Batman: Arkham Asylum чит-файл №1

Level Select:

Note: Alter game files at your own risk and ALWAYS make backups!
You can select where to start the game, by opening the "BmGame.ini" file in the
game folder
(Documents\Eidos\Batman Arkham Asylum\BmGame\Config) folder and changing the
following line:

DebugLevelStarts=(Name="FE_NewGame", LevelNames="start
batentry?Area=Max,Max_C0,Max_C0_Audio,
Max_C0_CLigh ts,Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Ma
x_A1_Audio,Max_A1_CH1,
Max_A1_CLights,Max_A1_Fx,Max _A1_Lights,Max_A1_Static,Max_IntroParty,Max_IntroA
udio?
Flags=Chapter1_Start,gamestart,Batman_Abiliti
esScreenDisabled,Batman_EnvAnalysisDisabled,
Batman _RiddlesDisabled,Batman_RiddlerChallengesDisabled? Start=BeginGame?
Movie=101_Batmobile_Intro?StreamMo vie")

This controls the game behavior, once you selct "new game".

Mark the line with a semicolon ( ; ), so the game will skip it during loading
and add the
following line directly underneath it:

DebugLevelStarts=(Name="FE_NewGame",
LevelNames="start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,
Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,
Overworld_A1_Tunnel")

Using the above method you will only get an empty area. If you want to jump into
the action,
you have to use flags at the end of the line.

-=Example=-
DebugLevelStarts=(Name="FE_NewGame", LevelNames="start
batentry?Area=Overworld,Overworld_A1,
Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,
Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_Health1,Unlocked_Health2,
Unlocked_Health3,Unlocked_Health4")

(Note that the ?Flags= are listed after the various filenames of the selected
level, but before
the closing quotation marks.)

Here are some working flags
Chapter[Add 1-7 here]_Start - necessary to get enemy spawns (The tutorial is
Chapter 1, Chapter 2
is Arkham Island, etc.)

Chapter[1-7]_Start - Chapter select, which is needed to get enemy spawns
Unlocked_Health1 - Health upgrade 1 (log into WayneTech once)
Unlocked_Health2 - Health upgrade 2 (log into WayneTech once)
Unlocked_Health3 - Health upgrade 3 (log into WayneTech once)
Unlocked_Health4 - Health upgrade 4 (log into WayneTech once)
Equip_HarpoonGunLv2 - Get BatClaw (requires restart from checkpoint)
Equip_LineLauncher - Get Line Launcher (requires restart from checkpoint)
Equip_ExplosiveGoo - Get Explosive Gel (requires restart from checkpoint)
Equip_Resonator2 - Get Electric lockpick (requires restart from
checkpoint)

Upgrades and moves that aren't specially mentioned (sometimes required, like
LedgeGrab --
these are marked with a *). These usually require you to log into WayneTech (TAB
and then 1)
at least once:

Unlocked_BatarangStunTime
Unlocked_BatarangTarget2
Unlocked_BatarangTarget3
Unlocked_ExplodeSolo
Unlocked_ProximityMine
Unlocked_SonicBatarang
Unlocked_SonicBatarangExp
Unlocked_ResonatorRange
Unlocked_ResonatorEasy
Unlocked_BatarangSteer
Unlocked_AnytimeTd
Unlocked_FloorGrateTd*
Unlocked_GlassSmashTd*
Unlocked_HangAttackTd*
Unlocked_CombatThrow
Unlocked_QuickTakedown
Unlocked_DoublePowerCombo
Unlocked_LedgeGrab*
Unlocked_ComboBatarang
Unlocked_ComboBoost