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Version 1.6
By: Chris Dodge
Contact me at freespacemaster1@aol.com
Table of Contents:
1. Version Log
2. Introduction
3. Ships
4. Weapons
5. My Favorites
6. Mission by Mission Walk-through
7. Cheats and Secrets
8. Credits
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Version Log
1.0- Created FAQ/Walkthrough, included Version Log, Introduction, Ships,
Weapons,
My Favorites,
and Mission by Mission Walk-through to Pandora's Box
1.1- Updated Ships, My Favorites. Made Cheats and Secrets and Credits. Mission
by Mission
Walk-through up to The Hammer and the Anvil.
1.2- Mission by Mission Walk-through up to First Strike
1.3- Mission by Mission Walk-through up to La Ruota Della Fortuna
1.4- Mission by Mission Walk-through up to Shell Game
1.5- Mission by Mission Walk-through up to Playing Judas
1.6- Elaborated on My Favorites section, Mission by Mission Walk-through up to
Exodus
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2. Introduction:
Basically, Descent Freespace is a space-combat simulation game. You are a
Terran who is a fighter pilot recruit for the GTA (Galactic Terran Alliance).
The GTA is at war
with the Vasudan species. To learn more about the Vasudans, enter the Tech
Room.
There should be three things on the bottom-left corner of the screen: ships,
weaponry,
and species. Click on the species tab. There you will see a screen/movie.
Click on the right arrow just below the screen. Read the info. Anyway, a good
place to get
familiar with everything in the game is the Tech Room, so while you're in there
read about the
ships and weapons. Once you're done, click on the bottom door of the vertical
triad.
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3. Ships:
Apollo- the first ship that you control in the game. It is average in almost
every category.
You will suffer using this ship for a while. Luckily, you won't know you're
suffering
until you know about the other ships.
Valkyrie- the second ship that you can control in the game. If you had trouble
in the missions
before getting the Valkyrie, then stick with the Apollo. You need more
firepower
and weaponry
than speed. If you had a fiesta the first few missions, then you may find this
craft to be your
favorite. This may stay one of your favorites for a long time.
Athena- you won't appreciate this fighter/bomber until you unleash the Stiletto.
This ship is pretty good unless you like great weapon compatibility. You can
consider it a step down from the Valkerie + Stilettos.
Medusa- it is not the greatest bomber but it can carry Tsunamis.
That is about the only reason you should use it. Only use it if you are the
only
wing and you are required to take out cruisers. Otherwise use an Athena.
Hercules- don't let its low speed scare you away from this one. Its incredible
offensive
possibilities make up for it very well. I used this ship to win the Terran and
Vasudan
gauntlets. Use this ship if you don't care about speed. Use it even if you do
care about speed.
Ulysses- it's a good all around improvement of the Apollo. Use it when you are
out of
Valkyrie and Hercules.
Ursa- this ship is really cool. It is really fun to use the Harbinger bomb. A
skilled
pilot can take a Demon class down single handed without a fighter escort.
Favorite loadout: Prometheus, Banshee, Hornet/Interceptor, Tsunami, and
Harbinger.
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4. Weapons
Lasers
Ml-16- seems good at first but you just wait 'till later. You must start out
with this one
and it does a fairly good job of destroying hulls. Unfortunately, that's not
all
you'll need
to destroy (hint: Out of the Dark, Into the Night).
Disruptor- damages subsystems. Don't use it ever again once you have the
Stiletto. If you
use it once you've seen what the Stiletto can do, you may go sick to your
stomach.
Avenger- you'll find yourself using it even when you have better weapons. Have
fun amazing
yourself when you play The Hammer and the Anvil. It will get the job done but
there are some
better ones.
Flail- it's okay. Only use when in an Athena and have no other choice. It's
not
really
that good but use it over a Ml-16 any day.
Advanced disruptor- only use it in Enter the Dragon (you have no choice). Not
very good
but obviously use it over the Disruptor if you have a chance.
Prometheus- never use anything else unless a weapons shortage forces you to.
The
best
weapon out there. I highly recommend you use with a Banshee.
Banshee- it will take down any shield but it won't do jack to hulls. Combine
with the
Prometheus for amazement and great results.
Missiles
Mx-50- the best thing until the Interceptor. Using the unlimited weapons cheat
then stringing
out a chain of 20 Mx-50s can be very fun. Don't use in Out of the Dark, Into
the
Night and
in Tenderizer. Enjoy not locking on while it lasts, it won't last long.
Fury- use this only when required or in Out of the Dark, Into the Night and in
Tenderizer.
You have to use it in First Strike if you are an Athena. Does minimal damage to
any target.
Dumbfire is pretty dumb.
Interceptor- you will like this one so much until you see a Hornet. Does
incredible damage
to fighters and is fairly effective against subsystems. Your point and shoot
days are over,
welcome to the lock on era.
Stiletto- it arrives early but will never be outdated. Incredible results when
used against
subsystems. You will want to use these on any missions where you have to
capture
a cruiser
or capital ship.
Phoenix V- the best anti-bomber weapon in the game. I would rather have Hornets
on A Failure
to Communicate but use these when you have to protect a capital ship.
Tsunami- an anti-cruiser bomb, the Tsunami succeeds its purpose but sees little
use elsewhere.
Use on cruisers and capital ships. It is worthless against anything else.
Synaptic- a bomber's best friend. Small missiles come out of the bomb when the
bomb detonates.
It does reasonable damage to the target and the missiles can take out fighters
when they
attack. Use to do a lot of damage to a lot of targets.
Hornet- a great missile for anything. The Hornet's lock time may be its only
downfall.
You shoot four missiles at a time and they rarely miss. Twelve Hornets can take
out any
fighter.
Disruptor Missile- it can completely shut down a cruiser for approximately five
seconds.
Easily shot down by turrets. You don't need this missile at all so don't use
it.
Harbinger- works wonders against capital ships. Does about twelve damage to a
Demon class.
Does Incredible damage to anything and an even more incredible lock on time.
You
could take a
nap before the thing finally locks on. Don't waste the time. Just point and
shoot and hope
it doesn't get shot down.
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5. My Favorites
Ship
First Place: Valkyrie Interceptor
Tie for Second Place: Hercules and Ulysses
Third Place: Ursa Bomber
Honorable Mention: Athena Bomber
The Valkyrie wins because of its control and speed. It can also carry the
Banshee which is very
useful. Hercules and Ulysses come next because of superior dogfighting ability.
The Ursa is
a great bomber that can just about kill anything it wants to with little effort.
Equip it with
Hornets, Synaptics, and Harbingers and you can destroy anything.
Primary Weapons
First Place: Prometheus Cannon
Second Place: Banshee Cannon
Third Place: Avenger Prototype Cannon
Honorable Mention: Flail Cannon
Prometheus wins an easy victory here because of its low energy consumption and
its all around
damage. The Banshee doesn't do jack to hulls and will wipe out your energy very
quickly but
it can take shields the best. Avenger is okay because it doesn't have much
competition.
Secondary Weapons
First Place: Hornet
Second Place: Harbinger
Third Place: Interceptor
Fourth Place: Stiletto
Honorable Mentions: Synaptic, Phoenix V
Hornet is fast and four missiles in one makes for a powerful punch. The
Harbinger is slow and
has an annoying lock time (to say the least!) but it packs a powerful punch (to
say the least!).
Severely Messing Up Subsystems
First Place: Harbinger
Second Place: Tsunami
Third Place: Stiletto
Honorable Mention: Advanced Disruptor
The Harbinger is the best for taking out subsystems. If you think the Stiletto
is better,
try attacking the subsystems on a Typhon with one Stiletto, then try it with a
Harbinger.
Observe the difference.
Dogfighting
First Place: Valkyrie
Second Place: Hercules
Third Place: Ulysses
Honorable Mention: Athena
Bombing
First Place: Ursa
Second Place: Athena
Third Place: Medusa
Best Bomb
First Place: Harbinger
Second Place: Synaptic
Third Place: Tsunami
Best Cannon Against Shields
First Place: Banshee
Second Place: Advanced Disruptor
Third Place: Prometheus
Honorable Mention: Avenger
Best Cannon Against Hulls
First Place: Prometheus
Second Place: Avenger
Third Place: Flail
Honorable Mention: Banshee
Best Missile Against Shields
First Place: Phoenix V (No Contest!)
Second Place: Hornet
Third Place: Interceptor
Honorable Mention: Synaptic Mini Missiles
Best Missile Against Hulls
First Place: Phoenix V (No Contest!)
Second Place: Interceptor
Third Place: Hornet
Honorable Mention: Synaptic Mini Missiles
Best Weapon Compatibility
First Place: Ursa
Second Place: Medusa
Third Place: Hercules
Worst Weapon Compatibility
First Place: Apollo
Second Place: Athena
Third Place: Valkyrie
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6. Mission by Mission Walk-through
Training Mission 1
Difficulty Rating: 0 of 10
Mission Briefing
Welcome to phase one your basic training. Your instructor will walk you through
multiple flight
controls and HUD gauges.
In the first section, you will learn the basic HUD gauges.
Your effectiveness at clearing multiple targets (cargo containers) will then be
evaluated.
Good luck, pilot.
Preferred Ship: Apollo
Preferred Laser: Ml-16
Preferred Missile: None
Available Ships: Apollo
Available Lasers: Ml-16
Available Missiles: None
Directives
Target instructor
Face instructor
Face instructor
Match speed
Fly within 75 units
Drop back 200 units
Use afterburner
Go full speed
Come to a full stop
Target drone 01
Approach drone 01
Target C-01a
Inspect C-01a
Shoot C-01a
Destroy C-01a
Destroy C-02b and C-03a
Destroy all cargo
Warp out
Strategy
Just do whatever the instructor tells you to do. You'll pass it with no
trouble.
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Training Mission 2
Difficulty Rating: 1 of 10
Mission Briefing
Welcome to phase two of your basic training.
A cargo container will be delivered to the training area. You will be expected
to
demonstrate the targeting and firing skills that you acquired in phase one of
your training.
After reviewing phase one of your training, you will learn advanced targeting
and
firing techniques.
Preferred Ship: Apollo
Preferred Laser: Ml-16, Disruptor
Preferred Missile: Mx-50
Available Ships: Apollo
Available Lasers: Ml-16, Disruptor
Available Missiles: Mx-50
Directives
Target the cargo
Destroy the cargo
Switch primary weapons
Target drone A
Target drill instructor
Target drone A
Target drone A sensors
Destroy drone A sensors
Target drone B sensors
Destroy drone B
Destroy drone A weapons
Jump back to base
Strategy
Just do what the instructor says. If you do this you will pass.
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Training Mission 3
Difficulty Rating: 1 1/2 of 10
Mission Briefing
Welcome to the final phase of basic training. In this phase, your dogfight
ability will
be put to the test.
You will be required to engage multiple waves of fighter drones. Some will be
armed.
You are expected to destroy as many as possible. Good luck.
Preferred Ship: Apollo
Preferred Laser: Ml-16
Preferred Missile: Mx-50
Available Ships: Apollo
Available Lasers: Ml-16
Available Missile: Mx-50
Directives
Target instructor
Target drone
Match speed
Destroy drone
Destroy 2 and 3
Destroy drone 4
Destroy 8 and 9
Destroy 10 and 11
Destroy 12 and 13
Destroy 14 and 15
Destroy 16 and 17
Jump back to base
Strategy
Just do what the instructor says. Use Mx-50s on the drones.
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Eve of Destruction
Difficulty Rating: 1 of 10
Command Briefing
Operation Thresher
Operation Thresher in the Antares system did not proceed as planned. Terran
Command estimates Terran losses at 504 pilots dead, fourteen missing and
presumed
dead.
The Vasudan foothold on Vasuda Prime and the subspace node remains solid.
However, their supply lines have been cut off, which means they are most
likely lacking reinforcements and supplies.
Expect more on that in tomorrow's briefing.
Rumors
There have been many rumors about the appearance of another sentient species.
These are rumors, nothing more. Investigation of the Ross 128 attack has
determined
nothing.
Concern yourself with the known enemy, the Vasudans. There is to be no more
talk of phantom ships.
New Pilots
Let this serve as a "welcome aboard" to all newly-arrived pilots aboard
the GTD Galatea. Since you're here, your flight records must speak highly
of you already. Serve the Galatea well, she's a fine ship.
Report to your flight stations at 0830 for your squadron briefings.
Technologies
Familiarize yourself with the specifications of the GTD Orion-class destroyer,
the Apollo space superiority fighter, and the Ml-16 laser. Information on all
of these can be found in the Tech Room.
Mission Briefing
Pilot attend: Welcome to the GTD Galatea. Your first assignment as a part
of the Galatea's crew is to stand the third watch. You will patrol the area
surrounding
the GTC Orff. The GTC Orff suffered an engine breakdown in the Betelgeuse
system, and is
awaiting repairs.
You will be on watch with one other ship, Alpha 2. Since this is your first
watch,
Alpha 2 will be piloted by Lt. Harbison, a seasoned veteran and top-notch pilot.
You will begin your watch by jumping to Betelgeuse near the GTC Orff.
We have reports of Vasudan fighters in the system, so stay alert. Engage and
destroy any
hostiles that threaten the Orff.
At the end of your watch, you will be relieved by Delta wing. Upon Delta's
arrival,
you are to return to base.
Your primary objective is to protect the Orff until the end of your watch. We
expect you
to carry out your orders to the letter.
You may confirm your ship hardware and weapons loadout for this mission. If
found
satisfactory, commit to the mission. Galatea quarterdeck signing off.
Preferred Ship: Apollo
Preferred Laser: 2 Ml-16
Preferred Missile: 2 Mx-50
Available Ships: Apollo
Available Lasers: Ml-16, Disruptor
Available Missiles: Mx-50, Fury
Objectives
Primary Objectives
*Protect the GTC Orff
*Ensure no hostiles escape
Directives
Destroy Virgo
Destroy Cancer
Destroy Aries
Destroy Pisces
Jump back to base
Strategy
It is nearly impossible to fail this mission. Four wings of Vasudan fighters
(Anubis) will
jump in after you destroy the one before it. As soon as you have destroyed the
fourth wing,
Delta wing jumps in to relieve you.
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The Field of Battle
Difficulty Rating: 2 of 10
Briefing
There have been a number of recent attacks by the Vasudans in the Betelgeuse
system.
They have been making strikes on Terran convoys en route to the Betelgeuse-
Antares jump point.
The Vasudan attacks have been stages from a nearby asteroid field.
Terran intelligence is certain that there are four small attack wings
responsible
for the
attacks on our convoys. There have also been reports of a Vasudan ace piloting
one
of the Seth class fighters in the area.
You are to sweep the asteroid field and take out the four Vasudan attack wings.
Be aware that the asteroids will be causing interference with your sensors. You
won't be able to target the Vasudans until they are near, but they won't see you
either.
If you encounter the Vasudan ace, you may use your discretion whether or not to
engage him.
Keep in mind that your primary objective is to take out the four attack wings.
Check your
loadouts and commit when ready.
Preferred ship: Apollo
Preferred laser: 2 Ml-16
Preferred missile: 2 Mx-50
Available ships: Apollo
Available lasers: Ml -16, disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Destroy all Vasudan wings
Bonus Objective
*Destroy Vasudan ace
Directives
Find Hostiles
Destroy Pisces*
Destroy Cancer*
Destroy Aries*
Destroy Virgo*
Return to base
*These directives will appear in the order in which you encounter the Vasudan
attack wings
Strategy
Use the radar to find the Vasudans. On the radar, select a group of flashing
red
dots.
Keep that group in the center of your radar. Eventually, you will encounter the
fighters
represented by the dots. Destroy those fighters. Repeat. After the third wing
is down,
the Vasudan ace will jump in. He is a solitary red dot on the radar. To
destroy
him,
send him a Christmas card with 500 Mx-50s in it.
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Basic Training Stage 4
Difficulty Rating: 1 of 10
Briefing
Welcome to advanced training. In today's course you will learn the basics of
messaging,
countermeasures, and the support ship.
Preferred Ship: Apollo
Preferred Laser: 2 Ml-16
Preferred Missile: 2 Mx-50
Available Ships: Apollo
Available Lasers: Ml-16
Available Missiles: Mx-50
Directives
Target freighter 01
Call reinforcements
Order disarm
Order disable
Order destroy
Order destroy
Launch countermeasures
Call support
Strategy
Just do what the instructor says. You can't be killed in this mission because
you are invincible. If you don't believe me, just fly into the explosion of the
freighters when they are destroyed. You won't take any damage. I challenge
anyone
to try and destroy the Neptune. If you can, e-mail me and tell me how you did.
This document Copyright 2001 Chris Dodge
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Small Deadly Space
Difficulty Rating: 2 of 10
Briefing
Terran intelligence has detected unusual activity in the Vasudan cargo depot at
Antares.
You are to destroy all hostiles in the area. When the area is clear, our
salvage
crews will pick up the cargo for analysis. Do not destroy any cargo.
The contents of the cargo containers is not known. Due to the unusual activity,
GTA
intelligence suspects they have military value.
You will be flying this mission with Epsilon wing from the 3rd squadron. Delta
wing
will be available for reinforcements if necessary. If you get into trouble,
don't
hesitate to call them in.
Reconnaissance missions have determined that there are typically two wings of
Vasudan
fighters guarding the depot. The fighters are your primary concern.
Recon has also determined that this depot is heavily used. Taking control of it
will
seriously impede Vasudan attacks from this system in the future.
It is likely that there will be freighters in the area transporting cargo. All
Vasudan
vessels must be destroyed! None must escape as they will surely bring
reinforcements.
Once you have secured the area, the GTC Orff will arrive and maintain watch over
the outpost.
Good luck, pilot. GTA command out.
Preferred ship: Apollo
Preferred laser: 1 Ml-16, 1 disruptor
Preferred missile: 2 Mx-50
Available ships: Apollo
Available lasers: Ml-16, Disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Secure area until Orff arrives
Secondary Objectives
*Protect cargo containers
*Eliminate all Vasudan freighters
Bonus Objective
*Find weapon prototype
Directives
Destroy fighters
Destroy Aires
Destroy Cancer
Wait for Orff
Destroy Virgo
Destroy Scorpio
Strategy
As soon as you begin the mission, target freighter 1 (Bast) and then target its
engine subsystem.
Switch primary weapons using {.}. You now should see a green arrow pointing to
the disruptor.
