ISpy - показать всех врагов на карте NoVictory - сделать так, чтобы миссия никогда не заканчивалась (даже если вы выиграли) KillEnemy - убить всех врагов на карте Hasselhoff - провалить миссию GameOverMan - выполнить миссию Neon - Неоновая желтая стрелка над каждым Polytheism - вы и враги - непобедимы Hurt - Ранить первую машину в выбранном взводе Seattle - Убрать Горизонт ChillOut - Зафиксировать машины Amazon - убрать все деревья с карты
------------------------ Other Commands ------------------------ ID - Gives the type/ID/Unit ID of the currently selected vehicle TargetList - Gives a list of currently selected targets (Useful for "Kill" and "Hurt" commands) SetX # - Moves the current unit to the new X pos (same as clicking the goto button) SetY # - Moves the current unit to the new Y pos (same as clicking the goto button) SetZ # - Moves the current unit to the new Z pos (same as using the up/down button with the helicopter) CenterMass - Centers the camera on the current unit SoundBytes - Displays the amount of memory used by sound Exit - Exit's to windows Quit - Exit's to windows Zoom # - Zooms the camera in (WARNING: I couldn't figure out how to zoom out) GetPos - Gives the current units position on the map X Y Z (useful for SetX, SetY, and SetZ) CameraHeight # - Changes the height of the camera TerrainDirectional - same as "Dir" Dir - Displays the current RGB directional light values DirR # - Changes the R Direction light DirG # - Changes the G Direction light DirB # - Changes the B Direction light TerrainAmbient - same as "Amb" Amb - Displays the current RGB ambient light values AmbR - Changes the R ambient light AmbG - Changes the G ambient light AmbB - Changes the B ambient light MinPitch - Controls the cameras minimum pitch MaxPitch - Controls the cameras maximum pitch MinHeight - Controls the cameras minimum height MaxHeight - Controls the cameras maximum height ScaleModel # - Scales all models to # times their original size ScaleTurn # - Changes turning speed, 10 is about normal ScaleAcceleration # - Changes Acceleration speed, 10 is about normal ScaleSpeed # - Changes travel speed London - Turns fog on/off FarFog # - Furthest distance to draw fog NearFog # - Nearest distance to draw fog FarClip # - Farthest to draw objects/terrain NearClip # - Nearest to draw objects/terrain FPS - Shows current frames per second Grid - Turns off texture maping Avatar - Draws a yellow box around all objects