0
Brief Solution
E1M1:
Grab the Ion Blaster from among the dead bodies and coffins directly in front of
you. Move forward cautiously. Two Froginators and two RoboSkeets lurk down and
around the rocks on your left. Handle the frogs with your Disruptor Glove and
employ the blaster as the RoboSkeets approach.
The frogs and one of the 'skeets will attack before you round the corner of the
rocks, so beware. Move just far enough toward the rocks to lure only one frog
around at first, leaving the second frog and 'skeets waiting for you to turn the
corner. Once you've killed the first three monsters, round the corner and turn
to
the left of the tree. The second 'skeet will attack from its position high in
the
sky. With the four attackers out of the way, you're free to explore the watery
area.
Now jump back down to the low swampy area. Some Ion Blaster ammo lies on a rock
ledge on the other side of the tree. Collect it and proceed up the rock stairs,
past the Mishima Industries "Warning" sign. Turn left at the top and follow the
path to the top of the small hill. Another fruit tree stands to your left on a
rock plateau. Jump up, nab the fruit, and run down the path past the rock stairs
and into the cave.
Midway into the cave, a Froginator attacks from ahead. Kill it and approach the
small puddle on the right.
Hop out of the small pool and head toward the end of the cave. If you're
hurting,
gather some fruit from the health bush on the left at the end of this cave. Exit
into an area with double waterfalls. Two 'skeets and two Froginators attack
immediately.
Stay on the high ground to battle them and you'll have an advantage. Take them
down with your Ion Blaster and then jump into the water. Cross through the pool
of water to the other side.
On the rocks on the other side, turn to the waterfall on your right. Hop up to
the lowest rock plateau.
Look out for the RockGat just around the corner. Hop down and make your way into
the cave past the pool and the Mishima "Warning" sign. After the new level
loads,
continue to the end of the cave. Be very cautious: a RockGat lurks just around
the corner. Peek around to lure the closest RoboSkeet into the cave and battle
it
there.
Once it's dead, make a mad dash for the RockGat power box on the side of the
fortress. Destroy the power box quickly with your Ion Blaster and the RockGat
will explode. As you shoot at the power box, keep moving to avoid the RockGat's
bullets. After you destroy the RockGat, collect the Ion Blaster ammo from its
rubble and get some fruit from the small tree nearby.
Look out for the RoboCrox in the pool to the left of the RockGat! Now follow
Mishima's fortress wall to the left and down the path into the water. A
Froginator waits at the bottom of the path. Kill it, wary of the RoboCrox
lurking
in the water nearby. After killing all of the Froginators and 'crox in the pool,
move forward toward the two trees.
Turn right as you pass between the trees. Two RoboSkeets attack from above the
rocks ahead. Destroy them and then take cover to avoid the RockGat in the rubble
to the right of the passage to the next area. If you need health, grab some
fruit
from the tree to the right of the RockGat.
To avoid the RockGat, duck below its field of vision and creep around it into
the
next pool. (Be sure to turn to the right and grab the Ion Blaster ammo just past
the RockGat before you proceed.) In the next pool, another RockGat attacks
suddenly from straight ahead.
Blast the power box on the rocks behind it and to the left and the 'gat will
explode. Now move past the annihilated RockGat and up onto land. Kill the
Froginator there and turn right. Look out for the Froginator and 'crox down in
the water. Take them out before you splash down into the pool. Enter the pool,
wary of a RoboSkeet attack from the right.
Move forward toward the rocks ahead and then move up the rock path past the sign
that reads "Private." At the top of the rock path, hop up onto the rocks behind
the red-and-white "Warning" sign.
Now continue up the path toward the opening. At the top of the path, a small
alarm and warning light alert Mishima's forces to your presence. As you enter
the
area, a RoboSkeet attacks. Take it down, wary of the Cambot here.
Just past the flashing red warning light you come to another "Private" sign. Go
around the sign and hop onto the rock ledge behind it.
Take the Cambot out, if it hasn't spotted you yet. If it detects your presence,
it will approach and shine a red spotlight in your eyes to alert all nearby
forces. This is a bad thing, so shatter it from a distance.
As you cross the bridge toward the fortress, large mounted lasers aim to kill
you, but destroy the bridge instead. This alerts forces inside the fortress and
Guards and RoboSkeets swarm to your location. Collect the Ion Blaster ammo from
the platform near the fortress entrance, taking care not to touch the red force
field. Kill as many of Mishima's robotic forces as you can and then jump into
the
swamp below, wary of the RoboCrox and Froginators.
Circle the pool, shooting as you move. On a rock plateau near the area exit
you'll find more Ion Blaster ammo. Nab it and then head up the craggy path. Grab
fruit from the tree on the left, turn, and continue through the cave. Collect
the
fruit from the tree on your right near the pipes.
To reach the power switch, climb the pipe and crouch down near the top. Slip
onto
the smaller pipe on the left and follow it back. You'll find some health there;
take it if you need it. Now turn around and walk along the smaller pipe. Jump
onto the higher pipe on your left. Walk along the pipe to its end and jump onto
the concrete platform.
Nab the Ion Blaster ammo and then blast the power box near the edge to open the
door to the swamp control room below. Now hop down and walk through the door.
Grab the Ion Blaster ammo from behind the door and make your way up the path
toward the control room. Fight through the 'skeets up the path toward the
control
room.
Make your way around to the back of the control room. Leap up on top of the
RockGat and smash the power box above it.
Now come back around and enter the control room. Mishima's Workers scurry in
fear
as you enter. Take them down and then turn left toward the wall console. It
opens
and becomes active as you approach. When you use the keyboard, you'll see the
sewer access door opening through the monitor.
Now back away from the monitor and board the lift opposite the entrance. You
ascend to the walkway above the control room floor. Follow it around to the side
exit. Walk outside and kill the Froginator in your path. A lift at the end of
the
walkway takes you back down into the swamp. (Collect a health pack from the
water
below the lift, if you need it.) Now follow the current out through the
waterfall
into the open. Kill the two RoboSkeets hovering above before you jump into the
water.
Hop down and head toward the fortress. Climb the ladder onto the helipad in
front
of the fortress. Health and Ion Blaster ammo lie in a crevice on your left. Grab
it and approach the pile of rocks blocking access to the waterfall.
Now make your way back up the path and out over the rocks. Jump down off of the
helipad into the flowing water. The sewer entrance lies at the bottom of the
river, but don't run in there just yet.
Once you make it out of the tunnel, exit the Marsh via the large open metal door
into the sewer.
E1M2:
At the beginning of this level, a cutscene shows Usagi's spirit helping Hiro
open
the huge metal door blocking his way into the Sewer System. Usagi wishes to help
Hiro and guide him to the Daikatana safely. As soon as the door to the sewer
tunnel opens, watch for the attacking RoboSkeet. Climb the stairs on the right
to
the top, get on the lift, and push the blue button. Turn left at the top of the
stairs.
Use the keypad to the right of the sludge pipe to open the main door to the
central sewage room. Then enter the next tunnel through the door on the right.
Kill the Froginator on the other side of the door and proceed up the tunnel and
into the main room. Look out for the spinning blades of the sewage stirrer.
Now take a jaunt down tunnel number one. Turn right at the bottom and walk to
the
top of the stairs. Kill the Froginator and look to your right at the railing.
Turn toward the railing and take out the nearby Sludge Minion standing in the
scum. Hop the railing and head back to the right-hand corner. Duck into the
small
passage there, follow it to the wall, and then turn left. Enter the open area
and
trudge through the sludge to the metal platform. Jump on and make your way
around
and up the stairs to the computer monitor. Smash the Froginator on the right of
the monitor and nab the ammo on the left. Swipe the C4 Vizatergo from its
resting
place in front of the monitor. Now use the keyboard to open the door to tunnel
two from the main area.
Jump down onto the metal walkway below and continue forward out of the area.
When
you reach the slime at the end of the walkway, press the button on the left wall
to call the lift. Jump on the lift platform when it arrives and hit the green
button again to return to the main room. When the lift reaches the platform,
climb the stairs and move up the ramp into the main room.
Now it's time to move into area two. Turn left and head into tunnel two. Kill
the
Froginator just inside the door and wind your way through the sewer passage
until
you reach level ground. Kill the three Froginators and the Sludge Minion around
the next corner.
Get on the lift when it arrives and use the green button. Climb the stairs and
ramp into the main room. Turn left into tunnel two and proceed until you reach
level ground. Use the Hosportal and keypad on the right.
Turn around and journey farther down the tunnel. Kill the Sludge Minion and
Froginator at the end of the tunnel near the door. Go through the door, ready to
attack the two Froginators beyond. Move up the walkway and turn right. At the
rocky area in an opening on the left, jump up and grab the ammo and fruit from
the tree.
Hop across the sludge draining down the incline to the walkway on the other
side.
Enter the area marked with the numeral '2.' Use the keyboard to open the door in
the upper area. Moving quickly, run up the ramp to the open door as quickly as
you can. You'll barely have enough time to make it to the door before it closes,
so hurry! Through the door, attack the Sludge Minion on your immediate left.
Turn
around and head toward the sewer tunnel. When you reach the end of the passage,
an earthquake shakes the tunnel—and you along with it. Turn right and kill the
Froginator. Proceed toward the end of the tunnel.
At the end of the walkway on the right, another earthquake rips away a piece of
the tunnel. Swim down into the sewer sludge through the crumbling tunnel. Be
wary
of Froginators lurking underwater as you swim through the rocky passage. A
Sludge
Minion shoots at you while you're still underwater. Pop your head up and spank
the thing down.
Turn right and press the green button to activate the auto-ladder. Climb it and
kill the Froginator in the pipe at the top. Go forward until you must jump down
into the lower pipe. Kill the Froginator and then look right, through the chain
link-covered window. You'll soon get the Shotcycler-6 from that secret area.
Walk
down to the end of the pipe and jump out through the shattered metal. On the
side
of the room with the rock wall, collect health and ammo.
Swim down into the sewer sludge through the tumbled tunnel. Pop your head up and
kill the Sludge Minion. Use the green button to activate the nearby auto-ladder.
Climb the ladder and kill the Froginator at the top.
Jump down into the pipe. Hop out through the shattered metal. Collect health and
ammo near the rock wall. Shatter the Froginator and swim forward around the
corner until you can see the spinning paddles. Those paddles will kill you if
you
get too close, so swim up and over them into the small control room on the other
side. Nab the health and ammo from the corner of the room.
Now quickly use the button on the console in the control room to lower the water
level. As the level drops, swim out of the room and over the paddles on the left
side of the area. You must move fast here. If the water level drops too low to
surpass the paddles safely, you'll have to use the button to raise and lower it
again to leave the area. Climb the incline in the tunnel beyond the paddles and
go through the circular door.
Annihilate the three Sludge Minions and two RoboSkeets beyond the door to the
right in the huge green room. Proceed to the back of the room. Hop up onto the
concrete platform, ingest the health, and scale the ladder. On the upper
platform, use the button to open the round door into the next tunnel. Snap up
the
health on your way in.
Continue up the incline to the level tunnel area ahead. Turn left and take down
the two Sludge Minions around the corner there. Turn right at the first juncture
and walk up the incline. Turn the corner to the left and squash the two
Froginators. Walk up the ramp and open the door on your left. Kill the
Froginator
on the other side and pick up the health and ammo. Turn right and shoot the
Sludge Minion at the top of the stairs from a distance. When it's down, ascend
the stairs and go around the concrete pipe casing.
Turn right at the first juncture and walk up the incline. Locate the Hosportal
in
the corner. Approach and use the station to regain fifty health. Use the keypad
on the console to the right of the Hosportal to engage a cutscene: Hiro finds
his
way into the elevator to Mishima's Prison: Solitary.
E1M3:
Exit the elevator and walk forward toward the door. Use the keyboard to the left
of the door to open it. Once inside, go straight to the right of the stairs.
Come out from under the stairs and enter the area on the left.
Kill the Mishima employee at the computer and use the button on his right to
gain
access to Cell Block One. Exit the area the way you came in, using the keyboard
on the right side of the door. Be on the lookout for Mishima Guards as the door
opens. Kill the Guards, turn left, and descend the stairs.
Kill the Inmater in the Cell Block One doorway from a distance, strafing to
avoid
his shots. Enter Cell Block One and climb the stairs. Grab the health and ammo
there and then turn to face the Inmater at the end of the hall. Pass up all the
cells and blast the Inmater on the platform to the left.
Crawl under the platform through the space under the right side of it. At the
bottom of the decline, look to the right to see the cellblock power generator.
Shoot the generator to lower the force field blocking access to the next area.
This releases all prisoners in CB One. Duck down and crawl out of the passage.
Kill the Inmater on the platform above. Turn back toward the cells and walk to
the last one on your right. Collect the ammo from inside. Now turn back around
and take a right at the platform. Nab the ammo from the floor and head upstairs
to the door. Prepare to battle an Inmater and a Mishima Guard on the other side
of the door.
Smack them down and walk around the circular lift in the center of the room and
into the yellow-lit passage ahead. Inside the doorway, turn right and pick up
the
ammo. Now make your way up the ramp. As you round the fourth corner, an Inmater
attacks. Shoot it from a distance, ducking back around the corner for cover.
When
the Inmater goes down, jump onto the ledge on the right and snap up the health.
Move farther along the ramp and grab the health and ammo off of the Inmater's
ledge. Continue up the path, but slow down when you glimpse a yellow light
ahead.
Proceed slowly and kill the two Mishima Guards at the top of the ramp.
Press the button to the left of the console to unbar the door in the main room.
Turn to the opposite wall and walk over and grab the Shotcycler-6 from the
floor.
Use the Hosportal on your right to regain health, if you need it. Now run all
the
way down to the bottom of the ramp and into the main room.
Step on the lift in the center of the room. It activates automatically. Turn
right ninety degrees. The lift stops at the level of the platform in front of
the
door you just unbarred. Kill the Mishima Guard there and hop to the area in
front
of the door.
Turn right and follow the wall out onto the grated platform. Smash the Mishima
Guard there and nab the health. Turn around and open the door. Destroy the
Inmater to the right and collect the ammo from near its remains.
March up the stairs and around the metal-grated enclosure. Beat down the two
Mishima Guards on the other side and pick up the ammo from the ground. Also nab
the ammo on the other side of the pillar on your left. Now proceed into the open
area and kill the Mishima Worker at the electronic panel.
To access Cell Block Two you must short-circuit the broken door: shoot the power
conduits above the Worker's head and they'll explode.
Creep under the door to the end of the hall. Turn right and walk down the
incline. Walk around the end of the railing on the left and grab the health from
the floor. Now turn back and enter the small area next to the green Mishima
sign.
Use the door to the right of the sign. Peek around the corner and spot the
barrel
inside.
To proceed to the next area, you must destroy the barrel to blow a hole in the
wall. Stand back and bounce an ion blast into the room from a distance. Now step
into the room and use the door to close it behind you.
Sneak back out of this area and in through the hole the barrel's explosion
created. Crawl along the right-hand wall to the end of the room and then make a
U-
turn around the pipe. Jump up onto the thin pipe ahead where it meets the wall.
Turn around and hop onto the big pipe; duck down so you can crawl entirely on
top
of it.
Crawl along the pipe and peek over the right side. Hop down onto the right side
of the pipe and grab the Acro Boost from the ground below. Jump back up onto the
pipe and follow it all the way to the wall. Stand up and jump atop the grating
through the hole.
Turn left and continue forward, crouching as you approach the fan. Stay low or
you'll become a pile of gibs.
Past the fan, turn left into the opening between the two pipes and grab the
health below the fan. Still crouching, crawl out from between the pipes and turn
left. Pick up the C4 gun there and then jump over the pipe on your left. Duck
under the ceiling support and make your way to the corner.
Drop into the pipe and duck down to get out of it.
Outside, two Mishima Guards wait to your immediate right. Take them down with
some well-placed C4 and grab the ammo they guarded.
Turn back around and walk to the elevator at the end of the hall. Push the
button
to descend. Surgeons operate on prisoners and torture devices hang from the
walls
all around the room. Head toward the Inmater at the far side of the area and
blow
it away with a few C4s. Turn left into the control room. If you need health,
access the Hosportal on the far wall.
Use the keypad to activate the bridge on the upper level and then exit the
control room back to the elevator. Ascend and follow the walkway around to the
bridge.
At the far end of the bridge, press the button on your left to open the door and
move forward and around the corner until you see an Inmater. Blast it, nab the
ammo there, and continue down the hall and up the stairs. Blow up the Mishima
Worker and swipe the ammo from the floor.
Turn 180 degrees toward the monitor on the far wall. Press the nearby button to
open the door to Cell Block Three. Board the lift on the right and ascend. Snag
the health on the right and turn left to attack the three Mishima Guards. Toss a
couple of C4 charges toward the Guards to make gib soup! Pass their corpses and
attack three more Guards farther down the walkway.
Move through the door ahead into Cell Block Three. Kill the Mishima Guard inside
and collect the ammo from the ground near his body. A Hosportal against the wall
near the door will replenish your health.
Grab the Shotcycler-6 as you descend the stairs. At the bottom of the stairs,
turn to kill the Worker on the right.
Go to the computer straight ahead and use the keyboard to open the nearby door.
Proceed carefully though the door into the next room. Shoot the Inmater at the
end of the hall from a distance, but don't approach the lasers! Touch them even
once and you'll die.
Move to the left side of the hall and look down toward the end near the ceiling.
Shoot the power box there to disable all of the lasers.
Now turn around and go back through the door into the laser hall. Walk down the
laser hall into the big blue room. Immediately turn left and jump up onto the
concrete ledge. Kill the Mishima Guard there and follow the ledge to the Inmater
farther down, near the Mishima Corporation wall panel. Now turn around 180
degrees, creep toward the edge of the ledge, and look down into the pit.
Open the door and grab the health and ammo. Turn right and ascend the stairs.
Kill the Worker at the computer on your left and use the keyboard to open the
bars blocking the control room exit. Turn right, exit the control room, and walk
up the grating toward Cell Block Four. Turn left and follow the hall to the
broken door. To open it, climb the nearby ladder and kill the Mishima Guard on
the platform.
Use the lever on the left wall. The machinery will explode and a piece of the
wall will break away. To open the door, you must turn the gear manually behind
the broken section of wall. Use it and the door below will open just enough for
you to squeeze under.
Run down the hall to the elevator. Press the button on the right, inside the
cage, to ascend to the floor above. Two Mishima Guards await you there. Several
Inmaters round the corner and make their way to attack you very quickly, so duck
in and out of the elevator as you fire your Shotcycler to wipe them out.
Turn left into the cellblock and enter the torture chamber at the end of the
hall. Inside, you'll find Superfly Johnson attached to one of Mishima's massive
torture devices. He gives you information about Mikiko's whereabouts in exchange
for his release. He also tells you that behind the Mishima panel near the
elevator you'll find the card you need to enter the higher levels of the
fortress.
Kill the Surgeon and use the computer to release Superfly from the machine.
With Superfly in tow, go back to the elevator to blast the Mishima Corporation
panel to pieces. Grab the access card and proceed down the hall toward Cell
Block
Death, which houses Mishima's death row prisoners. Use the access card on the
card scanner left of the door. As it opens, shoot the Inmater on the other side.
Enter the room where blood flows from the ceiling into the vat below and take
out
the Mishima Guards and Inmaters.
Climb the metal ramp in the middle of the room, but do it slowly to avoid
falling
into the grinder at the top! Turn around 180 degrees and hop onto the platform
to
collect more health. Hop down, turn right, and make your way past the bins of
bloody body parts.
Turn left over the metal grating and find the exit door. Open the door and enter
the elevator to make your way to the Crematorium.
E1M4:
Your journey into the Crematorium begins as you and Superfly walk up the stairs
and through the first coffin door into the main lobby. In this area, Mishima
Crematorium welcomes the families of the deceased to see their loved ones one
final time. On the other side of the door, a Ragemaster attacks immediately.
Take it down and grab the Sidewinder from the front desk. Now find your way into
the waiting area. As you enter this area, the painting on your left moves to
reveal a LaserGat.
Back out of the area to wipe out the LaserGat. Now go back in and destroy the
Guard on the right side of the room.
Return up the ladder and head for the front door. Pass through the door to the
outside walkway. Take out the Cambot ahead before it spots you. Walk down the
stairs and kill the Guard at the bottom. Hop over the railing into the pool.
Collect the ammo and some fruit from the small tree. Jump back over onto the
walkway and venture farther into the parking lot. Another Cambot lurks around
the
corner, along with a Ragemaster.
As you pass the loading dock, a wall panel opens ahead and LaserGats attack.
Shoot them down from a distance and then turn to attack the Ragemaster and
Cambot. Walk toward the chain link fence and turn left between the fence and
fortress wall.
Turn around and run to the main gate. Watch for a LaserGat to attack from its
post high to the right of the gate. Blast it and the Guard standing below it.
Duck under the secondary gate and turn right toward the security station. Go
around the station to the metal walkway above the swamp. Kill the Guard and
Cambot near the building and follow the walkway around to the security station
door. Take out the Guard, enter the building, and eliminate the Worker inside.
Approach the left station at the main computer and use the keyboard to open the
loading-dock door. Use the middle station to learn that the main gate is locked.
Use the right keyboard to open the secondary gate. Now exit the security station
onto the walkway.
Walk into the main parking lot and summon Superfly. Now you can enter the
loading
dock area. Shatter the Ragemaster, as well as the Guard near the main dock
entrance. Use the keypad on the right-hand wall to open the door. Kill the Guard
to your immediate left.
Turn and wipe out the LaserGat in the center of the room. Collect the ammo from
behind the coffins and then go to the cage on the opposite wall. Use the
Hosportal on the right to regain some health. Shatter the Ragemaster and guard
and use the keypad to open the door. Annihilate the guard to your immediate
left.
Turn and wipe out the Lasergat in the center of the room. Use the keyboard on
your left to start the coffin lift and grab the sidewinder near the door on the
left.
To do so, break the hatch off of the straight pipe in front of the fan. Water
pours out of the pipe and into the fan, making it explode. This blows open the
conveyor-belt door with an electric blast.
Get on the belt and ride through the broken door. Open the second door to enter
the coffin storage area. From the top of the conveyor belt, take out the
LaserGat
mounted on the walkway above and the Cambot at the far end of the room. Go to
the
bottom of the belt and wipe out the Ragemaster and Mishima Guard.
All doors in this room are locked, so you must find another way into the next
area. Kill the Guard under the conveyor belt and grab the ammo there. Make sure
to save some for Superfly! Nab the health from the corner of the room and then
head over to and jump on the lift. Superfly offers to stay behind and explore
the
area while you find a way into the next room.
Hit the blue button on the lift twice to ascend to the top. Jump onto the coffin
and, from there, onto the tiny ridge on the support. Hop onto the ledge on the
left and duck into the shaft. Wind your way through the shaft and out into the
area below the storage-room floor.
Grab the health pack on the left and then sneak around the right side of the
first fan. Don't touch it or you'll explode in a big pile of gibs! Crawl around
the pipe, inching past the second fan and toward the far wall. Drop into the
lower passage. A LaserGat attacks. Shoot it down with your Sidewinder as quickly
as you can.
Approach the pit ahead with caution. Falling in means a violent and bloody
death.
Creep along the thin metal support and leap across to the other side. Proceed
through the passage and duck into the next section. Follow the vent all the way
to the ladder, climb it, and approach the opening to the hallway below.
Drop down and use the keypad to blast the power box on the ceiling to open the
door. Superfly broke into a storage closet while you were gone. Use the sparking
keypad to enter. Grab all the good stuff you can hold and make sure that
Superfly
gets his share.
Now take Superfly with you back into the hallway and proceed into the next room.
Take out the LaserGat and Guard. Use each of the four computers to observe
different areas in the Crematorium. Open the door and get on the lift. Push the
button to go up and head out through the door.
Kill the Guard, climb up through the coffin hallway, and wipe out all enemies in
your path. Go through the door at the top, taking out the Ragemaster ahead and
the Guard on the left. The door ahead is locked, so take a left.
To access the keypad you must lift the protective panel. To get to the next area
you will have to find a way around the locked door. Go through the unlocked
door,
shatter the Ragemaster, and enter the small control room at the walkway. Go
through the door at the end of the walkway. Climb the stairs into the small
storage room.
Use the computer to open the panel on the keypad. Blast the grate under the
shelf
in the coffin storage room and climb into the vent. Climb through the vent until
you reach the room full of pipes. Grab the ammo there and use the Hosportal down
low. Crawl out through the lower vent and head toward the door.
Use the button next to the rectangular door to exit. On the left, grab some
fruit
from the potted tree for health. Go across the stairs and down the set on the
right. Walk out through the glass walkway with a view of the marsh.
Now continue into the viewing room. Destroy the many Guards there and nab the
ammo from the corner. This room is where families come to watch their dearly
departed enter the cremation incinerator. To reach the incinerator room, blast
the cover off of the vent high on the wall near the bookcase. Hop onto the table
and from there to the sign, from the sign to the light, and from the light up to
the bookcase.
Now crouch into the vent and climb. As you look down through the ceiling grates,
notice that the coffins are being carried past the incinerator on a conveyor
belt. Traverse the length of the vent and blast through the weaker grate at the
top. Drop through it to stand in front of the oven. Crouch down and crawl under
it.
Now turn and head in the opposite direction, toward the blue light. Take out the
Mishima Worker and the Guard.
Jump on the conveyor belt alongside a coffin. Ride the lift with it down to
Processing.
E1M5:
Command Superfly to get the Ion Blast ammo (in the corner to the right).
Use the Hosportal to the left of the door to regain fifty health and let
Superfly
pick up the health pack. Go through the metal door and climb the stairs.
Kill the Venomvermin. (Look out for the Deathsphere and LaserGat just around the
corner.) Superfly will wait for you here.
Break the glass and jump out of the window into the swamp. Explore the water and
grab all of the health and ammo you can find. Nab the power boost from the far
corner of the swamp.
Collect the Save Gem from the water under the arched rock near the pipe and then
climb up the rock. Jump to the nearest rock and, from there, into the pipe. Snag
the health and ammo from the corner and climb the ladder. Look out for the
Venomvermin at the vent entrance.
Climb through the vent to the next ladder. Climb it and blast through the grate
at the top. Open the door directly ahead to admit Superfly. Smash the guard,
LaserGat, and Deathsphere in the hallway. Use the Hosportal at the end of the
hall to regain some health.
Kill the worker on the ladder and go over the hump into the next hall. Shoot
down
the Deathspheres and LaserGat. Climb the stairs and go through the door at the
top.
Look out for a guard, LaserGat, and Venomvermin inside on the suspended metal
walkway. In the next room, kill the guard and push the button on the left to
open
the elevator door. Descend in the elevator down and kill the guard at the
bottom.
Immediately take out the Deathspheres overhead to the left and grab the rockets
on the right.
Use the Hosportal on your left and have Superfly pick up the health pack nearby.
Look out for the onslaught of enemies in the next room. Take out all of the
Deathspheres and Venomvermin; then turn and grab the rockets from the floor on
the right. Let Superfly collect the Ion Blast ammo on the left.
Go through the door downstairs near the stairway. Take out the Venomvermin and
multiple Deathspheres. Climb the stairs on the left and go through the door past
the oven. Take out all of the baddies in this room under the walkway. Approach
the big computer to activate it. Use the keyboard to unlock the freezer door.
Grab the rockets in the corner opposite the door and the health near the belt to
the oven.
Take a right and return to the packing room. Go upstairs and crouch under the
conveyor belt on the left. Use the Hosportal for health and grab the Save Gem.
Climb back under the conveyor belt and through the door into the freezer. Take
out the Deathspheres, LaserGat, Venomvermin, and Guards. Nab the Shockwave from
the floor near the stairs and the ammo from under them.
Jump down, climb the stairs, and go through the door. Kill the Guards in the
room
and then enter the next. Take out the Deathsphere, Venomvermin, and Mishima
Guard. Grab the ammo from under the stairs. Go upstairs and through the door
into
the shipping dock.
Wipe out the creatures with a couple of well-placed Shockwave blasts. Tell
Superfly to get the Ion Blaster ammo from behind the crates in back on the left.
Grab the health from behind the crates under the walkway. Climb the stairs and
make your way up the metal structure to the door at the top.
Climb the ladder back to the walkway. At the top of the stairs, you'll view a
cutscene as you and Superfly teleport into the Icelab.
E1M6:
After you and Superfly teleport into the Icelab, use the computer to open the
door. Look out for the freezing N-gel sprayed from the vents. It does plenty of
damage if you touch it.
Go left and use the computer. This alerts security. The door opens and forces on
the other side stand ready to attack. Kill the monsters and proceed down the
hall
to the large probe. Use the Hosportal on the left and take a right into the
small
control room.
Shatter the guard sitting at the computer to get the blue control card. Exit the
room and use the blue control card on the computer near the barred door to open
it. Go forward through the door and nab the Save Gem to the left of the pipe.
Turn around and descend the ladder.
Hop over the N-gel onto the far metal walkway and take out the Cryotech on the
right. Turn the valve on the left to lower the N-gel that fills the bottom of
the
area. Jump off of the big pipe down to the lower walkway. Ascend in the lift and
kill the worker upstairs on the right.
