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Walkthrough
Level 1
Watch the introduction. Your character will be teleported and will reappear in
water. Swim up. After surfacing, run right.
Kill all the crawling leeches in the next two screens, watching out for the
ones that fall from the ceiling.
Run right, until the black carnivore leaps down. Immediately run left. Keep
running left the chasm with the vine appears; then jump onto the vine. Your
character will swing around one screen to the right. Run to the right (the
black carnivore will follow). Keep running right, and your character will meet
black shrouded aliens with guns.
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Level 2
After your character wakes, rock the cage left and right, while watching the
guard change clothing. Keep rocking, and ignore his pistol shots and
gibbering. The chains holding the cage will break, crushing the guard when it
hits the ground.
Pick up pistol and run one screen right. Your friend will run off the right
side of the screen, then run back. Kneel and fire a few shots off to the
right, until the guard chasing your friend is killed.
Run one screen to the right, then wait on the far right of that screen, facing
left. Your friend will go on to the next screen to the right. Your character
must provide cover as he opens a door. Kill the two guards that will appear
from the left.
Run right and wait for your friend to open the door. Go right, to the elevator
platform, and wait until your friend gets on. Go up. In the dome, run to the
right to view your character's location.
Return to the platform. After your friend gets on, go to the bottom. Run left
and when the next screen appears, immediately duck and fire. Shoot the circuit
on the left wall, and the glowing line will dim.
Return to the platform, wait for your friend, and go up one level. Go left and
blast the wall away. At this point the gun will be empty. The guard below can
not get out because the doors have been deactivated from below, but he will
try to blast out. Ignore him. Go down, left, up, and to the next screen to the
left. Your friend will always catch up. Stand on top of the small defect on
the floor, and wait. Your friend will open the drain cover, and your character
will drop down.
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Level 3
The trick here is timing, so practice is important. Roll left; there will be a
steam blast ahead. Drop down and roll right; another steam blast will appear
ahead. Drop down again between the two steam blasts, and roll right. Continue
to roll in the most logical direction until your character drops out of the
maze.
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Level 4
After your character drops out of the pipe, go left and recharge the gun. Blow
away the doors to the right, then recharge the gun again.
Go right, until your character leaves the building. Kill the guard that is
just outside the building.
Keep running right, until the chasm appears, then do a running jump to get
across. Your character will land on a ledge on the far side. Shoot a hole into
the wall on the right, and enter.
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Level 5
Your character is in the underground. Go down as far as possible, until a 'T'
shaped rock appears. From here, go right.
The avalanches can be dodged with some patience. There is an obvious pattern
in the falling rocks. (In the last area of falling rocks, and in the area
where the tentacles are above floor mouths, your character can destroy the
tentacle creatures. Kneel down and start a superblast, then stand up and
release the shot.)
Keep going right; some of the ceiling tentacles may be shot to make them draw
up for a short time. The others must be run under (they are too slow to catch
your character when running). When the hole on the floor appears, keep
running. Finally, your character will reach a wall. Blow it away.
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Level 6
Run left, dodging the creatures as before, until your character reaches the
first room with the avalanche. The rocks are harmless when your character is
on the higher ledge. Keep going left. A bat-like creature will be on the
ceiling of the second avalanche room. Shoot it to make it fly, then carefully
follow it to the left. In the next screen, the bat will fly into the tentacle
creature's grasp, occupying its attention. Jump onto the stalactite, then to
the next one, and so on. Your character may move up and down slightly on the
stalactites. Jump off the screen to the left.
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Level 7
Your character will appear on the T shaped rock. Walk off the left side of the
rock, and shoot the small piece of rock to the right that is holding up the
main section of rock. Run up the newly created ramp, and to the right.
Keep running right, jumping over the holes, until a room with an overhead lake
appears. Standing as far to the left as possible, blow away the lake support
to flood the caverns. Run to the left. Depending on how fast you are, you can
either do standing or running jumps over the holes. Keep running left until
your character cannot go any further, and is standing on a platform in the
rock. The water will rush up, propelling your character into the air. Run
right, blowing away the intervening wall. Go up the stairs and run right.
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Level 8
Go one screen to the right, and while standing on top of the stairs, fire a
shot. A guard will appear from the right side of the screen. Run back to the
left and hide behind a force field. His force field will appear far to the
bottom right, while he will appear at your level. Fire your gun when this
happens. (This guard appears when your character is halfway across the floor
area. Be ready to shoot and he can be killed when he appears without having to
retreat.)
