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Arrival at the palace
You must go to the Queen's Companions' quarters. Show your Companion's badge
to the two guards in order to access the palace. Up the stairs into the palace
courtyard. Climb the stairway to your left. Enter the Companions' room. Talk
to Agatha. Lascoyt and Meljanz arrive to announce Queen Rhea's disappearance
and to relay the order that only the Consort's guards may conduct the
investigation. Meljanz orders you to give him wine. Refuse to serve him.
Accept the mission that Agatha proposes. Quit the palace and town. In the
countryside, go along to where you can turn right and find Actyon the
fisherman, near his boat. Show him your Companion's badge. He will then give
you information. Actyon will also give you an ear-ring. Return to the town.
The guards at the palace entrance will take you to see the Consort Creon.
The Throne Room with Creon
Creon asks you if you have found anything during your investigation. Answer
no. Return to the Companions' quarters. Talk to Agatha. She will encourage you
to find out about the ear-ring's origins. Leaving the Companions' room, talk
to Garcelos. Go and talk to Lascoyt in a corner of the palace courtyard. He
will give you a figurine of a lamb. He will also explain how to access a
secret passage which will allow you to get to the Scarlet Cockerel without
being seen by the guards. Wait until Lascoyt has had time to engage the guard
in conversation, then slip through the door into the palace. Move towards the
door on the left in order to avoid being seen by the guard in the gallery
beyond. When you hear the guard's footsteps, move forward and up the stairs to
your left.
The planet enigma, the Lion room
At the top of the stairs, turn right twice and you will come across the planet
enigma. You must turn the sun, the moon and the triangle which represents
Atlantis (on Earth). Turn the right-hand lever to move the moon and the Earth.
When an arrow appears on the crescent moon, turn the sun with the left-hand
lever until the three astral bodies light up. Or: click 34 times on the upper
part of the left pully and 35 times on the right pulley. The lion's mouth
opens. Use the lamb figurine in the lion's mouth. A secret passage opens. It
leads to the corridor where the Rat Catcher lives. Place the ear-ring in the
the lock of the door facing the passage. You will access a small room with a
window. Jump through the window in order to leave the palace and enter the
town.
The town
You are in an alley. Climb the steps on the right. Walk past the orchard. Turn
right twice and climb the outside stairs of the house. Up on the balcony, turn
left. Take the flowerpot which is on the balustrade and drop it onto the man
who's walking up and down the alley below. Go down and take the knife which is
lying beside the now unconscious man. Enter the Scarlet Cockerel.
The Scarlet Cockerel inn
Talk to Lascoyt. When Meljanz enters, talk to him as well. The only way out of
this trap is to climb the stairs. Lascoyt will follow you. Use the knife on
the rope which is attached to the hanging candelabra. Jump in the direction of
Meljanz, in order to effect your escape from the inn.
Leaving the inn, you are called to by Agatha. Join Agatha in the small garden
where the ladder is. Talk to her. She will suggest you spy on Creon to find
out where the queen is. She arranges a rendez-vous in the orchard. Use the
ladder to get onto the top of the wall. Go right. Use the ladder on the window
facing you.
In the Rat Catcher's corridor, get the claw (lever). Go back to the door .
Upwards and to the left, you will see a nook. Use the claw in the nook. Take
the rat figurine and use it on the cavity in the wall featuring a cat
illustration. Enter the secret doorway and visit the Rat Catcher.
Cyclops puzzle
The idea of this game is to find the queen. Move your figurine about the board
and avoid being captured by the ogres.
Having won the Cyclops game, you will arrive in the Dolphin room. Go to the
other end of the room and click on the star on the wall. Take the statue's
trident. Use the trident on the trapdoor visible in the ceiling. You will
climb up and find yourself inside a whale. Listen to the conversation between
Creon and Gimbas, the head priest. Go back down into the Dolphin room. Close
the trapdoor and put the trident back in its place. From the Dolphin room, go
into the long gallery. Wait until the guard has passed and gone up to the Lion
room. Go to the Library.
The Library
Keep moving forward and get as close as you can to the guards, then go right
and left. Push the shelves in order to knock out the guard. Jump out the
window.
You land in the orchard, where Agatha is waiting. Talk to Agatha. When
arrested, kill the guard with your knife. Take Agatha's bracelet. Go back to
the garden where the ladder is. Using the ladder on the bench once again, get
back into the Lion room via the secret passage. Position yourself halfway down
the stairs and wait until you hear the second echo of the guard's footsteps.