Hop onto the elevated area on your right and grab the Attack Boost near the end.
Hop down and enter the next room. Smash the Guards and Worker and use the
computer near the door to open the bars. Follow the walkway ahead into the large
open area and walk up the ramp on the left.
Drop onto the walkway and follow it to the room with the four red-lit cryosuit
holders. Grab the Shotcycler shells and have Superfly pick up the Ion Blaster
ammo. Crawl down the ladder and out onto the pipe to collect the Megashield at
the end. Climb back up the ladder and exit the room back out to the walkway.
Look
down into the N-gel-filled area below. Jump onto the platform and pick up the
rockets.
Use the doors at the top of the pipe to exit and kill all of the guards in the
room. Step onto the lift to reach the room above. Use the door to exit the room,
climb the stairs, and take a right. Grab the health at the end of the hall in
front of the SciCo door.
Enter the break room and collect the Plasteel Armor and health from the far end
of the room. Exit and follow the walkway to the other side. Use the door to
enter
the next area.
Kill the Guard and Cryotech and grab the C4 ammo and rockets. Pick up the Save
Gem at the end of the metal walkway and follow it to the next door. Walk through
the door and follow the path to where the metal mesh wall on the right ends.
Jump down onto the walkway. Go in the direction opposite the door and kill the
Guard and Cryotechs near the computers. Use the Hosportal behind the mesh wall.
Descend the ramp and call the lift using the green wall button. Take the lift up
and follow the walkway ahead and to the right to collect some health and Ion
Blaster ammo.
Now ride the lift back down and go through the SciCo door. Nab the C4 ammo on
the
other side of the pipe and go through the next door. Look out for the Inmaters
at
the top of the ramp! Take them out and grab the health at the top on the right
and the Shockwave on the left.
A stasis field ahead confines Mikiko. Go through the door and immediately take
out the Inmaters on the right. Grab the C4 on the right and press the green
button near the door to open it and enter the next area. Watch out for the
supercooling N-gel as you follow the walkway around and kill the Inmater at the
end. Grab the Save Gem on the right and kill the guard in the hall on the left.
Continue along the walkway to the stairs. Climb each set of stairs and kill the
Inmaters at the top. Move forward through the SciCo door. Walk forward toward
the
button on the ground. View the cutscene as you and Superfly rescue Mikiko from
the stasis field.
E1M7:
Grab the ammo from around the pillar on the left and the Plasteel Armor from
either side of the stairs. Have Mikiko or Superfly pick up the other armor and
then head upstairs. Take out the Cambot and tell Superfly and Mikiko to pick up
the ammo at the top of the next set of stairs. Use the keyboard to the right of
the stairs to open the big door. Shoot down the Deathspheres hovering ahead and
watch out for the Ragemasters popping out of the trapdoors in the floor.
Back out in the main room, descend the ramp to the lower floor. Use the keypad
in
the wall to bring out the ladder rungs above. Climb the ramp and scale the
ladder. Obliterate the guard and workers ahead in the next room. Use the keypad
to take the lift to the lower level.
Summon the lift and ascend. Return to where the Guard was and lift the access
wall panel to open the cage on the right. Use the keyboard to open the door on
the lower floor. Take the lift down and go through the door before it closes. If
Superfly and Mikiko don't make it, use the keyboard on the other side to reopen
the door for them.
Shatter the Ragemaster and Guards on the other side and hop into the water below
the suspended walkway. Use the keypad to open the lid on the pipe. Swim into the
pipe and shoot the covering off of the end. Climb the ramp and kill the mass of
Venomvermin scurrying along the ground. Collect the Save Gem at the top and
shatter the fan in the pipe on your left.
After you hit the ground, collect the health ahead and climb the ladder. Try to
cross the bridge. The cables snap, sending the metal slab crashing to the floor.
Climb back up and jump across the gap. Take out the Guards surrounding you. Use
the keyboard near the door to admit Superfly and Mikiko and then jump back into
the pit. Enter the small room at the end of the pit and kill the Guards inside.
With your companions in tow, climb the ladder into the computer room. Find the
Hosportal among the computers near the pipes full of flowing green liquid.
Now go back to the gray metal doors and pass through them. Climb the ramp and
slash the worker at the top. Turn left at the blue and white SciCo sign and
follow the metal walkway to the keypad on the wall. Climb the ramps again and go
right at the SciCo sign. Take the walkway to the other side of the room. Climb
the ladder and enter the pipe. Shatter the Venomvermin ahead and go through the
door at the end of the tunnel.
To lower the bridge, shoot the power box in the ceiling on the right near the
far
wall. Walk across the bridge and use the door on the other side to open it. Find
your way to the room containing the green liquid-filled pipe. Smash the
Ragemasters and take a left toward the smaller room next door. Superfly and
Mikiko will stay behind while you find a way to open the door in the other room.
Jump onto the blocks and, from there, into the vent. Crawl through toward the
health. The vent bottom will break and you'll fall into the sewage below.
Shatter the three Sludge Minions and climb the ladder on the wall to your right.
Grab the Save Gem from the platform and hop over the large moving platform
ahead.
(Take care not to be crushed between the platform and the ceiling!) Make your
way
onto the second platform and then jump across the gap to the platform opposite.
Grab the Acro Boost from the ledge between the two platforms and then drop onto
the next one.
Jump back onto the final moving platform. Blast the grate from the vent at the
top and climb inside. Turn right inside the vent and find the fifty health at
the
edge of the broken floor. Turn around and crawl in the opposite direction. Drop
into the room with the flowing green liquid in the center. Use the keypad on the
wall to open the door to admit Superfly and Mikiko. Walk down the hall toward
the
yellow light.
Wipe out the mob of Guards crowding the room. Use the Hosportal on the right to
regain some health and then head down the ramp. At the bottom, enter the room on
the right. Grab the health and ammo at the other end, wary of the trio of
Venomvermin that attacks from behind.
Use the keyboard at the end of the hall to open the hatch on the vent. Climb in
and scale the tall ladder ahead. Smash through the grate at the end of the vent
and drop onto the wedge-shaped lift below. Ascend through the passage and kill
the Deathspheres you encounter before they can hurt you. Hop onto the ledge near
the end of the concrete area and grab the health. Shoot the grate at the bottom
near the slime.
Crawl through until the fan blows you up through the grate into the room above.
Descend the ladder and use the keypad to admit Mikiko and Superfly. Go back up
the ladder and shatter the Ragemaster waiting there. Obliterate the Guards and
Ragemasters ahead and grab the Save Gem at the end of the hall. Enter the hall
on
the right and shoot down both Deathspheres. Use the keypad to enter the
Daikatana
room.
Find your way around to the entrance and immediately hop onto a corner platform.
These platforms are the only safe place to be when the floor becomes
electrified:
when the timers on either side of the Brain reach the floor, they send a sheet
of
electricity over the area. Unless you're on the corner platform, it will hurt
you
very badly. Tell Mikiko and Superfly to come up and join you and then to stay.
Your first task is to destroy each attacking LaserGat. Then you must destroy
each
of the three small Brains up near the ceiling. Shatter their protective casing
and then kill the Brains themselves.
The shield protecting the main Brain has lowered now, leaving it vulnerable to
attack. Annihilate the defenseless Brain to disable the electric defenses. Now
you can walk anywhere in the room without fear of electrocution. Doors under the
center platform open to release two Psyclaws. With Superfly and Mikiko's help,
obliterate the two mind-warping creatures. When the Psyclaws are dead, the
Daikatana is yours. But Mishima soon interrupts your celebration and attempts to
time-travel. Thus begins your journey through Ancient Greece.
E2M1:
Follow the passage through the rocks to find the Discus in the wheelbarrow. Pick
up the Discus, approach the buildings ahead, and kill the Skeleton. Descend the
stairs to the right of the fallen pillar. Kill the Skeleton and go to the small
room at the end of the hall. Grab the health there, turn around, and go left
into
the next hall. Enter the open area, kill the Skeleton, and take a left into the
passage at the far end of the walkway.
Continue ahead into the large open area with the two large statues. Make your
way
down the stairs on either side of the courtyard. Jump into the water around the
bridge and collect the Attack Boost from under it. Hop out and kill the Large
Spider in the passage ahead. Go left and enter the area below the statues and
waterfall. Pick up the Save Gem on your left and then jump into the water
flowing
near the base of the statue.
Push the two wall buttons to drain the water. A door in the rock statue base
will
open. Jump into the opening and splash into the water below. Climb out, kill the
Spiders, and collect the Silver Armor. Jump back into the water and swim through
the submerged tunnel to the next bit of dry land. Grab the health to the right
of
the first doorframe and kill the Spider ahead. Climb through the shaft to the
top.
Exit the passage into the outdoor area and pass through the large gate. Kill the
Skeletons and enter the building through the large golden doors. Climb the
stairs, turn left, and drop into the pool of water. Kill the Skeleton and exit
the building through the big golden doors. Destroy everything in the courtyard
and make your way up the stairs at the far end.
Go left and through the golden doors. Grab the Save Gem from the first pool on
your right. Turn around and go down the hall with the water underground. Take a
left, shatter the Skeletons, and walk down the stairs. Hang a left through the
golden doors and kill the Spider on the other side. Grab the health at the ends
of both left and right walkways. Exit the area and head back toward the first
pool. This time, go through the doors in the hallway on the right, heading away
from the pool.
Hop into the stream of water on the right that flows under the statue. Grab the
Silver Armor there and turn left. Follow the water passage into the room with
the
large statue. Hop out of the pool and proceed toward the golden doors.
In the room beyond the doors, grab Charon's Horn from the platform in the center
of the room. Exit through the doors ahead. Pass through the hallways and go
outside. To enter the building, go down the decline to the left of the stairs.
Crawl into the opening there and kill the Small Spiders. Grab the Save Gem and
splash down into the water. Enter the partially submerged room and break through
the boards on the door to the left.
Turn right and proceed with caution; a hole in the floor breaks open when you
touch it. Jump over the hole and hang a right through the door. Make your way
through the hole in the broken wall and then left through the door. Climb the
stairs and kill the Skeletons at the top.
Pass through the golden doors and kill all the Skeletons in the temple. Turn
right and head upstairs. Grab the Drachma from the platform in the light. The
temple statues crumble to reveal Skeletons. Kill them, descend the stairs, and
go
right.
Crouch under the fallen pillar and exit through the open door. Look out for more
Skeletons as you make your way across the sand and through the rocks, back to
the
seashore. When you arrive and give Charon the Drachma, he ferries you to the
Catacombs.
E2M2:
Charon the Ferryman will transport you from Lemnos Isle to the Catacomb. Grab
the
Discus and health from behind the rock on the left. Walk into the opening in the
rocks and kill the thief, skeleton, and large spider. Kill the monsters around
the small pool under the waterfall. Grab the health on the right bank. Pass
through the tunnel into the area below the treed overhang. Take out the Griffon,
Thief, and Spider.
Nab the health and Sunflare from the passage. Turn to the right of the shaft and
then hop up onto the rock and into the cavern. Kill the Spider and Skeleton and
hop from rock to rock to the top of the cavern. Splash down into the water and
grab the health at the bottom. Swim out through the opening in the rock. Look
out
for the spider at the top of the incline. Walk outside and hop over the
waterfall
and up to the next plateau. Collect the health and then round the corner. Follow
the stream to the next waterfall.
Now jump down on the dry side of the cliff and nab the Sunflare close to the
rocks. Walk toward the tree-filled area and kill the Spiders there. Grab the
twenty-five health from behind the rock on the right and the Save Gem from the
crevice in the wall ahead. Proceed down into the underground passage. Round the
corner, wary of the Skeleton and Thief that break through the wall as you pass
down the hall. Grab the Silver Armor behind you and the health on the right.
Go upstairs and collect the Venomous ammo from the ground near the right-hand
pillar and ammo near the left. Now walk toward the flowing water, kill the big
Spider, and descend the stairs. Turn left and grab the Venomous ammo left of the
pool. Follow the stream to the broken edge. Turn around, kill the Skeleton, and
grab the Sunflare from behind it. Jump down and grab the Venomous ammo from
under
the broken floor of the structure. Follow the tunnel, killing all creatures
along
the way, until you reach a fork in the passage.
Travel up the dry land into the right-hand tunnel toward the torch. Nab the
health from the ground. Continue up toward the next broken-down structure and
shatter the Spiders and Skeletons there. Pick up the Venomous ammo on the left:
the wall will break open before your eyes. Take out the attacking Skeleton and
grab the Save Gem from behind it. Now walk downstairs, climb the next flight,
and
turn right. Use the Lifewater Fountain for health. Turn right again and walk to
the end of the hall.
Climb the stairs again and exit the hall into the rocky cavern. Collect the
Sunflare from the ground on your left. Go toward the next structure and grab the
Venomous ammo on the right of the stairs. Enter the building and continue into
the next cavern. As soon as you enter, an earthquake begins and rocks crash
through the bridge. Kill all of the monsters in this area and then face the
structure you came out of. Pick up the health on the left of the building. Cross
the bridge and enter the passage on the other side.
Exit the secret room and turn right. Destroy the wooden boards covering the
opening in the floor and jump into it. Then collect the health and Sunflare from
near the wall ahead. Turn left and pick up the Save Gem from the opening in the
wall. Go down the other hall and use the stone dial at the end to open the bars
in the room above.
Now go back and turn left toward the Goldensoul at the end of the hall. After
you
fall into the pit, Mikiko rescues you. With Mikiko at your side, climb the
ladder
to exit the underground area. Walk forward and out through the now-open bars.
Let
Mikiko grab the twenty-five health to the left of the doorway. Break through the
wooden planks and use the Lifewater Fountain inside to increase your health. Now
exit the building and make your way to the next building down and take out the
Spider.
Break down the wooden planks, wary of the Skeleton and Thief inside. Pick up the
Sunflare and Venemous ammo and exit the building. As you traverse the rocky
passage ahead, a cutscene begins. You see the large rock ahead roll downhill and
break through the stone wall. Now you're on your way into Athens.
E2M3:
Climb the first two ladders and tell Mikiko to grab the Discus at the top of the
third ladder. Kill the Centurion on the other side and then continue alongside
the aqueduct. Nab the health at the corner as you turn left. At the edge of the
ledge, hop onto the waterfall and swim out into the water ahead. Grab the health
underwater and swim under the bridge and into the stone building at the far end.
Jump up onto the ledge and use the rock with the grape design on the left to
open
it. Inside, use the rock again to move it out of the way and grab the health
inside the small room behind it. Exit the room and turn right. Grab the Save Gem
and tell Mikiko to get the Discus on the other side of the stairs. Look out for
Skeletons ahead, behind the panel that opens as you approach. Pick up the health
in the opening and then go downstairs. Walk through the watery area and kill the
Spider on the platform.
Climb the ladder to exit and make your way to the top of the stairs. Use the
yellow-lit stone to open the exit and walk outside. Pick up the Goldensoul and a
Sunflare from the platform under the large structure. Turn left and grab the
Venomous ammo from near the wall. Spin around and walk along the wall toward the
waterfall near the original entrance. Crouch into the small opening near the
ground and use the stone to open it. Grab the Discus at the far end of the area
and make your way back outside. Cross the bridge and enter the building.
Inside the building, turn left at the junction. Follow the passage out onto the
walkway overlooking the courtyard. Go left and grab the Sunflare from the ground
next to the pillar. Enter the room on the left and make your way downstairs.
Enter the room on your right and take out the Centurions (with Mikiko's help).
Open the wooden doors at the far side of the room. Eliminate the Thief and
collect the health from the bench in the back. Make sure Mikiko gets her share!
Now walk around the banister and go downstairs.
Look out for several Skeletons hiding around the corners down here. Kill them
all, circle around to the right, and climb the stairs. Go left and obliterate
the
attacking Centurions. Shatter the vases on the ground nearby. You and Mikiko can
now grab the two health vases in the room behind them. Exit and descend the
staircase, wary of the Thief hiding under it. Smash him and follow the passage
out onto the courtyard lawn. Pick up the Venomous ammo from the ground around
the
pillar on your left. Cross the courtyard and enter the door on the right on the
other side. Annihilate the Spider and Skeletons that swarm in to attack and nab
the Save Gem from the recessed area on the ground.
Head back outside and turn left into the doorway nearby. Defend yourself against
the Centurions inside and ensure that Mikiko is still healthy. Now use the dial
on the wall near where the water flows out into the courtyard. This opens the
lid
on the sarcophagus in the temple outside. Wander back out and it's a straight
shot across the yard into the temple. Just inside you'll find the Hades Hammer
on
the ground. Pick it up and hop into the open sarcophagus.
Climb the ladder on the right. At the top, turn around and hop across the gap to
collect a health vase. Turn around and follow the walkway to the third doorway
on
the left. Enter the room there and shatter the Skeletons inside. Go through the
halls and out into the area above the waterfalls. Hop into the pool and go over
the first fall. Make your way to the middle and grab the Save Gem on the lower
fall.
Swim out through the aqueduct and into the courtyard. Retrace your steps to the
temple, into the sarcophagus, along the walkway, and back into the open area
above the falls. Cross the bridge this time and enter the building through the
wooden front doors. Turn right at the junction beyond the staircase in the
center
of the room. Pick up one health vase from near the wall and have Mikiko grab the
other. Take out the Centurions near the large vases in back and continue down
the
hall to the locked wooden door. Grab the Speed Boost in the center of the
hallway, wary of more Centurions.
Make your way back out into the main room and ascend the stairs. Collect the
Save
Gem at the top and turn right. Take out the mass of Skeletons in the room ahead.
Locate the dragon pedestal and step onto it to lower the gates on the other side
of the stairs. Pick up one health vase opposite the dragon pedestal; Mikiko will
select the other. Leave the room and cross the main room's upper level. Go
through the opened gate and circle left past the fountains. In the center room,
a
large Spider drops from the ceiling. Slash it and grab the Gold Armor from the
ground there.
Locate health vases for you and Mikiko in the small room the Thieves came from,
on top of the wooden chests. Exit and head toward the fountains ahead on the
left, below the warrior statue. Slash Spiders of all sizes on the other side of
the gate. Take the Discus from the ground near the wooden cart and give it to
Mikiko. Open the doors nearby and smash the two Skeletons on the other side. Go
through the next set of doors into the next courtyard.
Take all of the health from the ledge around the area and from the openings
behind the water in the fountain. Make sure you and Mikiko regain full health
before you leave the area. Take the Power Boost from the ledge and exit through
the golden doors. Eliminate the large Spider and pass through the next pair of
golden doors, wary of Harpies attacking from above! Shoot them down and proceed
to the far end of the path, near the massive doors. Take the Silver Armor from
the left ledge and the health from the right.
Turn around and head back down the path. Ascend the ramp on the right and climb
the ladder to the top. Make your way to the tower and slash the Centurion. Use
the lever in the tower and cross the plank to find a second lever. Use it to
open
the huge doors below. Descend and go through the doors toward the statue. Find
your way back through the passage to the huge ramp to the Acropolis gates. Blast
through the crowd of Skeletons as you climb to the top of the ramp. At the foot
of the stairs, view the cutscene: Hiro explains the apparition he saw as he and
Mikiko first approached Athens. Climb the stairs to enter the Acropolis.
E2M4:
From the golden entrance doors, cross the bridge and grab the Sunflare from the
ground near the rocks. Find the foot of the rocky "ramp" out of the water near
the fall. Climb out onto the sandy path. Round the corner and kill the Fletcher.
Grab one health vase from near the torch and leave the other for Mikiko. Climb
the slope and allow Mikiko to collect the Discus from the ground near the first
pillar.
Continue through the tunnel and down the slope around the corner. Use the
LifeWater Fountain against the wall and have Mikiko get the health vases. Enter
the base of the temple and take down the attacking Satyr, Centurion, and
Skeletons. Grab the Trident Tips from the corner under the stairs.
Proceed up the temple stairway to the second full flight. Locate the vases in
the
niche and pick up the two Sunflares between them. Continue up the stairs to the
third flight. From there, jump over to the flat section of the fountain. You'll
find a Save Gem on the other side. Return to the stairs and climb them to the
top
of the temple.
Two health vases stand behind the statue near the bench. Exit the temple and
turn
left to find Venomous ammo near the wall. Turn around and walk past the temple
to
the far wall. Pass through the small enclosure and head to the right along the
wall. (Be sure to grab the ammo and health from between the pillars on the
right.) Turn right and use the wall lever to open the gold doors.
Take down the mass of enemies in the courtyard. Then locate the Trident on the
pedestal behind where the Caryatids stood. Head toward the door on the right
side
of the Propylaea. Pick up the Trident Tips in the corner and pass through the
door, Mikiko in tow.
Climb the stairs and follow the upper walkway across the room. In the aqueduct
draining room, take down the Satyr and Centurion and then jump over the railing
into the falling water. Grab the Save Gem on the grate at the bottom. Pick up
the
health vase in the corner and climb the ladder on the post. Look out for the
swarm of attackers around the statue in the next room. Obliterate them and
collect the health and ammo behind the pillars.
Now climb the stairs on the left, wary of the mass of Small Spiders waiting at
the top! Round the corner into the central room and fight off enemies on your
way
to the Spider pool. Use the LifeWater Fountain in the corner and have Mikiko
pick
up the health vases. Swim down into the small pool to collect the 'A' tablet—the
first of five parts of the AEGIS (Greek for "shield") key you need to complete
the level. Hop out of the pool and climb the opposite ramp. Leave the central
room and locate the small courtyard with the warrior statue in the middle.
When you reach the foot of the stairs, jump over the railing into the water.
Find
and pick up the Venomous ammo and health from along the wall under water. Use
the
ladder on the opposite wall to climb out onto the walkway. Locate the sunlit
golden stone in the ground in an alcove. Tell Mikiko to step on the button to
unbar the main Propylaea exit doors. Then tell her to stay. Run up the stairs,
back into the main room, down to the Spider pool, and up the side stairs. Walk
outside; now summon Mikiko. The doors will close when she steps off of the
button, so use the lever near the door to keep them open for her. After she
rejoins you, take down the Griffon, Spider, and Satyr, and then climb the steep
incline on the right.
Make your way to the large structure at the top of the path. Locate and take the
Trident Tips from between the rocks and the structure's far wall. Proceed to the
entrance. Inside, turn right to enter the main courtyard. Take down the
attacking
mythical beasts and continue toward the large flame at the back of the
courtyard.
There you'll find the 'S' tablet, the fifth part of the AEGIS Key, in front of
the large flame on the ground. Use the LifeWater Fountain on the pedestal and
tell Mikiko to pick up the health vases.
Turn right and walk toward the large dial on the wall. Turn it to lower a large
rock blocking a passage on the second level. Now turn toward the opposite wall
to
find more ammo on the ground. Command Mikiko to retrieve the Discus from the
central fountain. After exploring the area completely, turn and leave the
building the way you came in. Head downhill toward the Propylaea. Curve around
the rocks at the bottom, cross the bridge, and shuffle downhill alongside the
flowing water.
Proceed to the large building. Cross the bridge and pick up the Trident Tips on
either side of the stairs. Find your way along the wall to the left and shoot
down the Satyr. Pick up a health vase and give one to Mikiko. Now jump into the
river below. You'll find a Save Gem underwater in a crevice near where you land.
Follow the river around to the other side and climb the rocks onto the path.
Pick
up the Venomous ammo and return up the hill to the stairs.
Enter the building and find your way through the doors to the rear area. Take
the
Sunflare from the ground on your left. Locate the large wall dial and turn it to
lower a rock blocking your passage on this building's second level. Now walk
toward the nearby fountain to find the 'E' tablet, the second piece of the AEGIS
Key, on the pedestal in the rear corner of the room. Turn and leave the building
the way you entered. Descend the stairs and head left down the path. Enter the
cave and proceed toward the small fire at the end.
Grab the health from behind the far pillar, walk around the building, and locate
the stairs. Collect the Trident Tips from the porch and then head inside and
descend the stairs. Take the health vase from the water and the ammo from near
the wall dial. Return to the wall dial and turn it to lower the rock above. Once
it's out of the way, leave the building the way you came in and descend the
stairs outside. Go left and around the fallen rock.
Slash the Spiders and other beasts as you make your way to the end of the
cavern.
Take a health vase from the crevice ahead and tell Mikiko to get the other one.
Walk along the rocks until you find the path to the structure built into them.
Climb up onto the porch. Grab the Trident Tips on either side of the doorway.
Enter, obliterate your enemies, and use the LifeWater Fountain on the pedestal
on
the left. Enter the small hallway in back, slash the Thieves, and turn the dial
at the end to lower the final rock. In the main room, the bars blocking the
armor
will lower. Grab the goods and leave the building the way you entered.
Return the way you came—out of the building, down the path, through the cave,
past the next building, and into the cavern. When you reach the building over
the
river, climb the stairs and reenter it. Walk toward the dial and then turn right
around the pillar, climb the stairs, and pass through the doorway.
Crumble the Caryatids on the porch to advance. Grab the ammo and have Mikiko
pick
up the Discus. Climb the stairs, go through the door, and traverse the walkway.
Grab the Save Gem from the outer rim of the second porch. Climb the stairs and
walk out onto the suspended walkway. Make a running jump for the top of the
torch
and, from there, to the ledge to get the Gold Armor. Pick it up and jump back to
the walkway.
Go through the nearby doors onto the balcony. Walk to the far end, use the
LifeWater Fountain, and tell Mikiko to get the health vases. Inside, nab the
Venomous ammo and Trident Tips from the ground near the stairs. Ascend the
stairs
and cross the bridge over the rock door you lowered earlier. Command Mikiko to
get the Silver Armor outside at the end of the balcony.
Proceed toward the rocks and enter the cave. Make the long jump from your
location to the low area to the right of the waterfall. Find your way along the
rock bridge over the river and into the next cavern. Trudge through the cave,
enter the building, and then take the Acro Boost from the ledge on your right.
Leap onto the pedestal near the edge to obtain the 'G' tablet, the third piece
of
the AEGIS Key. Now get down and go back inside. Use the LifeWater Fountain on
the
right and then climb the stairs and exit through the highest door. Share the
health and ammo on the small outdoor porch with Mikiko. Cross the bridge over
the
rock and go up the incline into the cavern.
Quickly do away with the Skeleton near the entrance and snag the Discus on the
right. Proceed and smash the Small Spiders confronting you. Proceed with caution
here: a large drop lies ahead. Carefully navigate your way along the narrow
ledge, taking out evil creatures one by one. Grab the ammo at the top and then
find your way back out into the fading sunlight.
Get to the porch, pick up the two Sunflares, and go inside. Collect the ammo and
health from the second porch farther down the hall on your right. Back inside,
pick up the Trident Tips from the ground under the candlelit ledge on the left.
Continue down the stairs through the temple. At the bottom, jump down next to
the
pool of water. (If you need them, health and ammo lie hidden on the ground
beside
the stairs.)
Climb the small ladder near the iron gate and pick up the 'I' tablet—the final
piece of the AEGIS Key. Now climb the stairs and walk over the rock. Nab the
Sunflares and Save Gem from the small shelves. Enter the next room, round the
corner, and exit through the wooden door—wary of the immediate onslaught. Grab
the ammo and use the LifeWater Fountain here, then command Mikiko to get the
health vase. Hop over the railing into the water and pick up the Gold Armor in
the corner. Climb back up and reenter the cave.
Ascend the path to the top and follow the walkway to the building entrance. Make
your way to the dial at the end of the hall and use it to open the iron gates.
Cross the bridge over the courtyard. Continue into the next passage and over the
fallen rock to the top of the stairs.
Use the LifeWater Fountain near the door and give Mikiko the health vases. Leave
the building through the gold doors and pick up the Trident Tips and Venomous
ammo to the right of the stairs outside. Now approach the five keystones in the
wall near the gate and use each piece of the AEGIS Key to open the large iron
gates.
When the gate opens, pass through to the other side: the bars ahead slam shut,
forcing you to explore the small cave on the left. Cerberus, the three-headed
dog, awaits you at the end. Fight it to the death. Once you defeat Cerberus, the
bars will open and admit you to the Parthenon.
E3M1:
Hiro, Mikiko, and Superfly start their journey into the Plague Village at the
top
of a ridge overlooking the town. Enter the cave on the left and follow it down
toward the village. Your first goal there is to find weapons for each person in
your party. Walk past the building and continue through the rocky passage until
you reach the broken bridge. Mikiko will grab the Bolter from the snowy bridge.
Turn around and head back to the building. Run under the archway and take out
the
Buboid on the right. Destroy the barrels ahead and grab the health from inside.
Walk farther into the village and go to the right of the building ahead. Enter
the building through the door on the left and climb the stairs. Destroy the
Plague Rat and shatter the barrels. Nab the health from inside or give it to
Mikiko and Superfly. Pick up the Bolter from the table in the back of the room.
Exit the building, walk up the small incline, and turn right to climb the
stairs.
Make your way through the snowy passage until you reach the fog-shrouded, icy
river. Don't fall in! Proceed into the village and go through the first doorway
on the left. Take out the Plague Rats and Buboid beyond and destroy the barrels
under the stairs to reveal some health.
