Gears of War чит-файл №1

Achievements:
Complete the following achievements to unlock Microsoft Gamerscore points.

Prison Breakout (10 points): Complete tutorial level on any skill level.

Completed Act 1 on Casual (10 points): Complete Act 1 on Casual Difficulty.

Completed Act 2 on Casual (10 points): Complete Act 2 on Casual Difficulty.

Completed Act 3 on Casual (10 points): Complete Act 3 on Casual Difficulty.

Completed Act 4 on Casual (10 points): Complete Act 4 on Casual Difficulty.

Completed Act 5 on Casual (10 points): Complete Act 5 on Casual Difficulty.

Mercenary (10 points): Complete all acts on Casual Difficulty.

Completed Act 1 on Hardcore (20 points): Complete Act 1 on Hardcore Difficulty.

Completed Act 2 on Hardcore (20 points): Complete Act 2 on Hardcore Difficulty.

Completed Act 3 on Hardcore (20 points): Complete Act 3 on Hardcore Difficulty.

Insane mode
Successfully complete Campaign mode on the Casual or Hardcore difficulty setting
to unlock Insane difficulty setting.

Closing Emergence Holes
When an Emergence Hole opens up, toss a grenade into it. This will automatically
close the hole, and therefore keep the locusts from coming out.

The Hammer Of Dawn can easily destroy Emergence Holes. You must activate it by
targeting an enemy first, and then aim it toward the Emergence Hole.

Fire a Torque Bow arrow into an Emergence Hole. This is somewhat challenging to
do, due to the straight line of fire given by the bow. However, if you are close
enough to fire while the line of fire is arced, it is possible to make it into
the hole. A Torque Arrow stuck in the top of the hole will close it as well.

Finding C.O.G. tags
In Campaign mode, look for the dead soldier symbol (red gear with skull inside)
painted on a wall, floor, or other location. This indicates that the Locust have
killed some Gear soldiers in the area. Because Gear soldiers wear C.O.G. tags,
you should be able to find one nearby.

C.O.G. tag locations
The following is a list of the C.O.G. tag locations:

Act 1

Prison Area

1. After you choose paths go straight ahead. The tag is under the logo.

2. In the room where the Locust cut through the door. If you are facing away
from the door it is to the back of the right side.

3. When you enter the outside courtyard, go up the small staircase on your left.
It is in the corner on your left.

Trial By Fire

4. It is in the small courtyard after you exit the building. It is to the right
of the Gears logo. Your team will point it out to you.

5. After you cross a bridge you enter a building will a lot of broken pillars.
There are two Emergence Holes in this room. The tag is behind the second one in
the grass.

6. This one is in the large battle area with the fountain in the middle. The tag
is in the back left corner if you face the logo.

Knock Knock

7. When you enter the outside area (in front of the House Of Sovereigns) with
lots of stairs, there is a van with a logo on it and a big hole to the left. If
you follow the edge of the hole up, the tag is in that corner.

8. In the hallway where you fight all the wretches, the tag is in the left
corner if you face the door Jack is ripping. It is easier to get it after
killing everything.

9. You will enter a small room where you find the body of Rojas (a dead Alpha
soldier). The tag is in the direct right corner after coming down the stairs.
Its behind the column.

China Shop

10. Immediately after the Berserker intermission sequence, the tag is in the
flaming area to one of your sides. There is a logo in there.

11. You must get the Berserker to smash down doors. In the third room before the
final door, the tag is in the last alcove to your left if you are facing the
door.

12. Once you get outside after tag #11, you will enter a courtyard. Go to the
left and follow the wall. The tag is behind one of the broken blocks along the
wall. You must get this one before you kill the Berserker.

Act 2

Tick Tick Boom

13. After you split up but later meet again, you reach a room with stairs in the
middle. They lead to a couch. The tag is under the couch.

14. There is a room that you enter in which you walk on catwalks. After you
leave this room, you go down some stairs that lead to the street. The tag is
down under and behind the stairs.

15. When you come up on the stranded gateway (not in it but prior), there is a
tag back behind the newspaper dispensers. There is a logo above it.

Outpost

16. After the first checkpoint there is an outside area where an Emergence Hole
appears. After that there is a shed to the left. There is a propane tank in it.
Shoot the tank before going to get the tag in the shed.

Lethal Dusk-Dark Labyrinth

17. This one is in the area that you must use the spotlight and guide Dom. It is
in far left corner of the street, next to a pile of rubble. Shine the light on
the tag after Dom has pulled the switch.

Dark Labyrinth

18. After you exit a destroyed building, there is a tag to the right just around
the corner. This is before you reach the gas station.

Act 3

Downpour

19. After you split up to find an entrance to the factory, you will reach an
area outside. There are little shelters along the way. There is a shelter with
an elevator in it. Behind it is a dock that leads out to sea. The tag is on the
end of the dock.

20. It is in the room in which you must walk on the broken floorboards. It is in
the far right corner. Make sure to stay on the metal beams to reach the tag.