Go forward, turn right and go through the door facing you. Once you are in the
palace courtyard, go forward once, then turn right.
CD 2 Go through the door on the right. You arrive at the service elevator.
Enter the service elevator and click on the handle block in order to activate
the elevator. Cross the aerial bridge in order to reach the hangar. To the
left, there is a flyer with a seahorse symbol. That is Hector's flyer. Climb
aboard Hector's flyer. Go towards the seat, then turn round. You will fall
asleep. You will be awoken by a threatening Hector. Talk to Hector and show
him Agatha's bracelet. Hector will agree to fly you to Carbonek.
Carbonek:
In the forest, go to just before the little bridge, turn left and go along the
path towards the cave. The Snake puzzle: The idea is to position the two
snakes' heads beside each other, taking care to assemble correctly the snake's
body. From the head, take the second piece on the left and move it down. Move
the middle top piece to the left. Move the middle bottom piece to the right.
Move the head piece down. Move the bottom middle piece to the right.
The underground complex
Talk to the cook-priestess and show her your Companion's badge. Open the
coffer (chest). Take the priestess's habit in order to effect a disguise. Take
the jar of beer from the table. Offer the guard at the door a drink. He will
let you out of the kitchen. Move along the corridors, offering all the guards
who stop you a drink. Go to the cell where the queen is being held prisoner.
Get the log. By moving, you will be able to spy on a conversation between
Gimbas the priest and the Commander. Offer beer to the guard at the queen's
door and knock him out with the log. Drag the guard into the cell. Click on
the guard to take his uniform and disguise yourself as a guard. Talk to the
queen and give her the pristess'habit, so that she can disguise herself. Tell
her to take off her mask. Return with the queen to the kitchen, avoiding the
guards. Talk to the guard at the kitchen door (choose second icon), then exit
the complex via the chimney.
Return to the flyer via the most direct route. Talk with Hector, then provoke
the guards at the flyer in order to make them chase you. Find the path to the
old woman's cave (a rocky impasse). Wait for the old woman to invite you to
open your eyes. Then move forward.
The old woman's cave
Talk to her. Hen puzzle: Position the cog-wheels so that when you activate the
right-hand lever, the hen lays four eggs. Snake puzzle: Follow the old woman's
instructions.
Return to the forest and look for the bow placed at the foot of a tree on the
cliff. Go to nearby a ford where you will see a stone upon which a boar is
engraved. Dip the bow in the river to activate it. Beside the place where you
dipped the now-activated bow, a boar will appear. Kill it with your bow and
arrows. When the boar is lying down, take the ring from its snout. When the
boar has diappeared, use the leather pouch on the blood-soaked earth. Bring
the ring and the pouch of earth to the old woman.
You will then sleep and have an owl dream. You will see the dialogue between
Gimabs the priest and the metal head. The old woman will wake you up and will
tell you of a hidden treasure in the palace of Atlantis, to be found near the
Tree of the First. A priestess-pilot will fly you back to the fisherman
Actyon's cabin on the island of Atlantis.
Return to the palace
Spend the night at Actyon's. Return to town in the morning. Go to the garden
where the ladder is situated and use it to enter the palace. Use the claw
(lever) again on the nook, to get the rat figurine and access the Rat Catcher.
The « Save the Rat » game:
The aim is for the rat, which you control, to ring the bell at the bottom of
the game board. Launch the rat: first left button - second left button - third
left button - fourth left button - third right button (wait until the piece
under the moving belt is in the right direction). When the rat is on the belt:
first right button - fifth left button.
When you've saved the rat, the Rat Catcher gives you a glass marble. You fall
into a passage. Turn around and use the marble on the little hole in the wall.
Note the combination indicated on the sliding stone. Go to the end of the
corridor.
You enter the Guard Room. Take the vase on your left and toss it at the guard.
Slide between Meljanz's legs. Take the door on your right.
You enter the Throne room. Turn round and take the lance standing against the
door. Use the lance on the door, in order to block it. Go behind the throne
and click on the throne puzzle.
Throne puzzle: Starting from the initial positions of the pieces, move the red
piece three times, the blue piece four times, the yellow piece seven times and
the green piece six times. Alternative solution: position all the coloured
pieces at top middle. Then move the red piece six times, the blue piece five
times, the yellow piece once and the green pice twice.
