Quake III Arena чит-файл №2

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__________________________
/\
\< Version 1.2 - 13/1/01 >/
/< -Quake III Arena FAQ -->\
\< -------By Delta-------->/
/\
\/

----------------------------------------------
______________________
[ CONTENTS ]
|======================|
[0 introduction ]
|1 basic game info |
[2 techniques ]
|3 weapons |
[4 items ]
|5 opponents |
[6 singleplayer ]
|7 console/cheats |
[8 Misc. ]
|9 copyright, etc... |
[______________________]


================================================================================
------0. I N T R O D U C T I O N------------------------------------------------
================================================================================

Welcome to my Quake III Arena Guide/FAQ. This is the first FAQ I've released,
since I never got my Worms Armageddon or Perfect Dark ones finished. This FAQ
will tell you everything you will need to know to improve at Quake III Arena,
because it will not make you an expert by just reading this, you must practice
a lot, and then even more and more, before you become an expert. If you liked
reading this FAQ then why don't you check out my other FAQS:
1080 Snowboarding - N64
Mario Kart 64 - N64
The next FAQ I think I'm gonna write is Unreal Tournament because it is a great
game, better than Quake III in a lot of aspects, so if you have Unreal
Tournament
you can send me some tricks and cheats to put on that guide. Email them to
'danzdelta@aol.com'.

--- ~S T O R Y ~---------------
"Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed
the Arena Eternal for their own infernal amusement. Virtually nothing is known
of these beings except that they savor the carnage and clamor of battle. As
such, they have stocked the arena with the greatest warriors of all time. And
you have just joined their ranks.

As a gladiator in the Arena Eternal, you must not only survive, but also win
each and every battle against ever more powerful opponents. Don't worry overly
much about getting "fragged." The Vadrigar won't be cheated of their favorite
sport by a little thing like death. Those who fall are instantly restored to
life and immediately thrust back into the battle, perhaps a little wiser for
their misfortunes.

When the dust, blood, and gibs settle, all warriors will have earned the right
to battle again, providing further entertainment for the Vadrigar. But only the
warrior who has fragged the most foes will be lauded as the winner. The
victorious gladiator advances to a more challenging array of arenas, until, at
last, he or she faces Xaero, Lord of the Final Arena."
---------------------------------


================================================================================
------1. B A S I C G A M E I N F O--------------------------------------------
================================================================================

The following bits of information are things that you will need to know or
things that will help you if you know them. There are things such as respawn
times and also just what some of the surroundings do, such as bounce pads and
teleporters. There is also the fact of the medals you get, and what you need to
do in order to get them. Lets begin.........

%%%~THE ENVIROMENT~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Acceleration Pads and Bounce Pads
---------------------------------
Acceleration pads are the ones that look sorta like skateboard ramps, except for
the fact that they thrust for however far you need to be thrusted. The bounce
pads are the ones that propel you upwards to get you to higher ledges and
floors. You can not actually change the way you are thrusted very much and
usually if you try it will end up with you being thrown into some molten lava
surrounding the area your jumping over. Also when you are on one of the two Pads
be wary of people shooting at you when you land as they usually have their aims
set right on the spot where you are going to land. Try to keep an eye around you
while your in the air as a sharp shooter will be able to pick you off with a
railgun easily.

Gates and Teleporters
---------------------
Gates and teleporters are very alike except that you can't see whats on the
other end of a teleporter unlike on a gate. A gate/teleporter will teleport you
to another area of the level. However their is no return to a gate once you have
went through it. But with a teleporter you can walk back through the other one
you came out of.

Lava, Slime and the Void
------------------------
These are the natural hazards that plague some maps. The lava and slime will
eventually, sometimes within seconds, reduce you to no health at all. The void
however will just result in you dieing instantly no matter how much health or
armor you are currently have. However, if you get the powerup 'Battle Suit' you
will be able to swim, and walk, through the slime and lava, without losing any
health or armor, until the time expires (30 seconds). But no matter what,if you
fall into the void,you are dead,Fullstop.

Switches
--------
Switches are usually a sort of circular emblem that glows green. Walking up to
it, or shooting it will result in a door or grate nearby opening. That door, or
grate will most likely lead you to a new secret area, holding something such as
red armor, a mega health, or a powerup.

Water
-----
Water is a bad place to go unless you have a very good reason, as you move twice
as slow than if you weren't in the water. And, obviously, if you move twice as
slow it will make you twice as likely to be shot and killed. But the bots don't
seem to notice that, so get yourself a rocket launcher and frag 'em all! Note
that you will have to surface every now and then to avoid losing health and
drowning.


%%%~RESPAWN TIMES~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

When you know the respawn times for all the weapons and powerups, you can easily
win a match as you can keep going back for the armor, and Quad Damage as soon as
it appears, to keep count try counting down so you know when to go back and get
it again. In Teamplay games everything will respawn a lot later than what is
said here. The following times are for Free For All games only.....


WEAPON -------> 5
ARMOR --------> 25
HEALTH -------> 35
AMMO BOX -----> 40
MEDKIT -------> 60
TELEPORTER ---> 60
POWERUP ------> 120
MEGA HEALTH*--> 110

* - The Mega Health varies from arena to arena.


%%%~GAME TYPES~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

------------
Free For All
---(FFA)----
This is the classic form of deathmatch. It's every man, woman, and sinister
alien being for him/her/it's self as the players frag everything that moves to
get the most points. Abbreviation = FFA

---------------
Team Deathmatch
-----(TD)------
Its red against blue in a co-ordinated contest of carnage. Two teams of players
work to control the arena and score the most frags on their foes. Note that
respawn times will increase quite dramitically from the ones shown further up.
Abbreviation = TD.

------------
TOURNAMENT
--(touney)--
Players fight each other one-on-one, while future foes watch as spectators. The
watchers wait their turns to be the challenger who wrests control of arena from
the most recent victor. Abbreviation = tourney.

----------------
CAPTURE THE FLAG
------(CTF)-----
Slip into the other teeams home base, grab its flag, and run home to score. What
could be simpler? Now do it while dodging heavy artillery fire and you've got an
idea of how this fast moving game feels. Score the most and win. Note, that if
you have the enemys flag, and they have yours, no one can score until one of the
flags is returned. Abbreviation = CTF.


================================================================================
------2. T E C H N I Q U E S-------
================================================================================

There are many skills and techniques you will need to learn to complete the game
on a hard difficulty. These range from blowing yourself up to reach high places
and running round in circles till you fall over.....


R O C K E T J U M P
This is the most useful technique you can use. Plus, it doesnt take ages to get
used to it. Ever seen a ledge that you just can't get to whatever you try. Then
look away from the ledge, aim down, jump and while your in mid air shoot a
rocket and hold the backwards key. You'll get a considerable boost to your jump,
that will allow you to get to higher places, nice camping spots where no one
would think of looking, (above a door when someones chasing you is my favorite!)
The good thing is...you don't lose much damage if you do it properly. The bad
thing is however...you die and lose a frag if you dont do it properly. But it
can of course be incredibly useful.


S P L A S H D A M A G E
This is once again widely used by the rocket launcher, not so much a skill, but
more of a aim-next-to-the-person sorta thing. For example if you try to hit
someone with a rocket launcher head on, 90% of the time you'll miss, unless you
are really, really good. So, to overcome this problem, aim at the floor their
feet are standing on, and when there against a wall, aim for the wall, and, if
there in a corner then you can go for either wall, or the floor. Thats why you
don't wanna be stuck in a corner in this game. You will be whipped. So remember,
aim for the floor, or even the ceiling if they're high enough.


S O U N D
Sound is the key to everlasting fraggin'. However, it is hard to hear the
footsteps, coming from the game as they're quiet, and you listen more to the
guns firing, which are very loud compared to the footsteps. So, instead of
cranking up the volume, and scaring the sh*t out of your neighbours, put on
headphones, because they lock out all the sound except for whats happening in
the game, which if you try, will help a bunch. Plus if you listen really hard
then you'll even be able to hear the grunts and moans of your foes. Usually, the
lower the pitch of the grunt, or moan, the less the opponent is on. Use this to
check if they have much health, so you know they're weak before you go barging
in like a bull in a china shop.


