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Day 1, 10 am
Playing as: Gabriel

Gabe's Room: OPEN the dresser
PICK UP the piece of masking tape that's in there (can do this as late as
1,2pm)**
(Can take hanger too, or take it later--as late as 2,2pm)
OPEN door to exit to hall, then EXIT on stairs to get to lobby

Hotel Lobby: EXIT through archway to dining room

Hotel Dining Room: ENTERING ROOM causes Tmeet Mosely' scene**
EXIT to lobby

Hotel Lobby: WALK UP to lobby desk--Jean introduces himself
INSPECT register on desk**
READ entry in register inset**
TALK to Jean about all topics available
TALK to Emilio about all topics available
EXIT to phone booth room

Hotel Phone Booth Room: OPEN inventory (from icon bar)
SELECT Prince James' card as current inventory item (PICK UP)
EXIT inventory
USE PRINCE JAMES' CARD on phone to call Prince James (Also try doing this as
the last item in time block)**
EXIT hotel

Hotel Exterior: TALK to Madeline about all topics ( try talking to Madeline
BEFORE seeing Mosely)**for tour group & check in only
LOOK at holy grail book in bookshop window**
Can try to TALK to Emilio when he comes out and sits on bench. This should
make him go inside the hotel.
Go to museum

Museum Entry: TALK to Madame Girard about all topics.** for holy grail topics
only
EXIT up steps to Museum proper

Museum Display room: INSPECT history and Sauniere panels
OVERHEAR Lady Howard & Estelle by walking close to them on opposite side of
panels
TALK to Lady Howard & Estelle about all topics (** for introduce only)
Go back to hotel exterior to end time block

Day 1, 12 pm
Playing as: Gabriel

Hotel Lobby:
EXIT to dining room to overhear Buthane & Wilkes in dining room

Hotel Dining room:
TALK to Wilkes to introduce yourself (Also try not meeting Wilkes until
L'Ermitage)
TALK to Buthane

Hotel Hall:
WATCH scene of Emilio & Lady Howard and Estelle changing rooms (Try watching
this scene after coming up either stairway)
KNOCK on Mosely's door: shouldn't be able to get in

Church: WATCH scene between Abbe & Buchelli when you enter
TALK to Abbe about all topics (also try talking to him AFTER Buchelli
leaves)** for Templars only
TALK to Buchelli about all topics (also try just asking him about Tcheck in'
and exiting dialogue--he should leave the church)** for introduce & check in
only
Asked Buchelli Check-In (Mid Time Block Change)

RLC Streets, Hotel Exterior, Hotel Lobby:
You can FOLLOW Buchelli all the way to the dining room

Hotel Dining Room: TALK to Lady Howard & Estelle
You can try TALKing to Buchelli but Gabe won't

Hotel Hall: KNOCK on Mosely's door. He will now let you in.**

Mosely's Room:
TALK to Mosely about all topics** for Case, Grace, & SchЇttenjager only
During this dialogue you can SPY or INSPECT the keyhole of Mosely's door and
see someone spying in
SNEAK on door to catch Emilio in the hall

Hotel Hall: PICK UP the glass Emilio leaves in the hall
Go back into r33 and finish dialogue with Mosely
Go to: the hotel exterior to end time block

Day 1, 2 pm
Playing as: Gabriel

Moped Courtyard
TALK to guy at the counter about renting a bike**

Museum: PICK UP cap in lost & found**
EXIT to RC#2 (museum exterior)
Tour Magdala Top
TALK to Buchelli

Behind Church (RLC Street #3):
You'll fin a cat in a street behind the church. PET cat and it runs through
it's a hole in shed door.

Cemetery: WATCH abbe misting his plants. When he leaves ...
PICK UP his spray bottle**

Behind Church (RLC Street #3): Use MASKING TAPE on the hole in shed cat went
through**
The cat will now be on a higher ledge. Use SPRAY BOTTLE on cat and it will run
through door .**
PICK UP tape from shed door. Black fur goes into inventory. **

Hotel Lobby: PICK UP candy (can also do this from 1,10am on)**
TALK to Lady Howard & Estelle about the room change

Mosely's Room:
Use CANDY on Mosely (you'll have to get more if you try this)
TALK to Mosely about passport**
Go to: lobby if you no longer have candy--otherwise, skip to next hotel hall

Hotel Lobby: PICK UP more candy if you gave it away

Hotel Hall: LISTEN at Emilio's door--you should hear him in there
Use CANDY on table under Tstreet' painting**

Hotel Lobby: PUSH buzzer for room 33**
Hurry back up to Hall via stairs on opposite side from Gabe's room

Hotel Hall: Using camera and WALK, move Gabe towards Mosely's room down the
hallway closest to you. After Mosely goes around corner by Gabe's room, go
stand near that corner. Don't let Mosely see Gabe at any time. Wait for Mosely
to see and pick up candy**
PICK UP on Mosely while he's busy with the candy--this should steal his
passport**
Hurry to Mosely's room

Mosely's Room: PICK UP gold coat**
EXIT down to lobby (Also try buzzing room 33 and NOT getting the passport and
coat--this should be repeatable as many times as necessary to get the items.
Also try buzzing him and not putting down the candy or placing it on other
tables in the hall.)

Hotel Lobby:
PICK UP black pen from desk (can pick this up as early as 1,10am)**

Hotel Dining Room: PICK UP syrup on buffet table**
Inventory: Make the pen your selected inventory item (PICK UP) then use pen
icon on passport. This will draw a moustache on passport**
Using same technique, COMBINE black fibers and syrup to make black moustache
**
Using same technique, COMBINE cap, gold coat, and black moustache. This is
your TMosely disguise'.**

Moped Courtyard
Use DISGUISE on Gabe. He'll rent his bike**
You can now leave Rennes-le-Chateau at any time by using MOPED_KEYS on Gabe's
Harley

Hotel Hall: * If you KNOCK or OPEN of Mosely's door at this point, Gabe will
say he doesn't want to go back in here (Mosely remains in room through 1,2pm).


Valley Roads: Select BLANCHEFORT area

Blanchefort Parking: Wait for Wilkes to drive by. FOLLOW him.**

Valley Roads: Gabe will automatically follow Wilkes to L'Ermitage. Site
becomes active.

L'Ermitage: TALK to Wilkes about all topics (also try this if you didn't meet
him in the dining room in 1,12pm)

L'Ermitage Parking: Use NOTEBOOK on Wilkes' moped license plate to write down
his license plate number
Here or at Blanchefort Parking, you can see Madeline's van drive by. FOLLOW
it.**

Valley Roads: Gabe will automatically follow Buthane to Coume Sourde. Site
becomes active.

Coume-Sourde: TALK to Buthane

C. de Blanchefort Top of Mountain (available from Blanchefort parking):
Use BINOCULARS on panorama to get binocular interface
ZOOM IN on Coume-Sourde and watch Madeline look for treasure

Couiza EXT (from Valley Roads map): TALK to taxi driver**
Use WALLET on taxi driver twice**
Couiza INT
TALK to Marci
INSPECT arrivals & departures board**
LOOK at Naples train schedule
Returning to the Valley Roads map ends time block.

