Y2K: The Game чит-файл №2

Y2K: THE GAME

An Adventure Game by Interplay

Walkthrough by Karen July (Version 2.0a)


NOTES...

Read the game manual (on CD Disk 2) to find out Buster\'s background and how to
use the interfaces, etc. For clarification of this walkthrough:

\"Left\" or \"Right\" mean your -- the gamer\'s -- left or right, not Buster\'s.
Italics is an \"Object\" you can interact with, or perform an Action on.
Bold/Italic is an \"Action\" option listed when you click the left mouse button
on an Object.
Bold is an Inventory Item.
To \"select\" an Inventory Item, press on your keyboard, click on the
[Inventory] button on the screen, then click on the [Arrow Keys] on the screen
to
scroll right or left to the inventory item you want to use, then click the
[Select] button on the screen.
Modified 3/2000: Added link to a saved game just before entering the computer
room. The game is unforgiving if you do not complete certain tasks first. In
particular, if you enter the computer room and do not get zapped by the robot,
you cannot progress. Therefore, at the end of this walkthru is a section titled
\"Saved Game\" with a link to download a saved game just before entering the
computer room to get zapped.

THE ADVENTURE...

The adventure begins on New Year\'s eve. Buster falls asleep before midnight and
wakes up in the Bedroom. The computer complains about the AI program being
corrupted; it needs to be patched.

Pan the cursor around the room and walk to the fireplace. Pick up the PDA on the
mantel. Walk to the closet to the left of the fireplace. Try to Open the
Wardrobe. In your inventory, Select the PDA. Use the Hand Scanner. Open the
Wardrobe. Click on the Clothing and Get dressed. Candice warns of anomalies in
the Hall of Antiquities.

Next scene finds you in the Hall of Antiquities. Pick Up a Cannon ball. Walk to
and click for closeup of A Portrait Interface (looks like a scrolling blue
computer picture on the wall). Examine the Portrait Interface. Click on
\"Maintenance Routines\" and then \"Reset\" to terminate intruder alert and
diagnostics.

Find the door to, and enter, the Contemplation Room. Click on the robot vacuum
cleaner and Take Key. Examine the Candelabra, then click again and Use it to
open
a secret panel revealing a Safe. Walk to and Examine the Safe to find it has an
optical unlocking mechanism. Exit back to the Hall of Antiquities.

Find the door to, and enter, the First Floor Corridor. Walk to and Pick up the
Paper note taped to the wall beside the window. Walk to and Pick up the Vase
from
the table in the hall. Open the door at the end of the hall and enter the
Viewing
Gallery.

In the Viewing Gallery, go into your inventory and scroll to a Key and note it
says \"Rate, Date.\" In the Viewing Gallery, Use the Book of naval history on
the
pedestal. Note the bottom paragraph talks about a \"5th rate frigate named
Resistance sunk in 1798.\" (Rate: 5; Date: 1798)

Go back to the Hall of Antiquities and once again click for a closeup of the
Portrait interface. Note the Portrait interface keypad. Click on the numbers
given for rate/date and then the \"elbow\" enter key on the right of the keypad
(specifically, 51798). Buster comments that he\'s fixed it \"just in time\". The
Elevator now works.

In the Hall of Antiquities, find the door to, and enter, the Elevator to go to
the Ground Floor Corridor. Enter the first door from the Elevator, the Dining
Room.

In the Dining Room, walk to the fireplace and Pick up the Fire poker. Walk to
the
grandfather clock in the corner and Examine the Clock face. Adjust the Clock
face
until it is 9:00. The front of the grandfather clock opens and you can Pick up
the Panel key. Walk to and click for a closeup of the three animal heads mounted
on the wall. Listen as Col. Rino, Mr. Leopard and Mr. Deer tell that the
maintenance robot failed to check their processor boards. While still in close
up, look downwards. In your inventory, select the Panel key and Use Selection on
the Maintenance panel. Open the Maintenance panel. Examine the AI processor
boards. Adjust the AI processor boards. While still in closeup, to the right of
the Maintenance panel is a suit of armor. Open the Safe in the base of the suit
of armor (you cannot do anything more with the Safe at this time).

Back out of the closeup of the wall to hear Candice announce that Buster
triggered an alarm and the Dining Room has been locked down. In your inventory,
select the Fire poker. The security robot will enter the room, walk to the left
then back to the door, the door will open and the security robot will step out.
As soon as the door opens, click on the doorway back to the hall. As soon as
Buster gets to the door, Use selection on the doorway and Buster will wedge the
Fire poker in the doorway to keep the door from closing. Exit back to the Ground
Floor Corridor and listen as Candice calls Buster to the Viewing Gallery because
of an intruder alert.

Take the Elevator back to the Hall of Antiquities, walk through the First Floor
Corridor to the Viewing Gallery. Walk to and Examine the statue of President
Lincoln to find out that there is no intruder; that a cleaning robot knocked
over
the statue. Pick up Lincoln\'s glass eye from the floor. Examine the Passcard on
the pedestal where the Lincoln statue was. Pick up the Passcard. Pick up
Aleister
Dharke (statue). Go back to the Hall of Antiquities.

