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1. Go to the game directory, subdir \\GameDataSets\\Classic_01
\\GameData\\Common.
2. Make a backup copy of Spreadsheets.mob.
3. Context-click the file, select Open With..., and pick WinRAR. You probably
ought to uncheck "Always use this program to open this file", I don't know if it
matters.
4. Extract the file racemodifiers.txt.
5. Context-click the file, select Properties, and uncheck the read only flag.
6. Open the file with Notepad.
7. Scroll down to the second table named RacePickPoints.
8. You will see a list of races followed by three columns.
9. The first two columns are species and race, don't change these values. The
final number in each row is apparently the number of pick points you are granted
initially. I changed the 0 for EVON to 1000, and when I finished this procedure,
I started out with 1000 points instead of 0. I don't know if changing the value
for Custom does anything.
10. After editing the values, save the file and change the read only flag back
to true. I don't know if that matters though.
make a Spreadsheets directory where Spreadsheets.mob is located, and put the
text files in there!!
Example: Backup the Spreadsheets.mob file so you can recover if you mess it up.
Change the extension to .zip and open it w/winzip, winrar, or whatever you like
to use to open zip files. It should open and you should see a large amount
of .txt files. These are whitespace delimited "spreadsheets" that describe all
the formulas and stats for the way the game works. Extract all the files, they
should all be in a directory called Spreadsheets unless you opted to not keep
path info on extraction. You'll need to fix that when re-zipping the thing so
it's best to preserve this information. You'll need to change the properties to
remove the read-only attribute for any file you want to modify. Anyway open up
the racemodifiers.txt, search for RacePickPoints. This should take you to the
appropriate table. Change the find the row of your choice, say Human, and change
the 0 in the last column to 520. Save, set the read-only attribute, rezip the
Spreadsheets directory, preserve full path,! and use none for the compression
type. Move this back into the game directory from whence it came. I've not
tested what happens if you have a .mob and a .zip of the same name...it may well
prefer the .mob so make certain you only have one Spreadsheets.xxx of
whatever .mob or .zip in the directory. Now run the game, choose human, and
customize. You should see 520 in the lower right for points left. This is enough
points to get all the maximums humans are allowed to get. In that same file you
can change it so that Antaran background is allowable for humans; rather than
grayed out. Just go back in and look for RaceSpecialAttributes (at the bottom of
file) last column for human row shows an x by default. The x, apparently, means
that that race, humans in this case, cannot have this ability. Change it to 10
and it'll charge you 10 points to get it. R, as you would see it the other
tables seems to indicate that that ability is a racial given. So perhaps an R is
also a possibility for that spot. In any event you can now see that this can
dramatically change the game.
There is also a CheatCodes.txt file in that Spreadsheets.mob/zip but I don't
know what you need to type to get those things to take effect.
\\GameData\\Common.
2. Make a backup copy of Spreadsheets.mob.
3. Context-click the file, select Open With..., and pick WinRAR. You probably
ought to uncheck "Always use this program to open this file", I don't know if it
matters.
4. Extract the file racemodifiers.txt.
5. Context-click the file, select Properties, and uncheck the read only flag.
6. Open the file with Notepad.
7. Scroll down to the second table named RacePickPoints.
8. You will see a list of races followed by three columns.
9. The first two columns are species and race, don't change these values. The
final number in each row is apparently the number of pick points you are granted
initially. I changed the 0 for EVON to 1000, and when I finished this procedure,
I started out with 1000 points instead of 0. I don't know if changing the value
for Custom does anything.
10. After editing the values, save the file and change the read only flag back
to true. I don't know if that matters though.
make a Spreadsheets directory where Spreadsheets.mob is located, and put the
text files in there!!
Example: Backup the Spreadsheets.mob file so you can recover if you mess it up.
Change the extension to .zip and open it w/winzip, winrar, or whatever you like
to use to open zip files. It should open and you should see a large amount
of .txt files. These are whitespace delimited "spreadsheets" that describe all
the formulas and stats for the way the game works. Extract all the files, they
should all be in a directory called Spreadsheets unless you opted to not keep
path info on extraction. You'll need to fix that when re-zipping the thing so
it's best to preserve this information. You'll need to change the properties to
remove the read-only attribute for any file you want to modify. Anyway open up
the racemodifiers.txt, search for RacePickPoints. This should take you to the
appropriate table. Change the find the row of your choice, say Human, and change
the 0 in the last column to 520. Save, set the read-only attribute, rezip the
Spreadsheets directory, preserve full path,! and use none for the compression
type. Move this back into the game directory from whence it came. I've not
tested what happens if you have a .mob and a .zip of the same name...it may well
prefer the .mob so make certain you only have one Spreadsheets.xxx of
whatever .mob or .zip in the directory. Now run the game, choose human, and
customize. You should see 520 in the lower right for points left. This is enough
points to get all the maximums humans are allowed to get. In that same file you
can change it so that Antaran background is allowable for humans; rather than
grayed out. Just go back in and look for RaceSpecialAttributes (at the bottom of
file) last column for human row shows an x by default. The x, apparently, means
that that race, humans in this case, cannot have this ability. Change it to 10
and it'll charge you 10 points to get it. R, as you would see it the other
tables seems to indicate that that ability is a racial given. So perhaps an R is
also a possibility for that spot. In any event you can now see that this can
dramatically change the game.
There is also a CheatCodes.txt file in that Spreadsheets.mob/zip but I don't
know what you need to type to get those things to take effect.