Alone in the Dark чит-файл №2

For starters, the house has 5 floors, you start from the attic, next
below is 2nd floor, then 1st floor, ground floor, and finally cellar. I
won't say anything about the books since you don't really need them, but
you can gather quite a story from them. And you can't read the "De
Vermiis Mysteriis" anywhere else, except on the pentagram in the secret
room in the library.

Attic
-----
Run to cabinet and push it in front of the window. Push chest on
trapdoor. Open chest, take rifle. Take lamp from desk. Open cabinet,
take rug. For readings, search piano's side and the bookshelf. Exit to
2nd floor.

2nd floor
---------
Search shelf for oil for the lamp, take bow. 1st door left, search desk
for key, open chest with key, take sabre. 1st door right, close door
after you to get rid of one zombie. Go to 2nd room. (Don't use hallway,
the floor just collapses). 2nd room right, take vase, throw vase, get
key. (Shoot the furball with rifle) Use key on cabinet, take 2 mirrors.
2nd room left, open cabinet, take 1st aid kit, open kit, take bottle &
drink. Drop kit & empty bottle. Top of stairs, put mirrors on statues,
exit down to 1st floor.

1st floor
---------
Go right and carefully open cabinet and take bullets. Take matches and
record- player without disturbing the ghost on the chair.

Ground floor
------------
Go left to the two doors, open right door to statue. Search statue for
three arrows, avoid spiders & exit from where you came. Return to 1st
floor.

1st floor (revisited)
---------------------
Go left across hallway, open 2nd door in corridor to bathroom. Run in,
take jug, run out. Open 3rd door, recharge lamp with oil, use matches to
light lamp. Take statue, search drawer for bullets. Open 4th door of
winding corridor, put rug on painting of a man with axe. Shoot at the
painting on the opposite side of hall from the covered painting with bow
and arrows. Go to the door beside the indian picture at the end of the
hall. Go in, take fake book, push grandfather's clock to get key. Return
to long hall, exit at the middle to dark library. Light lamp and put in
on the floor. Avoid monster and go left, you'll notice an obvious hidden
door on the book-shelf. Put fake book in shelf on the right and get in.
Take talisman and daggers from the shelf. Use the curved blade on the
librarian (the purple blob walking thru shelves). Return to lamp, take
lamp and exit via the closed doors. Back at hallway. Throw statue at
armor. Take sword. Go to ground floor.
                               
Ground floor (again)
--------------------
Go to kitchen to the right. Get key from closet, soup from fireplace,
more oil from other closet. Search coals for shoebox, open shoebox, get
gun, drop box. Fill jug from water-barrel. (Shoot zombie sometime.) Exit
from other door. Go in to dining room with zombies. Go to end of table,
put soup on table. Don't go to hallway, exit from 3rd door. Take lighter
from smoking table, use filled jug on cigars. Use key on locked door.
Get in Jeremy's study, search shelves for a record. Go back to hallway.
DON'T OPEN THE FRONT DOOR! Go fight with pirate on the third door (use
sword). Open ballroom doors with key from pirate, use record with
recordplayer (Dance Of The Dead). Avoid dancers and get the key on the
fireplace. Go back to Jeremy's study, and put the sabre beside the other
sabre & shield. Go down the stairs to the cellar.

Cellar
------
Run across bridge, avoid the worm. Fight the furball, and try to get
behind the worm so you'll get to the room with water. Get across room
(if you fall in water your matches and shotgun bullets will get wet, but
you'll still have your lighter and pistol. Shoot the spider, get to
pillar room, and shoot bird. Jump on pillars to get to the other side.
Go in tunnels 'til you find a cave with wooden bridges. Get to other
side and use key on chest. Take jewel. Push big stone aside. Exit from
passage. Nevermind the locked door, go to dark maze (use lamp). On the
other side of maze is a door. Use jewel on door to open it. Now you are
in a room with a fireballs-spewing tree (and watermonsters). Get to
altar beside tree, take hook. Put talisman on altar, throw lighted lamp
at tree. (Get the hell out!). Use hook on side door to get out. Return
to dark maze (it's lit now), and use hook on the nearest door on the
right. Get back to tunnels with worm and try to find an exit to
winecellar. Rats should be gone now and you can exit throgh the front
door.