Destroy freighter 1's engines and then do the same to freighter 2 (Ma'at). Then
hit {T} until
you have targeted cargo 2. Get within 150 units of cargo 2 and scan it. That
will complete
your bonus objective. Next clear out any remaining fighters (Anubis) that your
wingmen
haven't destroyed, and then clear out the freighters. Then an Omega transport
will jump in.
Just scan the all the cargo containers so you won't go crazy waiting for Omega
to
take the
prototypes away. Soon some fighters (Anubis) will jump in. After you have delt
with
them, some more will come. Destroy those also. Soon the Orff will jump in.
Then jump out
to base.
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Avenging Angels
Difficulty Rating: 3 of 10
Command Briefing
Lt. ALex McCarthy
Terran command has informed us that Lt. Alex McCarthy, formerly stationed
onboard
the
GTD Intrepid, has defected to the Vasudans, along with an unknown number of
fighters
and several personnel.
He has also managed to steal the plans for the Avenge prototype cannon. Those
need to be
recovered immeadiately.
Vasudan agents under Terran control have leaked information regarding McCarthy's
plans
to the Antares system. Since the Galatea is already in Antares, we have been
assigned to
lead an attack on McCarthy's forces.
This operation is to be carried out by the numbers. Traitors to the Terran
cause
will not
be tolerated. McCarthy will serve as an example when he is brought in.
New Technology: Valkyrie Interceptor
The Galatea has received a full complement of the new Valkyrie interceptors.
Some of you may remember the Angel Socut Fighter. It has been completely
modified and
fitted with two additional engines, making it the fastest fighter in the fleet.
It has
been re-designated the Valkyrie. It should enable you to make short work of
enemy fighters.
Report to mission briefings in twenty minutes.
Briefing
Plans for the Avenger weapon prototype have been stolen by Lt. McCarthy. His
transport
has been located here in Antares. It has been designated Omega.
One of McCarthy's accomplices has been captured, and revealed his intentions for
the stolen
plans. Not suprisingly, McCarthy intends to sell the Avenger to the Vasudans.
His Vasudan
contact has been designated Rasputin.
Your squadron will arrive before the exchange takes place. You are to destroy
all hostile
fighters, including any renegade Terrans. However, we want McCarthy alive.
Your
ships
have been equiped with Disruptors suitable for disabling the Omega.
Alpha wing and Beta wing, each consisting of four fighters, will be sent in to
carry out the
mission. YOu will jump in approximately six kilometers away from the exchange.
Get to the
Omega as soon as possible.
Expect to encounter signifigant resistance. Bta wing will focus on attacking
the
Vasudan
forces. Alpha wing will be expected to disable the Omega. Request Beta wing's
assistance
if necessary.
After McCarthy's transport is disabled, the GTT Comet will jump into the area
and
dock with it.
You are to ensure the safety of the Comet, especially during the docking
operation with Omega.
After the Comet and the Omega have left the area, it is your responsibility to
eliminate
hostiles. Once the area is clear, you are to jump back to the GTD Galatea.
Note that you will be required to engage Terran pilots. These pilots are
traitors to the
Alliance, and no quarter should be given. Thousands of lives are at stake. Do
not hesitate
to use deadly force on the traitors.
If you encounter significant resistance or experience severe losses, Delta wing
will be sent by
Terran command to assist. If further assistance is needed, call in Epsilon
wing. Good luck,
pilot.
Preferred ship: Valkyrie
Preferred laser: Ml-16, Disruptor
Preferred missile: 2 Mx-50
Available ships: Apollo, Valkyrie
Available lasers: Ml-16, Disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Disable and capture the Omega
Secondary Objectives
*Destroy all enemy fighters
Bonus Objectives
*Disable and capture the Rasputin
Directives
Destroy Aires
Destroy Cancer
Destroy Traitors
Disable Omega
Destroy Virgo
Strategy
Ignore all fighters and target the Rasputin's engines. Then proceed to disable
it. Then target
Omega's engines. Proceed to disable it. Then go after any fighters (Anubis,
Apollo) that are
left. One wing of fighters will challenge you (Anubis) after the Omega is
disabled.
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Out of the Dark, Into the Night
Difficulty Rating: 4 1/2 of 10
Briefing
With the Antares system nearly secure, Command has decided that the GTSC Plato
will carrt the
prototype for the Avenger Attack Cannon through the Antares system. It will
proceed to the
Ribos system, where production of the Avenger will begin.
Intelligence has determined that only one Vasudan cruiser remains in this
system,
the Taurus.
If the Vasudans decide to attack the Plato on its way to Ribos, they will
certainly use the
Taurus.
The number of Vasudan attack craft in this system is minimal. Intelligence
estimates
at most two strike squads. If something should go wrong, the Plato is equipped
with an escape
pod. The escape pod will attempt to make the subspace jump to Ribos.
Alpha wing will provide cover for the Plato, and, if necessary, the Plato's
escape pod. The
safety of the prototype is vital, and all Vasudan threats must be eliminated.
Pay special attention to any Vasudan bombers that may arrive. Bombers will be
the greatest
threat to the Plato during this operation.
When you've cleared the area of hostile bombers, eliminate other threats and
continue escorting
the Plato to the intersystem subspace node.
***Take a minute or so now to ponder what the title of this mission means and
why
an escape
pod is necessary. This mission will be interesting.
Preferred Ship: Valkyrie
Preferred Laser: 2 Ml-16
Preferred Missile: Fury
Available Ships: Apollo, Valkyrie
Available Lasers: Ml-16, Disruptor
Available Missiles: Mx-50, Fury
Objectives
Primary Objectives
*Escort the crew of the Plato to the node
Secondary Objectives
*Visually identify the unknown ships
Bonus Objectives
*Kill the unknown fighter
Directives
Escort Plato
Destroy Aires
Destroy Virgo
Get visual on unknowns
Destroy Taurus
Strategy
Stay with the Plato until the first wave of Vasudan fighters (Anubis and Osiris)
arrives.
Target the Osiris and take it out. Then go engage any other fighters. Go back
to the Plato.
Destroy the next wave the same way. Then the Taurus will jump in along with
some
unknown
fighters. Don't worry about it. Stay with the Plato. Once the Taurus is
destroyed, prepare
for some action. The unknowns will then go for the Plato. Use your radar to
find a fighter.
Then attack it. Since Mx-50s require you to target the target, you should be
using Fury for
this mission (see above). Attack the fighter until the Plato is destroyed.
Then
protect the
escape pod. Once the escape pod has jumped out, one enemy fighter will not jump
out. Keep
firing all your weapons out at it until it is dead. This will complete the
bonus
objective.
Be patient, it takes an incredibly long time to kill the unknown fighter.
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Paving the Way
Difficulty Rating: 2 of 10
Command Briefing
The Shivans
Terran Command has confirmed the existence of a new species. Until further
contact is
established, Command has designated them "Shivans".
The Shivans have inflicted heavy casualites to both Terran and Vasudan forces in
the Beta
Cygni and Vega systems, and appear to be making a rapid push into other key
systems along
the Terran-Vasudan front. All contact has been lost with our forces in the
Ikeya
and
Ross 128 systems.
The Vasudans
The Vasudan government has contacted the GTA and proposed a cease fire.
Considering the
reports regarding the Vasudan and Terran losses to the Shivans, this should not
come
as a surprise.
Terran Command has not yet responded.
Expect to hear more from Terran Command on this later today.
Hostile Contacts
All Shican forces should be considered a serious threat.
You are authorized to engage any Shivan ship that stands in the way of your
mission objectives.
Attempts to establish communication with the Shivans have failed. Intelligence
will continue
its attempts to learn about this new adversary.
Shivan Technology
What little information has been learned about Shivan technology concerns their
fighter
shielding system. This shield system makes them nearly impervious to our Ml-16
laser.
R & D is currently modifying the Avenger Prototype Cannon to make it more useful
against the
shields.
Additionally, our fighters cannot target their ships due to our lack of data
regarding the
Shivan electronics systems. Plans are currently underway to remedy this
situation.
Orders
Terran Intelligence is working around the clock to give us more information.
Until then, we have been ordered to move into the Beta Cygni system to monitor
any activity.
Briefing
Due ot increased encounters with Shivan forces, Terran Command has ordered the
Galatea to the
Beta Cygni system to monitor Shivan activity. The Galatea has taken a beating
since her last
repair, and there isn't time to follow the safest route.
The Antares-Beta Cygni Jump Node lies in the center of a dense asteroid field,
making it one
the least used jump nodes in the galaxy. Standard proceedure would have us
circumvent this
node completely, requiring two jumps. Now we have no choice.
Weapons systems have taken damage from enemy bombers. The Galatea should be
able
to make it
through the asteroid field, but Alpha wing will be deployed to destroy
approaching asteroids.
Alpha wing will fly point for the Galatea and destroy any asteroids that cross
its flight path.
Asteroids that are considered a threat to the Galatea will be marked with white
targeting
brackets. Destroy these asteroids first.
Once the Galatea has jumped out, you are to report to the GTD Bastion, stationed
at Antares.
The Bastion will take you to Ikeya for your next mission. Your wing will
rendezvous with
the Galatea in Beta Cygni upon completion of that mission.
In the event of enemy attack, you are to cover the Galatea's escape from the
system at any cost.
Preferred ship: Valkyrie
Preferred laser: 2 Ml-16
Preferred missile: Fury
Available ships: Apollo, Valkyrie
Available lasers: Ml-16, Disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Escort Galatea to the Jump Node
Secondary Objectives
*Ensure Galatea hull remains above 50
Directives
Destroy asteroids
Protect Galatea from Shivans
Strategy
This mission is very simple. Just destroy all the asteroids with white
targeting
brackets
around them. Ignore the Shivans. Just destroy the asteroids. It's fun to see
what happens
when the Galatea blows up though, so if you're bored you might want to try it.
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Pandora's Box
Difficulty Rating: 3 of 10
Briefing
Welcome to the GTD Bastion. The Bastion is on a special ops mission to
investigate and acquire
Shivan technology. This includes weaponry, shielding, and stealth technology.
Intelligence
has determined that at least one point of entry into our space lies in the Ikeya
system.
At least five cargo depots of unknown origin hve been located in Ikeya. These
cargo formations
are different than any Vasudan or Terran formation, and are believed to belong
to
the Shivans.
Reconnaissance indicates that the depot is protected by six sentry guns on the
outer edges.
This depot provides a prime opportunity to gather more information about the
Shivans. Their
offensive activity in this system is at a minimum and we do not believe they
will
make a serious
attempt to defend this depot.
Long rance scanners indicate that some of these cargo containers contain unusual
electronics.
They appear similar to those used to give the Shivans their shielding
technology. A short range
scan of these containers is the primary objective in this operation.
Further reconnaissance indicates another container group may contain parts for a
Shivan sensor
array. A short range scan of this group should provide crucial data needed to
adjust ship
sensors to attain radar lock on Shivan fighters. Scanning these containers is
your secondary
objective.
You will jump in approximately six kilometers from the cargo depot. Proceed to
the cargo depot
quickly, and eliminate all sentry guns. This will enable our freighters to
collect the cargo
after you have scanned it.
Preferred ship: Valkyrie
Preferred laser: 2 Ml-16
Preferred missile: Mx-50
Available ships: Apollo, Valkyrie
Available laser: Ml-16, Disruptor
Available missile: Mx-50, Fury
Objectives
Primary Objectives
*Destroy All Sentry Guns
*Investigate Any Remaining Cargo
Secondary Objectives
*Use Your Sensors to Scan the Shivan Cargo Containers
Directives
Inspect all cargo
Destroy Sentries
Investigate remaining cargo
Jump back to base
Strategy
Get ready for a busted mission. Ignore the sentry guns, just fly toward the
cargo. When you
pretty close to it, the cargo will explode. Only about six will remain. Scan
those and then
get out of there. You will automatically fail the secondary objective.
I have noticed that after doing this mission correctly, I didn't get the normal
recomendation.
If anybody can get the normal recomendation, please e-mail me and tell me how.
See the top
for my address.
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The Hammer and the Anvil
Difficulty Rating: 5 of 10
Command Briefing
Cease Fire
The GTA has signed a cease-fire and non-agression pact with the Vasudans.
Command has already
expressed great relief, largely due to the huge drain on military and economic
resources the
war has caused in the past few years.
The end of a 14-year war should bring peace. Unfortunately there is no time to
breathe easy.
After the 3rd fleet lost the GTD Amadeus in the Vega system, the GTA and the
Parliament of
Vasuda have both declared open states of war against the Shivan forces.
Vasudan Dissent
Unfortunately, not all Vasudan forces have agreed ot the cease-fire. Reports of
attacks by a
rogue groop of Vasudans calling themselves the "Hammer of Light"
Hammer of Light (HOL) appears to be willfully aiding the Shivan cause, citing
some Vasudan
legend of an all-powerful race.
If you encounter any HOL forces, you are to treat them as hostile and are to use
any force
necessary to neutralize them.
New Technology: Shivan Tracking
With the vital data gathered by the Galatea at the Ikeya depot, our technicians
now know enough
about Shivan technology to sucessfully target their ships. You should also be
able to track
them on radar.
New Technology: Avenger Cannon
The Avenger Cannon is now being loaded on every Terran and Vasudan ship in the
galaxy. You will
find these cannons far more effecive against the Shivan shields.
New Technology: Shield System
A strike squad sent from the 5th fleet into the Ikeya system was able to recover
some Shivan
prototypes. Fully functioning versions of this technology are being developed
for use on GTA
fighters.
The shields themselves are being transfered through the Beta Cygni system to the
Ribos system.
This shipment must arrive in Ribos.
Report to mission briefing in 30 minutes.
Briefing
At roughly 1400 hours a large convoy carrying one of our newly developed shield
prototypes
was deployed. It was expected that the Shicans would attack the convoy.
The Shivans destroyed the convoy. What the Shivans do not know is that the
convoy was a decoy.
There were a total of 4 working prototyped, only one of which was destroyed.
You are to take two wings of fighters to escort the three remaining shield
prototypes. The
Shivans should just think you are just another shipment headed for Beta Cygni.
This is not the
direct route to Earth, which should divert the Shivans from our true intent.
You are to accompany the freighters until the Vasudans arrive to escort them on
the second leg.
Do not leave the freighters until they have jumped to the Beta Cygni system.
The Shivans have hit everything sent from this installation. Expect resistance.
Many pilots
lost their lives todya that the chances for sucess on this mission would be
greater. You will
succeed. Dismissed.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missile: Mx-50
Available Ships: Apollo, Valkyrie
Available Lasers: Ml-16, Disruptor, Avenger
Available Missiles: Mx-50, Fury
Objectives
Primary Objectives
*Escort shield prototypes
Bonus Objectives
*Escort all prototypes to jump node
Directives
Destroy Arjuna
Destroy Krishna
Destroy Rama
Destroy Durga
Return to Base
Strategy
Just destroy all fighters that jump in. Simple as that. Ignore the Andromeda,
it will be
destroyed almost every time. Besides, saving it doesn't give you anything.
This
is by
far the hardest mission you have done so far so don't get discouraged if you
have
to play
this over again.
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Advanced Training #2
Difficulty Rating: 1 of 10
Briefing
Welcome to advanced training
As you know, research has been completed on the new shielding technology.
Shields are being
added to all fighters and bombers. In this training mission, you will be
instructed on the
use of your shield system.
In addition to the shield technology, the new Interceptor Aspect Seeking Missile
is now
available. They are more powerful than the Mx-50s but they require a lock
before
they may be
fired. You will learn how to properly use the Interceptor in this mission.
The shield is an important addition to your ship. And the Interceptors are a
formidalbe
addition to your arsenal. You must learn how to use them well.
Preferred Ship: Apollo
Preferred Laser: 2 Ml-16
Preferred Missile: 2 Interceptors
Available Ships: Apollo
Available Lasers: Ml-16
Available Missiles: Interceptor
Directives
Target freighter 1
Fire Interceptor
Fire Interceptor
Target Weapons subsystem
Destryou Weapons
Destroy Freighter 1
Destroy Drones
Destroy DroneB Fighters
Balance Shields
Maximize front quadrant
Maximize rear quadrant
Strategy
Just do what the instructor tells you. You will pass it with no trouble. Don't
you love
those Interceptors?
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The Darkness and the Light
Difficulty Rating: 4 of 10
Briefing
The radical splinter group known as the Hammer of Light has been conducting many
suprise attacks
on convoys throughout Beta Cygni. These attacks must be stopped. The Hammer of
Light presence
is to be eliminated from this system once and for all.
A Hammer of Light cargo depot which is believed to be the primary supply center
for all Hammer
of Light activities in this system has been located.
This depot is guarded by a wing of Seth class fighters as well as an Aten class
cruiser, the
Ramses. The Hammer of Light does not have shielding technology, so this
operation should
be simple.
Your primary objective is to capture the Aten cruiser Ramses. You are to
disable
and disarm it
with Disruptor cannons, then protect the Omega transports while they capture it.
Do not destroy the Ramses. The crew will be interrogated to learn more about
the
Hammer of
Light.
Once the Ramses has been disabled and disarmed, destroy all cargo in the area.
The Hammer
of Light can not be permitted to resupply. The containers store Vasudan
supplies
useless to the
GTA.
You are to lead Alpha wing on this operation. Your ships are equipped with our
new
shielding system. In case of any unforseen problems, await further orders from
Command.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missiles: Mx-50
Available Ships: Apollo, Valkyrie
Available Lasers: Ml-16, Disruptor, Avenger
Available Missiles: Mx-50, Interceptor
Objectives
Primary Objectives
*Capture the Ramses
Secondary Objectives
*Destroy Cargo Depot
Bonus Objectives
*Destroy any freighters
Directives
Capture Ramses
Destroy Cargo
Destroy Aires
Destroy Virgo
Strategy
As soon as you jump in, order your wingmen to ingnore the Ramses. Then proceed
to destroy one
freighter. Once you have destroyed it, destroy all the cargo. By that time,
the
Taranis
should have jumped in. Once you have completed the secondary and bonus
objectives and the
Taranis has jumped in, you can jump back to base. You can't capture the Ramses,
no matter
how hard you try, because I've already tried everything (including using cheats
to turn
your secondary weapon to Stiletto).
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First Strike
Difficulty Rating: 6 of 10
Command Briefing
The Taranis
Initial attacks have gone off without a hitch, and the Taranis is on her last
leg. Delta and
Episilon wings have destryed most of the Taranis' fighter escort. It is time to
finish the job.
To this end, Terran Command has sent a full wing of Athena bombers, eqipped with
the newly
developed Stiletto Bomb.
