Отряд Дельта: Операция "Спецназ" чит-файл №1

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Delta Force: Land Warrior
Weapons FAQ
By Blueberry Buttface
Version 1.0
=========================
Well, as you can see, this is a Weapons FAQ. This is my first FAQ, so bare
with me. The purpose of this guide is to explain the weapons of DFLW (duh),
and to recommend with which character to use them.
>>>>>>>>>>>>>>>>>
Table of Contents
>>>>>>>>>>>>>>>>>
I. Primary
-a. AK-47
-b. FN-MAG
-c. G11
-d. M-249 SAW
-e. M-40 Sniper Rifle
-f. M4 Masterkey
-g. M82A1 Barret .50 cal.
-h. MM-1 Grenade Launcher
-i. OICW Landwarrior
-j. Pancor Jackhammer
-k. PSG-1
-l. Steyr AUG/M203
-m. Underwater Rifle
II. Secondary
-a. Calico
-b. Silenced MP5
-c. UMP
III. Sidearm
-a. .45 SOCOM
-b. Glock 18
-c. P-11 Underwater Pistol
-d. Silenced .45 SOCOM
IV. Grenade
-a. Frag Grenade
-b. Delayed Grenade
V. Explosive
-a. AT-4
-b. M18 Claymore
-c. Satchel Charge
VI. Auxiliary
-a. Extra Ammo
-b. Kevlar Vest
-c. LAR-V
VII. Future Updates
VIII. Contact
IX. Legal Stuff
>>>>>>>>>>>>>>>>>
Each weapon will have specs and a description in its section. Primary weapons
will also have a character recommendation in their sections.
==================
I. Primary Weapons
==================
A. AK-47
--------
Modes: Auto/Burst/Semi
Scope: -
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A rifle to use at close distances, with a decent rate of fire and
a relatively low sound when firing, but due to the fact it has no scope, it is
not a worthy weapon to use in other circumstances.
Character Recommendation: Close Quarters Battle
==================
B. FN-MAG
---------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: A powerful machine gun to be feared of, with 200 rounds to use
before reloading, but having hideous recoil for classes other than gunner and
no scope may dissuade you from using it.
Character Recommendation: Gunner
==================
C. G11
------
Modes: Auto/Burst/Semi
Scope: 2x
Ammo: w/o Extra Ammo: 7 clips, 45 rounds; 360 bullets total
w/ Extra Ammo: 11 clips, 45 rounds; 540 bullets total
Description: A small machine gun with a high rate of fire, low recoil, a higher
than average rounds per clip ratio, and a scope, making it a decent weapons for
new players.
Character Recommendation: Any
==================
D. M-249 SAW
------------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: The equal of the FN-MAG, except a little more silent. For the
same reasons as the FN-MAG, it is also dissuading to use except with Gunner.
Character Recommendation: Gunner
==================
E. M-40 Sniper Rifle
--------------------
Modes: Semi
Scope: 10x
Ammo: w/o Extra Ammo: 19 clips, 5 rounds; 100 bullets total
w/ Extra Ammo: 27 clips, 5 rounds; 140 bullets total
Description: One of the three sniper rifles with the second most powerful scope
and a slightly muffled sound when firing, making it the weapon of choice for
long distance, silent attacks.
Character Recommendation: Sniper
=================
F. M4 Masterkey
---------------
Modes: Burst/Semi/Shotgun
Scope: 4x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
Shotgun: 3 clips, 5 shells; 20 shells total
w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Shotgun: 5 clips, 5 shells; 30 shells total
Description: A preferred weapon for close combat, with an assault rifle and
shotgun in one. The shotgun has a decent spread for close range; however, it's
less effective at greater distances.
Character Recommendation: Close Quarters Battle
==================
G. M82A1 Barret .50 cal.
------------------------
Modes: Semi
Scope: 14x
Ammo: w/o Extra Ammo: 4 clips, 10 rounds; 50 bullets total
w/ Extra Ammo: 6 clips, 10 rounds; 70 bullets total
Description: The ultimate sniper rifle, with the most powerful scope in the
game, the fastest bullet of the three sniper rifles, making it the ideal weapon
for long distance attacks. However, it's the loudest weapon in the game, so
you need to watch your back when using it.