When you have done the puzzle, the throne pivots and reveals a secret passage.
Go down the secret passage.
Metamorphosis puzzle
Beneath the throne, take the left-hand passage and climb the stairs. You
arrive in the Metamorphosis room. Metamorphosis puzzle: Fill the empty spaces
with the given pieces. Start with the parallelogram. When the form is
completed, turn round. A statue has risen from the floor. Take the new piece
from the statue. Continue with the remaining forms, using each new piece
(granted by each new statue) to complete each form. The final statue is of a
lizard. Click on the lizard's tongue. Climb the stairs and go right twice.
You are in the Tower of the Moon. Go straight ahead until you find a
three-pronged fork in a nook. Return to the stairwell and climb to the Tree of
the First. Go round the tree and use the fork on the ground. Take the crystal
ball. When you get back down to the Metamorphosis room, the crystal ball will
activate. The old woman will speak of a place symbolized by a white bear.
Return via the passage to the point where a direction leads to the throne.
Take the left-hand passage. Use the fork on the apple-tree puzzle. When you
have reconstituted the apple tree, a secret access to the exterior opens up.
Leave town, and go to Actyon's place. Tell him you need a flyer to get to the
white bear place. He will tell you of his daughter Anna who is a pilot. Actyon
doesn't know where the women pilots live now. Actyon gives you the crystal
that belonged to his wife, Anna's mother.
Return to the town. Use the three-pronged gardening fork again to activate the
Throne puzzle situated outside the palace. When you have solved the Throne
puzzle, a passage opens, allowing you to access the secret underground
passages.
The rosette puzzle
Go the turnoff beneath the throne and go along the passage leading to the
rosette puzzle. Do the rosette puzzle and go through the secret opening. You
are now in the Gallery leading to the Library. Go to the Lion room. Do the
planet enigma and place the lamb figurine in the lion's mouth. Use the
ear-ring once again and jump down into the alley. Walk alongside the gardens
and talk to the woman near the steps. She will tell you where to find the
house of the women pilots.
Go to the house, situated just to the right of the steps leading down to the
pond. Enter the house and talk to Lona. You lead her to believe that the
Consort has sent you to fetch Anna. Lona calls for Anna. Leave the house with
Anna. Anna kicks you in the shin and runs off. You must find her. She has been
caught by Meljanz and his friends and is being held in a room in the Scarlet
Cockerel inn. Enter the inn. Talk to Servage about Creon and the queen.
Persuade him to keep an eye on the untrustworthy Garcelos. Go upstairs and
into the corridor from which four rooms are accessible. Listen to the
converstaion coming from inside the end room. Hide in one of the other rooms
before Lascoyt comes out of the room where he and Meljanz are holding Anna. Go
back into the corridor once Lascoyt has gone back into his room. Enter the end
room with Servage. Talk to Anna about Creon. Talk to Servage about Creon and
Meljanz. Talk again twice to Servage about Meljanz. You persuade him that by
cooperating, he will be promoted to captain of the palace guard. Servage,
persuaded, keeps Meljanz in check. Leave with Anna.
Go with Anna to the garden where the ladder is. Show her your Companion's
badge. Give her the crystal Actyon gave you. She agrees to accompany you. Use
the ladder on the bench and enter the palace via the Rat Catcher's corridor
and the Lion room. After the Lion room, go downstairs, being caraful to avoid
the guard. Turn right, then go staight ahead and go through the door to the
palace courtyard. Go straight ahead, the turn right to get to the
service-elevator.
Enter the service elevator with Anna. Activate the handle block to travel up
to the next level. A guard blocks access to the aerial bridge. Inspect the
room without Anna. Take the sack. Persuade Anna to get into the sack. When she
asks if that's really what you want her to do, answer YES. Talk to the guard.
You make him believe that the queen is in the bag and that you are going to
drop her into the sea. Go to the hangar. Climb aboard the flyer. Turn towards
the front of the flyer: Anna will climb out of the sack. You will take off for
the far north where the white bears live.
Spitzbergen
You land on a beach. Go to the igloo village. Talk to the chief. Show him your
Companion's badge. He takes you to the cult igloo. Listen to the chief
explaining the history of his people as illustrated on the painted hides. When
Anna points out the final hide-painting, showing a number of igloos and humans
one of whom is below ground, the chief gets angry. A villager knocks you out.