Climb the stairs, smash the Buboid, and exit through the wooden door. Shatter
the
three barrels at the end of the outdoor walkway to reveal more health for you,
Mikiko, or Superfly. Now go downstairs and leave the building the way you
entered. Walk toward the dragon statue and break a hole in the ice over the
water
at its base. Drop into the water and grab the Quad Keystone at the bottom. Swim
up, jump out onto the snow, and head toward the stairs nearby. Enter the
building
and obliterate the Plague Rat there. Go left through the door and kill the
Buboid. Shatter the rightmost barrel to receive the Attack Boost.
Exit the small area and move forward to enter the room opposite. Smash the
Buboids and destroy the barrels to reveal health. Leave the building through the
door and descend the stairs. Turn right and approach Thor's Hammer Armory. Shoot
down any Doombats in the area. Grab the health on the ground or tell your most
damaged companion to get it. Enter the armory and attack any Buboids inside.
Pick
up the Silverclaw from behind the counter.
Leave the armory, follow the path to the right, and pass under the arched
doorway. Now go downstairs and continue along the path until you see the Dragon
Claw Inn on your left. Enter the inn, take out the Buboids, and climb the
stairs.
In the first room, you'll find health, in the second more health, in the third
room is a Save Gem, and in the fourth a Black Chest. Open the Black Chest to
reveal an Invincibility artifact and shoot the barrels to find Bolter ammo.
Now go downstairs and through the lower door in the inn. Kill the Buboids in the
cellar and destroy all of the barrels to reveal Bolter ammo, Health Vials, and a
Power Boost. Have Superfly get the Bolter from the back corner of the room.
Crawl
out of the secret area and climb the stairs to exit the cellar. Exit the inn and
walk forward and slightly to the right toward the torch ahead. Open the door to
the left of the torch and go inside. Kill the Buboid. Destroy the barrels under
the stairs and grab the health from inside. Climb the stairs and shatter the
barrels at the top for Bolter ammo.
Go outside and then enter the building next door. Shoot the barrel in the first
room on the right for some health. Walk past the other rooms toward the far end
of the building. Turn right and climb the ladder into the loft. Shoot the
barrels
there to reveal Black Adamant Armor. Hop down and make your way out of the
building. Turn left and head toward the iron gates ahead. Open the iron gates
and
enter the church. In the ensuing cutscene, Musilde reveals much about King
Gharroth, the Purifier Sword, and the keystones. You must locate each of the
three keystones and one Purifier shard in Plague Village.
After speaking with Musilde, go through the single door at the far end of the
church. (Superfly and Mikiko stay behind.) Shatter the barrels beyond the door
and grab the health. Climb the ladder there and the rope above. Hop off of the
rope into the open window on the left.
Drop to the lower roof and climb through the small open window into the church.
Climb across the rafters to the ladder on the other side. Now turn around,
approach the podium, and use the organ. A trapdoor under you feet drops you into
a water-filled basement. Take out the Buboid and Plague Rat nearby and hop into
the water. Make your way to the back of the room and walk through the door on
the
right. Jump onto the platform in the back and collect the Trigon Keystone there.
Head back to the front. Use the lever on the wall to the left of the platform to
raise a ladder. Make your way up into the rafters and out through the window.
Rejoin Mikiko and Superfly inside the church.
Exit the church and follow the outer wall all the way around to the back of the
building. Find the opening in the rocks and walk into the passage. Follow the
path to the broken iron gate and open it to enter the graveyard. To open the
next
gate, use the gravestone in the middle of the cluster to the left of the path.
Go
through the gates and turn left toward the next iron gate. Use the switch on the
left to open the gate and then grab the Chain Mail Armor near the wall. Now
return to the main door and enter the building. Kill all the Buboids inside
right
away. Take the Save Gem from the pedestal; a staircase appears in the floor
around it. Descend into the underground cavern.
Hop from ledge to ledge. In the middle at the back of the room, collect the
Purifier shard from the coffin on the ground. Stand in the coffin and face the
wall. Now turn right and find your way to the room's rear corner. There you'll
find the Hexagon Keystone! Leave the cavern, climb the stairs, and exit the
building's front door into the freezing graveyard. With the three keystones in
hand, you can leave Plague Village. Quickly make your way through the graveyard,
past the iron gates, and through the rocky passage to the church. Run around the
church and through the next set of iron gates and climb the stairs. Continue
forward and take a left to reach the Dragon Claw Inn. Follow the path past
Thor's
Hammer Armory and the large dragon statue into the next area.
Turn right down the stairs and locate the next flight that leads below the
building. Outside of the tunnel, cross the bridge over the river and turn left.
Jump back around to the front of the building and then find the wheelbarrow near
the wall on the side. Destroy the wheelbarrow to blow a hole in the wall. Go
inside and use each of the three keystones to escape Plague Village.
E3M2:
Grab a Bolter ammo from left of the door and have Superfly and Mikiko each grab
one, as well. Give the health to the left of the gate to the party member who
needs it most.
Scoot down the hill and up the snow-covered passage to the bridge. Cross the
bridge, wind through the caves, and descend the stairs. Kill the Buboids at the
bottom and continue. With Superfly and Mikiko's help, shoot the two Fletchers on
the bluff ahead. As you scale the hill, a Lycanthir tears through the rocks on
the left and runs at you to attack. Take him down and gib him with your
Silverclaw. Grab the Save Gem from the opening the Lycanthir attacked from.
Collect the health from the crevice on the right and trudge ahead. Turn left
into
the next passage, destroy the Lycanthir, and find your way to the bluff where
the
Fletchers stood. Pick up the Bolter ammo and head back out to the passage
entrance. Proceed forward and then head to the right, up the bluff, to find a
Wooden Chest.
Leap down and turn right, toward the tree at the end of the cave. Turn right at
the tree and collect the health from near the rocks at the end of the path. Turn
around and destroy the Fletcher and Buboid nearby. Climb the steady incline to
the gateway with torches on either side.
Pass beneath the arch and onto the broken bridge. Find some Bolts on the left
and
Ballista logs in a crevice near the wall to the right of the gateway. Now turn
and face the waterfall. Head back out through the gateway. Make your way down
the
icy path to the bridge over the river.
Jump to the ground near the tree on the riverbank. Enter the building through
the
small wooden door near the front corner. Smash the Plague Rats inside and grab
the Chain Mail Armor. Tell Superfly and Mikiko to grab the Bolts in the corner.
Exit the building and walk toward the waterwheel.
Jump out of the window and back to the ground. Walk around the building and
enter
the cave behind it. With Mikiko and Superfly in tow, turn left over the first
rock bridge high above the lava. Kill the Fletcher, Doombat, and Lycanthir as
they attack. Hang a right at the door on the other side of the bridge and grab
the Chain Mail Armor and Bolts from the corner near the rocks.
Head back over the bridge and continue along the left path down toward the lava.
Grab the Ballista Logs and health from the end of the path.
Now turn around, walk back up the path a bit, and look left. Jump down to the
ground at the cave entrance where you see a torch on the wall. Three Doombats
attack from the left. Pick up the health ahead and then go left over the bridge.
In the middle, you'll find a Purifier Sword Shard! Next, hop through the hole in
the rocks ahead: you're on your way into the Dungeon.
E3M3:
As you enter the Dungeon, Mikiko's condition worsens. Until you can find a cure
for her illness, Superfly must carry her. Both your companions will be unable to
defend themselves or help you attack. Find your way out of the cave and into the
massive, lava-filled cavern. Take out the attacking Plague Rat and Doombats from
near the lava. Go left and slash the Dwarf to pieces. Grab the ammo and health
from near the cavern wall.
Climb back out and go over the rock bridge. Destroy the Doombats, Dwarves, and
Rotworms on the other side. Follow the rock path ahead and curve around into the
blue-lit cave on the left. Nab the Bolts from the ground and climb the jagged
incline through the crumbled Dungeon wall. Look out for the Dwarf on the ledge
to
your left! Find the door to the next cell and open it using the wall switch to
the right of it. Superfly offers to stay behind with Mikiko until you find a
suitable path for them.
Obliterate the Buboid in the cell and blast through the crack in the wall. Crawl
out onto the ledge and shoot down the Doombat and Dwarf with your Bolter. Climb
back up the incline and reenter the first cell. Creep out onto the ledge and
follow it to the next crack in the wall. Break through the brittle stone and
climb into the rear of the cell. Annihilate the Buboids inside and grab the
Ballista and ammo from near the door.
Climb up the thin piece of fallen metal into the ceiling. Squeeze through the
small opening into the ceiling of the cell next door. Walk toward the rear
corner; you'll fall through the weak metal bars to the ground. Slice through the
Buboids and grab the health in the corner. Exit the cell through the open door.
Check on Superfly and Mikiko across the cavern to make sure nothing is attacking
them. When you're sure they're safe, use the wooden switch on the left to raise
the big door. Take out the Lycanthir in the next room and gib it with your
Silverclaw. Pick up the health, if you need it, or leave it for Superfly and
Mikiko. Go through the big door on the right and kill the Doombat and Buboid.
Pick up the Ballista ammo from the left and jump to the other side of the room
to
nab the Save Gem. Use the wooden switch on the left to open the bars. Pick up
the
health on the left and Chain Mail Armor in the rear corner.
Exit the cell and shoot the wall crack on your immediate left. Superfly can
carry
Mikiko through this opening and follow you to the next area. Open the wooden
door
and have Superfly grab the health on the right. Go through the wooden door
ahead.
Use the switch to open the door ahead. Enter and kill as many creatures as you
can from where you are. After you neutralize the threat, walk the path over the
lava.
Follow the path around the structure in the center and into the next block of
holding cells. Enter each of the four cells and kill the Buboids inside. Collect
ammo in the first cell, fifty health in the second, and twenty-five health in
the
third. Give the health to the party member who needs it most. Return to the cell
block's main room. Use the lever in the middle to open the bars over the central
tower stairway. Proceed back to the main room and around the tower on the
pathway
over the lava. Pass through the opened bars and nab the health and ammo from the
ground. Climb the stairs to the second level. Look out for the Lycanthir halfway
up and kill the Rotworm at the top. Walk toward the dragon tapestry ahead.
Make your way back up the stairs, walk toward the dragon tapestry, and kill the
Lycanthir on the left. Behind it, a Save Gem lies on a rail over a large lava
pit. Walk along the edge of the pit and out onto the rail. Grab the Save Gem and
get away from the pit. Go forward toward the light at the end of the hall and
then turn left. Shatter the Dwarf, Rat, and Rotworm and find the door on the
right. Open it using the wall switch. Hop over the Buboid corpses and grab the
health at the end of the cell. Exit the cell and open the door to the cell
opposite. Pick up the ammo at the far end.
Come back and go left down the stairs into the underground holding area. Grab
one
health box from inside the cell and have Superfly pick up the other. Climb out
through the hole in the wall and over the broken torch. Take out the Dwarf and
Lycanthirs in the hallway and pass the bars blocking the stairs on the right.
Grab the ammo in the corner ahead. Find the cell at the end of the hall and flip
the wall switch to open it. Prepare to battle the mass of captive creatures
here!
Eliminate them all one at a time. Now enter the cell and grab the Purifier Shard
from the wooden platform. Turn the crank to raise the bars blocking the stairs
nearby.
Take out the Dwarf and Doombat as you scale the stairs and gib the Lycanthir at
the top. Battle all of the creatures in the big room at the top of the stairs
and
find your way to the rear corner. Grab the ammo, health, and Black Adamant Armor
from atop the wooden platform.
Climb the stairs and enter the passage ahead. Kill the Dwarves on the stairs and
the Buboid in the cell at the bottom. Head down the hallway and turn right to
descend the stairs. Pick up the health on the right and curve around and down
the
next small staircase. Pick up the Ballista ammo from behind the Lycanthir and
continue down the spiral staircase on the left.
At the bottom of the stairs, approach the bars and pick up the health from the
ground. Make your way back to the main staircase. Look out for the sharp blade
swinging toward you. Wait until the blade hits the bottom of the stairs and then
crawl under it. Run upstairs and collect the Chain Mail Armor on the left. Go
down the hall and flip the wall switch to open the bars. Step onto the metal
floor grate to fall to the level below. Open the wooden door nearby and walk
down
the hall.
Pass through the door at the end of the hall. Approach the heavy bars blocking
the way to lava pit. You must turn three dials in the area to lower them. Go
left
around the wall, kill all of the creatures in your path, and make your way
upstairs. Enter the room on the right, slash the Lycanthir, and turn the first
dial. Continue down the hall through the area and turn the other two dials.
Return to the main room and walk out onto the platform over the lava. Stavros
the
Sorcerer will spawn on the rock in the middle. Strafe from along the platform as
you attack him.
When Stavros dies, a spiral staircase breaks through the rocks where he stood.
Grab the Stavros's Stave from the bottom of the stairs and climb to the top.
Make
sure Superfly and Mikiko are following you again. Slash the Lycanthir and take
out the Plague Rat on the left. Climb onto the ledge overlooking the lava pit
and
grab the ammo from under the supports. Climb back across the ledge to the door
to
the stairs in the corner. Watch for a mass of attacking creatures in the next
main room. Collect the ammo from the right side of the entrance and walk around
the center tower to the door behind it. Turn right into the hallway; staying as
close to the wall as you can to avoid the lethal spikes that descend.
Go back through the trapped hallway. This time, turn right at the corner. Pass
the stairs and jump over the lava pit at the end of the hall to collect ammo and
health. Find you way back to the stairs and battle across the damaged floor to
the next stairway. Enter each cell at the top of the stairs to collect both
health and ammo. Exit the room into the rocky tunnel and move from there onto
the
bridge.
Take out the Dwarf in the middle of the bridge and go up the stairs. Blast the
door to the cell at the top. Kill the Buboid inside and grab the Save Gem from
the ground behind it. Descend the stairs and locate the rocky lava pit. You must
jump across the pit and activate the bridge so Superfly can cross. Jump from
ledge to ledge on the left and up onto the stairs. Flip the switch and summon
Superfly. Pick up a health from farther up the stairs and tell Superfly to grab
the other. Use the lever on the left to open the door and enter the room ahead.
Look out for the Rotworm that drops from the ceiling as you nab the ammo near
the
middle torch on the right. Hop around the left edge of the lava pit. (Pick up
the
ammo as you go.)
Retrace your steps to the highest walkway and pass through the next door. Climb
both flights of stairs and continue outside through the double doors at the top.
A cutscene begins and you'll start your journey to Wyndrax Tower.
E3M4:
Hiro, Superfly, and Mikiko start the level just outside the Dungeon in a snowy
courtyard near the main castle entrance. Walk beneath the archway on the right
and grab the ammo on the left past the door. Slice through the Dwarf near the
campfire around the corner. Shoot the Doombat out of the sky and grab the health
and ammo from the ground. Make your way into the cold blue cave ahead and, from
there, down to the ice. Slide out onto the ice and around the rock on your
right.
Locate the path and climb the rock stairs into the castle. Pick the health and
ammo from the ground and kill the Doombat hovering above you. Climb the stairs
and turn right at the top, toward the drawbridge. When you pick up the Purifier
Shard, you'll start the barrel rolling off of the bridge and down through the
ice. Jump down and enter the water through the hole in the ice. Swim through the
broken grate to the opening on the right.
Locate the hole in the ice above and leave the water. Nab the health and climb
the ladder on the wall. Slash the Fletcher and grab the ammo on the right. Use
the lever ahead to lower the drawbridge. Climb back down the ladder and return
to
the water through the ice hole. Swim through the broken grate and up through the
hole on the other side. Make your way up the path and climb the stairs.
Superfly,
still carrying Mikiko, meets you at the top.
Grab the Save Gem in the middle of the bridge and proceed toward the door ahead.
Inside the castle, grab the ammo on the floor to your right and destroy the
nearby Lycanthir. Go right, through the skull-marked doorway. Pick up the health
on the left, or give it to Superfly and Mikiko if they need it, and scale the
stairs. Smash the Plague Rats and grab the health at the top. Press the button
to
open the door downstairs. Make your way back down to the bottom floor.
Go out through the opened door. Destroy the Lycanthirs. (Remember to gib them
with your Silverclaw so they don't come back to life.) Continue up the stairs
until you find the Hellfire Paladin at the top. Kill him and reenter the castle
on the left. Climb the spiral staircase to the top. Grab the Save Gem there and
obliterate the Hellfire Paladin.
Jump back onto the roof and walk toward the stairs. From there, jump onto the
big, flat roof ahead. Just beyond the first set of rocks on the right, jump over
the wall to the right of the stairs and into the icy water. Exit via the wooden
door, find the part of the roof just above the blue flags, and jump to the
stairs
below. Climb the outdoor stairs to the top and pass beneath the arch.
This time, turn left and go down the spiral stairs to the wooden lift at the
bottom. Board the lift and push the button to descend. Run quickly through the
lightning-filled hallway and through the wooden door. In the room beyond, you'll
find the Crypt Key ahead. Grab it and take out the Buboids that spring from the
coffins on either side of the room. Leave the room through the wooden door, go
back through the lightning hallway, and take the lift up. Go left and climb the
spiral stairs to the crypt door. Use the Crypt Key to open the door and enter.
Descend the stairs on the right to the floor below. Take out the Plague Rats,
enter the tunnel on the right, and pick up the ammo on the ground. Enter the
next
tunnel on the left and walk past the iron gates to the middle staircase. Go
downstairs and grab the Save Gem on the table. Turn and walk to the right of the
stairs and kill the Fletcher. Walk down the ramp and slash the Hellfire Paladins
at the bottom. Collect the Wyndrax Key and health from the ground and Wyndrax's
Spellbook from the table.
Exit the way you entered—through the tunnel, up the ramp, around the corner, and
up the big staircase. Turn left at the top of the stairs and go under the small
arch. Climb the main staircase to the crypt's second level. Continue along the
path to the rear corner. Use the Wyndrax Key on the lock to open the gate
blocking the nearby door. Proceed back toward the main room, curve to the left,
and go through the unblocked door on the left.
Locate the altar on the opposite side of the room. Use the Wyndrax Spellbook on
the altar: the lightning in the center causes the structure to explode. With the
lightning disabled, you can enter Wyndrax's lair. Exit the room and turn right
toward the main stairs. Go downstairs and beneath the arch on the right. Again,
go through the next tunnel on the right and through the door into Wyndrax's
lair.
Wyndrax summons lightning to battle you with. The fight continues until Wyndrax
is badly hurt. He'll then flee through a secret opening behind the left
bookcase.
Pursue Wyndrax down the curved staircase and grab the health and ammo at the
bottom. Go outside to find Wyndrax gathering wisps from the trees. Fight him
again as he hurls wisps to attack you.
When Wyndrax is dead, collect Wyndrax's Wisp from the ground near his body. Now
make your way back through the rocks to the gate. Pass through the open gate to
enter Nharre's Crypt.
E3M5:
After you leave Wyndrax Tower, the fastest path to Gharroth lies through the
Crypt of Nharre. Run back to the crypt doors and enter. Descend the curving
staircase into the depths of the tomb. Cross the bridge over the lava and
release
a wisp into the next room to bring down the Doombats. Open the black chest near
the wall ahead and then back up in case it explodes. Grab the health and ammo
from behind the pillars on the left and then go downstairs.
Gib the Lycanthir below with your Silverclaw and squash the Rotworms. Use the
unlit torch next to the coffin to open the secret passage in the floor. Open the
wooden door at the bottom of the stairs and head down into the rocky cavern.
Kill the Dwarf and hop from the first rock pillar to next and then over to the
other side of the pit. Release another wisp on the Dwarves near the structure in
the rock cleft. Go through the skull door, descend the stairs, and grab the
health from the ground. Pass through the second wooden door and decimate the
swarm of attacking Doombats in the rafters. Cross the jagged path over the lava
toward the next door. Collect the wisps and bolts on the other side.
Exit via the door at the top of the stairs. Release a wisp as soon as you open
the door to obliterate the Doombat, Plague Rats, and Voltaic Valkyrie. Exit the
tomb and turn left beyond the door there. Ascend the stairs and pick up the Lava
Rocks at the top. Open the door there, release a wisp into the next room, and
allow the door to close so the wisp has a chance to kill the Doombats awaiting
you there.
After a few seconds, enter the room and carefully traverse the bars. Pick up the
Chain Mail Armor from the center of the room and leave through the door ahead.
Prepare for a major assault at the bottom of the stairs. Two Hellfire Paladins
and a Voltaic Valkyrie await you there. Attack them with Stavros's Stave and
Wyndrax's Wisp until they can fight no longer. Pick up the Save Gem and health
and then turn left at the end of the hall.
Saunter down the spiral stairs and prepare to fight Nharre the Necromancer.
Nharre summons a mass of Buboids to fight you, in addition to his Nightmare
attack. If you're in sight when he uses the Nightmare, it summons a demon to
tear
you to pieces. Stay back and fight him as you duck behind pillars. After you
finally destroy Nharre, find your way to the gate at the rear of the crypt.
Trudge through the torch-lit cave and find the lava pit. Grasp the Purifier
Shard
on the edge of the lava pit in front of Nharre's partially summoned demon.
Approach the wooden door and you will be one step closer to Gharroth's Throne
E3M6:
You must jump from rock to rock over the lava. Pick up the Chainmail on the
third
rock. Because Superfly carries Mikiko, he offers to stay behind while you check
things out. Hop from the first rock to the second and then jump to the rock on
the left. Leap from rock to rock until you reach solid ground. Duck into the
small opening and stay to the left.
Jump quickly to the next three rocks in turn, taking care not to stay on any one
too long; otherwise you'll be dipped into scalding lava. At the end of the path,
jump over the lava and collect the health and Lava Rocks. Grab the wisp ammo
hovering here. Pick up the Save Gem and health in the big open cavern near the
wall.
Shoot down the Doombats attacking from near the center pole. Use the lever at
the
edge of the stone to activate the large lift in the center of the lava pool. Hop
onto the lift when it gets in range to ascend to the first level. Look out for
the Voltaic Valkyrie just inside the first doorway. Take it down and destroy the
two Fletchers inside on the left.
Grab the Chain Mail Armor and health on the left. Turn around and run up the
stairs to the Hellfire Paladin. Avoid his fiery attacks as you destroy him from
a
distance. Collect the health and Ballista Logs from the corner and use the lever
to summon the lift.
When the lift arrives, cross it and go through the door ahead. Pick up the ammo
from near the wall ahead and turn right. Head upstairs and smash the Voltaic
Valkyrie and Fletchers. Grab the Bolts on the left and slice the Hellfire
Paladin.
Climb to the top of the stairs and grab the health from behind the Valkyrie. Use
the lever to call the lift again. Walk across it and use the lever on the
opposite wall. The lift will slowly wind toward the top of the cavern.
Fletchers attack from atop the castle wall as soon as you're in sight. Slash
everything attacking from the ground before you turn your Ballista to the skies.
After you annihilate the attackers, find the ammo near the lever in the corner.
Pick it up and open the Black Chest! Back away as it opens to avoid injury if it
explodes. Hit the switch on the wall to summon the lift and Superfly and Mikiko
with it.
Make your way toward Gharroth's Throne Room: turn left twice and locate the
first
archway. Kill the Hellfire Paladins in the area near the arch and be wary of the
two Voltaic Valkyries behind them. With all of your visible enemies obliterated,
head toward the two dragon statues in the distance. Grab the Black Adamant armor
from the ground between them.
Turn around and nab the health from near the pillar on the right. Continue
forward to the door on the right. Climb the stairs and slash the Hellfire
Paladins in the room at the top.
Collect the ammo and health here before opening the door. Be prepared to
confront
two Valkyries and a Paladin on the other side. Wipe them out and go through the
door at the end of the bridge. You're inside Gharroth's Throne Room. Superfly
and
Hiro plead with the insane king to help them charge the Daikatana.
To help you in the ensuing battle, locate the stockpile of health and ammo
downstairs. Fight Gharroth until he yields. Then view the cutscene: the Purifier
Sword returns Gharroth to sanity and he willingly sends you forward in time. So
begins the next leg of your journey—The Rock.
E4M1:
After landing on the Rock, you and your companions will need to ask the locals
about the details of your present position. After some coercion from Superfly,
Ratchett Cassetti gives you the information you need. Walk out into the
courtyard
and grab one of the Glocks sitting on the ground. Run to the far end of the yard
and enter the cell on the left. Take out the Prisoners, grab the ammo, and
attack
the wall grate to open it. Blast the grate on your immediate left to open it.
Collect the Kevlar Armor and empty bottle from inside. You'll need this bottle,
along with saltpeter, coal, and sulphur, to make a small bomb to blast your way
out of Alcatraz.
Reenter the main vent and follow it to the next grate on the right. Smash the
grate open and grab the ammo from inside on the right. Drop back into the main
vent and head toward the orange light. Blast the grate and pick up the Slugs and
health from the floor. Pull the lever on the wall; it blows up to allow access
to
the room next door.
Take out the Pipe Rats in the next room. Walk toward the hole in the ground and
find your way around it. Circle the pipes on the right closely and grab the
health hidden in the middle. Come back out and go down into the hole in the
floor. Crawl along the narrow pipes and jump out of the passage through the
manhole. Annihilate the Prisoners and nab the health from near the barrel. Exit
the room and pick up the ammo just outside of the door on the right. Hang a left
and find the door to solitary confinement there on the left. Enter solitary
confinement and take out the Prisoners there.
Use the lever on the wall ahead to open all of the cell doors. Superfly and
Mikiko rejoin you now. All three of you must head to the opposite end of the
yard
and enter the cell on the right. Have Mikiko or Superfly pick up the Glock on
the
floor. Grab the ammo and Save Gem, then make your way back to the lever used to
open the cell doors. Exit the area as a group via the solitary confinement door
and then enter the cell on the left. Take out the mob of Prisoners as they
attack
and pick up the health and ammo from just inside the door.
Enter the laundry room through the door ahead. Blow up the barrel between the
dryers and flip the switch on the wall behind. Duck into the open dryer to
collect the Ebonite Armor. (The dryer activates briefly and you take a small
amount of damage.) Get out of the dryer and go left toward the fire burning in
the barrel. Take out the Prisoners, grab some ammo, and go straight through the
next two doorframes.
Walk back around the corner and hop onto the tiny ledge along the edge of the
walkway. Climb the incline and look across a small area of the yard into the
window in the wall ahead. Jump from your current position to the top of the vent
coming out of the ground at the bottom of the far wall. Jump from there to the
small board below the window and then crawl inside. Open the cabinet on the
right
and grab the health. Walk to the back of the big room with the tables in it.
Climb atop the table in the rear corner and then jump onto the board suspended
from the ceiling.
Immediately take out the mass of attacking Prisoners and grab the health from
just around the corner on the right. Walk down the tunnel ahead and collect all
of the ammo you can find. Now turn around and return to your point of entry.
Walk
around the wall to the right and go through the hole in the wall. Leave the cell
and walk ahead to the far wall, taking out all attacking Prisoners. Hang a left
through the metal door. Look up at the top of the collapsed staircase and locate
the black metal barrel. Shoot it and the entire staircase will explode and fall.
Now climb into the vent in the corner and kill the Pipe Rats there. Shoot off
the
grate at the other end and descend the ladder into the tunnel below. Grab the
health, Slugs, and Mana Skull as you make your way through the narrow, Prisoner-
filled tunnel. Scale the ladder at the end of the tunnel and drop through the
hole in the cell ceiling. Exit the cell and go to the far-right end of the
cellblock. Nab the armor at the opposite end of the yard and enter the left
corner cell. Collect the health and ammo from the shelves and exit the cell.
Walk forward past where the armor was, past the burning barrel, to the barred
door in the small room on the left. Flip the switch to unbar the door and enter
the room. You're back at the staircase you destroyed earlier. Descend the
stairs,
pass through the door ahead, and continue onto the walkway around the yard.
Locate and enter the cell in the opposite corner of the area. Find your way into
the area behind the cell, grab the ammo from the ground, and make your way
through the pipes on the right.
Return down the ladder and make your way back to the central area of the cell.
Walk left toward the fiery barrel on the right. Obliterate the Prisoners
swarming
the area and turn left down the first corridor. Grab the ammo from the ground,
exit the corridor, and continue around to the left. Grab the Save Gem at the end
of the passage and flip the wall switch to lower the bars over the windows.
You'll find the lump of coal you need to build your bomb on the ground on the
other side of the showers. Destroy the Prisoners, grab the coal, and leave the
showers. As soon as you enter the next room, the large support and structure
collapse. Grab the shells on the table to the right and then crawl into the
small
opening under the left side of the fallen structure. Run up to find Kevlar
Armor,
a Slugger, a Save Gem, and some Slugs on the ledge above. Hop back down and exit
the room by crawling under the fallen structure through the door. Take the Acro
Boost from the next room.
Drop to the ground and continue up the small incline. Take out the Prisoners one
by one with your Slugger. Shoot the debris blocking your exit at the end of the
hall. Descend the ladder into the water below and grab the health there. Swim to
the end of the passage and exit the water into the yard. Pick up the ammo from
behind the broken bars in the lower area. Make your way toward the door and
collect the health and ammo on the left.