New Technology: Athena Bomber
The Athena is our most maneuverable bomber. It carries a massive payload, yet,
in dogfights, is
nearly as effective as a fighter.
New Technology: Stiletto Space Bomb
The Stiletto bomb has now been thoroughly tested back in Sol and is ready for
use. It can be
used to destroy subsystems on any ship and should prove more effective than the
Disruptor
cannon. The electronics seeking device should make it simple to use. Just
point
and shoot.
Stiletto homing capabilities are limited, so make sure you get a clean shot
before you launch.
The Stiletto should be especially useful in destroying the Taranis' engines and
weapons
subsystems.
All Athena bombers will be eqipped with Stilettos and will be piloted by Alpha
wing.
Briefing
The Cain-class cruiser Taranis has been chased from the Beta Cygni system back
to
the Ikeya
system. It is low on supplies, and, due to recent engagements, is lightly
guarded.
Long range sensors indicated that only two fighters and three bombers remain to
protect the
Taranis.
The Taranis is heading to the Beta Cygni subspace node, where it will probably
resupply. This
will allow for a small window of opportunity in which to conduct a strike.
Your primary objective is to disable and disarm the Taranis in order to enable
its capture. This
will be our first attempt to capture a major Shivan vessel. Three wings will be
assigned to
this task.
Alpha wing will be flying Athena bombers. These bombers just arrived on the
Galatea and are
equipped wiht the new Stiletto bomb. The Stiletto is capable of destroying
subsystems in one
hit. Alpha's primary responsibility will be to disarm and disable the Taranis.
Beta wing is assigned to escort Alpha and protect it from fighter attacks. Beta
will fly
Apollo-class fighters.
Gamma will fly Valkyries and should engage any hostile fighters and bombers in
the area. If
needed elsewhere, they can be assigned to any task that you see fit.
Once the Taranis has been disarmed and disabled, Omega transports will arrive
and
capture it.
When the Taranis has been captured, you are to return to the Galatea for
debriefing.
Do not allow the Taranis to escape or be destroyed. Good luck.
Preferred Ship: Athena
Preferred Laser: 2 Avenger
Preferred Missile: Stiletto, Fury
Available Ships: Apollo, Valkyrie, Athena
Available Lasers: Ml-16, Disruptor, Avenger
Available Missiles: Mx-50, Fury, Stiletto
Objectives
Primary Objectives
*Capture the Taranis
Secondary Objectives
*Disable the Taranis
*Disarm the Taranis
Directives
Disable the Taranis
Destroy Indra
Disarm the Taranis
Destroy Arjuna
Destroy Krishna
Oversee Capture of Taranis
Destroy Rama
Destroy Vishnu
Return to Base
Strategy
Select Stiletto and head full speed for the Taranis. Disable it. Kill any
fighters. Disarm
it. Kill any fighters. Then just kill any fighters that appear. You may need
to call in
Episilon wing. Don't be ashamed if you do. Basically, disable it first.
Disarm
it second.
Kill hostiles last. Easy, huh? Don't you love those Stilettos?
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And so begins the Lucifer saga... (dum, dum, dum)
Aftermath
Difficulty Rating: 3 of 10
Command Briefing
Tombaugh Station Attack
We've just received some discouraging news from Terran Command, pilots. At 0300
today, after
the captured Taranis was towed to Tombaugh installation in the Ribos system, the
Shivans staged
a major ambush. There isn't a lot of confirmation from the footage yet, but its
clear that a
Shivan destroyer of massive proportions jumped in and destroyed Tombaugh
Station,
along with
all its defenses. We have designated this new class of Destroyer "Lucifer".
(Dum, dum, dum)
Debris from the station is still falling from orbit on Ribos 4.
The Lucifer
Terran and Vasudan cruisers engaged the Lucifer but were wiped out quickly.
Footage suggests
that the Lucifer was using a new type of shield impervious to any of our
attacks. Needless to
say, this is grim news. If the Shivan have managed to shield a vessel of that
magnitude, it's
merely a matter of time before they wipe out all front line installations and
march through
to our home systems.
System Status
At this point, the Shivans have control of Beta Cygni, Betelguse, Ross 128,
Ikeya, and Regulus.
Most of the Vasudan forces are gathering in Vega for a counterstrike, while we
are gathering our
fleet in Antares for an effort to retake Ribos and Beta Cygni. Oddly enough,
the
Shivans don't
seem to be interested in taking control of any planets in the systems, or
collecting natural
resources. Instead, they seem to be focused on controlling individual jump
nodes.
New Technology: Flail Cannon
Research and development teams at Sol have recently completed development on a
few new weapons.
A group of Terran scientists has returned from a previously unexplored system
known as Laramis,
and bring with them a new weapon called the Flail.
The Flail is quite different from our typical energy cannons. Please consult
the
weapons
database in the Tech Room for more details.
New Technology: Intereceptor Missile
Our communicatons with Vasudan technicians have yielded the Interceptor missile.
By combining
the Vasudan-designed engine with a Terran warhead, we were able to produce the
most powerful
anti-fighter weapon yet. It's an aspect-seeking missile, and requires a few
seconds to lock
on to the enemy's engine signature, but its speed and accuracy make it lethal.
Use it well.
Briefing
The survivors of the Tombaugh attack must be evacuated from the Ribos system
immeadiately. We
do not have sufficient firepower to retake Ribos at this time. Your wing's
objective will be
to escore the Iota transports.
Other wings will be accompanying this convoy. Alpha wing will be in charge of
this operation
and will have command authority.
The convoy must reach the designated check point. Escort from this point onward
will be provided
by allied Vasudan forces, led by the PVD Pinnacle.
Hostile forces have been spotted all over this system, and there is a good
chance
that our convoy
will be attacked by Shivan forces.
All hostile forces should be eliminated.
The PVd Pinnacle will be arriving at the designated check point. This Typhon
class Destroyer has
one of the most skilled crews in the PVE. It will escort the refugees for the
remainder of the
journey.
Help the Pinnacle until it has dismissed you, then return to base. Many lives
depend on this
mission. Good luck.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missile: Interceptor (Yeah!)
Available Ships: Apollo, Valkyrie, Athena
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor
Objectives
Primary Objectives
*Escort Iota to Meet with the Pinnacle
Secondary Objectives
*Destroy All Remaining Fighters
Directives
Escort Iota
Destroy Vishnu
Destroy Indra
Destroy Krishna
Destroy Arjuna
Destroy Rama
Destroy Bheema
Destroy Asura
Strategy
Welcome to the mission where you will first love the Interceptor! As soon as
the
GTFR Nelson
jumps in, press in this order {C}, {1}, {Page Down}, {5}, {3}. This will tell
the Nelson to
depart and allow you to destroy Vishnu. Lots of fighters will jump in. Just
destroy them one
by one. All the other fighters will help too. Don't worry about the
transports. As long as
you keep killing Shivan fighters, the transports are safe. Two more wings will
jump in when the
Pinnacle arrives. Destroy them to meet your secondary objective. Don't those
Interceptors
work well? Try it in dual fire mode {Shift} + {?} to be wowed!
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The Big Bang
Difficulty Rating: 5 of 10
Briefing
Red alert! The GTS Asimov and the GTC Ravage are under attack in the Antares
system.
The GTS Asimov was working on project Tsunami, which involves hyperreactive
substances. These
substances are extremely volatile. If the Asimov is destroyed, the reagents are
likely to reach
critical mass. Analysis predicts a shockwave of up to five kilometers in
radius.
The station is in bad shape. We need to clear the area, then transport the
scientist out of
there.
When the area is secure, the GTT Spomer will jump in and retrieve the
scientists. After they
have been safely evacuated, return to base.
We have five ships in the hangar. We have no time to get them fully loaded out.
Suit up!
You're launching in two minutes.
Preferred Ship: Apollo
Preferred Laser: Avenger, Ml-16
Preferred Missile: Mx-50
Available Ships: Apollo
Available Lasers: Avenger, Ml-16
Available Missiles: Mx-50
Objectives
Primary Objectives
*Protect GTS Asimov
Secondary Objectives
*Protect GTC Ravage
Directives
Destroy Rama
Destroy Indra
Destroy Vishnu
Destroy Krishna
Destroy Bheema
Strategy
Just kill all the Shivans. Kill the bombers first. Then kill the rest. Kill
any bombers that
jump in after that. Then kill the fighters. Before you know it, the mission
will be done.
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La Ruota Della Fortuna
Difficulty Rating: 4 of 10
Command Briefing
Our Mission
The Hammer of Light has decimated the Vasudan fleet at Vega. Most of the
surviving Vasudan
forces have retreated to Deneb and Antares. Because our fleet is also holding
Antares, relations
between the VPE and the GTA have been strained.
In order to quell the tension, we have been ordered to eliminate all Hammer of
Light outposts in
the vicinity. Fortunately, we have some new tools to assist us.
New Technology: Phoenix V Missile
Our first new weapon is the Phoenix V anti-bomber warhead. This missile can
puncture the
thickest of shields, and can also be used against larger targets, like
frieghterss. More details
are available in the Tech Room.
New Technology: Medusa Bomber
We have also acquired a wing of the new Medusa bombers. Though they are slower
and less
maneuverable than the Athena, they are far more powerful. Once again, details
can be found
in the Tech Room.
New Technology: Tsunami Space Bomb
The new Tsunami bomb is the ultamite anti-cruiser weapon, and can be carried by
the Medusas.
Just a few of these will take out any cruiser, and the Hammer of Light
Aten-class
cruisers are
no exception. You'll be using this bomb quite often against major Hammer of
Light outposts.
Briefing
Here in the Antares system we have detected a small HOL base of operations.
Your
squadron is
being sent to eliminate it.
You will destroy all Hammer of Light ships, then jump back to the Galatea. The
Galatea will be
monitoring you in case the situation gets out of hand. Good luck.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missile: Interceptor
Available Ships: Apollo, Valkyrie, Athena, Medusa
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor, Phoenix V, Tsunami
Objectives
Primary Objectives
*Eliminate Hammer of Light presence in Beta Aquilae (Where did Beta Aquilae come
from?)
*Destroy All Shivans in Area
Secondary Objectives
*Ensure Galatea Hull Greater Than 50
Directives
Destroy Durga
Destroy Indra
Destroy Asura
Destroy Vishnu
Destroy Krishna
Destroy the Hellions
Destroy Arjuna
Destroy Rama
Strategy
There won't be any HOL forces here. Just destroy all the Shivans in the area.
When the
Hellions jump in, assign all fighters to attack Hellions 1 while you destroy any
Nephilms
attacking the Galatea. Now is a good time to compare the strengths of the
Lilith
versus the
Cain.
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Where Eagles Dare
Difficulty Rating: 2 of 10
Briefing
In this mission we will be assaulting a secondary supply and rearming facility
under Hammer of
Light control. It is located in an asteroid belt in the Antares system.
Intelligence indicates the main defenses will be two sentry guns and one wing of
Vasudan
fighters.
Recently, the transfer of cargo in this area has increased dramatically. It
appears to be coming
from the Ribos system.
This jump node to the Ribos system is approximately tem kilometers away. It
will
be the only
means of escape. All of the Gemini transports must be destroyed before they
reach the subspace
node.
A wing ot GTA freightes will jump in to recover remaining cargo. Keep the area
secure until they
are finished. Good luck.
Preferred Ship: Athena
Preferred Laser: 2 Avenger
Preferred Missile: Interceptor, Stiletto
Available Ships: Apollo, Valkyrie, Athena, Medusa
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor, Tsunami
Objectives
Primary Objectives
*Clear the Area of all Hostile Ships
Secondary Objectives
*Destroy Gemini Transports
Directives
Destroy Gemini
Destroy Virgo
Destroy Cancer
Destroy Aires
Strategy
This is one easy mission. Just kill the fighters, then disable the transports
one by one with
Stilettos. Then kill them at your leisure. Nobody will attack your freighters
so don't bother.
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Tenderizer
With Cheats: 0 of 10
Without Cheats: 7 of 10
In this mission it is okay to use cheats. I suggest you look at the cheats
section before you
play this mission. It will help you in the next mission.
Command Briefing
The Tombaugh Attack
Terrab Intelligence has spent the last two weeks analyzing flight data from the
Tombaugh station
attack. The data on the Shivan Lucifer has been given special attention.
Intelligence believes
the Shivans were tracking the captured Taranis cruiser through subspace to the
station.
The Lucifer
Intelligence doesn't know how the Shivans tracked the Taranis escort, but the've
got a team of
engineers trying to figure it out. They are also analyzing the shield system on
the Lucifer.
Unlike the shields on Shivan fighters and bombers, this shield appears
impervious, not merely
resistant, to all of our weapons.
The Shivan Attack Plan
With the loss of Tombaugh station, the Shivans have gained control of the Ribos
subspace node.
That leaves now only two subspace jumps between the Lucifer and the Vasudan
homeworld.
We must defend Vasuda Prime. Not only is it the humane thing to do, but it's in
our own
interests as well. If the Shivans gain control of that sustem, it will be a
short walk to
Earth, itself.
The Location of Sol
While their proximity to Earth is cause for concern, we have no reason to
believe
that the
Shivans know the location of our homeworld. There are dozens of star systems of
the Ribos
subspace node and the Shivans will likely have to examine them all. It is
obvious, however,
that they are narrowing it down, and we can't afford to give up one more inch.
Our Orders
The Lucifer-class Destroyer was last sighted in the Ribos system, leading us to
believe that
Antares is the focal point for the next Shivan offensive. We're going to move
the Galatea and
its fleet to the Beta Aquilae system, in case the Shivans decide to attack
Vasuda
Prime through
there.Command is sending another Orion-class destroyer the GTD Bastion, to the
Antares system to
help us with the blockade. But for now we're the only defense.
New Technologies: Hercules Fighter and Synaptic Cluster Bomb
I am pleased to announce that we have two new weapons to use against the
Shivans,
the Hercules
Heavy Assault Fighter, and the Synaptic Cluster Bomb. You may study toese in
the
Tech Room.
They will prove very useful.
Report in twenty minutes for your mission briefings.
Briefing
In order to protect Vasuda Prime, the GTD Galatea will be moving from Anatars to
Beta Aquilae.
Alpha and Beta will provide support.
The sentry guns surrounding the jump node were severely damaged in the recent
Hammer of Light
attack. Alpha wing will inspect sentry guns to determine if they are
salvageable. Beta wing
will provide cover.
The Galatea will jump into Antares, reset its coordinates, then jump to Beta
Aquilae. Lately,
the Hammer of Light has been attacking all ships passing through the jump node.
It is your
responsibility to destroy all enemy ships that you encounter.
After the Galatea jumps to Beta Aquilae, you will be contacted by the Detiula
Installation in the
Antares system. There you will receive your briefing and move on to your next
mission.
Intelligence has specifically requested you and your wing for these missions.
Good luck, pilot.
Preferred Ship: Valkyrie
Preferred Laser: 2 Ml-16 for cheats, 2 Avenger for no cheats
Preferred Missile: Mx-50 for cheats, Interceptor for no cheats
Available Ships: Apollo, Valkyrie, Athena, Medusa, Hercules
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor, Tsunami, Synaptic
Objectives
Primary Objectives
*Protect the Galatea until it jumps
Secondary Objectives
*Inspect the sentry guns
Directives
Inspect the sentry guns
Destroy Aires
Destroy Leo
Destroy Libra
Destroy Gemini
Guard the Galatea
Destroy Scorpio
Destroy Virgo
Destroy Cancer
Destroy Taurus
Destroy Mauler
Strategy for Cheaters (Winners)
As soon as you jump in, type "www.volition-inc.com". Then use ~ + I. If you
haven't already
done so, use ~ + w. Next target Alpha 2 and hit ~ + {Shift} + I. Do this with
Alpha 3 and
Beta wing. Next hit ~ + Shift + 0. Your primary weapon slot 1 should now be
Shivan Super Laser.
If not, then you forgot Shift or you didn't start with Ml-16. Repeat this with
your other
Ml-16 selected. Now, if not already accomplished by your wingmen, scan the
sentries. Use ~ + k
while they are targeted to kill them. Quickly use ~ + 9 repeatedly until your
secondary
weapon is Hornet. Use ~ + I + Shift to make the Galatea invincible. Now kill
all the fighters.
When you start the next mission, you will have the weapons you switched to in
this mission.
Cool!
Stratey for No Cheats (Losers)
Scan sentry gun. Kill sentry guns. Kill all fighters. Continue to kill all
fighters when the
HOL attack wing jumps in. Once the Rammer jumps in, order your wingmen to kill
it while you
watch. Conserve your weapons. Don't lose wingmen. Your wingmen's hull, your
hull, and
your secondary weapon stock will transfer to the next mission. Uncool.
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Shell Game
Difficulty Rating if you used cheats in the last mission: 3 of 10
Difficulty Rating if you didn't use cheats in the last mission: 8 of 10
Briefing
We have reason to believe that the Shivan Destroyer Eva is in the Antares system
near the
Antares-Vega jump node.
You will jump to this subspace node and investigate. Destroy any hostiles.
Further orders will be given to you in mission.
Delta wing will be flying Medusa bombers and will assist you. If you need
further assistance,
call in Epsilon. Galactic Terran Intelligence out.
Note: The ship, number of weapons, and hull integrity that you had when you
exited the last
mission will be the same in the beginning of this mission.
Objectives
Primary Objectives
*Destroy Shivan Transports
*Protect the Shivan Cargo
Secondary Objectives
*Destroy the Shivan freighters
Directives
Destroy Freighters
Destroy Transports
Destroy Rama
Destroy Krishna
Destroy Arjuna
Destroy Bheema
Identify Cargo 4
Strategy for cheats in last mission (recommended)
Use the Shivan Super Laser to kill the Transports. Then wait for the freighters
to release their
cargo and then destroy them. Kill all fighters and later watch the Dobbs and
Stern blow up.
Strategy if you didn't use cheats in the last mission (not recommended)
Call in Epsilon wing fast. Order each wing to destroy one of the freighters,
then pick one of
the freighters and blow it up. Ignore any fighters until all freighters and
transports are
dead. Continue to kill freighters until they are all dead and then quickly take
out the
transports. Then proceed to kill all fighters. You will most likely have to
try
this one over
many times before sucessfully completing the mission. When you do, stay tense,
the hardest and
most annoying mission of the game is only one mission away (yay)!