You wake up, alone, in an igloo prison. Use the knife to cut the rope in the
wooden frame. Use the rope on the pole lying on the floor. Position the pole
and rope on the ceiling. You climb onto the igloo's roof. Jump down to the
ground. Go round the village to avoid the guards. Go to the cult igloo which
is lit up. Take the three pieces of wood on the floor. Leave the cult igloo
and find the igloo represented, in the painting, with a human below it. It's
the third on the right as you enter the village.
Inside this igloo, there are three symbols on the ground: sun, moon, star.
Position the three pieces in such a way as to form a star. An opening appears.
Go down.
The Hexagonal room
Once underground, turn right. Observe the ceremony. The villagers are about to
sacrifice Anna. Go back the way you came. Go straight ahead to the other
entrance to the Hexagonal room. Turn round to the left and close the door.
Take the golden mask from the statue of the star god. Talk to the villagers in
the corridor. They believe you are their star god. Use the knife on Anna to
free her. Talk to Anna about her mother's crystal: it could serve to activate
the statue's eye. Anna looks into the statue's eye and sees a six-pointed
star. Stand before the coloured glass picture of the star and click on it. You
will learn part of the story of the Atlanteans. The next pictures to study
are: Child, Man, Woman, Sun. When you are at the Moon picture, Anna sees a
strange statue in the eye. This statue represents a place. A golden statuette
appears on the sacrificial altar. Take it.
Leave the Hexagonal room with Anna. The villagers are still in awe of you.
Return to the beach where the flyer is parked. The Consort's barge arrives,
accompanied by a smaller flyer. The Consort attacks the village. Anna can't
resist the urge to fly up and attack the barge. Her flyer (which is also
yours) crashes onto the barge's deck. The smaller enemy flyer comes down and
lands behind the mountain.
Go left towards the bear cave. Place yourself in front of th bear and go left.
Go round the rocky spur and to to the cave entrance. Enter the cave. You will
go through to the other side of the mountain.
Talk to the enemy pilot, Jomar. You both take off in his flyer towards Para
Nua, symbolized by the small golden statuette found in the Hexagonal room.
PARA NUA
When the flyer has crashed, talk to Jomar, then to the king, Hona Ly. Go to
the basket containing the crabs. Do the crab races, with the red-coloured
crab. Go to the statue that's lying on the ground and talk about it with Hona
Ly. Talk to the newly-arrived Hector. Use the rope on the statue. Climb aboard
the flyer. Go see Hona Ly's daughter in the catamaran and ask for her help.
When the statue is at last erect, agree to Hona Ly taking Hector as hostage.
Go back down to the catamaran. Hona Ly's daughter will take you to Muria, the
island where the real Standing God lives.
MURIA
The statuette puzzle: Place the various objects thus (from left to right):
statues: blue, red, yellow, green. animals: bird, boar, fish, crab. astral
bodies: Earth, constellation, moon, sun.
Enter the tunnel. Go to the end of one of the aerial walkways in order to get
killed by the vision of Creon. Show the crystal ball to the spinning woman. Go
to the end of one of the aerial walkways in order to get killed once more by
the vision of Creon. You will then find yourself in the spinning woman's
cooking pot. She will expedite you to the Cube.
Inside the Cube room, talk to the Cube. It explains everything. When you have
acquired the gray ball, click on the green flagstone which will take you to
the balcony. Find the other green flagstone on the balcony. In the Tower room;
go into the adjacent room and take the lantern. Come back to the tower and
place the lantern and the gray ball on the tower. Enter the cavity created by
the gray ball. Take the crystal power. The room lights up. Climb aboard the
flyer to return to Atlantis.
Combat on Creon's barge
Talk to Actyon in his cabin. Return to the flyer. Jump aboard Creon's barge.
Free Anna with the knife. When Meljanz faces you, duck to the right. Go back
with Anna to your flyer.
Once inside the place, go to see the Rat Catcher. Go to the Library and take
the eye from the whale skeleton (upper level of the Library). Go to the
Dolphin room. Place the eye from the whale in the dolphin's eye-socket.
The Minotaur's labyrinth
In the labyrinth, avoid entering the places where the Minotaur appears. In the
Skull room where Creon awaits, use your freshly-acquired crystal power on the
cannon's crystal. Follow Creon through the hole in the wall. Use your crystal
power on the metal head. It falls, breaks and releases the beast within.
Return to the Skull room. Take the crystal ball (it fell to the floor during
the cannon episode) and place it in the beast's mouth.
