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Age of Empires II: Age of Kings -- Time Study
FAQ Written by PyroFalkon (pyrofalkon@hotmail.com)
Version 1.0
Last Update: 24 August 2000
===
--REVISION HISTORY--
24 August 2000 (v1.0) - First release.
===
--OPENING BLURB--
I got this idea from reading Red Phoenix's INCREDIBLY detailed FAQ for this
game. At the end of it is a listing of the attack and movement rates of units,
unit training times, and a few other things. I've decided to continue his
research and make a completely new FAQ of my own, going a bit more in-depth.
I assure you that this list cannot help you in any way if you're just starting
out. Knowing timings is only helpful in ally games (so you can tell your ally
how long it'll take before you can attack or whatnot), and to veteran players
trying to time their strategies correctly.
My strategy, of which I won't go into too much detail in with this FAQ, is
dependent on perfect timings between my villager building times and when
resources are gathered to build the next building. If the balance and timing is
upset, I get delayed, and any delay can of course result in a loss. I've used my
strategy so much that I can time it just by "feel," but knowing real times helps
me in multi-player games. Instead of telling my ally, "I'll be there in a
moment," I can now say, "My first division will be ready to attack in 4 minutes,
40 seconds." See how much this can help?
Anyway, I will assume that I won't have to tell you what all the upgrades do.
For that information, read other FAQs (especially Red Phoenix's, who I promise
has no clue I'm writing this).
===
--NOTES--
The times are sorted first by Age; then by whether it's a building, technology,
unit, or economy; then alphabetically by first appearing letter. If there are
more than 5 in one category, I'll put breaks every 5 so you don't get times
mixed up.
All buildings' times are based on 1 villager building it with the exception of a
Wonder, which I had 40 villagers working.
All buildings' times are without the Treadmill Crane. If you've researched
Treadmill crane, multiply the time listed by .8 to get the real time.
All units' times are without Conscription researched. If you've researched
Conscription, multiply the time listed by .66 to get the true time.
Units that have been upgraded do not gain or lose training time, so I haven't
bothered listing it more than once. For example, Militia, Men-at-Arms, Long
Swordsmen, Two-Handed Swordsmen, and Champions have the same build time since
they are technically the same unit. In other words, if you want to know the
build time of a unit, find the base unit.
Fishing boats' times never change.
Economy times don't change between Age III and Age IV.
I did not take team bonuses into account. I used "Full Tech Tree" mode, so it
didn't matter what race I chose for the timing. If you have a team bonus,
calculate in with the time listed.
I did not time unique units. That will come in a future edition of the FAQ.
All times are in real seconds (the game clock goes a bit fast or slow sometimes
based on computer and network speeds).
All times are based on the Normal speed setting.
Due to human error, give me .5 seconds leeway both ways.