Inside, stand as far back as you can and shoot the black barrels to make them
explode. Now walk forward through the chain link door to obtain the WraithOrb.
Turn left; near the back wall you will find the vial of saltpeter you need to
build the small explosive. Exit and go left toward the burning barrels. Pick up
the ammo and open the fence door. Take out the Prisoners and Pipe Rats and grab
the health from near the left wall. Jump onto the barrel and, from there, onto
the ladder that hangs from the ceiling.
Perch on the lip of the vent ahead and hop onto a nearby support. Leap to grab
the torn metal mesh dangling from the level above and climb into the next area.
Shoot the thin metal piece holding up the ladder to make it drop. Climb the
ladder, jump onto the black barrel, and, from there, onto the level above. Shoot
the thin metal support for the weight overhead and yet another ladder will drop.
Continue through the tower, hopping from support to support, to the top ladder.
Climb it and kill the Prisoners at the top.
The pouch of sulphur for your explosive lies on the ground on the other side of
the room. Grab it and then open the metal door in the middle of the room.
Descend
the ladder into the vent. Crawl through to the bottom, collecting health and
killing Pipe Rats as you go. At the bottom of the vent, go down through the long
shaft into the water. Take a breath of air and then go underwater to use valve
number one and then valve number three. This raises the water level
considerably.
Swim up and catch a breath and then use the single valve above the lower four.
Now go back down and use number two, followed by number four. Swim up and into
the pipe opposite the higher valve and leave the water via the ladder. Proceed
through the pipe and then drop into the rushing water. Ride through the
pressurized pipe to shoot out into the prison yard. Turn and find the crack in
the nearby wall. Walk toward it to view the cutscene: you'll use the explosive
you made to blow a hole in the wall. Crouch through the hole and pick up the
health ahead. Jump over the wall on the left. Follow the rocky path to the
massive opening in the rocks.
Jump to the rock ledge ahead and, from there, to the lower ledge on the right.
Leap for the broken ladder dangling from the rocks. Climb it and then jump to
the
rocks under the tower. You've made it out of Alcatraz. Now you must find your
way
beneath the Rock!
E4M2:
Hop off of the grating and grab the Slugger and ammo near the fence ahead. Bust
down the boards and pass through the gate. Climb the rock on the left. Jump onto
the fence and nab the ammo. Walk on the fence up the incline and drop onto the
rock to collect the Kevlar Armor. Head out through the rocky tunnel and take out
the Prisoner on the right. At the end of the tunnel, grab the Attack Boost from
the ledge on your right.
Continue down the path and fire a bullet at the barrels in the cave on the left.
Let Mikiko and Superfly each pick up some Glock ammo as you collect the
Kineticore and Ripgun ammo near the barrel. Continue down the hill, destroying
Prisoners as you go. Collect the Kineticore ammo on the downward slope and give
the health to the party member who needs it most. There are more Glock shells on
the right, near the rock wall, for Superfly and Mikiko. Pick up the Save Gem
left
of the path.
Look out for Chaingunners, Uzi Gang guys, and the Rocket Gang member at the
bottom of the hill. Annihilate them all, with your friends' help, and proceed
downhill. Each of you will find one health box on the way down. When you reach
the dock at the bottom, stay where you are and destroy every monster in the
vicinity. Tell Superfly and Mikiko to stay behind. You'll meet up with them
later. Return up the hill past the cave with the burning barrel to the ledge
where you found the Attack Boost. Climb out onto the ledge and look at the rocks
ahead. Make a running jump over the path into the small, high opening and drop
into the water below.
Collect the Kinespheres and Slugs at the top of the waterfall before going over.
Exit the tunnel and drop off of the cliff over the next set of falls: sharks
swarm you immediately from all angles! Swim forward toward the building and then
move to the right. Locate the section of broken building in the water. Grab the
Power and Speed boosts from the fallen edifice and swim back out. Make your way
under part of the structure, grab the health from the bottom, and then swim back
to the area near the falls.
Take a right through the cracked wall into the building and slash the Sharks
nearby. Paddle forward to the third room and collect all three health boxes from
the floor. Return to the middle room. Climb onto the broken piece of floor to
leave the water, wary of the Rocket Gang member at the top. Eliminate him and
then go through the door ahead. Shatter the Gang Chicks and grab the Ebonite
Armor from the balcony outside. Walk back inside and collect the Save Gem to the
left of the water entrance.
Now proceed into the next area and destroy the Gang guy with the Uzi. Hop down
into the small pool, turn, and climb the ladder. Smash the Rocketeer in the room
above, climb the stairs, and obliterate the Uzi guys there. Go right at the
burning barrel to the cavern outside. Take down the Chaingunners and then turn
left. Run up the piece of broken metal and then jump onto the broken building.
Hop to the balcony of the building ahead.
If you need health or armor, at the end of the walkway ahead you can jump over
the railing and down to the ground. You'll find Ebonite Armor in the corner, a
health box to the right, and three more health boxes under the wall of the
fallen
building. If you jump down to the rocks, you must retrace your steps back up to
the balcony. From the balcony corner, turn left and slice through the Knifers.
Enter the building and walk to the back of the room behind the ladder.
Crawl back out into the main room and climb the ladder there. Shoot the black
barrels to blow a hole in the wall. Enter the next room and wipe out the mass of
attacking enemies. Shoot through the boards over the window and walk out onto
the
balcony. Turn left and shoot the black barrels at the end of the walkway from a
distance. Walk to that corner and turn left; then grab the Goldensoul near the
rocks at the end.
Turn around and make your way to the far end of the walkway. Drop onto the rocks
and take out any enemies patrolling the area. Grab the Nova Cells, Kevlar Armor,
and health box from the rocks near the burning barrel. Notice the MegaShield on
the rock up high on the right; you'll have to come back for that later. Now turn
around and head back toward the building. Jump to the lowest balcony and enter
the building through the window on the left.
Take out the Chaingunner inside and proceed up the rocky tunnel. Obliterate the
Uzi Gang guys in the cavern at the top of the tunnel and grab the Acro Boost on
the left. Go back inside and up through the rocky tunnel. Climb through the
rocks
into the building at the top. Use the lever on the left to open the door in the
next room. Go through the door ahead and use the switch on the tram to descend.
Superfly and Mikiko wait right where you left them. Take out the swarm of
attacking creatures and enter the structure in the rocks through the door ahead.
Follow the path around the corner. When you walk out onto the boards, they break
and you fall into the water. Be prepared to take on a school of Sharks
immediately. Slice them as you swim to the right of the boat and walk up the
ramp
there. Shatter the Uzi Gang guy and turn right into the big cave.
Crawl down and out of the secret area. Exit the cavern and go right. At the end
of the platform a cutscene engages: live through the boat chase and you're on
your way to the Tower of Crime.
E4M3:
Your goal is to make it to the top of the Tower of Crime and into the tramway
above. First, turn left and enter the fallen structure. Take out the Gang
Chaingunners and Knifer ahead. Climb the stairs and go right. Eliminate the
Knifer who comes out of the building and the Uzi-wielding Gang guys ahead. Pick
up the Save Gem from the ground near the building. Go around the corner of the
building and take out the guys with Uzis.
Walk out to the front of the building and attack the large explosive boxes on
the
ground. When they explode, the huge sign above falls and blasts a hole in the
ground. Jump into the hole (make sure Mikiko follows you in). Trudge through the
water, past the fallen support and through the door frame on the right. Turn
left
into the hallway and go to the end of the passage. Go left toward the crumbled
section of the floor and then right, toward the small entrance, to the red-lit
room.
Jump onto the boxes and crawl out along the pipes. Take a left at the junction
of
pipes and traverse them to the end. Crouch into the vent there and smash the
Pipe
Rats beyond. Head back into the main room and climb the stairs. Grab the Save
Gem
from the ground at the top. Nab the health in the corner and open the door on
your left. Go through the door on the left and collect the Slugs and health in
the corner. Immediately shoot down the Chaingunners ahead and locate more Slugs
near the burning barrel.
Enter the next room and nab the Kineticore from the ground behind the desk.
After
you've decimated all of your enemies, open the door to the elevator in the
corner. Jump across the shaft and grab the ladder on the other side. Climb and
step off onto the highest ledge you can reach. Open the door and face off with
the Knifer and Uzi guy on the right; then have Mikiko grab the Glock ammo from
the ground.
Find your way to the door in the room's far corner. Walk toward the far side of
the room and obliterate the Rocketeers beyond the doorway. Pick up the health
and
ammo in the corner. Climb the stairs and turn left. Annihilate the Uzi guys and
the Knifer; then have Mikiko grab the bullets and health. Head back out and
climb
the next set of stairs.
Destroy the Uzi Gang members at the top and enter the room on the left. Pick up
the health in the corner and then make your way into the next room. Through the
grating you can see the tram you and Mikiko are trying to reach. Take out the
Knifer and Uzi guys and then grab the health and Ripgun on the right side of the
room. Make your way to the elevator doors on the other side of the room and pick
up the Kevlar Armor there. The doors are locked, so go back out to the stairs
and
climb another flight.
Shoot down the Rocketeer at the top and enter the room on the left. Locate the
bullets near the flaming barrel and then climb into the fallen air duct. Look
out
for the Pipe Rat at the end! Jump down out of the vent and go left to the Slugs
on the floor. Return to where you exited the vent and get the health on the
floor
of the air duct. Leave the room and ascend the stairs ahead. Shatter the
Rocketeer at the top and the Uzi Gang guy on the left. Pick up the health from
near his corpse and follow the passage into the main room.
Find your way to the Slugs in the corner, near the pieces of broken structure.
Take the Save Gem from the doorway in the next room. Again, you must climb the
stairs to the next level. Destroy the Knifer and enter the hallway on the left.
Follow it to the back room and shoot down all Uzi Gang members, Rocketeers, and
Chaingunners in your path. Locate the Ebonite Armor on the supports at the rear
of the room. Make your way back out and climb the final set of stairs. Turn left
into the corridor and then right. Grab the ammo from the ground near the wall
there and then enter the big room on the right.
Obliterate the Chaingunners and climb across the metal supports into the next
room. Watch out for the three Rocketeers inside! Turn them into gibs and then
open the eighth-floor elevator doors. Jump to the far side of the shaft and grab
hold of the ladder.
Reenter the elevator shaft and carefully descend the ladder onto the top of the
elevator. Shoot out the grate and drop in. Shoot the board off of the door and
climb out. Locate the stairs on the other side of the tram platform. Open the
tram door: you and Mikiko are on your way to Mishima Labs.
E4M4:
The closer you get to Kage, the greater the numbers confronting you. Take time
to
explore the tram platform and to collect the ammo scattered around the area.
Make
sure Mikiko gets her share. Pass through the gray metal doors and pick up the
Kevlar Armor from the bench ahead. Take out the attacking SEAL Commandos and
grab
the Kinespheres and health on the right.
Enter the next passage and grab the health and ammo near the pillars around the
room. Take out the mass of attacking male and female SEAL Commandos with
Mikiko's
help. Grab the Save Gem from the bench in the next hall.
Follow either path—left or right—to the second level of labs. Both paths contain
health, so explore both if either of you are hurting. Take out the SEAL
Commandos
behind the desk in the main room. You'll find the Novabeam and some Kinespheres
on the ground there. Proceed into the glass-walled room near the desk and
obliterate the SEAL forces. Grab the Novacell on the ledge near the rear glass
wall. Now walk toward the desk and enter the corridor directly behind it.
Take the bullets from the ground in the corner and the Ebonite Armor from the
bench on the left. Enter the room with the large fountain, jump into the
fountain, and collect the Goldensoul at the top. Drop in and grab the Green
Control Card underwater. Hop out and climb the stairs.
Annihilate the attacking SEAL Commandos and descend the stairs. Pass through the
metal doors and traverse the elevated walkway over the tram platform. Enter the
next corridor and take out the SEAL Commandos. Take a left and use the green
button to open the bars using the Green Control Card.
Proceed through the doors ahead and grab the Cordite Grenades and Kevlar Armor
beyond. Climb the stairs and retrieve the Novacells from the floor. Be sure
Mikiko gets the bullets as you blow down the SEAL Commando on your way to the
transport entrance ahead. Slash the SEAL Shotgunners and Captain in the central
area, near the transport entrances. Climb the ramp to the control room above,
take out the Captains inside, and pick up the health box. Push the yellow button
and return to the central area below. When the transport arrives, hop in to
travel to another lab area.
Shatter the Commandos on the left and the Captain in the control room on the
right. If you or Mikiko are hurting, health lies on either side of the
transport.
Use the Green Control Card to pass through the lower doors. Expect to confront
hordes of Commando guards in this area.
Follow the corridor to the large metal door marked "Mishima Corporation." Use
the
yellow button on the right to enter the loading dock. Inside, take down the
Commandos and Pipe Rats. Beware—the crates below contain Lab Monkeys. If you get
too close, the crates will open and the Monkeys will attack. Jump down and find
your way to the health hidden between the crates on the left. Grab it, kill the
Pipe Rat, and turn to face the Monkeys.
Hop onto the small ridge near the large dock exit door and, from there, onto the
crates. Locate and collect the Save Gem behind the crates in the rear corner of
the room. Climb out and head for the lift on the other side. Pick up the bullets
on the right (or leave them all for Mikiko). Ascend in the lift and smash the
Monkey on the right. Climb the stairs and ladder and then open the smaller metal
door. Shoot down the Shotgunner and proceed to the next door. Open it and
destroy
the Commando on the other side. Use the elevator doors and board it. (Make sure
Mikiko gets in, too!) Press the yellow button to ascend; get out on the second
level.
Turn right and head through the glass doors into the control room. Obliterate
the
SEAL Captains and shatter the glass. Hop out onto the rafters on the far side of
the loading dock. Pluck the Goldensoul from high above the dock. Jump back into
the control room and blast through the floor grate near the glass doors.
Immediately turn around 180 degrees and shoot out the wall grate. Pick up the
Speed Boost and smash the Pipe Rat. Reenter the vent and proceed toward the red
light.
Turn right, toward the transport. Pick up the Kevlar Armor (or give it to
Mikiko,
if she's taken more damage). Shatter the grate and drop into the air vent below.
Continue through the vent, ever wary of Pipe Rats. Climb the ladder at the end
and blast through the grate above.
Grab the ammo on your right and have Mikiko collect the bullets on the left.
Pass
through the glass doors and move left. Take out the Shotgunner and proceed
through the next metal door into the bunkroom. Before you explore for hidden
stock, take down the attacking mass of Shotgunners, with Mikiko's help. This
room
holds eight sets of lockers. The first lies nearest the entrance. The second
locker holds a Mana Skull, the fourth some Cordite Grenades, the fifth some
health. Additional health for you or Mikiko lies on the ground between the sixth
and seventh lockers. Exit through the side door and descend the stairs to the
showers.
Look out for the Shotgunner below. Nab the health from the benches near the
shower entrance. Inside the shower area, move left. Be on the lookout for tummy-
scrubbing Commandos! Shoot down the Commando in the first set of showers and
distribute the health between you and Mikiko.
Continue through the shower area and take the Novacells from the bench ahead.
Eliminate the Commando, go left through the bench-lined room, and climb the
stairs. Pass through the metal door at the top and mow down the mass of
Commandos
in this second bunkroom. Next, locate the MegaShield in the lockers left of the
entrance door. Also, find the Novacells in the bank of lockers in the corner to
the right opposite the entrance.
Turn around and leave the way you entered. Return downstairs to the showers and
turn left. Kill the Captain at the top of the stairs and pass through the metal
door into the Officers' Quarters. Use a Metamaser to take down all the Captains.
One will drop a Yellow Control Card. Grab it and then locate another Yellow
Control Card in the farthest locker on the left. Control card in hand, use the
keypad near the metal double doors to exit. Go right and continue through the
glass doors. Use the Yellow Control Card to access the second glass door.
Climb the ramp and use the keypad to enter the control room on the left. Destroy
the Shotgunner and Captain inside and take the health from the ground near the
computers. Use the keypad above the health to close the door and gain access to
the Blue Control Card on the ground behind it. Exit the control room and board
the transport. Press the yellow button to return to the main transport area.
At the end of the tunnel, wait for the transport door to open and then get off.
Press the yellow button ahead to summon the opposite transport. Board it and
ride
to your next destination. When the door opens, exit, but be wary of the Commando
and Shotgunner lurking near the corners to either side. Give the bullets to
Mikiko and collect the health in the control room. Now head out, descend the
ramp, and use the blue button to unlock the glass doors.
Follow the corridor to the shooting range. Shooting each target opens a separate
glass case in the wall to reveal Kinespheres, Cordite Grenades, a Save Gem,
health, Novacells, and an Attack Boost. After you've activated all of the
targets, the central room opens and you can collect the Ebonite Armor within.
With Mikiko in tow, leave the area and return down the hallway to the transport.
Board it to return to the central transport area. Climb the far-left ramp and
exit through the double metal doors. Turn left into the marble corridor and
continue to the end. Turn left again and use the yellow button to enter the next
area.
Pass through the metal doors and let Mikiko grab the bullets from the ground.
Fell the Commando, pick up the Novacell, and climb the ramp on the right. Take
out the Commandos and Shotgunners in the central transport area. Grab all of the
scattered ammo and then use the yellow button to summon the transport on the
left. Board it and travel to the end of the track. Burn through the group of
SEALs guarding the transport arrival area. One will drop a Green Control Card.
Grab it, along with health and ammo, and reenter the transport. In the main
area,
hit the yellow button across the way to summon the opposite transport.
Leave the transport at the other end of the track and obliterate the mass of
SEALs guarding the labs. You'll find health in both left and right control
stations. Descend the ramp and use the button to unlock the glass doors. Follow
the corridor back to the hydroponics lab in the back. Destroy the Commandos down
low and then climb the ramp ahead. Take the Mana Skull from the ground on the
right and blast through the nearby Captains. A Blue Control Card lies behind the
last terminal. Grab it and walk back toward the ramp. You'll find health on the
ground near the ramp. Grab it and return to the transport. Board it and travel
back to the main area. Press the button to re-summon the opposite transport.
Grab
the health from the ground and make sure Mikiko feels all right.
When the transport arrives, jump in and travel to the next remote lab. Because
you've been here already, no SEALs impede you. Collect the Ebonite Armor from
the
control room on the right. Use the Blue Control Card to unlock the doors at the
bottom of the ramp and then pass through both sets of glass doors. Take out the
Commandos and turn right into the corridor. Pick up a health box at the end of
the hall and give one to Mikiko.
Now turn around and head back the other way, through the glass doors. Pass
through two metal doors, wiping out Commandos as you go. Take down the
Shotgunners in the security station at the end of the hall and grab the
Novacells
on the ground. Use the computer keypad to raise the bars you passed in the hall.
Exit the security station and go back through both metal doors.
Enter the unblocked opening on the left and press the keypad to descend in the
lift. You must destroy both power generators on the lower level. To do so,
follow
each ramp around to its end. Face the generator and shoot at the red light near
the surface of the liquid. Destroy both. Make sure to pick up the Save Gem and
health down here before you re-board the lift.
Ascend and then go left to the glass doors. Reenter the control area and get
back
on the transport. Return to the main area and climb the ramp into the control
room above. Pick up the Ebonite Armor and press the yellow button to summon the
transport below. Descend the stairs and board it. Halfway through the ride,
several escaped Lab Monkeys damage the transport.
Climb out and take down the nearby Monkeys. Crouch into the vent ahead and
follow
it into the Monkey cage. Annihilate the crowd of Monkeys and then shoot out the
grate overhead. Jump up and climb into the vent. Grab the health and Novacells;
then climb up and out the other end, wary of the many SEALs guarding the area.
To reach the Kevlar Armor atop the crate, climb the nearby ramp and break the
large glass pane behind the crate stack. Jump from there to the lower crate,
from
there to the higher section of the computer, and then to the highest crate. Grab
the Kevlar Armor and jump down. Make your way around the large, central
structure
and locate the computer with the numeric keypad. Use it to lower the bars.
Enter the enclosure and collect the Power Boost and health box. Step onto the
lift to descend to the main cage area. To reactivate the lift, you must first
open each Monkey cage using the four keypads in each corner (inside the small
overhangs) and slash the Monkeys as they escape. Then re-board the active lift.
Shatter the Commandos at the top and pick up the health box. Leave the room and
walk toward the wood-floored corridor. Take the health on the left and then
enter
the corridor. Smash the Shotgunners and Commando and then approach the door on
the left. Together, you and Mikiko must confront Dr. Ebihara. Convince him to
help you and you're on your way to Mishima's Hideout.
E4M5:
Before you try to blast your way through Mishima's Hideout, first distribute the
health, ammo, and armor on the ground in the entrance hallway. Open the doors
and
go left through the door marked "Garden." Head upstairs and take out the SEAL
Rocketeer at the top. Pick up the health at the top of the stairs and go right
through the door.
Look out for the two Rocketeers behind you as you ascend the second set of
stairs. Take them down and nab the Kinespheres and health where they once stood.
Go inside and grab the Kevlar Armor on the ground on the way out to the helipad.
Shoot down the swarm of Chaingunners attacking from overhead. Be sure to grab
all
of the ammo and health surrounding the helipad before finding the next doorway.
Obtain the Slugs to the right side of the next doorframe past the small hallway.
Take down the horde of gang members in the courtyard and give Mikiko the Ebonite
Armor in the corner.
Scoot downstairs and find the Novacells at the bottom. Pass through the door and
go down the next set of stairs. Eliminate all SEALs in the small covered area
near the small waterfall. Pick up the Save Gem in the back as well as the health
on the other side of the flowing water. Go through the door behind the wooden
posts, collect the bullets, and enter the Zen Garden.
Dive into the small pool under the wooden planks and gather the Ripgun ammo on
the bottom. Swim up and hop back out onto the grass. Now jump into the larger
pool under the main bridge.
Amass the bullets and health underwater and swim toward the busted grate. Blast
it into metal shards and swim into the opening. Nab the Slugs in the tiny room
above the water. Discharge your weapon toward the small crack in the wall on the
other side of the pipe. Walk through the waterfall and immediately eliminate the
Rocket MPs guarding the area. Press the button on the wall on your left to open
the door and allow Mikiko to rejoin you. Now make your way through the next
metal
door into the dim passage.
Now turn and exit the hallway through the next door out into the rock garden.
Before you explore, annihilate the mass of nasty Chaingunners. To reach the
higher levels of the Hideout, you must lower a series of ladders to the loft.
You
must push a total of four small buttons, one on each rock in the garden, to
lower
one of the ladders.
Once your task is complete, climb the wooden ladder and carefully walk along the
tiny ledge around the corner and into the window. Pick up the Kevlar Armor and
then turn and head through the door. Make an immediate left through the light
colored door and cremate the SEAL forces inside. Quickly run through the central
area to avoid being trapped and fried by the lasers.
Battle the Commando in the small command center and use the switch behind him to
lower a second ladder. Grab the health in the corner and turn around. Approach
the blue-lit mechanism in the corner and shatter it to raise the gates in the
main room. Find your way out through the sliding door and go left.
Watch out for the throng of SEAL forces on the other side of the door. Fight
your
way downstairs and collect the ammo and health on the ledge around the room if
necessary. Go left and nab the health just before you pass through the next
metal
door. Now back in the main room, go left through the door marked as "Chambers."
Pass through the first metal door and annihilate the Rocketeers. Now go through
the door between the gargoyles toward Mishima's bedroom. Get the health and ammo
at the end of the hall and enter the chambers through the sliding door.
Extinguish the Commandos and Rocketeers before taking a look around.
Hop down to the ground and be sure to pick up the health and ammo on either side
of the bed. Face the wall opposite the bed, approach the tree painting, and use
the small button near the floor below it. The floor below your feet will open up
and a lift will take you to a hidden area under the Hideout. Take down the horde
of escaped Lab Monkeys as you find your way to the ladder at the end of the
hall.
Climb to the top and use the switch directly ahead to lower another ladder.
Use the door on the right to open it and escape. Cross the helipad area and go
through the doorframe straight ahead. Take off down the two flights of stairs.
Keep on going until you reach the main room. Walk straight ahead through the
Chambers door again. Go through either metal entrance door and then step onto
the
yellow-lit lift between the two doors.
Get back on the lift and ride the lift to the higher level of the Hideout and
open the sliding door ahead. Splatter the Monkeys running loose in the loft. Use
the small, red button at the bottom of the light on the left corner farthest
from
the door. This button will lower the ladder in this room, giving access to the
highest levels of the Hideout. Pick up the Slugs at the far end of the hallway
and then climb the ladder. Look out for the Monkey waiting for you at the top!
Climb the second ladder, round the corner, and then ascend the third ladder.
Eliminate the Captain waiting for you and then climb the fourth and final
ladder.
Nab the Cordite Grenades near the statue before you approach the window. From
the
window, Hiro and Mikiko will spy Mishima leaving the Hideout in a military
helicopter. Once Superfly finds you and Mikiko you will be on your way to the
Navy SEAL Training Center.
E4M6:
Get off of the lift and walk into the first area of the Training Center. Locate
the ladder up the wall on your right. Take the health from the ground and
distribute it according to need; then crawl over the platform that's level with
the walkway. Trudge through the hall, slaughtering the Rocketeers in your path.
Obliterate the Commando at the end and use the wall switch to descend in the
lift. Superfly and Mikiko remain here while you forge ahead.
Slash the Rocketeers on the lower level and gather the Save Gem, ammo, and
health. In the passage ahead, walk around the large central pillar and step onto
the round pad to open the door. Ahead lies the first training area. Wait for the
next platform to flatten. Jump on and then jump again quickly to the next
platform. If you fall off, make your way back up onto the starting platform.
After you navigate the course, step on the pad to open the next large door.
Pass through the next corridor and through another door to access the second
training area. Jump from surface to surface as the next section becomes level
with the ground. Open the door on the far side and annihilate the Commandos
beyond. Grab the Save Gem on the next ground pad and proceed into the next
training area. Avoid the crushing metal arms as you jump from platform to
platform.
Round the corner in the next corridor and climb the ladder in the center pillar.
Pick up the health and Save Gem; then turn around to find Ripgun ammo. Take out
the attacking Rocketeers and Commandos and then make your way to the far side of
the upper walkway. Nab the Speed Boost and quickly dive into the Shark tank
below. Head for the health in the corner, collect it, and swim straight down
into
the pipe in the tank floor.
Swim through the tunnel as fast as you can, frying Sharks the moment they come
into sight. At the top of the pipe, hop out of the water and immediately do away
with the Shotgunner and Commando. Gather the health and bullets and then step on
the pad to open the door ahead. Before you pass through, blast the Rocketeers
who
attack from across the pool. When they're down, descend the ladder to the ledge
below. Hop carefully from platform to platform to the other side. Nab the Kevlar
Armor in the corner and scale the ladder. Take the Save Gem, health, and Cordite
Grenades from the corner before exiting through the big metal door.
Walk through the passage and open the second door to access the fifth training
area. Cautiously make your way across the room on each spinning plat. Exit
through the door on the other side and walk around the central corridor's
pillar.
Enter the hallway and grab the Slugs on either side at the end of the path.
Quickly grab the Attack Boost in the middle of the room; you'll need it to
destroy the mass of SEALs here. Before you continue, collect the health boxes
from either side of the room.
Push each of the two red buttons on the pillars near the middle of the room.
Then
walk around the lift and step through the now-open doors to board it. Press the
red button to ascend. Shoot down the Commandos at the top and pick up the
Ebonite
Armor and health. Blast down the wall grate behind the armor and jump into the
water. Open the hatch in the side of the lower corridor to rejoin Superfly and
Mikiko. With your team reassembled, climb the ladder on the wall and reenter the
room you left earlier through the broken grate.
Head downstairs and go left over the fans in the floor. Demolish the two
Rocketeers and descend one more flight. Shatter the SEALs in the next room and
nab the health from near the boxes. Use the huge metal hatch to open it. Nab the
ammo, Ebonite Armor, and Save Gem from the corridor beyond.
Proceed to the end of the hall and grab the Save Gem to the left of the platform
overlooking the submarine. Climb down the ladder to come face to face with Kage
Mishima. After Kage knocks out Superfly and Mikiko, you're left to fight him to
the death. Each blow he lands with the Daikatana costs you one hit point. After
you take Kage down at last with your superior skills, Superfly and Mikiko
revive.
The Daikatana disappears quickly and you must make a mad dash for the past. Your
party makes its way to the sub's nuclear reactor. Hiro places the Daikatana in
the reactor to recharge it. The lights go out, and Mikiko steals the Daikatana.
Her lust for power outweighs her bond with those who brought her to the sword.
You have no choice: you must fight Mikiko. Destroy her to acquire the power to
alter history.
Hiro rushes back through time on his own and recovers the Daikatana to keep it
out of evil hands. His friends, none the wiser, go on to lead happy and
productive lives, free of the tyranny of the sword. Although disappointed by
their failure, Mikiko and her father move on to nobler pursuits. Superfly is
Chief Security Officer at Ebihara Labs.
A calm Hiro rests at home, the Daikatana locked in its case far underground. The
three adventurers have been saved from horrific alternative fates. Peace settles
on a restored Kyoto.