You must go to the Queen's Companions' quarters. Show your Companion's badge
to the two guards in order to access the palace. Up the stairs into the palace
courtyard. Climb the stairway to your left. Enter the Companions' room. Talk
to Agatha. Lascoyt and Meljanz arrive to announce Queen Rhea's disappearance
and to relay the order that only the Consort's guards may conduct the
investigation. Meljanz orders you to give him wine. Refuse to serve him.
Accept the mission that Agatha proposes. Quit the palace and town. In the
countryside, go along to where you can turn right and find Actyon the
fisherman, near his boat. Show him your Companion's badge. He will then give
you information. Actyon will also give you an ear-ring. Return to the town.
The guards at the palace entrance will take you to see the Consort Creon.
The Throne Room with Creon
Creon asks you if you have found anything during your investigation. Answer
no. Return to the Companions' quarters. Talk to Agatha. She will encourage you
to find out about the ear-ring's origins. Leaving the Companions' room, talk
to Garcelos. Go and talk to Lascoyt in a corner of the palace courtyard. He
will give you a figurine of a lamb. He will also explain how to access a
secret passage which will allow you to get to the Scarlet Cockerel without
being seen by the guards. Wait until Lascoyt has had time to engage the guard
in conversation, then slip through the door into the palace. Move towards the
door on the left in order to avoid being seen by the guard in the gallery
beyond. When you hear the guard's footsteps, move forward and up the stairs to
your left.
The planet enigma, the Lion room
At the top of the stairs, turn right twice and you will come across the planet
enigma. You must turn the sun, the moon and the triangle which represents
Atlantis (on Earth). Turn the right-hand lever to move the moon and the Earth.
When an arrow appears on the crescent moon, turn the sun with the left-hand
lever until the three astral bodies light up. Or: click 34 times on the upper
part of the left pully and 35 times on the right pulley. The lion's mouth
opens. Use the lamb figurine in the lion's mouth. A secret passage opens. It
leads to the corridor where the Rat Catcher lives. Place the ear-ring in the
the lock of the door facing the passage. You will access a small room with a
window. Jump through the window in order to leave the palace and enter the
town.
The town
You are in an alley. Climb the steps on the right. Walk past the orchard. Turn
right twice and climb the outside stairs of the house. Up on the balcony, turn
left. Take the flowerpot which is on the balustrade and drop it onto the man
who's walking up and down the alley below. Go down and take the knife which is
lying beside the now unconscious man. Enter the Scarlet Cockerel.
The Scarlet Cockerel inn
Talk to Lascoyt. When Meljanz enters, talk to him as well. The only way out of
this trap is to climb the stairs. Lascoyt will follow you. Use the knife on
the rope which is attached to the hanging candelabra. Jump in the direction of
Meljanz, in order to effect your escape from the inn.
Leaving the inn, you are called to by Agatha. Join Agatha in the small garden
where the ladder is. Talk to her. She will suggest you spy on Creon to find
out where the queen is. She arranges a rendez-vous in the orchard. Use the
ladder to get onto the top of the wall. Go right. Use the ladder on the window
facing you.
In the Rat Catcher's corridor, get the claw (lever). Go back to the door .
Upwards and to the left, you will see a nook. Use the claw in the nook. Take
the rat figurine and use it on the cavity in the wall featuring a cat
illustration. Enter the secret doorway and visit the Rat Catcher.
Cyclops puzzle
The idea of this game is to find the queen. Move your figurine about the board
and avoid being captured by the ogres.
Having won the Cyclops game, you will arrive in the Dolphin room. Go to the
other end of the room and click on the star on the wall. Take the statue's
trident. Use the trident on the trapdoor visible in the ceiling. You will
climb up and find yourself inside a whale. Listen to the conversation between
Creon and Gimbas, the head priest. Go back down into the Dolphin room. Close
the trapdoor and put the trident back in its place. From the Dolphin room, go
into the long gallery. Wait until the guard has passed and gone up to the Lion
room. Go to the Library.
The Library
Keep moving forward and get as close as you can to the guards, then go right
and left. Push the shelves in order to knock out the guard. Jump out the
window.
You land in the orchard, where Agatha is waiting. Talk to Agatha. When
arrested, kill the guard with your knife. Take Agatha's bracelet. Go back to
the garden where the ladder is. Using the ladder on the bench once again, get
back into the Lion room via the secret passage. Position yourself halfway down
the stairs and wait until you hear the second echo of the guard's footsteps.