Get in the Elevator to go to the Ground Floor Corridor. Enter the second door
from the Elevator, the Drawing Room. Walk to the rolltop desk and Pick up the
Paper note taped to the desk. Turn around, walk to, and enter the door (not the
door back to the Corridor) to the Utility Section. In your inventory, select the
Vase . Use selection on the Gardening robot blocking the way. Examine the
Utility
room shelves. Walk to and click for closeup of the dresser in the Utility
Section. Pick up the Hacksaw and the Oil can. Open the Toolbox and Pick up the
Screwdriver and the Hammer. See that number pad on the left corner of the
dresser? In your inventory, scroll to The paper note (the same list of items
that
you saw on the Utility room shelves). Click on those numbers on the numberpad in
the order of the listed items (20289) and the top drawer of the dresser will
unlock. Open the Top drawer and Pick up a Power lead. Exit the closeup of the
dresser and enter the doorway with the plants (The Conservatory).

When you enter the Conservatory, an Ant robot blocks your way out. To the left
of
Buster, Pick up a Bamboo cane. In your inventory, Select the Bamboo cane. Use
selection on the Ant robot three times until you break the robot. Pick up the
Gardening robots broken ariel on the floor to the left of Buster.

Go back through the Utility Section to the Drawing Room and walk to an
Entertainment center. Click on the DVD player for a closeup (the device on the
shelf below and to the right of the TV screen). In your inventory, select the
Power lead. Examine, Use Selection, then Open the DVD player. Examine, then Pick
up the Reboot CD (a system Y2K patch). Exit the closeup.

Walk back to the Ground Floor Corridor and down the stairs. Examine the lever on
the wall. In your inventory, select the Oilcan and Use Selection on the lever on
the wall. In your inventory, Select the Hammer and Use Selection on the lever.
Enter the doorway to the Cellar.

In the Cellar, walk to the gate on the right and Pick up the Chain. In your
inventory, Select the Chain and Use Selection on the Recycle robot. In your
inventory, scroll to the Paper note to read about Dharke\'s music. Examine the
Crypt gates to find out its Aleister Dharke\'s tomb. Walk to the tomb for a
closeup of a musical score -- \"Twinkle Twinkle Little Star\". Write down the
musical notes (CCGGAAGFFEEDDC). Exit the closeup. Walk to the door behind the
gates that opened when you picked up the chain and enter the Chamber of Horrors.

In the Chamber of Horrors you find Candice locked in a cage. Walk to the
Executioner robot. In your inventory, Select the Wax head and Use selection on
the executioner\'s block to keep the Executioner robot busy. Walk to Candice and
in your inventory, select the Hacksaw and Use Selection on Candice, and she
drops
her glasses. Turn around, walk to, and Examine the Large cast iron grate in the
floor. In your inventory, select the Robot\'s antenna and Use Selection on
Candice\'s glasses to pick them up. Watch the scene as Candice escapes, Buster
asks about the code to the Safe in the Dining Room, and Buster walks out of the
Chamber of Horrors. Go back upstairs to the Drawing Room.

In the Drawing Room, walk to and click on the piano for a closeup of the keys.
Play \"Twinkle Twinkle Little Star\" (CCGGAAGFFEEDDC) and the rolltop desk will
open. Walk to the rolltop desk and Pick up the Batteries. Go back to the Dining
Room.

In the Dining Room, walk to the wall with the three stuffed animal heads and
click for a closeup. In the base of the armor statue, Open the Safe. With the
safe open, Examine the Safe to find a Broken deactivator. Pick up the Broken
deactivator (the batteries automatically install in the device).

Go back to the Elevator and to the Hall of Antiquities. From the Hall of
Antiquities go to the Contemplation Room. In your inventory, Select Abe\'s eye.
Walk to and Use selection on the Safe to open it. Pick up the Photograph. Go
into
your inventory and scroll to The picture to read about a \"hidden switch\" in
the
Hall of Antiquities.

Go to the Hall of Antiquities and walk to the picture of \"Rome\'s Emperors\" to
the left of the Teepee. Examine and then Adjust the Picture to reveal A switch.
Use the Switch to unlock the Control Center at the top of the spiral stairs.
Walk
to the spiral staircase. Click on the Stairs to the Control Room.

When you arrive in the Control Room, a security robot zaps Buster and he drops
the Deactivator. In your inventory, Select the Cannon ball and Use Selection on
the Security Droid. Pick up the Working deactivator. In your inventory, Select
the Deactivator and Use Selection on the Security Droid. Walk to the space
between the two Security droids. Examine the Plastic panel. In your inventory,
Select the Screwdriver and Use Selection on the Plastic panel. Pick up the
Plastic panel.

Walk to and Examine the Computer Room Door. In your inventory, select the
Passcard and Use Selection on the Computer Room Door. In your inventory, select
the Plastic panel and Use Selection on the Computer room shield.

Enter the Computer Room and walk to the CD Drive. In your inventory, select the
Reboot CD and Use Selection on the CD Drive. Watch the automatic ending.



SAVED GAME...

If you get to the computer room towards the end of the game and the robot does
not zap you as noted above, here is a \"Saved Game\" just before going up the
spiral staircase into the computer room. To install this saved game:

Find the SavedGames subdirectory in the directory where you installed the game
(by default: \"C:\\Program\\Files\\Interplay\\Y2K\\SavedGames\"). The file name
is \"Cell1.sgs\". If you did not install to the default directory, then you can
search for the file named \"Cell1.sgs\" using the Windows \"Find\" utility.
Copy your current saved game (Cell1.sgs) to another location just in case you
need to put it back later in case this saved game does not work for you.
Click on this link: Y2Ksaved.ZIP to download a Zipped saved game. Save the file
to a location on your hard drive and decompress the file (you can use PKunzip or
similar Windows utility).
Copy the Cell1.sgs file you just unzipped to the game\'s SavedGames directory,
replacing the existing one.