E1M1:
Grab the Ion Blaster from among the dead bodies and coffins directly in front of
you. Move forward cautiously. Two Froginators and two RoboSkeets lurk down and
around the rocks on your left. Handle the frogs with your Disruptor Glove and
employ the blaster as the RoboSkeets approach.
The frogs and one of the 'skeets will attack before you round the corner of the
rocks, so beware. Move just far enough toward the rocks to lure only one frog
around at first, leaving the second frog and 'skeets waiting for you to turn the
corner. Once you've killed the first three monsters, round the corner and turn
to
the left of the tree. The second 'skeet will attack from its position high in
the
sky. With the four attackers out of the way, you're free to explore the watery
area.
Now jump back down to the low swampy area. Some Ion Blaster ammo lies on a rock
ledge on the other side of the tree. Collect it and proceed up the rock stairs,
past the Mishima Industries "Warning" sign. Turn left at the top and follow the
path to the top of the small hill. Another fruit tree stands to your left on a
rock plateau. Jump up, nab the fruit, and run down the path past the rock stairs
and into the cave.
Midway into the cave, a Froginator attacks from ahead. Kill it and approach the
small puddle on the right.
Hop out of the small pool and head toward the end of the cave. If you're
hurting,
gather some fruit from the health bush on the left at the end of this cave. Exit
into an area with double waterfalls. Two 'skeets and two Froginators attack
immediately.
Stay on the high ground to battle them and you'll have an advantage. Take them
down with your Ion Blaster and then jump into the water. Cross through the pool
of water to the other side.
On the rocks on the other side, turn to the waterfall on your right. Hop up to
the lowest rock plateau.
Look out for the RockGat just around the corner. Hop down and make your way into
the cave past the pool and the Mishima "Warning" sign. After the new level
loads,
continue to the end of the cave. Be very cautious: a RockGat lurks just around
the corner. Peek around to lure the closest RoboSkeet into the cave and battle
it
there.
Once it's dead, make a mad dash for the RockGat power box on the side of the
fortress. Destroy the power box quickly with your Ion Blaster and the RockGat
will explode. As you shoot at the power box, keep moving to avoid the RockGat's
bullets. After you destroy the RockGat, collect the Ion Blaster ammo from its
rubble and get some fruit from the small tree nearby.
Look out for the RoboCrox in the pool to the left of the RockGat! Now follow
Mishima's fortress wall to the left and down the path into the water. A
Froginator waits at the bottom of the path. Kill it, wary of the RoboCrox
lurking
in the water nearby. After killing all of the Froginators and 'crox in the pool,
move forward toward the two trees.
Turn right as you pass between the trees. Two RoboSkeets attack from above the
rocks ahead. Destroy them and then take cover to avoid the RockGat in the rubble
to the right of the passage to the next area. If you need health, grab some
fruit
from the tree to the right of the RockGat.
To avoid the RockGat, duck below its field of vision and creep around it into
the
next pool. (Be sure to turn to the right and grab the Ion Blaster ammo just past
the RockGat before you proceed.) In the next pool, another RockGat attacks
suddenly from straight ahead.
Blast the power box on the rocks behind it and to the left and the 'gat will
explode. Now move past the annihilated RockGat and up onto land. Kill the
Froginator there and turn right. Look out for the Froginator and 'crox down in
the water. Take them out before you splash down into the pool. Enter the pool,
wary of a RoboSkeet attack from the right.
Move forward toward the rocks ahead and then move up the rock path past the sign
that reads "Private." At the top of the rock path, hop up onto the rocks behind
the red-and-white "Warning" sign.
Now continue up the path toward the opening. At the top of the path, a small
alarm and warning light alert Mishima's forces to your presence. As you enter
the
area, a RoboSkeet attacks. Take it down, wary of the Cambot here.
Just past the flashing red warning light you come to another "Private" sign. Go
around the sign and hop onto the rock ledge behind it.
Take the Cambot out, if it hasn't spotted you yet. If it detects your presence,
it will approach and shine a red spotlight in your eyes to alert all nearby
forces. This is a bad thing, so shatter it from a distance.
As you cross the bridge toward the fortress, large mounted lasers aim to kill
you, but destroy the bridge instead. This alerts forces inside the fortress and
Guards and RoboSkeets swarm to your location. Collect the Ion Blaster ammo from
the platform near the fortress entrance, taking care not to touch the red force
field. Kill as many of Mishima's robotic forces as you can and then jump into
the
swamp below, wary of the RoboCrox and Froginators.
Circle the pool, shooting as you move. On a rock plateau near the area exit
you'll find more Ion Blaster ammo. Nab it and then head up the craggy path. Grab
fruit from the tree on the left, turn, and continue through the cave. Collect
the
fruit from the tree on your right near the pipes.
To reach the power switch, climb the pipe and crouch down near the top. Slip
onto
the smaller pipe on the left and follow it back. You'll find some health there;
take it if you need it. Now turn around and walk along the smaller pipe. Jump
onto the higher pipe on your left. Walk along the pipe to its end and jump onto
the concrete platform.
Nab the Ion Blaster ammo and then blast the power box near the edge to open the
door to the swamp control room below. Now hop down and walk through the door.
Grab the Ion Blaster ammo from behind the door and make your way up the path
toward the control room. Fight through the 'skeets up the path toward the
control
room.
Make your way around to the back of the control room. Leap up on top of the
RockGat and smash the power box above it.
Now come back around and enter the control room. Mishima's Workers scurry in
fear
as you enter. Take them down and then turn left toward the wall console. It
opens
and becomes active as you approach. When you use the keyboard, you'll see the
sewer access door opening through the monitor.
Now back away from the monitor and board the lift opposite the entrance. You
ascend to the walkway above the control room floor. Follow it around to the side
exit. Walk outside and kill the Froginator in your path. A lift at the end of
the
walkway takes you back down into the swamp. (Collect a health pack from the
water
below the lift, if you need it.) Now follow the current out through the
waterfall
into the open. Kill the two RoboSkeets hovering above before you jump into the
water.
Hop down and head toward the fortress. Climb the ladder onto the helipad in
front
of the fortress. Health and Ion Blaster ammo lie in a crevice on your left. Grab
it and approach the pile of rocks blocking access to the waterfall.
Now make your way back up the path and out over the rocks. Jump down off of the
helipad into the flowing water. The sewer entrance lies at the bottom of the
river, but don't run in there just yet.
Once you make it out of the tunnel, exit the Marsh via the large open metal door
into the sewer.
E1M2:
At the beginning of this level, a cutscene shows Usagi's spirit helping Hiro
open
the huge metal door blocking his way into the Sewer System. Usagi wishes to help
Hiro and guide him to the Daikatana safely. As soon as the door to the sewer
tunnel opens, watch for the attacking RoboSkeet. Climb the stairs on the right
to
the top, get on the lift, and push the blue button. Turn left at the top of the
stairs.
Use the keypad to the right of the sludge pipe to open the main door to the
central sewage room. Then enter the next tunnel through the door on the right.
Kill the Froginator on the other side of the door and proceed up the tunnel and
into the main room. Look out for the spinning blades of the sewage stirrer.
Now take a jaunt down tunnel number one. Turn right at the bottom and walk to
the
top of the stairs. Kill the Froginator and look to your right at the railing.
Turn toward the railing and take out the nearby Sludge Minion standing in the
scum. Hop the railing and head back to the right-hand corner. Duck into the
small
passage there, follow it to the wall, and then turn left. Enter the open area
and
trudge through the sludge to the metal platform. Jump on and make your way
around
and up the stairs to the computer monitor. Smash the Froginator on the right of
the monitor and nab the ammo on the left. Swipe the C4 Vizatergo from its
resting
place in front of the monitor. Now use the keyboard to open the door to tunnel
two from the main area.
Jump down onto the metal walkway below and continue forward out of the area.
When
you reach the slime at the end of the walkway, press the button on the left wall
to call the lift. Jump on the lift platform when it arrives and hit the green
button again to return to the main room. When the lift reaches the platform,
climb the stairs and move up the ramp into the main room.
Now it's time to move into area two. Turn left and head into tunnel two. Kill
the
Froginator just inside the door and wind your way through the sewer passage
until
you reach level ground. Kill the three Froginators and the Sludge Minion around
the next corner.
Get on the lift when it arrives and use the green button. Climb the stairs and
ramp into the main room. Turn left into tunnel two and proceed until you reach
level ground. Use the Hosportal and keypad on the right.
Turn around and journey farther down the tunnel. Kill the Sludge Minion and
Froginator at the end of the tunnel near the door. Go through the door, ready to
attack the two Froginators beyond. Move up the walkway and turn right. At the
rocky area in an opening on the left, jump up and grab the ammo and fruit from
the tree.
Hop across the sludge draining down the incline to the walkway on the other
side.
Enter the area marked with the numeral '2.' Use the keyboard to open the door in
the upper area. Moving quickly, run up the ramp to the open door as quickly as
you can. You'll barely have enough time to make it to the door before it closes,
so hurry! Through the door, attack the Sludge Minion on your immediate left.
Turn
around and head toward the sewer tunnel. When you reach the end of the passage,
an earthquake shakes the tunnel—and you along with it. Turn right and kill the
Froginator. Proceed toward the end of the tunnel.
At the end of the walkway on the right, another earthquake rips away a piece of
the tunnel. Swim down into the sewer sludge through the crumbling tunnel. Be
wary
of Froginators lurking underwater as you swim through the rocky passage. A
Sludge
Minion shoots at you while you're still underwater. Pop your head up and spank
the thing down.
Turn right and press the green button to activate the auto-ladder. Climb it and
kill the Froginator in the pipe at the top. Go forward until you must jump down
into the lower pipe. Kill the Froginator and then look right, through the chain
link-covered window. You'll soon get the Shotcycler-6 from that secret area.
Walk
down to the end of the pipe and jump out through the shattered metal. On the
side
of the room with the rock wall, collect health and ammo.
Swim down into the sewer sludge through the tumbled tunnel. Pop your head up and
kill the Sludge Minion. Use the green button to activate the nearby auto-ladder.
Climb the ladder and kill the Froginator at the top.
Jump down into the pipe. Hop out through the shattered metal. Collect health and
ammo near the rock wall. Shatter the Froginator and swim forward around the
corner until you can see the spinning paddles. Those paddles will kill you if
you
get too close, so swim up and over them into the small control room on the other
side. Nab the health and ammo from the corner of the room.
Now quickly use the button on the console in the control room to lower the water
level. As the level drops, swim out of the room and over the paddles on the left
side of the area. You must move fast here. If the water level drops too low to
surpass the paddles safely, you'll have to use the button to raise and lower it
again to leave the area. Climb the incline in the tunnel beyond the paddles and
go through the circular door.
Annihilate the three Sludge Minions and two RoboSkeets beyond the door to the
right in the huge green room. Proceed to the back of the room. Hop up onto the
concrete platform, ingest the health, and scale the ladder. On the upper
platform, use the button to open the round door into the next tunnel. Snap up
the
health on your way in.
Continue up the incline to the level tunnel area ahead. Turn left and take down
the two Sludge Minions around the corner there. Turn right at the first juncture
and walk up the incline. Turn the corner to the left and squash the two
Froginators. Walk up the ramp and open the door on your left. Kill the
Froginator
on the other side and pick up the health and ammo. Turn right and shoot the
Sludge Minion at the top of the stairs from a distance. When it's down, ascend
the stairs and go around the concrete pipe casing.
Turn right at the first juncture and walk up the incline. Locate the Hosportal
in
the corner. Approach and use the station to regain fifty health. Use the keypad
on the console to the right of the Hosportal to engage a cutscene: Hiro finds
his
way into the elevator to Mishima's Prison: Solitary.
E1M3:
Exit the elevator and walk forward toward the door. Use the keyboard to the left
of the door to open it. Once inside, go straight to the right of the stairs.
Come out from under the stairs and enter the area on the left.
Kill the Mishima employee at the computer and use the button on his right to
gain
access to Cell Block One. Exit the area the way you came in, using the keyboard
on the right side of the door. Be on the lookout for Mishima Guards as the door
opens. Kill the Guards, turn left, and descend the stairs.
Kill the Inmater in the Cell Block One doorway from a distance, strafing to
avoid
his shots. Enter Cell Block One and climb the stairs. Grab the health and ammo
there and then turn to face the Inmater at the end of the hall. Pass up all the
cells and blast the Inmater on the platform to the left.
Crawl under the platform through the space under the right side of it. At the
bottom of the decline, look to the right to see the cellblock power generator.
Shoot the generator to lower the force field blocking access to the next area.
This releases all prisoners in CB One. Duck down and crawl out of the passage.
Kill the Inmater on the platform above. Turn back toward the cells and walk to
the last one on your right. Collect the ammo from inside. Now turn back around
and take a right at the platform. Nab the ammo from the floor and head upstairs
to the door. Prepare to battle an Inmater and a Mishima Guard on the other side
of the door.
Smack them down and walk around the circular lift in the center of the room and
into the yellow-lit passage ahead. Inside the doorway, turn right and pick up
the
ammo. Now make your way up the ramp. As you round the fourth corner, an Inmater
attacks. Shoot it from a distance, ducking back around the corner for cover.
When
the Inmater goes down, jump onto the ledge on the right and snap up the health.
Move farther along the ramp and grab the health and ammo off of the Inmater's
ledge. Continue up the path, but slow down when you glimpse a yellow light
ahead.
Proceed slowly and kill the two Mishima Guards at the top of the ramp.
Press the button to the left of the console to unbar the door in the main room.
Turn to the opposite wall and walk over and grab the Shotcycler-6 from the
floor.
Use the Hosportal on your right to regain health, if you need it. Now run all
the
way down to the bottom of the ramp and into the main room.
Step on the lift in the center of the room. It activates automatically. Turn
right ninety degrees. The lift stops at the level of the platform in front of
the
door you just unbarred. Kill the Mishima Guard there and hop to the area in
front
of the door.
Turn right and follow the wall out onto the grated platform. Smash the Mishima
Guard there and nab the health. Turn around and open the door. Destroy the
Inmater to the right and collect the ammo from near its remains.
March up the stairs and around the metal-grated enclosure. Beat down the two
Mishima Guards on the other side and pick up the ammo from the ground. Also nab
the ammo on the other side of the pillar on your left. Now proceed into the open
area and kill the Mishima Worker at the electronic panel.
To access Cell Block Two you must short-circuit the broken door: shoot the power
conduits above the Worker's head and they'll explode.
Creep under the door to the end of the hall. Turn right and walk down the
incline. Walk around the end of the railing on the left and grab the health from
the floor. Now turn back and enter the small area next to the green Mishima
sign.
Use the door to the right of the sign. Peek around the corner and spot the
barrel
inside.
To proceed to the next area, you must destroy the barrel to blow a hole in the
wall. Stand back and bounce an ion blast into the room from a distance. Now step
into the room and use the door to close it behind you.
Sneak back out of this area and in through the hole the barrel's explosion
created. Crawl along the right-hand wall to the end of the room and then make a
U-
turn around the pipe. Jump up onto the thin pipe ahead where it meets the wall.
Turn around and hop onto the big pipe; duck down so you can crawl entirely on
top
of it.
Crawl along the pipe and peek over the right side. Hop down onto the right side
of the pipe and grab the Acro Boost from the ground below. Jump back up onto the
pipe and follow it all the way to the wall. Stand up and jump atop the grating
through the hole.
Turn left and continue forward, crouching as you approach the fan. Stay low or
you'll become a pile of gibs.
Past the fan, turn left into the opening between the two pipes and grab the
health below the fan. Still crouching, crawl out from between the pipes and turn
left. Pick up the C4 gun there and then jump over the pipe on your left. Duck
under the ceiling support and make your way to the corner.
Drop into the pipe and duck down to get out of it.
Outside, two Mishima Guards wait to your immediate right. Take them down with
some well-placed C4 and grab the ammo they guarded.
Turn back around and walk to the elevator at the end of the hall. Push the
button
to descend. Surgeons operate on prisoners and torture devices hang from the
walls
all around the room. Head toward the Inmater at the far side of the area and
blow
it away with a few C4s. Turn left into the control room. If you need health,
access the Hosportal on the far wall.
Use the keypad to activate the bridge on the upper level and then exit the
control room back to the elevator. Ascend and follow the walkway around to the
bridge.
At the far end of the bridge, press the button on your left to open the door and
move forward and around the corner until you see an Inmater. Blast it, nab the
ammo there, and continue down the hall and up the stairs. Blow up the Mishima
Worker and swipe the ammo from the floor.
Turn 180 degrees toward the monitor on the far wall. Press the nearby button to
open the door to Cell Block Three. Board the lift on the right and ascend. Snag
the health on the right and turn left to attack the three Mishima Guards. Toss a
couple of C4 charges toward the Guards to make gib soup! Pass their corpses and
attack three more Guards farther down the walkway.
Move through the door ahead into Cell Block Three. Kill the Mishima Guard inside
and collect the ammo from the ground near his body. A Hosportal against the wall
near the door will replenish your health.
Grab the Shotcycler-6 as you descend the stairs. At the bottom of the stairs,
turn to kill the Worker on the right.
Go to the computer straight ahead and use the keyboard to open the nearby door.
Proceed carefully though the door into the next room. Shoot the Inmater at the
end of the hall from a distance, but don't approach the lasers! Touch them even
once and you'll die.
Move to the left side of the hall and look down toward the end near the ceiling.
Shoot the power box there to disable all of the lasers.
Now turn around and go back through the door into the laser hall. Walk down the
laser hall into the big blue room. Immediately turn left and jump up onto the
concrete ledge. Kill the Mishima Guard there and follow the ledge to the Inmater
farther down, near the Mishima Corporation wall panel. Now turn around 180
degrees, creep toward the edge of the ledge, and look down into the pit.
Open the door and grab the health and ammo. Turn right and ascend the stairs.
Kill the Worker at the computer on your left and use the keyboard to open the
bars blocking the control room exit. Turn right, exit the control room, and walk
up the grating toward Cell Block Four. Turn left and follow the hall to the
broken door. To open it, climb the nearby ladder and kill the Mishima Guard on
the platform.
Use the lever on the left wall. The machinery will explode and a piece of the
wall will break away. To open the door, you must turn the gear manually behind
the broken section of wall. Use it and the door below will open just enough for
you to squeeze under.
Run down the hall to the elevator. Press the button on the right, inside the
cage, to ascend to the floor above. Two Mishima Guards await you there. Several
Inmaters round the corner and make their way to attack you very quickly, so duck
in and out of the elevator as you fire your Shotcycler to wipe them out.
Turn left into the cellblock and enter the torture chamber at the end of the
hall. Inside, you'll find Superfly Johnson attached to one of Mishima's massive
torture devices. He gives you information about Mikiko's whereabouts in exchange
for his release. He also tells you that behind the Mishima panel near the
elevator you'll find the card you need to enter the higher levels of the
fortress.
Kill the Surgeon and use the computer to release Superfly from the machine.
With Superfly in tow, go back to the elevator to blast the Mishima Corporation
panel to pieces. Grab the access card and proceed down the hall toward Cell
Block
Death, which houses Mishima's death row prisoners. Use the access card on the
card scanner left of the door. As it opens, shoot the Inmater on the other side.
Enter the room where blood flows from the ceiling into the vat below and take
out
the Mishima Guards and Inmaters.
Climb the metal ramp in the middle of the room, but do it slowly to avoid
falling
into the grinder at the top! Turn around 180 degrees and hop onto the platform
to
collect more health. Hop down, turn right, and make your way past the bins of
bloody body parts.
Turn left over the metal grating and find the exit door. Open the door and enter
the elevator to make your way to the Crematorium.
E1M4:
Your journey into the Crematorium begins as you and Superfly walk up the stairs
and through the first coffin door into the main lobby. In this area, Mishima
Crematorium welcomes the families of the deceased to see their loved ones one
final time. On the other side of the door, a Ragemaster attacks immediately.
Take it down and grab the Sidewinder from the front desk. Now find your way into
the waiting area. As you enter this area, the painting on your left moves to
reveal a LaserGat.
Back out of the area to wipe out the LaserGat. Now go back in and destroy the
Guard on the right side of the room.
Return up the ladder and head for the front door. Pass through the door to the
outside walkway. Take out the Cambot ahead before it spots you. Walk down the
stairs and kill the Guard at the bottom. Hop over the railing into the pool.
Collect the ammo and some fruit from the small tree. Jump back over onto the
walkway and venture farther into the parking lot. Another Cambot lurks around
the
corner, along with a Ragemaster.
As you pass the loading dock, a wall panel opens ahead and LaserGats attack.
Shoot them down from a distance and then turn to attack the Ragemaster and
Cambot. Walk toward the chain link fence and turn left between the fence and
fortress wall.
Turn around and run to the main gate. Watch for a LaserGat to attack from its
post high to the right of the gate. Blast it and the Guard standing below it.
Duck under the secondary gate and turn right toward the security station. Go
around the station to the metal walkway above the swamp. Kill the Guard and
Cambot near the building and follow the walkway around to the security station
door. Take out the Guard, enter the building, and eliminate the Worker inside.
Approach the left station at the main computer and use the keyboard to open the
loading-dock door. Use the middle station to learn that the main gate is locked.
Use the right keyboard to open the secondary gate. Now exit the security station
onto the walkway.
Walk into the main parking lot and summon Superfly. Now you can enter the
loading
dock area. Shatter the Ragemaster, as well as the Guard near the main dock
entrance. Use the keypad on the right-hand wall to open the door. Kill the Guard
to your immediate left.
Turn and wipe out the LaserGat in the center of the room. Collect the ammo from
behind the coffins and then go to the cage on the opposite wall. Use the
Hosportal on the right to regain some health. Shatter the Ragemaster and guard
and use the keypad to open the door. Annihilate the guard to your immediate
left.
Turn and wipe out the Lasergat in the center of the room. Use the keyboard on
your left to start the coffin lift and grab the sidewinder near the door on the
left.
To do so, break the hatch off of the straight pipe in front of the fan. Water
pours out of the pipe and into the fan, making it explode. This blows open the
conveyor-belt door with an electric blast.
Get on the belt and ride through the broken door. Open the second door to enter
the coffin storage area. From the top of the conveyor belt, take out the
LaserGat
mounted on the walkway above and the Cambot at the far end of the room. Go to
the
bottom of the belt and wipe out the Ragemaster and Mishima Guard.
All doors in this room are locked, so you must find another way into the next
area. Kill the Guard under the conveyor belt and grab the ammo there. Make sure
to save some for Superfly! Nab the health from the corner of the room and then
head over to and jump on the lift. Superfly offers to stay behind and explore
the
area while you find a way into the next room.
Hit the blue button on the lift twice to ascend to the top. Jump onto the coffin
and, from there, onto the tiny ridge on the support. Hop onto the ledge on the
left and duck into the shaft. Wind your way through the shaft and out into the
area below the storage-room floor.
Grab the health pack on the left and then sneak around the right side of the
first fan. Don't touch it or you'll explode in a big pile of gibs! Crawl around
the pipe, inching past the second fan and toward the far wall. Drop into the
lower passage. A LaserGat attacks. Shoot it down with your Sidewinder as quickly
as you can.
Approach the pit ahead with caution. Falling in means a violent and bloody
death.
Creep along the thin metal support and leap across to the other side. Proceed
through the passage and duck into the next section. Follow the vent all the way
to the ladder, climb it, and approach the opening to the hallway below.
Drop down and use the keypad to blast the power box on the ceiling to open the
door. Superfly broke into a storage closet while you were gone. Use the sparking
keypad to enter. Grab all the good stuff you can hold and make sure that
Superfly
gets his share.
Now take Superfly with you back into the hallway and proceed into the next room.
Take out the LaserGat and Guard. Use each of the four computers to observe
different areas in the Crematorium. Open the door and get on the lift. Push the
button to go up and head out through the door.
Kill the Guard, climb up through the coffin hallway, and wipe out all enemies in
your path. Go through the door at the top, taking out the Ragemaster ahead and
the Guard on the left. The door ahead is locked, so take a left.
To access the keypad you must lift the protective panel. To get to the next area
you will have to find a way around the locked door. Go through the unlocked
door,
shatter the Ragemaster, and enter the small control room at the walkway. Go
through the door at the end of the walkway. Climb the stairs into the small
storage room.
Use the computer to open the panel on the keypad. Blast the grate under the
shelf
in the coffin storage room and climb into the vent. Climb through the vent until
you reach the room full of pipes. Grab the ammo there and use the Hosportal down
low. Crawl out through the lower vent and head toward the door.
Use the button next to the rectangular door to exit. On the left, grab some
fruit
from the potted tree for health. Go across the stairs and down the set on the
right. Walk out through the glass walkway with a view of the marsh.
Now continue into the viewing room. Destroy the many Guards there and nab the
ammo from the corner. This room is where families come to watch their dearly
departed enter the cremation incinerator. To reach the incinerator room, blast
the cover off of the vent high on the wall near the bookcase. Hop onto the table
and from there to the sign, from the sign to the light, and from the light up to
the bookcase.
Now crouch into the vent and climb. As you look down through the ceiling grates,
notice that the coffins are being carried past the incinerator on a conveyor
belt. Traverse the length of the vent and blast through the weaker grate at the
top. Drop through it to stand in front of the oven. Crouch down and crawl under
it.
Now turn and head in the opposite direction, toward the blue light. Take out the
Mishima Worker and the Guard.
Jump on the conveyor belt alongside a coffin. Ride the lift with it down to
Processing.
E1M5:
Command Superfly to get the Ion Blast ammo (in the corner to the right).
Use the Hosportal to the left of the door to regain fifty health and let
Superfly
pick up the health pack. Go through the metal door and climb the stairs.
Kill the Venomvermin. (Look out for the Deathsphere and LaserGat just around the
corner.) Superfly will wait for you here.
Break the glass and jump out of the window into the swamp. Explore the water and
grab all of the health and ammo you can find. Nab the power boost from the far
corner of the swamp.
Collect the Save Gem from the water under the arched rock near the pipe and then
climb up the rock. Jump to the nearest rock and, from there, into the pipe. Snag
the health and ammo from the corner and climb the ladder. Look out for the
Venomvermin at the vent entrance.
Climb through the vent to the next ladder. Climb it and blast through the grate
at the top. Open the door directly ahead to admit Superfly. Smash the guard,
LaserGat, and Deathsphere in the hallway. Use the Hosportal at the end of the
hall to regain some health.
Kill the worker on the ladder and go over the hump into the next hall. Shoot
down
the Deathspheres and LaserGat. Climb the stairs and go through the door at the
top.
Look out for a guard, LaserGat, and Venomvermin inside on the suspended metal
walkway. In the next room, kill the guard and push the button on the left to
open
the elevator door. Descend in the elevator down and kill the guard at the
bottom.
Immediately take out the Deathspheres overhead to the left and grab the rockets
on the right.
Use the Hosportal on your left and have Superfly pick up the health pack nearby.
Look out for the onslaught of enemies in the next room. Take out all of the
Deathspheres and Venomvermin; then turn and grab the rockets from the floor on
the right. Let Superfly collect the Ion Blast ammo on the left.
Go through the door downstairs near the stairway. Take out the Venomvermin and
multiple Deathspheres. Climb the stairs on the left and go through the door past
the oven. Take out all of the baddies in this room under the walkway. Approach
the big computer to activate it. Use the keyboard to unlock the freezer door.
Grab the rockets in the corner opposite the door and the health near the belt to
the oven.
Take a right and return to the packing room. Go upstairs and crouch under the
conveyor belt on the left. Use the Hosportal for health and grab the Save Gem.
Climb back under the conveyor belt and through the door into the freezer. Take
out the Deathspheres, LaserGat, Venomvermin, and Guards. Nab the Shockwave from
the floor near the stairs and the ammo from under them.
Jump down, climb the stairs, and go through the door. Kill the Guards in the
room
and then enter the next. Take out the Deathsphere, Venomvermin, and Mishima
Guard. Grab the ammo from under the stairs. Go upstairs and through the door
into
the shipping dock.
Wipe out the creatures with a couple of well-placed Shockwave blasts. Tell
Superfly to get the Ion Blaster ammo from behind the crates in back on the left.
Grab the health from behind the crates under the walkway. Climb the stairs and
make your way up the metal structure to the door at the top.
Climb the ladder back to the walkway. At the top of the stairs, you'll view a
cutscene as you and Superfly teleport into the Icelab.
E1M6:
After you and Superfly teleport into the Icelab, use the computer to open the
door. Look out for the freezing N-gel sprayed from the vents. It does plenty of
damage if you touch it.
Go left and use the computer. This alerts security. The door opens and forces on
the other side stand ready to attack. Kill the monsters and proceed down the
hall
to the large probe. Use the Hosportal on the left and take a right into the
small
control room.
Shatter the guard sitting at the computer to get the blue control card. Exit the
room and use the blue control card on the computer near the barred door to open
it. Go forward through the door and nab the Save Gem to the left of the pipe.
Turn around and descend the ladder.
Hop over the N-gel onto the far metal walkway and take out the Cryotech on the
right. Turn the valve on the left to lower the N-gel that fills the bottom of
the
area. Jump off of the big pipe down to the lower walkway. Ascend in the lift and
kill the worker upstairs on the right.