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Enter the Dragon
Difficulty Rating: 7 of 10 (just wait 'till next time)
Command Briefing
Our Orders
We are under general quarters because a fighter patrol detected ships from the
Lucifer fleet
approaching Vasuda Prime.
Somehow, the Shivans have circumvented our blockade at Antares, and now have
control of the Deneb
system. We are en-route to Deneb as we spead. ETA is thirty-five minutes, so
when you leave
here, report to your wing station for immediate mission briefings.
The Lucifer itself is behind the vanguard force, so we can expect it to make an
appearance at
any time.
New Technology: Ulysses Advanced Fighter
The Terran-Vasudan Ulysses project has been completed, and the Galatea has
received a full
compliment of these fighters. It is the most maneuverable craft ever developed
by the PVN or the
GTA, and it should be extremely useful in the next series of sorties. It can
also be equipped
with the Prometheus cannon, the most powerful cannon weapon we've ever
developed. Use them both
well.
Capturing a Shivan Fighter
Intelligence has concocted a daring plan to enable us to learn more about the
Shivans. We are
going to attemtp to capture a Shivan fighter. Suit up and report to mission
stationse
immeadiately.
Briefing
The Shivans have established quite a base of operations in the Deneb system.
They have multiple
supply depots scattered across the system, as well as several repair centers for
their damaged
fighters.
Each of their repair stations consists of a Cain-class cruiser and extra
supplies. The Shakti
is one such cruiser in the area.
All fighters in the area around the Shakti badly damaged and in need of repair.
This makes them
easy targets. One of our objectives is to put this repair station out of
commission. This will
greatly reduce Shivan capacity in the Deneb system.
One of the fighters being repaired by the Shakti is a Dragon-class fighter,
designated "Arjuna
1." The Dragon is the Shivans' most maneuverable craft, and the most dangerous.
Intelligence has requested tat we capture the Dragon for research purposes.
Since the Arjuna 1
Dragon is very low on power, it is in a weakened state, and is the best
candidate
for this
operation. You must disable Arjuna 1 by destroying its engine subsystem.
Once Arjuna 1 has been disabled, the Charon will dock with it and jump back to
the Galatea. We
must capture Arjuna 1. We cannot allow it to be destroyed. To this end, we've
equipped it with
our advanced disruptor cannon. Use it to take out its engines.
Since this stationis so poorly defende, we are only sending Alpha and Beta to
attack. Alpha
will cover Beta until the Shakti has been destroyed. Then Alpha will attempt to
disable
Arjuna 1.
If Alpha fails to disable Arjuna 1, Delta wing will be available. As Delta is
currently guarding
the Bastion, we will only send them if it is imperative. However, we believe
you
can do it
without their help.
Because we are custom outfitting your shi, you will not be able to customize
your
loadout. You
have your orders. Dismissed.
Available Ships: Ulysses
Available Lasers: Prometheus, Advanced Disruptor
Available Missiles: Inteceptor
Objectives
Primary Objectives
*Destroy the Cain cruiser Shakti
*Disable and capture the Arjuna 1 fighter
Bonus Objectives
*Disable Arjuna without Delta's help
Directives
Destroy Shakti
Disable Arjuna 1
Destroy Morkali
Destroy Lorkonius
Capture Arjuna
Strategy
Here goes. Attack the fighters but order your wingmen to ignore Arjuna 1
otherwise they will
destroy it (smart wingmen). Destroy Morkali which is docked with Shakti, then
kill sentries,
cargo for fun, and join in against the Shakti. When the Lorkonius jumps in,
order all wingmen
to kill it. If you don't, you won't have time to kill it. It only stays for
about 45 seconds.
Then order everyone to ignore Arjuna 1 again and party on with the Shakti. Once
the Shakti is
dead, switch to Advanced Disruptor and disable it. It can't recharge its
shields
so once
you hit the shields, the damage is permanently done. Be patient!!! Once it is
disabled, wait
until the Charon has departed.
For fun, use the Advanced Disruptor on the fighter that is disabled at the
beginning.
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**************
Playing Judas **********
Difficulty Rating: *10 of 10* (YIKES!)
**********
Let me tell you now, you will not enjoy this mission. You will be relieved to
get it over with.
Trust me. This is the hardest mission in the game. Do not get frustrated if
you
fail this
mission ten times before completing it. It happened to me. Frustration is your
worst enemy in
this mission.
Command Briefing
Our Orders
We have now entered the Deneb system. After your investigation of the Lucifer
at
Antares, Terran
Command has deduced that the Shivans will be attempting a multiple pronged
attack
on Vasuda
Prime coming from Deneb and Antares.
The Intrepid and the Minnow will be in charge of protecting the Antares-Vasuda
Prime node, while
the Galatea and the Bastion will be guarding Deneb.
The Shivan Attack
We expect the main force of the Shivan attack will come through Antares, led by
the Lucifer. A
smaller force, led by the Demon-class Destroy Eva, will come through Deneb. The
Shivans already
control the Vega-Deneb jump node, so our defense will have to be at the Deneb-
Vasuda Prime Jump
Node.
Finding and destroying the Eva destroyer is our top priority.
The Captured Shivan Dragon
As you know, we captured a Shivan Dragon class fighter in Beta Aquilae. Our
technicians have
retro-fitted this alien fighter with Terran instrumentation and gotten it into
working condition.
However, there are a few flaws with our redesign. We could not get the Shivan
weaponry to
operate, so this fighter has been equipped with Terran weaponry. We also could
properly operate
the lateral thrusters or afterburners, so the ship's maneuverability is limited.
We also have had some difficulty with the Shivan engine systems. In test runs,
the Dragon broke
down for short periods of time. We are looking into this problem as we speak.
The capture of this Shivan fighter will bring great strides in fighter
technology
to the
Alliance.
Briefing
In this mission we will be using the captured Shivan Dragon-class fighter on a
scouting mission
in the Deneb system.
The Shivans seem to be bringing in a large number of vessels into the Deneb
system through the
Vega Jump Node. We believe this is in preparation for a preliminary assault on
Vasuda Prime.
Because the Shivans have tight control over the Vega-Deneb jump node, we cannot
send in a Terran
scout. By flying the Shivan Dragon, we believe you will be able to slip in
undetected.
There are four Shivan fighters in the area, maintaining tight patrol. If you
come into close
contact with these fighters, they will certainly scan your ship, detect your
presence, and open
fire. Avoid contact with any of the Arjuna fighters.
Arjuna seems to be maintaining consistent patterns in their patrol.
On arrival, observe their flight pattern and plan your course to avoid contact.
In the event that you are engaged by Arjuna wing, return to base immediately.
Your primary objective is to conduct a close scan of all ships that pass through
the Vega-Deneb
Jump Node. This includes warships, freighters, and transports. Try to
determine
the contents
of any cargo in the area, as well.
We have reason to believe that a Shivan Demon-class Destroyer, the Eva, will be
passing through
the area. If it does, it is imperative that you scan it. Remember that your
fighter is only
partially functional, (hint, hint) and it's flight systems will behave
unpredictably. Be
careful. Command out.
Available Ship: Shivan Dragon
Available Lasers: Avenger, Prometheus
Available Missiles: Interceptor
Objectives
Primary Objectives
*Scan all Destroyers and Cruisers
Secondary Objectives
*Scan all Freighters and Transports
Bonus Objectives
*Scan all Cargo
Directives
Inspect Cargo
Scan Kali
Scan Durga
Scan Ratri
Scan Genma
Scan Eva
Scan Lucifer
Enter Docking Bay
Return to Base
Strategy
O geez! Whatever you do, don't shoot anything. You may want to play this
mission with cheats
a few times to get the hang of it. Fly toward cargo 1 and 2. Scan them. Scan
the Kali
freighters that have by now warped in. Next quickly scan cargo 3 and 4. Bang!
Bonus objective.
More freighters. Scan them. A brief pause. Monitor Arjuna 1-3 to make sure
you
are far away.
Last group of freighters. Scan them. More pause. Repeat monitoring Arjuna.
Warp drives die.
Eva jumps in. Scan it. Pause. Repeat monitoring Arjuna. Lucifer (hello!)
jumps in. Scan it.
Put your shield level up by pressing {Home} two times (hint, hint). Scroll
through the Lucifer'subsystems until you see Fighterbay 1. Fly by it. Don't go
in it. Rama
will detect you. Fly around in random directions until your warp drives come
back online.
Jump out. Exhale.
Congratulations! You have completed the (by far) hardest mission in the game
without having a
seizure. Good job! It's all downhill from here. You have a great reason to
have a party (don't
forget to invite me!)
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Evangelest
Difficulty Rating with Cheats: 0 of 10 (it takes about 5 seconds, too)
Difficulty Rating without Cheats: 6 of 10
Briefing
The Eva has entered the Deneb system. She is fully armed and poised to attack
the Deneb-Vasuda
Prime Jump Node.
She is protected by Arjuna and Krishna wings.
Alpha wing will lead an attack squadron to destroy the Eva. Alpha wing will fly
bombers. Gamma
and Beta will cover them.
We suggst you damage the weapons system on the Eva before you launch your
Tsunami
bombs. This
will prevent the Eva from shooting them down.
You may need to call in a support ship to rearm yourself. It is estimated that
at least twenty
Tsunami bombs will be needed to take the Eva down.
Destroying the Eva is imperative. With the Lucifer in the system as well, we
cannot tolerate the
presence of another Shivan capital ship. Good luck.
Preferred ship: Hercules
Preferred laser: 2 Prometheus
Preferred missile: 2 Interceptor
Note: Make Gamma wing bombers equipped with Tsunami bombs. You'll understand
why
next mission.
Available ships: Ulysses, Apollo, Valkyrie, Hercules, Athena, Medusa
Available lasers: Ml-16, Disruptor, Avenger, Flail, Prometheus
Available missiles: Mx-50, Fury, Interceptor, Phoenix V, Synaptic, Stiletto,
Tsunami
Objectives
Primary Objectives
*Destroy the Eva
Directives
Destroy Eva
Destroy Arjuna
Destroy Krishna
Standby
Strategy for cheats
This is easy. Enable cheats. Make all friendly targets invincible one by one
(including
yourself). Kill all fighters. Change your weapons to whatever you want them to
be. Kill the
Eva in whatever way pleases you (Shivan Super Laser, anyone???). Wasn't that
fun. Yell at
your Alpha wingmates for jumping out.
Strategy for no cheats
Destroy Arjuna first. Then take out Krishna. Then order everyone to disarm the
Eva. They will
inflict a great deal of damage while doing it. Kill the fighters that jump in
and between breaks
unload on the Eva. When the Eva gets below 20% hull integrity, call in a
support
ship. By that
time you will probably gotten the hurry up call from the Galatea. Ignore it,
you'll do fine.
Once the Eva is dead, you will go the next mission. That is why I said to rearm
yourself.
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***************
Doomsday
Difficulty: 5 of 10
Briefing
The Galatea is under fire from Shivan forces and looks sure to be lost. Longe
range sensors
indicate at least four wings of bombers and interceptors. The Lucifer is also
somewhere in the
area. The Galatea must be protected until we can evacuate the personnel.
The ship type, weapon type, hull integrity, and number of remaining weapons will
be the same at
the start of this mission as when you jumped out from last mission.
Objectives
Primary Objectives
*Protect the GTD Galatea
Secondary Objectives
*Protect the escaping escape pods
Directives
Destroy Arjuna
Destroy Indra
Destroy Bheema
Destroy Rama
Destroy Asura
Protect Escape Pods
Evacuate
Strategy
This mission is pretty straight-forward. First destroy all the bombers and then
the fighters.
Keep doing so. Repeat. Before you know it the escape pods will be gone and the
Lucifer will
jump in. At this time, move to about 2,000 units away from the Galatea, and
then
wait. For
all you pyromaniacs, enjoy the giant explosion of the Galatea (sigh).
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***************
Exodus
Difficulty Rating: 7 of 10
Command Briefing
New Assignments
This is Admiral Shima. I'll be delivering your command briefs while you are
onboard the GTD
Bastion. I extend a welcome to all pilots formerly stationed on the Galatea. I
wish your
reassignments could have come under better circumstances.
The loss of the Galatea is a great blow to all of us. We've lost many friends
and loved ones.
We also lost many great pilots. We will need to double our efforts if we plan
on
stopping the
Shivan fleet.
Destruction of Vasuda Prime
This brings me to the reason for this briefing. As some of you may have already
heard, shortly
after the destruction of the Galatea at ninteen-hundred last night, we received
word that the
Shivan Lucifer made the jump to Vasuda Prime. The Lucifer fleet bombarded
Vasuda
Prime from
orbit for thirteen hours straight.
Aftermath of Vasuda Attack
Most escaping transport ships were destroyed. All major Vasudan cities were
leveled, and most
of the landmass was rendered uninhabitalbe. All of our attacks launched from
the
nearby
installations were defeated.
We have lost contact with all Terran ships in the area, but it appears that the
Shivan fleet
has now moved on. It's estimated that at least four billion innocent Vasudans
lost their lives
in the attack.
Terran Command is preparing to help evacuate all survivors to other habitable
worlds in the area.
Our Orders
What we need to concentrate on now is keeping the Lucifer fleet from making
further moves toward
Earth. We've been put on standby status and ordered to assist in all evacuation
operations in
Vasuda Prime and the surrounding systems.
We've lost Deneb. Antares is virtually undefended. Vasuda is a contested
system.
New Technology: Banshee Laser
The Banshee laser is now ready for deployment. We just received a partial
shipment of them. The
Banshee is specifically designed to take down Shivan shields.
New Technology: Hornet Swarm Missile
We have also received a full supply of Hornet Swarm Missiles. These are the
best
anti-fighter
missiles in our arsenal, and we expect they will receive heavy use on the
Bastion. Full details
are available in the Tech Room.
Briefing
Pilot Attend: As you know, Vasuda Prime has been devastated. Our focus must
now
turn to the
evacuation of the survivors. You are to take your wing to the subspace node
cluster in the
Alpha Centauri system.
There are 3 subspace nodes in this sector. They lead to Vasuda, Aldebaran, and
Sirius.
Civilians will be transported from Vasuda to Aldebaran.
Vasudan warships will travel to and from both the Sirius and Vasuda Jump points.
Because of the strategic imprortance of this system, we expect the Shivans to
try
and secure it
quickly. You will ensure the safe passage of all Allied vessels in the area.
Additional orders
will be sent to you as they arise.
Preferred ship: Hercules
Preferred laser: Prometheus, Banshee
Preferred missile: Hornet, Interceptor
Available ships: Ulysses, Apollo, Valkyrie, Hercules
Available lasers: Ml-16, Disruptor, Avenger, Flail, Prometheus, Banshee
Available Missiles: Mx-50, Fury, Hornet, Interceptor, Phoenix V, Stiletto
Objectives
Primary Objectives
*Protect Allied Ships
*Secure Area until Relief Arrives
Secondary Objectives
*Protect the Mecross
Bonus Objectives
*Safely escort all ships
Directives
Escort Mu
Escort Kappa
Escort Theta
Destroy Cruisers
Protect Mecross
Strategy
Again, this is a very simple strategy. Stay with the ships you are supposed to
escort, and then
kill the Shivans when they jump in. First you will escort Kappa wing. Then you
will escort
another Kappa wing. Then Mu wing will jump in. The third Kappa wing will pass
through the
sector. Then you will escort Theta wing. Finally a break in routine. The Cain
and the Abel
will jump in (Cain and Lilith classes, in that order). Destroy them. Then the
Mecross will jump
in. When the Shivans attack, go for the Nephilm bombers first. I cannot
emphasise this enough.
If you kill the Basilisks first, then the Mecross will be toast and you will
have
wasted 15
minutes of your life. KILL THE NEPHILM BOMBERS FIRST. Get the point? Finally
you will be done
after about 20 minutes. That was the longest mission in the game.
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6. Cheats and Secrets
Cheats & Secrets
Cheat Mode- Type www.volition-inc.com
If you did this correctly the text "cheats enabled" will appear in the top-right
corner of the
screen. The cheat mode must be entered again every mission. In most missions,
enabling cheats
will make you unable to accept the mission.
Send message to enemies: ~ + C
Toggle countermeasures for all ships: ~ + {Shift} + C
Kill selected target: ~ + K
Destroy targeted subsystem: ~ + {Shift} + K
10% damage to your ship: ~ + {Alt} + K
10% damage to your target: ~ + {Alt} + {Shift} + K
Invincibility: ~ + I
Toggle invincibility for your target: ~ + {Shift} + I
Toggle Descent-style physics: ~ + 0 ???(does it work)???
Unlimited weapons for all ships: ~ + {Shift} + W
Unlimited weapons for only your ship: ~ + W
Note that this cheat, once enabled, will work for the rest of the game until you
exit. Use
cheat mode, then enable this cheat, then hit {ESC} and restart the mission. You
will have
unlimited weapons for the whole game.
All primary goals complete: ~ + G
All secondary goals complete: ~ {Shift} + G
All bonus goals complete: ~ + {Alt} + G
Scroll forward through secondary weapons: ~ + 9
Scroll backward through secondary weapons: ~ + {Shift} + 9
Scroll forward through primary weapons: ~ + 0
Scroll backward through primary weapons: ~ + {Shift} + 0
Rearm request for target: ~ + R
Enter "freespacestandsalone" in the Tech Room to gain access to all the FMV
videos.
Any mission that directly links into another mission by "downloading new orders"
can be
majorly cheated on. In those missions, you can use cheats and still accept the
mission.
You can also use ~ + Shift + 0 until you get Shivan Super Laser and use it in
the
next mission.
It is kinda cheap, isn't it!
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**************
8. Thanks to...
If you want to see your name here, e-mail me and give me information about
something that I have
missed or challenged you to do. If you have any questions that are not covered
in this
walkthrough please feel free to e-mail me. If I add something because of you,
your name will
go here.
I want to give credit to Volition, Parallax, and Interplay for making Descent
Freespace.
I also want to thank myself for writing this FAQ/Walkthrough. It was rigorous.
I would
also want to thank anyone who sent me information that I added to the FAQ.
I mostly want to thank the fool who sold this game used to a store so that I
could buy it for
$6.00. They are the only reason I discovered this great game.
Thanks to Game FAQs for posting my guide and keeping my updates intact!
Thanks to Peter Judson for actually me three different times to see if he could
use this
walkthrough on his various sites.