C I R C L E S T R A F I N G
Circle Strafing can be very difficult, depending on what keys you've assigned to
what actions, (see below at section 8, misc. for my key setup). To do it you
must hold the left strafe key and the right turn key then use the mouse to look
around up and down. And vice versa. To be honest with everyone, I never use
circle strafing, and I do better than a lot of people out there who are experts
at it. However there are also lots of people who I have not beat who are experts
at strafing round in circles. I myself prefer jumping around like crazy, which
brings me to my next point........


J U S T J U M P A R O U N D
Jumping around works for me, even though its very tricky at first, after a while
you'll be jumping up and down, left and right. The reason I prefer to just jump
is because, first of all, you are a lot harder to hit, and you will move a lot
faster when you strafe jump, which is just a jump when your strafing. The only
problem is, its a lot harder to aim, which means that if you are a good aim,
then jump, if your not then circle strafe. It's that simple. Plus if your good
at both or bad at both then just jump and circle strafe! Or you can just put
down the game and play something else, but that would be crazy, wouldn't it?!
NOTE: If you dont know what strafing is, its walking sideways.



================================================================================
------3. W E A P O N S-------------
================================================================================

There are nine unique weapons in Quake III Arena, each with its own pros and
cons. The weapons could have done with a secondary mode each, as that would have
doubled the amount weapons in a sense. But, the nine weapons are very well
designed and even though they're missing a second function they are still great
weapons.

___________________________________________________________________________
/~~~~~~~~~~~~~~~~~~~Q U I C K R E F E R E N C E C H A R T~~~~~~~~~~~~~~~~~\
|___________________________________________________________________________|
| WEAPON | SPEED | RANGE | MAX AMMO | FIRE RATE | HIT DAMAGE |
|----------------|---------|------------|----------|-----------|------------|
|Gauntlet | N/A |Point Blank | N/A | N/A | 50 |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Machine Gun |Instant |Infinite | 200 | Very High |7, 5 in TP |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Shotgun |Instant |Infinite | 200 | Slow | 110 |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Grenade Launcher|Slow |90ft max | 200 | Slow | 120 |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Rocket Launcher |Moderate |Infinite | 200 | Slow | 100 |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Lightning Gun |Fast |80ft | 200 | Non Stop |8 (1 cell) |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Rail Gun |Instant |Infinite | 200 | Very Slow | 100 |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|Plasma Gun |Very fast|Infinite | 200 | High |20 (1 ball) |
|````````````````|`````````|````````````|``````````|```````````|````````````|
|BFG 10K |Very fast|Infinite | 200 | High | 100 |
\------------------------------/


-------========-------
G A U N T L E T
-------========-------

The gauntlet can be used when you have no ammo for other weapons. If you can get
close to someone it will kill them usually in one or two hits, however the only
way to get really close to someone is if you sneak up on them. Otherwise you
will get killed as you run towards them. It is best to go out and away from
people to get either some ammo or a new weapon. But if you know some tricks and
techniques then you could almost win a match using just the gauntlet, For
example you can trick people when they are chasing you, round a corner you can
stop and crouch down, and when they come speeding around the corner use your
gauntlet on them, as your crouching down you will also be harder to hit, so
could actually just try to lure people around corners so that you can kill them
off quickly and painlessly.

SPEED OF PROJECTILE - N/A RANGE - Point Blank
STARTING AMMO - N/A MAX AMMO - N/A
FIRE RATE - N/A DAMAGE - 50

-------========-------
M A C H I N E G U N
-------========-------

This is the best default weapon as most, if not all, have pistols as the default
weapon but Quake III changes that making the default weapon a trusty Machine
Gun, that if used properly can mow down weak opponents, but beware of healthy
opponents with better weaponary because they shall kill you first. When in the
situation of a person running away from you shoot them in the back of the head,
as they will die quicker. However beware of running around corners as a person
could be waiting with a Gauntlet ready to grind you bad. In simpler terms, the
machine gun is good, but not too good on one on ones with a strong opponent, as
they will no doubt have a bigger gun, and bigger health.

SPEED OF PROJECTILE - Instant RANGE - Infinite
STARTING AMMO - 100 MAX AMMO - 200
FIRE RATE - Very High DAMAGE - 7, 5 in TP (team-play)

-------========-------
S H O T G U N
-------========-------

The shotgun is a favorite among many, because of its strength and the speed of
the shells it shoots. There are a few tips that you can be told but practicing
with the weapon will result in you fraggin' everyone you can get close to. The
closer you get the better because with one pull of the trigger the gun releases
not one, not ten, but eleven bullets at once. And when you shoot the longer the
bullets remain in the air the wider they spur apart, which means if your at
close range you will hit the target with all eleven bullets, therefore losing
110 off their health. The further away you are will result in only hurting them
of about 10 health points.

SPEED OF PROJECTILE - Instant RANGE - Infinite
STARTING AMMO - 10 MAX AMMO - 200
FIRE RATE - Slow DAMAGE - 110 max, varies depending on
range.

----------============----------
G R E N A D E L A U N C H E R
----------============----------

This is what I think is the worst weapon in the game, i mean you can be good
with them its just that you can't run into a room and kill everyone with a
grenade launcher, because its too hard to use. However if you are a camper then
I would have to reccomend you use this weapon, but you see thats why I hate this
weapon, cos I hate campers. The one way that I ever use this weapon is when I'm
getting chased through a corridor, I shoot one ahead of me then run round the
corner and shoot more, to make a big pile, (sort of a booby trap -- Ooops, i
said a baaad word!) for the unexpectant person following you. That way he is
most likely to die, and if he doesn't get any other weapon ready to finish him
off, preferably the machine gun because of its fast fire rate.

SPEED OF PROJECTILE - Slow RANGE - 90ft max
STARTING AMMO - 10 MAX AMMO - 200
FIRE RATE - Slow DAMAGE - 120 max


---------============---------
R O C K E T L A U N C H E R
---------============---------

This is a great weapon, if not a tad too simplistic, it shoots very well, and is
the weapon that is mainly used for battles, unless you can get your hands on a
Bfg 10K. The best way to use this is to aim for your foes feet, to get splash
damage as it is incredibly hard to get a direct hit unless your right up close
to each other. So aim for their feet to get splash damage, and also you can use
it to knock them into natural hazards, such as molten lava or scalding acid. Or
of course you can just knock your target right off into obliivion. When you are
being shot at head on by a rocket launcher, you can actually see the rockets
coming towards you, use the few seconds you get to dodge the rocket by either
jumping, crouching, or even better strafe far, far away. Remember to keep away
from any walls, to avoid splash damage, as most of the computer bots will aim
directly for you, so just keep away from walls, strafe a lot, and you can avoid
getting hit at all. Remember to rocket jump as well. (Check section 2 techniques
to see how!).

SPEED OF PROJECTILE - Moderate RANGE - Infinite
STARTING AMMO - 10 MAX AMMO - 200
FIRE RATE - Slow DAMAGE - 100 max


--------==========--------
L I G H T N I N G G U N
--------==========--------

The lightning gun is not used often, because even though its powerful it is not
used often by people. However relatively speaking it could probably be counted
as the most powerful gun in the game. With its constant fire rate, and it
inflicts about 20 points every second you hold it on someone, if you had your
aim on someone for 5 seconds they will most probably die. So if you've got a
good aim, I highly recommended that you use this gun in one on ones mostly but
also in team games. I myself have a bad mouse and mouse pad, so I, at the
moment, am sticking to my trusty ol' Rocket Launcher and Shotgun, as they are my
personal favourites.

