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Destroying enemies
Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them
instead of your weapons. You might need to stockpile ammunition for other tasks.
Octave Security puzzle
When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the
Warehouse level, shoot the large padlock on the big gates with the turnip
launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of
the room, the keys on the keyboard demonstrates the sequence of notes/keys that
Gromit should stand on. It is quite fast and a light comes on above the keys,
but not necessarily above the key that Gromit needs to stand on. Also, there are
three notes, then four, and finally five. When Gromit stands on the first three
correct keys, the next sequence will be quickly be demonstrated, and the same
happens with the third and final sequence. There are eight keys on the keyboard.
The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence
is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next
level.
Bonus level
After you rescue the baby, go to the area where the elephant has knocked down
the doors. To the left of the doors leading to the next part of the jungle is a
water chute. Jump into that water chute and go into the hole. You will reach a
bonus level.
Defeating Feathers McGraw
When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after
Wallace invents the shoes with the springs), go to the room where you fight
Feathers McGraw. To begin the fight, run around the room when Feathers runs into
the wall. When this happens, a gadget will be shown on top of Feathers' vehicle.
Also, it is impossible to double jump with your shoes with the springs. Instead,
jump again, then on the second jump, he will jump higher after he hits the
ground. After you get on top of the gadget on the machine, butt bounce on the
gadget. Note: You will have a limited amount of time to get on top of the
machine before you butt bounce on the gadget. When this happens, you will see
bolts appear from him. Keep doing this until you defeat him.
Diamond-O-Matic
To save Archie and Wallace from the Diamond-O-Matic, do the following things.
First, go into the factory. Afterwards, you will get the remote control. Note:
The remote control is only usable when you see a picture of a remote control.
You will have to ride the diamond carts. Once on the carts, torpedoes will begin
shooting you. Use your turnip shooter to destroy the torpedo makers. You will
not make it all the way up when the track is high, however an elevator will. Get
off the cart and go to the button. The button will help raise the gate of the
elevator, but robots will come after you. Kill them if needed on the button.
However, since you are on the button, the production of the robots will not
stop. Once you are on top from the elevator, you will see Archie on a diamond
cart. Enable your porridge shooter and aim it at a spinning gadget. This will
raise the burner to keep Archie from burning. Do the same thing with the others
to save Archie from that part of the factory. You will then run into an obstacle
course. Cross it if needed. Note that the obstacle courses will happen after
rescuing Archie in a certain area. You do not have to worry about the obstacle
courses in the factory. In some parts where you meet Archie, you will have to
shoot, push, or press certain objects to save him from burning or from freezing.
Note: In the part where you have to press a button, the combination is odd. The
buttons are not in order as they are arranged. The combo is 1, 3, 2. Press the
first, third, and second button to keep Archie from freezing. To save Wallace,
the tasks are simple. Usually you must save Wallace from certain enemies when
you are up close. If your farther away Wallace appears when he is fixing certain
gadgets. If an enemy touches Wallace, it will disturb him and he will die, even
if you hit him. Once you have completed all the stages in the factory, you will
run into Feathers McGraw. Wallace will be held captive by Feathers, and you must
defeat him and his machine. In the first part, when he jumps shoot him in the
butt. Do this a few times, and this time you will have to shoot him in the eyes
for a few times.
Guards
When Wallace and Gromit get to the the maze (where the guards are located) in
Act 4 Part 1, go to the box at the end of the hall in the maze. It will have a
paw print. Go into the box. You will notice a guard walking back and forth in
his area. There are two guards, and three buttons. When the guards are not
looking, press the button. If the guards see you, they will shoot you, even if
you are in the box. For this reason, if you block his pathway he will shoot the
box that you are in and you will have to start again, and the buttons will be
stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once
you are pressing the button, at the end of the maze there will be a light blue
cube. You will raise the cube if you press the button. Press all three buttons
in order to escape from the guards.
Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them
instead of your weapons. You might need to stockpile ammunition for other tasks.
Octave Security puzzle
When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the
Warehouse level, shoot the large padlock on the big gates with the turnip
launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of
the room, the keys on the keyboard demonstrates the sequence of notes/keys that
Gromit should stand on. It is quite fast and a light comes on above the keys,
but not necessarily above the key that Gromit needs to stand on. Also, there are
three notes, then four, and finally five. When Gromit stands on the first three
correct keys, the next sequence will be quickly be demonstrated, and the same
happens with the third and final sequence. There are eight keys on the keyboard.
The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence
is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next
level.
Bonus level
After you rescue the baby, go to the area where the elephant has knocked down
the doors. To the left of the doors leading to the next part of the jungle is a
water chute. Jump into that water chute and go into the hole. You will reach a
bonus level.
Defeating Feathers McGraw
When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after
Wallace invents the shoes with the springs), go to the room where you fight
Feathers McGraw. To begin the fight, run around the room when Feathers runs into
the wall. When this happens, a gadget will be shown on top of Feathers' vehicle.
Also, it is impossible to double jump with your shoes with the springs. Instead,
jump again, then on the second jump, he will jump higher after he hits the
ground. After you get on top of the gadget on the machine, butt bounce on the
gadget. Note: You will have a limited amount of time to get on top of the
machine before you butt bounce on the gadget. When this happens, you will see
bolts appear from him. Keep doing this until you defeat him.
Diamond-O-Matic
To save Archie and Wallace from the Diamond-O-Matic, do the following things.
First, go into the factory. Afterwards, you will get the remote control. Note:
The remote control is only usable when you see a picture of a remote control.
You will have to ride the diamond carts. Once on the carts, torpedoes will begin
shooting you. Use your turnip shooter to destroy the torpedo makers. You will
not make it all the way up when the track is high, however an elevator will. Get
off the cart and go to the button. The button will help raise the gate of the
elevator, but robots will come after you. Kill them if needed on the button.
However, since you are on the button, the production of the robots will not
stop. Once you are on top from the elevator, you will see Archie on a diamond
cart. Enable your porridge shooter and aim it at a spinning gadget. This will
raise the burner to keep Archie from burning. Do the same thing with the others
to save Archie from that part of the factory. You will then run into an obstacle
course. Cross it if needed. Note that the obstacle courses will happen after
rescuing Archie in a certain area. You do not have to worry about the obstacle
courses in the factory. In some parts where you meet Archie, you will have to
shoot, push, or press certain objects to save him from burning or from freezing.
Note: In the part where you have to press a button, the combination is odd. The
buttons are not in order as they are arranged. The combo is 1, 3, 2. Press the
first, third, and second button to keep Archie from freezing. To save Wallace,
the tasks are simple. Usually you must save Wallace from certain enemies when
you are up close. If your farther away Wallace appears when he is fixing certain
gadgets. If an enemy touches Wallace, it will disturb him and he will die, even
if you hit him. Once you have completed all the stages in the factory, you will
run into Feathers McGraw. Wallace will be held captive by Feathers, and you must
defeat him and his machine. In the first part, when he jumps shoot him in the
butt. Do this a few times, and this time you will have to shoot him in the eyes
for a few times.
Guards
When Wallace and Gromit get to the the maze (where the guards are located) in
Act 4 Part 1, go to the box at the end of the hall in the maze. It will have a
paw print. Go into the box. You will notice a guard walking back and forth in
his area. There are two guards, and three buttons. When the guards are not
looking, press the button. If the guards see you, they will shoot you, even if
you are in the box. For this reason, if you block his pathway he will shoot the
box that you are in and you will have to start again, and the buttons will be
stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once
you are pressing the button, at the end of the maze there will be a light blue
cube. You will raise the cube if you press the button. Press all three buttons
in order to escape from the guards.