripping-type of move to the other fighter, and the
screen will say "MEAT" in big red letters. Here's a list of the Meat
moves for each of the 11 fighters. Unknown moves are shown with a "??".
Mouth - D,DT,T-Punch
Nick - D,DA,A-Strong Kick
Toad - D,DT,T-Kick
Bat - U,T-Punch
Spike - D,DT,T-Kick
Worm - D,DT,T-Kick
Squid - D,DA,A-Strong Punch
Selena - D,DT,T-Kick
Selena - T,DT,D,DA,A-Strong Punch Look under the [Display] section and change BloodVolume to
499998. This will give you buckets of blood (even more than the
BLOOD code) when the fighters are hitting each other!
> Look in the [FPPlayer1] and [FPPlayer2] sections for "Type =".
Set the value for both to 2 (joystick). Now when you play in
Free Play mode, you can do some "shadow boxing". Every time
your fighter throws a punch or kick, the other fighter will do
the same. (You won't control the directional movement of the
other fighter, just the punching and kicking.)
Here's a fun one to try with the same parameters! Try also
setting the "Type =" values for both to 4 (computer). You can
now watch the fighters duel it out in Free Play mode without you
doing a thing, just like the demo! You can also change the
options in the Player Options screen (don't change "Player
Type"!), options like Cunning, Strength, Speed, Health, etc., so
that the computer fighters will act differently in your Free
Play "demo". And try testing some of the cheat codes mentioned
in Section 10 while the demo is playing too!
> Look under the [Match] section for "OverkillZone=". Change the
value of this parameter to equal 1000000. Now just one punch or
kick will almost kill your fighter or the opponent in the match
round! What changing this paramater does is allow a larger or
smaller health range for Overkills (or Meat moves). Normally,
you have to get your opponent's health way down before the
screen will flash red and you can execute a meat move. When you
increase this parameter, you decrease the amount your opponent's
health has to fall before you are in the "Meat Move Zone".
> Look under the [Match] section for "Gravity=". Change the value
of this parameter to a low of 1 for little gravity or up to
around 100 for heavy gravity. This setting affects the height
and speed of the jumps done by both your fighter and the
opponent. Try setting this parameter to 8 and you'll have fun
with your fighters flying across the screen. The special cheat
code HELIUM mentioned in Section 10 temporarily lowers this
value so that the fighters jump higher and come down slower than
normal.
> Look under the [ApogeeSound] section for "Rate=". Based on your
type of sound card, you might be able to change this parameter
to get improved sound quality. Try setting it first to 22000
and see if you notice any difference.
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12 Thanks go to...
------------------
Rich ¦Weeds¦ Nagel....A HUGE special thank you!! Rich hacked and found
most all the new cheat codes you find in Section 10 of this latest FAQ.
He also took the time to play with some of the XPR.INI settings for most
of the Fun Stuff you see in Section 11. Thanks Rich! I couldn't have
gotten this latest FAQ update out so quickly without all your help.
Mark Forsman (Almighty Ruler) for reminding me about the BLOOD code.
Thanks Mark!
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13 Final Words
--------------
That's all the info I have for now. If you should discover any other
secret moves or hidden stuff that I haven't listed, discover any
mistakes in what I've written, or just want to drop me a line, send me
e-mail at dhowell@iac.net. If any new secret stuff you send me can be
verified and if I don't have it already, I'll be sure to give you credit
in the next XENOPHAGE FAQ.
Also thanks to Jason Blochowiak for the STAIN code, for giving some
initial tips on how to do some of the moves, and for verifying most of
the info in the initial FAQ. Thanks Jason!
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