Day 1, 4 pm
Playing as: Gabriel

Coume Sourde: TALK to Buthane (Try talking to her here at 4 pm if you have and
also if you haven't talked to her here at 2 pm)
WALK over hill to L'Homme Mort

L'Homme Mort: TALK to Mosely (Also try talking to him AFTER seeing him and
Madeline from Blanchefort)

L'Homme Mort Parking Lot:
Walk out to the L'Homme Mort parking lot and use NOTEBOOK on Mosely's license
plate to get his #.
Go back to bike & DRIVE bike to get to map

Blanchefort Parking:
Here or at L'Ermitage Parking, you can see Lady Howard & Estelle's moped drive
by. You can FOLLOW it.

Valley Roads:
Gabe will automatically follow Lady Howard & Estelle around for a while then
give up since he's just circling. It will put you back at the parking lot you
started at.

C. de Blanchefort Top of Mountain:
TALK to Emilio
Use BINOCULARS on panorama to get binocular interface
ZOOM IN on Tour Magdala--Buchelli is watching you
ZOOM IN on L'Homme Mort. WATCH Mosely & Buthane collide**

Blanchefort Parking: Use NOTEBOOK on Emilio's moped to write down license
plate number
EXIT TO Roque Negre

Roque Negre:
TALK to Wilkes (Also try TALKing to him if you never went to L'Ermitage at 2
pm)** for machine only and only if not done at 2 pm
If you didn't take Wilkes' license plate number down at 2 pm, you can do so
now at parking area

Rennes-le-Chateau:
GO TO Cemetery
OPEN abbe's office window to overhear conversation between Abbe & Buthane
(Also try opening window in earlier time block)

Hotel Hall: Use GLASS at various hotel room doors. Buchelli should be in his
room--you can hear him taking notes.
Go to moped courtyard and DRIVE bike.

Valley Roads: SELECT Larry's house (OR Couiza if you did Larry's house last
timeblock)

Larry's House EXT: KNOCK on door to get inside

Larry's House INT: TALK to Larry about all topics**only for Templars
EXIT back to house exterior and DRIVE bike to get to map
Rennes-le-Chateau
From moped courtyard, exit to RC1. This will cause the time block change

Day 1, 6 pm
Playing as: Gabriel

Hotel Gabe's Room
WATCH Gabe talk to Prince James' two men.
EXIT to hall and go to hotel exterior
Hotel Exterior
FOLLOW Prince James' two men to the church cemetery
Cemetery
HIDE behind the large tomb**
WATCH the scene where the two men rough up the Abbe. After the men leave
(about 5 seconds) the Abbe will go into his office.
Use TAPE RECORDER on window to record conversation. You'll need to OPEN the
window before you can do this if it isn't already open. (Also try not doing
this and following the two men back to their car)
At this point you can follow the two men and leave town, but you can also look
around the town and see what the others are up to ...
Hotel Lobby
EXIT TO dining room to overhear Buchelli & Wilkes conversation
Hotel Dining Room
Wilkes & Buchelli are dining. You can TALK to both of them (one at a time)
Hotel Hall
Use GLASS on Buthane, Lady Howard & Estelle, Mosely, and Emilio's room to hear
that they're all in their rooms.
Gabe's Room
Grace is in the shower (FX--can't enter bathroom)
Hotel Lobby
TALK to Simone to question her about group check in, etc.
Go to Moped courtyard and DRIVE bike to leave town

Valley Roads:
The two men are driving around the valley. Go to any of the parking lots to
follow them

Blanchefort Parking:
Wait for two men's car to drive by. FOLLOW it (can also have FOLLOWED them
from hotel exterior screen).**

Valley Roads:
Gabe will automatically follow car. It stops at Larry's House. **
Select Blanchefort on map

Blanchefort Parking: Go to Larry's house via back way at bottom of Blanchefort
hill.

Larry's House EXT: HIDE behind tree**
WATCH scene between Larry & the two men. ZOOM IN to watch handshake. Remember
handshake sequence.
EXIT back to Blanchefort parking lot & bike the way you came, then DRIVE bike
to get to map
Seen Two Freemasons & Larry (Mid Time Block Change)

Rennes-le-Bains INT (via Valley Roads map): ENTER bar to see Wilkes &
Buchelli. CHAT with them.

Rennes-le-Bains EXT:
You can now use NOTEPAD on Buchelli's moped to get his license plate number
(but only if you previously wrote down Wilkes).

Moped Courtyard:
Gabe can take the license plate number off of Lady Howard & Estelle's bike
here if he saw them on the roads at 1,4pm

Hotel Lobby
Emilio will now be either in the lobby or, if Gabe goes upstairs, in his room.
You can CHAT with Emilio in the Lobby.

Hotel Dining Room
* Lady Howard, Estelle, and Buthane are now in the dining room. CHAT with
them.

Hotel Gabe's Room
TALK to Grace & Mosely about the two men, etc. During this, you'll be asked to
show Mosely the handshake. Use sequence from Larry's house. (Also try getting
this wrong.)**
When this conversation is exhausted, the time block will end.

Day 2, 7 am
Playing as GRACE

Hotel Gabe's Room: Pick up fingerprint kit
Use SIDNEY

SIDNEY: SEARCH for subject VAMPIRES and read entries**
Optionally can search on HOLY GRAIL, TEMPLARS, STEWARTS, look at Grace's
e-mail, etc.

Hotel Hall: PICK UP the book near the door.**
You can FINGERPRINT the book in inventory, but will find no prints.

Hotel Lobby: * WALK TO desk. Grace meets Jean.

Hotel Dining Room: Talk to Buthane about the TOUR GROUP**

Hotel Exterior: Emilio is here, but Grace can't talk to him

Tour Magdala Top: TALK to the Abbe**

Hotel Hall: KNOCK on Mosely's door and Grace tell him it's time to go
(optional)

Hotel Dining Room: * ENTERING room will cause group leave for tour if all
required activities above are done.

Poussin's Tomb: WATCH lecture
TALK to everyone (or try to)
Use SKETCHPAD to write down Emilio's doodle (TSUM')

C. de Blanchefort Top: WATCH lecture
WALK CLOSE TO Buthane & Wilkes to overhear their conversation
WALK CLOSE TO Lady Howard & Estelle to overhear their conversation**
WATCH group ask Lady Howard & Estelle about Le Serpent Rouge
Talk to everyone about all topics--Talk to Mosely about treasure last --**
only for asking Buthane about Le Serpent Rouge and Mosely about treasure
After asking Mosely about the treasure, the time block will end.