Evolution - Coalition Cargo

21. When you enter the room with the mine carts that you ride, go down the
stairs and turn to the right. The tag is next to the stairs. Make sure to get it
before activating the carts.

Darkest Before Dawn

22. After you enter the caves on the drilling platforms, follow the path and
stay to the right. Go down the right path and you will reach a steel door. The
tag is in front of it.

23. A little bit after tag #22, you will enter an area where you will fight some
Locust, and there is a small building to the right. The tag is to the right of
the stairs leading to it.

24. After you and Dom split and meet, you will go down a narrow passage with
Locust in it. After this you will see a Corpser moving to your left. There is a
small ledge to your right. There is a tag on it. There is also some ammo at this
location.

Act 4

Campus Grinder

25. When you enter the first area with a big fountain, look to the right. There
are two small staircases. The tag is behind the second, or farther, one.

Bad To Worse

26. After you leave Delta 2 behind, you will reach a street with a car to one
side and a walkway with a ton of columns on the other side. The tag is behind
the left side of the car (if you are facing the car abd not the columns).

Imaginary Place

27. In the second section of the house you will enter an office-like room. It
has lots of books and a desk. Destroy the desk. The tag is under it.

Act 5

Train Wreck

28. This tag is just inside the door that Jack rips open. It is on the left side
of the room.

29. This tag is on the floor just before you climb the ladder to the roof of the
train.

30. Get to the second train car that you must drop the big tanks in order to
cross. You should be on the right side of the car. There is a storage corridor
to your left on the same car. You must go around to the left and into the
storage room. The final tag is at the end of the corridor. Make sure to get the
tag before you enter the next door.

Easy group kills
Once you get the Torque Bow, wait until you see groups of Locusts, then shoot
one in the head. After you wait a few seconds, it should blow up and kill all or
most of them.

Two player path block
Use the following trick while playing in two player mode and you reach a
difficult part with a doorway. Have one player die in the doorway. This will
create a block that the Locust cannot get past. They will usually line up behind
your dead partner, allowing you a safe zone to easily pick them off. Once it is
clear, just revive your partner and move on.

Chainsaw cuts through objects
The chainsaw on your Lancer has the ability to cut through many things if you
get close to it and start it up. This includes doors, walls, and boxes.

Clearing landing zone with Hammer Of Dawn in Act 1: Ashes - Wrath
In Act 1: Ashes - Wrath, you will have to go up a set of stairs to get to the
roof of the building. On the roof there will be Troikas and you must pick off
the Locusts down on the landing zone. Near the Troika directly in front of the
steps, where there is a Locust already running it, is a Hammer Of Dawn hidden in
the grass. You can use the Hammer Of Dawn to kill all of the Locust on the
ground.

Easily complete Act 2: Nightfall - Last Stand
In Act 2: Nightfall - Last Stand, you must fight off a group of Locusts. At the
end, an Emergence Hole will appear with a few Boomers inside. To kill them all
in one shot, take cover and wait for a small metal sheet to fall into the hole.
Behind the sheet is a gas tank. Shooting this will trigger a reaction in which a
giant fuel tank rolls down over the gas tank, then falls and kills all of the
Boomers in one shot. After doing this, Cole will say "Yeah, burn biatches!".
Note: This will not earn you the Clusterluck achievement if repeated ten times.

Defeating Berserkers
In the final level, you first need to get the Berserker's attention; Berserkers
are blind. They only go off smell and sound. Lead her all the way back to the
very first train car. While she is still on it, quickly run off and press the
button to release the car. The train car will collapse and the Berserker will go
with it.

Killing Berserkers usually takes two hits with the Hammer Of Dawn. However, if
you stick a grenade to them while they are still glowing red, it saves the
trouble of aiming again with the Hammer Of Dawn. This is easier with two
players, but not too difficult to do solo.

Use the following trick for an alternate method to defeat the final Berserker in
Act 5. Instead of pushing the button on the train car, lead the Berserker to the
very back of the train. Walk to the very end of the train where there is an
opening. Do not worry; its impossible to fall off. Stand in the opening, have
the Berserker run at you, then roll out of the way. The Berserker will run off
the train. If you look back, you will see the Berserker laying on the tracks.
Also, once you have done that, look at the boxes all over the ground near you.
They all say "Gears Crunch" (cereal boxes). If you look closer, some of them
advertise that "you can win a tiny pillow."

Another alternate method to defeat the final Berserker in Act 5 is to use the
Torque Bow to shoot the fuel tank from far away. After a couple of shots the
tank should explode, taking the whole car down and the Berserker with it.

Defeating Boomers
Boomers have rocket launchers that can usually kill you with one hit. In order
to kill them safely, take cover and wait until they shoot at you before you
start shooting back. Just as they start reloading is the best time to shoot
them, because their gun has a very slow reload. After they reload, hide again
and let them fire. Repeat this a few times to kill them.