SPEED OF PROJECTILE - Very fast RANGE - about 80ft
STARTING AMMO - 100 MAX AMMO - 200
FIRE RATE - Non Stop DAMAGE - 8 for every cell


-----======-----
R A I L G U N
-----======-----

This is missing one thing to make the game, and this weapon better....a scope. I
mean, technically it is a sniper rifle without a scope. Just imagine if it had a
scope??? Ah well, what ya gonna do?! The rail gun has a very aggravating fire
rate, you have to wait almost five seconds before you can actually shoot off
another bullet. However, it does inflict a massive 100 points on the victim if
you can manage to shoot them (without the scope).If I was you I wouldnt try
running into the midst of a battle with the rail gun equipped as you will get
fragged within seconds! Note, that when you use the Use Zoom command you will
get a nice scope when using the Rail Gun. Thanks to DeJacksterpoo for telling me
this.

SPEED OF PROJECTILE - Instant RANGE - Infinite
STARTING AMMO - 10 MAX AMMO - 200
FIRE RATE - Super Slow DAMAGE - 100


------========------
P L A S M A G U N
------========------

The plasma gun is a very powerful piece of weaponary. It unleashes a deadly
stream of plasma pulses that rapidly consume its energy supply. Since the balls
do not reach its target instantly it means that you will have to try and aim
where the target WILL be in half a second or so , so shoot in front of the
target, or you could sway the mouse left to right, and vice versa therefore
makin a sea of plasma balls, which will be very hard to dodge, and will kill 90%
of the time. Be careful as the plasma balls give off some slight splash damage.
Which will wear your health down quite quickly. Practice with this gun and you
will become virtually invincible against the computer opponents. Then, if you
keep on practicing you will be virtually invincible against human opponents,
(until you play me of course!).

SPEED OF PROJECTILE - Very fast RANGE - Infinite
STARTING AMMO - 50 MAX AMMO - 200
FIRE RATE - High DAMAGE - 20 for each plasma ball


----======----
B F G 1 0 K
----======----

This is one powerful weapon, the best Bgf in a Quake/Doom game ever that I have
used. Take all the best parts of the plasma gun, the rocket launcher and the old
Bfg, and you have this beast. It has the plasma guns plasma balls, and high fire
rate, the rocket launchers power and splash damage and the same idea as the last
Bfg, (mass destruction), and you have the Bfg 10K. However, if you have Quad
Damage dont bother using this as you would waste it, because it will kill
everyone when you dont have Quad Damage, so keep it until your Quad Damage
expires, then pull out the Bfg and kill all the vengeful people coming back
after you.

SPEED OF PROJECTILE - Very fast RANGE - Infinite
STARTING AMMO - 20 MAX AMMO - 200
FIRE RATE - High DAMAGE - 100 for each plasma ball



================================================================================
------4. ITEMS---------------------
================================================================================

Items play a big part in Quake III, most especially the Quad Damage, which is
every players dream. Also you need the health vials to keep you alive, the armor
for extra protection and last but not least ammo to keep your inventory stocked
up.

-----------------------------------
~ P E R S O N A L T E L E P O R T E R ~

The personal teleporter can be quite a useful item. It can be used anywhere, at
any time, but the best two times to use it are; (a) When you are in combat with
lots of people and you are on the verge of dieing or have very little, or no
ammo. (b) If you cant seem to find anyone in the arena you can use the
teleporter, to hopefully place yourself in the midst of battle, but also you
should make sure you are ready to battle before using it.
-----------------------------------
~ M E D K I T ~

This is also a very useful tool because whenever you are low on health and you
can't find any health anywhere you can use it to regain your health. Also
whenever you in the midst of battle and have low health you can use to regain
your health and that will give you a large edge on who wins that one battle as
he will be on low health and will probably run off to find more.
-----------------------------------
~ A R M O R ~

Armor is always needed since it takes 2/3 of the damage for you, so the more
armor you have the less your health will ever get seriously damaged. In any game
you should always be on the lookout for more armor, And in no circumstances
should you look over the Armor Shards, as 10 of them will give you 50 armor
points, and if you keep track of where they are you'll be up to over a hundred
armor in no time. Also, once you get over 100 armor you will slowly lose an
armor point each second until it gets back down to 100.

RED ARMOR - 100 points
YELLOW ARMOR - 50 points
ARMOR SHARD - 5 points
-----------------------------------
~ H E A L T H ~

One of the most important things you'll ever need in the game. This not only
keeps you alive but if you collect a lot of small green health bouses you will
gain superhuman health. Especially if you collect the rare blue mega health
item. If you have no armor then all the damage you recieve will be taken off
your health total. Also you shou;d've noticed that as soon as you get over 100
in health points, you will slowly lose a point each second, until you get back
down to 100.

GREEN HEALTH - 5 points GOLD HEALTH - 50 points
YELLOW HEALTH - 25 points BLUE HEALTH - 100 points
-----------------------------------
~ Q U A D D A M A G E ~

This is the ultimate powerup, however it does quadruple your power, but it
triples it, so a direct rocket launcher blast will do a huge 300 damage. The
best weapons to use when you have the Quad Damage is the Gauntlet, Shotgun,
Rocket Launcher and the Lightning Gun. The gauntlet will deal 150 in one shot
which is good when everyones chasing you, you can either run at them with the
gauntlet and just literally mow through them, or you can blast a rocket their
way and watch them all run. Or what else is really effective is the lightning
gun which will kill in two seconds if you keep your aim on the target. The
shotgun will easily kill in one shot from quite a distance if they have no
armor, and even when they have full armor from up close. Whenever someone else
has the Quad Damage, remember they are not invincible, in fact, they are usually
the weakest in the arena, so if you get one rocket off at them you can pick up
the Quad Damage for yourself. The Quad Damage is the blue powerup. The following
is how much damage each weapon will inflict when you hold the Quad Damage
powerup........
____________________________________________________
/ Q U A D D A M A G E C H A R T \
/=================¦=====================¦==============\
/ WEAPON ¦ NORMAL DAMAGE ¦ QUAD DAMAGE \
|==================¦=====================¦===============|
| Gauntlet | 50 | 150 |
|------------------|---------------------|---------------|
| Machine Gun | 7, 5 (in TP) |21, 25 (in TP) |
|------------------|---------------------|---------------|
| Shotgun | 110 max | 330 max |
|------------------|---------------------|---------------|
| Grenade Launcher | 120 max | 360 max |
|------------------|---------------------|---------------|
| Rocket Launcher | 100 max | 300 max |
|------------------|---------------------|---------------|
| Lightning Gun | 8 (one cell) | 24 (one cell) |
|------------------|---------------------|---------------|
| Rail Gun | 100 | 300 |
|------------------|---------------------|---------------|
| Plasma Gun | 20 (each ball) |60 (each ball) |
|------------------|---------------------|---------------|
| Bfg 10K | 100 (each ball) |300 (each ball)|
\==================|=====================|===============/

-----------------------------------
~ R E G E N E R A T I O N ~

Regeneration is an item that will, once you have picked it up, gain you 15
health points until you get to 100, then you will gain 5 extra health points
until you get to a maximum of 200. This is best used when you are in a battle as
you will not lose points in mid-battle, instead you will gain them! However
taking a direct rocket blast or two will still blow you away. By the way,
regeneration item is the red one of an angel.
-----------------------------------
~ S P E E D / H A S T E ~

This will help you considerable in battle as you will move over twice as fast as
you did previously if you rush into battle, you will be incredibly hard to kill,
and combined with decent jumping skills you will be almost invicible. This is
called the Speed Item, however, when you pick it up, the ever so familiar dark,
gloomy voice, will say 'Haste'. The speed/haste item is a white lightning bolt.
-----------------------------------
~ I N V I S I B I L I T Y ~

Invisibility does not make you invisible, but partially invisible, because if
you get quite close to the invisible person, you can see their white outline.
But if you dont let people get close, when you have it, you will be invisible to
their eyes, and can shoot most weapons, without being known where you are.
However, listed below are the weapons that will let your destination be
known......

