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FAQ Version 2.1:
Faq and walkthrough
This FAQ is not to be used for profitable/promotional purposes; this includes
being used
by publishers of magazines, guides, books, etc. or being incorporated into
magazines,
etc. in ANY way without my permission. This FAQ was created and is owned by me,
Reuben
Kee . All copyrights and trademarks are acknowledged
that are
not specifically mentioned in this FAQ. Please give credit where it is due.
Welcome to a land where mythology and legend clash to bring you an exciting
world of
action/rpg, this is the world of DARKSTONE. This FAQ will guide you through many
areas
of this incredible game; any questions, feedback or additional info will be
greatly
appreciated and acknowledged. Contact me at Negativedge@ignmail.com
_________________
|_____INDEX_____|
Author
Version Info
Notes
Characters
Village and map guide
Skills list and explanations
Spells list and explanations
Quests
Draak Section
Tactics and hints
Frequent questions
Credits
Links
Ending Quote
========
AUTHOR
========
Reuben Kee, Alias Negativedge is a 15-year-old student studying in the class of
Secondary 3 Science of San Yu Adventist School. I spend most of his time at home
on the
Playstation or the Computer. Every alternate week, I would hoard about 3 new PC
or PS
games back home to play and review. I surf the net for long hours, too,
checking out
message boards, E-mail, chatting, surfing the top gaming sites like IGN and
stuff. I
have a poon-black belt in Taekwondo and go for training every Saturday night and
Sunday.
I am a Seventh-Day-Adventist too. I go to tuition at Mr Chua's class and I think
I've
writing a wee little bit too much. That's enough for now. If you REALLY wanna
know more
about me (:p) E-mail me.
============
VERSION INFO
============
Version 1.0 date: 7-25-99
I got the Beta release of Darkstone, heeheehee, first version up, enjoy!
Version 1.1 date: 7-27-99
More power to The Unofficial Darkstone site
(http://redrival.com/darkstone/index.htm)
They have got lots of stuff there, anyone interested in the game should check
out the
site!
Version 1.2 date: 7-28-99
BWAH!!! Found a new tactic! It's incredible! Solve the lack of money problem!
Check it
out in the Tactics section
Added how to set spell shortcuts in tactics/hints section
Added a few quests, tweaks here and there.
Version 1.3 date: 7-29-99
RUSHED UPDATE!
EVERYONE PLEASE TAKE NOTE, MY E-MAIL ADDRESS HAS BEEN CHANGED TO
Negativedge@ignmail.com
SORRY TO ALL THOSE WHO E-MAILED ME AND COULDN'T GET THROUGH, MY PREVIOUS E-MAIL
SERVICE
WAS TERMINATED, HENCE ALL MAIL SENT IN THE LAST 6 DAYS I DID NOT RECEIVE. PLEASE
TAKE
NOTE
Version 1.4 date: 8-3-99
Been playing the game over to get the earlier quests. Added them in the quests
section.
Version 1.5 date: 8-4-99
VERY IMPORTANT NOTICE: If you do not know how to make your computer-controlled
character
cast spells, check out the frequently asked questions section or tactics/hints
section.
This is a very important feature of the game! Do not miss out!
ASCII art, please work this time....
Added in few more quests. Please E-mail me your quests and maybe shortcuts and
secrets
about the quests.
Version 2.0 date: 8-5-99
:) Guess what, I made such a stupid mistake. I forgot to add in the tactic I
mentioned
in version 1.2's update, (Why didn't anyone tell me?!)
Version 2.1 date: 8-15-99
Corrections here and there, Added a ton of quests thanks to Mordruk :)
Also added a Draak section.
Version 2.2 date: 10-5-99
Another update on everything. A THOUSAND APOLOGIES if I do not reply your
e-mails or
stuff, I am currently studying for the exams so please forgive me if I do not
reply!
THANK YOU everyone who e-mailed ne with hints corrections and kind words!
======
NOTES
======
There are 22 scenario-led quests in total. Each time you start a new game, you
will
evolve inside eight of them, which are chosen randomly. This ensures that every
time you
replay the game, the quests are different, the placement of the enemies and
objects are
different and this leads to great replayability and longevity ... Items are
important in
the game as there are 20 secondary quests in the game which entail you finding
special
items. These items are richly rewarded and offer the player the chance to be
able to
afford the serious weapons, armor and spells. [From VaultNetwork interview]
The game contains 31 levels of dungeon, arranged into seven 4-level chunks and
one 3-
level endgame chunk. Technically, it's all one dungeon, as the levels are
sequentially
numbered and each chunk is tougher than the last, but they're not connected. So
you'll
have to explore more of the outdoor region if you want to find the next dungeon
entrance
... Both the main-path and the incidental quests are randomized..."
The first thing you want to do when you start the game is to set the run lock
on, take
the town tour, practice in the training grounds. Next, talk to all the villagers
to
receive your quests, then venture out of town, explore the land area, the
proceed to
level 1, try to complete your town quests, as they will usually give you about
10000
gold per quest, and get your skills as soon as possible. Know now that you can
recharge
your hp and mana in the dungeons or anywhere by pressing the 'r' button on the
keyboard.
The 'l' button will bring up your locations list, just in case you're lost.
Good character pairs are also important, you do not want to have two of the same
class,
trust me, its better to have a warrior and priest etc than a warrior and amazon
etc.
Make sure you know how to control what spells to cast and how much mana to use
for your
computer controlled character in dual pleayer mode.
===========
CHARACTERS
===========
_THE WARRIOR_
The finest warriors are born in the heart of Ardyl's forests. From their
earliest years,
they have to become tough and develop absolute physical strength to be able to
confront
the dangers lurking in their region. As children, they learnt to survive in the
most
hostile of environments, to overwhelm wild beasts with their bare hands and,
above all,
to fight the goblins and skeletons, which abound in their land. They have also
put their
many expeditions to the various villages to good use by acquiring the mastery of
swordsmanship. They usually end up as mercenaries or masters of arms. These
warriors are
now the strongest men alive. Their powerful, yet agile muscular frame makes them
formidable opponents in direct combat. Their strength fills the lords with dread
and few
dare challenge them in single combat. They stalk their enemies with the patience
of a
hunting cat, and can swoop down on them with the speed of a hawk. They do have
once
weakness, however: they dislike magic because they consider it a demeaning means
of
combat. They prefer by far the incisive cut and hard steel of the sword to the
use of
spells.
_THE AMAZON_
Amazons are fierce horsewomen who live in the region of Ardyl. They are
entrusted at a
young age to a Mother and soon become formidable warriors, showing no fear of
either
physical strength or magic powers. They learn as a group to compensate for their
lack of
physical strength through their agility and flexibility. Guided by their Mother,
they
must continually undergo a serious of stern trials with the aim of strengthening
their
spirit and making them a match for any warrior. The worst of these
"character-building"
trials involves them venturing into the goblins' den and bringing back the skull
of
their leaderЕ The Amazons gain the upper hand in direct combat thanks to their
agility
and the way in which they can anticipate their opponent's blows. Their enemies
describe
it as being involved in a relentless dance of death. Similarly to the warriors,
the
Amazons have mastered the use of the sword, demonstrating impressive accuracy.
It is,
indeed, very rare for them to use magic.
_THE WIZARD_
The greatest wizards come from the region of Marghor. Tradition has it that the
ancient
wizards always come to Marghor to choose those who have the Gift to become
apprentice
wizards. This happens when candidates are in their adolescence. Their whole life
is then
turned upside down. They return with their master to his tower, a solitary place
conducive to reading and learning. These young wizards spend most of their time
immersed
in the spell books of the ancient wizards. For years on end they wear their
eyesight out
poring over scrolls, spending endless nights in their master's library. And then
gradually, they begin to master increasingly difficult and complex spells.
Unfortunately, however, the wizards' towers have now disappeared since the
lizard and
rat men invaded the region. They carried out attacks on the towers; killing may
apprentices in the processЕ. The young wizards have now been left with no
alternative
other than to fight for survival. But as they have never handled weapons they
can only
rely on their magic powers to defend themselves, as they have always preferred
to
concentrate on developing their minds, rather than their bodies. But, despite
their lack
of any physical strength, they have managed to impress their enemies with the
intensity
of their spells.
_THE SORCERESS_
Very little is known about the sorceresses' early years. Rumor has it that they
learnt
their magic by themselves in the shady clearings of Marghor's forests. Others
allege
that the goddess Kaliba, herself, took them under her wing. The source of the
sorceresses' power is Nature itself. And indeed, they have no match when it
comes to
knowing the right plants to combine in order to create terrible spells. But
their most
terrifying power, which may be seen as either a gift or a curse, is lycanthropy,
which
transforms them into a beast, half woman, half wolf. The sorceresses are
universally
feared on account of their potent magic. However, for some time now, the
ingredients
that make up their strange concoctions have become more difficult to find. Worse
still,
the rat and lizard men have overrun their territory. The Sorceresses realized
that they
wouldn't be strong enough to confront them, so they had to leave the safe cover
of the
trees and venture further out towards the villages. The village inhabitants
still eye
them with mistrust, even today, but the sorceresses pay little heed to this as
it is
vital for them to keep on the move, roaming the land of Uma in search of new
ingredients
that will enhance their magical powers.
_THE MONK_
In the past, before the darkness descended, many monasteries were established in
the
region of Ormar. The prospective monks were sent to these monasteries where they
became
good men, enjoying the respect of all. The monks spent many years in this place
of
prayer, learning various combat techniques and spells. Although less
accomplished than
wizards or warriors in these respective arts, the monks have the advantage of
being
highly competent in the complementary disciplines of war and magic. Isolated
from the
rest of the world in their peaceful haven, they have had years to master the use
of
blunt weapons (i.e. those weapons other than swords). The staff has become their
favorite weapon. They have also studied white magic, so that they can use it to
help
their neighbor and conquer Evil. There are now far fewer monks than there were
in the
past. Nearly all of the monasteries have fallen under attacks from the wyverns
sweeping
across the region. Monks now represent good, as well as life and its combat.
They are
still held in high regard because of both their skills with a staff and their
ability to
heal wounds.
_THE PRIESTESS_
As with the monks, the priestesses have divided their lives between religious
devotion
and learning the arts of combat and magic. The source of their strength is their
faith
and they fight in the name of the gods. In a world increasingly threatened every
day by
the Darkness, they stand out as beacons of Good and Life. During their travels
they
offer assistance to beggars, and they are quite prepared to take on thieves in
direct
combat, or use their magic to alleviate the suffering of the sick.
_THE ASSASIN_
In order to survive, assassins often begin their careers by relieving merchants
of their
purses. From their youth, they know how to move around in the dark without
making a
single sound and steal from sleeping travelers. Their exploits always end up
attracting
the attention of the Thieves Guild in Serkesh. The assassins have settled in
this
region, so that they can benefit from the lessons of more accomplished exponents
than
themselves. In time, the most able of the young apprentices can even surpass
their
masters. As they are cunning and nimble, assassins often use projectile weapons
when
attacking their opponents in combat. Even if they are capable of engaging in
direct
combat, they actually prefer to kill their enemy even before he has had the time
to draw
his sword or use his magic. This tactic is very effective against the serpents
that are
rife in the region. The assassins have also mastered a number of spells.
_THE THIEF_
The thieves' reputation precedes them in the region of Serkesh. All of these
women have
demonstrated at one time or other that they have the stuff of which thieves are
made.
Thus, they became members of the renowned Thieves Guild, where they could
develop their
natural talents further. Within the guild they learnt to use their skills to
break into
merchants' lavish residences to steal gold and precious jewels. They also learnt
how to
kill sentries using projectile weapons and to set traps for travelers at
nightfall.