Go back left, down the stairs and right across the spillway. In the next
screen, stand at the top of the stairs, shoot once and watch the chandelier
fall. This will free your friend, who is trapped above, and will bring a guard
from the right. As with the last guard, if it runs left to the next screen,
put up a shield and wait, the guard will appear, but his shield will be
several feet too low to protect him! (Before shooting the chandelier, your
character may go to the middle of the room and fire two fairly quick shots to
the right. The guard will appear after the first shot and will be killed with
the second shot.)
Go left, back up the stairs, then right. Your friend will be gone, and if your
character runs right one more screen, he may be seen sliding down a tube in
the bottom left corner.
Go right. The guard that runs away upon your character's entrance in this area
can not be killed. Follow the stairs down, and use the teleporter to get to
the bottom part of the screen.
Go right. A guard will hit your character and the gun will be dropped. As the
guard lifts your character, watch your body. Press fire when your head goes up
and your character will kick the guard. Run left, roll onto your gun, and
shoot the guard.
Go right one screen. Two guards will appear, one from the right, and one from
the left. Move across until just before the guards appear, put up a shield to
the right, move forward to make both guards appear, then turn around, and put
up a shield to the left. Then, quickly kill the left guard with a super blast,
turn and put up another shield to the right (timing is critical). Kill the
remaining guard. All this takes practice, and perseverance.
Run to the top of the stairs, where the unkillable guard ran away. Run right
and the guard may be seen hiding behind multiple layers of shields. Put up a
shield before getting to the doors. Step forward just enough to open the
doors, then step back and let them close. The guard will panic and release
glowing spheres that can pass through shields. The spheres will bounce off the
closed doors and roll back into the guard, killing him.
Run right, blowing away the door. There is a recharger in the next room.
There is a dome in the next room after that, with green globes reflecting a
guard from beneath. Try to time it so that when your character ducks and
fires, the guard will be underneath the globe whose chain is in your line of
sight. Aim and shoot to kill the guard. If the shot misses, go out of the room
and return. The guard should be back to his pacing. Again aim using the
remaining globes, and when he is underneath, fire! Crash, and the guard goes
down under an imaginary globe! (By watching the pace of the guard in the
reflection of the globe, your character can tell when he stops. This is when
he may be killed).
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Level 9
Return to the room where the two guards that attacked from both sides were
killed. Go right until your character reaches a lake. This lake was created
when the wall at the end of Level 5 was destroyed. The water that flooded the
caverns rushed through the gap and flooded this area. Jump into the water, and
swim down. Swim left at the bottom of the shaft. Your character should enter a
room with two upward shafts and one downward shaft. Swim up the left most
upper shaft and breathe from the air pocket that it contains. Then, swim down,
and then down again into the downward shaft. Go right. Avoid the creatures and
shoot the glowing line on the wall to the right.
Return all the way back to the top of the lake (do not forget to use the air
pocket again).
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Level 10
Go right, and fall into the gap in the floor. Immediately blow away the right
wall. Ignore the shots peppering the air around your character, and run to the
right. The doors will close behind just in time to save your character from
being shot.
A dead end will eventually be reached. Put up a shield to the left. Blow away
the guards that will attack and wait. Finally, part of the ceiling will open,
and an arm will wave around. Stand under it to be rescued by your friend.
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Level 11
Your friend will run to the right; ignore him and run to the left side of the
screen, then right onto the ledge that appears to be part of the background.
Your character will pass behind a building. Notice that your friend has been
captured. Leap off the ledge at the right side of the building. Run left, into
the building. If done quickly, your character can run forward enough to use
the shield that will already be there. Kill the guard standing behind it. Your
friend will kill the second guard after a quick struggle.
Run right, and make sure your friend is in the lead. Stop when the edge of the
chasm is reached. When your friend beckons, run at him, and he will toss your
character across. Your friend will fling himself after your character and slip
off the ledge.
Jump left off the ledge. After falling a bit, your character will grab an
awning and swing onto a ledge. Put up a shield and kill the guards that appear
from the left side of the screen.
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Level 12
Run left as far possible, until a room filled with fleeing aliens is reached.