Day 2, 10 am
Playing as: Gabriel

Hotel Gabe's Room: EXAMINE dumb waiter, inside and out (can do this as early
as 1,10am)
Pick up fingerprint kit

Hotel Hall: Observe Roxanne (the maid) come out of Mosely's room and go into
Emilio's Room
SPY on Emilio's door to watch maid's routine in room (or wait for bathroom
sounds then ENTER)

Emilio's Room: When maid goes into the bathroom, UNLOCK dumb waiter door.
Hurry and EXIT to hall

Hotel Hall: Observe Roxanne exit Emilio's room and go into Madeline's Room
SPY on Madeline's door to watch maid's routine in room (or wait for bathroom
sounds then ENTER)

Madeline's Room: When maid goes into the bathroom, EXIT to balcony. (NOTE:
This is not required because there's an alternate path to get into this room
listed at the bottom of this time block.)
When maid leaves room, Gabe re-enters room automatically from balcony.
TURN LOCK on Buthane's door so you can reenter (leaves it unlocked)
Hurry and EXIT to hall

Hotel Hall: Maid is now in Lady Howard's Room.
SPY on Howard's door to watch maid's routine in room (or wait for bathroom
sounds then ENTER)

Lady Howard's Room: When maid is in bathroom, OPEN on balcony door to go out
there. (See note under Madeline's room.)
When maid leaves room, Gabe re-enters room automatically from balcony.
TURN LOCK on Lady Howard's door so you can reenter (leaves it unlocked)
Hurry and EXIT to hall

Hotel Hall: Observe Roxanne enter Buchelli's Room
SPY on Buchelli's door to watch maid's routine in room (or wait for bathroom
sounds then ENTER)

Buchelli's Room: When maid goes into the bathroom, UNLOCK dumb waiter door
Hurry and EXIT to hall

Hotel Hall: Observe Roxanne exit Buchelli's room and go into Wilkes' Room
SPY on Wilkes' door to watch maid's routine in room (or wait for bathroom
sounds then ENTER)

Wilkes' Room:
When maid goes into the bathroom, UNLOCK dumb waiter door
Hurry and EXIT to hall
(NOTE: You can also try hanging out in room and getting caught in any of the
above rooms. Gabe can get caught twice and after that, the maid will block the
doors with her cart so you can no longer enter.)

Lady Howard's Room: Try to SEARCH Lady Howard's closets, desk, dresser,
suitcases.
SEARCH on BED and Gabe will find a folder and put it on top of the bed.**
PICK UP on folder to get the two parchments in the folder. They go into
inventory.**

Lady Howard's Bathroom: PICK UP the tube of TSuppuration H'**
Take fingerprints from Lady Howard's Mirror by using FINGERPRINT KIT on it.

Buthane's Room: SEARCH all items in this room & bathroom
In her dresser, you'll find the coordinate fixing device and map.**
PICK UP the map**
Under the bed is a case. MOVE UP case to put it on bed.
OPEN on case on bed. There's a gun inside.
Use FINGERPRINT KIT on gun to lift a print. Note: If Gabe touches the gun
first, the print will be lost.
(NOTE: If you miss unlocking Lady Howard and/or Madeline's door while the maid
is in their bathrooms, you can enter Gabe's room, OPEN his window and CLIMB on
the roof outside to get to their balconies. You can get between Lady Howard
and Madeline's balconies by CLIMBING on the roof lip between them. These are
the only 2 rooms that can be entered via an alternate path from the maid.)

Hotel Lobby: TALK to Jean about the cook being sent home.

Hotel Dining Room: Try to ENTER kitchen--this gives Gabe an idea

Hotel Lobby: TALK to Jean about FOOD to get permission to enter kitchen

Hotel Kitchen: You can now use the dumb waiters (there are two) in any order.
For our purposes, let's assume you use the one to the right of the kitchen
door as you're facing it.
OPEN dumb waiter door
CLIMB INTO dumb waiter

Dumb Waiter: USE pulley to take dumb waiter up to second story
OPEN on door on either door. The one on the kitchen-facing wall will take you
to Wilkes' room and the other one will take you to Buchelli's room.
(Also try doing this if you didn't unlock the dumb waiter doors while the maid
was in the bathroom. You should be able to get up to the second story in the
dumb waiter, but not to open the doors.)

Wilkes' Room: SEARCH everything in the room and bathroom
INSPECT the letter on the desk--read the letter.
CLIMB INTO dumb waiter. OPEN door on opposite wall to get into Buchelli's
room. (Also try unlocking Wilkes' door and others so you can enter and exit at
will--though this isn't necessary. All locks will reset in the next time
block.)

Buchelli's Room:
SEARCH everything in the room and bathroom--but don't touch the suitcase
In the dresser drawer Gabe will SEE a priest's collar.
SEARCH the pants in the drawer to find the ticket stub
USE FINGERPRINT KIT on Buchelli's suitcase to get fingerprint.
Take dumb waiter back to kitchen or use stairs

Hotel Kitchen:
OPEN dumb waiter to the left of the kitchen door as you're looking at it
CLIMB INTO dumb waiter

Dumb Waiter:
USE pulley to take dumb waiter up to second story
OPEN on door on either door. The one on the kitchen-facing wall will take you
to Gabe's room and the other one will take you to Emilio's room

Emilio's Room:
SEARCH the room and bathroom
SEARCH on the bed will reveal a piece of linen cloth under the pillow. This
can be examined, but not taken.
Also INSPECT the photo of Jesus on the nightstand
You can look at Emilio's clothes in the dresser but not do anything with them
Try to take FINGERPRINTS off the Jesus picture--there are none to be found

RLC Cemetery:
If you enter the church and try the office door you'll find it locked. The
only chance for getting into the Abbe's office is via the window in the
cemetery.
OPEN on the window and it will only budge a few inches
USE SUPPURATION H on window to get it to open fully**
OPEN on window again and Gabe will open it and climb in**

Abbe's Office:
SEARCH everything. The important items are in his desk drawer.
PICK UP MAGAZINE in drawer to look through it**
Use FINGERPRINT KIT on cigarette pack to get Abbe's print. Note: If Gabe PICKS
UP the pack first, the print will be lost.
Also look closely at the portrait in the room.

Gabe's Room:
Use SIDNEY

SIDNEY:
ADD DATA--the two parchments and the map. This will create three new files.**
ADD DATA--the fingerprint you've taken (Lady Howard's, Buthane's, Abbe's and
Buchelli's). Attach these to the correct suspect name.
You can also type in all license plate numbers that you have into the suspect
screen. By this time may have: Wilkes', Emilio's, Mosely's, Buchelli's, Lady
Howard and Estelle's.

Gabe's Room:
Go back to Lady Howard's room (Hopefully, you left the door unlocked. If not,
see climbing roof option above.)
Put two parchments back in folder and put folder under bed again.**

Buthane's Room:
Put map back in drawer.**

Hotel Lobby: When you enter the room, if you've done everything that is
required for the time block, you'll see the ending scene.