Their skill set is considerable and makes them very dangerous opponents, both in
direct
combat and when using long range weapons.
======================
VILLAGE AND MAP GUIDE
======================
_THE VILLAGE_
Welcome to the village, which is the gateway to the outer realms of despair,
Here, you
will find a guard who served under your late Father, talk to him often, he will
provide
you with much information on survival and tactics. The first time you encounter
him, he
will assign Murray, his right hand man, who will give you a tour of the village;
I will
explain the shops and locations in order of his tour.
GUNTHER THE BLACKSMITH
Here, you can buy or sell weapons or armor, upgrade or repair your weapons, it
really is
important to have good armor and weapons, although you will more often than not
find
better ones in the dungeons you explore for free.
MADAM IRMA
The town magician, Madam Irma will heal and remove curses for free, but
identification
of equipment comes with a price.
PERRY THE PUBLICAN
Perry not only runs a grocery store, but an inn as well, here you will find
foods of all
sorts to satisfy your hunger when needed and torches to light the way in dark
dungeons.
The inn will cost 100 gold, although he will let you stay for free if your
broke.
LARSAC THE USURER
Welcome to the walking talking bank machine, you can leave your huge sums of
money if
you're finding them a drag to carry around, or course, you can withdraw it
later. If
only he paid interest. :P
MASTER ELMERIC
You can buy spell books, scrolls, and potions from Elmeric, at a ghastly high
price,
though. He also recharges weapons or armor, which can cast spells and have their
own
mana supply.
MASTER DALSIN
You MUST MAKE SURE you come here as often as skills are available to you, skills
play a
very important and extremely fun part of the game.
TRAINING GROUNDS
Welcome to the training grounds, besides being a warm up for the real battles
outside,
this serves as a much needed frustration venture, slaughter some poor creatures
here if
you wish.
BEGGERS
These duo will play 'The Darkstone shines' the Theme song of Darkstone if you
give them
some gold.
==========
MAP GUIDE
==========
Village
North
Ardyl
The region of Ardyl has traditionally served as a refuge for Uma's fiercest
warriors, as
well as for the renowned Amazons. It is now being threatened by the presence of
goblins
and skeletons.
North
Marghor
This region has long been the preferred haunt of Uma's most powerful wizards.
They used
to live in isolation from the rest of their world, in towers hidden away in the
depths
of Marghor's forests. There used to also be sorceresses, but now Marghor is
under threat
from the lizard and rat men, who have already burnt down the wizards' towers and
massacred many sorceressesЕ
North
Ormar
Ormar was home to the most loyal servants of the gods, and many monasteries were
built
in the region. Monks and priestesses came here for training, as well as to
strengthen
their faith and learn the arts of magic and combat. But with this region now
being taken
over by the Wyverns, the monasteries have gradually begun to disappearЕ
Serkesh
This land instills fear and dread in Uma's merchants. Its roads are far from
safe,
despite being patrolled by village police and guards, and there are very few
that would
dare travel along them unaccompanied. Serkesh is the most barren of Uma's lands.
Only
recently, serpents-snakes have begun to occupy the land at a quite astonishing
rate.
According to some rumors, dangerous thieves also inhabit it, but who can be
sure?
=============================
SKILLS LIST AND EXPLAINATIONS
=============================
Warrior & Amazon Wizard & Sorceress Monk & Priestess Assassin &
Thief
---------------- ------------------ ----------------
-----------------
Trade Repair Identification Lycanthropy Perception Exorcism
Identification
Forester Learning Learning Trade
Learning Concentration Medicine
Perception
Concentration Recharging Prayer
Defusing
Orientation Detection Master of Arms
Learning
Master of Arms Communion Communion Theft
Language
Silence
LEARNING
Ability to quickly increase your character's experience.
Gain levels faster
TRADE
Ability to bargain over the price you want to buy or sell an item at.
Make better profits and cheaper buys
COMMUNION
Ability to recover mana stocks more quickly.
Mana regenerates at an accelerated rate
LANGUAGE
Ability to decode coded messages (Multiplayer mode only).
Eavesdrop on conversations more easily
MASTER OF ARMS
Ability to increase speed of attack and chances of a successful hit.
Better fighting ability
PERCEPTION
Ability to detect traps.
Crates or chests that have been rigged will be a bright red
CONCENTRATION
Ability to enhance your character's physical attributes temporarily (strength
and
dexterity)
Important for though battles
DEFUSING
Ability to undo traps.
Untrap the traps
DETECTION
Ability to detect magic objects.
Magical objects are bright green
EXORCISM
Ability to remove spells from cursed objects carried by another player.
Irma is no longer needed
FORESTER
Ability to find food by fishing.
Fishing time!
IDENTIFICATION
Ability to identify all unknown objects.
Irma is no longer needed
LYCANTHROPY
Ability to change your character into a werewolf. (All the mana magic points are
used
for strength).
Amazing skill for the sorceress
MEDICINE
Ability to heal others.
Others only!
MEDITATION
Ability to temporarily increase your number of mana points.
Yeah, for a short time.
ORIENTATION
Ability to display the entire map for the regions and dungeons for a given
period of
time.
Wow! Did you see that?
PRAYER
Ability to increase your character's armour class.
Aren't the gods nice?
RECHARGING
Ability to recharge the magic objects you have.
About time.
REPAIR
Ability to repair the weapons you have.
Fails often at low levels
SILENCE
Ability of your character to move around without being noticed by his opponents.
Great skill for Thieves and Assassins!
THEFT
Ability to rob the characters you meet.
Help others carry their equipment
=============================
SPELLS LIST AND EXPLAINATIONS
=============================
ABSORBTION
Absorbs the enemy's vital energy during combat. The player can pick up life
points using
this.
ANTIDOTE
Is used to heal characters that have been poisoned.
BERSERKER
Increases the character's armour class, speed of attack and chance of gaining a
hit
during a certain period of time. You can also win life points.
CONFUSION
Plunges an enemy into total confusion, making him go and attack his comrades.
DEATH DOME
Creates a protection dome around a character. Anyone who tries to break through
it will
be injured.
DETECTION
Helps detect magic objects, which are then highlighted in blue.
PANIC
Causes panic amidst the enemy lines.
FIREBALL
Launches fire balls.
FLAMETHROWER
Launches huge flames at enemy targets.
FOOD
Provides your character with food.
FORGETFULNESS
Causes you to temporarily forget spells for monsters and erases the enemy
players' pre-
selected spells.
HASTE
Allows you to move faster.
HEAL
Provides healing.
INVISIBILITY
Makes a character invisible to everyone, but he may be given away by his
footsteps.
INVOCATION
Invokes a fire golem, which attacks your enemies.
LIGHT
Creates a luminous aura around your character. Its power depends on your
character's
experience level.
MAGIC BOMB
Is similar to a mine and explodes on contact with the opponent or when a certain
period
of time has elapsed. It can be used to booby-trap chests.
MAGIC DOOR
Creates a door that allows your character to go back and forward between the
dungeon and
town.
Note: You can cast lay bombs across walls where you have no access to, but there
are
monsters.
MAGIC ARROW
Launches magic projectiles.
MUTATION
Turns the enemy target into a chicken.
INFRAVISION
Allows you to see the enemy better in dark areas.
POISON CLOUD
Produces a green cloud that poisons anyone who approaches it.
LITANY
Is used to heal characters that have been poisoned.
REFLECTION
Rebounds any spells cast or projectiles thrown at you onto your aggressor.
RAISE DEAD
Allows you to revive your character.
SLOWNESS
Slows down your enemy target's speed of movement and combat.
SPARK
Throws sparks at a target.
STONE
Turns the target creature to stone.
STORM
Pushes back any enemy at close range to the thrower. Any enemy touching a wall
gets
damage points against him.
TELEKINESIS
Can be used to open up chests, pick up objects and pull levers from a distance.
TELEPORTATION
Allows your character to move instantly to anywhere he chooses. Please note that
some
places are not accessible via teleportation.
THUNDER
Throws lightning bolts at the enemy.
TRANSFORMATION
Turns the enemy target into a chicken.
WALL OF FIRE
Creates a wall of fire.
=======
QUESTS
=======
===============
VILLAGE QUESTS
===============
*Please note, there are over 20 quests and I am still playing the game and
finding new
quests everyday, therefore this is not the complete list. Please send the quests
that
you have encountered. Note that quest items are found randomly in stages.
Quest items from the villagers can be found anywhere in the dungeons; the
rewards are
very generous, about 10000 gold per quest
Other town quests include quests to kill something/someone for a measly around
6500
gold.
Dragon scales
Holy Grail
Shield of light
Medallion of melchoir
Bard's Music score
Unicorn's horn
Celestial harp
Storm Flower
Broken Vase
Claw of Sargon
Path book
Royal Diadom
Sacred scroll
Cursed sword
Magic Anvil
=============
LAND QUESTS
=============
THE JEALOUS OLD WHICH
Many years ago, an old which cast a spell, whomever woman dared be more
beautiful than
her would be turned to stone, years passed, now she is an old woman, and the
women in
the village have all been turned into stone.
First, talk to the husbands, they will tell you of the curse, then talk to the
which,
man is she old, next, go search the dungeons for a mirror. You will then come
accros a
man complaining about his uglyness, give him your mirror and he will give you
the mirror
of lies
This mirror is special, it will make all those who are ugly seem beautiful and
all those
who are beautiful seem ugly when they gaze into the mirror.
Bring the mirror to the old hag and she will remove the curse. Talk to the
wives, then
husbands and a Crystal is yours.
===================================================================================
THE SICKLY HUSBAND/FOUNTAIN OF LIGHT
A Husband has poisoned his wife, Genna for a will, now he regrets his actions
and asks
you to help him.
First talk to the husband, then look in the treasure chest located near a tent,
open it,
you will find a letter, pick up the letter revealing his evil plot with a druid.
Click
on the man and he will admit to it.
Now you must bring him to the wizard, this wizard will give you a cup, and tell
you to
fill it in the fountain of light, so enter the dungeon.
In the dungeon, you will have to seek out the 4 crystals, then place them around
the
fountain of light to direct the purple light into the fountain, once done, fill
the cup
and lets go.
Give the full cup to the sickly wife, she will thank you and give you another
crystal.
===================================================================================
DRAKUS THE SLY BUSSINESSMAN
When you approach Drakus, he will tell you his wheel of the sun, a prized
artifact was
stolen by the clan of Kaliba, and promises to reward you might you return it.
In the dungeon, you first have to pass a test to become a member of Kaliba, in
order to
get into the temple and retrieve the sun orb.
Approach the old man, he will tell you to enter the room of the trials of
Kaliba, do so.
Now, it's a test of luck, look for a key, in order to do so, you have to flip
the right
lever, or monsters will be released, the worst monster was the spectre, who
kicked my
ass a couple of times. Once you have the key, proceed through the door.
Now, you will be tested to kill a captured criminal, I'm not sure if there is an
alternative way, but I killed him :P
And lots of spiders came buzzing out, but they're no problem, now, get the key
behind
the torture rack and get to the next room, now you may choose weapon out of
three, I
chose the disciple's sword, which isn't bad., now you are officially a member of
the
Kaliba, you will be given a amulet from the old man, now wear it and enter the
temple,
around the temple, you will notice a dead body, check the body and you will
notice a
note, read it, it will say something about a secret passage in the temple,
heehee.
Enter the temple, you will have 2 choices to get the orb, 1, grab it on the
table, all
the monks will turn into skeletons and attack you, or 2, look for a lever on the
left
wall, pull it and enter the secret passage. Look in the tomb and kill that guy,
he will
pop the orb when he is dead, now get back to Drakus.