===
--AGE I: DARK AGE--
BUILDINGS
Barracks -------------- 27.92
Dock ------------------ 19.42
Farm ------------------ 8.41
House ----------------- 13.76
Lumber Mill ----------- 19.18
Mill ------------------ 19.31
Mining Camp ----------- 19.28
Outpost --------------- 8.18
Palisade Wall --------- 2.66
TECHNOLOGIES
Age III --------------- 73.42
Loom ------------------ 14.65
UNITS
Fishing Ship ---------- 23.13
Militia --------------- 12.48
Villager -------------- 14.66
ECONOMY
15 Food, boat (deep) -- 16.93
15 Food, boat (shore) - 29.08
10 Food, bush --------- 17.72
10 Food, farm --------- 13.80
10 Food, fisherman ---- 12.24
10 Food, sheep -------- 16.37
10 Wood --------------- 14.10
10 Gold --------------- 14.26
10 Stone -------------- 15.30
===
--AGE II: FEUDAL AGE--
BUILDINGS
Archery Range ------- 27.46
Blacksmith ---------- 22.21
Fish Trap ----------- 29.87
Gate ---------------- 39.00
Market -------------- 33.85
Stable -------------- 27.86
Stone Wall ----------- 4.69
Watch Tower --------- 44.53
TECHNOLOGIES
Age III ------------- 90.09
Cartography --------- 34.25
Coinage ------------- 28.49
Double-bit Axe ------ 14.48
Fletching ----------- 17.31
Forging ------------- 28.47
Gold Mining --------- 17.22
Horse Collar -------- 11.86
Man-at-Arms --------- 22.87
Padded Archer Armor - 22.92
Scale Barding Armor - 25.47
Scale Mail Armor ---- 22.79
Stone Mining -------- 17.22
Town Watch ---------- 14.57
Tracking ------------ 20.47
Wheelbarrow --------- 42.35
UNITS
Archer -------------- 15.66
Galley -------------- 20.84
Scout Cavalry ------- 17.61
Skirmisher ---------- 12.90
Spearman ------------ 13.08
Trade Cart ---------- 29.16
Trade Cog ----------- 20.99
Transport Ship ------ 26.44
ECONOMY (after all upgrades)
13 Food, bush ------- 23.28
13 Food, farm ------- 16.19
15 Food, fish trap -- 39.32
13 Food, fisherman -- 16.82
13 Gold ------------- 16.45
13 Wood ------------- 15.41
13 Stone ------------ 17.64
===
--AGE III: CASTLE AGE--
BUILDINGS
Castle --------------- 84.52
Monastery ------------ 22.30
Siege Workshop ------- 22.06
Town Center ---------- 55.66
University ----------- 33.56
TECHNOLOGIES
Age IV -------------- 116.53
Atonement ------------ 23.13
Ballistics ----------- 35.05
Banking -------------- 30.09
Bodkin Arrow --------- 20.35
Bow Saw -------------- 29.31
Careening ------------ 29.26
Chain Barding Armor -- 34.78
Chain Mail Armor ----- 32.13
Crossbowman ---------- 20.12
Elite Skirmisher ----- 28.37
Fervor --------------- 28.86
Fortified Wall ------- 29.62
Gold Shaft Mining ---- 44.15
Guard Tower ---------- 17.75
Hand Cart ------------ 32.07
Heated Shot ---------- 17.73
Heavy Plow ----------- 23.04
Husbandry ------------ 28.39
Iron Casting --------- 43.56
Leather Archer Armor - 31.90
Light Cavalry -------- 25.51
Long Swordsman ------- 25.61
Masonry -------------- 29.82
Murder Holes --------- 35.36
Pikeman -------------- 25.75
Redemption ----------- 28.65
Sanctity ------------- 35.42
Squires -------------- 22.73
Stone Shaft Mining --- 44.10
Town Patrol ---------- 23.39
Treadmill Crane ------ 30.96
War Galley ----------- 28.56
UNITS
Battering Ram -------- 23.37
Camel ---------------- 17.80
Cavalry Archer ------- 25.27
Demolition Ship ------ 18.81
Fire Ship ------------ 21.71
Knight --------------- 18.71
Mangoel -------------- 27.62
Monk ----------------- 30.46
Scorpion ------------- 18.64
ECONOMY (after all upgrades)
20 Food, bush -------- 36.11
20 Food, farm -------- 22.86
20 Food, fisherman --- 27.18
20 Food, sheep ------- 34.29
20 Gold -------------- 23.32
20 Stone ------------- 23.72
20 Wood -------------- 19.97
===
--AGE IV: IMPERIAL AGE--
BUILDINGS
Bombard Tower -------- 50.98
Wonder -------------- 158.76 (w/40 villagers building)
TECHNOLOGIES
Arbalest ------------- 32.17
Architecture --------- 45.94
Blast Furnace -------- 63.64
Block Printing ------- 34.25
Bombard Cannoneers --- 62.61
Bombard Tower -------- 38.25
Bracer --------------- 26.94