Day 2, 12 pm
Playing as: Grace

C. de Serras Courtyard: ENTER wine-tasting barn

C. de Serras Wine Tasting Barn: Try to TALK to everyone

C. de Serras Courtyard: Go behind the house
CLIMB on the back wall to get up to vines
CLIMB on vines and do action sequence of Grace climbing vines. The end goal is
to reach the open window in the upper right hand corner of the building.**
ENTER window**
                               
C. de Serras Attic:
OPEN trunk. Grace will think she sees a baby and scream. This starts the timer
for Montreaux's entry.**
HIDE in the wardrobe--quick! (Also try not hiding and getting caught by
Montreaux)
WATCH Montreaux enter and talk to Buthane via the window. Montreaux leaves.
Grace climbs out of wardrobe
OPEN trunk again and MOVE blanket to see doll.
OPEN wardrobe and examine robes
Use SKETCHPAD to write down the symbols on the robes
Go down stairs to library

C. de Serras Library:
OPEN desk drawer
Use FINGERPRINT KIT on Immortals book in drawer. Get Montreaux's print.
READ or PICK UP book on immortals. Use all verbs on inset
EXAMINE portrait on wall. Keep doing INSPECTS on eye region until you can't
get anything more.
MOVE the stool or chair under portrait
CLIMB ONTO stool and EXAMINE PORTRAIT'S EYES again. You should now be able to
get to the extreme close-up of the eyes and see the grail.
Locate the switch under the desk and FLIP it. This should turn on the laser
beams in the room.
Adjust the five heads so that they form a pentagram in the air. This will open
the staircase.
Go down stairs.

C. de Serras Basement:
This area is still undefined. Basically you need to get to the wine room door.


C. de Serras Wine Room:
Look around, the TALK to the old lady.**
Watch scene. Grace ends up back outside in the courtyard.
(There's an alternate path here. If Grace gets caught in the attic and thrown
out by Montreaux, she'll be able to enter this room via the cellar doors near
the rear wall.)

C. de Serras Courtyard:
TALK to Mosely who should be standing out near the wine-tasting barn. This
causes the time block to end.

Day 2, 2 pm
Playing as: Gabriel

The beginning of this time block is called the "Five Minute Timer". The
various characters will have special things they're doing during this timer
since they're all just back from finding the dead bodies. All of the five
minute timer events are optional, and to thoroughly test all events it may be
necessary to start the time block over several times. In other words, you
can't do all of the Tfive minute timer' events in the time allotted.

Five Minute Timer Events:

Hotel Gabe's Room:
Reenter--Grace is on SIDNEY. 3 different reentry scripts
Can CHAT with Grace and get 2 different dialogues during this period
PICK UP the hanger in the dresser (can do this as early as 1,10am)**

Hotel Hall:
Use GLASS at doors of Madeline's room to overhear conversation in French
(can't tape it)
Use GLASS at Lady Howard's room to overhear dialogue between Lady H. and
Estelle

Phone Room: Buchelli is here, in a phone booth
USE TAPE RECORDER on the booth to record his conversation. After his
conversation he'll remain in the booth taking notes.
If you are in the phone booth room when the five minute timer expires, you'll
see Buchelli exit his booth and go out to lobby.

Lobby: TALK to Wilkes, who's in the lounge drinking
If you are in the lobby when the five minute timer expires, you'll see
Buchelli exit from the phone booth room and join Wilkes in the lounge

After the Five Minute Timer:

Tour Magdala: TALK to the Abbe about all topics (he's here throughout time
block, including five min timer portion)

Hotel Lobby: Wilkes and Buchelli are sitting together in the lounge--note the
shape and color of their respective glasses
TALK to Jean about the killing (can also do this during the five minute timer)


Hotel Gabe's Room: Reenter--Grace is now reading on the sofa.
Can CHAT with Grace and get 6 different dialogues during this period

Hotel Hall: Use GLASS on Buthane's door. She's in there but no longer on the
phone.
Use GLASS on Lady Howard's door. Now get noises of Lady Howard & Estelle
snoring.
Go down to moped courtyard and DRIVE bike to get to map

Valley Roads: Select Armchair of the Devil

Armchair of the devil: TALK to Mosely
Examine dead bodies
Locate blood pool off to one side of the armchair.
Examine blood pool and knee indents--you should get two scenes of MacDougall
getting killed (LOOK at knee indents then THINK twice on them). (** for
LOOKing at blood pool only)
Try to EXIT to parking. This will trigger scene with Mosely and Madeline. Gabe
drives Mosely back to RLC.

Hotel Exterior: Mosely goes inside. You can follow Mosely to his room if you
want.

Hotel Hall: Use GLASS on Mosely's door and you get sounds of him in there
KNOCK on Mosely's door gets short conversation through the door
DRIVE back to the Armchair

Armchair parking lot:
There are police cars here now
Examine tire tracks on other side of the road
EXIT near tracks

Armchair Across the Road:
Use NOTEPAD on tires of the two freemason's car to copy tread pattern

L'Ermitage Parking:
Compare tire prints here with tread pattern from inventory

Larry's House EXT:
Compare tire prints here with tread pattern from inventory
KNOCK on door and enter study

Larry's House INT: Talk to Larry about all topics and get thrown out (**must
exhaust dialogue).

Larry's House EXT: Move camera to study window and watch Larry set his alarm
clock
Watch Larry leave to go to CDB
Use hanger on window to get alarm clock alarm time**
Finished at Crime Scene AND Got time off alarm clock (Mid Time Block Change)

C. de Blanchefort Top: See Larry hanging around top looking through binocs (he
remains here til time block end)

Hotel Lobby: First time you enter from RC1 you'll see Emilio and Estelle
collide near stairs. After scene Emilio will go to the lounge and read and
Estelle will exit the hotel. (Emilio stays in lounge until the Book discussion
in Gabe's room, then he's in his room until the end of the time block.)
Optionally, you can follow Estelle and watch her leave town on her moped. If
you hurry you can FOLLOW Estelle on her bike before she leaves town.
Otherwise, you can go to one of the parking lots in the valley (PLO, PL4),
wait for her to drive by and FOLLOW her from there.
Valley Roads
On map after having FOLLOWED Estelle, Gabe will automatically follow her and
she'll pull off at Wen's Site. This becomes a new active site on map.

Wen's Site: Talk to Estelle at Wen's Site

Hotel Phone Room:
* Use PRINCE JAMES' CARD on phone to call Prince James (Also try calling him
BEFORE talking to Larry but after the crime scene--get alternate dialogue)

Hotel Gabe's Room: Discuss "Secrets of the Holy Grail" with Mosely and
Grace**all topics required
Use FINGERPRINT KIT on Mosely's pop bottle

Hotel Hall:
* Use GLASS at Buchelli's door. You should hear note-taking sounds now to end
of time block.
* Use GLASS at Emilio's door. You should hear sounds that he's in there now to
end of time block.

Hotel Lobby:
Use FINGERPRINT KIT on Wilkes's dirty glass to take fingerprint. Game will
prompt you to select whose glass this was.
Use FINGERPRINT KIT on Buchelli's dirty glass to take fingerprint. Game will
prompt you to select whose glass this was. (note: you may already have
Buchelli's print from the suitcase in his room 2,10am. You can get it again
even if you had it before but don't need to.)
Ask JEAN to give you a WAKE UP CALL for 2 am**

Hotel Gabe's Room: Use SIDNEY

SIDNEY: Read in new fingerprint cards using ADD DATA
Go into SUSPECTS and attach the fingerprints to correct suspect (can't add
Mosely's because he's not yet a suspect)
Go into MAKE ID and Make fake ID for Gabe of NY Times reporter (optionally you
can also make diaper service, car polish seller, blood bank cards)**
Leave town and go to C. de Serras

C. de Serras Courtyard:
KNOCK on house door
Select dialogue choice for reporter (Also try other dialogue options if you
have the appropriate card in inventory. Only reporter gets you in.)**

C. de Serras Barn: TALK to Montreaux about all topics (**Viticulture 1 & 2
only are required)

Hotel Gabe's Room: * Upon entering, the time block will end.