Drakus will thank you, then morph he and his minions into monsters, kill them
off, then
retrieve the crystal.
======================================================================================
DISSAPEARING NEIGHBORS/ARACHNOPHOBIA/HIVES
A couple will tell you about their neighbors disappearing, their well being dry,
and
hearing strange noises from the well, enter the well to proceed to the dungeon.
In the dungeon, you will find some nests, but leave them alone for now. Proceed
to the
area where the skeleton is,
Click on it, and it will come to life! Kill it off and retrieve the armor of
fear, now
go back to those nests, wear the armor and CHARGE! Cast fear once and all the
little
spiders will run away from you, perfect opportunity to destroy the nests, once
you
destroyed them and rescued the neighbors. Once of them will give you a sword,
telling
you it is the only weapon which can destroy the queen spider, so, here we go.
Next level, you will find some cobwebs, slash through them to enter a room where
there
are a couple of nests, same tactic, fear, destroy, now for the big momma. No use
killing
of the small spiders, the queen will just shoot more out of her big fat a**, so
just
equip the sword and slash away, after a while, she will die. Yay, go back up
now.
Hardy harhar, the neighbors will thank you and you will get a crystal. Yay!
**Note that another way to complete this quest making more money is to sell of
the armor
of fear, and just use the reflection spell when encountering the small spiders
and
they'll kill themselves!
=======================================================================================
CELESTIAL SWORD/DISSAPEARING CRYSTAL
You will notice the path to the Celestial sword is being blocked by a barrier,
go talk
to Shadire and he will tell you a new breed of lizard/monsters is being hatched
as eggs,
Well, enter the dungeon already.
Somewhere in the level where you start, you will find a room with big eggs, if
you try
to attack them, your character will say something like you need the celestial
sword.
Look around the level, you will find a prisoner, he will give you the Celestial
symbol,
run back up to the place where the Celestial sword is and place the symbol on
the stone.
Run in, you will encounter a few monsters, then get the sword and head back
down.
Using the celestial sword, destroy all the eggs, then proceed back up to talk to
the old
man. He will praise you and give you the Celestial dagger, Do not throw it away,
you
need it to get the crystal.
After heading down a few more levels, you will find a crystal on one out of two
pedestals, everytime you try to get the crystal, it teleports to the other
pedestal, so,
stick the Celestial dagger into one pedestal, and you can get the crystal.
====================================================================================
PRINCE RAMAL'S QUEST/TEMPLAR
You will Encounter Melchoir and Prince Ramal, they will tell you that Ramal's
sister,
Jasmine was kidnapped by an evil wizard. Journey on down.
Once down, you will encounter a room where magic missiles are shot out of walls
at and
extremely fast rate, you may want to go solo one at a time through here. Just
stick to
the edges of the walls and you'll do fine. You'll see a door very soon, go on
in.
Here you will encounter 3 sisters (?) and an evil Wizard who constantly fires
magic
missiles at you, just cast reflection and you'll do fine. Once you've slain him,
talk to
the sisters, you will find that 2 of the sisters have been brainwashed and one
was about
to be when you saved her, she requires an object to free her sisters' minds. So
go down
a level.
On the next level, you will encounter Melchoir, almost dead he gives you the key
to
Ramal's Prison.
Go down a level, you will find a broken down gate, use the key from Melchoir on
it, kill
off the Gomnsters inside, and rescue Ramal,
he tells you to give a symbol to his sister, go back up, give it to her and she
will
free her sister's minds and give you a horn of the Eternal warrior.
Go back up to the land map and head for the cemetery, place the horn on the
Eternal
warrior's tombstone and he will awaken, kill him, take the helmet and go back to
the
dungeons.
At the lowest level on this quest, you will encounter magic bombs which only
characters
who are wearing the helm of the Eternal warrior can see. You will have to
skillfully
maneuver around the magic bombs to switch of the 3 levers. This will remove the
magic
bombs around the Crystal. Get your characters ready, grab the crystal and get
ready to
either fight the 4 huge statues or run like mad.
========================================================================================
POOLS OF POISON
A man named Eraldus will tell you that he has discovered a powerful sword, and
that his
wife is trapped inside the dungoen where there are tonnes of spiders,
which he would go in by himself but is afraid of spiders. He makes a deal with
you to
give you the swrod if you free his wife.
So head on down the dungeon. His wife is on the first level, but the key is far
down.
You need antidote potions to empty into the pools
of poison. When all pools have been neutralized, a crystal will appear. Shocked?
No, if
you want the sword so badly, go and free his wife, it's the better thing to do.
BTW, the sword isn't that great.
========================================================================================
===
CITY OF THE DAMNED
Firstly, you will encounter a guardian, who is actually a spectre. Talk to him
once, he
will tell you that no one is allowed to go in where the damned are tormented
forever.
Now you can either steal the key from him, or talk to him again, Either way, get
ready
for a rather tough fight. Get the key of the damned and proceed down.
The next few levels you will need to retrieve the 3 marks, the mark of
punishment,
pardon and um... I forgot what else, in order to retrieve each mark you will
need to
pass through spiked rooms, just take some time to notice the pattern in which
they spike
up and down or just charge in and make sure you are NOT in the center when the
spikes
come out, they can cause up to 80 damage if so.
Once you have the 3 marks, go down some more, you will encounter the damned
spirit. Give
him the three symbols and kill him and free his spirit and he will give you a
crystal.
========================================================================================
=
THE HORN OF PLENTY/RIKEN'S GHOST
A village's only supply of food called the Horn of plenty is stolen, they
village sent a
man to recover it but he has not returned, Proceed down the ladder.
On the first level, you will encounter the spirit of Riken who was sent down, he
will
ask you to retrieve the Horn of plenty for him and return it to the Village.
Okies, head
down some more levels.
You will find the lair of the Fire golem, but before you can enter, Riken will
warn you,
and ask you to get the sphere of fire element from him. If you find him too
tough, :p
You can steal the sphere from him or just kill him. Get the sphere and we're
off.
Down somemore, you will find the lair of the ice golem, once again, Riken will
ask you
to retrieve the sphere, either kill or steal, again. Once you have the sphere,
go down.
You will come to the hideout of the Evil wizard, the spirit will talk to you,
asking for
the orbs of fire and ice to make a cloak. Give it to him, wear the cloak and you
may
walk through the wall and encounter the wizard. A good reflection spell would
make short
work of him. Retrieve the horn of plenty and return it to the villagers. Upon
leaving
the village, you will encounter the spirit again, he will thank you and give you
a
crystal.
========================================================================================
FREE THE UNICORN
You will come across a fairy and a Unicorn. The fairy says that her friend, the
Unicorn
was trapped with a padlock by an evil Wizard, and asks you to free him and take
her with
you.
On the first few levels, you will come across a steel gate, you cannot get in
without
the Fairy. If you click on the gate, the fairy will tell you that she can fly to
the
edge of the room and flick the switch on the door. Click on her, then click on
the door,
she will fly in, flick the switch, and come back. Now there really isn't much in
this
room, but you will need to repeat this in the next room where she can only open.
Down 1 level, another room where only she can open, do the same thing and
'EEEEEKKKK!!!!' What the! She gets kidnapped and an angry Wizard comes charging
toward
you. Kill him, and retrieve the poor fairy in a cage on the right side of the
wall.
She will tell you that she got the key whilst in his pocket (?) and will
disappear after
giving it to you. Next, go back to the land map and use the key on the padlock,
then
talk to the fairy, she will give you a crystal. Cheers!
========================================================================================
SONG OF THE SNAKES / REEDS SONG
You will come across a pond with a small drum. Click on the drum to play it and
a fairy
will teach you to play the song of the snakes using the reeds.
Simply keep venturing down the levels until you find all the 5 reeds and then
search for
a green glowing room with the multiple heads called the mouth room. Stick the
reeds
inside in
Ascending order (smallest to biggest) and the snakes will freeze, only for a
while, so
hurry up, click on the wooden plank to lower it and then hasten into the room.
Now you can safely enter the room and
retreive the artifact.
**Note that you can just kill off the snakes if you find it too troublesome to
search
for the reeds.
=====================================================================================
Here down goes to Mordruk for letting me refer to his quest guide.
========================================================================================
=
MISSING BABY
You will come across a run-down village, a woman who tells you that lizard men
have
stolen her baby. Head towards the dungeon and you'll find her husband. Alsmost
slain,
he will give you an invisible scroll in return for a healing potion. With the
scroll
head down to the dungeon and make your way to the last level.
When you get there use the scroll and enter the temple. You can remain invisible
and
retrieve the baby silently, or charge in and kill of all the lizards, either way
when
you are done, head to the mother and she will give you another crystal.
========================================================================================
===
HORGAN/BIG ORCISH BULLIES
You'll start this quest when an old man complains about a bunch of orcs. Leave
and go to
find the orc camp which is located somewhere on the land area. Kill all the orcs
and get
the crystal they drop. Head back to the old man and give the crystal to Horgan
and he
will give you an amulet and instructions for entering the dungeon.
If you wanted a challenge and didn't make two characters just place a sword or
something
heavy on the seal while you go to the door. Enter the dungeon. On the first
floor you
will come to Gartol's Lair.
You will need to kill all the skeletons then kill Gartol and take his sword. Go
down and
you'll eventually find another skeleton named Digmar. After you kill him take
his sword.
I really wanted to keep these swords but alas you have to use them in the quest.
Go to
the last level and stab the two skulls with the swords. Kill the last skeleton,
Hassen
and get the crystal.
========================================================================================
==
TREASURE/GOLDEN STATUE/BROKEN BRIDGE
You will come across a poor blind monk needs your help to cure his vision. Go in
the
dungeon and find the Ocular Globes in two chests. Put them in their place on
that level
to get a statue. Go down to find only one globe. Go down again and find two
globes.
Go back up and put two in their place to get another statue than go down to the
last
level and get the last globe. Go back up and put them in to get the last statue.
Go down
to the last and discover that it is like a clock. If you read the clues you find
out you
must place the gold statue on the seven o'clock position,
the silver on the ten o'clock, and the bronze on the three o'clock. The chest
opens up
to give you the Eye of Ra. Give the eye to the monk. He will give you a
magnifying
glass. If you ever played Zelda for the N64 then you know that magnifying
glasses come
in handy:) Go to Gar and get some of his fish. Take the fish and give them to
Rhino who
will fix anything you want.
Take him back to Gar and make him fix a bridge to the island. Read the sign. I
didn't
know there were mines back then???? Oh well, use the magnifying glass to read
the sign
to get specific instructions that you must follow to get a bible. Go to the
Temple of
Eras and put some of your food in the plates. Give Eras the bible and then take
the
bible to the monk. Go back to Eras and he will give you the crystal.
========================================================================================
=
CITY OF THE DEAD/CIRCLES
Enter the dungeon which is the City of the Dead I think or the Gate of the Dead.
You
will come to several teleportor blocks. Keep going around them until one
transports you
to a small room with a Flower of Shade. There is one flower on the first 3
levels. You
get all of them the same way.
When you get all three go back and put one on each of the circles of death which
are
just outside the dungeon entrance. Go to the circles of life and pick up each of
the
flowers that appeared. Go back in the dungeon all the way down to the last
level. Place
one flower in each little pyramid and you'll receive the crystal.
========================================================================================
==
**LANGOLIN/IMMORTALITY QUEST
You'll find a little house where a wife and a wizard are standing. Talk to
Langolin to
find out he is trying to save the woman's husband. Anyways whatever you do DON'T
give
him the crystal of wisdom. He is really that spectre guy again. Go in the
dungeon and
find the fountain of youth. Kill all the spectres and click on it.