Go forward, turn right and go through the door facing you. Once you are in the
palace courtyard, go forward once, then turn right.
CD 2 Go through the door on the right. You arrive at the service elevator.
Enter the service elevator and click on the handle block in order to activate
the elevator. Cross the aerial bridge in order to reach the hangar. To the
left, there is a flyer with a seahorse symbol. That is Hector's flyer. Climb
aboard Hector's flyer. Go towards the seat, then turn round. You will fall
asleep. You will be awoken by a threatening Hector. Talk to Hector and show
him Agatha's bracelet. Hector will agree to fly you to Carbonek.
Carbonek:
In the forest, go to just before the little bridge, turn left and go along the
path towards the cave. The Snake puzzle: The idea is to position the two
snakes' heads beside each other, taking care to assemble correctly the snake's
body. From the head, take the second piece on the left and move it down. Move
the middle top piece to the left. Move the middle bottom piece to the right.
Move the head piece down. Move the bottom middle piece to the right.
The underground complex
Talk to the cook-priestess and show her your Companion's badge. Open the
coffer (chest). Take the priestess's habit in order to effect a disguise. Take
the jar of beer from the table. Offer the guard at the door a drink. He will
let you out of the kitchen. Move along the corridors, offering all the guards
who stop you a drink. Go to the cell where the queen is being held prisoner.
Get the log. By moving, you will be able to spy on a conversation between
Gimbas the priest and the Commander. Offer beer to the guard at the queen's
door and knock him out with the log. Drag the guard into the cell. Click on
the guard to take his uniform and disguise yourself as a guard. Talk to the
queen and give her the pristess'habit, so that she can disguise herself. Tell
her to take off her mask. Return with the queen to the kitchen, avoiding the
guards. Talk to the guard at the kitchen door (choose second icon), then exit
the complex via the chimney.
Return to the flyer via the most direct route. Talk with Hector, then provoke
the guards at the flyer in order to make them chase you. Find the path to the
old woman's cave (a rocky impasse). Wait for the old woman to invite you to
open your eyes. Then move forward.
The old woman's cave
Talk to her. Hen puzzle: Position the cog-wheels so that when you activate the
right-hand lever, the hen lays four eggs. Snake puzzle: Follow the old woman's
instructions.
Return to the forest and look for the bow placed at the foot of a tree on the
cliff. Go to nearby a ford where you will see a stone upon which a boar is
engraved. Dip the bow in the river to activate it. Beside the place where you
dipped the now-activated bow, a boar will appear. Kill it with your bow and
arrows. When the boar is lying down, take the ring from its snout. When the
boar has diappeared, use the leather pouch on the blood-soaked earth. Bring
the ring and the pouch of earth to the old woman.
You will then sleep and have an owl dream. You will see the dialogue between
Gimabs the priest and the metal head. The old woman will wake you up and will
tell you of a hidden treasure in the palace of Atlantis, to be found near the
Tree of the First. A priestess-pilot will fly you back to the fisherman
Actyon's cabin on the island of Atlantis.
Return to the palace
Spend the night at Actyon's. Return to town in the morning. Go to the garden
where the ladder is situated and use it to enter the palace. Use the claw
(lever) again on the nook, to get the rat figurine and access the Rat Catcher.
The « Save the Rat » game:
The aim is for the rat, which you control, to ring the bell at the bottom of
the game board. Launch the rat: first left button - second left button - third
left button - fourth left button - third right button (wait until the piece
under the moving belt is in the right direction). When the rat is on the belt:
first right button - fifth left button.
When you've saved the rat, the Rat Catcher gives you a glass marble. You fall
into a passage. Turn around and use the marble on the little hole in the wall.
Note the combination indicated on the sliding stone. Go to the end of the
corridor.
You enter the Guard Room. Take the vase on your left and toss it at the guard.
Slide between Meljanz's legs. Take the door on your right.
You enter the Throne room. Turn round and take the lance standing against the
door. Use the lance on the door, in order to block it. Go behind the throne
and click on the throne puzzle.
Throne puzzle: Starting from the initial positions of the pieces, move the red
piece three times, the blue piece four times, the yellow piece seven times and
the green piece six times. Alternative solution: position all the coloured
pieces at top middle. Then move the red piece six times, the blue piece five
times, the yellow piece once and the green pice twice.