Character Recommendation: Sniper
==================
H. MM-1 Grenade Launcher
------------------------
Modes: Semi
Scope: -
Ammo: w/o Extra Ammo: 4 clips, 12 rounds; 60 shells total
w/ Extra Ammo: 6 clips, 12 rounds; 84 shells total
Description: One of three grenade launchers in the game, however, this is the
only non-hybrid. It has a decent range, but its slow rate of fire, slow
reloading time, and difficulty to master leaves the experts few and far
between. Stay clear if you're unskilled, as you'll be called a n00b, among a
variety of other things.
Character Recommendation: Grenadier
==================
I. OICW Landwarrior
-------------------
Modes: Burst/Semi/Grenade
Scope: 6x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
Grenade: 1 clip, 6 rounds; 12 shells
w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A fierce weapon if used correctly. The assault rifle is best used
for close combat or short distance sniping (within 600 meters). The grenade
launcher adds powerful support to the standard rifle, allowing a person to take
out multiple enemies with a relatively low amount of fire.
Character Recommendation: Close Quarters Battle/ Grenadier
==================
J. Pancor Jackhammer
--------------------
Modes: Auto/Semi
Scope: -
Ammo: w/o Extra Ammo: 5 clips, 10 rounds; 60 shells total
w/ Extra Ammo: 8 clips, 10 rounds; 90 shells total
Description: An often-underused weapon. As usual with shotguns, it should only
be used at close distances. With no scope, limited range, more recoil than
other weapons, and a long loading time, the Pancor is rarely seen being used by
more than two people a game. Despite its problems, it is a powerful weapon
that can kill multiple targets with one shot, making it one of the best for
close combat.
Character Recommendation: Gunner/ Close Quarters Battle
==================
K. PSG-1
--------
Modes: Semi
Scope: 4x
Ammo: w/o Extra Ammo: 5 clips, 20 rounds; 120 bullets total
w/ Extra Ammo: 8 clips, 20 rounds; 180 bullets total
Description: The only silenced primary weapon, and a sniper rifle at that,
creating a very lethal weapon. With 20 rounds per clip, you have many chances
to get a target before it escapes, something the other sniper rifles don't
have. However, the 4x scope limits you to close range sniping (max effective
range being about 500-600 meters). Becoming skilled with the PSG is hard, so
experts are very scarce (experts fire one to two shots a target).
Character Recommendation: Sniper/ Close Quarters Battle
==================
L. Steyr AUG/ M203
------------------
Modes: Auto/Burst/Grenade
Scope: 2x
Ammo: w/o Extra Ammo: 5 clips, 42 rounds; 252 bullets total
Grenade: 11 clips, 1 round; 12 shells total
w/ Extra Ammo: 8 clips, 42 rounds; 336 bullets total
Grenade: 12 clips, 1 round; 13 shells total
Description: An alternative to the OICW, with more bullets and an Auto mode,
but less grenades and a lower scope. Because of its low scope power, the Steyr
is best used up close and personal. The grenade launcher, like the OICW, adds
decent support for the rifle by being able to hit enemies out of sight (ex.
around corners).
Character Recommendation: Close Quarters Battle
==================
M. Underwater Rifle
-------------------
Modes: Full/Semi
Scope: -
Ammo: w/o Extra Ammo: 2 clips, 30 rounds; 90 bullets total
w/ Extra Ammo: 5 clips, 30 rounds; 180 bullets total
Description: With the unique ability to shoot underwater, the UAR is preferred
for levels with a lot of water. However, water levels are extremely rare, so
this rifle is very rarely seen used. Out of the water, this rifle, put simply,
sucks. With no scope, an annoyingly slow rate of fire, and a low amount of
ammo, it's pretty obvious why this isn't used. Despite the reasons listed
above, the UAR has fast bullets, decent accuracy, low sound when firing, and
impresses players if you master it. For these reasons, it may be seen used in
non-water levels, but it's highly doubtful.
