0
Note: This procedure involves editing a game file; create a
backup before proceeding.
Use a text editor to edit the "BmGame.ini" file in the "\Documents\Eidos\Batman
Arkham Asylum\BmGame\Config" directory.
Place a semicolon (;) in front of the following line:
DebugLevelStarts=(Name="FE_NewGame",
Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLights,
Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Max_A1_Audio,Max_
A1_CH1,Max_A1_CLights,Max_A1_Fx,Max_A1_Lights,Max_A1_Static,Max_
IntroParty,Max_IntroAudio?Flags=Chapter1_Start,gamestart,Batman_
AbilitiesScreenDisabled,Batman_EnvAnalysisDisabled,Batman_
RiddlesDisabled,Batman_RiddlerChallengesDisabled?Start=BeginGame?
Movie=101_Batmobile_Intro?StreamMo vie")
LevelNames="start
batentry?
Add the following line directly beneath it:
DebugLevelStarts=(Name="FE_NewGame",LevelNames="startbatentry?Area=Overworld,Overworld_
A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_
Lights,Overworld_A1_Static,Overworld_A1_Tunnel")
When a new game is started, you will begin in an empty area. To begin in an
action portion, add the following line instead.
DebugLevelStarts=(Name="FE_NewGame",LevelNames="startbatentry?Area=Overworld,Overworld_
A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_
A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_
Health1,Unlocked_Health2,Unlocked_Health3,Unlocked_Health4")
The following values can also be used in that line to get the corresponding
effect. Note: You must log into WayneTech at least one time to get the moves,
health upgrades, and other upgrades.
[u}CHEAT FUNCTION - CHEAT CODE[/u]
Chapter select, which is needed to get enemy spawns - Chapter[1-7]_Start
Health upgrade 1 (log into WayneTech once) - Unlocked_Health1
Health upgrade 2 (log into WayneTech once) - Unlocked_Health2
Health upgrade 3 (log into WayneTech once) - Unlocked_Health3
Health upgrade 4 (log into WayneTech once) - Unlocked_Health4
BatClaw (requires restart from checkpoint) - Equip_HarpoonGunLv2
Line Launcher (requires restart from checkpoint) - Equip_LineLauncher
Explosive Gel (requires restart from checkpoint) - Equip_ExplosiveGoo
Electric lockpick (requires restart from checkpoint) - Equip_Resonator2
Batarang Stun Time upgrade - Unlocked_BatarangStunTime
Batarang Targeting upgrade 2 - Unlocked_BatarangTarget2
Batarang Targeting upgrade 3 - Unlocked_BatarangTarget3
Explode Solo - Unlocked_ExplodeSolo
Proximity Mine - Unlocked_ProximityMine
Sonic Batarang - Unlocked_SonicBatarang
Exploding Sonic Batarang - Unlocked_SonicBatarangExp
Resontator Range - Unlocked_ResonatorRange
Resonatory Easy - Unlocked_ResonatorEasy
Batarang Steering - Unlocked_BatarangSteer
Move upgrade - Unlocked_AnytimeTd
Move upgrade - Unlocked_FloorGrateTd
Move upgrade - Unlocked_GlassSmashTd
Move upgrade - Unlocked_HangAttackTd
Move upgrade - Unlocked_CombatThrow
Move upgrade - Unlocked_QuickTakedown
Move upgrade - Unlocked_DoublePowerCombo
Move upgrade - Unlocked_LedgeGrab
Combo Batarang - Unlocked_ComboBatarang
Combo Boost - Unlocked_ComboBoost
backup before proceeding.
Use a text editor to edit the "BmGame.ini" file in the "\Documents\Eidos\Batman
Arkham Asylum\BmGame\Config" directory.
Place a semicolon (;) in front of the following line:
DebugLevelStarts=(Name="FE_NewGame",
Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLights,
Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Max_A1_Audio,Max_
A1_CH1,Max_A1_CLights,Max_A1_Fx,Max_A1_Lights,Max_A1_Static,Max_
IntroParty,Max_IntroAudio?Flags=Chapter1_Start,gamestart,Batman_
AbilitiesScreenDisabled,Batman_EnvAnalysisDisabled,Batman_
RiddlesDisabled,Batman_RiddlerChallengesDisabled?Start=BeginGame?
Movie=101_Batmobile_Intro?StreamMo vie")
LevelNames="start
batentry?
Add the following line directly beneath it:
DebugLevelStarts=(Name="FE_NewGame",LevelNames="startbatentry?Area=Overworld,Overworld_
A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_
Lights,Overworld_A1_Static,Overworld_A1_Tunnel")
When a new game is started, you will begin in an empty area. To begin in an
action portion, add the following line instead.
DebugLevelStarts=(Name="FE_NewGame",LevelNames="startbatentry?Area=Overworld,Overworld_
A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_
A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_
Health1,Unlocked_Health2,Unlocked_Health3,Unlocked_Health4")
The following values can also be used in that line to get the corresponding
effect. Note: You must log into WayneTech at least one time to get the moves,
health upgrades, and other upgrades.
[u}CHEAT FUNCTION - CHEAT CODE[/u]
Chapter select, which is needed to get enemy spawns - Chapter[1-7]_Start
Health upgrade 1 (log into WayneTech once) - Unlocked_Health1
Health upgrade 2 (log into WayneTech once) - Unlocked_Health2
Health upgrade 3 (log into WayneTech once) - Unlocked_Health3
Health upgrade 4 (log into WayneTech once) - Unlocked_Health4
BatClaw (requires restart from checkpoint) - Equip_HarpoonGunLv2
Line Launcher (requires restart from checkpoint) - Equip_LineLauncher
Explosive Gel (requires restart from checkpoint) - Equip_ExplosiveGoo
Electric lockpick (requires restart from checkpoint) - Equip_Resonator2
Batarang Stun Time upgrade - Unlocked_BatarangStunTime
Batarang Targeting upgrade 2 - Unlocked_BatarangTarget2
Batarang Targeting upgrade 3 - Unlocked_BatarangTarget3
Explode Solo - Unlocked_ExplodeSolo
Proximity Mine - Unlocked_ProximityMine
Sonic Batarang - Unlocked_SonicBatarang
Exploding Sonic Batarang - Unlocked_SonicBatarangExp
Resontator Range - Unlocked_ResonatorRange
Resonatory Easy - Unlocked_ResonatorEasy
Batarang Steering - Unlocked_BatarangSteer
Move upgrade - Unlocked_AnytimeTd
Move upgrade - Unlocked_FloorGrateTd
Move upgrade - Unlocked_GlassSmashTd
Move upgrade - Unlocked_HangAttackTd
Move upgrade - Unlocked_CombatThrow
Move upgrade - Unlocked_QuickTakedown
Move upgrade - Unlocked_DoublePowerCombo
Move upgrade - Unlocked_LedgeGrab
Combo Batarang - Unlocked_ComboBatarang
Combo Boost - Unlocked_ComboBoost