1. Revision History 2. Transportation Department -The Transportation Advisor -The Importance of a Good Transportation System -Roads -Highways -On-ramp -Bridges -Tunnels -Bus Stops -Rails and Train Stations -The Subway and Subway Stations -Funding Roads and Mass Transit -Connecting to Your Neighbours 3. Closing statement, thanks, etc.
------------------------------------------------------------------------ REVISION HISTORY
1.0 (4/7/00)
First release of this FAQ. ------------------------------------------------------------------------ ------------------------------------------------------------------------ ------------------------------------------------------------------------
TRANSPORTATION DEPARTMENT
This department deals with things like roads and public transport. Transportation is the way sims get around your city. You must build roads leading to all your buildings and zones. But the city cannot rely on roads alone, it must have other means of transport or the roads will have major traffic problems. By putting in rails and bus stops and subways, you will be faced with less traffic, and that will mean happier sims.
THE TRANSPORTATION ADVISOR: Moe Biehl
Biography:
In control of his folksy demeanor, Moe Biehl is a well-connected political insider. His credentials, never independently verified, include Alderman, Ombudsman, Councilman, Chairman, Elector(appointed), Sergeant at Arms, and Minority Whip "There isn't a function of city government I don't know something about," he admits. Moe feels right at home as Transportation Advisor, despite accusations that he has never set foot on a bus, subway or train in his entire life.
This guy will tell you what's going on in the transportation world. He will tell you if the mass transit needs more funding, if you need more road, and if you need more mass transit. He will also tell you if you're doing a wonderful job.
THE IMPORTANCE OF A GOOD TRANSPORTATION SYSTEM:
When you start your city, you need transportation routes or people will not live there. When you place a zone, there must be some way to get there or it will never grow. You will also need travel routes between the different zones, you must build a road between residential and industrial, industrial and commercial, and commercial and residential, or sims will not live there.
You must also give access to all the government buildings. These include police station, fire stations, schools, etc.
But be warned, transportation requires funds. Don't place ten thousand bus stops because you have to pay for them each month for as long as they stand. The same goes for roads, the more roads you have, the more funding you will have to pay. But make sure you always have enough roads, just don't go overboard.
ROADS:
Roads are your basic means of transportation. This should be your number one source of getting your sims around town. The biggest hassles with roads are traffic problems. The entire sim population can't use the roads at the same time; this is why you need mass transit.
By clicking on the query button, and then clicking on the road, you can see how much the road is being used. The stages go up like this:
None(no traffic)-> Light-> Medium(normal amount of traffic)-> Heavy-> Congested(bucket loads of traffic)
When a road reaches the congested stage, it is critical that you place a bus stop, or rails, nearby. When there is a lot of traffic on the roads, it lowers aura, plus it lowers the sims life expectancy because there is more chance of an accident(don't tell me you didn't know sims had car accidents).
Roads are also the cheapest means of transportation. Roads can also be built over rails, and under highways. You can build bridges over water and they can tunnel through mountains.
HIGHWAYS:
A highway is like a road but bigger and is elevated. Highways allow more sims to travel faster, over longer distances. So why don't you just build highways instead of roads? Because highways take up a lot more room then roads, and let's not forget that stingy price tag of $540 per block.
However, if you have two areas on your map that are separate, building a highway from one to the other is a good option. Building highways allow your sims to travel from one place to another a lot faster. If your sims complain about not being able to get to work, and you don't already have a highway connecting residential and industrial zones, building a highway is the best option.
Highways can be built over roads and rails. They can also be built over water, but they can not tunnel through a mountain.
ON-RAMPS:
An on-ramp connects a road to a highway. With out on-ramps, highways would be useless because Sims wouldn't be able to get onto them. An on-ramp is a ramp that connects on to the road and leads up on to the highway.
Now building an on-ramp can be pretty tricky. You must have a highway passing over a road. The highway has to be at least 5 squares in length after the road for an on-ramp to be placed. It should look like this: R H H H H H R H H H H H H H H H H R H H H H H – Five Squares Long O O O R O O O R R
R = Road H = Highway O = On-ramp
This is a pretty simple drawing, but you should get the idea.
BRIDGES:
Bridges are necessary when you need to build a road, highway or rail across a river or lake. To build a bridge, you have to drag the road, highway or rail over the river/lake to the other side.
When you build a bridge you must make sure that the ground on one side of the river is the same height of the other side of the river. If the ground isn't the same height the drag shadow won't turn blue, it will stay red.
Once the bridge layout has been decided, you will be given a price. A highway bridge will cost more than a road bridge because there is more construction needed. If by chance you don't have enough funds to build this bridge, it will automatically come up with a notice and the bridge will be cancelled.
Once you agree to the price, the bridge will automatically build the build. The game will select randomly, the famous bridge(eg. Sydney Harbour, Golden Gate) that will be built.
TUNNELS:
A tunnel may be built if there is a mountain range cutting you off from an area on your map. To build a tunnel, drag the road all the way over the mountain until the road hits flat ground.
Once the tunnel plan is in place, you will be given a construction cost. If you agree to the price, the tunnel will automatically be built for you. If you do not have enough money for the tunnel, it will automatically be destroyed.
When building a tunnel, you must make sure that the ground on one side of the hill, is the same height as the ground on the other side of the hill. If you're not sure, query the land on each side and check the height.