Hop onto the elevated area on your right and grab the Attack Boost near the end.
Hop down and enter the next room. Smash the Guards and Worker and use the
computer near the door to open the bars. Follow the walkway ahead into the large
open area and walk up the ramp on the left.
Drop onto the walkway and follow it to the room with the four red-lit cryosuit
holders. Grab the Shotcycler shells and have Superfly pick up the Ion Blaster
ammo. Crawl down the ladder and out onto the pipe to collect the Megashield at
the end. Climb back up the ladder and exit the room back out to the walkway.
Look
down into the N-gel-filled area below. Jump onto the platform and pick up the
rockets.
Use the doors at the top of the pipe to exit and kill all of the guards in the
room. Step onto the lift to reach the room above. Use the door to exit the room,
climb the stairs, and take a right. Grab the health at the end of the hall in
front of the SciCo door.
Enter the break room and collect the Plasteel Armor and health from the far end
of the room. Exit and follow the walkway to the other side. Use the door to
enter
the next area.
Kill the Guard and Cryotech and grab the C4 ammo and rockets. Pick up the Save
Gem at the end of the metal walkway and follow it to the next door. Walk through
the door and follow the path to where the metal mesh wall on the right ends.
Jump down onto the walkway. Go in the direction opposite the door and kill the
Guard and Cryotechs near the computers. Use the Hosportal behind the mesh wall.
Descend the ramp and call the lift using the green wall button. Take the lift up
and follow the walkway ahead and to the right to collect some health and Ion
Blaster ammo.
Now ride the lift back down and go through the SciCo door. Nab the C4 ammo on
the
other side of the pipe and go through the next door. Look out for the Inmaters
at
the top of the ramp! Take them out and grab the health at the top on the right
and the Shockwave on the left.
A stasis field ahead confines Mikiko. Go through the door and immediately take
out the Inmaters on the right. Grab the C4 on the right and press the green
button near the door to open it and enter the next area. Watch out for the
supercooling N-gel as you follow the walkway around and kill the Inmater at the
end. Grab the Save Gem on the right and kill the guard in the hall on the left.
Continue along the walkway to the stairs. Climb each set of stairs and kill the
Inmaters at the top. Move forward through the SciCo door. Walk forward toward
the
button on the ground. View the cutscene as you and Superfly rescue Mikiko from
the stasis field.
E1M7:
Grab the ammo from around the pillar on the left and the Plasteel Armor from
either side of the stairs. Have Mikiko or Superfly pick up the other armor and
then head upstairs. Take out the Cambot and tell Superfly and Mikiko to pick up
the ammo at the top of the next set of stairs. Use the keyboard to the right of
the stairs to open the big door. Shoot down the Deathspheres hovering ahead and
watch out for the Ragemasters popping out of the trapdoors in the floor.
Back out in the main room, descend the ramp to the lower floor. Use the keypad
in
the wall to bring out the ladder rungs above. Climb the ramp and scale the
ladder. Obliterate the guard and workers ahead in the next room. Use the keypad
to take the lift to the lower level.
Summon the lift and ascend. Return to where the Guard was and lift the access
wall panel to open the cage on the right. Use the keyboard to open the door on
the lower floor. Take the lift down and go through the door before it closes. If
Superfly and Mikiko don't make it, use the keyboard on the other side to reopen
the door for them.
Shatter the Ragemaster and Guards on the other side and hop into the water below
the suspended walkway. Use the keypad to open the lid on the pipe. Swim into the
pipe and shoot the covering off of the end. Climb the ramp and kill the mass of
Venomvermin scurrying along the ground. Collect the Save Gem at the top and
shatter the fan in the pipe on your left.
After you hit the ground, collect the health ahead and climb the ladder. Try to
cross the bridge. The cables snap, sending the metal slab crashing to the floor.
Climb back up and jump across the gap. Take out the Guards surrounding you. Use
the keyboard near the door to admit Superfly and Mikiko and then jump back into
the pit. Enter the small room at the end of the pit and kill the Guards inside.
With your companions in tow, climb the ladder into the computer room. Find the
Hosportal among the computers near the pipes full of flowing green liquid.
Now go back to the gray metal doors and pass through them. Climb the ramp and
slash the worker at the top. Turn left at the blue and white SciCo sign and
follow the metal walkway to the keypad on the wall. Climb the ramps again and go
right at the SciCo sign. Take the walkway to the other side of the room. Climb
the ladder and enter the pipe. Shatter the Venomvermin ahead and go through the
door at the end of the tunnel.
To lower the bridge, shoot the power box in the ceiling on the right near the
far
wall. Walk across the bridge and use the door on the other side to open it. Find
your way to the room containing the green liquid-filled pipe. Smash the
Ragemasters and take a left toward the smaller room next door. Superfly and
Mikiko will stay behind while you find a way to open the door in the other room.
Jump onto the blocks and, from there, into the vent. Crawl through toward the
health. The vent bottom will break and you'll fall into the sewage below.
Shatter the three Sludge Minions and climb the ladder on the wall to your right.
Grab the Save Gem from the platform and hop over the large moving platform
ahead.
(Take care not to be crushed between the platform and the ceiling!) Make your
way
onto the second platform and then jump across the gap to the platform opposite.
Grab the Acro Boost from the ledge between the two platforms and then drop onto
the next one.
Jump back onto the final moving platform. Blast the grate from the vent at the
top and climb inside. Turn right inside the vent and find the fifty health at
the
edge of the broken floor. Turn around and crawl in the opposite direction. Drop
into the room with the flowing green liquid in the center. Use the keypad on the
wall to open the door to admit Superfly and Mikiko. Walk down the hall toward
the
yellow light.
Wipe out the mob of Guards crowding the room. Use the Hosportal on the right to
regain some health and then head down the ramp. At the bottom, enter the room on
the right. Grab the health and ammo at the other end, wary of the trio of
Venomvermin that attacks from behind.
Use the keyboard at the end of the hall to open the hatch on the vent. Climb in
and scale the tall ladder ahead. Smash through the grate at the end of the vent
and drop onto the wedge-shaped lift below. Ascend through the passage and kill
the Deathspheres you encounter before they can hurt you. Hop onto the ledge near
the end of the concrete area and grab the health. Shoot the grate at the bottom
near the slime.
Crawl through until the fan blows you up through the grate into the room above.
Descend the ladder and use the keypad to admit Mikiko and Superfly. Go back up
the ladder and shatter the Ragemaster waiting there. Obliterate the Guards and
Ragemasters ahead and grab the Save Gem at the end of the hall. Enter the hall
on
the right and shoot down both Deathspheres. Use the keypad to enter the
Daikatana
room.
Find your way around to the entrance and immediately hop onto a corner platform.
These platforms are the only safe place to be when the floor becomes
electrified:
when the timers on either side of the Brain reach the floor, they send a sheet
of
electricity over the area. Unless you're on the corner platform, it will hurt
you
very badly. Tell Mikiko and Superfly to come up and join you and then to stay.
Your first task is to destroy each attacking LaserGat. Then you must destroy
each
of the three small Brains up near the ceiling. Shatter their protective casing
and then kill the Brains themselves.
The shield protecting the main Brain has lowered now, leaving it vulnerable to
attack. Annihilate the defenseless Brain to disable the electric defenses. Now
you can walk anywhere in the room without fear of electrocution. Doors under the
center platform open to release two Psyclaws. With Superfly and Mikiko's help,
obliterate the two mind-warping creatures. When the Psyclaws are dead, the
Daikatana is yours. But Mishima soon interrupts your celebration and attempts to
time-travel. Thus begins your journey through Ancient Greece.
E2M1:
Follow the passage through the rocks to find the Discus in the wheelbarrow. Pick
up the Discus, approach the buildings ahead, and kill the Skeleton. Descend the
stairs to the right of the fallen pillar. Kill the Skeleton and go to the small
room at the end of the hall. Grab the health there, turn around, and go left
into
the next hall. Enter the open area, kill the Skeleton, and take a left into the
passage at the far end of the walkway.
Continue ahead into the large open area with the two large statues. Make your
way
down the stairs on either side of the courtyard. Jump into the water around the
bridge and collect the Attack Boost from under it. Hop out and kill the Large
Spider in the passage ahead. Go left and enter the area below the statues and
waterfall. Pick up the Save Gem on your left and then jump into the water
flowing
near the base of the statue.
Push the two wall buttons to drain the water. A door in the rock statue base
will
open. Jump into the opening and splash into the water below. Climb out, kill the
Spiders, and collect the Silver Armor. Jump back into the water and swim through
the submerged tunnel to the next bit of dry land. Grab the health to the right
of
the first doorframe and kill the Spider ahead. Climb through the shaft to the
top.
Exit the passage into the outdoor area and pass through the large gate. Kill the
Skeletons and enter the building through the large golden doors. Climb the
stairs, turn left, and drop into the pool of water. Kill the Skeleton and exit
the building through the big golden doors. Destroy everything in the courtyard
and make your way up the stairs at the far end.
Go left and through the golden doors. Grab the Save Gem from the first pool on
your right. Turn around and go down the hall with the water underground. Take a
left, shatter the Skeletons, and walk down the stairs. Hang a left through the
golden doors and kill the Spider on the other side. Grab the health at the ends
of both left and right walkways. Exit the area and head back toward the first
pool. This time, go through the doors in the hallway on the right, heading away
from the pool.
Hop into the stream of water on the right that flows under the statue. Grab the
Silver Armor there and turn left. Follow the water passage into the room with
the
large statue. Hop out of the pool and proceed toward the golden doors.
In the room beyond the doors, grab Charon's Horn from the platform in the center
of the room. Exit through the doors ahead. Pass through the hallways and go
outside. To enter the building, go down the decline to the left of the stairs.
Crawl into the opening there and kill the Small Spiders. Grab the Save Gem and
splash down into the water. Enter the partially submerged room and break through
the boards on the door to the left.
Turn right and proceed with caution; a hole in the floor breaks open when you
touch it. Jump over the hole and hang a right through the door. Make your way
through the hole in the broken wall and then left through the door. Climb the
stairs and kill the Skeletons at the top.
Pass through the golden doors and kill all the Skeletons in the temple. Turn
right and head upstairs. Grab the Drachma from the platform in the light. The
temple statues crumble to reveal Skeletons. Kill them, descend the stairs, and
go
right.
Crouch under the fallen pillar and exit through the open door. Look out for more
Skeletons as you make your way across the sand and through the rocks, back to
the
seashore. When you arrive and give Charon the Drachma, he ferries you to the
Catacombs.
E2M2:
Charon the Ferryman will transport you from Lemnos Isle to the Catacomb. Grab
the
Discus and health from behind the rock on the left. Walk into the opening in the
rocks and kill the thief, skeleton, and large spider. Kill the monsters around
the small pool under the waterfall. Grab the health on the right bank. Pass
through the tunnel into the area below the treed overhang. Take out the Griffon,
Thief, and Spider.
Nab the health and Sunflare from the passage. Turn to the right of the shaft and
then hop up onto the rock and into the cavern. Kill the Spider and Skeleton and
hop from rock to rock to the top of the cavern. Splash down into the water and
grab the health at the bottom. Swim out through the opening in the rock. Look
out
for the spider at the top of the incline. Walk outside and hop over the
waterfall
and up to the next plateau. Collect the health and then round the corner. Follow
the stream to the next waterfall.
Now jump down on the dry side of the cliff and nab the Sunflare close to the
rocks. Walk toward the tree-filled area and kill the Spiders there. Grab the
twenty-five health from behind the rock on the right and the Save Gem from the
crevice in the wall ahead. Proceed down into the underground passage. Round the
corner, wary of the Skeleton and Thief that break through the wall as you pass
down the hall. Grab the Silver Armor behind you and the health on the right.
Go upstairs and collect the Venomous ammo from the ground near the right-hand
pillar and ammo near the left. Now walk toward the flowing water, kill the big
Spider, and descend the stairs. Turn left and grab the Venomous ammo left of the
pool. Follow the stream to the broken edge. Turn around, kill the Skeleton, and
grab the Sunflare from behind it. Jump down and grab the Venomous ammo from
under
the broken floor of the structure. Follow the tunnel, killing all creatures
along
the way, until you reach a fork in the passage.
Travel up the dry land into the right-hand tunnel toward the torch. Nab the
health from the ground. Continue up toward the next broken-down structure and
shatter the Spiders and Skeletons there. Pick up the Venomous ammo on the left:
the wall will break open before your eyes. Take out the attacking Skeleton and
grab the Save Gem from behind it. Now walk downstairs, climb the next flight,
and
turn right. Use the Lifewater Fountain for health. Turn right again and walk to
the end of the hall.
Climb the stairs again and exit the hall into the rocky cavern. Collect the
Sunflare from the ground on your left. Go toward the next structure and grab the
Venomous ammo on the right of the stairs. Enter the building and continue into
the next cavern. As soon as you enter, an earthquake begins and rocks crash
through the bridge. Kill all of the monsters in this area and then face the
structure you came out of. Pick up the health on the left of the building. Cross
the bridge and enter the passage on the other side.
Exit the secret room and turn right. Destroy the wooden boards covering the
opening in the floor and jump into it. Then collect the health and Sunflare from
near the wall ahead. Turn left and pick up the Save Gem from the opening in the
wall. Go down the other hall and use the stone dial at the end to open the bars
in the room above.
Now go back and turn left toward the Goldensoul at the end of the hall. After
you
fall into the pit, Mikiko rescues you. With Mikiko at your side, climb the
ladder
to exit the underground area. Walk forward and out through the now-open bars.
Let
Mikiko grab the twenty-five health to the left of the doorway. Break through the
wooden planks and use the Lifewater Fountain inside to increase your health. Now
exit the building and make your way to the next building down and take out the
Spider.
Break down the wooden planks, wary of the Skeleton and Thief inside. Pick up the
Sunflare and Venemous ammo and exit the building. As you traverse the rocky
passage ahead, a cutscene begins. You see the large rock ahead roll downhill and
break through the stone wall. Now you're on your way into Athens.
E2M3:
Climb the first two ladders and tell Mikiko to grab the Discus at the top of the
third ladder. Kill the Centurion on the other side and then continue alongside
the aqueduct. Nab the health at the corner as you turn left. At the edge of the
ledge, hop onto the waterfall and swim out into the water ahead. Grab the health
underwater and swim under the bridge and into the stone building at the far end.
Jump up onto the ledge and use the rock with the grape design on the left to
open
it. Inside, use the rock again to move it out of the way and grab the health
inside the small room behind it. Exit the room and turn right. Grab the Save Gem
and tell Mikiko to get the Discus on the other side of the stairs. Look out for
Skeletons ahead, behind the panel that opens as you approach. Pick up the health
in the opening and then go downstairs. Walk through the watery area and kill the
Spider on the platform.
Climb the ladder to exit and make your way to the top of the stairs. Use the
yellow-lit stone to open the exit and walk outside. Pick up the Goldensoul and a
Sunflare from the platform under the large structure. Turn left and grab the
Venomous ammo from near the wall. Spin around and walk along the wall toward the
waterfall near the original entrance. Crouch into the small opening near the
ground and use the stone to open it. Grab the Discus at the far end of the area
and make your way back outside. Cross the bridge and enter the building.
Inside the building, turn left at the junction. Follow the passage out onto the
walkway overlooking the courtyard. Go left and grab the Sunflare from the ground
next to the pillar. Enter the room on the left and make your way downstairs.
Enter the room on your right and take out the Centurions (with Mikiko's help).
Open the wooden doors at the far side of the room. Eliminate the Thief and
collect the health from the bench in the back. Make sure Mikiko gets her share!
Now walk around the banister and go downstairs.
Look out for several Skeletons hiding around the corners down here. Kill them
all, circle around to the right, and climb the stairs. Go left and obliterate
the
attacking Centurions. Shatter the vases on the ground nearby. You and Mikiko can
now grab the two health vases in the room behind them. Exit and descend the
staircase, wary of the Thief hiding under it. Smash him and follow the passage
out onto the courtyard lawn. Pick up the Venomous ammo from the ground around
the
pillar on your left. Cross the courtyard and enter the door on the right on the
other side. Annihilate the Spider and Skeletons that swarm in to attack and nab
the Save Gem from the recessed area on the ground.
Head back outside and turn left into the doorway nearby. Defend yourself against
the Centurions inside and ensure that Mikiko is still healthy. Now use the dial
on the wall near where the water flows out into the courtyard. This opens the
lid
on the sarcophagus in the temple outside. Wander back out and it's a straight
shot across the yard into the temple. Just inside you'll find the Hades Hammer
on
the ground. Pick it up and hop into the open sarcophagus.
Climb the ladder on the right. At the top, turn around and hop across the gap to
collect a health vase. Turn around and follow the walkway to the third doorway
on
the left. Enter the room there and shatter the Skeletons inside. Go through the
halls and out into the area above the waterfalls. Hop into the pool and go over
the first fall. Make your way to the middle and grab the Save Gem on the lower
fall.
Swim out through the aqueduct and into the courtyard. Retrace your steps to the
temple, into the sarcophagus, along the walkway, and back into the open area
above the falls. Cross the bridge this time and enter the building through the
wooden front doors. Turn right at the junction beyond the staircase in the
center
of the room. Pick up one health vase from near the wall and have Mikiko grab the
other. Take out the Centurions near the large vases in back and continue down
the
hall to the locked wooden door. Grab the Speed Boost in the center of the
hallway, wary of more Centurions.
Make your way back out into the main room and ascend the stairs. Collect the
Save
Gem at the top and turn right. Take out the mass of Skeletons in the room ahead.
Locate the dragon pedestal and step onto it to lower the gates on the other side
of the stairs. Pick up one health vase opposite the dragon pedestal; Mikiko will
select the other. Leave the room and cross the main room's upper level. Go
through the opened gate and circle left past the fountains. In the center room,
a
large Spider drops from the ceiling. Slash it and grab the Gold Armor from the
ground there.
Locate health vases for you and Mikiko in the small room the Thieves came from,
on top of the wooden chests. Exit and head toward the fountains ahead on the
left, below the warrior statue. Slash Spiders of all sizes on the other side of
the gate. Take the Discus from the ground near the wooden cart and give it to
Mikiko. Open the doors nearby and smash the two Skeletons on the other side. Go
through the next set of doors into the next courtyard.
Take all of the health from the ledge around the area and from the openings
behind the water in the fountain. Make sure you and Mikiko regain full health
before you leave the area. Take the Power Boost from the ledge and exit through
the golden doors. Eliminate the large Spider and pass through the next pair of
golden doors, wary of Harpies attacking from above! Shoot them down and proceed
to the far end of the path, near the massive doors. Take the Silver Armor from
the left ledge and the health from the right.
Turn around and head back down the path. Ascend the ramp on the right and climb
the ladder to the top. Make your way to the tower and slash the Centurion. Use
the lever in the tower and cross the plank to find a second lever. Use it to
open
the huge doors below. Descend and go through the doors toward the statue. Find
your way back through the passage to the huge ramp to the Acropolis gates. Blast
through the crowd of Skeletons as you climb to the top of the ramp. At the foot
of the stairs, view the cutscene: Hiro explains the apparition he saw as he and
Mikiko first approached Athens. Climb the stairs to enter the Acropolis.
E2M4:
From the golden entrance doors, cross the bridge and grab the Sunflare from the
ground near the rocks. Find the foot of the rocky "ramp" out of the water near
the fall. Climb out onto the sandy path. Round the corner and kill the Fletcher.
Grab one health vase from near the torch and leave the other for Mikiko. Climb
the slope and allow Mikiko to collect the Discus from the ground near the first
pillar.
Continue through the tunnel and down the slope around the corner. Use the
LifeWater Fountain against the wall and have Mikiko get the health vases. Enter
the base of the temple and take down the attacking Satyr, Centurion, and
Skeletons. Grab the Trident Tips from the corner under the stairs.
Proceed up the temple stairway to the second full flight. Locate the vases in
the
niche and pick up the two Sunflares between them. Continue up the stairs to the
third flight. From there, jump over to the flat section of the fountain. You'll
find a Save Gem on the other side. Return to the stairs and climb them to the
top
of the temple.
Two health vases stand behind the statue near the bench. Exit the temple and
turn
left to find Venomous ammo near the wall. Turn around and walk past the temple
to
the far wall. Pass through the small enclosure and head to the right along the
wall. (Be sure to grab the ammo and health from between the pillars on the
right.) Turn right and use the wall lever to open the gold doors.
Take down the mass of enemies in the courtyard. Then locate the Trident on the
pedestal behind where the Caryatids stood. Head toward the door on the right
side
of the Propylaea. Pick up the Trident Tips in the corner and pass through the
door, Mikiko in tow.
Climb the stairs and follow the upper walkway across the room. In the aqueduct
draining room, take down the Satyr and Centurion and then jump over the railing
into the falling water. Grab the Save Gem on the grate at the bottom. Pick up
the
health vase in the corner and climb the ladder on the post. Look out for the
swarm of attackers around the statue in the next room. Obliterate them and
collect the health and ammo behind the pillars.
Now climb the stairs on the left, wary of the mass of Small Spiders waiting at
the top! Round the corner into the central room and fight off enemies on your
way
to the Spider pool. Use the LifeWater Fountain in the corner and have Mikiko
pick
up the health vases. Swim down into the small pool to collect the 'A' tablet—the
first of five parts of the AEGIS (Greek for "shield") key you need to complete
the level. Hop out of the pool and climb the opposite ramp. Leave the central
room and locate the small courtyard with the warrior statue in the middle.
When you reach the foot of the stairs, jump over the railing into the water.
Find
and pick up the Venomous ammo and health from along the wall under water. Use
the
ladder on the opposite wall to climb out onto the walkway. Locate the sunlit
golden stone in the ground in an alcove. Tell Mikiko to step on the button to
unbar the main Propylaea exit doors. Then tell her to stay. Run up the stairs,
back into the main room, down to the Spider pool, and up the side stairs. Walk
outside; now summon Mikiko. The doors will close when she steps off of the
button, so use the lever near the door to keep them open for her. After she
rejoins you, take down the Griffon, Spider, and Satyr, and then climb the steep
incline on the right.
Make your way to the large structure at the top of the path. Locate and take the
Trident Tips from between the rocks and the structure's far wall. Proceed to the
entrance. Inside, turn right to enter the main courtyard. Take down the
attacking
mythical beasts and continue toward the large flame at the back of the
courtyard.
There you'll find the 'S' tablet, the fifth part of the AEGIS Key, in front of
the large flame on the ground. Use the LifeWater Fountain on the pedestal and
tell Mikiko to pick up the health vases.
Turn right and walk toward the large dial on the wall. Turn it to lower a large
rock blocking a passage on the second level. Now turn toward the opposite wall
to
find more ammo on the ground. Command Mikiko to retrieve the Discus from the
central fountain. After exploring the area completely, turn and leave the
building the way you came in. Head downhill toward the Propylaea. Curve around
the rocks at the bottom, cross the bridge, and shuffle downhill alongside the
flowing water.
Proceed to the large building. Cross the bridge and pick up the Trident Tips on
either side of the stairs. Find your way along the wall to the left and shoot
down the Satyr. Pick up a health vase and give one to Mikiko. Now jump into the
river below. You'll find a Save Gem underwater in a crevice near where you land.
Follow the river around to the other side and climb the rocks onto the path.
Pick
up the Venomous ammo and return up the hill to the stairs.
Enter the building and find your way through the doors to the rear area. Take
the
Sunflare from the ground on your left. Locate the large wall dial and turn it to
lower a rock blocking your passage on this building's second level. Now walk
toward the nearby fountain to find the 'E' tablet, the second piece of the AEGIS
Key, on the pedestal in the rear corner of the room. Turn and leave the building
the way you entered. Descend the stairs and head left down the path. Enter the
cave and proceed toward the small fire at the end.
Grab the health from behind the far pillar, walk around the building, and locate
the stairs. Collect the Trident Tips from the porch and then head inside and
descend the stairs. Take the health vase from the water and the ammo from near
the wall dial. Return to the wall dial and turn it to lower the rock above. Once
it's out of the way, leave the building the way you came in and descend the
stairs outside. Go left and around the fallen rock.
Slash the Spiders and other beasts as you make your way to the end of the
cavern.
Take a health vase from the crevice ahead and tell Mikiko to get the other one.
Walk along the rocks until you find the path to the structure built into them.
Climb up onto the porch. Grab the Trident Tips on either side of the doorway.
Enter, obliterate your enemies, and use the LifeWater Fountain on the pedestal
on
the left. Enter the small hallway in back, slash the Thieves, and turn the dial
at the end to lower the final rock. In the main room, the bars blocking the
armor
will lower. Grab the goods and leave the building the way you entered.
Return the way you came—out of the building, down the path, through the cave,
past the next building, and into the cavern. When you reach the building over
the
river, climb the stairs and reenter it. Walk toward the dial and then turn right
around the pillar, climb the stairs, and pass through the doorway.
Crumble the Caryatids on the porch to advance. Grab the ammo and have Mikiko
pick
up the Discus. Climb the stairs, go through the door, and traverse the walkway.
Grab the Save Gem from the outer rim of the second porch. Climb the stairs and
walk out onto the suspended walkway. Make a running jump for the top of the
torch
and, from there, to the ledge to get the Gold Armor. Pick it up and jump back to
the walkway.
Go through the nearby doors onto the balcony. Walk to the far end, use the
LifeWater Fountain, and tell Mikiko to get the health vases. Inside, nab the
Venomous ammo and Trident Tips from the ground near the stairs. Ascend the
stairs
and cross the bridge over the rock door you lowered earlier. Command Mikiko to
get the Silver Armor outside at the end of the balcony.
Proceed toward the rocks and enter the cave. Make the long jump from your
location to the low area to the right of the waterfall. Find your way along the
rock bridge over the river and into the next cavern. Trudge through the cave,
enter the building, and then take the Acro Boost from the ledge on your right.
Leap onto the pedestal near the edge to obtain the 'G' tablet, the third piece
of
the AEGIS Key. Now get down and go back inside. Use the LifeWater Fountain on
the
right and then climb the stairs and exit through the highest door. Share the
health and ammo on the small outdoor porch with Mikiko. Cross the bridge over
the
rock and go up the incline into the cavern.
Quickly do away with the Skeleton near the entrance and snag the Discus on the
right. Proceed and smash the Small Spiders confronting you. Proceed with caution
here: a large drop lies ahead. Carefully navigate your way along the narrow
ledge, taking out evil creatures one by one. Grab the ammo at the top and then
find your way back out into the fading sunlight.
Get to the porch, pick up the two Sunflares, and go inside. Collect the ammo and
health from the second porch farther down the hall on your right. Back inside,
pick up the Trident Tips from the ground under the candlelit ledge on the left.
Continue down the stairs through the temple. At the bottom, jump down next to
the
pool of water. (If you need them, health and ammo lie hidden on the ground
beside
the stairs.)
Climb the small ladder near the iron gate and pick up the 'I' tablet—the final
piece of the AEGIS Key. Now climb the stairs and walk over the rock. Nab the
Sunflares and Save Gem from the small shelves. Enter the next room, round the
corner, and exit through the wooden door—wary of the immediate onslaught. Grab
the ammo and use the LifeWater Fountain here, then command Mikiko to get the
health vase. Hop over the railing into the water and pick up the Gold Armor in
the corner. Climb back up and reenter the cave.
Ascend the path to the top and follow the walkway to the building entrance. Make
your way to the dial at the end of the hall and use it to open the iron gates.
Cross the bridge over the courtyard. Continue into the next passage and over the
fallen rock to the top of the stairs.
Use the LifeWater Fountain near the door and give Mikiko the health vases. Leave
the building through the gold doors and pick up the Trident Tips and Venomous
ammo to the right of the stairs outside. Now approach the five keystones in the
wall near the gate and use each piece of the AEGIS Key to open the large iron
gates.
When the gate opens, pass through to the other side: the bars ahead slam shut,
forcing you to explore the small cave on the left. Cerberus, the three-headed
dog, awaits you at the end. Fight it to the death. Once you defeat Cerberus, the
bars will open and admit you to the Parthenon.
E3M1:
Hiro, Mikiko, and Superfly start their journey into the Plague Village at the
top
of a ridge overlooking the town. Enter the cave on the left and follow it down
toward the village. Your first goal there is to find weapons for each person in
your party. Walk past the building and continue through the rocky passage until
you reach the broken bridge. Mikiko will grab the Bolter from the snowy bridge.
Turn around and head back to the building. Run under the archway and take out
the
Buboid on the right. Destroy the barrels ahead and grab the health from inside.
Walk farther into the village and go to the right of the building ahead. Enter
the building through the door on the left and climb the stairs. Destroy the
Plague Rat and shatter the barrels. Nab the health from inside or give it to
Mikiko and Superfly. Pick up the Bolter from the table in the back of the room.
Exit the building, walk up the small incline, and turn right to climb the
stairs.
Make your way through the snowy passage until you reach the fog-shrouded, icy
river. Don't fall in! Proceed into the village and go through the first doorway
on the left. Take out the Plague Rats and Buboid beyond and destroy the barrels
under the stairs to reveal some health.
