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Editing your savegame to give yourself 10,000 nanites and cyber modules:
* 1. On a piece of paper, note the number of nanites and cyber modules you
currently have.
* 2. Save the game to a savegame slot.
* 3. From Windows, open the savegame folder you saved your game in.
* 4. In a HEX editing program, open the latest .MIS file that was saved to
disk. Look at the timestamp if you are not sure. (Ignore campaign.mis)
* 5. Find the P$StackCoun string in your .MIS file. This is the beginning
of a 120 byte data record.
* 6. How many nanites do you have? Convert this number into hexadecimal.
Example: 128 nanites = 0x80. 603 nanites = 0x5B02 (lsb first).
* 7. Locate this hex value in the P$StackCoun record.
* 8. Change this value to 0x1027.
* 9. How many cybermodules do you have? Convert this number into
hexadecimal.
* 10. Locate this hex number in the P$StackCoun record. Look for it
approximately 12 bytes before the nanite counter.
* 11. Change this value to 0x1027.
*
More items that can be used with the summon_obj [item] cheat:
Weapons:
* Psi Amp
* Wrench
* Pistol
* Shotgun
* Assault Rifle
* Laser Pistol
* EMP Rifle
* Electro Shock
* Gren Launcher
* Stasis Field Generator
* Fusion Cannon
* Worm Launcher
* Crystal Shard
* Viral Prolif
Ammo:
* Standard Clip
* HE Clip
* AP Clip
* Timed Grenade
* EMP Grenade
* Incend. Grenade
* Prox. Grenade
* Toxin Grenade Small Prism
* Large Prism
* Pellet Shot Box
* Rifled Slug Box
Patches:
1. Med Patch
2. Detox Patch
3. Rad Patch Medical Kit
4. Psi Patch
5. Psi Booster
6. Speed Boost
7. Strength Boost
8. INT Boost
Armor:
1. Light Armor
2. Medium Armor
3. Heavy Armor
4. Reflec Armor
5. Vacc Suit
6. Worm Skin
Items:
* Soda Can
* Chips
Implants:
* Wide Machinery
* BrawnBoost
* EndurBoost SwiftBoost
* SmartBoost
* WormBlood
* WormHeart
* Monsters:
* Blast Turret
* Laser Turret
* Turret Slug Thrower
* Protocol Droid
* Midwife
* Rumbler
* Delacroix
* Grub
* Swarm
* Overlord
* Greater Over.
* Arachnightmare
* Male Appar.
* Female Appar.
* CrewWoman
* Invisibile Arachnid
* Turret Rocket
* CrewWoman
* MaleCrew
* Cards Med Card
* Science Card
* Crew Card
* R and D Card
* Rec Crew Key
* Med Annex Key
* Cryo Card
* Crew 2 Card
Research items:
* Monkey_Brain
* Rumbler Organ
* Grub Organ
* Swarm Organ
* Mn. Over. Organ
* Gr. Over. Organ
* Arach. Organ
* Midwife Organ
Other:
* Molec. Analyzer
* ICE Pick Recycle
* r 1 Nanite
* 5 Nanites
* 10 Nanites
* 20 Nanites
* Fusion Shot
* EMP Shot
* Explode Barrel
* Rad Barrel
* Stats Trainer
* Tech Trainer
* Weapon Trainer
* PSI Trainer
* WormGoo
* Hydro Card A (listed as Hydroponics A)
* Hydro Card B (listed as Hydroponics B)
* Hydro Card D (listed as Hydroponics D)
* Rickenbacker Card (unknown/not listed)
* Bridge Card (listed as Bridge Access Card)
* Security Card (not listed, but used on Deck 4 for access to Sim Unit 2)
* RadKey Card (unknown/adds "Circuit Card" to your inv.)
* ID Cards (unknown/not listed)
* Rick Room Key (listed as Diego's Room Key)
* Ops Override Key (again used on Deck 4)
* Eng Override Key (unknown/not listed)
* Shuttle Access Key (listed as Shuttle Bay Access)
Get Chemicals:
Type summon_obj chem #1 or summon_obj chem #8 - you get the idea.
Here's the listing of each chemical number and which chemical is associated to
that number.
* Chem #1 is Fm Fermium
* Chem #2 is V Vanadium
* Chem #3 is Ga Gallium
* Chem #4 is Sb Antimony
* Chem #5 is Y Yttrium
* Chem #6 is Cu Copper
* Chem #7 is Cf Californium
* Chem #8 is Na Sodium
* Chem #9 is Os Osmium
* Chem #10 is Ir Iridium
* Chem #11 is As Arsenic
* Chem #12 is Cs Cesium
* Chem #13 is Hs Hassium
* Chem #14 is Te Tellurium
* Chem #15 is Mo Molybendium
* Chem #16 is Tc Technetium
* Chem #17 is Ra Radium
* Chem #18 is Ba Barium
* Chem #19 is Se Selenium
*
* 1. On a piece of paper, note the number of nanites and cyber modules you
currently have.