BUS STOPS:
Bus stops are part of your mass transit system. They divert sims away from polluting cars and lead them onto buses. A bus stops main use is to decrease traffic. If an area of road is suffering from heavy traffic, placing a bus stop next to it will decrease the traffic flow.
But, placing just one bus stop isn't enough, you must place at least two to be affective. And placing them just anywhere isn't going to work. If you have two bus stops, one is in a traffic area, and one is out in the middle of nowhere, no one will use either. Bus stops have to be in the same area as one another, if they are too far apart, no one will use them.
Don't think that placing two bus stops will decrease the traffic of the whole city. A bus stop only affects a small area around it. You must place lots of bus stops to get rid of lots of traffic problems.
RAILS AND TRAIN STATIONS:
Rails are also part of your mass transit system. Rails act as a back-up road, they decrease some of the traffic. As you should know, catching a train is a lot less of a hassle than driving through a traffic jam. When people use the rails it creates less traffic on the roads because all the people who were on the road are now on the train. Because of this decrease in traffic, less sims are getting angry because of the slow roads. This increases the aura of your city.
When you first start to build your city, it's a good idea to leave a space for a rail. Once your city is built up it's hard to get a rail into the residential area. If you want you could place a row of parks next to some buildings. Then later on, destroy the parks and replace them with rails. Just make sure they weren't the ONLY parks you had in your city.
In order for rails to be useful, you must build at least two train stations. Train stations must be built next to a rail, so just placing it near a rail won't do the trick. The closer a train station is to a populated zone, the busier it will be. If a train station is out in the middle of nowhere, I don't think many people will what to get off there. Train stations require a monthly fund. The more you raise the funding, the better service the trains and train stations provide. With better service, more people will use the trains.
Trains can also be built over roads, forming an intersection. If need be, you can also build a rail bridge. And if even more need be, you can tunnel through mountains.
SUBWAYS AND SUBWAY STATIONS:
Subways are your next-generation transport systems. A subway is like a train rail, but now it's built underground. From the top it might look like you have hardly any mass transit, but when you look UNDER your city you find a whole network of subways!
Subways hack the same traffic decreasing punch as your normal rails. The good thing about subways is that is takes up hardly any room above your city. When I say hardly I'm talking about the actual stations, but they're not a problem. If you have a built up city and you have no room for highways or rails, subways are you best bet.
But don't get too excited, subways are your most expensive form of transport. On an average income, you could only expect to build a few squares of subway every year. You will be amazed at how fast these babies will eat up your cash flow.
When you're building a subway station, it must be next to, or directly above a subway rail. If you place a subway on top of a subway, the subway doesn't just reach a dead end. If you place subway rails on the other side the trains will just move through the station. Not as many people use the subway as they do normal rails, don't ask me why, they just don't. When building a subway station, I suggest building it away from a train station.
FUNDING ROADS AND MASS TRANSIT:
On the budget screen, it has a space that lets you adjust the amount of funding given to the transportation department. Ideally, giving the department high funds will bring a positive effect to the city.
Funding helps keep the roads and highways intact. Without funding, the roads won't be able to be maintained and eventually they will crumble, turning into rubble. When roads begin to crumble, sims start taking different routes. When all the routes from residential to industrial zones are destroyed, sims will complain, and eventually they will leave town.
Funding also help maintain the mass transit system. The bus stops will be able to buy better buses and put on better seat covers. When the buses are more comfortable, more sims will start to use them. It helps maintain the rails and train stations, and also the subway. With insufficient funding, the mass transit system will slowly deteriorate. When the mass transit system starts to get a bit run down, less people will start to use them. If you look at your budget screen, on the income page, just below loans, there is a space that says TRANSIT FAIRS. This tells you how much money you're receiving from people using mass transit. With less people using mass transit, there will be less money flowing into your budget. So it's always good to have at least the normal amount of funding.
If you query a station, it will tell you the monthly cost for maintenance. The more people that use the station, the more money that you will have to pay to keep the station maintained. Just remember that although a station doesn't cost much on its own, when you add up ALL the stations in the city, you will be amazed at how much money you're paying to keep them all under wrap. This doesn't mean don't build ANY stations, it's just to warn you not to place TOO many stations.
CONNECTING TO YOUR NEIGHBOURS:
Connecting to a neighbour can help you in a lot of ways. It allows the people in your city to go out and travel to other cities. It also lets people in other cities to come into your city. A connection is also vital if you want to make a deal with a neighbour.
Roads, highways, rails, and subways can all connect to a neighbour. To make a connection, simply build a road/highway/rail/subway right on the edge of the map. You will be asked if you want to make a connection, and how much it will cost. If you don't have enough funds to make a connection, it will tell you that the construction was terminated due to insufficient funds. If you have enough funds, and you agree to the price, the connection will automatically be built.
Benefits of a Connection:
Industrial: By making a connection, it allows your industry to export and import goods. With a demand for more goods, more industries will come to your city.
Commercial: A connection will allow people from other cities to come in and purchase items from all the shops in your city. With more people buy more things, your town will need more stores. This increases the town's demand for commercial zones.
Neighbouring Deals: A Connection will allow you to export or import garbage. If you can't cope with the amount of garbage your town produces, you can make a deal with a neighbour to export your garbage to them. This will cost you of course, would you take other peoples garbage for free? You can also import garbage from a neighbour if THEY are having a garbage problem. They will give you money for this service.
Population: A connection will also allow a lot of tourist to venture into your city. When these tourists come to your city and see a paradise, they will decide to live there. This will raise your demand for residential.