Day 2, 5 pm
Playing as: Grace

Hotel Lobby: WALK up to front desk to meet Simone; TALK to her
ENTER dining room and you can overhear a scene between Mosely and Gabe

Hotel Hall: PICK UP glass from tray outside Lady Howard and Estelle's room
Use GLASS on Buthane's door--she's not in there until after you see the
Gabe/Mosely scene in DIN. (Also try this after you see that scene--she'll be
in there humming)
Use GLASS on Lady Howard and Estelle's door--they're getting ready for dinner

Hotel Dining Room:
WALK up to Gabe and Mosely to get dialogue
TALK to Buchelli
Hotel Exterior
TALK to Emilio (he's on the bench)

Museum: Can Use FINGERPRINT KIT on envelope before picking it up if you
want--will get one print off of this with person's name just marked "LSR
Unknown"
PICK UP manila envelope taped to museum door**

RLC Church: PICK UP new English pamphlet on table**
If desired, you can go around the church and click on points of interest
mentioned in the pamphlet. New msgs will be available.
(Can do tilted square now if you want to avoid coming back later)

Inventory: Read church pamphlet
Read "Le Serpent Rouge"
Try using FINGERPRINT KIT on envelope after you've gotten it in inventory
(don't take prints while it's on the museum door). You'll get one off of this
marked "LSR Unknown"

Abbe's Office: TALK to Abbe about topics from pamphlet
Examine painting of the Lorraine heir and chessboard (also try not examining
the chessboard until you're ready to work on the grid in SIDNEY map because
examining it will change your hints for that feature.)

Hotel Gabe's Room:
Use SIDNEY
During the SIDNEY sections, player will be trying to solve the riddle "Le
Serpent Rouge" 1 stanza or verse at a time (there are 13, named after zodiac
signs). The actual work will be done on SIDNEY, but the inventory LSR makes a
handy reference to get hints on it (with THINK) and to see which verses have
been completed.

SIDNEY:
Select ADD DATA and scan in Montreaux's fingerprint from C. de Serras
Select ADD DATA and scan in the "LSR Unknown" fingerprint
Select ADD DATA and scan in the hermetical symbols Grace copies down at C. de
Serras
Go to the ANALYZE screen and open symbols file
Select START ANALYSIS. SIDNEY will send symbols off for interpretation.
Go to the Suspects area and LINK Montreaux's fingerprint to his suspect
profile
Under suspects you can try to FIND MATCH to match the LSR print with a known
print, but won't find the print in your data base (won't until 3,3pm)

AQUARIUS: Put Sunrise Line on map
Select the map file
Select START ANALYSIS to convert map to map shape in SIDNEY (need to do this
once only)**
Select ENTER POINTS under the map pull-down**

Put one point each at: C. de Blanchefort ruins and the church shape in
Rennes-le-Chateau on map**
Select START ANALYSIS**

PISCES: Analyze Parchment #1
Go to ANALYZE screen
Select OPEN FILE and chose Parchment #1 file
Select START ANALYSIS
Select VIEW GEOMETRY**
Select SAVE SHAPE to save triangle shape**
Select EXTRACT ANOMALIES under the text pull-down**
Select the FRENCH checkbox when SIDNEY prompts you for language**
Analyze Parchment #2
On main Analyze screen, select OPEN FILE and choose the parchment 2 file
Select START ANALYSIS
Select VIEW GEOMETRY**
Select SAVE SHAPE to save circle and square shapes**
Select EXTRACT ANOMALIES under the text pull-down**
Select the FRENCH checkbox when SIDNEY prompts you for language**
Select VIEW ROTATION from graphics pull-down
Put Circle on Map
Select the map file

ENTER POINTS: Enter one point each at the church shapes in each of the follow
towns: Rennes-le-Chateau, St. Just et le Bezu, Bugarach, and Coutassa.**
Select START ANALYSIS--SIDNEY tells you to pick a shape**
Select USE SHAPE from graphics pull-down--shapes will appear**
Select the circle shape--a circle appears on the map at the points you
entered. SIZE circle to fit 4 points entered above and MOVE circle over
points. This locks circle.**
Circle is on map -AKAг Done Pisces (First Mid-Time Block Change)

Hotel Lobby:
First time entering lobby after circle is on map plays scene: Gabe and Mosely
leave with Buthane for Rennes-le-Bains. Emilio enters and sits with Buchelli
in lounge. At first only Buchelli is drinking, but if you leave and reenter
Emilio will be drinking water. Note his glass shape. (Also try not coming down
to lobby between circle and square--you will miss this scene.)

Hotel Dining Room:
Lady Howard and Estelle are here
TALK to Lady Howard and Estelle

Church: * Can TRACE the line of the statues to form a tilted square (if you
haven't done it earlier)

SIDNEY:

ARIES: Put Square on map
Go to SEARCH screen
Do a search on subject: QUATERNITY and follow all links
Do a search on subject: ST MICHAEL and follow all links
Do a search on subject: PYTHAGORAS and follow all links
Go to ANALYZE screen and open the MAP file
Select the USE SHAPE function and click on the SQUARE shape**
Size square shape and move it so that it fits just around circle --Tsquaring'
the circle**

TAURUS:
Put Serres/Meridian line on map
Tilt Square to Serres/Meridian line
Go to ANALYZE screen and OPEN map file if not already on map
Select ENTER POINTS under the map pull-down**

Put one point each at: C. de Serres and the place where the meridian line
crosses the top of the circle**
Select START ANALYSIS and a line will be drawn between the two**
Select the square on map and rotate it until one of its sides is lined up with
the Serres-Meridian line. This will lock the titled square in place.**
Tilted Square on map гAKA- Done Aries (Second Mid Time Block Change)

Hotel Lobby:
First time entering lobby after square is on map: Lady Howard and Estelle
invite Buchelli and Emilio to play bridge--they all enter dining room. (Also
try not coming down to lobby between square and grid--you will miss this
scene.)
You can get points by trying to take prints from Emilio's glass--but there are
no prints there.
Also try: if Gabriel has not gotten Buchelli's print in either 2,10am or 2,2p,
Grace can take it now from his wineglass in the lobby.

Hotel Dining Room:
TPlaying Bridge' scene is going on here. Grace will not interrupt it.

Abbe's Office:
Look at chessboard.