You get a potion of youth and a potion of immortality. You can drink the potion
of youth
yourself to make you one year younger if your growing old. Go down to the next
two
levels and do the same thing to find the potions. Go down to the last level and
find
Langolin. Talk to him and he will reveal himself.
Kill him and any of his goonies. Use the crystal of wisdom to get the other
crystal.
========================================================================================
==
MYTH OF MEDUSA
Near the dungeon you find a friends spectre(yeah right) that says he'll help. Go
down in
the dungeon and go in the library ignoring the spectre's warning. There you will
find
Atenus who will tell you some information. Go down a level and find the room
where the
spectre is. Go to the door at the end and get the elixir of youth.
Go down again and kill the medusa's in the vial room to get the two elixirs
Atenus
needs. Go back to Atenus to get the vial of spirits. Go to the last level and
get the
crystal. The spectre will take it.(so much help he was)On that level is the
spectre's
tomb where you will use the vial of spirits to make him appear so you can kill
him and
get the crystal.
========================================================================================
=
THE THREE DEMONS
You'll come across a camp of goblins that you must kill. One of the goblins will
drop an
axe that you must return to a guy named Gaetan. He will give you the shield of
deamons
which you will need for the dungeon that you are about to enter. When you enter
go
towards the the center of the dungeon called the Road to Reason.
Hit the switch then run really fast until you get across so the mines don't kill
you.
Hit the statue to get a gem then either kill the snakes for experience or go
down to the
next level. In the center is a maze you must dodge fireballs then hit another
statue to
get another gem.
Go down to the next level and find the huge worm in the center of the stage.
Kill it
then hit the statue to get the last gem. Again snakes come out so be careful.
Now go
down to the last level towards the center and put the gems in the pillars. Put
on the
helmet and Shield of Deamons to get the crystal.
========================================================================================
A WIZARD'S LAST WISH/HOLY BOW
Go down this lone dungeon in the land and make your way to a room with a beam of
light
and a dying wizard. He will give you the Holy Bow(which you don't need if you
have a
long range weapon) and tell you to stop the evil druids. Go down a level and
find a
statue and destroy it to make another beam of light.
Go down again and wake up the skeleton guard if you want some experience but
make sure
you destroy this statue as well. Go down and find the last statue with all the
druids.
Kill them and destroy the statue. Go back to the first room and get the crystal.
========================================================================================
=
LUXORIOUS THE VAMPIRE
Talk to the guy outside the entrance and get a torch. Enter the dungeon and find
a room
with a hammer that can break rocks. Go back up and find a camp full of rats. Use
the
hammer on the boulder and kill the rats to get a scepter. Go back down and find
another
room via teleporter where a guy turns into a vampire.
Simply kill him and go down to the last level of the dungeon. You'll find the
vampire's
lair and then give him the scepter. For your kindness he decides to kill you!
Kill him
and take the crystal when he dies.
========================================================================================
==
THE HOLY NUMBER
Get a scroll from a monk and then enter the dungeon. Now you have to go through
a maze
to find the crystal room. The crystal isn't real though:( Go down to the next
level and
try to get this crystal via trip plates. This will give you 4 potions. Go down
and go
into this crystal room. Again, a fake but you do get something:)
Go down to find a guy's body and find the holy number. Go to a statue and make
the
number 540, then retrive the crystal.
========================================================================================
==
======
DRAAK!
======
The last boss of the game, Draak is harder to beat than it is to write about.
Firstly, you need to remove about 1/4 or more of his life, use the time orb on
him,
which you should place
in your belt inventory so you don't waste too much time swapping menues. After
using the
time orb on him,
hit him with everything that you got! Watch the beautiful ending movie of
Draak's
defeat. :)
Hey! Don't run off yet! Get the key and unlock the door to the right, to get the
ultimate treasure!
Take the astral hand and magic door back to the village and use it upon the
darkstone to
save the day!
Now watch the game end and a music video of 'The Darkstone will shine'.
=================
TACTICS AND TIPS
=================
'Multi-Millionaire' tactic
Different combinations of characters can compliment together very well, take a
Warrior/amazon, and a thief/Assasin,
and you can get rich really fast.
First, have your thief's steal skill be reasonably good (doesn't fail so often)
And you
warrior's repair skill reasonably good (doesn't fail too often)
And proceed to the dungoens below. Since the equipment you steal from the
Monsteres are
usually better than the stuff bought in the blacksmith, all you have to do is
repair the
second-hand equipment with your warrior and sell them off to the blacksmith!
Know that the furthur you progress in the game, the more money you will be
making, but
the tougher the enemies. Hence, you will have to find out ways and tactics to
keep alive
and steal.
Happy hunting!
Note: Stealing from the NPCs will get you nowhere, you need to be daring and
steal from
the monsters for the good stuff.
Tell you computer-controlled character what spells to cast.
First, temporarily switch to the character you want the computer to use, select
the
spell from the spellbook, next click on your blue bar, your mana bar, it's right
beside
your red bar, or hp bar. Notice a line? The top part of the line is how much
mana you
want to allow your computer controlled character to cast with, the bottom part
is
reserved, just incase you have a spell which consumes HUGE amounts of mana.
That's it,
switch back to your character and let the teamwork begin!
Eat! If you get too hungry, your characters will start losing hp.
Know that the value of armor or weapons decreases as the max duration and
current
duration decrease, always repair if you have the skill before selling equipment
off.
Characters can grow old and their stats will start dropping like mad. You start
of at 20
years, you must find ways and means to prolong their youth.
Every monster has its traits, meaning each monster has its own pattern in
attack,
movement, etc, knowing your enemy well will result in more efficient kills.
Use your skills! Each class features its different skills, use them well, they
can
really help a lot!
To set spells, simply press the numbers 1-5, bring up your spell book and hold
shift
while clicking on the spell you wish to place under the number.
THE 'CROAK' TACTIC
If heavily overpowered by a ungodly powerful enemy, use a long range offensive
spell or
weapon to keep our of harm's way, if he has long range offensive capabilities as
well,
attack, dodge, attack, dodge, etc
Croaking will get you through the harder parts of the game.
INFINITE FOOD TRICK
During the horn of plenty quest, you can right-click on the horn to get some
nice pieces
of chicken!
Also, the forester skill can get you lots of fish too, use it on a pond to fish!
============================
FREQUENTLY ASKED QUESTIONS
============================
How do I kill draak?!
Look at the draak section above!
------------------
I need two-players to get through the door! What do I do?!
Place a heavy object on the plate and the door will be opened.
--------------------
How do I save my Miltiplayer game?
The last person to leave the game saves it automatically, so if you want to
continue the
game, he has to start it next time.
--------------------
How do I get rich REALLY REALLY fast?
Check out my Multi-millionaire tactic in the tactics section (above)
-----------------
Hey, the computer-controlled character isn't casting any spells!
No problem, you have to tell him how much and what to cast.
First, temporarily switch to the character you want the computer to use, select
the
spell from the spellbook, next click on your blue bar, your mana bar, it's right
beside
your red bar, or hp bar. Notice a line? The top part of the line is how much
mana you
want to allow your computer controlled character to cast with, the bottom part
is
reserved, just incase you have a spell which consumes HUGE amounts of mana.
That's it,
switch back to your character and let the teamwork begin!
----------------
My character is growing older! What do I do?
First: the quest of immortality
Second : In the last level, after the dragon's skulls who breath fire ( 1 potion
)
Third : and most easy : You can buy some at town when you will play at master
settings !
Fourth: In the third region, the land Ormar, you can buy them at 100,000 and
sell them
at 33,000.
-----------------
How do you set spells to numbers?
To set spells, simply press the numbers 1-5, bring up your spell book and hold
shift
while clicking on the spell you wish to place under the number.
-------------------
My ****** skill is at level ****, but how do I use it? Is it automatic?
You have to press the 't' key on your keyboard, this will bring up your skills
list,
from there, select the skill you wish to use and execute the skill just like a
spell, by
right-clicking your mouse.
--------------------
Help! I'm lost!
No problem, if you get lost ANYWHERE in the game, just press the 'l' button on
your
keyboard, this will bring up your visited locations list, select the location
and you
will automatically begin walking to that location.
---------------------
The characters are to small/big! I can't see what's going on!
Use your arrow keys, left and right to rotate, and up and down to zoom in and
out
I was wondering if anyone knew if the Internet multiplayer would be like
battle.net?
Darkstone will be played on heat.net. It will be a bit like battle.net.
Darkstone
multiplayer will work as follows.
In Multiplayer mode you can control only one character, but the objective of the
game
still remains the same: to re-create the Time Orb and overcome Draak.
At the beginning of a multiplayer game, one player should be made game master.
He is
responsible for starting the "session" and can allow other player to join in the
game.
Playing a game in Multiplayer mode
1. If you are the game master:
First of all, click NEW GAME, then MULTIPLAYER from the menu that appears.
Select or create your character, then confirm your choice. A screen appears
displaying
the services available. You should then click on either of the two
communications
protocols offered: TCP/IP or IPX.
Note: IPX is generally for LAN connections only, whereas TCP/IP can be used for
both LAN
and Internet.
Once you have selected the connection mode the "Session" menu appears.
Click on Create a session if you wish to start a new Multiplayer game.
Х You should then select the difficulty level. As in One Player mode, there are
three
levels available: Novice, Expert and Master. Your character's experience level
determines the difficulty levels that you can access.
Х The game will then begin. You can either wait for the other players or carry
on the
game on your own.
Click on Load a session game if you wish to resume a game which has previously
been
saved..
Х The last game played in Multiplayer is loaded and the game begins.
2. If you are not the game master:
You initially follow the same procedure specified above for the game master:
Х Click NEW GAME, then MULTIPLAYER.
Х Select or create your character.
Х Select the communications protocol.
Then, when the Session menu appears you should click Join a session.
For games using only TCP/IP, you will be prompted to enter the IP address (a
series of
numbers separated by points) or the standard Internet address (starting, for
example,
with www) of the server or game master you want to connect to.
Note: The game master can ascertain his IP address by running the Windows 95 or
98
winipcfg.exe program, which he should then pass on to the other players.
A screen will appear with a list of the sessions available. Please note that the
game
master selects the difficulty level of the game on the basis of his character.
If this
is a level that you cannot access, you will not be able to join that session (it
will
not even be listed on the scroll).
If there are sessions available that you can join, select the one you wish to
join,
confirm and the game will begin. You will then be connected to the game master
and the
other players.
=======
CREDITS
=======
Many thanks go to the Unofficial Darkstone site
(http://redrival.com/darkstone/index.htm)
Delphine soft, DSI, 3D realms, ritual, epic megagames, gathering developer
For creating the kickass game!
And last but not least me, Reuben for slaving typing endlessly hour after hour
for YOU
GUYS!
YOU GUYS! For E-mailing questions, hints, corrections, quests, general stuff.
And last but not least, Mordruk, for giving me permission to use his quest faq
for
reference. :)
and his hark work to guide through all the quests.
Questions? Comments? Input? Personal problems? Contact me and I'll try to help.
ICQ = 28726882 Email: Negativedge@ignmail.com
God bless y'all! :p
=====
LINKS
=====
You may want to visit the Unofficial Darkstone site at
http://redrival.com/darkstone/index.htm
DM has put a lot of effort to supply anyone in need of info on Darkstone to
access it
easily.
Forums, Links to other good Darkstone sites and more.
ENDING QUOTE:
Thief: "Damn! Lost my crystal of virtue again!"