Cannon Galleon ------- 31.25
Capped Ram ----------- 30.50
Cavalier ------------- 63.16
Champion ------------- 63.54
Chemistry ------------ 61.39
Conscription --------- 36.87
Crop Rotation -------- 44.91
Dry Dock ------------- 35.68
Elite Cannon Galleon - 19.54
Faith ---------------- 36.16
Fast Fire Ship ------- 29.97
Guilds --------------- 30.65
Hand Cannoneers -------31.23
Heavy Camel ---------- 80.91
Heavy Cav Archer ----- 32.55
Heavy Demo Ship ------ 29.69
Heavy Scorpion ------- 31.15
Hoardings ------------ 45.82
Illumination --------- 39.56
Keep ----------------- 47.39
Onager --------------- 48.80
Paladin ------------- 106.65
Plate Barding Armor -- 49.77
Plate Mail Armor ----- 43.51
Ring Archer Armor ---- 45.21
Sappers -------------- 6.98
Shipwright ----------- 35.26
Siege Engineer ------- 27.45
Siege Onager --------- 92.13
Siege Ram ------------ 45.10
Spies ---------------- Instant
Treason -------------- Instant
Two-handed Swordsman - 48.16
Two-man Saw ---------- 89.44
War Galleon ---------- 38.10
UNITS
Bombard Cannoneer ---- 36.28
Cannon Galleon ------- 29.97
Hand Cannoneer ------- 23.26
Trebuchet ------------ 33.33
===
--FINAL BLURB AND LEGAL STUFF--
This is my second FAQ. Again, I'd like to thank Red Phoenix, whose wonderful FAQ
gave me the idea to do this.
If this helps your gaming or strategies, e-mail me. If you found a mistake or I
missed something, e-mail me. If you want to chat about games in general, or just
stuffeth in general, e-mail me.
This document is copyright 2000 for PyroFalkon. You may not sell it, but you can
distribute it without my permission as long as you're telling me that you are.
However, if you plan to use it as part of an FAQ, ask for my permission first.
FAQ Written by PyroFalkon (pyrofalkon@hotmail.com)
Version 1.0
Last Update: 24 August 2000
===
--REVISION HISTORY--
24 August 2000 (v1.0) - First release.
===
--OPENING BLURB--
I got this idea from reading Red Phoenix's INCREDIBLY detailed FAQ for this
game. At the end of it is a listing of the attack and movement rates of units,
unit training times, and a few other things. I've decided to continue his
research and make a completely new FAQ of my own, going a bit more in-depth.
I assure you that this list cannot help you in any way if you're just starting
out. Knowing timings is only helpful in ally games (so you can tell your ally
how long it'll take before you can attack or whatnot), and to veteran players
trying to time their strategies correctly.
My strategy, of which I won't go into too much detail in with this FAQ, is
dependent on perfect timings between my villager building times and when
resources are gathered to build the next building. If the balance and timing is
upset, I get delayed, and any delay can of course result in a loss. I've used my
strategy so much that I can time it just by "feel," but knowing real times helps
me in multi-player games. Instead of telling my ally, "I'll be there in a
moment," I can now say, "My first division will be ready to attack in 4 minutes,
40 seconds." See how much this can help?
Anyway, I will assume that I won't have to tell you what all the upgrades do.
For that information, read other FAQs (especially Red Phoenix's, who I promise
has no clue I'm writing this).
===
--NOTES--
The times are sorted first by Age; then by whether it's a building, technology,
unit, or economy; then alphabetically by first appearing letter. If there are
more than 5 in one category, I'll put breaks every 5 so you don't get times
mixed up.
All buildings' times are based on 1 villager building it with the exception of a
Wonder, which I had 40 villagers working.
All buildings' times are without the Treadmill Crane. If you've researched
Treadmill crane, multiply the time listed by .8 to get the real time.
All units' times are without Conscription researched. If you've researched
Conscription, multiply the time listed by .66 to get the true time.