_______________________________________________________
/----------I N V I S I B I L I T Y C H A R T-----------\
|===================|====================================|
| Weapon | What gives your place away? |
|===================|====================================|
| Gauntlet | Sort of a light glowing from the |
| | weapon. |
|-------------------|------------------------------------|
| Machine Gun | Nothing. |
|-------------------|------------------------------------|
| Shotgun | Nothing. |
|-------------------|------------------------------------|
| Grenade Launcher | The grenade that is launched from |
| | your gun. |
|-------------------|------------------------------------|
| Rocket Launcher | The rocket that is launched from |
| | your gun. |
|-------------------|------------------------------------|
| Lightning Gun | The most obvious weapon. It's |
| | actually like their is a bright |
| | blue lightning bolt pointing right |
| | at you. |
|-------------------|------------------------------------|
| Plasma Gun | The obvious plasma balls ejecting |
| | themselves from your weapon. |
|-------------------|------------------------------------|
| Bfg 10K | More obvious than the plasma gun |
| | because the plasma balls are a lot |
| | bigger. |
\========================================================/

-----------------------------------
~ B A T T L E S U I T ~

The battle suit is got to be one of the most useful powerups, as it makes you
immune to damage, you can walk and swim in lava and acid without getting hurt,
and rocket jump to your hearts content without taking any damage at all.
However, be warned as you will still die from falling into the void, which if
you didn't know is the black sky (space). The powerup itself lasts thirty
seconds and is a twirling brown radioactive symbol.
-----------------------------------
~ F L I G H T ~

This is just totally pathetic. Pick it up and you can fly for thirty seconds. Of
course though this makes you ten times easier to hit, as you can't jump at all,
and aiming is much harder. And since this is only used on the worst level in the
game, it suits the level nicely. There is absolutely no cons to the flight
powerup except you can reach high places easier. However, making it to those
higher places is almost impossible as you are flying around way too slow. In
simpler terms, you will be fragged if you pick this up.
-----------------------------------
~ A M M O B O X E S ~

Ammo is always needed unless you get fragged quite quickly. Because sooner or
later you will run out of ammo, and will need the aid of an ammo box. Each ammo
box has its own colour for the weapon it is used for. Below is a table showing
the colour of the box, what kind of ammo it is, what weapon its used for, and
how much ammo you get in each box. Also, you can see that that there are two
green boxes. The way to tell them apart is by the marking on each ammo box.
Maybe in the future I will have ASCII pictures for each symbol.....
__________________________________________________
/ COLOUR | AMMO | WEAPON | AMOUNT \
|==========|===========|==================|=========|
| Yellow | Bullets | Machine Gun | x50 |
| Red | Rockets | Rocket Launcher | x05 |
| Green | Grenade | Grenade Launcher | x05 |
| Green | Slugs | RailGun | x10 |
| Blue | Bfg ammo | BFG 10K | x15 |
| Pink | Cells | Pulse Gun | x30 |
| Orange | Shells | Shotgun | x10 |
| White | Lightning| Lightning Gun | x60 |
'------'
---------------------------------

================================================================================
------5. O P P O N E N T S---------
================================================================================

Thanks to the instruction manuel for this data of the opponents you face in the
single player part of the game. Each character is unique in its appearence, and
skills and techniques. Even if you play them all on the same difficulty level
some will still be better than others. Enough chat......
-----------------------------------
ANARKI
--------
Cybronic Human:
Always seeking an edge, this cyber-board surfer paid with his humanity for a
seemingly endless array of cybronic implants.
-----------------------------------
ANGEL
-------
Humanoid Robot:
Although certainly not a classical beauty. Angel was created by a sculptor to be
his ideal companion. She quickly proved herself to be a creatur of hate,
not love, killing her maker in a berserk fury.
-----------------------------------
BIKER
-------
Human:
Biker is crude and coarse, a bully who gets his kicks out of hammering helpless
opponents. He may not be smart or brave, but he's brutal as hell.
-----------------------------------
BITTERMAN
-----------
Human:
This hero of the Strogg War may also be its most tragic victim. While a captive
on Stroggos, vile experiments transformed his flesh into something both far more
and far less than human.
-----------------------------------
BONES
-------
Human Skeleton:
This fearsome foe showscases the powers of the Vadrigar, for it has no true life
of its own. But it begs the question: "Where do the gibs and blood come from?"
-----------------------------------
CADAVRE
---------
Undead Human:
Cadavre is a brutal murderer who couldn't be executed. The electric
chair, gallows, and gas chamber only made him meaner.
-----------------------------------
CRASH
-------
Human:
Once, she was Dooms military instructor. Now the Arena Eternal tests Crashes
mettle to the extreme - extreme patience, that is. She is the trainer who
introduces new warriors to the skills of battle.
-----------------------------------
DAEMIA
--------
Human:
The bounty hunter, Daemia, long ago stopped caring who are what was in her
sights. Enemies are enemies whether they're human, alien, or demons from the
pits of hell.
-----------------------------------
DOOM
------
Human:
Long after everyone else on Phobos was dead, he kept fighting, determined to
send out a warning to Earth before the demons could claim him.
-----------------------------------
GORRE
-------
Cybronic Human:
Born in the breeder tank of a genetics lab and nutured in a cybronics
workshop, Gorre was created to be the ultimate warrior...at least in his own
mind.
-----------------------------------
GRUNT
-------
Human:
A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt
is still fighting a war that ended years ago.
-----------------------------------
HOSSMAN
---------
Human:
Easily mistaken for a big, clumsy oaf, Hossman is a deadly opponent whose
agility is a match for his fearsome strength.
-----------------------------------
HUNTER
--------
Human:
When her village on Tau Ceti was decimated by the Sorg, Hunter vowed to seek out
and destroy the reptiloids wherever they might hide.
-----------------------------------
KEEL
------
Cybronic Human:
Lance corporal Ben Keel died during the Spiker Insurrection - only to be revived
as a humanoid battle machine by scientists experimenting with captured alien
biotechnology.
-----------------------------------
KLESK
-------
Alien Chitinid:
Half religious zealot, half gifted mystic and all bizarre alien, Klesk cleanses
his soul with the purifying fire of combat.
-----------------------------------
LUCY
------
Human:
A former prison guard, Lucy crossed the line and ended up on the other side of
the bars where every hour was a battle for survival.
-----------------------------------
MAJOR
-------
Human:
A veteran of the Stroggos campaign, Major Wayland is haunted by the memories of
her fallen troops and the parasites that killed them. It may be that she
believes shes still fighting that long-concluded war.
-----------------------------------
MYNX
------
Human:
Fasion Model, master assasin or adult entertainer: Which is the real Mynx? Shes
part viper, part black widow, and all woman.
-----------------------------------
ORBB
------
Alien Cybronic Construct:
Designed by the Vadrigar to monitor combat in the arena, Orbb evolved beyond his
specifications and became a deadly combatant.
-----------------------------------
PATRIOT
---------
Cybronic Human Vampire:
A twisted combination of cybronic implants and supernatural powers. Patriot is a
throwback to the days of nationalism - before mankind found other enemies among
the stars.
-----------------------------------
PHOBOS
--------
Human:
An experianced veteran, he led the invasion of the demon-haunted tunnels of
Phobos. There, he was betrayed by superiors who thought they could learn more
from watching him die than by studying his reports.
-----------------------------------
RANGER
--------
Human:
Originally a slipgate explorer, the man called ranger has faced and escaped
certain death a thousand times on a thousand worlds. His experiances have
left him more alien than human now.
-----------------------------------
RAZOR
-------
Human:
During a time of civil unrest on Earth, Razor and his gang of vifilant followers
enforced a rigid, brutal code of justice in the Pacific Northwest. Razor never
admits defeat and shows no mercy in defence of order.
-----------------------------------
SARGE
-------
Human:
A grizzled combat veteran with plenty of scars to prove it, Sarge is the master
of modern warfare. He's clever, determined, and deadly.
-----------------------------------
SLASH
-------
Cybronic Human:
A young force-blade punk from the streets of Los Angeles, Slash became a test
bed for the hottest cybronic implants, turning her into a barely-containable
bundle of energy.
-----------------------------------
SORLAG
--------
Reptiloid Alien:
This mercenery Sorg merchant long ago resolved to do whatever it took to get
ahead, no matter how many others had to die in order to get her coffers.
-----------------------------------
STRIPE
--------
Human:
Raised on the mean streets of a post-apocalyptic city. Stripe avoided crime and
drugs by being tougher than the gangs and pushers.
-----------------------------------
TANK JR.
----------
Cybronic Human/Strogg Crossbreed:
The spawn of a human Tank commander and an Iron Maiden of Stroggos, Tank Jr. is
a sadistic bio-tech nightmare.
-----------------------------------
URIEL
-------
Gargoyle:
For untold eons, mankind has known and feared Uriels diabolical kind. The aura
of evil and death hanging around this gladiator is enough to send a chill down
the spine of any opponent.
-----------------------------------
VISOR
-------
Cybronic Human:
Visor is an enigma who says nothing about his past, letting his weapons do all
his talking for him.
-----------------------------------
WRACK
-------
Human:
Wrack is a shell-shocked Slipgate War veteran who relievees countless battles
through a haze of imagined glories, half remembered facts, and exaggerated
personal abilities.
-----------------------------------
XAERO
-------
Mutated, Cybronic Human:
The most dangerous enemy in the arena, Zaero embraces honourable death. He longs
for the day when he will meet the opponent who frees him from the shackles of
life eternal - if such a warrior exists.
-----------------------------------