This document Copyright 2001 Chris Dodge
By: Chris Dodge
Contact me at freespacemaster1@aol.com
Table of Contents:
1. Version Log
2. Introduction
3. Ships
4. Weapons
5. My Favorites
6. Mission by Mission Walk-through
7. Cheats and Secrets
8. Credits
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**************
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**************
Version Log
1.0- Created FAQ/Walkthrough, included Version Log, Introduction, Ships,
Weapons,
My Favorites,
and Mission by Mission Walk-through to Pandora's Box
1.1- Updated Ships, My Favorites. Made Cheats and Secrets and Credits. Mission
by Mission
Walk-through up to The Hammer and the Anvil.
1.2- Mission by Mission Walk-through up to First Strike
1.3- Mission by Mission Walk-through up to La Ruota Della Fortuna
1.4- Mission by Mission Walk-through up to Shell Game
1.5- Mission by Mission Walk-through up to Playing Judas
1.6- Elaborated on My Favorites section, Mission by Mission Walk-through up to
Exodus
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**************
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**************
2. Introduction:
Basically, Descent Freespace is a space-combat simulation game. You are a
Terran who is a fighter pilot recruit for the GTA (Galactic Terran Alliance).
The GTA is at war
with the Vasudan species. To learn more about the Vasudans, enter the Tech
Room.
There should be three things on the bottom-left corner of the screen: ships,
weaponry,
and species. Click on the species tab. There you will see a screen/movie.
Click on the right arrow just below the screen. Read the info. Anyway, a good
place to get
familiar with everything in the game is the Tech Room, so while you're in there
read about the
ships and weapons. Once you're done, click on the bottom door of the vertical
triad.
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**************
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**************
3. Ships:
Apollo- the first ship that you control in the game. It is average in almost
every category.
You will suffer using this ship for a while. Luckily, you won't know you're
suffering
until you know about the other ships.
Valkyrie- the second ship that you can control in the game. If you had trouble
in the missions
before getting the Valkyrie, then stick with the Apollo. You need more
firepower
and weaponry
than speed. If you had a fiesta the first few missions, then you may find this
craft to be your
favorite. This may stay one of your favorites for a long time.
Athena- you won't appreciate this fighter/bomber until you unleash the Stiletto.
This ship is pretty good unless you like great weapon compatibility. You can
consider it a step down from the Valkerie + Stilettos.
Medusa- it is not the greatest bomber but it can carry Tsunamis.
That is about the only reason you should use it. Only use it if you are the
only
wing and you are required to take out cruisers. Otherwise use an Athena.
Hercules- don't let its low speed scare you away from this one. Its incredible
offensive
possibilities make up for it very well. I used this ship to win the Terran and
Vasudan
gauntlets. Use this ship if you don't care about speed. Use it even if you do
care about speed.
Ulysses- it's a good all around improvement of the Apollo. Use it when you are
out of
Valkyrie and Hercules.
Ursa- this ship is really cool. It is really fun to use the Harbinger bomb. A
skilled
pilot can take a Demon class down single handed without a fighter escort.
Favorite loadout: Prometheus, Banshee, Hornet/Interceptor, Tsunami, and
Harbinger.
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4. Weapons
Lasers
Ml-16- seems good at first but you just wait 'till later. You must start out
with this one
and it does a fairly good job of destroying hulls. Unfortunately, that's not
all
you'll need
to destroy (hint: Out of the Dark, Into the Night).
Disruptor- damages subsystems. Don't use it ever again once you have the
Stiletto. If you
use it once you've seen what the Stiletto can do, you may go sick to your
stomach.
Avenger- you'll find yourself using it even when you have better weapons. Have
fun amazing
yourself when you play The Hammer and the Anvil. It will get the job done but
there are some
better ones.
Flail- it's okay. Only use when in an Athena and have no other choice. It's
not
really
that good but use it over a Ml-16 any day.
Advanced disruptor- only use it in Enter the Dragon (you have no choice). Not
very good
but obviously use it over the Disruptor if you have a chance.
Prometheus- never use anything else unless a weapons shortage forces you to.
The
best
weapon out there. I highly recommend you use with a Banshee.
Banshee- it will take down any shield but it won't do jack to hulls. Combine
with the
Prometheus for amazement and great results.
Missiles
Mx-50- the best thing until the Interceptor. Using the unlimited weapons cheat
then stringing
out a chain of 20 Mx-50s can be very fun. Don't use in Out of the Dark, Into
the
Night and
in Tenderizer. Enjoy not locking on while it lasts, it won't last long.
Fury- use this only when required or in Out of the Dark, Into the Night and in
Tenderizer.
You have to use it in First Strike if you are an Athena. Does minimal damage to
any target.
Dumbfire is pretty dumb.
Interceptor- you will like this one so much until you see a Hornet. Does
incredible damage
to fighters and is fairly effective against subsystems. Your point and shoot
days are over,
welcome to the lock on era.
Stiletto- it arrives early but will never be outdated. Incredible results when
used against
subsystems. You will want to use these on any missions where you have to
capture
a cruiser
or capital ship.
Phoenix V- the best anti-bomber weapon in the game. I would rather have Hornets
on A Failure
to Communicate but use these when you have to protect a capital ship.
Tsunami- an anti-cruiser bomb, the Tsunami succeeds its purpose but sees little
use elsewhere.
Use on cruisers and capital ships. It is worthless against anything else.
Synaptic- a bomber's best friend. Small missiles come out of the bomb when the
bomb detonates.
It does reasonable damage to the target and the missiles can take out fighters
when they
attack. Use to do a lot of damage to a lot of targets.
Hornet- a great missile for anything. The Hornet's lock time may be its only
downfall.
You shoot four missiles at a time and they rarely miss. Twelve Hornets can take
out any
fighter.
Disruptor Missile- it can completely shut down a cruiser for approximately five
seconds.
Easily shot down by turrets. You don't need this missile at all so don't use
it.
Harbinger- works wonders against capital ships. Does about twelve damage to a
Demon class.
Does Incredible damage to anything and an even more incredible lock on time.
You
could take a
nap before the thing finally locks on. Don't waste the time. Just point and
shoot and hope
it doesn't get shot down.
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5. My Favorites
Ship
First Place: Valkyrie Interceptor
Tie for Second Place: Hercules and Ulysses
Third Place: Ursa Bomber
Honorable Mention: Athena Bomber
The Valkyrie wins because of its control and speed. It can also carry the
Banshee which is very
useful. Hercules and Ulysses come next because of superior dogfighting ability.
The Ursa is
a great bomber that can just about kill anything it wants to with little effort.
Equip it with
Hornets, Synaptics, and Harbingers and you can destroy anything.
Primary Weapons
First Place: Prometheus Cannon
Second Place: Banshee Cannon
Third Place: Avenger Prototype Cannon
Honorable Mention: Flail Cannon
Prometheus wins an easy victory here because of its low energy consumption and
its all around
damage. The Banshee doesn't do jack to hulls and will wipe out your energy very
quickly but
it can take shields the best. Avenger is okay because it doesn't have much
competition.
Secondary Weapons
First Place: Hornet
Second Place: Harbinger
Third Place: Interceptor
Fourth Place: Stiletto
Honorable Mentions: Synaptic, Phoenix V
Hornet is fast and four missiles in one makes for a powerful punch. The
Harbinger is slow and
has an annoying lock time (to say the least!) but it packs a powerful punch (to
say the least!).
Severely Messing Up Subsystems
First Place: Harbinger
Second Place: Tsunami
Third Place: Stiletto
Honorable Mention: Advanced Disruptor
The Harbinger is the best for taking out subsystems. If you think the Stiletto
is better,
try attacking the subsystems on a Typhon with one Stiletto, then try it with a
Harbinger.
Observe the difference.
Dogfighting
First Place: Valkyrie
Second Place: Hercules
Third Place: Ulysses
Honorable Mention: Athena
Bombing
First Place: Ursa
Second Place: Athena
Third Place: Medusa
Best Bomb
First Place: Harbinger
Second Place: Synaptic
Third Place: Tsunami
Best Cannon Against Shields
First Place: Banshee
Second Place: Advanced Disruptor
Third Place: Prometheus
Honorable Mention: Avenger
Best Cannon Against Hulls
First Place: Prometheus
Second Place: Avenger
Third Place: Flail
Honorable Mention: Banshee
Best Missile Against Shields
First Place: Phoenix V (No Contest!)
Second Place: Hornet
Third Place: Interceptor
Honorable Mention: Synaptic Mini Missiles
Best Missile Against Hulls
First Place: Phoenix V (No Contest!)
Second Place: Interceptor
Third Place: Hornet
Honorable Mention: Synaptic Mini Missiles
Best Weapon Compatibility
First Place: Ursa
Second Place: Medusa
Third Place: Hercules
Worst Weapon Compatibility
First Place: Apollo
Second Place: Athena
Third Place: Valkyrie
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6. Mission by Mission Walk-through
Training Mission 1
Difficulty Rating: 0 of 10
Mission Briefing
Welcome to phase one your basic training. Your instructor will walk you through
multiple flight
controls and HUD gauges.
In the first section, you will learn the basic HUD gauges.
Your effectiveness at clearing multiple targets (cargo containers) will then be
evaluated.
Good luck, pilot.
Preferred Ship: Apollo
Preferred Laser: Ml-16
Preferred Missile: None
Available Ships: Apollo
Available Lasers: Ml-16
Available Missiles: None
Directives
Target instructor
Face instructor
Face instructor
Match speed
Fly within 75 units
Drop back 200 units
Use afterburner
Go full speed
Come to a full stop
Target drone 01
Approach drone 01
Target C-01a
Inspect C-01a
Shoot C-01a
Destroy C-01a
Destroy C-02b and C-03a
Destroy all cargo
Warp out
Strategy
Just do whatever the instructor tells you to do. You'll pass it with no
trouble.
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Training Mission 2
Difficulty Rating: 1 of 10
Mission Briefing
Welcome to phase two of your basic training.
A cargo container will be delivered to the training area. You will be expected
to
demonstrate the targeting and firing skills that you acquired in phase one of
your training.
After reviewing phase one of your training, you will learn advanced targeting
and
firing techniques.
Preferred Ship: Apollo
Preferred Laser: Ml-16, Disruptor
Preferred Missile: Mx-50
Available Ships: Apollo
Available Lasers: Ml-16, Disruptor
Available Missiles: Mx-50
Directives
Target the cargo
Destroy the cargo
Switch primary weapons
Target drone A
Target drill instructor
Target drone A
Target drone A sensors
Destroy drone A sensors
Target drone B sensors
Destroy drone B
Destroy drone A weapons
Jump back to base
Strategy
Just do what the instructor says. If you do this you will pass.
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Training Mission 3
Difficulty Rating: 1 1/2 of 10
Mission Briefing
Welcome to the final phase of basic training. In this phase, your dogfight
ability will
be put to the test.
You will be required to engage multiple waves of fighter drones. Some will be
armed.
You are expected to destroy as many as possible. Good luck.
Preferred Ship: Apollo
Preferred Laser: Ml-16
Preferred Missile: Mx-50
Available Ships: Apollo
Available Lasers: Ml-16
Available Missile: Mx-50
Directives
Target instructor
Target drone
Match speed
Destroy drone
Destroy 2 and 3
Destroy drone 4
Destroy 8 and 9
Destroy 10 and 11
Destroy 12 and 13
Destroy 14 and 15
Destroy 16 and 17
Jump back to base
Strategy
Just do what the instructor says. Use Mx-50s on the drones.
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Eve of Destruction
Difficulty Rating: 1 of 10
Command Briefing
Operation Thresher
Operation Thresher in the Antares system did not proceed as planned. Terran
Command estimates Terran losses at 504 pilots dead, fourteen missing and
presumed
dead.
The Vasudan foothold on Vasuda Prime and the subspace node remains solid.
However, their supply lines have been cut off, which means they are most
likely lacking reinforcements and supplies.
Expect more on that in tomorrow's briefing.
Rumors
There have been many rumors about the appearance of another sentient species.
These are rumors, nothing more. Investigation of the Ross 128 attack has
determined
nothing.
Concern yourself with the known enemy, the Vasudans. There is to be no more
talk of phantom ships.
New Pilots
Let this serve as a "welcome aboard" to all newly-arrived pilots aboard
the GTD Galatea. Since you're here, your flight records must speak highly
of you already. Serve the Galatea well, she's a fine ship.
Report to your flight stations at 0830 for your squadron briefings.
Technologies
Familiarize yourself with the specifications of the GTD Orion-class destroyer,
the Apollo space superiority fighter, and the Ml-16 laser. Information on all
of these can be found in the Tech Room.
Mission Briefing
Pilot attend: Welcome to the GTD Galatea. Your first assignment as a part
of the Galatea's crew is to stand the third watch. You will patrol the area
surrounding
the GTC Orff. The GTC Orff suffered an engine breakdown in the Betelgeuse
system, and is
awaiting repairs.
You will be on watch with one other ship, Alpha 2. Since this is your first
watch,
Alpha 2 will be piloted by Lt. Harbison, a seasoned veteran and top-notch pilot.
You will begin your watch by jumping to Betelgeuse near the GTC Orff.
We have reports of Vasudan fighters in the system, so stay alert. Engage and
destroy any
hostiles that threaten the Orff.
At the end of your watch, you will be relieved by Delta wing. Upon Delta's
arrival,
you are to return to base.
Your primary objective is to protect the Orff until the end of your watch. We
expect you
to carry out your orders to the letter.
You may confirm your ship hardware and weapons loadout for this mission. If
found
satisfactory, commit to the mission. Galatea quarterdeck signing off.
Preferred Ship: Apollo
Preferred Laser: 2 Ml-16
Preferred Missile: 2 Mx-50
Available Ships: Apollo
Available Lasers: Ml-16, Disruptor
Available Missiles: Mx-50, Fury
Objectives
Primary Objectives
*Protect the GTC Orff
*Ensure no hostiles escape
Directives
Destroy Virgo
Destroy Cancer
Destroy Aries
Destroy Pisces
Jump back to base
Strategy
It is nearly impossible to fail this mission. Four wings of Vasudan fighters
(Anubis) will
jump in after you destroy the one before it. As soon as you have destroyed the
fourth wing,
Delta wing jumps in to relieve you.
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The Field of Battle
Difficulty Rating: 2 of 10
Briefing
There have been a number of recent attacks by the Vasudans in the Betelgeuse
system.
They have been making strikes on Terran convoys en route to the Betelgeuse-
Antares jump point.
The Vasudan attacks have been stages from a nearby asteroid field.
Terran intelligence is certain that there are four small attack wings
responsible
for the
attacks on our convoys. There have also been reports of a Vasudan ace piloting
one
of the Seth class fighters in the area.
You are to sweep the asteroid field and take out the four Vasudan attack wings.
Be aware that the asteroids will be causing interference with your sensors. You
won't be able to target the Vasudans until they are near, but they won't see you
either.
If you encounter the Vasudan ace, you may use your discretion whether or not to
engage him.
Keep in mind that your primary objective is to take out the four attack wings.
Check your
loadouts and commit when ready.
Preferred ship: Apollo
Preferred laser: 2 Ml-16
Preferred missile: 2 Mx-50
Available ships: Apollo
Available lasers: Ml -16, disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Destroy all Vasudan wings
Bonus Objective
*Destroy Vasudan ace
Directives
Find Hostiles
Destroy Pisces*
Destroy Cancer*
Destroy Aries*
Destroy Virgo*
Return to base
*These directives will appear in the order in which you encounter the Vasudan
attack wings
Strategy
Use the radar to find the Vasudans. On the radar, select a group of flashing
red
dots.
Keep that group in the center of your radar. Eventually, you will encounter the
fighters
represented by the dots. Destroy those fighters. Repeat. After the third wing
is down,
the Vasudan ace will jump in. He is a solitary red dot on the radar. To
destroy
him,
send him a Christmas card with 500 Mx-50s in it.
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Basic Training Stage 4
Difficulty Rating: 1 of 10
Briefing
Welcome to advanced training. In today's course you will learn the basics of
messaging,
countermeasures, and the support ship.
Preferred Ship: Apollo
Preferred Laser: 2 Ml-16
Preferred Missile: 2 Mx-50
Available Ships: Apollo
Available Lasers: Ml-16
Available Missiles: Mx-50
Directives
Target freighter 01
Call reinforcements
Order disarm
Order disable
Order destroy
Order destroy
Launch countermeasures
Call support
Strategy
Just do what the instructor says. You can't be killed in this mission because
you are invincible. If you don't believe me, just fly into the explosion of the
freighters when they are destroyed. You won't take any damage. I challenge
anyone
to try and destroy the Neptune. If you can, e-mail me and tell me how you did.
This document Copyright 2001 Chris Dodge
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Small Deadly Space
Difficulty Rating: 2 of 10
Briefing
Terran intelligence has detected unusual activity in the Vasudan cargo depot at
Antares.
You are to destroy all hostiles in the area. When the area is clear, our
salvage
crews will pick up the cargo for analysis. Do not destroy any cargo.
The contents of the cargo containers is not known. Due to the unusual activity,
GTA
intelligence suspects they have military value.
You will be flying this mission with Epsilon wing from the 3rd squadron. Delta
wing
will be available for reinforcements if necessary. If you get into trouble,
don't
hesitate to call them in.
Reconnaissance missions have determined that there are typically two wings of
Vasudan
fighters guarding the depot. The fighters are your primary concern.
Recon has also determined that this depot is heavily used. Taking control of it
will
seriously impede Vasudan attacks from this system in the future.
It is likely that there will be freighters in the area transporting cargo. All
Vasudan
vessels must be destroyed! None must escape as they will surely bring
reinforcements.
Once you have secured the area, the GTC Orff will arrive and maintain watch over
the outpost.
Good luck, pilot. GTA command out.
Preferred ship: Apollo
Preferred laser: 1 Ml-16, 1 disruptor
Preferred missile: 2 Mx-50
Available ships: Apollo
Available lasers: Ml-16, Disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Secure area until Orff arrives
Secondary Objectives
*Protect cargo containers
*Eliminate all Vasudan freighters
Bonus Objective
*Find weapon prototype
Directives
Destroy fighters
Destroy Aires
Destroy Cancer
Wait for Orff
Destroy Virgo
Destroy Scorpio
Strategy
As soon as you begin the mission, target freighter 1 (Bast) and then target its
engine subsystem.
Switch primary weapons using {.}. You now should see a green arrow pointing to
the disruptor.
Destroy freighter 1's engines and then do the same to freighter 2 (Ma'at). Then
hit {T} until
you have targeted cargo 2. Get within 150 units of cargo 2 and scan it. That
will complete
your bonus objective. Next clear out any remaining fighters (Anubis) that your
wingmen
haven't destroyed, and then clear out the freighters. Then an Omega transport
will jump in.