Character Recommendation: Aquatic/Medic/ Close Quarters Battle
=====================
II. Secondary Weapons
=====================
A. Calico
---------
Modes: Auto/Burst/Semi
Ammo: 1 clip, 100 rounds; 200 bullets total
Description: With low accuracy, this weapon is rarely seen (online, it's used
often by enemies in single). On the contrary, it has a lot of ammo compared to
the two other secondary weapons, and a decent rate of fire.
=====================
B. Silenced MP5
---------------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 30 rounds; 90 bullets total
Description: The silenced secondary weapon of the three. It's basically an UMP
of a different design and equipped with a silencer; it's just as accurate, but
is a little weaker, so more bullets are used.
=====================
C. UMP
------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 25 rounds; 75 bullets total
Description: The preferred secondary weapon, with a decent rate of fire, good
accuracy, and powerful rounds. However, its low amount of ammo runs out
quickly, so mastering it is recommended.
============
III. Sidearm
============
A. .45 SOCOM
------------
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
B. Glock 18
-----------
Modes: Semi/Auto
Ammo: 1 clip, 32 rounds; 64 rounds total
============
C. P-11 Underwater Pistol
-------------------------
Modes: Semi
Ammo: 1 clip, 6 rounds; 12 bullets total
============
D. Silenced .45 SOCOM
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
Description of Pistols
----------------------
Because all of the pistols are equally accurate (some may disagree, but it's
true), I feel it isn't necessary for each to have its own description. The
only major difference between the pistols is their abilities; the .45 SOCOM is
a standard pistol, the Glock has an Auto function, The Silenced .45 SOCOM has a
silencer, and the P-11 can be shot underwater.
============
IV. Grenades
============
A. Frag Grenade
---------------
Ammo: 6 grenades
Description: The standard grenade seen online, it explodes upon impact, making
it the preferred grenade for any close combat.
============
B. Delayed Grenade
------------------
Ammo: 6 grenades
Description: Once thrown, this grenade has a 4-7 second delayed explosion, this
explains why it is rarely seen used online.
============
V. Explosive
============
A. AT-4
-------
Ammo: 2 rockets
Description: Seen commonly online for the reasons of a constant elevation (no
dropping) when fired, the ability to be used at any distance, and the ability
to kill anyone that gets caught in the emission of the rocket.
============
B. M18 Claymore
---------------
Ammo: 2 claymores
Description: Seen often online, but not nearly as often as the AT-4. Claymores
offer a sense of security, commonly found near snipers or buildings. The
claymore must face toward the enemy to be used correctly, so predicting enemy
tactics is a necessity when using these.
============
C. Satchel Charge
-----------------
Ammo: 2 charges
Description: This highly destructive charge has the unique ability to destroy
buildings, meaning it is required in Attack/Defend games. The explosion radius
is larger than the average explosion radius, so using it as a super grenade is
a good idea.
============
VI. Auxiliary
=============
A. Extra Ammo
-------------
Description: As its title implies, Extra Ammo gives you more ammo for your
primary weapon. This alone may decide whether you die or live, as the
additional bullets given are very handy in firefights. For this reason, it is
recommended for anything.
=============
B. Kevlar Vest
--------------
Description: The Kevlar Vest offers extra protection for small arms fire,
meaning pistols. For this reason, it is only recommended if the enemy will use
pistols a lot.
=============
C. LAR-V
--------
Description: The LAR-V is a type of scuba gear, which allows the user to
breathe underwater. As with the other underwater weapons, it will very rarely
be seen online because of the lack of levels with sufficient water to use them.
=============
VII. Future Updates
===================
There are no planned future updates at the time. Suggestions for some are
welcome.
===================
VIII. Contact
=============
You can contact me on the game and by e-mail. My current online name is Hideo
Geri, and I'm commonly found in Capture the Flag. My e-mail is
mutehyena23986@yahoo.com.
=============
IX. Legal Stuff
===============

This guide is for personal, private use only. The reproduction of this guide
for other reasons is strictly prohibited. Advance written permission is
required for this guide to be placed on a web site or otherwise distributed
publicly. Not abiding this is a violation of copyright.

Credits:
--------
-GameFAQs for hosting my guide
-Novalogic for creating such an addicting game



Copyright Jacob Kuiken 2003