One will be locked out. Walk up to the door separating your character from
him, and stop when it opens. Pull out the gun. The alien will surrender, and
hit a trigger that locks all the doors on the screen.
Run to the right, then up the stairs. At the top, jump to the far right side
of the screen, and put up a shield to the left. Blow away the wall between
your character and the guard at this location. Allow him to keep tossing at
least four blue glowing spheres down the stairs, then kill him.
Run left and use the teleporter. In the level below, face right and power up
the gun for a superblast. The guard to the right will blow away the door;
release the superblast to blow away his shield. Then, just use a normal shot
to kill him.
Use the teleporter to go down, shoot the blue glowing line on the right wall,
then go back up. Head down the stairs.
At the bottom is a hole, blown in the floor by the blue glowing spheres. Fall
down the hole and run right. The next room is dark. Run right, ignoring the
laser shots, and jump when your character reaches the far right side of the
screen. (The next screen has a hole in the floor just as it is entered.)
Pull the lever and then drop through the hole in the floor that was just
jumped over. In the chaos below, ignore everything and run right. Ignore the
lasers shooting past your character. Eventually a teleporter will appear that
should used to go up.
Go left and rescue your friend with the extending bridge.
Run right. Watch what your friend does in the strange wall marking, and repeat
his actions. Follow your friend to the right.
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Level 13
The Tank. Hit all the buttons.
The buttons will perform the following actions: single missile fire, all
missiles fire, side guns out, front guns out, lights on, power up, emergency
buttons (including the escape pod), side guns in, front guns in, earth tremor
on, earth tremor off, all weapons off.
The only way to escape is to find the button to activate the escape pod.
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Level 14
This is the final level. Run right. Kill the four guards on the next screen.
Run right and meet your friend. Your character will fall off the ledge. A
guard will pull you up and start fighting. Your friend will appear and fight
with the guard. Crawl to the right.
Wait until the guard is about to step under the sky light and press fire. Your
character will pull a lever and the guard will die.
Pull another lever and crawl left. The first two barrages of lasers always
miss if your character freezes when they fire. The third always hits. When
your character crawls into the light, teleport up. Crawl right and collapse.
The ending animation will begin.
Level 1
Watch the introduction. Your character will be teleported and will reappear in
water. Swim up. After surfacing, run right.
Kill all the crawling leeches in the next two screens, watching out for the
ones that fall from the ceiling.
Run right, until the black carnivore leaps down. Immediately run left. Keep
running left the chasm with the vine appears; then jump onto the vine. Your
character will swing around one screen to the right. Run to the right (the
black carnivore will follow). Keep running right, and your character will meet
black shrouded aliens with guns.
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Level 2
After your character wakes, rock the cage left and right, while watching the
guard change clothing. Keep rocking, and ignore his pistol shots and
gibbering. The chains holding the cage will break, crushing the guard when it
hits the ground.
Pick up pistol and run one screen right. Your friend will run off the right
side of the screen, then run back. Kneel and fire a few shots off to the
right, until the guard chasing your friend is killed.
Run one screen to the right, then wait on the far right of that screen, facing
left. Your friend will go on to the next screen to the right. Your character
must provide cover as he opens a door. Kill the two guards that will appear
from the left.
Run right and wait for your friend to open the door. Go right, to the elevator
platform, and wait until your friend gets on. Go up. In the dome, run to the
right to view your character's location.
Return to the platform. After your friend gets on, go to the bottom. Run left
and when the next screen appears, immediately duck and fire. Shoot the circuit
on the left wall, and the glowing line will dim.
Return to the platform, wait for your friend, and go up one level. Go left and
blast the wall away. At this point the gun will be empty. The guard below can
not get out because the doors have been deactivated from below, but he will
try to blast out. Ignore him. Go down, left, up, and to the next screen to the
left. Your friend will always catch up. Stand on top of the small defect on
the floor, and wait. Your friend will open the drain cover, and your character
will drop down.
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Level 3
The trick here is timing, so practice is important. Roll left; there will be a
steam blast ahead. Drop down and roll right; another steam blast will appear
ahead. Drop down again between the two steam blasts, and roll right. Continue
to roll in the most logical direction until your character drops out of the
maze.
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Level 4
After your character drops out of the pipe, go left and recharge the gun. Blow
away the doors to the right, then recharge the gun again.