Just scan the all the cargo containers so you won't go crazy waiting for Omega
to
take the
prototypes away. Soon some fighters (Anubis) will jump in. After you have delt
with
them, some more will come. Destroy those also. Soon the Orff will jump in.
Then jump out
to base.
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Avenging Angels
Difficulty Rating: 3 of 10
Command Briefing
Lt. ALex McCarthy
Terran command has informed us that Lt. Alex McCarthy, formerly stationed
onboard
the
GTD Intrepid, has defected to the Vasudans, along with an unknown number of
fighters
and several personnel.
He has also managed to steal the plans for the Avenge prototype cannon. Those
need to be
recovered immeadiately.
Vasudan agents under Terran control have leaked information regarding McCarthy's
plans
to the Antares system. Since the Galatea is already in Antares, we have been
assigned to
lead an attack on McCarthy's forces.
This operation is to be carried out by the numbers. Traitors to the Terran
cause
will not
be tolerated. McCarthy will serve as an example when he is brought in.
New Technology: Valkyrie Interceptor
The Galatea has received a full complement of the new Valkyrie interceptors.
Some of you may remember the Angel Socut Fighter. It has been completely
modified and
fitted with two additional engines, making it the fastest fighter in the fleet.
It has
been re-designated the Valkyrie. It should enable you to make short work of
enemy fighters.
Report to mission briefings in twenty minutes.
Briefing
Plans for the Avenger weapon prototype have been stolen by Lt. McCarthy. His
transport
has been located here in Antares. It has been designated Omega.
One of McCarthy's accomplices has been captured, and revealed his intentions for
the stolen
plans. Not suprisingly, McCarthy intends to sell the Avenger to the Vasudans.
His Vasudan
contact has been designated Rasputin.
Your squadron will arrive before the exchange takes place. You are to destroy
all hostile
fighters, including any renegade Terrans. However, we want McCarthy alive.
Your
ships
have been equiped with Disruptors suitable for disabling the Omega.
Alpha wing and Beta wing, each consisting of four fighters, will be sent in to
carry out the
mission. YOu will jump in approximately six kilometers away from the exchange.
Get to the
Omega as soon as possible.
Expect to encounter signifigant resistance. Bta wing will focus on attacking
the
Vasudan
forces. Alpha wing will be expected to disable the Omega. Request Beta wing's
assistance
if necessary.
After McCarthy's transport is disabled, the GTT Comet will jump into the area
and
dock with it.
You are to ensure the safety of the Comet, especially during the docking
operation with Omega.
After the Comet and the Omega have left the area, it is your responsibility to
eliminate
hostiles. Once the area is clear, you are to jump back to the GTD Galatea.
Note that you will be required to engage Terran pilots. These pilots are
traitors to the
Alliance, and no quarter should be given. Thousands of lives are at stake. Do
not hesitate
to use deadly force on the traitors.
If you encounter significant resistance or experience severe losses, Delta wing
will be sent by
Terran command to assist. If further assistance is needed, call in Epsilon
wing. Good luck,
pilot.
Preferred ship: Valkyrie
Preferred laser: Ml-16, Disruptor
Preferred missile: 2 Mx-50
Available ships: Apollo, Valkyrie
Available lasers: Ml-16, Disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Disable and capture the Omega
Secondary Objectives
*Destroy all enemy fighters
Bonus Objectives
*Disable and capture the Rasputin
Directives
Destroy Aires
Destroy Cancer
Destroy Traitors
Disable Omega
Destroy Virgo
Strategy
Ignore all fighters and target the Rasputin's engines. Then proceed to disable
it. Then target
Omega's engines. Proceed to disable it. Then go after any fighters (Anubis,
Apollo) that are
left. One wing of fighters will challenge you (Anubis) after the Omega is
disabled.
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Out of the Dark, Into the Night
Difficulty Rating: 4 1/2 of 10
Briefing
With the Antares system nearly secure, Command has decided that the GTSC Plato
will carrt the
prototype for the Avenger Attack Cannon through the Antares system. It will
proceed to the
Ribos system, where production of the Avenger will begin.
Intelligence has determined that only one Vasudan cruiser remains in this
system,
the Taurus.
If the Vasudans decide to attack the Plato on its way to Ribos, they will
certainly use the
Taurus.
The number of Vasudan attack craft in this system is minimal. Intelligence
estimates
at most two strike squads. If something should go wrong, the Plato is equipped
with an escape
pod. The escape pod will attempt to make the subspace jump to Ribos.
Alpha wing will provide cover for the Plato, and, if necessary, the Plato's
escape pod. The
safety of the prototype is vital, and all Vasudan threats must be eliminated.
Pay special attention to any Vasudan bombers that may arrive. Bombers will be
the greatest
threat to the Plato during this operation.
When you've cleared the area of hostile bombers, eliminate other threats and
continue escorting
the Plato to the intersystem subspace node.
***Take a minute or so now to ponder what the title of this mission means and
why
an escape
pod is necessary. This mission will be interesting.
Preferred Ship: Valkyrie
Preferred Laser: 2 Ml-16
Preferred Missile: Fury
Available Ships: Apollo, Valkyrie
Available Lasers: Ml-16, Disruptor
Available Missiles: Mx-50, Fury
Objectives
Primary Objectives
*Escort the crew of the Plato to the node
Secondary Objectives
*Visually identify the unknown ships
Bonus Objectives
*Kill the unknown fighter
Directives
Escort Plato
Destroy Aires
Destroy Virgo
Get visual on unknowns
Destroy Taurus
Strategy
Stay with the Plato until the first wave of Vasudan fighters (Anubis and Osiris)
arrives.
Target the Osiris and take it out. Then go engage any other fighters. Go back
to the Plato.
Destroy the next wave the same way. Then the Taurus will jump in along with
some
unknown
fighters. Don't worry about it. Stay with the Plato. Once the Taurus is
destroyed, prepare
for some action. The unknowns will then go for the Plato. Use your radar to
find a fighter.
Then attack it. Since Mx-50s require you to target the target, you should be
using Fury for
this mission (see above). Attack the fighter until the Plato is destroyed.
Then
protect the
escape pod. Once the escape pod has jumped out, one enemy fighter will not jump
out. Keep
firing all your weapons out at it until it is dead. This will complete the
bonus
objective.
Be patient, it takes an incredibly long time to kill the unknown fighter.
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Paving the Way
Difficulty Rating: 2 of 10
Command Briefing
The Shivans
Terran Command has confirmed the existence of a new species. Until further
contact is
established, Command has designated them "Shivans".
The Shivans have inflicted heavy casualites to both Terran and Vasudan forces in
the Beta
Cygni and Vega systems, and appear to be making a rapid push into other key
systems along
the Terran-Vasudan front. All contact has been lost with our forces in the
Ikeya
and
Ross 128 systems.
The Vasudans
The Vasudan government has contacted the GTA and proposed a cease fire.
Considering the
reports regarding the Vasudan and Terran losses to the Shivans, this should not
come
as a surprise.
Terran Command has not yet responded.
Expect to hear more from Terran Command on this later today.
Hostile Contacts
All Shican forces should be considered a serious threat.
You are authorized to engage any Shivan ship that stands in the way of your
mission objectives.
Attempts to establish communication with the Shivans have failed. Intelligence
will continue
its attempts to learn about this new adversary.
Shivan Technology
What little information has been learned about Shivan technology concerns their
fighter
shielding system. This shield system makes them nearly impervious to our Ml-16
laser.
R & D is currently modifying the Avenger Prototype Cannon to make it more useful
against the
shields.
Additionally, our fighters cannot target their ships due to our lack of data
regarding the
Shivan electronics systems. Plans are currently underway to remedy this
situation.
Orders
Terran Intelligence is working around the clock to give us more information.
Until then, we have been ordered to move into the Beta Cygni system to monitor
any activity.
Briefing
Due ot increased encounters with Shivan forces, Terran Command has ordered the
Galatea to the
Beta Cygni system to monitor Shivan activity. The Galatea has taken a beating
since her last
repair, and there isn't time to follow the safest route.
The Antares-Beta Cygni Jump Node lies in the center of a dense asteroid field,
making it one
the least used jump nodes in the galaxy. Standard proceedure would have us
circumvent this
node completely, requiring two jumps. Now we have no choice.
Weapons systems have taken damage from enemy bombers. The Galatea should be
able
to make it
through the asteroid field, but Alpha wing will be deployed to destroy
approaching asteroids.
Alpha wing will fly point for the Galatea and destroy any asteroids that cross
its flight path.
Asteroids that are considered a threat to the Galatea will be marked with white
targeting
brackets. Destroy these asteroids first.
Once the Galatea has jumped out, you are to report to the GTD Bastion, stationed
at Antares.
The Bastion will take you to Ikeya for your next mission. Your wing will
rendezvous with
the Galatea in Beta Cygni upon completion of that mission.
In the event of enemy attack, you are to cover the Galatea's escape from the
system at any cost.
Preferred ship: Valkyrie
Preferred laser: 2 Ml-16
Preferred missile: Fury
Available ships: Apollo, Valkyrie
Available lasers: Ml-16, Disruptor
Available missiles: Mx-50, Fury
Objectives
Primary Objectives
*Escort Galatea to the Jump Node
Secondary Objectives
*Ensure Galatea hull remains above 50
Directives
Destroy asteroids
Protect Galatea from Shivans
Strategy
This mission is very simple. Just destroy all the asteroids with white
targeting
brackets
around them. Ignore the Shivans. Just destroy the asteroids. It's fun to see
what happens
when the Galatea blows up though, so if you're bored you might want to try it.
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Pandora's Box
Difficulty Rating: 3 of 10
Briefing
Welcome to the GTD Bastion. The Bastion is on a special ops mission to
investigate and acquire
Shivan technology. This includes weaponry, shielding, and stealth technology.
Intelligence
has determined that at least one point of entry into our space lies in the Ikeya
system.
At least five cargo depots of unknown origin hve been located in Ikeya. These
cargo formations
are different than any Vasudan or Terran formation, and are believed to belong
to
the Shivans.
Reconnaissance indicates that the depot is protected by six sentry guns on the
outer edges.
This depot provides a prime opportunity to gather more information about the
Shivans. Their
offensive activity in this system is at a minimum and we do not believe they
will
make a serious
attempt to defend this depot.
Long rance scanners indicate that some of these cargo containers contain unusual
electronics.
They appear similar to those used to give the Shivans their shielding
technology. A short range
scan of these containers is the primary objective in this operation.
Further reconnaissance indicates another container group may contain parts for a
Shivan sensor
array. A short range scan of this group should provide crucial data needed to
adjust ship
sensors to attain radar lock on Shivan fighters. Scanning these containers is
your secondary
objective.
You will jump in approximately six kilometers from the cargo depot. Proceed to
the cargo depot
quickly, and eliminate all sentry guns. This will enable our freighters to
collect the cargo
after you have scanned it.
Preferred ship: Valkyrie
Preferred laser: 2 Ml-16
Preferred missile: Mx-50
Available ships: Apollo, Valkyrie
Available laser: Ml-16, Disruptor
Available missile: Mx-50, Fury
Objectives
Primary Objectives
*Destroy All Sentry Guns
*Investigate Any Remaining Cargo
Secondary Objectives
*Use Your Sensors to Scan the Shivan Cargo Containers
Directives
Inspect all cargo
Destroy Sentries
Investigate remaining cargo
Jump back to base
Strategy
Get ready for a busted mission. Ignore the sentry guns, just fly toward the
cargo. When you
pretty close to it, the cargo will explode. Only about six will remain. Scan
those and then
get out of there. You will automatically fail the secondary objective.
I have noticed that after doing this mission correctly, I didn't get the normal
recomendation.
If anybody can get the normal recomendation, please e-mail me and tell me how.
See the top
for my address.
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The Hammer and the Anvil
Difficulty Rating: 5 of 10
Command Briefing
Cease Fire
The GTA has signed a cease-fire and non-agression pact with the Vasudans.
Command has already
expressed great relief, largely due to the huge drain on military and economic
resources the
war has caused in the past few years.
The end of a 14-year war should bring peace. Unfortunately there is no time to
breathe easy.
After the 3rd fleet lost the GTD Amadeus in the Vega system, the GTA and the
Parliament of
Vasuda have both declared open states of war against the Shivan forces.
Vasudan Dissent
Unfortunately, not all Vasudan forces have agreed ot the cease-fire. Reports of
attacks by a
rogue groop of Vasudans calling themselves the "Hammer of Light"
Hammer of Light (HOL) appears to be willfully aiding the Shivan cause, citing
some Vasudan
legend of an all-powerful race.
If you encounter any HOL forces, you are to treat them as hostile and are to use
any force
necessary to neutralize them.
New Technology: Shivan Tracking
With the vital data gathered by the Galatea at the Ikeya depot, our technicians
now know enough
about Shivan technology to sucessfully target their ships. You should also be
able to track
them on radar.
New Technology: Avenger Cannon
The Avenger Cannon is now being loaded on every Terran and Vasudan ship in the
galaxy. You will
find these cannons far more effecive against the Shivan shields.
New Technology: Shield System
A strike squad sent from the 5th fleet into the Ikeya system was able to recover
some Shivan
prototypes. Fully functioning versions of this technology are being developed
for use on GTA
fighters.
The shields themselves are being transfered through the Beta Cygni system to the
Ribos system.
This shipment must arrive in Ribos.
Report to mission briefing in 30 minutes.
Briefing
At roughly 1400 hours a large convoy carrying one of our newly developed shield
prototypes
was deployed. It was expected that the Shicans would attack the convoy.
The Shivans destroyed the convoy. What the Shivans do not know is that the
convoy was a decoy.
There were a total of 4 working prototyped, only one of which was destroyed.
You are to take two wings of fighters to escort the three remaining shield
prototypes. The
Shivans should just think you are just another shipment headed for Beta Cygni.
This is not the
direct route to Earth, which should divert the Shivans from our true intent.
You are to accompany the freighters until the Vasudans arrive to escort them on
the second leg.
Do not leave the freighters until they have jumped to the Beta Cygni system.
The Shivans have hit everything sent from this installation. Expect resistance.
Many pilots
lost their lives todya that the chances for sucess on this mission would be
greater. You will
succeed. Dismissed.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missile: Mx-50
Available Ships: Apollo, Valkyrie
Available Lasers: Ml-16, Disruptor, Avenger
Available Missiles: Mx-50, Fury
Objectives
Primary Objectives
*Escort shield prototypes
Bonus Objectives
*Escort all prototypes to jump node
Directives
Destroy Arjuna
Destroy Krishna
Destroy Rama
Destroy Durga
Return to Base
Strategy
Just destroy all fighters that jump in. Simple as that. Ignore the Andromeda,
it will be
destroyed almost every time. Besides, saving it doesn't give you anything.
This
is by
far the hardest mission you have done so far so don't get discouraged if you
have
to play
this over again.
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Advanced Training #2
Difficulty Rating: 1 of 10
Briefing
Welcome to advanced training
As you know, research has been completed on the new shielding technology.
Shields are being
added to all fighters and bombers. In this training mission, you will be
instructed on the
use of your shield system.
In addition to the shield technology, the new Interceptor Aspect Seeking Missile
is now
available. They are more powerful than the Mx-50s but they require a lock
before
they may be
fired. You will learn how to properly use the Interceptor in this mission.
The shield is an important addition to your ship. And the Interceptors are a
formidalbe
addition to your arsenal. You must learn how to use them well.
Preferred Ship: Apollo
Preferred Laser: 2 Ml-16
Preferred Missile: 2 Interceptors
Available Ships: Apollo
Available Lasers: Ml-16
Available Missiles: Interceptor
Directives
Target freighter 1
Fire Interceptor
Fire Interceptor
Target Weapons subsystem
Destryou Weapons
Destroy Freighter 1
Destroy Drones
Destroy DroneB Fighters
Balance Shields
Maximize front quadrant
Maximize rear quadrant
Strategy
Just do what the instructor tells you. You will pass it with no trouble. Don't
you love
those Interceptors?
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The Darkness and the Light
Difficulty Rating: 4 of 10
Briefing
The radical splinter group known as the Hammer of Light has been conducting many
suprise attacks
on convoys throughout Beta Cygni. These attacks must be stopped. The Hammer of
Light presence
is to be eliminated from this system once and for all.
A Hammer of Light cargo depot which is believed to be the primary supply center
for all Hammer
of Light activities in this system has been located.
This depot is guarded by a wing of Seth class fighters as well as an Aten class
cruiser, the
Ramses. The Hammer of Light does not have shielding technology, so this
operation should
be simple.
Your primary objective is to capture the Aten cruiser Ramses. You are to
disable
and disarm it
with Disruptor cannons, then protect the Omega transports while they capture it.
Do not destroy the Ramses. The crew will be interrogated to learn more about
the
Hammer of
Light.
Once the Ramses has been disabled and disarmed, destroy all cargo in the area.
The Hammer
of Light can not be permitted to resupply. The containers store Vasudan
supplies
useless to the
GTA.
You are to lead Alpha wing on this operation. Your ships are equipped with our
new
shielding system. In case of any unforseen problems, await further orders from
Command.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missiles: Mx-50
Available Ships: Apollo, Valkyrie
Available Lasers: Ml-16, Disruptor, Avenger
Available Missiles: Mx-50, Interceptor
Objectives
Primary Objectives
*Capture the Ramses
Secondary Objectives
*Destroy Cargo Depot
Bonus Objectives
*Destroy any freighters
Directives
Capture Ramses
Destroy Cargo
Destroy Aires
Destroy Virgo
Strategy
As soon as you jump in, order your wingmen to ingnore the Ramses. Then proceed
to destroy one
freighter. Once you have destroyed it, destroy all the cargo. By that time,
the
Taranis
should have jumped in. Once you have completed the secondary and bonus
objectives and the
Taranis has jumped in, you can jump back to base. You can't capture the Ramses,
no matter
how hard you try, because I've already tried everything (including using cheats
to turn
your secondary weapon to Stiletto).
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First Strike
Difficulty Rating: 6 of 10
Command Briefing
The Taranis
Initial attacks have gone off without a hitch, and the Taranis is on her last
leg. Delta and
Episilon wings have destryed most of the Taranis' fighter escort. It is time to
finish the job.
To this end, Terran Command has sent a full wing of Athena bombers, eqipped with
the newly
developed Stiletto Bomb.
