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Crystals:
After ec.addobjecttoinventory type one of the following: art_add_damage_#x Note: y = #ePoints x = #eDamage # = Crystal's level (01 -
07)
Effect Code
Accuracy points - #ePointsDexterity
Endurance points - #ePointsVitality
Fire damage - #eDamageFire
Ice damage - #eDamageCold
Lightning damage - #eDamageElectric
Poison damage - #eDamagePoison
Spectral damage - #eDamageSpirit
Strength points - #ePointsStrength
Willpower points - #ePointsMagic
Magic Cards:
Here is the complete list of cheatcodes to summon magic cards into
inventory(includes modifiers): simply add "ec.AddObjectToInventory" before every
code;
Card_Air_Air
Card_Air_Life
Card_Air_Lightning
Card_Fire_Fire
Card_Fire_Force
Card_Fire_Power
Card_Earth_Earth
Card_Earth_Stone
Card_Earth_Creper
Card_Water_Water
Card_Water_Ice
Card_Water_Psyche
Card_Necro_Poison
Card_Necro_Decay
Card_Necro_Corpse
Card_Altar
Card_Area
Card_Enchant
Card_Missile
Card_Summon
Card_Trap
Card_Damage
Card_Protect
Card_Time
Card_Homing
Card_Bounce
Card_Spray
After ec.addobjecttoinventory type one of the following: art_add_damage_#x Note: y = #ePoints x = #eDamage # = Crystal's level (01 -
07)
Effect Code
Accuracy points - #ePointsDexterity
Endurance points - #ePointsVitality
Fire damage - #eDamageFire
Ice damage - #eDamageCold
Lightning damage - #eDamageElectric
Poison damage - #eDamagePoison
Spectral damage - #eDamageSpirit
Strength points - #ePointsStrength
Willpower points - #ePointsMagic
Magic Cards:
Here is the complete list of cheatcodes to summon magic cards into
inventory(includes modifiers): simply add "ec.AddObjectToInventory" before every
code;
Card_Air_Air
Card_Air_Life
Card_Air_Lightning
Card_Fire_Fire
Card_Fire_Force
Card_Fire_Power
Card_Earth_Earth
Card_Earth_Stone
Card_Earth_Creper
Card_Water_Water
Card_Water_Ice
Card_Water_Psyche
Card_Necro_Poison
Card_Necro_Decay
Card_Necro_Corpse
Card_Altar
Card_Area
Card_Enchant
Card_Missile
Card_Summon
Card_Trap
Card_Damage
Card_Protect
Card_Time
Card_Homing
Card_Bounce
Card_Spray