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Infantry Defence - Atreides Only:
Atreides have to be one of the strongest defenders, with the Machine Gun Tower
and the Missle Turret. It is simple to defend with simple Infantry, First find
the entrance. If possible find the main one. Build 10 Kindjal Units and 10
Snipers. Place 5 Kindjal and 5 Snipers on either side of the entrance. Deploy
the
Kindjal and bingo, you've got the kindjal to take out tanks and the snipers to
take out infantry.
Infantry Offence - Atreides Only:
This works just like the Defence but it can invlove other units. First off,
you'll need 10 Kindjal, 10 Snipers and four APCs. Group the Snipers into one
group and the Kindjal in another. Load them all into the APCs and find your way
to the opponent's base entrance. If there is Infantry Rock near by; the APCs are
not needed. First Unload the Kindjal and the Snipers, Line up the Kindjal and
deploy them, line the snipers behind them, note this will take place at the end
of the rock ramp (ON OPEN SAND) WORMS!!..Okay this is where the APCs come in
handy, scatter them around the Map not to far by a fair distance from the
infantry..Have them drive around in circles to attract worms, since they are
tracked they should to nicely.(Should work 98% of the time..a good waste of
money
if a worm gets hungry for infantry.) Now any thing coming out of the base should
be paste.
Sniper Offence:
Atreides Only First off, build 6 snipers, If there are barrels around the builds
of the base and such..thats all you'll need. If not, add 6 Mongooses and and 8
Bikes to the list. That should do fair, add stronger units as the diff. goes up.
This should work when there are two entrances, bring the snipers around rear,
and
start picking off Infantry{ Or barrels }. All their units should come after the
snipers then fly the bikes into the middle of the base to take out defences and
the units from behind. Then have the Mongooses paste the base.
Creeper Tank - Atreides Only:
First build 5 Engineers and an APC, Pile the Engineers into the APC, park the
APC
infront of the opponent's base. Once it cloaks, creep it slowly an inch at a
time, keeping it cloaked. Once the APC is deep enough without being seen, unload
it and take over 5 buildings. Sell them, you'll get infantry and money.
Infantry Offence - Counter - Ordos Only:
A simple way to take out any offence of infantry, is just a few Mortor infantry,
just deploy them at the top of the ramp. Out of ranges of the Kindjal and
snipers. They'll get a height advantage and take them out in a few seconds.
Infantry Offence/defence - Ordos Style:
The same can be done with ordos, all you need is a mortors instead and The
Freman
Subhouse. The Freman warriors have same range as snipers and can cloak..
Infernal Offence - Harkonnan Only:
For a nice attack force from Harkonnan, not that a few tanks can't take out half
an opponents force. First 4-10 Inkvine Tanks and about 25 Flame troopers. With
the Inkvines fireing away, and the flamers igniteing the remaining waste from
the
Inkvine's attacks. Your sure that any Infantry will be ash and you'll be turning
tanks into microwaves..
Overwhelming Forces - Ix Sub-House:
With any House and the Ix Subhouse, Build a duplicator and one of your strongest
units (Ordos:Deviator, Harkonnan:Devisator, Atredies:Sonic Tank ). Build two
Adv.
Carryalls, and drop them near a base, On rock..I've made that mistake...Deploy
the Duplicator, and simply duplicate the unit you brought with it, and just send
the units in, not the real one..so you get a free supply of strong units that
build in seconds. Another trick to use on the Ordos is to duplicate the enmies
laser tanks..The duplicate laser tank will shoot the sheilds will refract and
blow both of them up. You didnt pay for you tank so no shead tears. The Laser
tank is also great to mass produce..as it is fast and will move away so you can
make more.
Atreides have to be one of the strongest defenders, with the Machine Gun Tower
and the Missle Turret. It is simple to defend with simple Infantry, First find
the entrance. If possible find the main one. Build 10 Kindjal Units and 10
Snipers. Place 5 Kindjal and 5 Snipers on either side of the entrance. Deploy
the
Kindjal and bingo, you've got the kindjal to take out tanks and the snipers to
take out infantry.
Infantry Offence - Atreides Only:
This works just like the Defence but it can invlove other units. First off,
you'll need 10 Kindjal, 10 Snipers and four APCs. Group the Snipers into one
group and the Kindjal in another. Load them all into the APCs and find your way
to the opponent's base entrance. If there is Infantry Rock near by; the APCs are
not needed. First Unload the Kindjal and the Snipers, Line up the Kindjal and
deploy them, line the snipers behind them, note this will take place at the end
of the rock ramp (ON OPEN SAND) WORMS!!..Okay this is where the APCs come in
handy, scatter them around the Map not to far by a fair distance from the
infantry..Have them drive around in circles to attract worms, since they are
tracked they should to nicely.(Should work 98% of the time..a good waste of
money
if a worm gets hungry for infantry.) Now any thing coming out of the base should
be paste.
Sniper Offence:
Atreides Only First off, build 6 snipers, If there are barrels around the builds
of the base and such..thats all you'll need. If not, add 6 Mongooses and and 8
Bikes to the list. That should do fair, add stronger units as the diff. goes up.
This should work when there are two entrances, bring the snipers around rear,
and
start picking off Infantry{ Or barrels }. All their units should come after the
snipers then fly the bikes into the middle of the base to take out defences and
the units from behind. Then have the Mongooses paste the base.
Creeper Tank - Atreides Only:
First build 5 Engineers and an APC, Pile the Engineers into the APC, park the
APC
infront of the opponent's base. Once it cloaks, creep it slowly an inch at a
time, keeping it cloaked. Once the APC is deep enough without being seen, unload
it and take over 5 buildings. Sell them, you'll get infantry and money.
Infantry Offence - Counter - Ordos Only:
A simple way to take out any offence of infantry, is just a few Mortor infantry,
just deploy them at the top of the ramp. Out of ranges of the Kindjal and
snipers. They'll get a height advantage and take them out in a few seconds.
Infantry Offence/defence - Ordos Style:
The same can be done with ordos, all you need is a mortors instead and The
Freman
Subhouse. The Freman warriors have same range as snipers and can cloak..
Infernal Offence - Harkonnan Only:
For a nice attack force from Harkonnan, not that a few tanks can't take out half
an opponents force. First 4-10 Inkvine Tanks and about 25 Flame troopers. With
the Inkvines fireing away, and the flamers igniteing the remaining waste from
the
Inkvine's attacks. Your sure that any Infantry will be ash and you'll be turning
tanks into microwaves..
Overwhelming Forces - Ix Sub-House:
With any House and the Ix Subhouse, Build a duplicator and one of your strongest
units (Ordos:Deviator, Harkonnan:Devisator, Atredies:Sonic Tank ). Build two
Adv.
Carryalls, and drop them near a base, On rock..I've made that mistake...Deploy
the Duplicator, and simply duplicate the unit you brought with it, and just send
the units in, not the real one..so you get a free supply of strong units that
build in seconds. Another trick to use on the Ordos is to duplicate the enmies
laser tanks..The duplicate laser tank will shoot the sheilds will refract and
blow both of them up. You didnt pay for you tank so no shead tears. The Laser
tank is also great to mass produce..as it is fast and will move away so you can
make more.