When you have done the puzzle, the throne pivots and reveals a secret passage.
Go down the secret passage.
Metamorphosis puzzle
Beneath the throne, take the left-hand passage and climb the stairs. You
arrive in the Metamorphosis room. Metamorphosis puzzle: Fill the empty spaces
with the given pieces. Start with the parallelogram. When the form is
completed, turn round. A statue has risen from the floor. Take the new piece
from the statue. Continue with the remaining forms, using each new piece
(granted by each new statue) to complete each form. The final statue is of a
lizard. Click on the lizard's tongue. Climb the stairs and go right twice.
You are in the Tower of the Moon. Go straight ahead until you find a
three-pronged fork in a nook. Return to the stairwell and climb to the Tree of
the First. Go round the tree and use the fork on the ground. Take the crystal
ball. When you get back down to the Metamorphosis room, the crystal ball will
activate. The old woman will speak of a place symbolized by a white bear.
Return via the passage to the point where a direction leads to the throne.
Take the left-hand passage. Use the fork on the apple-tree puzzle. When you
have reconstituted the apple tree, a secret access to the exterior opens up.
Leave town, and go to Actyon's place. Tell him you need a flyer to get to the
white bear place. He will tell you of his daughter Anna who is a pilot. Actyon
doesn't know where the women pilots live now. Actyon gives you the crystal
that belonged to his wife, Anna's mother.
Return to the town. Use the three-pronged gardening fork again to activate the
Throne puzzle situated outside the palace. When you have solved the Throne
puzzle, a passage opens, allowing you to access the secret underground
passages.
The rosette puzzle
Go the turnoff beneath the throne and go along the passage leading to the
rosette puzzle. Do the rosette puzzle and go through the secret opening. You
are now in the Gallery leading to the Library. Go to the Lion room. Do the
planet enigma and place the lamb figurine in the lion's mouth. Use the
ear-ring once again and jump down into the alley. Walk alongside the gardens
and talk to the woman near the steps. She will tell you where to find the
house of the women pilots.
Go to the house, situated just to the right of the steps leading down to the
pond. Enter the house and talk to Lona. You lead her to believe that the
Consort has sent you to fetch Anna. Lona calls for Anna. Leave the house with
Anna. Anna kicks you in the shin and runs off. You must find her. She has been
caught by Meljanz and his friends and is being held in a room in the Scarlet
Cockerel inn. Enter the inn. Talk to Servage about Creon and the queen.
Persuade him to keep an eye on the untrustworthy Garcelos. Go upstairs and
into the corridor from which four rooms are accessible. Listen to the
converstaion coming from inside the end room. Hide in one of the other rooms
before Lascoyt comes out of the room where he and Meljanz are holding Anna. Go
back into the corridor once Lascoyt has gone back into his room. Enter the end
room with Servage. Talk to Anna about Creon. Talk to Servage about Creon and
Meljanz. Talk again twice to Servage about Meljanz. You persuade him that by
cooperating, he will be promoted to captain of the palace guard. Servage,
persuaded, keeps Meljanz in check. Leave with Anna.
Go with Anna to the garden where the ladder is. Show her your Companion's
badge. Give her the crystal Actyon gave you. She agrees to accompany you. Use
the ladder on the bench and enter the palace via the Rat Catcher's corridor
and the Lion room. After the Lion room, go downstairs, being caraful to avoid
the guard. Turn right, then go staight ahead and go through the door to the
palace courtyard. Go straight ahead, the turn right to get to the
service-elevator.
Enter the service elevator with Anna. Activate the handle block to travel up
to the next level. A guard blocks access to the aerial bridge. Inspect the
room without Anna. Take the sack. Persuade Anna to get into the sack. When she
asks if that's really what you want her to do, answer YES. Talk to the guard.
You make him believe that the queen is in the bag and that you are going to
drop her into the sea. Go to the hangar. Climb aboard the flyer. Turn towards
the front of the flyer: Anna will climb out of the sack. You will take off for
the far north where the white bears live.
Spitzbergen
You land on a beach. Go to the igloo village. Talk to the chief. Show him your
Companion's badge. He takes you to the cult igloo. Listen to the chief
explaining the history of his people as illustrated on the painted hides. When
Anna points out the final hide-painting, showing a number of igloos and humans
one of whom is below ground, the chief gets angry. A villager knocks you out.
