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HINTS AND TIPS
Make sure you keep the rows as orderly as possible, look to change the first
sprite to match the sprites behind it so you can eliminate multiple sprites
and score big.
Try shooting in a clockwise sequence, this will keep any one quadrant from
growing too large.
Use power-ups wisely: eliminate the sprites that will be the hardest to
destroy, not just the most sprites.
Be careful not to eliminate an uncollected power-up with a power-up.
Don't panic; random firing will result in a more random shape order and make a
screen harder to clear.
Filling rows of one color in a vertical order column give you a bonus of
5,000; horizontally 10,000. Since these pieces generate in a random order,
some reshaping must occur. Always remember you can change the color of the
piece closest to the center, turning a line that is not all one color to one
that is.
Remember, using a Line Bomb on a full row of one color doesn't give you the
5,000 or 10,000 point bonus, nor does a Color Bomb.
When using a special Icon like the Proximity Bomb, try not to clear other
special Icons so you can use those to your advantage as well.
"5 Springs" clear all the pieces off the board. When you're about to clear the
5th spring, remember to wait and let as many pieces fill up the board as
possible so as to gain as many points as possible. The "5 Springs" are also
another way to reach the next level of play when the Zoop counter is low
enough.
For those of a faster pace there are 5 different difficulty settings. Zooping
as fast as possible is O.K. But gain as many points as possible in the first
few rounds, because you'll be Zooping like mad once you reach the upper
domain.
Line Bombs are best used on those long multi-colored piece lines. Line Bombs
and other special Icons are also good for grabbing those Springs in the hard
to reach places.
When waiting for a full line of one color, be sure to wait until the last
piece is on the screen. If not, you will only receive the points for the first
four pieces.
Make sure you keep the rows as orderly as possible, look to change the first
sprite to match the sprites behind it so you can eliminate multiple sprites
and score big.
Try shooting in a clockwise sequence, this will keep any one quadrant from
growing too large.
Use power-ups wisely: eliminate the sprites that will be the hardest to
destroy, not just the most sprites.
Be careful not to eliminate an uncollected power-up with a power-up.
Don't panic; random firing will result in a more random shape order and make a
screen harder to clear.
Filling rows of one color in a vertical order column give you a bonus of
5,000; horizontally 10,000. Since these pieces generate in a random order,
some reshaping must occur. Always remember you can change the color of the
piece closest to the center, turning a line that is not all one color to one
that is.
Remember, using a Line Bomb on a full row of one color doesn't give you the
5,000 or 10,000 point bonus, nor does a Color Bomb.
When using a special Icon like the Proximity Bomb, try not to clear other
special Icons so you can use those to your advantage as well.
"5 Springs" clear all the pieces off the board. When you're about to clear the
5th spring, remember to wait and let as many pieces fill up the board as
possible so as to gain as many points as possible. The "5 Springs" are also
another way to reach the next level of play when the Zoop counter is low
enough.
For those of a faster pace there are 5 different difficulty settings. Zooping
as fast as possible is O.K. But gain as many points as possible in the first
few rounds, because you'll be Zooping like mad once you reach the upper
domain.
Line Bombs are best used on those long multi-colored piece lines. Line Bombs
and other special Icons are also good for grabbing those Springs in the hard
to reach places.
When waiting for a full line of one color, be sure to wait until the last
piece is on the screen. If not, you will only receive the points for the first
four pieces.