SIDNEY:
GEMINI & CANCER:
Put grid on map
Go to SEARCH screen
Do a search on subject: ASMODEUS and follow all links
Do a search on subject: CHESSBOARD and follow all links
Do a search on subject: DUALITY and follow all links
Go to ANALYZE screen and open MAP file
Select DRAW GRID under the map pull-down**
When prompted, choose the Tfill shape' box and select grid size of 8 x 8**
Click on the square shape to fill it**
Putting grid correctly on map will trigger day 2, 5 pm ending movie and time
block change.

Day 3, 2 am (this is in ME as 2,2am)
Playing as: Gabriel

Hotel Hall: Exit hotel and drive bike to leave town
Blanchefort parking
Walk up to the bottom of Blanchefort and then down to Larry's House EXT

Larry's House EXT: Sneak on study window
Watch Larry exit the house and walk off the screen--this opens a new exit.
EXIT behind Larry.

Larry's Hiding Place: Follow Larry, but don't let him see you
HIDE behind large rock/hill near where Larry is digging
Watch Larry bury manuscript, then leave
After Larry leaves, use SHOVEL on the dirt pile to get manuscript**
NOTE: Also try not following Larry to his hiding place. Eventually, he'll
return to his house and go back inside. You can still find the manuscript by
locating the dirt pile.
Inventory:
Use FINGERPRINT KIT on manuscript to get Larry's fingerprint

Blanchefort Parking: When you return to your bike, you'll see a black sedan
drive by. Click FOLLOW on it and Gabe will try but will lose them (get points
for trying)

L'Homme Mort: TALK to Mosely, then he'll leave

Hotel Hall: Once you go up and try to OPEN your door, time block will end

Day 3, 7 am
Playing as: Grace

Gabe's Room: LOOK at and READ manuscript. Grace will take a look at it.
PICK UP Gabe's bike keys from table

Hotel Hall: * Use GLASS on Buchelli's door--hear sleeping fx
* Use GLASS on Buthane's door--hear shower fx
* Use GLASS on Mosely's door--hear sleeping fx
* Use MOSELY'S ROOM KEY on Mosely's door to open it.**

Mosely's Room:
Thoroughly SEARCH room. Must SEARCH bed and closet before Grace will touch the
clothes pile. MOVE on clothes pile to uncover and pick up coordinate device.**


Hotel Dining Room:
* TALK to Lady Howard and Estelle

Museum:
* Use WALLET on postcards to buy 3 postcards: The Poussin and the 2 Teniers**
* TALK to Madame Girard and ask about the ENVELOPE

Tour Magdala Top: TALK to the Abbe

Moped Courtyard: NOTE: Emilio's bike is not here (he can't be found this first
part of the time block)
* PICK UP binoculars from Lady Howard & Estelle's bike
* DRIVE Gabe's bike or use KEYS on it

C. de Blanchefort:
* Larry is here using binocs. Can't talk to him.

L'Ermitage:
Enter L'Ermitage with coordinate device in inventory to get msg about using it
(also try entering before getting coordinate device to get different msg)**
Find and PICK UP note in cave
Use COORDINATE FIXING DEVICE on Grace while here**
On Coordinate fixing device interface, move until numbers on interface match
coordinates from center of circle on map in SIDNEY. (if you didn't write these
down before, you can go back to SIDNEY and write them down now)**
Use SHOVEL to dig at the Tx' marked spot
Use Tenier's "St Anthony and St Paul" on rock outcropping or cave to get Grace
to compare the two
Click POINT_UP verb on CAVE. Grace will comment that in the Tenier's painting,
St. Paul is pointing up, towards Cardou.

Hotel Gabe's Room:
Use SIDNEY

SIDNEY: From the main screen select ADD DATA and scan in the 3 postcards
Do a SEARCH on SOLOMON and follow all hyperlinks (this follows up on the clue
note from L'Ermitage).

LEO:
PUT THE L'ERMITAGE TO POUSSIN'S TOMB LINE ON MAP
Go to the ANALYZE screen and open the Poussin postcard file**
Select START ANALYSIS: Sidney finds hidden geometry and words**
Select VIEW WORDS and save off Tet in arcadia' phrase to file**
Select VIEW GEOMETRY from Graphic pull-down. SIDNEY finds hexagram**
SAVE SHAPE to save off hexagram (it's under the graphic pull-down)**
Open the Tenier's TTemptation of St. Anthony' postcard file
Select START ANALYSIS--nothing is found
Open the Tenier's TSt. Anthony and St. Paul' postcard file
Select START ANALYSIS: Sidney finds hidden geometry and words
Select VIEW GEOMETRY from Graphic pull-down. SIDNEY finds square. (this is
just confirmation)
Select VIEW WORDS and get hint about the temple of Solomon
Select ENTER POINTS at enter one point at the center of circle (L'Ermitage)
and the other at Poussin's Tomb
Select START ANALYSIS to draw the line between the two points
Put L'Ermitage/Poussin's Tomb on map гAKA- DONE_LEO (Mid Time Block Change)

Hotel Dining Room: TALK to Mosely
TALK to Buchelli

L'Homme Mort:
* TALK to Buthane

Hotel Dining Room: TALK to Mosely again to get Buthane dialogue

Hotel Hall:
* Use GLASS at Lady Howard & Estelle's room--they're in there
* Use GLASS at Emilio's room--hear writing fx

SIDNEY:

VIRGO: Put temple walls on map
Do a SEARCH on subject ST. VINCENT and follow all links
Do a SEARCH on subject TEMPLE OF SOLOMON and follow all links. The FLOOR PLAN
entry will trigger SIDNEY to send off e-mail to get a copy of the floor
plan.**
Go to ANALYZE screen and open the map file
Select ENTER POINTS and enter four points: one at the top of the grid at the
4th line; one at the top of the grid at the 6th line; one at the bottom of the
grid at the 4th line; one at the bottom of the grid at the 6th line. This
basically forms a 2-grid-square-wide rectangle right down the middle of the
grid.**
Select ANALYZE to analyze points entered. The temple walls will be drawn. (You
can also draw the lines one at a time by entering top and bottom points for
one line.)**

LIBRA: Put hexagram on map
Do a SEARCH on subject SOUL and follow all links
Do a SEARCH on subject HEXAGRAM and follow all links
Do a SEARCH on subject SEAL and follow all links
Go to ANALYZE screen and open map file
Select USE SHAPES and choose the hexagram**
Use the sizing options under graphics to size the hexagram to fit just inside
the circle**
Rotate the hexagram so that one arm is at the intersection of the meridian,
the sunrise line, at the Poussin Tomb/L'Ermitage line. This will lock the
hexagram.**
Time block change occurs on entering R25 with all required activities done.

Day 3, 10 am
Playing as: Gabriel

Hotel Hall: Gabe's in a scene with Mosely at time block start--but also watch
Jean and Maid enter Wilkes' room.
After Mosely leaves, ENTER Wilkes' room --OR+try just walking near door to
overhear (Also try skipping this and going down to Lobby. When Jean comes down
in a few minutes you can ask him about Wilkes.)