Faq and walkthrough
This FAQ is not to be used for profitable/promotional purposes; this includes
being used
by publishers of magazines, guides, books, etc. or being incorporated into
magazines,
etc. in ANY way without my permission. This FAQ was created and is owned by me,
Reuben
Kee . All copyrights and trademarks are acknowledged
that are
not specifically mentioned in this FAQ. Please give credit where it is due.
Welcome to a land where mythology and legend clash to bring you an exciting
world of
action/rpg, this is the world of DARKSTONE. This FAQ will guide you through many
areas
of this incredible game; any questions, feedback or additional info will be
greatly
appreciated and acknowledged. Contact me at Negativedge@ignmail.com
_________________
|_____INDEX_____|
Author
Version Info
Notes
Characters
Village and map guide
Skills list and explanations
Spells list and explanations
Quests
Draak Section
Tactics and hints
Frequent questions
Credits
Links
Ending Quote
========
AUTHOR
========
Reuben Kee, Alias Negativedge is a 15-year-old student studying in the class of
Secondary 3 Science of San Yu Adventist School. I spend most of his time at home
on the
Playstation or the Computer. Every alternate week, I would hoard about 3 new PC
or PS
games back home to play and review. I surf the net for long hours, too,
checking out
message boards, E-mail, chatting, surfing the top gaming sites like IGN and
stuff. I
have a poon-black belt in Taekwondo and go for training every Saturday night and
Sunday.
I am a Seventh-Day-Adventist too. I go to tuition at Mr Chua's class and I think
I've
writing a wee little bit too much. That's enough for now. If you REALLY wanna
know more
about me (:p) E-mail me.
============
VERSION INFO
============
Version 1.0 date: 7-25-99
I got the Beta release of Darkstone, heeheehee, first version up, enjoy!
Version 1.1 date: 7-27-99
More power to The Unofficial Darkstone site
(http://redrival.com/darkstone/index.htm)
They have got lots of stuff there, anyone interested in the game should check
out the
site!
Version 1.2 date: 7-28-99
BWAH!!! Found a new tactic! It's incredible! Solve the lack of money problem!
Check it
out in the Tactics section
Added how to set spell shortcuts in tactics/hints section
Added a few quests, tweaks here and there.
Version 1.3 date: 7-29-99
RUSHED UPDATE!
EVERYONE PLEASE TAKE NOTE, MY E-MAIL ADDRESS HAS BEEN CHANGED TO
Negativedge@ignmail.com
SORRY TO ALL THOSE WHO E-MAILED ME AND COULDN'T GET THROUGH, MY PREVIOUS E-MAIL
SERVICE
WAS TERMINATED, HENCE ALL MAIL SENT IN THE LAST 6 DAYS I DID NOT RECEIVE. PLEASE
TAKE
NOTE
Version 1.4 date: 8-3-99
Been playing the game over to get the earlier quests. Added them in the quests
section.
Version 1.5 date: 8-4-99
VERY IMPORTANT NOTICE: If you do not know how to make your computer-controlled
character
cast spells, check out the frequently asked questions section or tactics/hints
section.
This is a very important feature of the game! Do not miss out!
ASCII art, please work this time....
Added in few more quests. Please E-mail me your quests and maybe shortcuts and
secrets
about the quests.
Version 2.0 date: 8-5-99
:) Guess what, I made such a stupid mistake. I forgot to add in the tactic I
mentioned
in version 1.2's update, (Why didn't anyone tell me?!)
Version 2.1 date: 8-15-99
Corrections here and there, Added a ton of quests thanks to Mordruk :)
Also added a Draak section.
Version 2.2 date: 10-5-99
Another update on everything. A THOUSAND APOLOGIES if I do not reply your
e-mails or
stuff, I am currently studying for the exams so please forgive me if I do not
reply!
THANK YOU everyone who e-mailed ne with hints corrections and kind words!
======
NOTES
======
There are 22 scenario-led quests in total. Each time you start a new game, you
will
evolve inside eight of them, which are chosen randomly. This ensures that every
time you
replay the game, the quests are different, the placement of the enemies and
objects are
different and this leads to great replayability and longevity ... Items are
important in
the game as there are 20 secondary quests in the game which entail you finding
special
items. These items are richly rewarded and offer the player the chance to be
able to
afford the serious weapons, armor and spells. [From VaultNetwork interview]
The game contains 31 levels of dungeon, arranged into seven 4-level chunks and
one 3-
level endgame chunk. Technically, it's all one dungeon, as the levels are
sequentially
numbered and each chunk is tougher than the last, but they're not connected. So
you'll
have to explore more of the outdoor region if you want to find the next dungeon
entrance
... Both the main-path and the incidental quests are randomized..."
The first thing you want to do when you start the game is to set the run lock
on, take
the town tour, practice in the training grounds. Next, talk to all the villagers
to
receive your quests, then venture out of town, explore the land area, the
proceed to
level 1, try to complete your town quests, as they will usually give you about
10000
gold per quest, and get your skills as soon as possible. Know now that you can
recharge
your hp and mana in the dungeons or anywhere by pressing the 'r' button on the
keyboard.
The 'l' button will bring up your locations list, just in case you're lost.
Good character pairs are also important, you do not want to have two of the same
class,
trust me, its better to have a warrior and priest etc than a warrior and amazon
etc.
Make sure you know how to control what spells to cast and how much mana to use
for your
computer controlled character in dual pleayer mode.
===========
CHARACTERS
===========
_THE WARRIOR_
The finest warriors are born in the heart of Ardyl's forests. From their
earliest years,
they have to become tough and develop absolute physical strength to be able to
confront
the dangers lurking in their region. As children, they learnt to survive in the
most
hostile of environments, to overwhelm wild beasts with their bare hands and,
above all,
to fight the goblins and skeletons, which abound in their land. They have also
put their
many expeditions to the various villages to good use by acquiring the mastery of
swordsmanship. They usually end up as mercenaries or masters of arms. These
warriors are
now the strongest men alive. Their powerful, yet agile muscular frame makes them
formidable opponents in direct combat. Their strength fills the lords with dread
and few
dare challenge them in single combat. They stalk their enemies with the patience
of a
hunting cat, and can swoop down on them with the speed of a hawk. They do have
once
weakness, however: they dislike magic because they consider it a demeaning means
of
combat. They prefer by far the incisive cut and hard steel of the sword to the
use of
spells.
_THE AMAZON_
Amazons are fierce horsewomen who live in the region of Ardyl. They are
entrusted at a
young age to a Mother and soon become formidable warriors, showing no fear of
either
physical strength or magic powers. They learn as a group to compensate for their
lack of
physical strength through their agility and flexibility. Guided by their Mother,
they
must continually undergo a serious of stern trials with the aim of strengthening
their
spirit and making them a match for any warrior. The worst of these
"character-building"
trials involves them venturing into the goblins' den and bringing back the skull
of
their leaderЕ The Amazons gain the upper hand in direct combat thanks to their
agility
and the way in which they can anticipate their opponent's blows. Their enemies
describe
it as being involved in a relentless dance of death. Similarly to the warriors,
the
Amazons have mastered the use of the sword, demonstrating impressive accuracy.
It is,
indeed, very rare for them to use magic.
_THE WIZARD_
The greatest wizards come from the region of Marghor. Tradition has it that the
ancient
wizards always come to Marghor to choose those who have the Gift to become
apprentice
wizards. This happens when candidates are in their adolescence. Their whole life
is then
turned upside down. They return with their master to his tower, a solitary place
conducive to reading and learning. These young wizards spend most of their time
immersed
in the spell books of the ancient wizards. For years on end they wear their
eyesight out
poring over scrolls, spending endless nights in their master's library. And then
gradually, they begin to master increasingly difficult and complex spells.
Unfortunately, however, the wizards' towers have now disappeared since the
lizard and
rat men invaded the region. They carried out attacks on the towers; killing may
apprentices in the processЕ. The young wizards have now been left with no
alternative
other than to fight for survival. But as they have never handled weapons they
can only
rely on their magic powers to defend themselves, as they have always preferred
to
concentrate on developing their minds, rather than their bodies. But, despite
their lack
of any physical strength, they have managed to impress their enemies with the
intensity
of their spells.
_THE SORCERESS_
Very little is known about the sorceresses' early years. Rumor has it that they
learnt
their magic by themselves in the shady clearings of Marghor's forests. Others
allege
that the goddess Kaliba, herself, took them under her wing. The source of the
sorceresses' power is Nature itself. And indeed, they have no match when it
comes to
knowing the right plants to combine in order to create terrible spells. But
their most
terrifying power, which may be seen as either a gift or a curse, is lycanthropy,
which
transforms them into a beast, half woman, half wolf. The sorceresses are
universally
feared on account of their potent magic. However, for some time now, the
ingredients
that make up their strange concoctions have become more difficult to find. Worse
still,
the rat and lizard men have overrun their territory. The Sorceresses realized
that they
wouldn't be strong enough to confront them, so they had to leave the safe cover
of the
trees and venture further out towards the villages. The village inhabitants
still eye
them with mistrust, even today, but the sorceresses pay little heed to this as
it is
vital for them to keep on the move, roaming the land of Uma in search of new
ingredients
that will enhance their magical powers.
_THE MONK_
In the past, before the darkness descended, many monasteries were established in
the
region of Ormar. The prospective monks were sent to these monasteries where they
became
good men, enjoying the respect of all. The monks spent many years in this place
of
prayer, learning various combat techniques and spells. Although less
accomplished than
wizards or warriors in these respective arts, the monks have the advantage of
being
highly competent in the complementary disciplines of war and magic. Isolated
from the
rest of the world in their peaceful haven, they have had years to master the use
of
blunt weapons (i.e. those weapons other than swords). The staff has become their
favorite weapon. They have also studied white magic, so that they can use it to
help
their neighbor and conquer Evil. There are now far fewer monks than there were
in the
past. Nearly all of the monasteries have fallen under attacks from the wyverns
sweeping
across the region. Monks now represent good, as well as life and its combat.
They are
still held in high regard because of both their skills with a staff and their
ability to
heal wounds.
_THE PRIESTESS_
As with the monks, the priestesses have divided their lives between religious
devotion
and learning the arts of combat and magic. The source of their strength is their
faith
and they fight in the name of the gods. In a world increasingly threatened every
day by
the Darkness, they stand out as beacons of Good and Life. During their travels
they
offer assistance to beggars, and they are quite prepared to take on thieves in
direct
combat, or use their magic to alleviate the suffering of the sick.
_THE ASSASIN_
In order to survive, assassins often begin their careers by relieving merchants
of their
purses. From their youth, they know how to move around in the dark without
making a
single sound and steal from sleeping travelers. Their exploits always end up
attracting
the attention of the Thieves Guild in Serkesh. The assassins have settled in
this
region, so that they can benefit from the lessons of more accomplished exponents
than
themselves. In time, the most able of the young apprentices can even surpass
their
masters. As they are cunning and nimble, assassins often use projectile weapons
when
attacking their opponents in combat. Even if they are capable of engaging in
direct
combat, they actually prefer to kill their enemy even before he has had the time
to draw
his sword or use his magic. This tactic is very effective against the serpents
that are
rife in the region. The assassins have also mastered a number of spells.
_THE THIEF_
The thieves' reputation precedes them in the region of Serkesh. All of these
women have
demonstrated at one time or other that they have the stuff of which thieves are
made.
Thus, they became members of the renowned Thieves Guild, where they could
develop their
natural talents further. Within the guild they learnt to use their skills to
break into
merchants' lavish residences to steal gold and precious jewels. They also learnt
how to
kill sentries using projectile weapons and to set traps for travelers at
nightfall.