Units that have been upgraded do not gain or lose training time, so I haven't
bothered listing it more than once. For example, Militia, Men-at-Arms, Long
Swordsmen, Two-Handed Swordsmen, and Champions have the same build time since
they are technically the same unit. In other words, if you want to know the
build time of a unit, find the base unit.
Fishing boats' times never change.
Economy times don't change between Age III and Age IV.
I did not take team bonuses into account. I used "Full Tech Tree" mode, so it
didn't matter what race I chose for the timing. If you have a team bonus,
calculate in with the time listed.
I did not time unique units. That will come in a future edition of the FAQ.
All times are in real seconds (the game clock goes a bit fast or slow sometimes
based on computer and network speeds).
All times are based on the Normal speed setting.
Due to human error, give me .5 seconds leeway both ways.
===
--AGE I: DARK AGE--
BUILDINGS
Barracks -------------- 27.92
Dock ------------------ 19.42
Farm ------------------ 8.41
House ----------------- 13.76
Lumber Mill ----------- 19.18
Mill ------------------ 19.31
Mining Camp ----------- 19.28
Outpost --------------- 8.18
Palisade Wall --------- 2.66
TECHNOLOGIES
Age III --------------- 73.42
Loom ------------------ 14.65
UNITS
Fishing Ship ---------- 23.13
Militia --------------- 12.48
Villager -------------- 14.66
ECONOMY
15 Food, boat (deep) -- 16.93
15 Food, boat (shore) - 29.08
10 Food, bush --------- 17.72
10 Food, farm --------- 13.80
10 Food, fisherman ---- 12.24
10 Food, sheep -------- 16.37
10 Wood --------------- 14.10
10 Gold --------------- 14.26
10 Stone -------------- 15.30
===
--AGE II: FEUDAL AGE--
BUILDINGS
Archery Range ------- 27.46
Blacksmith ---------- 22.21
Fish Trap ----------- 29.87
Gate ---------------- 39.00
Market -------------- 33.85
Stable -------------- 27.86
Stone Wall ----------- 4.69
Watch Tower --------- 44.53
TECHNOLOGIES
Age III ------------- 90.09
Cartography --------- 34.25
Coinage ------------- 28.49
Double-bit Axe ------ 14.48
Fletching ----------- 17.31
Forging ------------- 28.47
Gold Mining --------- 17.22
Horse Collar -------- 11.86
Man-at-Arms --------- 22.87
Padded Archer Armor - 22.92
Scale Barding Armor - 25.47
Scale Mail Armor ---- 22.79
Stone Mining -------- 17.22
Town Watch ---------- 14.57
Tracking ------------ 20.47
Wheelbarrow --------- 42.35
UNITS
Archer -------------- 15.66
Galley -------------- 20.84
Scout Cavalry ------- 17.61
Skirmisher ---------- 12.90
Spearman ------------ 13.08
Trade Cart ---------- 29.16
Trade Cog ----------- 20.99
Transport Ship ------ 26.44
ECONOMY (after all upgrades)
13 Food, bush ------- 23.28
13 Food, farm ------- 16.19
15 Food, fish trap -- 39.32
13 Food, fisherman -- 16.82
13 Gold ------------- 16.45
13 Wood ------------- 15.41
13 Stone ------------ 17.64
===
--AGE III: CASTLE AGE--
BUILDINGS
Castle --------------- 84.52
Monastery ------------ 22.30
Siege Workshop ------- 22.06
Town Center ---------- 55.66
University ----------- 33.56
TECHNOLOGIES
Age IV -------------- 116.53
Atonement ------------ 23.13
Ballistics ----------- 35.05
Banking -------------- 30.09
Bodkin Arrow --------- 20.35
Bow Saw -------------- 29.31
Careening ------------ 29.26
Chain Barding Armor -- 34.78