New Technology: Athena Bomber
The Athena is our most maneuverable bomber. It carries a massive payload, yet,
in dogfights, is
nearly as effective as a fighter.
New Technology: Stiletto Space Bomb
The Stiletto bomb has now been thoroughly tested back in Sol and is ready for
use. It can be
used to destroy subsystems on any ship and should prove more effective than the
Disruptor
cannon. The electronics seeking device should make it simple to use. Just
point
and shoot.
Stiletto homing capabilities are limited, so make sure you get a clean shot
before you launch.
The Stiletto should be especially useful in destroying the Taranis' engines and
weapons
subsystems.
All Athena bombers will be eqipped with Stilettos and will be piloted by Alpha
wing.
Briefing
The Cain-class cruiser Taranis has been chased from the Beta Cygni system back
to
the Ikeya
system. It is low on supplies, and, due to recent engagements, is lightly
guarded.
Long range sensors indicated that only two fighters and three bombers remain to
protect the
Taranis.
The Taranis is heading to the Beta Cygni subspace node, where it will probably
resupply. This
will allow for a small window of opportunity in which to conduct a strike.
Your primary objective is to disable and disarm the Taranis in order to enable
its capture. This
will be our first attempt to capture a major Shivan vessel. Three wings will be
assigned to
this task.
Alpha wing will be flying Athena bombers. These bombers just arrived on the
Galatea and are
equipped wiht the new Stiletto bomb. The Stiletto is capable of destroying
subsystems in one
hit. Alpha's primary responsibility will be to disarm and disable the Taranis.
Beta wing is assigned to escort Alpha and protect it from fighter attacks. Beta
will fly
Apollo-class fighters.
Gamma will fly Valkyries and should engage any hostile fighters and bombers in
the area. If
needed elsewhere, they can be assigned to any task that you see fit.
Once the Taranis has been disarmed and disabled, Omega transports will arrive
and
capture it.
When the Taranis has been captured, you are to return to the Galatea for
debriefing.
Do not allow the Taranis to escape or be destroyed. Good luck.
Preferred Ship: Athena
Preferred Laser: 2 Avenger
Preferred Missile: Stiletto, Fury
Available Ships: Apollo, Valkyrie, Athena
Available Lasers: Ml-16, Disruptor, Avenger
Available Missiles: Mx-50, Fury, Stiletto
Objectives
Primary Objectives
*Capture the Taranis
Secondary Objectives
*Disable the Taranis
*Disarm the Taranis
Directives
Disable the Taranis
Destroy Indra
Disarm the Taranis
Destroy Arjuna
Destroy Krishna
Oversee Capture of Taranis
Destroy Rama
Destroy Vishnu
Return to Base
Strategy
Select Stiletto and head full speed for the Taranis. Disable it. Kill any
fighters. Disarm
it. Kill any fighters. Then just kill any fighters that appear. You may need
to call in
Episilon wing. Don't be ashamed if you do. Basically, disable it first.
Disarm
it second.
Kill hostiles last. Easy, huh? Don't you love those Stilettos?
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And so begins the Lucifer saga... (dum, dum, dum)
Aftermath
Difficulty Rating: 3 of 10
Command Briefing
Tombaugh Station Attack
We've just received some discouraging news from Terran Command, pilots. At 0300
today, after
the captured Taranis was towed to Tombaugh installation in the Ribos system, the
Shivans staged
a major ambush. There isn't a lot of confirmation from the footage yet, but its
clear that a
Shivan destroyer of massive proportions jumped in and destroyed Tombaugh
Station,
along with
all its defenses. We have designated this new class of Destroyer "Lucifer".
(Dum, dum, dum)
Debris from the station is still falling from orbit on Ribos 4.
The Lucifer
Terran and Vasudan cruisers engaged the Lucifer but were wiped out quickly.
Footage suggests
that the Lucifer was using a new type of shield impervious to any of our
attacks. Needless to
say, this is grim news. If the Shivan have managed to shield a vessel of that
magnitude, it's
merely a matter of time before they wipe out all front line installations and
march through
to our home systems.
System Status
At this point, the Shivans have control of Beta Cygni, Betelguse, Ross 128,
Ikeya, and Regulus.
Most of the Vasudan forces are gathering in Vega for a counterstrike, while we
are gathering our
fleet in Antares for an effort to retake Ribos and Beta Cygni. Oddly enough,
the
Shivans don't
seem to be interested in taking control of any planets in the systems, or
collecting natural
resources. Instead, they seem to be focused on controlling individual jump
nodes.
New Technology: Flail Cannon
Research and development teams at Sol have recently completed development on a
few new weapons.
A group of Terran scientists has returned from a previously unexplored system
known as Laramis,
and bring with them a new weapon called the Flail.
The Flail is quite different from our typical energy cannons. Please consult
the
weapons
database in the Tech Room for more details.
New Technology: Intereceptor Missile
Our communicatons with Vasudan technicians have yielded the Interceptor missile.
By combining
the Vasudan-designed engine with a Terran warhead, we were able to produce the
most powerful
anti-fighter weapon yet. It's an aspect-seeking missile, and requires a few
seconds to lock
on to the enemy's engine signature, but its speed and accuracy make it lethal.
Use it well.
Briefing
The survivors of the Tombaugh attack must be evacuated from the Ribos system
immeadiately. We
do not have sufficient firepower to retake Ribos at this time. Your wing's
objective will be
to escore the Iota transports.
Other wings will be accompanying this convoy. Alpha wing will be in charge of
this operation
and will have command authority.
The convoy must reach the designated check point. Escort from this point onward
will be provided
by allied Vasudan forces, led by the PVD Pinnacle.
Hostile forces have been spotted all over this system, and there is a good
chance
that our convoy
will be attacked by Shivan forces.
All hostile forces should be eliminated.
The PVd Pinnacle will be arriving at the designated check point. This Typhon
class Destroyer has
one of the most skilled crews in the PVE. It will escort the refugees for the
remainder of the
journey.
Help the Pinnacle until it has dismissed you, then return to base. Many lives
depend on this
mission. Good luck.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missile: Interceptor (Yeah!)
Available Ships: Apollo, Valkyrie, Athena
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor
Objectives
Primary Objectives
*Escort Iota to Meet with the Pinnacle
Secondary Objectives
*Destroy All Remaining Fighters
Directives
Escort Iota
Destroy Vishnu
Destroy Indra
Destroy Krishna
Destroy Arjuna
Destroy Rama
Destroy Bheema
Destroy Asura
Strategy
Welcome to the mission where you will first love the Interceptor! As soon as
the
GTFR Nelson
jumps in, press in this order {C}, {1}, {Page Down}, {5}, {3}. This will tell
the Nelson to
depart and allow you to destroy Vishnu. Lots of fighters will jump in. Just
destroy them one
by one. All the other fighters will help too. Don't worry about the
transports. As long as
you keep killing Shivan fighters, the transports are safe. Two more wings will
jump in when the
Pinnacle arrives. Destroy them to meet your secondary objective. Don't those
Interceptors
work well? Try it in dual fire mode {Shift} + {?} to be wowed!
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The Big Bang
Difficulty Rating: 5 of 10
Briefing
Red alert! The GTS Asimov and the GTC Ravage are under attack in the Antares
system.
The GTS Asimov was working on project Tsunami, which involves hyperreactive
substances. These
substances are extremely volatile. If the Asimov is destroyed, the reagents are
likely to reach
critical mass. Analysis predicts a shockwave of up to five kilometers in
radius.
The station is in bad shape. We need to clear the area, then transport the
scientist out of
there.
When the area is secure, the GTT Spomer will jump in and retrieve the
scientists. After they
have been safely evacuated, return to base.
We have five ships in the hangar. We have no time to get them fully loaded out.
Suit up!
You're launching in two minutes.
Preferred Ship: Apollo
Preferred Laser: Avenger, Ml-16
Preferred Missile: Mx-50
Available Ships: Apollo
Available Lasers: Avenger, Ml-16
Available Missiles: Mx-50
Objectives
Primary Objectives
*Protect GTS Asimov
Secondary Objectives
*Protect GTC Ravage
Directives
Destroy Rama
Destroy Indra
Destroy Vishnu
Destroy Krishna
Destroy Bheema
Strategy
Just kill all the Shivans. Kill the bombers first. Then kill the rest. Kill
any bombers that
jump in after that. Then kill the fighters. Before you know it, the mission
will be done.
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La Ruota Della Fortuna
Difficulty Rating: 4 of 10
Command Briefing
Our Mission
The Hammer of Light has decimated the Vasudan fleet at Vega. Most of the
surviving Vasudan
forces have retreated to Deneb and Antares. Because our fleet is also holding
Antares, relations
between the VPE and the GTA have been strained.
In order to quell the tension, we have been ordered to eliminate all Hammer of
Light outposts in
the vicinity. Fortunately, we have some new tools to assist us.
New Technology: Phoenix V Missile
Our first new weapon is the Phoenix V anti-bomber warhead. This missile can
puncture the
thickest of shields, and can also be used against larger targets, like
frieghterss. More details
are available in the Tech Room.
New Technology: Medusa Bomber
We have also acquired a wing of the new Medusa bombers. Though they are slower
and less
maneuverable than the Athena, they are far more powerful. Once again, details
can be found
in the Tech Room.
New Technology: Tsunami Space Bomb
The new Tsunami bomb is the ultamite anti-cruiser weapon, and can be carried by
the Medusas.
Just a few of these will take out any cruiser, and the Hammer of Light
Aten-class
cruisers are
no exception. You'll be using this bomb quite often against major Hammer of
Light outposts.
Briefing
Here in the Antares system we have detected a small HOL base of operations.
Your
squadron is
being sent to eliminate it.
You will destroy all Hammer of Light ships, then jump back to the Galatea. The
Galatea will be
monitoring you in case the situation gets out of hand. Good luck.
Preferred Ship: Valkyrie
Preferred Laser: 2 Avenger
Preferred Missile: Interceptor
Available Ships: Apollo, Valkyrie, Athena, Medusa
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor, Phoenix V, Tsunami
Objectives
Primary Objectives
*Eliminate Hammer of Light presence in Beta Aquilae (Where did Beta Aquilae come
from?)
*Destroy All Shivans in Area
Secondary Objectives
*Ensure Galatea Hull Greater Than 50
Directives
Destroy Durga
Destroy Indra
Destroy Asura
Destroy Vishnu
Destroy Krishna
Destroy the Hellions
Destroy Arjuna
Destroy Rama
Strategy
There won't be any HOL forces here. Just destroy all the Shivans in the area.
When the
Hellions jump in, assign all fighters to attack Hellions 1 while you destroy any
Nephilms
attacking the Galatea. Now is a good time to compare the strengths of the
Lilith
versus the
Cain.
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Where Eagles Dare
Difficulty Rating: 2 of 10
Briefing
In this mission we will be assaulting a secondary supply and rearming facility
under Hammer of
Light control. It is located in an asteroid belt in the Antares system.
Intelligence indicates the main defenses will be two sentry guns and one wing of
Vasudan
fighters.
Recently, the transfer of cargo in this area has increased dramatically. It
appears to be coming
from the Ribos system.
This jump node to the Ribos system is approximately tem kilometers away. It
will
be the only
means of escape. All of the Gemini transports must be destroyed before they
reach the subspace
node.
A wing ot GTA freightes will jump in to recover remaining cargo. Keep the area
secure until they
are finished. Good luck.
Preferred Ship: Athena
Preferred Laser: 2 Avenger
Preferred Missile: Interceptor, Stiletto
Available Ships: Apollo, Valkyrie, Athena, Medusa
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor, Tsunami
Objectives
Primary Objectives
*Clear the Area of all Hostile Ships
Secondary Objectives
*Destroy Gemini Transports
Directives
Destroy Gemini
Destroy Virgo
Destroy Cancer
Destroy Aires
Strategy
This is one easy mission. Just kill the fighters, then disable the transports
one by one with
Stilettos. Then kill them at your leisure. Nobody will attack your freighters
so don't bother.
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Tenderizer
With Cheats: 0 of 10
Without Cheats: 7 of 10
In this mission it is okay to use cheats. I suggest you look at the cheats
section before you
play this mission. It will help you in the next mission.
Command Briefing
The Tombaugh Attack
Terrab Intelligence has spent the last two weeks analyzing flight data from the
Tombaugh station
attack. The data on the Shivan Lucifer has been given special attention.
Intelligence believes
the Shivans were tracking the captured Taranis cruiser through subspace to the
station.
The Lucifer
Intelligence doesn't know how the Shivans tracked the Taranis escort, but the've
got a team of
engineers trying to figure it out. They are also analyzing the shield system on
the Lucifer.
Unlike the shields on Shivan fighters and bombers, this shield appears
impervious, not merely
resistant, to all of our weapons.
The Shivan Attack Plan
With the loss of Tombaugh station, the Shivans have gained control of the Ribos
subspace node.
That leaves now only two subspace jumps between the Lucifer and the Vasudan
homeworld.
We must defend Vasuda Prime. Not only is it the humane thing to do, but it's in
our own
interests as well. If the Shivans gain control of that sustem, it will be a
short walk to
Earth, itself.
The Location of Sol
While their proximity to Earth is cause for concern, we have no reason to
believe
that the
Shivans know the location of our homeworld. There are dozens of star systems of
the Ribos
subspace node and the Shivans will likely have to examine them all. It is
obvious, however,
that they are narrowing it down, and we can't afford to give up one more inch.
Our Orders
The Lucifer-class Destroyer was last sighted in the Ribos system, leading us to
believe that
Antares is the focal point for the next Shivan offensive. We're going to move
the Galatea and
its fleet to the Beta Aquilae system, in case the Shivans decide to attack
Vasuda
Prime through
there.Command is sending another Orion-class destroyer the GTD Bastion, to the
Antares system to
help us with the blockade. But for now we're the only defense.
New Technologies: Hercules Fighter and Synaptic Cluster Bomb
I am pleased to announce that we have two new weapons to use against the
Shivans,
the Hercules
Heavy Assault Fighter, and the Synaptic Cluster Bomb. You may study toese in
the
Tech Room.
They will prove very useful.
Report in twenty minutes for your mission briefings.
Briefing
In order to protect Vasuda Prime, the GTD Galatea will be moving from Anatars to
Beta Aquilae.
Alpha and Beta will provide support.
The sentry guns surrounding the jump node were severely damaged in the recent
Hammer of Light
attack. Alpha wing will inspect sentry guns to determine if they are
salvageable. Beta wing
will provide cover.
The Galatea will jump into Antares, reset its coordinates, then jump to Beta
Aquilae. Lately,
the Hammer of Light has been attacking all ships passing through the jump node.
It is your
responsibility to destroy all enemy ships that you encounter.
After the Galatea jumps to Beta Aquilae, you will be contacted by the Detiula
Installation in the
Antares system. There you will receive your briefing and move on to your next
mission.
Intelligence has specifically requested you and your wing for these missions.
Good luck, pilot.
Preferred Ship: Valkyrie
Preferred Laser: 2 Ml-16 for cheats, 2 Avenger for no cheats
Preferred Missile: Mx-50 for cheats, Interceptor for no cheats
Available Ships: Apollo, Valkyrie, Athena, Medusa, Hercules
Available Lasers: Ml-16, Disruptor, Avenger, Flail
Available Missiles: Mx-50, Fury, Stiletto, Interceptor, Tsunami, Synaptic
Objectives
Primary Objectives
*Protect the Galatea until it jumps
Secondary Objectives
*Inspect the sentry guns
Directives
Inspect the sentry guns
Destroy Aires
Destroy Leo
Destroy Libra
Destroy Gemini
Guard the Galatea
Destroy Scorpio
Destroy Virgo
Destroy Cancer
Destroy Taurus
Destroy Mauler
Strategy for Cheaters (Winners)
As soon as you jump in, type "www.volition-inc.com". Then use ~ + I. If you
haven't already
done so, use ~ + w. Next target Alpha 2 and hit ~ + {Shift} + I. Do this with
Alpha 3 and
Beta wing. Next hit ~ + Shift + 0. Your primary weapon slot 1 should now be
Shivan Super Laser.
If not, then you forgot Shift or you didn't start with Ml-16. Repeat this with
your other
Ml-16 selected. Now, if not already accomplished by your wingmen, scan the
sentries. Use ~ + k
while they are targeted to kill them. Quickly use ~ + 9 repeatedly until your
secondary
weapon is Hornet. Use ~ + I + Shift to make the Galatea invincible. Now kill
all the fighters.
When you start the next mission, you will have the weapons you switched to in
this mission.
Cool!
Stratey for No Cheats (Losers)
Scan sentry gun. Kill sentry guns. Kill all fighters. Continue to kill all
fighters when the
HOL attack wing jumps in. Once the Rammer jumps in, order your wingmen to kill
it while you
watch. Conserve your weapons. Don't lose wingmen. Your wingmen's hull, your
hull, and
your secondary weapon stock will transfer to the next mission. Uncool.
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Shell Game
Difficulty Rating if you used cheats in the last mission: 3 of 10
Difficulty Rating if you didn't use cheats in the last mission: 8 of 10
Briefing
We have reason to believe that the Shivan Destroyer Eva is in the Antares system
near the
Antares-Vega jump node.
You will jump to this subspace node and investigate. Destroy any hostiles.
Further orders will be given to you in mission.
Delta wing will be flying Medusa bombers and will assist you. If you need
further assistance,
call in Epsilon. Galactic Terran Intelligence out.
Note: The ship, number of weapons, and hull integrity that you had when you
exited the last
mission will be the same in the beginning of this mission.
Objectives
Primary Objectives
*Destroy Shivan Transports
*Protect the Shivan Cargo
Secondary Objectives
*Destroy the Shivan freighters
Directives
Destroy Freighters
Destroy Transports
Destroy Rama
Destroy Krishna
Destroy Arjuna
Destroy Bheema
Identify Cargo 4
Strategy for cheats in last mission (recommended)
Use the Shivan Super Laser to kill the Transports. Then wait for the freighters
to release their
cargo and then destroy them. Kill all fighters and later watch the Dobbs and
Stern blow up.
Strategy if you didn't use cheats in the last mission (not recommended)
Call in Epsilon wing fast. Order each wing to destroy one of the freighters,
then pick one of
the freighters and blow it up. Ignore any fighters until all freighters and
transports are
dead. Continue to kill freighters until they are all dead and then quickly take
out the
transports. Then proceed to kill all fighters. You will most likely have to
try
this one over
many times before sucessfully completing the mission. When you do, stay tense,
the hardest and
most annoying mission of the game is only one mission away (yay)!