================================================================================
------6. S I N G L E P L A Y E R-----------------------------------------------
================================================================================

This is not so much a walkthrough, but more of a....well....erm......Quake is
just really a deathmatch aspect of game so you don't have goals, except to kill
as much people as you can. But I'll give you info on every level in the Single
Player Game. Such as, what weapons, and items are available. And also who you
are up against. But if its a walkthrough your after, then don't worry cos after
i've finished all the level details I'll add a walkthrough to each level, so you
can 'walk-through' them easily! God I'm funny! First of all, to make it easier
for me and maybe you, there is a key to follow! And remember that you have a
Gauntlet and Machine Gun on every level. And there is ammo for every weapon that
is in the level.

________________________________________________________________________________
-------TIER 0----------------------
-----------------------------------

%%%~INTRODUCTION~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is not really a proper deathmatch, but more of a tutorial. You appear in a
room with armor, a shotgun and two green healths (5). Pick them up then proceed
through the portal to enter the middle room which has two plasma gun ammo boxes
and a orange health (50). The room ahead has a shotgun and another two green
healths. The corridor to your left leads to a plasma gun, two yellow healths
(25), three armor shards and some shotgun ammo. The corridor going off to the
right has another armor and a yellow health.

FRAG LIMIT = 5

PLAYERS
Crash

WEAPONS
2 Shotgun
1 Plasma Gun

HEALTH AND ARMOR
4 Health 5
2 Health 25
1 Health 50
2 Armor
4 Armor Shards

POWERUPS
None

AMMO
2 boxes cells
1 box shells

________________________________________________________________________________
-------TIER 1----------------------
-----------------------------------

%%%~ARENA GATE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This level consists of two main rooms. One of these has a rocket launcher in the
centre of it with health and armor shards scattered at the sides, there is also
a shotgun in the building to the left. The other room has a plasma gun in the
centre and a giant mouth at the back, with a Heavy Armor in that mouth. Then
there are two corridors joining the two rooms.

FRAG LIMIT = 10

PLAYERS
Ranger

WEAPONS
1 Shotgun
1 Rocket Launcher
1 Plasma Gun

HEALTH AND ARMOR
4 Health 25
1 Health 50
1 Heavy Armor
6 Armor Shards

POWERUPS
None

AMMO
1 box bullets
1 box shells
1 box cells


%%%~HOUSE OF PAIN~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

There are three areas worth pointing out in this arena. One is the room you will
most usually spawn in. It is the outdoor part of the arena and has a plasma gun,
armor and various ammo boxes and health. From this room you can get to the other
two rooms by using the three passageways. If you take the passageway where the
armor is you will get to a door on your left where the rocket launcher is and
also 3 boxes of machine gun ammunition. However, this is a good room to ambush
people going to get the rocket launcher as you can hide in the two alcoves to
each side and then open fire on an unsuspecting foe. The third room where you
can get to is the room that contains the heavy armor below, in the water, and
also the special powerup Haste/Speed. There is also a shotgun, and some
ammunition and health in this room.

FRAG LIMIT = 10

PLAYERS
Phobos

WEAPONS
1 Shotgun
1 Rocket Launcher
1 Plasma Gun

HEALTH AND ARMOR
4 Health 25
1 Health 50
1 Heavy Armor
1 Armor
7 Armor Shards

POWERUPS
Haste/Speed

AMMO
4 boxes bullets
2 boxes shells
1 box rockets
1 box cells


%%%~ARENA OF DEATH~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This level is almost like a large room in the middle which then has a walkway
leading all around the outer of the arena. The Heavy Armor is situated at the
walkway in the middle room. The large stairs in this arena is where the two bots
will be heading to most often, since this is where the Rocket Launcher and
plasma gun are, however if the rocket launcher is there and the plasma gun is
not pick up the rocket launcher and a plasma gun will take its place and vice
versa. The grenade launcher is on the outer walkway in one of the corners, its
in a small dark room.

FRAG LIMIT = 15

PLAYERS
Mynx
Orbb

WEAPONS
2 Shotgun
1 Grenade Launcher
1 Rocket Launcher
1 Plasma Gun

HEALTH AND ARMOR
2 Health 25
4 Health 50
1 Heavy Armor
4 Armor Shards

POWERUPS
None

AMMO
2 boxes bullets
3 boxes shells
1 box grenades
1 box cells


%%%~POWER STATION 0218~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

When you spawn in you will be in a room with three ways to go. Forward will take
you to some Armor and a Shotgun. Left will take you to the powerup Regeneration.
And right will take you to a Rocket Launcher. There is also a passageway that
joins the room with the shotgun and the room with the Regeneration powerup,
however the Rocket Launcher room is a room with only one exit which means that
you can trap someone in the room by popping around the corner and shooting
rockets their way.

FRAG LIMIT = 10

PLAYERS
Sarge

WEAPONS
1 Shotgun
1 Rocket Launcher

HEALTH AND ARMOR
4 Health 25
2 Health 50
1 Armor

POWERUPS
Quad Damage
Regeneration

AMMO
2 boxes bullets
2 boxes shells
3 boxes rockets

________________________________________________________________________________
------TIER 2-----------------------
-----------------------------------

%%%~THE PLACE OF MANY DEATHS~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

There are 6 main areas in this level. One is where you first spawn in, the
stairs. Look behind you and there is some Heavy Armor and a yellow health. Go up
the stairs and there are three different paths to take. Right and Left are
symetrical rooms that will lead you up two flights of stairs and then to the
Rocket Launcher which is main area 2. Drop down into the next room where the
Quad Damage is. This is the central room. Now left and right you have more
symetrical rooms, this time each room holds a shotgun. These rooms are areas 4
and 5. Now if you turn so that your going away from the first stairs you will
find yourself in a large room with a portal, which takes you to the top of the
first stairs, and a Plasma Gun. Area 6. Simple.

FRAG LIMIT = 20

PLAYERS
Orbb
Bitterman
Grunt

WEAPONS
2 Shotgun
1 Rocket Launcher
1 Plasma Gun

HEALTH AND ARMOR
5 Health 25
1 Health 50
1 Heavy Armor


POWERUPS
Quad Damage

AMMO
2 boxes bullets
2 boxes shells
2 boxes rockets
2 boxes cells


%%%~THE FORGOTTEN PLACE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This level seems confusing the first time you play it, but it only consists of
three rooms. One of rooms is inside the building and has the shotgun, there is
also a jump-pad there. The other two rooms have a walkway going over them. One
of the large rooms has a pulse gun at the bottom and a grenade launcher on the
walkway. The other large room has a rocket launcher on the ground and some Heavy
Armor on the walkway. The confusing part is all the passageways connecting the
rooms. But once you learn where all the passageways lead then you'll have this
level sussed.