Go right, until your character leaves the building. Kill the guard that is
just outside the building.
Keep running right, until the chasm appears, then do a running jump to get
across. Your character will land on a ledge on the far side. Shoot a hole into
the wall on the right, and enter.
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Level 5
Your character is in the underground. Go down as far as possible, until a 'T'
shaped rock appears. From here, go right.
The avalanches can be dodged with some patience. There is an obvious pattern
in the falling rocks. (In the last area of falling rocks, and in the area
where the tentacles are above floor mouths, your character can destroy the
tentacle creatures. Kneel down and start a superblast, then stand up and
release the shot.)
Keep going right; some of the ceiling tentacles may be shot to make them draw
up for a short time. The others must be run under (they are too slow to catch
your character when running). When the hole on the floor appears, keep
running. Finally, your character will reach a wall. Blow it away.
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Level 6
Run left, dodging the creatures as before, until your character reaches the
first room with the avalanche. The rocks are harmless when your character is
on the higher ledge. Keep going left. A bat-like creature will be on the
ceiling of the second avalanche room. Shoot it to make it fly, then carefully
follow it to the left. In the next screen, the bat will fly into the tentacle
creature's grasp, occupying its attention. Jump onto the stalactite, then to
the next one, and so on. Your character may move up and down slightly on the
stalactites. Jump off the screen to the left.
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Level 7
Your character will appear on the T shaped rock. Walk off the left side of the
rock, and shoot the small piece of rock to the right that is holding up the
main section of rock. Run up the newly created ramp, and to the right.
Keep running right, jumping over the holes, until a room with an overhead lake
appears. Standing as far to the left as possible, blow away the lake support
to flood the caverns. Run to the left. Depending on how fast you are, you can
either do standing or running jumps over the holes. Keep running left until
your character cannot go any further, and is standing on a platform in the
rock. The water will rush up, propelling your character into the air. Run
right, blowing away the intervening wall. Go up the stairs and run right.
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Level 8
Go one screen to the right, and while standing on top of the stairs, fire a
shot. A guard will appear from the right side of the screen. Run back to the
left and hide behind a force field. His force field will appear far to the
bottom right, while he will appear at your level. Fire your gun when this
happens. (This guard appears when your character is halfway across the floor
area. Be ready to shoot and he can be killed when he appears without having to
retreat.)
Go back left, down the stairs and right across the spillway. In the next
screen, stand at the top of the stairs, shoot once and watch the chandelier
fall. This will free your friend, who is trapped above, and will bring a guard
from the right. As with the last guard, if it runs left to the next screen,
put up a shield and wait, the guard will appear, but his shield will be
several feet too low to protect him! (Before shooting the chandelier, your
character may go to the middle of the room and fire two fairly quick shots to
the right. The guard will appear after the first shot and will be killed with
the second shot.)
Go left, back up the stairs, then right. Your friend will be gone, and if your
character runs right one more screen, he may be seen sliding down a tube in
the bottom left corner.
Go right. The guard that runs away upon your character's entrance in this area
can not be killed. Follow the stairs down, and use the teleporter to get to
the bottom part of the screen.
Go right. A guard will hit your character and the gun will be dropped. As the
guard lifts your character, watch your body. Press fire when your head goes up
and your character will kick the guard. Run left, roll onto your gun, and
shoot the guard.
Go right one screen. Two guards will appear, one from the right, and one from
the left. Move across until just before the guards appear, put up a shield to
the right, move forward to make both guards appear, then turn around, and put
up a shield to the left. Then, quickly kill the left guard with a super blast,
turn and put up another shield to the right (timing is critical). Kill the
remaining guard. All this takes practice, and perseverance.
Run to the top of the stairs, where the unkillable guard ran away. Run right
and the guard may be seen hiding behind multiple layers of shields. Put up a
shield before getting to the doors. Step forward just enough to open the
doors, then step back and let them close. The guard will panic and release
glowing spheres that can pass through shields. The spheres will bounce off the
closed doors and roll back into the guard, killing him.
Run right, blowing away the door. There is a recharger in the next room.