Climb the stairs, smash the Buboid, and exit through the wooden door. Shatter
the
three barrels at the end of the outdoor walkway to reveal more health for you,
Mikiko, or Superfly. Now go downstairs and leave the building the way you
entered. Walk toward the dragon statue and break a hole in the ice over the
water
at its base. Drop into the water and grab the Quad Keystone at the bottom. Swim
up, jump out onto the snow, and head toward the stairs nearby. Enter the
building
and obliterate the Plague Rat there. Go left through the door and kill the
Buboid. Shatter the rightmost barrel to receive the Attack Boost.
Exit the small area and move forward to enter the room opposite. Smash the
Buboids and destroy the barrels to reveal health. Leave the building through the
door and descend the stairs. Turn right and approach Thor's Hammer Armory. Shoot
down any Doombats in the area. Grab the health on the ground or tell your most
damaged companion to get it. Enter the armory and attack any Buboids inside.
Pick
up the Silverclaw from behind the counter.
Leave the armory, follow the path to the right, and pass under the arched
doorway. Now go downstairs and continue along the path until you see the Dragon
Claw Inn on your left. Enter the inn, take out the Buboids, and climb the
stairs.
In the first room, you'll find health, in the second more health, in the third
room is a Save Gem, and in the fourth a Black Chest. Open the Black Chest to
reveal an Invincibility artifact and shoot the barrels to find Bolter ammo.
Now go downstairs and through the lower door in the inn. Kill the Buboids in the
cellar and destroy all of the barrels to reveal Bolter ammo, Health Vials, and a
Power Boost. Have Superfly get the Bolter from the back corner of the room.
Crawl
out of the secret area and climb the stairs to exit the cellar. Exit the inn and
walk forward and slightly to the right toward the torch ahead. Open the door to
the left of the torch and go inside. Kill the Buboid. Destroy the barrels under
the stairs and grab the health from inside. Climb the stairs and shatter the
barrels at the top for Bolter ammo.
Go outside and then enter the building next door. Shoot the barrel in the first
room on the right for some health. Walk past the other rooms toward the far end
of the building. Turn right and climb the ladder into the loft. Shoot the
barrels
there to reveal Black Adamant Armor. Hop down and make your way out of the
building. Turn left and head toward the iron gates ahead. Open the iron gates
and
enter the church. In the ensuing cutscene, Musilde reveals much about King
Gharroth, the Purifier Sword, and the keystones. You must locate each of the
three keystones and one Purifier shard in Plague Village.
After speaking with Musilde, go through the single door at the far end of the
church. (Superfly and Mikiko stay behind.) Shatter the barrels beyond the door
and grab the health. Climb the ladder there and the rope above. Hop off of the
rope into the open window on the left.
Drop to the lower roof and climb through the small open window into the church.
Climb across the rafters to the ladder on the other side. Now turn around,
approach the podium, and use the organ. A trapdoor under you feet drops you into
a water-filled basement. Take out the Buboid and Plague Rat nearby and hop into
the water. Make your way to the back of the room and walk through the door on
the
right. Jump onto the platform in the back and collect the Trigon Keystone there.
Head back to the front. Use the lever on the wall to the left of the platform to
raise a ladder. Make your way up into the rafters and out through the window.
Rejoin Mikiko and Superfly inside the church.
Exit the church and follow the outer wall all the way around to the back of the
building. Find the opening in the rocks and walk into the passage. Follow the
path to the broken iron gate and open it to enter the graveyard. To open the
next
gate, use the gravestone in the middle of the cluster to the left of the path.
Go
through the gates and turn left toward the next iron gate. Use the switch on the
left to open the gate and then grab the Chain Mail Armor near the wall. Now
return to the main door and enter the building. Kill all the Buboids inside
right
away. Take the Save Gem from the pedestal; a staircase appears in the floor
around it. Descend into the underground cavern.
Hop from ledge to ledge. In the middle at the back of the room, collect the
Purifier shard from the coffin on the ground. Stand in the coffin and face the
wall. Now turn right and find your way to the room's rear corner. There you'll
find the Hexagon Keystone! Leave the cavern, climb the stairs, and exit the
building's front door into the freezing graveyard. With the three keystones in
hand, you can leave Plague Village. Quickly make your way through the graveyard,
past the iron gates, and through the rocky passage to the church. Run around the
church and through the next set of iron gates and climb the stairs. Continue
forward and take a left to reach the Dragon Claw Inn. Follow the path past
Thor's
Hammer Armory and the large dragon statue into the next area.
Turn right down the stairs and locate the next flight that leads below the
building. Outside of the tunnel, cross the bridge over the river and turn left.
Jump back around to the front of the building and then find the wheelbarrow near
the wall on the side. Destroy the wheelbarrow to blow a hole in the wall. Go
inside and use each of the three keystones to escape Plague Village.
E3M2:
Grab a Bolter ammo from left of the door and have Superfly and Mikiko each grab
one, as well. Give the health to the left of the gate to the party member who
needs it most.
Scoot down the hill and up the snow-covered passage to the bridge. Cross the
bridge, wind through the caves, and descend the stairs. Kill the Buboids at the
bottom and continue. With Superfly and Mikiko's help, shoot the two Fletchers on
the bluff ahead. As you scale the hill, a Lycanthir tears through the rocks on
the left and runs at you to attack. Take him down and gib him with your
Silverclaw. Grab the Save Gem from the opening the Lycanthir attacked from.
Collect the health from the crevice on the right and trudge ahead. Turn left
into
the next passage, destroy the Lycanthir, and find your way to the bluff where
the
Fletchers stood. Pick up the Bolter ammo and head back out to the passage
entrance. Proceed forward and then head to the right, up the bluff, to find a
Wooden Chest.
Leap down and turn right, toward the tree at the end of the cave. Turn right at
the tree and collect the health from near the rocks at the end of the path. Turn
around and destroy the Fletcher and Buboid nearby. Climb the steady incline to
the gateway with torches on either side.
Pass beneath the arch and onto the broken bridge. Find some Bolts on the left
and
Ballista logs in a crevice near the wall to the right of the gateway. Now turn
and face the waterfall. Head back out through the gateway. Make your way down
the
icy path to the bridge over the river.
Jump to the ground near the tree on the riverbank. Enter the building through
the
small wooden door near the front corner. Smash the Plague Rats inside and grab
the Chain Mail Armor. Tell Superfly and Mikiko to grab the Bolts in the corner.
Exit the building and walk toward the waterwheel.
Jump out of the window and back to the ground. Walk around the building and
enter
the cave behind it. With Mikiko and Superfly in tow, turn left over the first
rock bridge high above the lava. Kill the Fletcher, Doombat, and Lycanthir as
they attack. Hang a right at the door on the other side of the bridge and grab
the Chain Mail Armor and Bolts from the corner near the rocks.
Head back over the bridge and continue along the left path down toward the lava.
Grab the Ballista Logs and health from the end of the path.
Now turn around, walk back up the path a bit, and look left. Jump down to the
ground at the cave entrance where you see a torch on the wall. Three Doombats
attack from the left. Pick up the health ahead and then go left over the bridge.
In the middle, you'll find a Purifier Sword Shard! Next, hop through the hole in
the rocks ahead: you're on your way into the Dungeon.
E3M3:
As you enter the Dungeon, Mikiko's condition worsens. Until you can find a cure
for her illness, Superfly must carry her. Both your companions will be unable to
defend themselves or help you attack. Find your way out of the cave and into the
massive, lava-filled cavern. Take out the attacking Plague Rat and Doombats from
near the lava. Go left and slash the Dwarf to pieces. Grab the ammo and health
from near the cavern wall.
Climb back out and go over the rock bridge. Destroy the Doombats, Dwarves, and
Rotworms on the other side. Follow the rock path ahead and curve around into the
blue-lit cave on the left. Nab the Bolts from the ground and climb the jagged
incline through the crumbled Dungeon wall. Look out for the Dwarf on the ledge
to
your left! Find the door to the next cell and open it using the wall switch to
the right of it. Superfly offers to stay behind with Mikiko until you find a
suitable path for them.
Obliterate the Buboid in the cell and blast through the crack in the wall. Crawl
out onto the ledge and shoot down the Doombat and Dwarf with your Bolter. Climb
back up the incline and reenter the first cell. Creep out onto the ledge and
follow it to the next crack in the wall. Break through the brittle stone and
climb into the rear of the cell. Annihilate the Buboids inside and grab the
Ballista and ammo from near the door.
Climb up the thin piece of fallen metal into the ceiling. Squeeze through the
small opening into the ceiling of the cell next door. Walk toward the rear
corner; you'll fall through the weak metal bars to the ground. Slice through the
Buboids and grab the health in the corner. Exit the cell through the open door.
Check on Superfly and Mikiko across the cavern to make sure nothing is attacking
them. When you're sure they're safe, use the wooden switch on the left to raise
the big door. Take out the Lycanthir in the next room and gib it with your
Silverclaw. Pick up the health, if you need it, or leave it for Superfly and
Mikiko. Go through the big door on the right and kill the Doombat and Buboid.
Pick up the Ballista ammo from the left and jump to the other side of the room
to
nab the Save Gem. Use the wooden switch on the left to open the bars. Pick up
the
health on the left and Chain Mail Armor in the rear corner.
Exit the cell and shoot the wall crack on your immediate left. Superfly can
carry
Mikiko through this opening and follow you to the next area. Open the wooden
door
and have Superfly grab the health on the right. Go through the wooden door
ahead.
Use the switch to open the door ahead. Enter and kill as many creatures as you
can from where you are. After you neutralize the threat, walk the path over the
lava.
Follow the path around the structure in the center and into the next block of
holding cells. Enter each of the four cells and kill the Buboids inside. Collect
ammo in the first cell, fifty health in the second, and twenty-five health in
the
third. Give the health to the party member who needs it most. Return to the cell
block's main room. Use the lever in the middle to open the bars over the central
tower stairway. Proceed back to the main room and around the tower on the
pathway
over the lava. Pass through the opened bars and nab the health and ammo from the
ground. Climb the stairs to the second level. Look out for the Lycanthir halfway
up and kill the Rotworm at the top. Walk toward the dragon tapestry ahead.
Make your way back up the stairs, walk toward the dragon tapestry, and kill the
Lycanthir on the left. Behind it, a Save Gem lies on a rail over a large lava
pit. Walk along the edge of the pit and out onto the rail. Grab the Save Gem and
get away from the pit. Go forward toward the light at the end of the hall and
then turn left. Shatter the Dwarf, Rat, and Rotworm and find the door on the
right. Open it using the wall switch. Hop over the Buboid corpses and grab the
health at the end of the cell. Exit the cell and open the door to the cell
opposite. Pick up the ammo at the far end.
Come back and go left down the stairs into the underground holding area. Grab
one
health box from inside the cell and have Superfly pick up the other. Climb out
through the hole in the wall and over the broken torch. Take out the Dwarf and
Lycanthirs in the hallway and pass the bars blocking the stairs on the right.
Grab the ammo in the corner ahead. Find the cell at the end of the hall and flip
the wall switch to open it. Prepare to battle the mass of captive creatures
here!
Eliminate them all one at a time. Now enter the cell and grab the Purifier Shard
from the wooden platform. Turn the crank to raise the bars blocking the stairs
nearby.
Take out the Dwarf and Doombat as you scale the stairs and gib the Lycanthir at
the top. Battle all of the creatures in the big room at the top of the stairs
and
find your way to the rear corner. Grab the ammo, health, and Black Adamant Armor
from atop the wooden platform.
Climb the stairs and enter the passage ahead. Kill the Dwarves on the stairs and
the Buboid in the cell at the bottom. Head down the hallway and turn right to
descend the stairs. Pick up the health on the right and curve around and down
the
next small staircase. Pick up the Ballista ammo from behind the Lycanthir and
continue down the spiral staircase on the left.
At the bottom of the stairs, approach the bars and pick up the health from the
ground. Make your way back to the main staircase. Look out for the sharp blade
swinging toward you. Wait until the blade hits the bottom of the stairs and then
crawl under it. Run upstairs and collect the Chain Mail Armor on the left. Go
down the hall and flip the wall switch to open the bars. Step onto the metal
floor grate to fall to the level below. Open the wooden door nearby and walk
down
the hall.
Pass through the door at the end of the hall. Approach the heavy bars blocking
the way to lava pit. You must turn three dials in the area to lower them. Go
left
around the wall, kill all of the creatures in your path, and make your way
upstairs. Enter the room on the right, slash the Lycanthir, and turn the first
dial. Continue down the hall through the area and turn the other two dials.
Return to the main room and walk out onto the platform over the lava. Stavros
the
Sorcerer will spawn on the rock in the middle. Strafe from along the platform as
you attack him.
When Stavros dies, a spiral staircase breaks through the rocks where he stood.
Grab the Stavros's Stave from the bottom of the stairs and climb to the top.
Make
sure Superfly and Mikiko are following you again. Slash the Lycanthir and take
out the Plague Rat on the left. Climb onto the ledge overlooking the lava pit
and
grab the ammo from under the supports. Climb back across the ledge to the door
to
the stairs in the corner. Watch for a mass of attacking creatures in the next
main room. Collect the ammo from the right side of the entrance and walk around
the center tower to the door behind it. Turn right into the hallway; staying as
close to the wall as you can to avoid the lethal spikes that descend.
Go back through the trapped hallway. This time, turn right at the corner. Pass
the stairs and jump over the lava pit at the end of the hall to collect ammo and
health. Find you way back to the stairs and battle across the damaged floor to
the next stairway. Enter each cell at the top of the stairs to collect both
health and ammo. Exit the room into the rocky tunnel and move from there onto
the
bridge.
Take out the Dwarf in the middle of the bridge and go up the stairs. Blast the
door to the cell at the top. Kill the Buboid inside and grab the Save Gem from
the ground behind it. Descend the stairs and locate the rocky lava pit. You must
jump across the pit and activate the bridge so Superfly can cross. Jump from
ledge to ledge on the left and up onto the stairs. Flip the switch and summon
Superfly. Pick up a health from farther up the stairs and tell Superfly to grab
the other. Use the lever on the left to open the door and enter the room ahead.
Look out for the Rotworm that drops from the ceiling as you nab the ammo near
the
middle torch on the right. Hop around the left edge of the lava pit. (Pick up
the
ammo as you go.)
Retrace your steps to the highest walkway and pass through the next door. Climb
both flights of stairs and continue outside through the double doors at the top.
A cutscene begins and you'll start your journey to Wyndrax Tower.
E3M4:
Hiro, Superfly, and Mikiko start the level just outside the Dungeon in a snowy
courtyard near the main castle entrance. Walk beneath the archway on the right
and grab the ammo on the left past the door. Slice through the Dwarf near the
campfire around the corner. Shoot the Doombat out of the sky and grab the health
and ammo from the ground. Make your way into the cold blue cave ahead and, from
there, down to the ice. Slide out onto the ice and around the rock on your
right.
Locate the path and climb the rock stairs into the castle. Pick the health and
ammo from the ground and kill the Doombat hovering above you. Climb the stairs
and turn right at the top, toward the drawbridge. When you pick up the Purifier
Shard, you'll start the barrel rolling off of the bridge and down through the
ice. Jump down and enter the water through the hole in the ice. Swim through the
broken grate to the opening on the right.
Locate the hole in the ice above and leave the water. Nab the health and climb
the ladder on the wall. Slash the Fletcher and grab the ammo on the right. Use
the lever ahead to lower the drawbridge. Climb back down the ladder and return
to
the water through the ice hole. Swim through the broken grate and up through the
hole on the other side. Make your way up the path and climb the stairs.
Superfly,
still carrying Mikiko, meets you at the top.
Grab the Save Gem in the middle of the bridge and proceed toward the door ahead.
Inside the castle, grab the ammo on the floor to your right and destroy the
nearby Lycanthir. Go right, through the skull-marked doorway. Pick up the health
on the left, or give it to Superfly and Mikiko if they need it, and scale the
stairs. Smash the Plague Rats and grab the health at the top. Press the button
to
open the door downstairs. Make your way back down to the bottom floor.
Go out through the opened door. Destroy the Lycanthirs. (Remember to gib them
with your Silverclaw so they don't come back to life.) Continue up the stairs
until you find the Hellfire Paladin at the top. Kill him and reenter the castle
on the left. Climb the spiral staircase to the top. Grab the Save Gem there and
obliterate the Hellfire Paladin.
Jump back onto the roof and walk toward the stairs. From there, jump onto the
big, flat roof ahead. Just beyond the first set of rocks on the right, jump over
the wall to the right of the stairs and into the icy water. Exit via the wooden
door, find the part of the roof just above the blue flags, and jump to the
stairs
below. Climb the outdoor stairs to the top and pass beneath the arch.
This time, turn left and go down the spiral stairs to the wooden lift at the
bottom. Board the lift and push the button to descend. Run quickly through the
lightning-filled hallway and through the wooden door. In the room beyond, you'll
find the Crypt Key ahead. Grab it and take out the Buboids that spring from the
coffins on either side of the room. Leave the room through the wooden door, go
back through the lightning hallway, and take the lift up. Go left and climb the
spiral stairs to the crypt door. Use the Crypt Key to open the door and enter.
Descend the stairs on the right to the floor below. Take out the Plague Rats,
enter the tunnel on the right, and pick up the ammo on the ground. Enter the
next
tunnel on the left and walk past the iron gates to the middle staircase. Go
downstairs and grab the Save Gem on the table. Turn and walk to the right of the
stairs and kill the Fletcher. Walk down the ramp and slash the Hellfire Paladins
at the bottom. Collect the Wyndrax Key and health from the ground and Wyndrax's
Spellbook from the table.
Exit the way you entered—through the tunnel, up the ramp, around the corner, and
up the big staircase. Turn left at the top of the stairs and go under the small
arch. Climb the main staircase to the crypt's second level. Continue along the
path to the rear corner. Use the Wyndrax Key on the lock to open the gate
blocking the nearby door. Proceed back toward the main room, curve to the left,
and go through the unblocked door on the left.
Locate the altar on the opposite side of the room. Use the Wyndrax Spellbook on
the altar: the lightning in the center causes the structure to explode. With the
lightning disabled, you can enter Wyndrax's lair. Exit the room and turn right
toward the main stairs. Go downstairs and beneath the arch on the right. Again,
go through the next tunnel on the right and through the door into Wyndrax's
lair.
Wyndrax summons lightning to battle you with. The fight continues until Wyndrax
is badly hurt. He'll then flee through a secret opening behind the left
bookcase.
Pursue Wyndrax down the curved staircase and grab the health and ammo at the
bottom. Go outside to find Wyndrax gathering wisps from the trees. Fight him
again as he hurls wisps to attack you.
When Wyndrax is dead, collect Wyndrax's Wisp from the ground near his body. Now
make your way back through the rocks to the gate. Pass through the open gate to
enter Nharre's Crypt.
E3M5:
After you leave Wyndrax Tower, the fastest path to Gharroth lies through the
Crypt of Nharre. Run back to the crypt doors and enter. Descend the curving
staircase into the depths of the tomb. Cross the bridge over the lava and
release
a wisp into the next room to bring down the Doombats. Open the black chest near
the wall ahead and then back up in case it explodes. Grab the health and ammo
from behind the pillars on the left and then go downstairs.
Gib the Lycanthir below with your Silverclaw and squash the Rotworms. Use the
unlit torch next to the coffin to open the secret passage in the floor. Open the
wooden door at the bottom of the stairs and head down into the rocky cavern.
Kill the Dwarf and hop from the first rock pillar to next and then over to the
other side of the pit. Release another wisp on the Dwarves near the structure in
the rock cleft. Go through the skull door, descend the stairs, and grab the
health from the ground. Pass through the second wooden door and decimate the
swarm of attacking Doombats in the rafters. Cross the jagged path over the lava
toward the next door. Collect the wisps and bolts on the other side.
Exit via the door at the top of the stairs. Release a wisp as soon as you open
the door to obliterate the Doombat, Plague Rats, and Voltaic Valkyrie. Exit the
tomb and turn left beyond the door there. Ascend the stairs and pick up the Lava
Rocks at the top. Open the door there, release a wisp into the next room, and
allow the door to close so the wisp has a chance to kill the Doombats awaiting
you there.
After a few seconds, enter the room and carefully traverse the bars. Pick up the
Chain Mail Armor from the center of the room and leave through the door ahead.
Prepare for a major assault at the bottom of the stairs. Two Hellfire Paladins
and a Voltaic Valkyrie await you there. Attack them with Stavros's Stave and
Wyndrax's Wisp until they can fight no longer. Pick up the Save Gem and health
and then turn left at the end of the hall.
Saunter down the spiral stairs and prepare to fight Nharre the Necromancer.
Nharre summons a mass of Buboids to fight you, in addition to his Nightmare
attack. If you're in sight when he uses the Nightmare, it summons a demon to
tear
you to pieces. Stay back and fight him as you duck behind pillars. After you
finally destroy Nharre, find your way to the gate at the rear of the crypt.
Trudge through the torch-lit cave and find the lava pit. Grasp the Purifier
Shard
on the edge of the lava pit in front of Nharre's partially summoned demon.
Approach the wooden door and you will be one step closer to Gharroth's Throne
E3M6:
You must jump from rock to rock over the lava. Pick up the Chainmail on the
third
rock. Because Superfly carries Mikiko, he offers to stay behind while you check
things out. Hop from the first rock to the second and then jump to the rock on
the left. Leap from rock to rock until you reach solid ground. Duck into the
small opening and stay to the left.
Jump quickly to the next three rocks in turn, taking care not to stay on any one
too long; otherwise you'll be dipped into scalding lava. At the end of the path,
jump over the lava and collect the health and Lava Rocks. Grab the wisp ammo
hovering here. Pick up the Save Gem and health in the big open cavern near the
wall.
Shoot down the Doombats attacking from near the center pole. Use the lever at
the
edge of the stone to activate the large lift in the center of the lava pool. Hop
onto the lift when it gets in range to ascend to the first level. Look out for
the Voltaic Valkyrie just inside the first doorway. Take it down and destroy the
two Fletchers inside on the left.
Grab the Chain Mail Armor and health on the left. Turn around and run up the
stairs to the Hellfire Paladin. Avoid his fiery attacks as you destroy him from
a
distance. Collect the health and Ballista Logs from the corner and use the lever
to summon the lift.
When the lift arrives, cross it and go through the door ahead. Pick up the ammo
from near the wall ahead and turn right. Head upstairs and smash the Voltaic
Valkyrie and Fletchers. Grab the Bolts on the left and slice the Hellfire
Paladin.
Climb to the top of the stairs and grab the health from behind the Valkyrie. Use
the lever to call the lift again. Walk across it and use the lever on the
opposite wall. The lift will slowly wind toward the top of the cavern.
Fletchers attack from atop the castle wall as soon as you're in sight. Slash
everything attacking from the ground before you turn your Ballista to the skies.
After you annihilate the attackers, find the ammo near the lever in the corner.
Pick it up and open the Black Chest! Back away as it opens to avoid injury if it
explodes. Hit the switch on the wall to summon the lift and Superfly and Mikiko
with it.
Make your way toward Gharroth's Throne Room: turn left twice and locate the
first
archway. Kill the Hellfire Paladins in the area near the arch and be wary of the
two Voltaic Valkyries behind them. With all of your visible enemies obliterated,
head toward the two dragon statues in the distance. Grab the Black Adamant armor
from the ground between them.
Turn around and nab the health from near the pillar on the right. Continue
forward to the door on the right. Climb the stairs and slash the Hellfire
Paladins in the room at the top.
Collect the ammo and health here before opening the door. Be prepared to
confront
two Valkyries and a Paladin on the other side. Wipe them out and go through the
door at the end of the bridge. You're inside Gharroth's Throne Room. Superfly
and
Hiro plead with the insane king to help them charge the Daikatana.
To help you in the ensuing battle, locate the stockpile of health and ammo
downstairs. Fight Gharroth until he yields. Then view the cutscene: the Purifier
Sword returns Gharroth to sanity and he willingly sends you forward in time. So
begins the next leg of your journey—The Rock.
E4M1:
After landing on the Rock, you and your companions will need to ask the locals
about the details of your present position. After some coercion from Superfly,
Ratchett Cassetti gives you the information you need. Walk out into the
courtyard
and grab one of the Glocks sitting on the ground. Run to the far end of the yard
and enter the cell on the left. Take out the Prisoners, grab the ammo, and
attack
the wall grate to open it. Blast the grate on your immediate left to open it.
Collect the Kevlar Armor and empty bottle from inside. You'll need this bottle,
along with saltpeter, coal, and sulphur, to make a small bomb to blast your way
out of Alcatraz.
Reenter the main vent and follow it to the next grate on the right. Smash the
grate open and grab the ammo from inside on the right. Drop back into the main
vent and head toward the orange light. Blast the grate and pick up the Slugs and
health from the floor. Pull the lever on the wall; it blows up to allow access
to
the room next door.
Take out the Pipe Rats in the next room. Walk toward the hole in the ground and
find your way around it. Circle the pipes on the right closely and grab the
health hidden in the middle. Come back out and go down into the hole in the
floor. Crawl along the narrow pipes and jump out of the passage through the
manhole. Annihilate the Prisoners and nab the health from near the barrel. Exit
the room and pick up the ammo just outside of the door on the right. Hang a left
and find the door to solitary confinement there on the left. Enter solitary
confinement and take out the Prisoners there.
Use the lever on the wall ahead to open all of the cell doors. Superfly and
Mikiko rejoin you now. All three of you must head to the opposite end of the
yard
and enter the cell on the right. Have Mikiko or Superfly pick up the Glock on
the
floor. Grab the ammo and Save Gem, then make your way back to the lever used to
open the cell doors. Exit the area as a group via the solitary confinement door
and then enter the cell on the left. Take out the mob of Prisoners as they
attack
and pick up the health and ammo from just inside the door.
Enter the laundry room through the door ahead. Blow up the barrel between the
dryers and flip the switch on the wall behind. Duck into the open dryer to
collect the Ebonite Armor. (The dryer activates briefly and you take a small
amount of damage.) Get out of the dryer and go left toward the fire burning in
the barrel. Take out the Prisoners, grab some ammo, and go straight through the
next two doorframes.
Walk back around the corner and hop onto the tiny ledge along the edge of the
walkway. Climb the incline and look across a small area of the yard into the
window in the wall ahead. Jump from your current position to the top of the vent
coming out of the ground at the bottom of the far wall. Jump from there to the
small board below the window and then crawl inside. Open the cabinet on the
right
and grab the health. Walk to the back of the big room with the tables in it.
Climb atop the table in the rear corner and then jump onto the board suspended
from the ceiling.
Immediately take out the mass of attacking Prisoners and grab the health from
just around the corner on the right. Walk down the tunnel ahead and collect all
of the ammo you can find. Now turn around and return to your point of entry.
Walk
around the wall to the right and go through the hole in the wall. Leave the cell
and walk ahead to the far wall, taking out all attacking Prisoners. Hang a left
through the metal door. Look up at the top of the collapsed staircase and locate
the black metal barrel. Shoot it and the entire staircase will explode and fall.
Now climb into the vent in the corner and kill the Pipe Rats there. Shoot off
the
grate at the other end and descend the ladder into the tunnel below. Grab the
health, Slugs, and Mana Skull as you make your way through the narrow, Prisoner-
filled tunnel. Scale the ladder at the end of the tunnel and drop through the
hole in the cell ceiling. Exit the cell and go to the far-right end of the
cellblock. Nab the armor at the opposite end of the yard and enter the left
corner cell. Collect the health and ammo from the shelves and exit the cell.
Walk forward past where the armor was, past the burning barrel, to the barred
door in the small room on the left. Flip the switch to unbar the door and enter
the room. You're back at the staircase you destroyed earlier. Descend the
stairs,
pass through the door ahead, and continue onto the walkway around the yard.
Locate and enter the cell in the opposite corner of the area. Find your way into
the area behind the cell, grab the ammo from the ground, and make your way
through the pipes on the right.
Return down the ladder and make your way back to the central area of the cell.
Walk left toward the fiery barrel on the right. Obliterate the Prisoners
swarming
the area and turn left down the first corridor. Grab the ammo from the ground,
exit the corridor, and continue around to the left. Grab the Save Gem at the end
of the passage and flip the wall switch to lower the bars over the windows.
You'll find the lump of coal you need to build your bomb on the ground on the
other side of the showers. Destroy the Prisoners, grab the coal, and leave the
showers. As soon as you enter the next room, the large support and structure
collapse. Grab the shells on the table to the right and then crawl into the
small
opening under the left side of the fallen structure. Run up to find Kevlar
Armor,
a Slugger, a Save Gem, and some Slugs on the ledge above. Hop back down and exit
the room by crawling under the fallen structure through the door. Take the Acro
Boost from the next room.
Drop to the ground and continue up the small incline. Take out the Prisoners one
by one with your Slugger. Shoot the debris blocking your exit at the end of the
hall. Descend the ladder into the water below and grab the health there. Swim to
the end of the passage and exit the water into the yard. Pick up the ammo from
behind the broken bars in the lower area. Make your way toward the door and
collect the health and ammo on the left.