FRAG LIMIT = 15

PLAYERS
Hossman
Daemia

WEAPONS
1 Shotgun
1 Grenade Launcher
1 Rocket Launcher
1 Plasma Gun

HEALTH AND ARMOR
4 Health 25
2 Health 50
1 Armor
1 Heavy Armor
6 Armor Shards

POWERUPS
None

AMMO
2 boxes shells
1 box grenades
2 boxes rockets
2 boxes cells


%%%~THE CAMPING GROUNDS~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is actually quite a large arena, it consists of a few large rooms, with
walkways above them, and also quite a few stairs as well. The main battle area
is the stairs where the armor is and there are 4 ammo boxes at the base of the
stairs, this is where most of the peeps hang about. If you can find the stairs
where there are four large blue pillars in the middle of them, find the jump pad
to get up a level. Up here there is some Heavy Armor, a Mega Health, a personal
teleporter, and four ammo boxes. Once you get to this room then head out for the
Quad Damage. To get to the Quad Damage jump down to the bottom of the blue
stairs, then get the plasma gun and turn to your right, there's the Quad Damage.
If you want the Rocket Launcher go up the jump pad near you and its just up
their. Now hunt down all the opposition with the Plasma Gun, you'll be virtually
invincible!

FRAG LIMIT = 20

PLAYERS
Orbb
Bitterman
Hossman
Grunt
Daemia

WEAPONS
1 Shotgun
1 Rocket Launcher
1 Rail Gun
1 Plasma Gun

HEALTH AND ARMOR
5 Health 5
6 Health 25
1 Health 50
1 Mega Health
1 Armor
1 Heavy Armor

POWERUPS
Quad Damage

SPECIAL
Personal Teleporter

AMMO
4 boxes bullets
3 boxes shells
5 boxes rockets
3 boxes slugs
5 boxes cells


%%%~THE PROVING GROUNDS~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

One of the greatest levels in Quake III. This level has a teleporter that warps
you from the top of the level to the bottom floor. The very bottom floor has a
lightening gun and some yellow body armor, underneath the main room is where all
the jump pads are and the rocket launcher. You will find armor shards almost
anywhere in this level and a lot of ammo for your shotgun and rocket launcher.
However, the ammo for the lightning gun is far away from the actual gun.

FRAG LIMIT = 10

PLAYERS
Hunter

WEAPONS
1 Shotgun
1 Rocket Launcher
1 Lightning Gun

HEALTH AND ARMOR
3 Health 25
1 Health 50
2 Armor
14 Armor Shards
________________________________________________________________________________
-------TIER 3----------------------
-----------------------------------

%%%~TEMPLE OF RETRIBUTION~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is probably the biggest level in Quake III, its main areas is the very
large room which has the railgun, quad damage item, and the yellow armor down
below in the lava filled room. This is where most of the battling goes on. The
red armor is located in the secret kinda jail cell place. To get there you must
first find where the Personal Teleporter is, on top of a bridge in a usually
empty room. Near to the Personal Teleporter there is a rocket launcher and a
green flashing switch on the wall just touch the switch and you'll see a grating
below open up below. Go down the grating and you'll be in a misty room. The red
armor is in here. To get out go to the opposite end of the room and the grating
will automatically open. This area is also a very violent room. If you go and
get the rocket launcher then turn right and go up the ramp you will find another
yellow armor. Note that there are plenty of places to Rocket Jump to on this
arena.

FRAG LIMIT = 20

PLAYERS
Daemia
Grunt
Wrack
Slash

WEAPONS
1 Shotgun
2 Rocket Launcher
1 Plasma Gun
1 Rail Gun

HEALTH AND ARMOR
3 Health 5
9 Health 25
6 Health 50
1 Mega Health
3 Armor
1 Heavy Armor
4 Armor Shards

POWERUPS
Quad Damage

SPECIAL
Personal Teleporter

AMMO
6 boxes bullets
5 boxes shells
2 boxes rockets
2 boxes slugs
3 boxes cells


%%%~BRIMSTONE ABBEY~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

The two main areas in this level are the Water room where the Rail Gun and Heavy
Armor is and of course the centre room. In the centre room the Quad Damage and
Invisibility share a spawn spot, and the plasma calls this room home too. At the
beginning of the game head to the centre room and grab a plasma gun and then
grab either Quad Damage or the Invisibility powerup. If you get the Quad Damage
head to the water room from above and shoot plenty of rockets into the water at
all the slow moving people trying to get to the Heavy Armor. And if youu got the
Invisibility do the same since almost nobody will notice you, however keep an
eye from behind you in case you get ambushed.

FRAG LIMIT = 20

PLAYERS
Gorre
Bitterman
Slash
Angel

WEAPONS
1 Shotgun
2 Grenade Launcher
1 Rocket Launcher
1 Plasma Gun
1 Rail Gun

HEALTH AND ARMOR
3 Health 5
8 Health 25
4 Health 50
1 Mega Health
1 Armor
1 Heavy Armor
14 Armor Shards

POWERUPS
Invisibility
Quad Damage


%%%~HERO'S KEEP~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is also one of my favorite levels, for a number of reasons, mostly because
of its simple level design. It also has a very good way of getting to the red
armor, and although dangerous it is still a great bounce getting to it. Two main
room, with lots of ways to get to them, the Red Armor is above on the walkway in
the room with the railgun. The Rocket Launcher is in the largest of the rooms.
However you need to use the jump pad to get to it, although you can jump to it
from a walkway on either side of the room.

FRAG LIMIT = 20

PLAYERS
Wrack
Slash
Gorre
Angel

WEAPONS
2 Shotgun
1 Rocket Launchers
2 Plasma Gun
1 Rail Gun

HEALTH AND ARMOR
6 Health 5
8 Health 25
4 Health 50
2 Armor
1 Heavy Armor
14 Armor Shards

AMMO
1 box bullets
3 boxes shells
2 boxes rockets
2 boxes slugs
5 boxes cells

%%%~HELL'S GATE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is a real bad and aggravating level, the series of walkways going across
lava makes this a really boring level, you just cant suprise anyone. The middle
walkway is where the powerup Battle Suit spawns every two minutes. The railgun
is situated outside at the opposite end of the rocket launcher in between the
two high sharp pointed pillars. The red armor is directly below the railgun. The
yellow armor is next to one of the plasma guns.

FRAG LIMIT = 10

PLAYERS
Klesk

WEAPONS
1 Rocket Launcher
2 Plasma Gun
1 Rail Gun

HEALTH AND ARMOR
2 Health 25
2 Health 50
1 Armor
1 Heavy Armor
4 Armor Shards

POWERUPS
Battle Suit

AMMO
1 box rockets
2 boxes cells

________________________________________________________________________________
-------TIER 4----------------------
-----------------------------------

%%%~THE NAMELESS PLACE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Even though this level has two special things that no other map has, no matter
how much I play it, its crap. It has a blue transparent pillar that when you
stay in it it will recharge your health and armor up to 200 each, and you always
spawn in with 50 armor points. The level also has three different powerups that
share the same spawn point, its located underneath one of the staircases. There
is also a large amount of armor in this area, three yellows and one red armor.

FRAG LIMIT = 20

PLAYERS
Wrack
Tank Jr
Angel

WEAPONS
1 Rocket Launcher
1 Lightning Gun
2 Plasma Gun

ITEMS
6 Health 25
2 Health 50
3 Armor
1 Heavy Armor

POWERUPS
Quad Damage
Invisibility
Regeneration

AMMO
5 boxes rockets
3 boxes lightning
6 boxes cells


%%%~DEVA STATION~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is the largest level in Quake III, i think, and is an easy one to get lost
in, however the Mega Health is a dangerous thing to get since its high up in the
air and the jump pads in the middle of a lava pool, so wait till theres no one
around before you go jumping for it. The rocket launchers in the same room as
the Red Armor which is where you want to stay to et some frags as theres usually
a lot of people pass through this room, and if you dont kill them you'll surely
knock them into the scalding acid. There are lots of long, very narrow shortcuts
and also some short wide passageways where lots of battling goes on. An
excellent arena if your playing lots of people, bout ten or more.