There is a dome in the next room after that, with green globes reflecting a
guard from beneath. Try to time it so that when your character ducks and
fires, the guard will be underneath the globe whose chain is in your line of
sight. Aim and shoot to kill the guard. If the shot misses, go out of the room
and return. The guard should be back to his pacing. Again aim using the
remaining globes, and when he is underneath, fire! Crash, and the guard goes
down under an imaginary globe! (By watching the pace of the guard in the
reflection of the globe, your character can tell when he stops. This is when
he may be killed).
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Level 9
Return to the room where the two guards that attacked from both sides were
killed. Go right until your character reaches a lake. This lake was created
when the wall at the end of Level 5 was destroyed. The water that flooded the
caverns rushed through the gap and flooded this area. Jump into the water, and
swim down. Swim left at the bottom of the shaft. Your character should enter a
room with two upward shafts and one downward shaft. Swim up the left most
upper shaft and breathe from the air pocket that it contains. Then, swim down,
and then down again into the downward shaft. Go right. Avoid the creatures and
shoot the glowing line on the wall to the right.
Return all the way back to the top of the lake (do not forget to use the air
pocket again).
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Level 10
Go right, and fall into the gap in the floor. Immediately blow away the right
wall. Ignore the shots peppering the air around your character, and run to the
right. The doors will close behind just in time to save your character from
being shot.
A dead end will eventually be reached. Put up a shield to the left. Blow away
the guards that will attack and wait. Finally, part of the ceiling will open,
and an arm will wave around. Stand under it to be rescued by your friend.
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Level 11
Your friend will run to the right; ignore him and run to the left side of the
screen, then right onto the ledge that appears to be part of the background.
Your character will pass behind a building. Notice that your friend has been
captured. Leap off the ledge at the right side of the building. Run left, into
the building. If done quickly, your character can run forward enough to use
the shield that will already be there. Kill the guard standing behind it. Your
friend will kill the second guard after a quick struggle.
Run right, and make sure your friend is in the lead. Stop when the edge of the
chasm is reached. When your friend beckons, run at him, and he will toss your
character across. Your friend will fling himself after your character and slip
off the ledge.
Jump left off the ledge. After falling a bit, your character will grab an
awning and swing onto a ledge. Put up a shield and kill the guards that appear
from the left side of the screen.
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Level 12
Run left as far possible, until a room filled with fleeing aliens is reached.
One will be locked out. Walk up to the door separating your character from
him, and stop when it opens. Pull out the gun. The alien will surrender, and
hit a trigger that locks all the doors on the screen.
Run to the right, then up the stairs. At the top, jump to the far right side
of the screen, and put up a shield to the left. Blow away the wall between
your character and the guard at this location. Allow him to keep tossing at
least four blue glowing spheres down the stairs, then kill him.
Run left and use the teleporter. In the level below, face right and power up
the gun for a superblast. The guard to the right will blow away the door;
release the superblast to blow away his shield. Then, just use a normal shot
to kill him.
Use the teleporter to go down, shoot the blue glowing line on the right wall,
then go back up. Head down the stairs.
At the bottom is a hole, blown in the floor by the blue glowing spheres. Fall
down the hole and run right. The next room is dark. Run right, ignoring the
laser shots, and jump when your character reaches the far right side of the
screen. (The next screen has a hole in the floor just as it is entered.)
Pull the lever and then drop through the hole in the floor that was just
jumped over. In the chaos below, ignore everything and run right. Ignore the
lasers shooting past your character. Eventually a teleporter will appear that
should used to go up.
Go left and rescue your friend with the extending bridge.
Run right. Watch what your friend does in the strange wall marking, and repeat
his actions. Follow your friend to the right.
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Level 13
The Tank. Hit all the buttons.
The buttons will perform the following actions: single missile fire, all
missiles fire, side guns out, front guns out, lights on, power up, emergency
buttons (including the escape pod), side guns in, front guns in, earth tremor
on, earth tremor off, all weapons off.
The only way to escape is to find the button to activate the escape pod.
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Level 14
This is the final level. Run right. Kill the four guards on the next screen.
Run right and meet your friend. Your character will fall off the ledge. A
guard will pull you up and start fighting. Your friend will appear and fight
with the guard. Crawl to the right.
Wait until the guard is about to step under the sky light and press fire. Your
character will pull a lever and the guard will die.
Pull another lever and crawl left. The first two barrages of lasers always
miss if your character freezes when they fire. The third always hits. When
your character crawls into the light, teleport up. Crawl right and collapse.
The ending animation will begin.