Their skill set is considerable and makes them very dangerous opponents, both in
direct
combat and when using long range weapons.
======================
VILLAGE AND MAP GUIDE
======================
_THE VILLAGE_
Welcome to the village, which is the gateway to the outer realms of despair,
Here, you
will find a guard who served under your late Father, talk to him often, he will
provide
you with much information on survival and tactics. The first time you encounter
him, he
will assign Murray, his right hand man, who will give you a tour of the village;
I will
explain the shops and locations in order of his tour.
GUNTHER THE BLACKSMITH
Here, you can buy or sell weapons or armor, upgrade or repair your weapons, it
really is
important to have good armor and weapons, although you will more often than not
find
better ones in the dungeons you explore for free.
MADAM IRMA
The town magician, Madam Irma will heal and remove curses for free, but
identification
of equipment comes with a price.
PERRY THE PUBLICAN
Perry not only runs a grocery store, but an inn as well, here you will find
foods of all
sorts to satisfy your hunger when needed and torches to light the way in dark
dungeons.
The inn will cost 100 gold, although he will let you stay for free if your
broke.
LARSAC THE USURER
Welcome to the walking talking bank machine, you can leave your huge sums of
money if
you're finding them a drag to carry around, or course, you can withdraw it
later. If
only he paid interest. :P
MASTER ELMERIC
You can buy spell books, scrolls, and potions from Elmeric, at a ghastly high
price,
though. He also recharges weapons or armor, which can cast spells and have their
own
mana supply.
MASTER DALSIN
You MUST MAKE SURE you come here as often as skills are available to you, skills
play a
very important and extremely fun part of the game.
TRAINING GROUNDS
Welcome to the training grounds, besides being a warm up for the real battles
outside,
this serves as a much needed frustration venture, slaughter some poor creatures
here if
you wish.
BEGGERS
These duo will play 'The Darkstone shines' the Theme song of Darkstone if you
give them
some gold.
==========
MAP GUIDE
==========
Village
North
Ardyl
The region of Ardyl has traditionally served as a refuge for Uma's fiercest
warriors, as
well as for the renowned Amazons. It is now being threatened by the presence of
goblins
and skeletons.
North
Marghor
This region has long been the preferred haunt of Uma's most powerful wizards.
They used
to live in isolation from the rest of their world, in towers hidden away in the
depths
of Marghor's forests. There used to also be sorceresses, but now Marghor is
under threat
from the lizard and rat men, who have already burnt down the wizards' towers and
massacred many sorceressesЕ
North
Ormar
Ormar was home to the most loyal servants of the gods, and many monasteries were
built
in the region. Monks and priestesses came here for training, as well as to
strengthen
their faith and learn the arts of magic and combat. But with this region now
being taken
over by the Wyverns, the monasteries have gradually begun to disappearЕ
Serkesh
This land instills fear and dread in Uma's merchants. Its roads are far from
safe,
despite being patrolled by village police and guards, and there are very few
that would
dare travel along them unaccompanied. Serkesh is the most barren of Uma's lands.
Only
recently, serpents-snakes have begun to occupy the land at a quite astonishing
rate.
According to some rumors, dangerous thieves also inhabit it, but who can be
sure?
=============================
SKILLS LIST AND EXPLAINATIONS
=============================
Warrior & Amazon Wizard & Sorceress Monk & Priestess Assassin &
Thief
---------------- ------------------ ----------------
-----------------
Trade Repair Identification Lycanthropy Perception Exorcism
Identification
Forester Learning Learning Trade
Learning Concentration Medicine
Perception
Concentration Recharging Prayer
Defusing
Orientation Detection Master of Arms
Learning
Master of Arms Communion Communion Theft
Language
Silence
LEARNING
Ability to quickly increase your character's experience.
Gain levels faster
TRADE
Ability to bargain over the price you want to buy or sell an item at.
Make better profits and cheaper buys
COMMUNION
Ability to recover mana stocks more quickly.
Mana regenerates at an accelerated rate
LANGUAGE
Ability to decode coded messages (Multiplayer mode only).
Eavesdrop on conversations more easily
MASTER OF ARMS
Ability to increase speed of attack and chances of a successful hit.
Better fighting ability
PERCEPTION
Ability to detect traps.
Crates or chests that have been rigged will be a bright red
CONCENTRATION
Ability to enhance your character's physical attributes temporarily (strength
and
dexterity)
Important for though battles
DEFUSING
Ability to undo traps.
Untrap the traps
DETECTION
Ability to detect magic objects.
Magical objects are bright green
EXORCISM
Ability to remove spells from cursed objects carried by another player.
Irma is no longer needed
FORESTER
Ability to find food by fishing.
Fishing time!
IDENTIFICATION
Ability to identify all unknown objects.
Irma is no longer needed
LYCANTHROPY
Ability to change your character into a werewolf. (All the mana magic points are
used
for strength).
Amazing skill for the sorceress
MEDICINE
Ability to heal others.
Others only!
MEDITATION
Ability to temporarily increase your number of mana points.
Yeah, for a short time.
ORIENTATION
Ability to display the entire map for the regions and dungeons for a given
period of
time.
Wow! Did you see that?
PRAYER
Ability to increase your character's armour class.
Aren't the gods nice?
RECHARGING
Ability to recharge the magic objects you have.
About time.
REPAIR
Ability to repair the weapons you have.
Fails often at low levels
SILENCE
Ability of your character to move around without being noticed by his opponents.
Great skill for Thieves and Assassins!
THEFT
Ability to rob the characters you meet.
Help others carry their equipment
=============================
SPELLS LIST AND EXPLAINATIONS
=============================
ABSORBTION
Absorbs the enemy's vital energy during combat. The player can pick up life
points using
this.
ANTIDOTE
Is used to heal characters that have been poisoned.
BERSERKER
Increases the character's armour class, speed of attack and chance of gaining a
hit
during a certain period of time. You can also win life points.
CONFUSION
Plunges an enemy into total confusion, making him go and attack his comrades.
DEATH DOME
Creates a protection dome around a character. Anyone who tries to break through
it will
be injured.
DETECTION
Helps detect magic objects, which are then highlighted in blue.
PANIC
Causes panic amidst the enemy lines.
FIREBALL
Launches fire balls.
FLAMETHROWER
Launches huge flames at enemy targets.
FOOD
Provides your character with food.
FORGETFULNESS
Causes you to temporarily forget spells for monsters and erases the enemy
players' pre-
selected spells.
HASTE
Allows you to move faster.
HEAL
Provides healing.
INVISIBILITY
Makes a character invisible to everyone, but he may be given away by his
footsteps.
INVOCATION
Invokes a fire golem, which attacks your enemies.
LIGHT
Creates a luminous aura around your character. Its power depends on your
character's
experience level.
MAGIC BOMB
Is similar to a mine and explodes on contact with the opponent or when a certain
period
of time has elapsed. It can be used to booby-trap chests.
MAGIC DOOR
Creates a door that allows your character to go back and forward between the
dungeon and
town.
Note: You can cast lay bombs across walls where you have no access to, but there
are
monsters.
MAGIC ARROW
Launches magic projectiles.
MUTATION
Turns the enemy target into a chicken.
INFRAVISION
Allows you to see the enemy better in dark areas.
POISON CLOUD
Produces a green cloud that poisons anyone who approaches it.
LITANY
Is used to heal characters that have been poisoned.
REFLECTION
Rebounds any spells cast or projectiles thrown at you onto your aggressor.
RAISE DEAD
Allows you to revive your character.
SLOWNESS
Slows down your enemy target's speed of movement and combat.
SPARK
Throws sparks at a target.
STONE
Turns the target creature to stone.
STORM
Pushes back any enemy at close range to the thrower. Any enemy touching a wall
gets
damage points against him.
TELEKINESIS
Can be used to open up chests, pick up objects and pull levers from a distance.
TELEPORTATION
Allows your character to move instantly to anywhere he chooses. Please note that
some
places are not accessible via teleportation.
THUNDER
Throws lightning bolts at the enemy.
TRANSFORMATION
Turns the enemy target into a chicken.
WALL OF FIRE
Creates a wall of fire.
=======
QUESTS
=======
===============
VILLAGE QUESTS
===============
*Please note, there are over 20 quests and I am still playing the game and
finding new
quests everyday, therefore this is not the complete list. Please send the quests
that
you have encountered. Note that quest items are found randomly in stages.
Quest items from the villagers can be found anywhere in the dungeons; the
rewards are
very generous, about 10000 gold per quest
Other town quests include quests to kill something/someone for a measly around
6500
gold.
Dragon scales
Holy Grail
Shield of light
Medallion of melchoir
Bard's Music score
Unicorn's horn
Celestial harp
Storm Flower
Broken Vase
Claw of Sargon
Path book
Royal Diadom
Sacred scroll
Cursed sword
Magic Anvil
=============
LAND QUESTS
=============
THE JEALOUS OLD WHICH
Many years ago, an old which cast a spell, whomever woman dared be more
beautiful than
her would be turned to stone, years passed, now she is an old woman, and the
women in
the village have all been turned into stone.
First, talk to the husbands, they will tell you of the curse, then talk to the
which,
man is she old, next, go search the dungeons for a mirror. You will then come
accros a
man complaining about his uglyness, give him your mirror and he will give you
the mirror
of lies
This mirror is special, it will make all those who are ugly seem beautiful and
all those
who are beautiful seem ugly when they gaze into the mirror.
Bring the mirror to the old hag and she will remove the curse. Talk to the
wives, then
husbands and a Crystal is yours.
===================================================================================
THE SICKLY HUSBAND/FOUNTAIN OF LIGHT
A Husband has poisoned his wife, Genna for a will, now he regrets his actions
and asks
you to help him.
First talk to the husband, then look in the treasure chest located near a tent,
open it,
you will find a letter, pick up the letter revealing his evil plot with a druid.
Click
on the man and he will admit to it.
Now you must bring him to the wizard, this wizard will give you a cup, and tell
you to
fill it in the fountain of light, so enter the dungeon.
In the dungeon, you will have to seek out the 4 crystals, then place them around
the
fountain of light to direct the purple light into the fountain, once done, fill
the cup
and lets go.
Give the full cup to the sickly wife, she will thank you and give you another
crystal.
===================================================================================
DRAKUS THE SLY BUSSINESSMAN
When you approach Drakus, he will tell you his wheel of the sun, a prized
artifact was
stolen by the clan of Kaliba, and promises to reward you might you return it.
In the dungeon, you first have to pass a test to become a member of Kaliba, in
order to
get into the temple and retrieve the sun orb.
Approach the old man, he will tell you to enter the room of the trials of
Kaliba, do so.
Now, it's a test of luck, look for a key, in order to do so, you have to flip
the right
lever, or monsters will be released, the worst monster was the spectre, who
kicked my
ass a couple of times. Once you have the key, proceed through the door.
Now, you will be tested to kill a captured criminal, I'm not sure if there is an
alternative way, but I killed him :P
And lots of spiders came buzzing out, but they're no problem, now, get the key
behind
the torture rack and get to the next room, now you may choose weapon out of
three, I
chose the disciple's sword, which isn't bad., now you are officially a member of
the
Kaliba, you will be given a amulet from the old man, now wear it and enter the
temple,
around the temple, you will notice a dead body, check the body and you will
notice a
note, read it, it will say something about a secret passage in the temple,
heehee.
Enter the temple, you will have 2 choices to get the orb, 1, grab it on the
table, all
the monks will turn into skeletons and attack you, or 2, look for a lever on the
left
wall, pull it and enter the secret passage. Look in the tomb and kill that guy,
he will
pop the orb when he is dead, now get back to Drakus.