FRAG LIMIT = 20

PLAYERS
Lucy
Biker
Patriot
Tank Jr

WEAPONS
5 Shotgun
1 Grenade Launcher
1 Rocket Launcher
1 Lightning Gun
1 Plasma Gun

HEALTH AND ARMOR
18 Health 25
6 Health 50
1 Mega Health
1 Armor
1 Heavy Armor
10 Armor Shards

POWERUPS
Quad Damage
Speed/Haste

SPECIAL
MedKit

AMMO
4 boxes bullets
4 boxes shells
2 boxes grenades
2 boxes rockets
4 boxes lightning
2 boxes cells


%%%~THE DREDWERKZ~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is my favorite level because of its design and the high rooms. Also it has
every weapon, even the Bfg 10K like most levels do not. The Regeneration powerup
is located in the middle of the water tunnel. Then if you go up you'll get to a
Bfg 10K. Go through the portal and you have some yellow armor and a great
sniping spot. Drop down onto the left platform and you've got a Quad Damage, if
someone hasn't already picked it up. Now just keep jumping around shooting at
everything you can, most people will be battling in the water which will make it
much easier for you to kill them. To get the Mega Health you have to get to the
opening above it and then drop down. You can also rocket jump to it from below.
The Red Armor is situated in the largest outdoor area, the one with the
teleporter. The Personal teleporter is on a ledge in the small room at the end
of the water tunnel. To get to it you must first use the jump pad to get up
where the plasma gun is and then jump down onto the ledge from above.

FRAG LIMIT = 20

PLAYERS
Lucy
Patriot
Biker
Slash
Gorre
Wrack

WEAPONS
4 Shotgun
2 Grenade Launcher
1 Rocket Launcher
1 Lightning Gun
2 Rail Gun
2 Plasma Gun
1 BFG 10K

HEALTH AND ARMOR
12 Health 25
6 Health 50
1 Mega Health
4 Armor
1 Heavy Armor
8 Armor Shards

POWERUPS
Regeneration
Quad Damage

SPECIAL
Personal Teleporter

AMMO
4 boxes bullets
4 boxes shells
2 boxes grenades
2 boxes rockets
2 boxes lightning
1 box cells
1 box bfg ammo


%%%~VERTICAL VENGEANCE~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This arena consists of one building in the middle and walkways circling that
building. The level has three different levels each with its own weapons and
items. The Red Armor is above a doorway on the second floor. Jump onto the ledge
from the top floor. The mega health is just on the middle floor. Inside the
building there is a railgun at the top floor and two 25 point health vials on
the ground and first floor. The rocket launcher is around the middle walkway
outside. The plasma gun sits on the bottom floor. And the shotgun on the top
floor again.

FRAG LIMIT = 10

PLAYERS
Anarki

WEAPONS
1 Shotgun
1 Rocket Launcher
1 Rail Gun
1 Plasma Gun

HEALTH AND ARMOR
4 Health 5
6 Health 25
1 Mega Health
1 Red Armor

AMMO
2 boxes bullets
1 box shells
1 box rockets
1 box slugs
1 box cells

________________________________________________________________________________
-------TIER 5----------------------
-----------------------------------

%%%~LOST WORLD~%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is a great arena for fighting between two or three people, the Red armor is
accessed by dropping down a small gap at the wall in the sorta middle section
below the rocket launcher. The Quad Damage is accessed by jumping off from where
the rocket launcher is and then you can jump back onto the nearby ledge. There
are numerous yellow armors scattered round the middle floor. And the medkit is
around behind a jump pad. The mega health can be reached by dropping down onto
it below or by a small rocket jump, (I have also heard of a minor glitch that
will allow you to jump normally and get the Mega Health, however I do not know
it).

FRAG LIMIT = 20

PLAYERS
Visor
Stripe
Razor

WEAPONS
2 Shotguns
1 Grenade Launcher
1 Rocket Launcher
1 Lightning Gun

HEALTH AND ARMOR
4 Health 5
6 Health 25
4 Health 50
1 Mega Health
1 Armor
1 Heavy Armor
6 Armor Shards

POWERUPS
Quad Damage

SPECIAL
MedKit

AMMO
1 box bullets
3 boxes shells
3 boxes grenades
1 box rockets
1 box lightning


%%%GRIM DUNGEONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

A great level that I don't seem to like, mostly because I always get lost on
this level, and I therefore I always lose. There are lot of great weapons on
this level! The Bfg 10K is on an island surrounded in lava except for a slow
miving platform that is where 99% of stupid people get killed everytime,
especially since there is a sniping point with a rail gun and ammo above. The
best way to get to the Bfg 10K is from above, next to the personal teleporter,
which is near the yellow armor, there is a narrow gap, fall down this gap and
you will be slightly above the Bfg 10K. Get the gun kill anyone around the room
and then when the small moving platform is in the middle of the two bits of
land, jump quickly onto it and then onto the land again, this way you won't have
to stand on it like a sitting duck. The Mega Health is in a crevice in the
central area near the yellow armor. To get to the red armor easily, just go to
the room with the Bfg and find the jump pad, jump up and look around a bit and
you'll find it. In the room just beyond the Red Armor you'll also find the
Powerup spot, which is usually a beautiful Quad Damage.

FRAG LIMIT = 20

PLAYERS
Visor
Razor
Stripe
Keel

WEAPONS
2 Shotguns
1 Rocket Launcher
1 Lightining Gun
1 Rail Gun
1 Plasma Gun
1 Bfg 10K


HEALTH AND ARMOR
4 Health 25
8 Health 50
1 Mega Health
5 Armor Shards
3 Armor
1 Heavy Armor

POWERUPS
Quad Damage

SPECIAL
Personal Teleporter

AMMO
6 boxes bullets
2 boxes shells
4 boxes rockets
2 boxes lightning
3 boxes slugs
5 boxes cells
1 box bfg ammo


%%%DEMON KEEP%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is one of my favorites. Its just like a castle with a sorta outdoor
playpen. Lots of jump pads and places to hide on the outdoor of the castle. Of
course, you'll have to rocket jump to get to most of the places. The Mega Health
is near the back of the castle, you'll have to jump on the jump pads to reach it
though because its up high. The Rocket Launcher is in the largest of the rooms
inside the castle, the room also has two jump pads which will take you higher up
the castle onto the next floor. The Bfg is pretty hard to get, its in the air
outside, but to get it you'll have to rocket jump onto the jump pad outside that
seems to be unreachable. When you hit the jump pad, you'll fly through the air,
pass through the Bfg and then land on the ledge where the Red Armor. The
computer opponents don't know how to rocket jump so they won't even know that
there is red armor or a Bfg.

FRAG LIMIT = ???

PLAYERS
Razor
Keel
Stripe

WEAPONS
1 Shotgun
1 Grenade Launcher
1 Rocket Launcher
1 Rail Gun
1 Plasma Gun

HEALTH AND ARMOR
7 Health 25
7 Health 50
1 Mega Health
10 Armor Shards
3 Armor
1 Heavy Armor

POWERUPS
1 Quad Damage
1 Battle Suit

SPECIAL
Personal Teleporter

AMMO
2 boxes bullets
4 boxes rockets
2 boxes slugs
2 boxes cells
4 boxes bfg ammo


%%%FATAL INSTINCT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

God, this is a very misty level as you can see. I personally hate this level,
not that I lose all the time, just that I hate the level design. One big room,
with walls seperating it into roofless passages. There is a Quad Damage on top
of one of the walls, either go around and up the stairs or rocket jump to
it.There is one yellow armor, and few places to hide or camp at all. To get away
from someone whos chasing you with a good weapon rocket jump over a wall,
because they may not see where you went and then you can secretly jump behind
them off the wall and in a few seconds they are dead, regardless of what weapon
they have.