Wilkes' Room: Scene will automatically play with Jean and Maid and put you
back in hall

Hotel Hall: Use GLASS on Buchelli's door any time during time block--hear
Buchelli writing
Use GLASS on Buthane's door except when she's in Mosely's room or hall--she's
in there

Supply Closet: TALK to Roxanne about Wilkes until she lets you into Wilkes'
room

Wilkes' room: Search room & bathroom. You won't be able to find anything but
will get some hint msgs.

Mosely's Room: Talk to Mosely about GRACE

Hotel Gabe's Room: ENTERING this room before finding Wilkes OR talking to
Larry about manuscript, and Grace is sitting on the couch reading the
bloodline manuscript.

Lobby: TALK to Jean about Wilkes

RLC Church: You can try knocking on the Abbe's office door and he'll tell you
he's too busy to see you. In the cemetery, his office window is closed and the
blind is drawn.

Valley Roads: Go to L'Homme Mort

L'Homme Mort: LOOK at the footprint that's near the rocks at the back end of
the room. This will take you to ...**

Wilkes' Dead Place: Examine Wilkes's body
PICK UP letter from Wilkes' pocket
READ letter in inventory
Find blood pool and examine it

Wen's Site: TALK to Lady Howard and Estelle

Wen's Site Parking:
You should be able to take Lady Howard & Estelle's license plate number now if
you don't have it already

Poussin's Tomb: TALK to Emilio
You should be able to take Emilio's license plate number now if you don't have
it already
Either found Wilkes's Body or talked to Larry about Manuscript but not both
(Mid Time Block Change #1)
Hotel Hall
* Try to OPEN Gabe's door. This will cause a scene with Mosely exiting Gabe's
room.

Hotel Gabe's Room: Grace is in the shower.

SIDNEY: Can do ADD DATA to put Larry's fingerprint into SIDNEY if you have it
(from 2,2am) and add anything else you have lingering in inventory, such as
license plate numbers.
Larry's House EXT
KNOCK on door to enter.**
(Also try talking to Larry before finding Wilkes, then going back to RLC)

Larry's Study: * TALK to Larry about all topics: manuscript, Montreaux, etc.**

Found Wilkes' Body AND Talked to Larry about Manuscript (Mid Time Block Change
#2)
Hotel Hall
* Try to OPEN Gabe's door. This will cause a scene with Madeline and Gabe in
the hall. Follow Madeline with camera and watch Buchelli spy on her.

Hotel Gabe's Room:
* TALK to Grace about Wilkes and all manuscript topics. This ends the time
block.**

Day 3, 12 pm
Playing as: Grace

Hotel Hall: First time you enter hall: you can move the camera and watch
Buchelli sneak from Buthane's room to his own with a newspaper
Use GLASS on Emilio's door: he's in there and will be until the temple
divisions are put on the map
Use GLASS on Buchelli's door: he's in there and will be until you get clue
note #3 (at Le Bec)

SIDNEY:

SCORPIO: Put temple divisions on map
Go into EMAIL and read the new e-mail from SIDNEY re: new temple diagram file
Go to the FILES area and double click on the Temple of Solomon file to bring
it up. It's a long rectangle broken into 3 parts with the middle part twice as
large as the top and bottom part.
Go to the ANALYZE screen and open the map file
Mark the horizontal divisions of the temple by placing two lines across the
temple width. ENTER POINTS at the following intersections: The 3rd horizontal
grid line from the north and the 4th and 6th vertical gridlines (temple
walls). Select START ANALYSIS to draw that horizon division line. Then ENTER
POINTS at the 7th horizontal grid line from the north and the 4th and 6th
vertical gridlines (temple walls). Select START ANALYSIS to draw that
horizontal division line.**
NOTE: The 3 divisions of the temple will be automatically named "Holy of
Holies", "Sanctuary", and "Porch"
Put the site on map
ENTER A POINT at the center of the "Holy of Holies" square (grid lines will
mark this exactly). This marks Tthe site.' Grace can now go to Mt. Cardou from
Blanchefort parking**
The coordinates for Tthe site' are automatically written down in inventory.

Hotel Lobby:
ENTER dining room to overhear Lady Howard and Estelle conversation Re:
Egyptian artifacts

Hotel Dining Room: TALK to Lady Howard and Estelle
NOTE: Buthane is here, too, but Grace won't talk to her

Valley Roads: Go to the new site TBack of Mt. Cardou' (NE arm of hexagram)

Back of Mt. Cardou: PICK UP clue note from fence and read it**
Should be able to LOOK at and THINK about the C. de Serres tower from here

Valley Roads: Go to the new site TLe Bec' (SW arm of hexagram)

Le Bec: PICK UP Wilkes' handkerchief
PICK UP clue note from cave entrance and read it**
Use COORDINATE DEVICE to mark spot of hexagram point on ground
Use SHOVEL to try to dig there. Grace finds nothing.

Rennes-le-Bains: Enter bar and TALK with Mosely and Gabe

Valley Roads: * Go to Blanchefort parking

Blanchefort Parking: You can now go up the path to Mount Cardou

Mount Cardou Front Tthe site': Use coordinate fixing device to mark the exact
lat/long of the site
Use SHOVEL to try digging there. Grace finds nothing.
PICK UP note and read it**
LOOK at and THINK about Tour Magdala in view
Have the note from Tthe site' in inventory (clue note #3) (Mid Time Block
Change)
(NOTE: If you go back to RLC at this point and use the GLASS on Buchelli's
door, no one's in there. There's also no one in the dining room. Buchelli's
bike is gone from the Moped courtyard)

Blanchefort parking:
Go up to C. de Blanchefort

Blanchefort: Use Binocs and check out the road near the big orange rock to see
Buchelli's bike. This makes the orange rock become an active hot spot on the
map. **

Big Orange Rock: Weave back into the rocks to find the freshly dug dirt
Use SHOVEL on dirt to dig up manuscript
PICK UP manuscript
Use FINGERPRINT KIT on manuscript. This should create 3 new inventory item
fingerprint cards marked Tmanuscript 1-3'.
ALSO TRY: Not getting the manuscript as Grace and digging it up next time
block as Gabe.

Wen's Site: * TALK to Lady Howard and Estelle

Tour Magdala: * Buthane is here now. TALK to Buthane.

Hotel Lobby: First time coming here after getting the note at Tthe site',
you'll see scene between Jean and Prince James**
WALK CLOSE to Prince James and Jean to hear dialogue**
Prince James will automatically talk to Grace on his way out**
Emilio is also now in the lobby. TALK to Emilio.

Hotel Hall:
* Use GLASS on Buchelli's door after seeing his bike at the orange rock--he's
packing
Sidney
* Scan in all prints from the bloodline manuscript
* Under the SUSPECTS area, do a MATCH ANALYSIS for each print from bloodline
manuscript to find the owner.