Drakus will thank you, then morph he and his minions into monsters, kill them
off, then
retrieve the crystal.
======================================================================================
DISSAPEARING NEIGHBORS/ARACHNOPHOBIA/HIVES
A couple will tell you about their neighbors disappearing, their well being dry,
and
hearing strange noises from the well, enter the well to proceed to the dungeon.
In the dungeon, you will find some nests, but leave them alone for now. Proceed
to the
area where the skeleton is,
Click on it, and it will come to life! Kill it off and retrieve the armor of
fear, now
go back to those nests, wear the armor and CHARGE! Cast fear once and all the
little
spiders will run away from you, perfect opportunity to destroy the nests, once
you
destroyed them and rescued the neighbors. Once of them will give you a sword,
telling
you it is the only weapon which can destroy the queen spider, so, here we go.
Next level, you will find some cobwebs, slash through them to enter a room where
there
are a couple of nests, same tactic, fear, destroy, now for the big momma. No use
killing
of the small spiders, the queen will just shoot more out of her big fat a**, so
just
equip the sword and slash away, after a while, she will die. Yay, go back up
now.
Hardy harhar, the neighbors will thank you and you will get a crystal. Yay!
**Note that another way to complete this quest making more money is to sell of
the armor
of fear, and just use the reflection spell when encountering the small spiders
and
they'll kill themselves!
=======================================================================================
CELESTIAL SWORD/DISSAPEARING CRYSTAL
You will notice the path to the Celestial sword is being blocked by a barrier,
go talk
to Shadire and he will tell you a new breed of lizard/monsters is being hatched
as eggs,
Well, enter the dungeon already.
Somewhere in the level where you start, you will find a room with big eggs, if
you try
to attack them, your character will say something like you need the celestial
sword.
Look around the level, you will find a prisoner, he will give you the Celestial
symbol,
run back up to the place where the Celestial sword is and place the symbol on
the stone.
Run in, you will encounter a few monsters, then get the sword and head back
down.
Using the celestial sword, destroy all the eggs, then proceed back up to talk to
the old
man. He will praise you and give you the Celestial dagger, Do not throw it away,
you
need it to get the crystal.
After heading down a few more levels, you will find a crystal on one out of two
pedestals, everytime you try to get the crystal, it teleports to the other
pedestal, so,
stick the Celestial dagger into one pedestal, and you can get the crystal.
====================================================================================
PRINCE RAMAL'S QUEST/TEMPLAR
You will Encounter Melchoir and Prince Ramal, they will tell you that Ramal's
sister,
Jasmine was kidnapped by an evil wizard. Journey on down.
Once down, you will encounter a room where magic missiles are shot out of walls
at and
extremely fast rate, you may want to go solo one at a time through here. Just
stick to
the edges of the walls and you'll do fine. You'll see a door very soon, go on
in.
Here you will encounter 3 sisters (?) and an evil Wizard who constantly fires
magic
missiles at you, just cast reflection and you'll do fine. Once you've slain him,
talk to
the sisters, you will find that 2 of the sisters have been brainwashed and one
was about
to be when you saved her, she requires an object to free her sisters' minds. So
go down
a level.
On the next level, you will encounter Melchoir, almost dead he gives you the key
to
Ramal's Prison.
Go down a level, you will find a broken down gate, use the key from Melchoir on
it, kill
off the Gomnsters inside, and rescue Ramal,
he tells you to give a symbol to his sister, go back up, give it to her and she
will
free her sister's minds and give you a horn of the Eternal warrior.
Go back up to the land map and head for the cemetery, place the horn on the
Eternal
warrior's tombstone and he will awaken, kill him, take the helmet and go back to
the
dungeons.
At the lowest level on this quest, you will encounter magic bombs which only
characters
who are wearing the helm of the Eternal warrior can see. You will have to
skillfully
maneuver around the magic bombs to switch of the 3 levers. This will remove the
magic
bombs around the Crystal. Get your characters ready, grab the crystal and get
ready to
either fight the 4 huge statues or run like mad.
========================================================================================
POOLS OF POISON
A man named Eraldus will tell you that he has discovered a powerful sword, and
that his
wife is trapped inside the dungoen where there are tonnes of spiders,
which he would go in by himself but is afraid of spiders. He makes a deal with
you to
give you the swrod if you free his wife.
So head on down the dungeon. His wife is on the first level, but the key is far
down.
You need antidote potions to empty into the pools
of poison. When all pools have been neutralized, a crystal will appear. Shocked?
No, if
you want the sword so badly, go and free his wife, it's the better thing to do.
BTW, the sword isn't that great.
========================================================================================
===
CITY OF THE DAMNED
Firstly, you will encounter a guardian, who is actually a spectre. Talk to him
once, he
will tell you that no one is allowed to go in where the damned are tormented
forever.
Now you can either steal the key from him, or talk to him again, Either way, get
ready
for a rather tough fight. Get the key of the damned and proceed down.
The next few levels you will need to retrieve the 3 marks, the mark of
punishment,
pardon and um... I forgot what else, in order to retrieve each mark you will
need to
pass through spiked rooms, just take some time to notice the pattern in which
they spike
up and down or just charge in and make sure you are NOT in the center when the
spikes
come out, they can cause up to 80 damage if so.
Once you have the 3 marks, go down some more, you will encounter the damned
spirit. Give
him the three symbols and kill him and free his spirit and he will give you a
crystal.
========================================================================================
=
THE HORN OF PLENTY/RIKEN'S GHOST
A village's only supply of food called the Horn of plenty is stolen, they
village sent a
man to recover it but he has not returned, Proceed down the ladder.
On the first level, you will encounter the spirit of Riken who was sent down, he
will
ask you to retrieve the Horn of plenty for him and return it to the Village.
Okies, head
down some more levels.
You will find the lair of the Fire golem, but before you can enter, Riken will
warn you,
and ask you to get the sphere of fire element from him. If you find him too
tough, :p
You can steal the sphere from him or just kill him. Get the sphere and we're
off.
Down somemore, you will find the lair of the ice golem, once again, Riken will
ask you
to retrieve the sphere, either kill or steal, again. Once you have the sphere,
go down.
You will come to the hideout of the Evil wizard, the spirit will talk to you,
asking for
the orbs of fire and ice to make a cloak. Give it to him, wear the cloak and you
may
walk through the wall and encounter the wizard. A good reflection spell would
make short
work of him. Retrieve the horn of plenty and return it to the villagers. Upon
leaving
the village, you will encounter the spirit again, he will thank you and give you
a
crystal.
========================================================================================
FREE THE UNICORN
You will come across a fairy and a Unicorn. The fairy says that her friend, the
Unicorn
was trapped with a padlock by an evil Wizard, and asks you to free him and take
her with
you.
On the first few levels, you will come across a steel gate, you cannot get in
without
the Fairy. If you click on the gate, the fairy will tell you that she can fly to
the
edge of the room and flick the switch on the door. Click on her, then click on
the door,
she will fly in, flick the switch, and come back. Now there really isn't much in
this
room, but you will need to repeat this in the next room where she can only open.
Down 1 level, another room where only she can open, do the same thing and
'EEEEEKKKK!!!!' What the! She gets kidnapped and an angry Wizard comes charging
toward
you. Kill him, and retrieve the poor fairy in a cage on the right side of the
wall.
She will tell you that she got the key whilst in his pocket (?) and will
disappear after
giving it to you. Next, go back to the land map and use the key on the padlock,
then
talk to the fairy, she will give you a crystal. Cheers!
========================================================================================
SONG OF THE SNAKES / REEDS SONG
You will come across a pond with a small drum. Click on the drum to play it and
a fairy
will teach you to play the song of the snakes using the reeds.
Simply keep venturing down the levels until you find all the 5 reeds and then
search for
a green glowing room with the multiple heads called the mouth room. Stick the
reeds
inside in
Ascending order (smallest to biggest) and the snakes will freeze, only for a
while, so
hurry up, click on the wooden plank to lower it and then hasten into the room.
Now you can safely enter the room and
retreive the artifact.
**Note that you can just kill off the snakes if you find it too troublesome to
search
for the reeds.
=====================================================================================
Here down goes to Mordruk for letting me refer to his quest guide.
========================================================================================
=
MISSING BABY
You will come across a run-down village, a woman who tells you that lizard men
have
stolen her baby. Head towards the dungeon and you'll find her husband. Alsmost
slain,
he will give you an invisible scroll in return for a healing potion. With the
scroll
head down to the dungeon and make your way to the last level.
When you get there use the scroll and enter the temple. You can remain invisible
and
retrieve the baby silently, or charge in and kill of all the lizards, either way
when
you are done, head to the mother and she will give you another crystal.
========================================================================================
===
HORGAN/BIG ORCISH BULLIES
You'll start this quest when an old man complains about a bunch of orcs. Leave
and go to
find the orc camp which is located somewhere on the land area. Kill all the orcs
and get
the crystal they drop. Head back to the old man and give the crystal to Horgan
and he
will give you an amulet and instructions for entering the dungeon.
If you wanted a challenge and didn't make two characters just place a sword or
something
heavy on the seal while you go to the door. Enter the dungeon. On the first
floor you
will come to Gartol's Lair.
You will need to kill all the skeletons then kill Gartol and take his sword. Go
down and
you'll eventually find another skeleton named Digmar. After you kill him take
his sword.
I really wanted to keep these swords but alas you have to use them in the quest.
Go to
the last level and stab the two skulls with the swords. Kill the last skeleton,
Hassen
and get the crystal.
========================================================================================
==
TREASURE/GOLDEN STATUE/BROKEN BRIDGE
You will come across a poor blind monk needs your help to cure his vision. Go in
the
dungeon and find the Ocular Globes in two chests. Put them in their place on
that level
to get a statue. Go down to find only one globe. Go down again and find two
globes.
Go back up and put two in their place to get another statue than go down to the
last
level and get the last globe. Go back up and put them in to get the last statue.
Go down
to the last and discover that it is like a clock. If you read the clues you find
out you
must place the gold statue on the seven o'clock position,
the silver on the ten o'clock, and the bronze on the three o'clock. The chest
opens up
to give you the Eye of Ra. Give the eye to the monk. He will give you a
magnifying
glass. If you ever played Zelda for the N64 then you know that magnifying
glasses come
in handy:) Go to Gar and get some of his fish. Take the fish and give them to
Rhino who
will fix anything you want.
Take him back to Gar and make him fix a bridge to the island. Read the sign. I
didn't
know there were mines back then???? Oh well, use the magnifying glass to read
the sign
to get specific instructions that you must follow to get a bible. Go to the
Temple of
Eras and put some of your food in the plates. Give Eras the bible and then take
the
bible to the monk. Go back to Eras and he will give you the crystal.
========================================================================================
=
CITY OF THE DEAD/CIRCLES
Enter the dungeon which is the City of the Dead I think or the Gate of the Dead.
You
will come to several teleportor blocks. Keep going around them until one
transports you
to a small room with a Flower of Shade. There is one flower on the first 3
levels. You
get all of them the same way.
When you get all three go back and put one on each of the circles of death which
are
just outside the dungeon entrance. Go to the circles of life and pick up each of
the
flowers that appeared. Go back in the dungeon all the way down to the last
level. Place
one flower in each little pyramid and you'll receive the crystal.
========================================================================================
==
**LANGOLIN/IMMORTALITY QUEST
You'll find a little house where a wife and a wizard are standing. Talk to
Langolin to
find out he is trying to save the woman's husband. Anyways whatever you do DON'T
give
him the crystal of wisdom. He is really that spectre guy again. Go in the
dungeon and
find the fountain of youth. Kill all the spectres and click on it.