FRAG LIMIT = ?

PLAYERS
Uriel

WEAPONS
1 Shotgun
1 Rocket Launcher
1 Plasma Gun

HEALTH AND ARMOR
3 Health 50
5 Armor Shards
1 Armor

POWERUPS
Quad Damage

AMMO
1 box bullets
1 box rockets
2 boxes cells

*---------------------------------*
HOPEFULLY THE OTHER LEVELS WILL BE COMPLETED IN THE NEXT UPDATE, BUT NOT TILL AT
LEAST A WEEK, BECAUSE I NEED TO CONCENTRATE ON SCHOOL BEFORE I GET EXPELLED.
*---------------------------------*


================================================================================
------7. C O N S O L E / C H E A T S--------------------------------------------
================================================================================

To bring down the console, press the tilde (~) key. If that doesn't work, like
it doesnt on mine, it will be button underneath the Escape key, ( ` or ¦ or ¬ ).
Once it is down, you can chat by just typing normally, or you enter many
commands. If you enter a command or cheat you must press \ first otherwise
Quake III will just think you're chatting.

-----------------------------------
CHEATS

Bring down the console and type in '\devmap xxxxx' . Where xxxxx is the name of
the map. There is a list of map names in the next section. Then once the map has
loaded up you can type the following codes to activate the cheat.....

\god - Makes you invincible, type it again to turn it
off.
\give all - Gives you all weapons with 999 ammo.
\give quad damage - Gives you Quad Damage, type it again to gain an
extra 30 seconds.
\give flight - Gives you Flight, type again for more time.
\give regeneration - Gives you Regeneration, type again for more
time.
\give invisibility - Gives you Invisibility, type again for more
time.
\give speed - Gives you Speed, type again for more time.
\give medkit - Gives you a Medkit.
\give personal teleporter - Gives you a personal teleporter.
\give armor - Gives you 200 armor points.
\give mega health - Gives you 200 health points.
\give battle suit - Gives you a Battle Suit, type again for more
time.
\give shotgun - Gives you a shotgun.
\give grenade launcher - Gives you a grenade Launcher.
\give rocket launcher - Gives you a Rocket Launcher.
\give lightning gun - Gives you a Lightning Gun.
\give rail gun - Gives you a Rail Gun.
\give plasma gun - Gives you a PLasma Gun.
\give bfg 10k - Gives you a Bfg 10K.
-----------------------------------
OTHER USEFUL COMMANDS

These are other commands that you can use apart from the cheats. You do not to
enable the cheats to use the following commands.....

\cg_thirdperson 1 - Turns on the third person view.
\cg_thirdperson 0 - Turns off the third person view.
\r_fullbright 1 - Turns the view so bright, most textures will
disapear.
\r_fullbright 0 - Turns off the above mode.
\vid_restart - Any changes you have made to the setup menu, will be
changed immediatly without having to restart the
game.
\cg_gibs 1 - Turns on the gibs. (gibs = body parts)
\cg_gibs 0 - Turns off the gibs.
\cg_shadows 1 - Turns on player shadows.
\cg_shadows 0 - Turns off player shadows.
\map xxxxx - xxxxx is the map name. Changes to whatever map.
\callvote map xxxxx - Call a vote to change a map in multiplayer.
\test_bigbox - Secret stage, just a box with no weapons or anything.

---------------

================================================================================
------8. M I S C .-----------------
================================================================================

The misc. section, soon I'll have more features here however for now, since this
is the first version of the faq, i will only have a few things, but the more
things people send in, the more usefull (and useless) info there will be here.

---------
MY KEYS
---------
These are the keys that I use. Use these if your not sure what you want to have.
But, you change them to suit your liking, as you will do better with the key
setup you like. But if you aren't sure what you like, you can try mine. These
keys are also similar to my Half-Life, Deus Ex, and Unreal Tournament setup.

MOVE FORWARD - W
MOVE BACKWARD - S
STRAFE LEFT - A
STRAFE RIGHT - D
TURN LEFT - Q
TURN RIGHT - E
JUMP - Mouse 2
CROUCH - Space Bar
SHOOT WEAPON - Mouse 1
PREVIOUS WEAPON - Mouse Wheel Up
NEXT WEAPON - Mouse Wheel Down
GAUNTLET - 1
MACHINE GUN - 2
SHOTGUN - 3
GRENADE LAUNCHER - 4
ROCKET LAUNCHER - 5
LIGHTNING GUN - 6
RAIL GUN - 7
PLASMA GUN - 8
BFG 10K - 9
USE ITEM - Backslash (key under A)
ZOOM VIEW - Mouse View

------
MAPS
------
The following are all the maps filenames and titles as when you change maps or
go on skirmish you will want to know what each maps filename is, as they are
used more than the actual maps names themselves.

Q3DM0 ------> Introduction
Q3DM1 ------> Arena Gate
Q3DM2 ------> House of Pain
Q3DM3 ------> Arena of Death
Q3DM4 ------> The Place of Many Deaths
Q3DM5 ------> The Forgotten Place
Q3DM6 ------> The Camping Grounds
Q3DM7 ------> Temple Of Retribution
Q3DM8 ------> Brimstone Abbey
Q3DM9 ------> Heros Keep
Q3DM10 -----> The Nameless Place
Q3DM11 -----> Deva Station
Q3DM12 -----> The Dredwerkz
Q3DM13 -----> Lost World
Q3DM14 -----> Grim Dungeons
Q3DM15 -----> Demon Keep
Q3DM16 -----> The Bouncy Map
Q3DM17 -----> The Longest Yard
Q3DM18 -----> Space Chamber
Q3DM19 -----> Apocalypse Void
Q3TOURNEY1 -> Powerstation 0218
Q3TOURNEY2 -> The Proving Grounds
Q3TOURNEY3 -> Hells Gate
Q3YOURNEY4 -> Vertical Vengeance
Q3TOURNEY5 -> Fatal Instinct
Q3TOURNEY6 -> The Very End of You
Q3CTF1 -----> Dueling Keeps
Q3CTF2 -----> Troubled Waters
Q3CTF3 -----> The Stronghold
Q3CTF4 -----> Space CTF

These are all the maps that came with my game, if anyone can give me the
filenames and names of other maps not mentioned here then please email them to
me at 'danzdelta@aol.com'.


================================================================================
------9. C O P Y R I G H T , E T C . . .---------------------------------------
================================================================================

--CREDITS--
Me - For writing this FAQ
ID Interactive - For Quake III, and the opponent bios.
P1NoYxTgEr - For the secret stage command.
DeJacksterpoo - For telling me about the Rail Gun scope.


--VERSION HISTORY--
1.0 - First Release
1.1 - Added extra site to the Copyright Section.
1.2 - Added some small things and have added levels up to Tier 6.

--COPYRIGHT INFO--
This FAQ/Guide is Copyright Delta 2000. That means that you can't sell this,
publish it, copy from it or anything else that will make you money. In simpler
terms, do NOT do anything with this other than read it, tell your friends about
it and print it for you, and only you.
The only web sites this FAQ has permission to be on are the following:
http://www.gamefaqs.com/
http://www.gamewinners.com/
http://www.neoseeker.com/
If you want it to be able to be put up on your site then email me asking nicely.
Also if you see my FAQS on any sites apart from the ones above then please send
me an email so I can tell them off. Otherwise enjoy my FAQ to your hearts
content.


--EMAILING ME--
My email address is danzdelta@aol.com. You can email me suggestions, questions,
and things that I have missed out. However, if the thing you send me has already
been covered in this FAQ you will be barred from sending me any emails. Also,
for a quicker reply, please put QUAKE 3, or QUAKE III, or something like that in
your subject heading. Because ones with Quake III as the subject will be read
first.


~ T H E E N D ~