* 2. Save the game to a savegame slot.
* 3. From Windows, open the savegame folder you saved your game in.
* 4. In a HEX editing program, open the latest .MIS file that was saved to
disk. Look at the timestamp if you are not sure. (Ignore campaign.mis)
* 5. Find the P$StackCoun string in your .MIS file. This is the beginning
of a 120 byte data record.
* 6. How many nanites do you have? Convert this number into hexadecimal.
Example: 128 nanites = 0x80. 603 nanites = 0x5B02 (lsb first).
* 7. Locate this hex value in the P$StackCoun record.
* 8. Change this value to 0x1027.
* 9. How many cybermodules do you have? Convert this number into
hexadecimal.
* 10. Locate this hex number in the P$StackCoun record. Look for it
approximately 12 bytes before the nanite counter.
* 11. Change this value to 0x1027.
*
More items that can be used with the summon_obj [item] cheat:
Weapons:
* Psi Amp
* Wrench
* Pistol
* Shotgun
* Assault Rifle
* Laser Pistol
* EMP Rifle
* Electro Shock
* Gren Launcher
* Stasis Field Generator
* Fusion Cannon
* Worm Launcher
* Crystal Shard
* Viral Prolif
Ammo:
* Standard Clip
* HE Clip
* AP Clip
* Timed Grenade
* EMP Grenade
* Incend. Grenade
* Prox. Grenade
* Toxin Grenade Small Prism
* Large Prism
* Pellet Shot Box
* Rifled Slug Box
Patches:
1. Med Patch
2. Detox Patch
3. Rad Patch Medical Kit
4. Psi Patch
5. Psi Booster
6. Speed Boost
7. Strength Boost
8. INT Boost
Armor:
1. Light Armor
2. Medium Armor
3. Heavy Armor
4. Reflec Armor
5. Vacc Suit
6. Worm Skin
Items:
* Soda Can
* Chips
Implants:
* Wide Machinery
* BrawnBoost
* EndurBoost SwiftBoost
* SmartBoost
* WormBlood
* WormHeart
* Monsters:
* Blast Turret
* Laser Turret
* Turret Slug Thrower
* Protocol Droid
* Midwife
* Rumbler
* Delacroix
* Grub
* Swarm
* Overlord
* Greater Over.
* Arachnightmare
* Male Appar.
* Female Appar.
* CrewWoman
* Invisibile Arachnid
* Turret Rocket
* CrewWoman
* MaleCrew
* Cards Med Card
* Science Card
* Crew Card
* R and D Card
* Rec Crew Key
* Med Annex Key
* Cryo Card
* Crew 2 Card
Research items:
* Monkey_Brain
* Rumbler Organ
* Grub Organ
* Swarm Organ
* Mn. Over. Organ
* Gr. Over. Organ
* Arach. Organ
* Midwife Organ
Other:
* Molec. Analyzer
* ICE Pick Recycle
* r 1 Nanite
* 5 Nanites
* 10 Nanites
* 20 Nanites
* Fusion Shot
* EMP Shot
* Explode Barrel
* Rad Barrel
* Stats Trainer
* Tech Trainer
* Weapon Trainer
* PSI Trainer
* WormGoo
* Hydro Card A (listed as Hydroponics A)
* Hydro Card B (listed as Hydroponics B)
* Hydro Card D (listed as Hydroponics D)
* Rickenbacker Card (unknown/not listed)
* Bridge Card (listed as Bridge Access Card)
* Security Card (not listed, but used on Deck 4 for access to Sim Unit 2)
* RadKey Card (unknown/adds "Circuit Card" to your inv.)
* ID Cards (unknown/not listed)
* Rick Room Key (listed as Diego's Room Key)
* Ops Override Key (again used on Deck 4)
* Eng Override Key (unknown/not listed)
* Shuttle Access Key (listed as Shuttle Bay Access)
Get Chemicals:
Type summon_obj chem #1 or summon_obj chem #8 - you get the idea.
Here's the listing of each chemical number and which chemical is associated to
that number.
* Chem #1 is Fm Fermium
* Chem #2 is V Vanadium
* Chem #3 is Ga Gallium
* Chem #4 is Sb Antimony
* Chem #5 is Y Yttrium
* Chem #6 is Cu Copper
* Chem #7 is Cf Californium
* Chem #8 is Na Sodium
* Chem #9 is Os Osmium
* Chem #10 is Ir Iridium
* Chem #11 is As Arsenic
* Chem #12 is Cs Cesium
* Chem #13 is Hs Hassium
* Chem #14 is Te Tellurium
* Chem #15 is Mo Molybendium
* Chem #16 is Tc Technetium
* Chem #17 is Ra Radium
* Chem #18 is Ba Barium
* Chem #19 is Se Selenium
*