OPHIUCHUS: Solve the Tet in arcadia ego' anagram.
If you haven't done so already, ADD DATA of the Tsum' note from Poussin's Tomb
(if you don't have the note, you can go back and click NOTEPAD on the doodle
in the dirt to get it.)
Go to the Translate screen and Translate the TSUM' file from Latin to English
(it means TI AM')
On the Translate screen, open the TEt in Arcadia Ego' file. Translate from
Latin to English. SIDNEY will ask if you want to add text. Select YES and type
in SUM. It will translate the complete phrase and add Tsum' to your Et in
Arcadia Ego file. **
Go to ANALYZE and open the Et in Arcadia Ego file. Select START ANALYSIS.
SIDNEY will suggest an ANAGRAM.
Select the ANAGRAM function
On the Anagram screen, build the phrase: Arcam dei tango (I touch the tomb of
God). SIDNEY will then search for a match for the remaining four letters and
complete the phrase with "IESU". **
(NOTE: You can also try to do the anagram before putting the Tsum' on TEt in
Arcadia Ego' but won't be able to get a complete result.)

SAGITTARIUS: Put the red serpent on the map.
GO to the ANALYZE screen and open the map file
Select ENTER POINTS
Enter a point at the serpent's head, tail, and somewhere in the middle (the
serpent shape on the map matches the one at the top of the LSR paper--and its
tail ends near Serres.)**
Select START ANALYSIS to draw the serpent**

Hotel Gabe's Room: Putting the red serpent on map will end time block if this
is the last action. NOTE: You should not be able to put the serpent on the map
until all other it. Also try putting the red serpent on the map before you see
Buchelli at the orange rock--in that case, you have to return to r25 to end
time block.

Day 3, 3 pm
Playing as: Gabriel

WATCH Denouement scene and answer pop-up questions.**
TRY: Answering the questions in different ways--will change points and ending
of denouement.

Hotel Gabe's Room: TALK to Grace about SIDNEY, case. If she didn't dig up the
manuscript at 3,12pm you can ask her where it is.

Hotel Hall: Use GLASS on Buchelli, Madeline, Mosely, and Emilio's
doors--they're all in their rooms.

Big Orange Rock:
If you didn't dig up manuscript at 3,12pm have Gabe dig it up now. NOTE: Since
the denouement is over, Gabe will not be able to fingerprint the manuscript
(voice-over disallow).

Hotel Gabe's Room: If Gabe just dug up the manuscript you can tell Grace about
it.

Villa Bethania EXT: KNOCK on VB door to see Prince James. (Also try entering
before Gabe has manuscript--you won't be able to).**
TALK to Prince James about all topics. (Topics Manuscript, Negotiations, and
Priory Treasure only are required**)

Tour Magdala: TALK to the Abbe about all topics

Wen's Site: TALK to Estelle

Wen's Site Parking: Gabe can get Estelle's fingerprints off her water bottle
on the bike. (Also try getting them next time block in the Moped Courtyard).

SIDNEY: Gabe can scan in Estelle's fingerprint if he took it гOR- have Grace
get it off the bottle next time block

C. de Serras EXT: CLIMB the gate**

C. de Serras Courtyard: WALK UP to door of main house. Should run into
bartender and be taken to cellar by Montreaux.**
After cellar scene, OPEN garage door.**

C. de Serras Garage: Look around
INSPECT on bats on ceiling**
This ends the time block.

Day 3, 6 pm
Playing as: Grace

Hotel Hall: * Use GLASS on Lady Howard's door and you'll hear a bath running
* Use GLASS on Emilio's door and he's in there

Hotel Lobby * TALK to Simone and ask her about Gabriel

Hotel Dining Room: TALK to Mosely, Buthane, Buchelli (eating together)

Moped Courtyard: If Gabe didn't take and scan in Estelle's fingerprint last
time block, Grace can use the FINGERPRINT KIT on the water bottle on Estelle's
moped now

SIDNEY: If Gabe didn't do it last time block, ADD DATA of Estelle's
fingerprint now and link it to her name in the SUSPECTS area
If you didn't use fingerprint kit before on LSR гor- haven't scanned in
unknown LSR fingerprint, do so now
Under suspects try to FIND MATCH with unknown fingerprint from TLe Serpent
Rouge' envelope. It will match it to Estelle.
READ e-mail from SIDNEY re: the symbols from Serres

Hotel Lobby: * TALK to Estelle
Note: To get the optimal result (taken to Estelle's room) you need to have
done two things: you need to have overheard the conversation between Estelle
and Lady Howard in the dining room at 3,12pm AND you need to have matched the
LSR print with Estelle's. Try not doing either or both of these to get
different responses.

Hotel Hall: Either upon exiting Estelle's room or when the timer for Emilio to
leave expires, Emilio will leave his room and will walk to the Cemetery.
Follow Emilio.**
(NOTE: You can also pick him up in various rooms between the hall and
cemetery)

RLC Cemetery: HIDE behind tomb and watch Emilio & Mesmi's meeting**
You can follow as Emilio returns to his hotel room

Hotel Hall: KNOCK on Emilio's Door**

Emilio's Room: Watch TEmilio's Story' scene: ends time block

Day 3, 9 pm
Playing as: Gabriel

Watch TMaking a Plan' scene
Temple Porch: Use Radio to ask Grace about Latin words over doors
To solve this puzzle you must: jump on every stone with a sword ONCE and ONLY
ONCE, ending up at the sword stone that's in front of the door with the CIRCLE
on it. You MAY NOT step on any SKULLS.**
(NOTE: There are multiple solutions to this)

Temple Circle Chamber: Watch the circle spin and jump onto a tile that will
take you just in front of the pendulum as it meets the wall
GRAB the pendulum**
DROP over the table**
Place the INFINITY symbols, the EGG, and the POMEGRANDE onto the scale. This
will cause the door to open.**

Temple Square Chamber: Map the maze so you know how to get to the center of it
(barred door)
At the four stations in the maze's corners, do the following in this order:
TURN ON the water faucet at the Twater' station**
TURN ON the oil faucet at the Tearth' station**
WIND UP and TURN ON the air flow at the Tair' station**
OPERATE the dragon to strike the flint at the Tfire' station**
Hurry back to center of maze. If you hesitate you'll die. The door is open at
the center of the maze**

Temple Hexagram Chamber:
Use Radio to ask Grace about Latin on Solomon statue & various places inside
hexagram room
PICK UP the leather glove**
Use LEATHER GLOVE on bowl of fire to grab stone**
Place STONE in the hand of the DEMON figure**
In next set of niches, step on both mirrors and SELECT the one in which Gabe
looks old**
Select the YIN/YANG symbol**
Go out the open door into the veil chamber**

Temple Veil Chamber:
Meet up with Mosely and Mesmi
Choose the bridge that's invisible (Also try other one to see death.)**
The Tbridge puzzle' consists of seeing glints on invisible stones and then
stepping on that stone**
Once on the other side, the vampires will emerge and Gabe will go into the
Holy of Holies on his own

Temple Holy of Holies:
Use Radio to ask Grace about the demon
Gabe will be thrown into a fight with a demon. You want to keep thrusting at
the demon with the knife, trying various parts of his body. When you pass the
sarcophagus, CLIMB ONTO it, then use the DAGGER on the demon's THROAT.**
Drink the holy coff-fay

Note: This walkthrough was provided courtesy of Just Adventure, and may not be
copied or distributed without their express written permission.