You wake up, alone, in an igloo prison. Use the knife to cut the rope in the
wooden frame. Use the rope on the pole lying on the floor. Position the pole
and rope on the ceiling. You climb onto the igloo's roof. Jump down to the
ground. Go round the village to avoid the guards. Go to the cult igloo which
is lit up. Take the three pieces of wood on the floor. Leave the cult igloo
and find the igloo represented, in the painting, with a human below it. It's
the third on the right as you enter the village.
Inside this igloo, there are three symbols on the ground: sun, moon, star.
Position the three pieces in such a way as to form a star. An opening appears.
Go down.
The Hexagonal room
Once underground, turn right. Observe the ceremony. The villagers are about to
sacrifice Anna. Go back the way you came. Go straight ahead to the other
entrance to the Hexagonal room. Turn round to the left and close the door.
Take the golden mask from the statue of the star god. Talk to the villagers in
the corridor. They believe you are their star god. Use the knife on Anna to
free her. Talk to Anna about her mother's crystal: it could serve to activate
the statue's eye. Anna looks into the statue's eye and sees a six-pointed
star. Stand before the coloured glass picture of the star and click on it. You
will learn part of the story of the Atlanteans. The next pictures to study
are: Child, Man, Woman, Sun. When you are at the Moon picture, Anna sees a
strange statue in the eye. This statue represents a place. A golden statuette
appears on the sacrificial altar. Take it.
Leave the Hexagonal room with Anna. The villagers are still in awe of you.
Return to the beach where the flyer is parked. The Consort's barge arrives,
accompanied by a smaller flyer. The Consort attacks the village. Anna can't
resist the urge to fly up and attack the barge. Her flyer (which is also
yours) crashes onto the barge's deck. The smaller enemy flyer comes down and
lands behind the mountain.
Go left towards the bear cave. Place yourself in front of th bear and go left.
Go round the rocky spur and to to the cave entrance. Enter the cave. You will
go through to the other side of the mountain.
Talk to the enemy pilot, Jomar. You both take off in his flyer towards Para
Nua, symbolized by the small golden statuette found in the Hexagonal room.
PARA NUA
When the flyer has crashed, talk to Jomar, then to the king, Hona Ly. Go to
the basket containing the crabs. Do the crab races, with the red-coloured
crab. Go to the statue that's lying on the ground and talk about it with Hona
Ly. Talk to the newly-arrived Hector. Use the rope on the statue. Climb aboard
the flyer. Go see Hona Ly's daughter in the catamaran and ask for her help.
When the statue is at last erect, agree to Hona Ly taking Hector as hostage.
Go back down to the catamaran. Hona Ly's daughter will take you to Muria, the
island where the real Standing God lives.
MURIA
The statuette puzzle: Place the various objects thus (from left to right):
statues: blue, red, yellow, green. animals: bird, boar, fish, crab. astral
bodies: Earth, constellation, moon, sun.
Enter the tunnel. Go to the end of one of the aerial walkways in order to get
killed by the vision of Creon. Show the crystal ball to the spinning woman. Go
to the end of one of the aerial walkways in order to get killed once more by
the vision of Creon. You will then find yourself in the spinning woman's
cooking pot. She will expedite you to the Cube.
Inside the Cube room, talk to the Cube. It explains everything. When you have
acquired the gray ball, click on the green flagstone which will take you to
the balcony. Find the other green flagstone on the balcony. In the Tower room;
go into the adjacent room and take the lantern. Come back to the tower and
place the lantern and the gray ball on the tower. Enter the cavity created by
the gray ball. Take the crystal power. The room lights up. Climb aboard the
flyer to return to Atlantis.
Combat on Creon's barge
Talk to Actyon in his cabin. Return to the flyer. Jump aboard Creon's barge.
Free Anna with the knife. When Meljanz faces you, duck to the right. Go back
with Anna to your flyer.
Once inside the place, go to see the Rat Catcher. Go to the Library and take
the eye from the whale skeleton (upper level of the Library). Go to the
Dolphin room. Place the eye from the whale in the dolphin's eye-socket.
The Minotaur's labyrinth
In the labyrinth, avoid entering the places where the Minotaur appears. In the
Skull room where Creon awaits, use your freshly-acquired crystal power on the
cannon's crystal. Follow Creon through the hole in the wall. Use your crystal
power on the metal head. It falls, breaks and releases the beast within.
Return to the Skull room. Take the crystal ball (it fell to the floor during
the cannon episode) and place it in the beast's mouth.