Inside, stand as far back as you can and shoot the black barrels to make them
explode. Now walk forward through the chain link door to obtain the WraithOrb.
Turn left; near the back wall you will find the vial of saltpeter you need to
build the small explosive. Exit and go left toward the burning barrels. Pick up
the ammo and open the fence door. Take out the Prisoners and Pipe Rats and grab
the health from near the left wall. Jump onto the barrel and, from there, onto
the ladder that hangs from the ceiling.
Perch on the lip of the vent ahead and hop onto a nearby support. Leap to grab
the torn metal mesh dangling from the level above and climb into the next area.
Shoot the thin metal piece holding up the ladder to make it drop. Climb the
ladder, jump onto the black barrel, and, from there, onto the level above. Shoot
the thin metal support for the weight overhead and yet another ladder will drop.
Continue through the tower, hopping from support to support, to the top ladder.
Climb it and kill the Prisoners at the top.
The pouch of sulphur for your explosive lies on the ground on the other side of
the room. Grab it and then open the metal door in the middle of the room.
Descend
the ladder into the vent. Crawl through to the bottom, collecting health and
killing Pipe Rats as you go. At the bottom of the vent, go down through the long
shaft into the water. Take a breath of air and then go underwater to use valve
number one and then valve number three. This raises the water level
considerably.
Swim up and catch a breath and then use the single valve above the lower four.
Now go back down and use number two, followed by number four. Swim up and into
the pipe opposite the higher valve and leave the water via the ladder. Proceed
through the pipe and then drop into the rushing water. Ride through the
pressurized pipe to shoot out into the prison yard. Turn and find the crack in
the nearby wall. Walk toward it to view the cutscene: you'll use the explosive
you made to blow a hole in the wall. Crouch through the hole and pick up the
health ahead. Jump over the wall on the left. Follow the rocky path to the
massive opening in the rocks.
Jump to the rock ledge ahead and, from there, to the lower ledge on the right.
Leap for the broken ladder dangling from the rocks. Climb it and then jump to
the
rocks under the tower. You've made it out of Alcatraz. Now you must find your
way
beneath the Rock!
E4M2:
Hop off of the grating and grab the Slugger and ammo near the fence ahead. Bust
down the boards and pass through the gate. Climb the rock on the left. Jump onto
the fence and nab the ammo. Walk on the fence up the incline and drop onto the
rock to collect the Kevlar Armor. Head out through the rocky tunnel and take out
the Prisoner on the right. At the end of the tunnel, grab the Attack Boost from
the ledge on your right.
Continue down the path and fire a bullet at the barrels in the cave on the left.
Let Mikiko and Superfly each pick up some Glock ammo as you collect the
Kineticore and Ripgun ammo near the barrel. Continue down the hill, destroying
Prisoners as you go. Collect the Kineticore ammo on the downward slope and give
the health to the party member who needs it most. There are more Glock shells on
the right, near the rock wall, for Superfly and Mikiko. Pick up the Save Gem
left
of the path.
Look out for Chaingunners, Uzi Gang guys, and the Rocket Gang member at the
bottom of the hill. Annihilate them all, with your friends' help, and proceed
downhill. Each of you will find one health box on the way down. When you reach
the dock at the bottom, stay where you are and destroy every monster in the
vicinity. Tell Superfly and Mikiko to stay behind. You'll meet up with them
later. Return up the hill past the cave with the burning barrel to the ledge
where you found the Attack Boost. Climb out onto the ledge and look at the rocks
ahead. Make a running jump over the path into the small, high opening and drop
into the water below.
Collect the Kinespheres and Slugs at the top of the waterfall before going over.
Exit the tunnel and drop off of the cliff over the next set of falls: sharks
swarm you immediately from all angles! Swim forward toward the building and then
move to the right. Locate the section of broken building in the water. Grab the
Power and Speed boosts from the fallen edifice and swim back out. Make your way
under part of the structure, grab the health from the bottom, and then swim back
to the area near the falls.
Take a right through the cracked wall into the building and slash the Sharks
nearby. Paddle forward to the third room and collect all three health boxes from
the floor. Return to the middle room. Climb onto the broken piece of floor to
leave the water, wary of the Rocket Gang member at the top. Eliminate him and
then go through the door ahead. Shatter the Gang Chicks and grab the Ebonite
Armor from the balcony outside. Walk back inside and collect the Save Gem to the
left of the water entrance.
Now proceed into the next area and destroy the Gang guy with the Uzi. Hop down
into the small pool, turn, and climb the ladder. Smash the Rocketeer in the room
above, climb the stairs, and obliterate the Uzi guys there. Go right at the
burning barrel to the cavern outside. Take down the Chaingunners and then turn
left. Run up the piece of broken metal and then jump onto the broken building.
Hop to the balcony of the building ahead.
If you need health or armor, at the end of the walkway ahead you can jump over
the railing and down to the ground. You'll find Ebonite Armor in the corner, a
health box to the right, and three more health boxes under the wall of the
fallen
building. If you jump down to the rocks, you must retrace your steps back up to
the balcony. From the balcony corner, turn left and slice through the Knifers.
Enter the building and walk to the back of the room behind the ladder.
Crawl back out into the main room and climb the ladder there. Shoot the black
barrels to blow a hole in the wall. Enter the next room and wipe out the mass of
attacking enemies. Shoot through the boards over the window and walk out onto
the
balcony. Turn left and shoot the black barrels at the end of the walkway from a
distance. Walk to that corner and turn left; then grab the Goldensoul near the
rocks at the end.
Turn around and make your way to the far end of the walkway. Drop onto the rocks
and take out any enemies patrolling the area. Grab the Nova Cells, Kevlar Armor,
and health box from the rocks near the burning barrel. Notice the MegaShield on
the rock up high on the right; you'll have to come back for that later. Now turn
around and head back toward the building. Jump to the lowest balcony and enter
the building through the window on the left.
Take out the Chaingunner inside and proceed up the rocky tunnel. Obliterate the
Uzi Gang guys in the cavern at the top of the tunnel and grab the Acro Boost on
the left. Go back inside and up through the rocky tunnel. Climb through the
rocks
into the building at the top. Use the lever on the left to open the door in the
next room. Go through the door ahead and use the switch on the tram to descend.
Superfly and Mikiko wait right where you left them. Take out the swarm of
attacking creatures and enter the structure in the rocks through the door ahead.
Follow the path around the corner. When you walk out onto the boards, they break
and you fall into the water. Be prepared to take on a school of Sharks
immediately. Slice them as you swim to the right of the boat and walk up the
ramp
there. Shatter the Uzi Gang guy and turn right into the big cave.
Crawl down and out of the secret area. Exit the cavern and go right. At the end
of the platform a cutscene engages: live through the boat chase and you're on
your way to the Tower of Crime.
E4M3:
Your goal is to make it to the top of the Tower of Crime and into the tramway
above. First, turn left and enter the fallen structure. Take out the Gang
Chaingunners and Knifer ahead. Climb the stairs and go right. Eliminate the
Knifer who comes out of the building and the Uzi-wielding Gang guys ahead. Pick
up the Save Gem from the ground near the building. Go around the corner of the
building and take out the guys with Uzis.
Walk out to the front of the building and attack the large explosive boxes on
the
ground. When they explode, the huge sign above falls and blasts a hole in the
ground. Jump into the hole (make sure Mikiko follows you in). Trudge through the
water, past the fallen support and through the door frame on the right. Turn
left
into the hallway and go to the end of the passage. Go left toward the crumbled
section of the floor and then right, toward the small entrance, to the red-lit
room.
Jump onto the boxes and crawl out along the pipes. Take a left at the junction
of
pipes and traverse them to the end. Crouch into the vent there and smash the
Pipe
Rats beyond. Head back into the main room and climb the stairs. Grab the Save
Gem
from the ground at the top. Nab the health in the corner and open the door on
your left. Go through the door on the left and collect the Slugs and health in
the corner. Immediately shoot down the Chaingunners ahead and locate more Slugs
near the burning barrel.
Enter the next room and nab the Kineticore from the ground behind the desk.
After
you've decimated all of your enemies, open the door to the elevator in the
corner. Jump across the shaft and grab the ladder on the other side. Climb and
step off onto the highest ledge you can reach. Open the door and face off with
the Knifer and Uzi guy on the right; then have Mikiko grab the Glock ammo from
the ground.
Find your way to the door in the room's far corner. Walk toward the far side of
the room and obliterate the Rocketeers beyond the doorway. Pick up the health
and
ammo in the corner. Climb the stairs and turn left. Annihilate the Uzi guys and
the Knifer; then have Mikiko grab the bullets and health. Head back out and
climb
the next set of stairs.
Destroy the Uzi Gang members at the top and enter the room on the left. Pick up
the health in the corner and then make your way into the next room. Through the
grating you can see the tram you and Mikiko are trying to reach. Take out the
Knifer and Uzi guys and then grab the health and Ripgun on the right side of the
room. Make your way to the elevator doors on the other side of the room and pick
up the Kevlar Armor there. The doors are locked, so go back out to the stairs
and
climb another flight.
Shoot down the Rocketeer at the top and enter the room on the left. Locate the
bullets near the flaming barrel and then climb into the fallen air duct. Look
out
for the Pipe Rat at the end! Jump down out of the vent and go left to the Slugs
on the floor. Return to where you exited the vent and get the health on the
floor
of the air duct. Leave the room and ascend the stairs ahead. Shatter the
Rocketeer at the top and the Uzi Gang guy on the left. Pick up the health from
near his corpse and follow the passage into the main room.
Find your way to the Slugs in the corner, near the pieces of broken structure.
Take the Save Gem from the doorway in the next room. Again, you must climb the
stairs to the next level. Destroy the Knifer and enter the hallway on the left.
Follow it to the back room and shoot down all Uzi Gang members, Rocketeers, and
Chaingunners in your path. Locate the Ebonite Armor on the supports at the rear
of the room. Make your way back out and climb the final set of stairs. Turn left
into the corridor and then right. Grab the ammo from the ground near the wall
there and then enter the big room on the right.
Obliterate the Chaingunners and climb across the metal supports into the next
room. Watch out for the three Rocketeers inside! Turn them into gibs and then
open the eighth-floor elevator doors. Jump to the far side of the shaft and grab
hold of the ladder.
Reenter the elevator shaft and carefully descend the ladder onto the top of the
elevator. Shoot out the grate and drop in. Shoot the board off of the door and
climb out. Locate the stairs on the other side of the tram platform. Open the
tram door: you and Mikiko are on your way to Mishima Labs.
E4M4:
The closer you get to Kage, the greater the numbers confronting you. Take time
to
explore the tram platform and to collect the ammo scattered around the area.
Make
sure Mikiko gets her share. Pass through the gray metal doors and pick up the
Kevlar Armor from the bench ahead. Take out the attacking SEAL Commandos and
grab
the Kinespheres and health on the right.
Enter the next passage and grab the health and ammo near the pillars around the
room. Take out the mass of attacking male and female SEAL Commandos with
Mikiko's
help. Grab the Save Gem from the bench in the next hall.
Follow either path—left or right—to the second level of labs. Both paths contain
health, so explore both if either of you are hurting. Take out the SEAL
Commandos
behind the desk in the main room. You'll find the Novabeam and some Kinespheres
on the ground there. Proceed into the glass-walled room near the desk and
obliterate the SEAL forces. Grab the Novacell on the ledge near the rear glass
wall. Now walk toward the desk and enter the corridor directly behind it.
Take the bullets from the ground in the corner and the Ebonite Armor from the
bench on the left. Enter the room with the large fountain, jump into the
fountain, and collect the Goldensoul at the top. Drop in and grab the Green
Control Card underwater. Hop out and climb the stairs.
Annihilate the attacking SEAL Commandos and descend the stairs. Pass through the
metal doors and traverse the elevated walkway over the tram platform. Enter the
next corridor and take out the SEAL Commandos. Take a left and use the green
button to open the bars using the Green Control Card.
Proceed through the doors ahead and grab the Cordite Grenades and Kevlar Armor
beyond. Climb the stairs and retrieve the Novacells from the floor. Be sure
Mikiko gets the bullets as you blow down the SEAL Commando on your way to the
transport entrance ahead. Slash the SEAL Shotgunners and Captain in the central
area, near the transport entrances. Climb the ramp to the control room above,
take out the Captains inside, and pick up the health box. Push the yellow button
and return to the central area below. When the transport arrives, hop in to
travel to another lab area.
Shatter the Commandos on the left and the Captain in the control room on the
right. If you or Mikiko are hurting, health lies on either side of the
transport.
Use the Green Control Card to pass through the lower doors. Expect to confront
hordes of Commando guards in this area.
Follow the corridor to the large metal door marked "Mishima Corporation." Use
the
yellow button on the right to enter the loading dock. Inside, take down the
Commandos and Pipe Rats. Beware—the crates below contain Lab Monkeys. If you get
too close, the crates will open and the Monkeys will attack. Jump down and find
your way to the health hidden between the crates on the left. Grab it, kill the
Pipe Rat, and turn to face the Monkeys.
Hop onto the small ridge near the large dock exit door and, from there, onto the
crates. Locate and collect the Save Gem behind the crates in the rear corner of
the room. Climb out and head for the lift on the other side. Pick up the bullets
on the right (or leave them all for Mikiko). Ascend in the lift and smash the
Monkey on the right. Climb the stairs and ladder and then open the smaller metal
door. Shoot down the Shotgunner and proceed to the next door. Open it and
destroy
the Commando on the other side. Use the elevator doors and board it. (Make sure
Mikiko gets in, too!) Press the yellow button to ascend; get out on the second
level.
Turn right and head through the glass doors into the control room. Obliterate
the
SEAL Captains and shatter the glass. Hop out onto the rafters on the far side of
the loading dock. Pluck the Goldensoul from high above the dock. Jump back into
the control room and blast through the floor grate near the glass doors.
Immediately turn around 180 degrees and shoot out the wall grate. Pick up the
Speed Boost and smash the Pipe Rat. Reenter the vent and proceed toward the red
light.
Turn right, toward the transport. Pick up the Kevlar Armor (or give it to
Mikiko,
if she's taken more damage). Shatter the grate and drop into the air vent below.
Continue through the vent, ever wary of Pipe Rats. Climb the ladder at the end
and blast through the grate above.
Grab the ammo on your right and have Mikiko collect the bullets on the left.
Pass
through the glass doors and move left. Take out the Shotgunner and proceed
through the next metal door into the bunkroom. Before you explore for hidden
stock, take down the attacking mass of Shotgunners, with Mikiko's help. This
room
holds eight sets of lockers. The first lies nearest the entrance. The second
locker holds a Mana Skull, the fourth some Cordite Grenades, the fifth some
health. Additional health for you or Mikiko lies on the ground between the sixth
and seventh lockers. Exit through the side door and descend the stairs to the
showers.
Look out for the Shotgunner below. Nab the health from the benches near the
shower entrance. Inside the shower area, move left. Be on the lookout for tummy-
scrubbing Commandos! Shoot down the Commando in the first set of showers and
distribute the health between you and Mikiko.
Continue through the shower area and take the Novacells from the bench ahead.
Eliminate the Commando, go left through the bench-lined room, and climb the
stairs. Pass through the metal door at the top and mow down the mass of
Commandos
in this second bunkroom. Next, locate the MegaShield in the lockers left of the
entrance door. Also, find the Novacells in the bank of lockers in the corner to
the right opposite the entrance.
Turn around and leave the way you entered. Return downstairs to the showers and
turn left. Kill the Captain at the top of the stairs and pass through the metal
door into the Officers' Quarters. Use a Metamaser to take down all the Captains.
One will drop a Yellow Control Card. Grab it and then locate another Yellow
Control Card in the farthest locker on the left. Control card in hand, use the
keypad near the metal double doors to exit. Go right and continue through the
glass doors. Use the Yellow Control Card to access the second glass door.
Climb the ramp and use the keypad to enter the control room on the left. Destroy
the Shotgunner and Captain inside and take the health from the ground near the
computers. Use the keypad above the health to close the door and gain access to
the Blue Control Card on the ground behind it. Exit the control room and board
the transport. Press the yellow button to return to the main transport area.
At the end of the tunnel, wait for the transport door to open and then get off.
Press the yellow button ahead to summon the opposite transport. Board it and
ride
to your next destination. When the door opens, exit, but be wary of the Commando
and Shotgunner lurking near the corners to either side. Give the bullets to
Mikiko and collect the health in the control room. Now head out, descend the
ramp, and use the blue button to unlock the glass doors.
Follow the corridor to the shooting range. Shooting each target opens a separate
glass case in the wall to reveal Kinespheres, Cordite Grenades, a Save Gem,
health, Novacells, and an Attack Boost. After you've activated all of the
targets, the central room opens and you can collect the Ebonite Armor within.
With Mikiko in tow, leave the area and return down the hallway to the transport.
Board it to return to the central transport area. Climb the far-left ramp and
exit through the double metal doors. Turn left into the marble corridor and
continue to the end. Turn left again and use the yellow button to enter the next
area.
Pass through the metal doors and let Mikiko grab the bullets from the ground.
Fell the Commando, pick up the Novacell, and climb the ramp on the right. Take
out the Commandos and Shotgunners in the central transport area. Grab all of the
scattered ammo and then use the yellow button to summon the transport on the
left. Board it and travel to the end of the track. Burn through the group of
SEALs guarding the transport arrival area. One will drop a Green Control Card.
Grab it, along with health and ammo, and reenter the transport. In the main
area,
hit the yellow button across the way to summon the opposite transport.
Leave the transport at the other end of the track and obliterate the mass of
SEALs guarding the labs. You'll find health in both left and right control
stations. Descend the ramp and use the button to unlock the glass doors. Follow
the corridor back to the hydroponics lab in the back. Destroy the Commandos down
low and then climb the ramp ahead. Take the Mana Skull from the ground on the
right and blast through the nearby Captains. A Blue Control Card lies behind the
last terminal. Grab it and walk back toward the ramp. You'll find health on the
ground near the ramp. Grab it and return to the transport. Board it and travel
back to the main area. Press the button to re-summon the opposite transport.
Grab
the health from the ground and make sure Mikiko feels all right.
When the transport arrives, jump in and travel to the next remote lab. Because
you've been here already, no SEALs impede you. Collect the Ebonite Armor from
the
control room on the right. Use the Blue Control Card to unlock the doors at the
bottom of the ramp and then pass through both sets of glass doors. Take out the
Commandos and turn right into the corridor. Pick up a health box at the end of
the hall and give one to Mikiko.
Now turn around and head back the other way, through the glass doors. Pass
through two metal doors, wiping out Commandos as you go. Take down the
Shotgunners in the security station at the end of the hall and grab the
Novacells
on the ground. Use the computer keypad to raise the bars you passed in the hall.
Exit the security station and go back through both metal doors.
Enter the unblocked opening on the left and press the keypad to descend in the
lift. You must destroy both power generators on the lower level. To do so,
follow
each ramp around to its end. Face the generator and shoot at the red light near
the surface of the liquid. Destroy both. Make sure to pick up the Save Gem and
health down here before you re-board the lift.
Ascend and then go left to the glass doors. Reenter the control area and get
back
on the transport. Return to the main area and climb the ramp into the control
room above. Pick up the Ebonite Armor and press the yellow button to summon the
transport below. Descend the stairs and board it. Halfway through the ride,
several escaped Lab Monkeys damage the transport.
Climb out and take down the nearby Monkeys. Crouch into the vent ahead and
follow
it into the Monkey cage. Annihilate the crowd of Monkeys and then shoot out the
grate overhead. Jump up and climb into the vent. Grab the health and Novacells;
then climb up and out the other end, wary of the many SEALs guarding the area.
To reach the Kevlar Armor atop the crate, climb the nearby ramp and break the
large glass pane behind the crate stack. Jump from there to the lower crate,
from
there to the higher section of the computer, and then to the highest crate. Grab
the Kevlar Armor and jump down. Make your way around the large, central
structure
and locate the computer with the numeric keypad. Use it to lower the bars.
Enter the enclosure and collect the Power Boost and health box. Step onto the
lift to descend to the main cage area. To reactivate the lift, you must first
open each Monkey cage using the four keypads in each corner (inside the small
overhangs) and slash the Monkeys as they escape. Then re-board the active lift.
Shatter the Commandos at the top and pick up the health box. Leave the room and
walk toward the wood-floored corridor. Take the health on the left and then
enter
the corridor. Smash the Shotgunners and Commando and then approach the door on
the left. Together, you and Mikiko must confront Dr. Ebihara. Convince him to
help you and you're on your way to Mishima's Hideout.
E4M5:
Before you try to blast your way through Mishima's Hideout, first distribute the
health, ammo, and armor on the ground in the entrance hallway. Open the doors
and
go left through the door marked "Garden." Head upstairs and take out the SEAL
Rocketeer at the top. Pick up the health at the top of the stairs and go right
through the door.
Look out for the two Rocketeers behind you as you ascend the second set of
stairs. Take them down and nab the Kinespheres and health where they once stood.
Go inside and grab the Kevlar Armor on the ground on the way out to the helipad.
Shoot down the swarm of Chaingunners attacking from overhead. Be sure to grab
all
of the ammo and health surrounding the helipad before finding the next doorway.
Obtain the Slugs to the right side of the next doorframe past the small hallway.
Take down the horde of gang members in the courtyard and give Mikiko the Ebonite
Armor in the corner.
Scoot downstairs and find the Novacells at the bottom. Pass through the door and
go down the next set of stairs. Eliminate all SEALs in the small covered area
near the small waterfall. Pick up the Save Gem in the back as well as the health
on the other side of the flowing water. Go through the door behind the wooden
posts, collect the bullets, and enter the Zen Garden.
Dive into the small pool under the wooden planks and gather the Ripgun ammo on
the bottom. Swim up and hop back out onto the grass. Now jump into the larger
pool under the main bridge.
Amass the bullets and health underwater and swim toward the busted grate. Blast
it into metal shards and swim into the opening. Nab the Slugs in the tiny room
above the water. Discharge your weapon toward the small crack in the wall on the
other side of the pipe. Walk through the waterfall and immediately eliminate the
Rocket MPs guarding the area. Press the button on the wall on your left to open
the door and allow Mikiko to rejoin you. Now make your way through the next
metal
door into the dim passage.
Now turn and exit the hallway through the next door out into the rock garden.
Before you explore, annihilate the mass of nasty Chaingunners. To reach the
higher levels of the Hideout, you must lower a series of ladders to the loft.
You
must push a total of four small buttons, one on each rock in the garden, to
lower
one of the ladders.
Once your task is complete, climb the wooden ladder and carefully walk along the
tiny ledge around the corner and into the window. Pick up the Kevlar Armor and
then turn and head through the door. Make an immediate left through the light
colored door and cremate the SEAL forces inside. Quickly run through the central
area to avoid being trapped and fried by the lasers.
Battle the Commando in the small command center and use the switch behind him to
lower a second ladder. Grab the health in the corner and turn around. Approach
the blue-lit mechanism in the corner and shatter it to raise the gates in the
main room. Find your way out through the sliding door and go left.
Watch out for the throng of SEAL forces on the other side of the door. Fight
your
way downstairs and collect the ammo and health on the ledge around the room if
necessary. Go left and nab the health just before you pass through the next
metal
door. Now back in the main room, go left through the door marked as "Chambers."
Pass through the first metal door and annihilate the Rocketeers. Now go through
the door between the gargoyles toward Mishima's bedroom. Get the health and ammo
at the end of the hall and enter the chambers through the sliding door.
Extinguish the Commandos and Rocketeers before taking a look around.
Hop down to the ground and be sure to pick up the health and ammo on either side
of the bed. Face the wall opposite the bed, approach the tree painting, and use
the small button near the floor below it. The floor below your feet will open up
and a lift will take you to a hidden area under the Hideout. Take down the horde
of escaped Lab Monkeys as you find your way to the ladder at the end of the
hall.
Climb to the top and use the switch directly ahead to lower another ladder.
Use the door on the right to open it and escape. Cross the helipad area and go
through the doorframe straight ahead. Take off down the two flights of stairs.
Keep on going until you reach the main room. Walk straight ahead through the
Chambers door again. Go through either metal entrance door and then step onto
the
yellow-lit lift between the two doors.
Get back on the lift and ride the lift to the higher level of the Hideout and
open the sliding door ahead. Splatter the Monkeys running loose in the loft. Use
the small, red button at the bottom of the light on the left corner farthest
from
the door. This button will lower the ladder in this room, giving access to the
highest levels of the Hideout. Pick up the Slugs at the far end of the hallway
and then climb the ladder. Look out for the Monkey waiting for you at the top!
Climb the second ladder, round the corner, and then ascend the third ladder.
Eliminate the Captain waiting for you and then climb the fourth and final
ladder.
Nab the Cordite Grenades near the statue before you approach the window. From
the
window, Hiro and Mikiko will spy Mishima leaving the Hideout in a military
helicopter. Once Superfly finds you and Mikiko you will be on your way to the
Navy SEAL Training Center.
E4M6:
Get off of the lift and walk into the first area of the Training Center. Locate
the ladder up the wall on your right. Take the health from the ground and
distribute it according to need; then crawl over the platform that's level with
the walkway. Trudge through the hall, slaughtering the Rocketeers in your path.
Obliterate the Commando at the end and use the wall switch to descend in the
lift. Superfly and Mikiko remain here while you forge ahead.
Slash the Rocketeers on the lower level and gather the Save Gem, ammo, and
health. In the passage ahead, walk around the large central pillar and step onto
the round pad to open the door. Ahead lies the first training area. Wait for the
next platform to flatten. Jump on and then jump again quickly to the next
platform. If you fall off, make your way back up onto the starting platform.
After you navigate the course, step on the pad to open the next large door.
Pass through the next corridor and through another door to access the second
training area. Jump from surface to surface as the next section becomes level
with the ground. Open the door on the far side and annihilate the Commandos
beyond. Grab the Save Gem on the next ground pad and proceed into the next
training area. Avoid the crushing metal arms as you jump from platform to
platform.
Round the corner in the next corridor and climb the ladder in the center pillar.
Pick up the health and Save Gem; then turn around to find Ripgun ammo. Take out
the attacking Rocketeers and Commandos and then make your way to the far side of
the upper walkway. Nab the Speed Boost and quickly dive into the Shark tank
below. Head for the health in the corner, collect it, and swim straight down
into
the pipe in the tank floor.
Swim through the tunnel as fast as you can, frying Sharks the moment they come
into sight. At the top of the pipe, hop out of the water and immediately do away
with the Shotgunner and Commando. Gather the health and bullets and then step on
the pad to open the door ahead. Before you pass through, blast the Rocketeers
who
attack from across the pool. When they're down, descend the ladder to the ledge
below. Hop carefully from platform to platform to the other side. Nab the Kevlar
Armor in the corner and scale the ladder. Take the Save Gem, health, and Cordite
Grenades from the corner before exiting through the big metal door.
Walk through the passage and open the second door to access the fifth training
area. Cautiously make your way across the room on each spinning plat. Exit
through the door on the other side and walk around the central corridor's
pillar.
Enter the hallway and grab the Slugs on either side at the end of the path.
Quickly grab the Attack Boost in the middle of the room; you'll need it to
destroy the mass of SEALs here. Before you continue, collect the health boxes
from either side of the room.
Push each of the two red buttons on the pillars near the middle of the room.
Then
walk around the lift and step through the now-open doors to board it. Press the
red button to ascend. Shoot down the Commandos at the top and pick up the
Ebonite
Armor and health. Blast down the wall grate behind the armor and jump into the
water. Open the hatch in the side of the lower corridor to rejoin Superfly and
Mikiko. With your team reassembled, climb the ladder on the wall and reenter the
room you left earlier through the broken grate.
Head downstairs and go left over the fans in the floor. Demolish the two
Rocketeers and descend one more flight. Shatter the SEALs in the next room and
nab the health from near the boxes. Use the huge metal hatch to open it. Nab the
ammo, Ebonite Armor, and Save Gem from the corridor beyond.
Proceed to the end of the hall and grab the Save Gem to the left of the platform
overlooking the submarine. Climb down the ladder to come face to face with Kage
Mishima. After Kage knocks out Superfly and Mikiko, you're left to fight him to
the death. Each blow he lands with the Daikatana costs you one hit point. After
you take Kage down at last with your superior skills, Superfly and Mikiko
revive.
The Daikatana disappears quickly and you must make a mad dash for the past. Your
party makes its way to the sub's nuclear reactor. Hiro places the Daikatana in
the reactor to recharge it. The lights go out, and Mikiko steals the Daikatana.
Her lust for power outweighs her bond with those who brought her to the sword.
You have no choice: you must fight Mikiko. Destroy her to acquire the power to
alter history.
Hiro rushes back through time on his own and recovers the Daikatana to keep it
out of evil hands. His friends, none the wiser, go on to lead happy and
productive lives, free of the tyranny of the sword. Although disappointed by
their failure, Mikiko and her father move on to nobler pursuits. Superfly is
Chief Security Officer at Ebihara Labs.
A calm Hiro rests at home, the Daikatana locked in its case far underground. The
three adventurers have been saved from horrific alternative fates. Peace settles
on a restored Kyoto.