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Enter the Dragon
Difficulty Rating: 7 of 10 (just wait 'till next time)
Command Briefing
Our Orders
We are under general quarters because a fighter patrol detected ships from the
Lucifer fleet
approaching Vasuda Prime.
Somehow, the Shivans have circumvented our blockade at Antares, and now have
control of the Deneb
system. We are en-route to Deneb as we spead. ETA is thirty-five minutes, so
when you leave
here, report to your wing station for immediate mission briefings.
The Lucifer itself is behind the vanguard force, so we can expect it to make an
appearance at
any time.
New Technology: Ulysses Advanced Fighter
The Terran-Vasudan Ulysses project has been completed, and the Galatea has
received a full
compliment of these fighters. It is the most maneuverable craft ever developed
by the PVN or the
GTA, and it should be extremely useful in the next series of sorties. It can
also be equipped
with the Prometheus cannon, the most powerful cannon weapon we've ever
developed. Use them both
well.
Capturing a Shivan Fighter
Intelligence has concocted a daring plan to enable us to learn more about the
Shivans. We are
going to attemtp to capture a Shivan fighter. Suit up and report to mission
stationse
immeadiately.
Briefing
The Shivans have established quite a base of operations in the Deneb system.
They have multiple
supply depots scattered across the system, as well as several repair centers for
their damaged
fighters.
Each of their repair stations consists of a Cain-class cruiser and extra
supplies. The Shakti
is one such cruiser in the area.
All fighters in the area around the Shakti badly damaged and in need of repair.
This makes them
easy targets. One of our objectives is to put this repair station out of
commission. This will
greatly reduce Shivan capacity in the Deneb system.
One of the fighters being repaired by the Shakti is a Dragon-class fighter,
designated "Arjuna
1." The Dragon is the Shivans' most maneuverable craft, and the most dangerous.
Intelligence has requested tat we capture the Dragon for research purposes.
Since the Arjuna 1
Dragon is very low on power, it is in a weakened state, and is the best
candidate
for this
operation. You must disable Arjuna 1 by destroying its engine subsystem.
Once Arjuna 1 has been disabled, the Charon will dock with it and jump back to
the Galatea. We
must capture Arjuna 1. We cannot allow it to be destroyed. To this end, we've
equipped it with
our advanced disruptor cannon. Use it to take out its engines.
Since this stationis so poorly defende, we are only sending Alpha and Beta to
attack. Alpha
will cover Beta until the Shakti has been destroyed. Then Alpha will attempt to
disable
Arjuna 1.
If Alpha fails to disable Arjuna 1, Delta wing will be available. As Delta is
currently guarding
the Bastion, we will only send them if it is imperative. However, we believe
you
can do it
without their help.
Because we are custom outfitting your shi, you will not be able to customize
your
loadout. You
have your orders. Dismissed.
Available Ships: Ulysses
Available Lasers: Prometheus, Advanced Disruptor
Available Missiles: Inteceptor
Objectives
Primary Objectives
*Destroy the Cain cruiser Shakti
*Disable and capture the Arjuna 1 fighter
Bonus Objectives
*Disable Arjuna without Delta's help
Directives
Destroy Shakti
Disable Arjuna 1
Destroy Morkali
Destroy Lorkonius
Capture Arjuna
Strategy
Here goes. Attack the fighters but order your wingmen to ignore Arjuna 1
otherwise they will
destroy it (smart wingmen). Destroy Morkali which is docked with Shakti, then
kill sentries,
cargo for fun, and join in against the Shakti. When the Lorkonius jumps in,
order all wingmen
to kill it. If you don't, you won't have time to kill it. It only stays for
about 45 seconds.
Then order everyone to ignore Arjuna 1 again and party on with the Shakti. Once
the Shakti is
dead, switch to Advanced Disruptor and disable it. It can't recharge its
shields
so once
you hit the shields, the damage is permanently done. Be patient!!! Once it is
disabled, wait
until the Charon has departed.
For fun, use the Advanced Disruptor on the fighter that is disabled at the
beginning.
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Playing Judas **********
Difficulty Rating: *10 of 10* (YIKES!)
**********
Let me tell you now, you will not enjoy this mission. You will be relieved to
get it over with.
Trust me. This is the hardest mission in the game. Do not get frustrated if
you
fail this
mission ten times before completing it. It happened to me. Frustration is your
worst enemy in
this mission.
Command Briefing
Our Orders
We have now entered the Deneb system. After your investigation of the Lucifer
at
Antares, Terran
Command has deduced that the Shivans will be attempting a multiple pronged
attack
on Vasuda
Prime coming from Deneb and Antares.
The Intrepid and the Minnow will be in charge of protecting the Antares-Vasuda
Prime node, while
the Galatea and the Bastion will be guarding Deneb.
The Shivan Attack
We expect the main force of the Shivan attack will come through Antares, led by
the Lucifer. A
smaller force, led by the Demon-class Destroy Eva, will come through Deneb. The
Shivans already
control the Vega-Deneb jump node, so our defense will have to be at the Deneb-
Vasuda Prime Jump
Node.
Finding and destroying the Eva destroyer is our top priority.
The Captured Shivan Dragon
As you know, we captured a Shivan Dragon class fighter in Beta Aquilae. Our
technicians have
retro-fitted this alien fighter with Terran instrumentation and gotten it into
working condition.
However, there are a few flaws with our redesign. We could not get the Shivan
weaponry to
operate, so this fighter has been equipped with Terran weaponry. We also could
properly operate
the lateral thrusters or afterburners, so the ship's maneuverability is limited.
We also have had some difficulty with the Shivan engine systems. In test runs,
the Dragon broke
down for short periods of time. We are looking into this problem as we speak.
The capture of this Shivan fighter will bring great strides in fighter
technology
to the
Alliance.
Briefing
In this mission we will be using the captured Shivan Dragon-class fighter on a
scouting mission
in the Deneb system.
The Shivans seem to be bringing in a large number of vessels into the Deneb
system through the
Vega Jump Node. We believe this is in preparation for a preliminary assault on
Vasuda Prime.
Because the Shivans have tight control over the Vega-Deneb jump node, we cannot
send in a Terran
scout. By flying the Shivan Dragon, we believe you will be able to slip in
undetected.
There are four Shivan fighters in the area, maintaining tight patrol. If you
come into close
contact with these fighters, they will certainly scan your ship, detect your
presence, and open
fire. Avoid contact with any of the Arjuna fighters.
Arjuna seems to be maintaining consistent patterns in their patrol.
On arrival, observe their flight pattern and plan your course to avoid contact.
In the event that you are engaged by Arjuna wing, return to base immediately.
Your primary objective is to conduct a close scan of all ships that pass through
the Vega-Deneb
Jump Node. This includes warships, freighters, and transports. Try to
determine
the contents
of any cargo in the area, as well.
We have reason to believe that a Shivan Demon-class Destroyer, the Eva, will be
passing through
the area. If it does, it is imperative that you scan it. Remember that your
fighter is only
partially functional, (hint, hint) and it's flight systems will behave
unpredictably. Be
careful. Command out.
Available Ship: Shivan Dragon
Available Lasers: Avenger, Prometheus
Available Missiles: Interceptor
Objectives
Primary Objectives
*Scan all Destroyers and Cruisers
Secondary Objectives
*Scan all Freighters and Transports
Bonus Objectives
*Scan all Cargo
Directives
Inspect Cargo
Scan Kali
Scan Durga
Scan Ratri
Scan Genma
Scan Eva
Scan Lucifer
Enter Docking Bay
Return to Base
Strategy
O geez! Whatever you do, don't shoot anything. You may want to play this
mission with cheats
a few times to get the hang of it. Fly toward cargo 1 and 2. Scan them. Scan
the Kali
freighters that have by now warped in. Next quickly scan cargo 3 and 4. Bang!
Bonus objective.
More freighters. Scan them. A brief pause. Monitor Arjuna 1-3 to make sure
you
are far away.
Last group of freighters. Scan them. More pause. Repeat monitoring Arjuna.
Warp drives die.
Eva jumps in. Scan it. Pause. Repeat monitoring Arjuna. Lucifer (hello!)
jumps in. Scan it.
Put your shield level up by pressing {Home} two times (hint, hint). Scroll
through the Lucifer'subsystems until you see Fighterbay 1. Fly by it. Don't go
in it. Rama
will detect you. Fly around in random directions until your warp drives come
back online.
Jump out. Exhale.
Congratulations! You have completed the (by far) hardest mission in the game
without having a
seizure. Good job! It's all downhill from here. You have a great reason to
have a party (don't
forget to invite me!)
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Evangelest
Difficulty Rating with Cheats: 0 of 10 (it takes about 5 seconds, too)
Difficulty Rating without Cheats: 6 of 10
Briefing
The Eva has entered the Deneb system. She is fully armed and poised to attack
the Deneb-Vasuda
Prime Jump Node.
She is protected by Arjuna and Krishna wings.
Alpha wing will lead an attack squadron to destroy the Eva. Alpha wing will fly
bombers. Gamma
and Beta will cover them.
We suggst you damage the weapons system on the Eva before you launch your
Tsunami
bombs. This
will prevent the Eva from shooting them down.
You may need to call in a support ship to rearm yourself. It is estimated that
at least twenty
Tsunami bombs will be needed to take the Eva down.
Destroying the Eva is imperative. With the Lucifer in the system as well, we
cannot tolerate the
presence of another Shivan capital ship. Good luck.
Preferred ship: Hercules
Preferred laser: 2 Prometheus
Preferred missile: 2 Interceptor
Note: Make Gamma wing bombers equipped with Tsunami bombs. You'll understand
why
next mission.
Available ships: Ulysses, Apollo, Valkyrie, Hercules, Athena, Medusa
Available lasers: Ml-16, Disruptor, Avenger, Flail, Prometheus
Available missiles: Mx-50, Fury, Interceptor, Phoenix V, Synaptic, Stiletto,
Tsunami
Objectives
Primary Objectives
*Destroy the Eva
Directives
Destroy Eva
Destroy Arjuna
Destroy Krishna
Standby
Strategy for cheats
This is easy. Enable cheats. Make all friendly targets invincible one by one
(including
yourself). Kill all fighters. Change your weapons to whatever you want them to
be. Kill the
Eva in whatever way pleases you (Shivan Super Laser, anyone???). Wasn't that
fun. Yell at
your Alpha wingmates for jumping out.
Strategy for no cheats
Destroy Arjuna first. Then take out Krishna. Then order everyone to disarm the
Eva. They will
inflict a great deal of damage while doing it. Kill the fighters that jump in
and between breaks
unload on the Eva. When the Eva gets below 20% hull integrity, call in a
support
ship. By that
time you will probably gotten the hurry up call from the Galatea. Ignore it,
you'll do fine.
Once the Eva is dead, you will go the next mission. That is why I said to rearm
yourself.
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Doomsday
Difficulty: 5 of 10
Briefing
The Galatea is under fire from Shivan forces and looks sure to be lost. Longe
range sensors
indicate at least four wings of bombers and interceptors. The Lucifer is also
somewhere in the
area. The Galatea must be protected until we can evacuate the personnel.
The ship type, weapon type, hull integrity, and number of remaining weapons will
be the same at
the start of this mission as when you jumped out from last mission.
Objectives
Primary Objectives
*Protect the GTD Galatea
Secondary Objectives
*Protect the escaping escape pods
Directives
Destroy Arjuna
Destroy Indra
Destroy Bheema
Destroy Rama
Destroy Asura
Protect Escape Pods
Evacuate
Strategy
This mission is pretty straight-forward. First destroy all the bombers and then
the fighters.
Keep doing so. Repeat. Before you know it the escape pods will be gone and the
Lucifer will
jump in. At this time, move to about 2,000 units away from the Galatea, and
then
wait. For
all you pyromaniacs, enjoy the giant explosion of the Galatea (sigh).
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Exodus
Difficulty Rating: 7 of 10
Command Briefing
New Assignments
This is Admiral Shima. I'll be delivering your command briefs while you are
onboard the GTD
Bastion. I extend a welcome to all pilots formerly stationed on the Galatea. I
wish your
reassignments could have come under better circumstances.
The loss of the Galatea is a great blow to all of us. We've lost many friends
and loved ones.
We also lost many great pilots. We will need to double our efforts if we plan
on
stopping the
Shivan fleet.
Destruction of Vasuda Prime
This brings me to the reason for this briefing. As some of you may have already
heard, shortly
after the destruction of the Galatea at ninteen-hundred last night, we received
word that the
Shivan Lucifer made the jump to Vasuda Prime. The Lucifer fleet bombarded
Vasuda
Prime from
orbit for thirteen hours straight.
Aftermath of Vasuda Attack
Most escaping transport ships were destroyed. All major Vasudan cities were
leveled, and most
of the landmass was rendered uninhabitalbe. All of our attacks launched from
the
nearby
installations were defeated.
We have lost contact with all Terran ships in the area, but it appears that the
Shivan fleet
has now moved on. It's estimated that at least four billion innocent Vasudans
lost their lives
in the attack.
Terran Command is preparing to help evacuate all survivors to other habitable
worlds in the area.
Our Orders
What we need to concentrate on now is keeping the Lucifer fleet from making
further moves toward
Earth. We've been put on standby status and ordered to assist in all evacuation
operations in
Vasuda Prime and the surrounding systems.
We've lost Deneb. Antares is virtually undefended. Vasuda is a contested
system.
New Technology: Banshee Laser
The Banshee laser is now ready for deployment. We just received a partial
shipment of them. The
Banshee is specifically designed to take down Shivan shields.
New Technology: Hornet Swarm Missile
We have also received a full supply of Hornet Swarm Missiles. These are the
best
anti-fighter
missiles in our arsenal, and we expect they will receive heavy use on the
Bastion. Full details
are available in the Tech Room.
Briefing
Pilot Attend: As you know, Vasuda Prime has been devastated. Our focus must
now
turn to the
evacuation of the survivors. You are to take your wing to the subspace node
cluster in the
Alpha Centauri system.
There are 3 subspace nodes in this sector. They lead to Vasuda, Aldebaran, and
Sirius.
Civilians will be transported from Vasuda to Aldebaran.
Vasudan warships will travel to and from both the Sirius and Vasuda Jump points.
Because of the strategic imprortance of this system, we expect the Shivans to
try
and secure it
quickly. You will ensure the safe passage of all Allied vessels in the area.
Additional orders
will be sent to you as they arise.
Preferred ship: Hercules
Preferred laser: Prometheus, Banshee
Preferred missile: Hornet, Interceptor
Available ships: Ulysses, Apollo, Valkyrie, Hercules
Available lasers: Ml-16, Disruptor, Avenger, Flail, Prometheus, Banshee
Available Missiles: Mx-50, Fury, Hornet, Interceptor, Phoenix V, Stiletto
Objectives
Primary Objectives
*Protect Allied Ships
*Secure Area until Relief Arrives
Secondary Objectives
*Protect the Mecross
Bonus Objectives
*Safely escort all ships
Directives
Escort Mu
Escort Kappa
Escort Theta
Destroy Cruisers
Protect Mecross
Strategy
Again, this is a very simple strategy. Stay with the ships you are supposed to
escort, and then
kill the Shivans when they jump in. First you will escort Kappa wing. Then you
will escort
another Kappa wing. Then Mu wing will jump in. The third Kappa wing will pass
through the
sector. Then you will escort Theta wing. Finally a break in routine. The Cain
and the Abel
will jump in (Cain and Lilith classes, in that order). Destroy them. Then the
Mecross will jump
in. When the Shivans attack, go for the Nephilm bombers first. I cannot
emphasise this enough.
If you kill the Basilisks first, then the Mecross will be toast and you will
have
wasted 15
minutes of your life. KILL THE NEPHILM BOMBERS FIRST. Get the point? Finally
you will be done
after about 20 minutes. That was the longest mission in the game.
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6. Cheats and Secrets
Cheats & Secrets
Cheat Mode- Type www.volition-inc.com
If you did this correctly the text "cheats enabled" will appear in the top-right
corner of the
screen. The cheat mode must be entered again every mission. In most missions,
enabling cheats
will make you unable to accept the mission.
Send message to enemies: ~ + C
Toggle countermeasures for all ships: ~ + {Shift} + C
Kill selected target: ~ + K
Destroy targeted subsystem: ~ + {Shift} + K
10% damage to your ship: ~ + {Alt} + K
10% damage to your target: ~ + {Alt} + {Shift} + K
Invincibility: ~ + I
Toggle invincibility for your target: ~ + {Shift} + I
Toggle Descent-style physics: ~ + 0 ???(does it work)???
Unlimited weapons for all ships: ~ + {Shift} + W
Unlimited weapons for only your ship: ~ + W
Note that this cheat, once enabled, will work for the rest of the game until you
exit. Use
cheat mode, then enable this cheat, then hit {ESC} and restart the mission. You
will have
unlimited weapons for the whole game.
All primary goals complete: ~ + G
All secondary goals complete: ~ {Shift} + G
All bonus goals complete: ~ + {Alt} + G
Scroll forward through secondary weapons: ~ + 9
Scroll backward through secondary weapons: ~ + {Shift} + 9
Scroll forward through primary weapons: ~ + 0
Scroll backward through primary weapons: ~ + {Shift} + 0
Rearm request for target: ~ + R
Enter "freespacestandsalone" in the Tech Room to gain access to all the FMV
videos.
Any mission that directly links into another mission by "downloading new orders"
can be
majorly cheated on. In those missions, you can use cheats and still accept the
mission.
You can also use ~ + Shift + 0 until you get Shivan Super Laser and use it in
the
next mission.
It is kinda cheap, isn't it!
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8. Thanks to...
If you want to see your name here, e-mail me and give me information about
something that I have
missed or challenged you to do. If you have any questions that are not covered
in this
walkthrough please feel free to e-mail me. If I add something because of you,
your name will
go here.
I want to give credit to Volition, Parallax, and Interplay for making Descent
Freespace.
I also want to thank myself for writing this FAQ/Walkthrough. It was rigorous.
I would
also want to thank anyone who sent me information that I added to the FAQ.
I mostly want to thank the fool who sold this game used to a store so that I
could buy it for
$6.00. They are the only reason I discovered this great game.
Thanks to Game FAQs for posting my guide and keeping my updates intact!
Thanks to Peter Judson for actually me three different times to see if he could
use this
walkthrough on his various sites.
This document Copyright 2001 Chris Dodge