Arcatera: The Dark Brotherhood чит-файл №2

ARCATERA
The Dark Brotherhood
AUTHOR: George K. Ison

This beginning walkthrough will get you through Senora, Midtown, and Westham.
You'll learn where most
everything is and find lots of food and weapons.

Each of the four characters individual game has a partly interactive segment
before the introduction
is complete. In the Fighter's room, click the trunk and choose to open it. Use
the eye icon to see
what's inside, then get everything, including the dagger.

The Thief pauses near an old wagon and a large locked box. Quickly get the Jimmy
bar near the
bottom of the screen. You can try and bust the barrel with your hands. When the
Half Breed shows
up, quickly fight him 2 or 3 times till he raises his arms. Click him and use
the
eye icon to see he
has some gold coins and a silver chain. Take both.

NOTE: up screen, down, right, and left aren't always N, S, E, or W. Most of the
time, directions
are reversed; up for south, down for north, etc. For instance, the town of
Westham is on the far
right side of Midtown as viewed on the map, which automatically draws as you
pass
through new
areas.

FIGHTER.
You're standing in front of the city gate. Go screen right once, down to the
lower right of the
screen, then through the arch. Come down screen twice, left once, up screen
once.
To the right of
the flickering light, click the left pointing cursor. In the alley, open the
trap
door and go down to
lots of food supply. Now go back up and exit the alley. Go up screen between the
buildings (a
small cursor.) Go screen left and up screen to enter the Tap Room.

Talk to everyone. Each person only talks on a few topics, so everyone is
necessary to use all
topics. You should learn about the Undead. Now exit the Tap Room. Wandering
around the city,
you might be able to talk to a big troll. Don't ask him about the Black Sun
unless you want a good
fight. However, he does have a good axe.

If you kill a Half-Elf, you can get work papers for Midtown, and gold, a sword,
etc. Also,
you can get work papers, for Westham, from other citizens there, provided you
get
there by
going through Midtown. You can also rent a room, at the hostelry in Westham, and
let the
room token be your authorization for Westham.

Go screen left, from the Senora Taproom, and enter the doorway of the old
building. Try
pushing the junk out of the way and some rocks will probably move. Now eat
something (click the
knife/fork icon), to build strength back up, and push the boards aside. Go into
a
dark room and
search a couple of other rooms, kill some Undead and search them and a pile of
corpses.

Go back out, to where you pushed the junk, and go through the doorway at screen
left. Ignore
the old bucket, there's plenty elsewhere if you want one. You can check out the
trunk. Go into
another doorway, open another chest and look inside. Plenty of storage space!
Exit the building
and go screen right twice, then to the lower right to the warehouse district.
Look at the two building's doors to see they are locked. Look at the symbols on
the column to
the left of the left building door. For now, try once to break open the door. If
you're strong
enough, you can actually break open the right building door. If you manage to
get
inside through
the front door, look at the winch, the A shaped stone column, and the large
stone
slab with a hook.
You need a rope.

Sometimes a guide wanders around town and you can get him to bring you back to
the
warehouses. Then mysteriously the left building is open! If you don't see the
guide, just come
back to the left warehouse a time or two (if you don't have a staff for the
symbols column) and
eventually you can bust open the door. Inside, you can get weapons, food, and a
rope.

In the right building, once the stone slab is up, prop the winch with a sword,
hammer, etc. Go
down into the secret area and look through the grated window to the left. To the
right, move a
couple of barrels and go down again, then down screen to see a Black Sun symbol
on the wall.
There's also several barrels of sauerkraut. Go on through to more barrels and
sacks. Go up the
steps into another building where you've already been. Exit up the steps and
into
the alley and out
to the street.

You might see a magician woman wandering the city. Talk to her to learn that the
Magician's
Guild stole the Scepter. Now, if you've killed a Half-Elf or someone else with
work papers for
Midtown, you're ready to enter there. Go to the guarded gate, a couple of
screens
right from the
warehouse district, and enter Midtown. A guide will probably stand just inside
the gate, but you
don't actually need him right now, if ever.

Click the upper left pointing cursor and you soon end up at a long white stone
building. Go to
the lower right, then right. Enter the compound, go to the lower right and enter
the Armory. If you
have at least 150 gold, buy the Double Scale Mail and the better sword. Exit and
go back to the
long white stone building. Sometimes the door is open. If not, it can be opened
with a Scroll of
Opening. Go to the lower left from the building and end up back at the arch
where
you entered.

Go to the lower right twice, passing by the City Hall and the Warrior Training
Camp, then
right. You're now at a well that should be open. If not, there's a winch that
can
be used with a
rope. In the well are more ropes, some buckets, and plenty of drinks. Now go to
the lower right,
then lower right again. You can open the gate to the old brick house, but it's
securely locked. Go
back to the lower left and you're standing in front of a door.

You can go inside and up to the balcony. Exit the building and go to the left.
Click the upper
right arrow and find a large locked door, beyond which are 2 dogs, the owner,
and
some guards in
the building which conceals the missing Scepter. If you're strong enough, you
can
smash the door
2 or 3 times to open it. Go inside and kill the dogs. Go inside the building and
kill the owner and a
few guards. Search everyone if you wish.

Walk down screen in the room and get the Scepter from the cabinet. Exit the
house
and the
compound, then down screen. Go screen left twice to a well. Go screen left
again,
then up screen
to enter the Palace courtyard. Click the upper right arrow, the enter the Temple
to check it out.
Exit the Temple and click the right pointing arrow to end up at the Palace
entrance. Go screen
right, then click the left pointing arrow. Click the right arrow, then the lower
left.

Exit the courtyard, go lower right, then down in the rutted roadway. Go right to
the military
district and check it out if you want. From the military, go screen right and
through the archway to
Westham. If you don't have work papers for this section, fight someone and get
their papers. You
wouldn't want to get caught here without them. From the archway, go screen left
and enter the
building on the right to buy food and drinks if you need them.

From the old building, go up screen to a building with 2 doors and an alcove. In
the left door
are special items for sale (jimmy bar, rope, etc.) Behind the right door are
jewelry items for sale.
Outside, go to the upper left, then to the lower right. Through the door, you
can
talk to the barman,
then kill him and the guard. Search them for papers. Search the cabinet on the
right wall. Go down
into the dungeon on the left, find the old prisoner and feed him so he will
talk.

Back outside, you can talk to the blacksmith. Go back up screen, you see a large
reinforced
door. Behind the small door is a weapon sales. Back outside, go screen right,
left to a large tower,
then up screen once. Click the upper right arrow and enter the tower for some
scrolls if you want
them, particularly the open spells. Outside, go left and enter the Inn to rent a
room that has 2 large
storage trunks. Outside the Inn is some hay to stuff your mattress.

From the outside of the Inn, go to the lower left, then the upper left. Don't
enter the door or the
old woman will call the guards. From the door, go screen left and check out the
Adventure Club.

From here, you have many options and by now have several quests to fulfill. You
can go all
the way down screen and exit Westham. From the archway, go back screen left to
the main
entrance of Midtown, the head screen right and work your way to an intersection.
To the left are
the marshes and ocean's edge, and straight from the intersection is the forest.

Kandt Forest has many wild boars, orcs, ogres, and robbers. Don't use
your "search area"
ability because time passes quickly and you'll likely end up in the forest after
dark. Quite often in
fighting, a group will give up and you can talk to the robbers. Near the extreme
end of the forest
you might come across a group of hunters that you can ask about the forest road.
They'll mention
about it being overgrown. Then on the extreme end, you'll find another short
section that was
previously hidden.