Chain Mail Armor ----- 32.13
Crossbowman ---------- 20.12
Elite Skirmisher ----- 28.37
Fervor --------------- 28.86
Fortified Wall ------- 29.62
Gold Shaft Mining ---- 44.15
Guard Tower ---------- 17.75
Hand Cart ------------ 32.07
Heated Shot ---------- 17.73
Heavy Plow ----------- 23.04
Husbandry ------------ 28.39
Iron Casting --------- 43.56
Leather Archer Armor - 31.90
Light Cavalry -------- 25.51
Long Swordsman ------- 25.61
Masonry -------------- 29.82
Murder Holes --------- 35.36
Pikeman -------------- 25.75
Redemption ----------- 28.65
Sanctity ------------- 35.42
Squires -------------- 22.73
Stone Shaft Mining --- 44.10
Town Patrol ---------- 23.39
Treadmill Crane ------ 30.96
War Galley ----------- 28.56
UNITS
Battering Ram -------- 23.37
Camel ---------------- 17.80
Cavalry Archer ------- 25.27
Demolition Ship ------ 18.81
Fire Ship ------------ 21.71
Knight --------------- 18.71
Mangoel -------------- 27.62
Monk ----------------- 30.46
Scorpion ------------- 18.64
ECONOMY (after all upgrades)
20 Food, bush -------- 36.11
20 Food, farm -------- 22.86
20 Food, fisherman --- 27.18
20 Food, sheep ------- 34.29
20 Gold -------------- 23.32
20 Stone ------------- 23.72
20 Wood -------------- 19.97
===
--AGE IV: IMPERIAL AGE--
BUILDINGS
Bombard Tower -------- 50.98
Wonder -------------- 158.76 (w/40 villagers building)
TECHNOLOGIES
Arbalest ------------- 32.17
Architecture --------- 45.94
Blast Furnace -------- 63.64
Block Printing ------- 34.25
Bombard Cannoneers --- 62.61
Bombard Tower -------- 38.25
Bracer --------------- 26.94
Cannon Galleon ------- 31.25
Capped Ram ----------- 30.50
Cavalier ------------- 63.16
Champion ------------- 63.54
Chemistry ------------ 61.39
Conscription --------- 36.87
Crop Rotation -------- 44.91
Dry Dock ------------- 35.68
Elite Cannon Galleon - 19.54
Faith ---------------- 36.16
Fast Fire Ship ------- 29.97
Guilds --------------- 30.65
Hand Cannoneers -------31.23
Heavy Camel ---------- 80.91
Heavy Cav Archer ----- 32.55
Heavy Demo Ship ------ 29.69
Heavy Scorpion ------- 31.15
Hoardings ------------ 45.82
Illumination --------- 39.56
Keep ----------------- 47.39
Onager --------------- 48.80
Paladin ------------- 106.65
Plate Barding Armor -- 49.77
Plate Mail Armor ----- 43.51
Ring Archer Armor ---- 45.21
Sappers -------------- 6.98
Shipwright ----------- 35.26
Siege Engineer ------- 27.45
Siege Onager --------- 92.13
Siege Ram ------------ 45.10
Spies ---------------- Instant
Treason -------------- Instant
Two-handed Swordsman - 48.16
Two-man Saw ---------- 89.44
War Galleon ---------- 38.10
UNITS
Bombard Cannoneer ---- 36.28
Cannon Galleon ------- 29.97
Hand Cannoneer ------- 23.26
Trebuchet ------------ 33.33
===
--FINAL BLURB AND LEGAL STUFF--
This is my second FAQ. Again, I'd like to thank Red Phoenix, whose wonderful FAQ
gave me the idea to do this.
If this helps your gaming or strategies, e-mail me. If you found a mistake or I
missed something, e-mail me. If you want to chat about games in general, or just
stuffeth in general, e-mail me.
This document is copyright 2000 for PyroFalkon. You may not sell it, but you can
distribute it without my permission as long as you're telling me that you are.
However, if you plan to use it as part of an FAQ, ask for my permission first.