You get a potion of youth and a potion of immortality. You can drink the potion
of youth
yourself to make you one year younger if your growing old. Go down to the next
two
levels and do the same thing to find the potions. Go down to the last level and
find
Langolin. Talk to him and he will reveal himself.
Kill him and any of his goonies. Use the crystal of wisdom to get the other
crystal.
========================================================================================
==
MYTH OF MEDUSA
Near the dungeon you find a friends spectre(yeah right) that says he'll help. Go
down in
the dungeon and go in the library ignoring the spectre's warning. There you will
find
Atenus who will tell you some information. Go down a level and find the room
where the
spectre is. Go to the door at the end and get the elixir of youth.
Go down again and kill the medusa's in the vial room to get the two elixirs
Atenus
needs. Go back to Atenus to get the vial of spirits. Go to the last level and
get the
crystal. The spectre will take it.(so much help he was)On that level is the
spectre's
tomb where you will use the vial of spirits to make him appear so you can kill
him and
get the crystal.
========================================================================================
=
THE THREE DEMONS
You'll come across a camp of goblins that you must kill. One of the goblins will
drop an
axe that you must return to a guy named Gaetan. He will give you the shield of
deamons
which you will need for the dungeon that you are about to enter. When you enter
go
towards the the center of the dungeon called the Road to Reason.
Hit the switch then run really fast until you get across so the mines don't kill
you.
Hit the statue to get a gem then either kill the snakes for experience or go
down to the
next level. In the center is a maze you must dodge fireballs then hit another
statue to
get another gem.
Go down to the next level and find the huge worm in the center of the stage.
Kill it
then hit the statue to get the last gem. Again snakes come out so be careful.
Now go
down to the last level towards the center and put the gems in the pillars. Put
on the
helmet and Shield of Deamons to get the crystal.
========================================================================================
A WIZARD'S LAST WISH/HOLY BOW
Go down this lone dungeon in the land and make your way to a room with a beam of
light
and a dying wizard. He will give you the Holy Bow(which you don't need if you
have a
long range weapon) and tell you to stop the evil druids. Go down a level and
find a
statue and destroy it to make another beam of light.
Go down again and wake up the skeleton guard if you want some experience but
make sure
you destroy this statue as well. Go down and find the last statue with all the
druids.
Kill them and destroy the statue. Go back to the first room and get the crystal.
========================================================================================
=
LUXORIOUS THE VAMPIRE
Talk to the guy outside the entrance and get a torch. Enter the dungeon and find
a room
with a hammer that can break rocks. Go back up and find a camp full of rats. Use
the
hammer on the boulder and kill the rats to get a scepter. Go back down and find
another
room via teleporter where a guy turns into a vampire.
Simply kill him and go down to the last level of the dungeon. You'll find the
vampire's
lair and then give him the scepter. For your kindness he decides to kill you!
Kill him
and take the crystal when he dies.
========================================================================================
==
THE HOLY NUMBER
Get a scroll from a monk and then enter the dungeon. Now you have to go through
a maze
to find the crystal room. The crystal isn't real though:( Go down to the next
level and
try to get this crystal via trip plates. This will give you 4 potions. Go down
and go
into this crystal room. Again, a fake but you do get something:)
Go down to find a guy's body and find the holy number. Go to a statue and make
the
number 540, then retrive the crystal.
========================================================================================
==
======
DRAAK!
======
The last boss of the game, Draak is harder to beat than it is to write about.
Firstly, you need to remove about 1/4 or more of his life, use the time orb on
him,
which you should place
in your belt inventory so you don't waste too much time swapping menues. After
using the
time orb on him,
hit him with everything that you got! Watch the beautiful ending movie of
Draak's
defeat. :)
Hey! Don't run off yet! Get the key and unlock the door to the right, to get the
ultimate treasure!
Take the astral hand and magic door back to the village and use it upon the
darkstone to
save the day!
Now watch the game end and a music video of 'The Darkstone will shine'.
=================
TACTICS AND TIPS
=================
'Multi-Millionaire' tactic
Different combinations of characters can compliment together very well, take a
Warrior/amazon, and a thief/Assasin,
and you can get rich really fast.
First, have your thief's steal skill be reasonably good (doesn't fail so often)
And you
warrior's repair skill reasonably good (doesn't fail too often)
And proceed to the dungoens below. Since the equipment you steal from the
Monsteres are
usually better than the stuff bought in the blacksmith, all you have to do is
repair the
second-hand equipment with your warrior and sell them off to the blacksmith!
Know that the furthur you progress in the game, the more money you will be
making, but
the tougher the enemies. Hence, you will have to find out ways and tactics to
keep alive
and steal.
Happy hunting!
Note: Stealing from the NPCs will get you nowhere, you need to be daring and
steal from
the monsters for the good stuff.
Tell you computer-controlled character what spells to cast.
First, temporarily switch to the character you want the computer to use, select
the
spell from the spellbook, next click on your blue bar, your mana bar, it's right
beside
your red bar, or hp bar. Notice a line? The top part of the line is how much
mana you
want to allow your computer controlled character to cast with, the bottom part
is
reserved, just incase you have a spell which consumes HUGE amounts of mana.
That's it,
switch back to your character and let the teamwork begin!
Eat! If you get too hungry, your characters will start losing hp.
Know that the value of armor or weapons decreases as the max duration and
current
duration decrease, always repair if you have the skill before selling equipment
off.
Characters can grow old and their stats will start dropping like mad. You start
of at 20
years, you must find ways and means to prolong their youth.
Every monster has its traits, meaning each monster has its own pattern in
attack,
movement, etc, knowing your enemy well will result in more efficient kills.
Use your skills! Each class features its different skills, use them well, they
can
really help a lot!
To set spells, simply press the numbers 1-5, bring up your spell book and hold
shift
while clicking on the spell you wish to place under the number.
THE 'CROAK' TACTIC
If heavily overpowered by a ungodly powerful enemy, use a long range offensive
spell or
weapon to keep our of harm's way, if he has long range offensive capabilities as
well,
attack, dodge, attack, dodge, etc
Croaking will get you through the harder parts of the game.
INFINITE FOOD TRICK
During the horn of plenty quest, you can right-click on the horn to get some
nice pieces
of chicken!
Also, the forester skill can get you lots of fish too, use it on a pond to fish!
============================
FREQUENTLY ASKED QUESTIONS
============================
How do I kill draak?!
Look at the draak section above!
------------------
I need two-players to get through the door! What do I do?!
Place a heavy object on the plate and the door will be opened.
--------------------
How do I save my Miltiplayer game?
The last person to leave the game saves it automatically, so if you want to
continue the
game, he has to start it next time.
--------------------
How do I get rich REALLY REALLY fast?
Check out my Multi-millionaire tactic in the tactics section (above)
-----------------
Hey, the computer-controlled character isn't casting any spells!
No problem, you have to tell him how much and what to cast.
First, temporarily switch to the character you want the computer to use, select
the
spell from the spellbook, next click on your blue bar, your mana bar, it's right
beside
your red bar, or hp bar. Notice a line? The top part of the line is how much
mana you
want to allow your computer controlled character to cast with, the bottom part
is
reserved, just incase you have a spell which consumes HUGE amounts of mana.
That's it,
switch back to your character and let the teamwork begin!
----------------
My character is growing older! What do I do?
First: the quest of immortality
Second : In the last level, after the dragon's skulls who breath fire ( 1 potion
)
Third : and most easy : You can buy some at town when you will play at master
settings !
Fourth: In the third region, the land Ormar, you can buy them at 100,000 and
sell them
at 33,000.
-----------------
How do you set spells to numbers?
To set spells, simply press the numbers 1-5, bring up your spell book and hold
shift
while clicking on the spell you wish to place under the number.
-------------------
My ****** skill is at level ****, but how do I use it? Is it automatic?
You have to press the 't' key on your keyboard, this will bring up your skills
list,
from there, select the skill you wish to use and execute the skill just like a
spell, by
right-clicking your mouse.
--------------------
Help! I'm lost!
No problem, if you get lost ANYWHERE in the game, just press the 'l' button on
your
keyboard, this will bring up your visited locations list, select the location
and you
will automatically begin walking to that location.
---------------------
The characters are to small/big! I can't see what's going on!
Use your arrow keys, left and right to rotate, and up and down to zoom in and
out
I was wondering if anyone knew if the Internet multiplayer would be like
battle.net?
Darkstone will be played on heat.net. It will be a bit like battle.net.
Darkstone
multiplayer will work as follows.
In Multiplayer mode you can control only one character, but the objective of the
game
still remains the same: to re-create the Time Orb and overcome Draak.
At the beginning of a multiplayer game, one player should be made game master.
He is
responsible for starting the "session" and can allow other player to join in the
game.
Playing a game in Multiplayer mode
1. If you are the game master:
First of all, click NEW GAME, then MULTIPLAYER from the menu that appears.
Select or create your character, then confirm your choice. A screen appears
displaying
the services available. You should then click on either of the two
communications
protocols offered: TCP/IP or IPX.
Note: IPX is generally for LAN connections only, whereas TCP/IP can be used for
both LAN
and Internet.
Once you have selected the connection mode the "Session" menu appears.
Click on Create a session if you wish to start a new Multiplayer game.
Х You should then select the difficulty level. As in One Player mode, there are
three
levels available: Novice, Expert and Master. Your character's experience level
determines the difficulty levels that you can access.
Х The game will then begin. You can either wait for the other players or carry
on the
game on your own.
Click on Load a session game if you wish to resume a game which has previously
been
saved..
Х The last game played in Multiplayer is loaded and the game begins.
2. If you are not the game master:
You initially follow the same procedure specified above for the game master:
Х Click NEW GAME, then MULTIPLAYER.
Х Select or create your character.
Х Select the communications protocol.
Then, when the Session menu appears you should click Join a session.
For games using only TCP/IP, you will be prompted to enter the IP address (a
series of
numbers separated by points) or the standard Internet address (starting, for
example,
with www) of the server or game master you want to connect to.
Note: The game master can ascertain his IP address by running the Windows 95 or
98
winipcfg.exe program, which he should then pass on to the other players.
A screen will appear with a list of the sessions available. Please note that the
game
master selects the difficulty level of the game on the basis of his character.
If this
is a level that you cannot access, you will not be able to join that session (it
will
not even be listed on the scroll).
If there are sessions available that you can join, select the one you wish to
join,
confirm and the game will begin. You will then be connected to the game master
and the
other players.
=======
CREDITS
=======
Many thanks go to the Unofficial Darkstone site
(http://redrival.com/darkstone/index.htm)
Delphine soft, DSI, 3D realms, ritual, epic megagames, gathering developer
For creating the kickass game!
And last but not least me, Reuben for slaving typing endlessly hour after hour
for YOU
GUYS!
YOU GUYS! For E-mailing questions, hints, corrections, quests, general stuff.
And last but not least, Mordruk, for giving me permission to use his quest faq
for
reference. :)
and his hark work to guide through all the quests.
Questions? Comments? Input? Personal problems? Contact me and I'll try to help.
ICQ = 28726882 Email: Negativedge@ignmail.com
God bless y'all! :p
=====
LINKS
=====
You may want to visit the Unofficial Darkstone site at
http://redrival.com/darkstone/index.htm
DM has put a lot of effort to supply anyone in need of info on Darkstone to
access it
easily.
Forums, Links to other good Darkstone sites and more.
ENDING QUOTE:
Thief: "Damn! Lost my crystal of virtue again!"