Equip a grenade. After the Boomer fires their weapon, run next to them and press
B, then run away. If done correctly, you will hear a sound that indicates that
the grenade has attached to the Boomer. You can kill a Boomer instantly and save
ammunition by doing this. Another method that can be done later in the game is
when you receive the Torque Bow. If you have the Torque Bow, wait until they
fire, then launch an arrow at them. This also kills them very quickly.

Take cover and wait for the Boomer to reload. Then, use a sniper to shoot him in
the head. It will explode after about three shots. When you are reloading let
him shoot so that he can reload.

Equip a Toque Bow and hold the trigger until you see the arc straighten. This
indicates that the bolt will stick. Then, fire it onto the Boomer. It should
kill them in one hit, even on the high difficulties.

Defeating Corpser
In Act 3, you are in the Locust tunnels and must plant the Resonater in the
building behind a lava filled lake. There are rocks on top of the lava, allowing
you to walk across; however, it is not that easy. About one third of the way
across an intermission sequence starts, with a giant spider creature, the
Corpser. All you need for this battle is a shotgun and machine gun. This will be
a fairly long range fight. It is an easy fight but the Wretches that come from
everywhere complicate it. When the Corpser raises all his legs and slams them
down, your teammate will probably yell "Wretches!". This is your cue to take out
a shotgun or use your machine gun. At the beginning you should have a point of
interest on the stomach, which is your cue to shoot it. You can always get a
shot on it, even when the Corpser shields itself; or you can wait until it tries
an attack then shoot its stomach. After that there will be another point of
interest, which is in its mouth. When you shoot the stomach it will cringe and
its mouth will open as it screams. Then, shoot it in the mouth. While you are
doing this, watch out for the Corpser's Ground Pound. It not only brings
Wretches (watch the ceiling), but also takes away part of the arena in the back.
If your character dies in the back he might be lost. Your ammo cases may also be
lost. Keep repeating the process of shooting the stomach and the mouth until the
Corpser backs up as far as it. It can no longer be hurt. There will now be a
point of interest around the smashable latches. There are two of them. Shoot
both of the latches so that they pop, and the platform that the Corpser is on
will be sent into the lava.

Defeating General RAAM
Once you reach General RAAM at the end of the last Act, he will have a Gatlin
type gun and will be surrounded by the bird locust. There will also be flying
locusts attacking from the side of the train (ignore them). You can only damage
General RAAM when the bird locusts leave him and go after you. Stay in the light
or the birds can kill you. When you start fighting him, hide behind the first
rectangular block that is directly in front of the doors you came from. He will
start walking towards you and shoot. When the birds leave him, start shooting.
After a while he will get directly in front of where you are hiding. When he
does, run around him and hide on the other side of the platform. Stay in the
light as you run. Hide, then continue shooting him until he dies.

Get General Ramm off the Gatlin gun. When he starts walking towards you, let
Dominic get his attention. Then, run towards the Gatlin gun and shoot him with
it. This should kill him in seconds. This is easier in Co-op mode.

When you are on the train on the final chapter as you go to face General RAAM,
you will need the Torque Bow and the Longshot. Once the intermission sequence
finishes, stay at the part of the train where you are currently at. Take out the
Torque Bow and shoot General RAAM. Make sure you hold it in long enough to make
it stick. If you held it long enough, it should blow up and the Kryll should
leave him for approximately ten seconds. Take out the Longshot and shoot him.
Get a perfect reload and shoot him again. Repeat this until the Kryll return to
him. When he gets close to you, run to the other end but make sure you stay in
the light. If you can revive Don, do so because it will make RAAM focus on him
and you can continue to shoot him with the Torque Bow and the Lancer.

If you are having trouble accessing the second Troika-gun, try the following
specific gun-combo. At the beginning of the level, ensure that the Lancer Rifle
and the Torque Bow are in your inventory. Collect the extra ammunition from the
train car and enter the next area. When the intermission scene ends, proceed to
the vault over the cement slab. Enter cover behind any of the cement blocks. You
must hit RAAM with the Torque Bow to drive off the Kryll. When they fly away,
immediately switch to the Lancer Rifle to execute as many headshots as possible.
This may require at least a clip of ammunition each time. When the Kryll
regroup, reload the Lancer Rifle immediately, and switch to the Torque Bow.
Depending on various timing-issues, RAAM will advance to your location,
requiring that you use the "switch cover" action to force RAAM to adapt his
path-finding. Whenever RAAM's AI pauses to change direction, repeat the use of
the Torque Bow/Lancer Rifle combination. This method may require at least five
combos to defeat RAAM. If you run out of Torque Bow arrows, the grenades may be
used as a means of "scaring off" the Kryll.

Before you start fighting General RAAM, make sure you have the Longshot (sniper
rifle) and Torque Bow with full ammunition. You can get the Longshot along with
its ammunition in the car before fighting RAAM. When you fight RAAM, first tell
Dom to cease fire. By doing this, Dom is not firing and is safe. This should
also stop RAAM from coming towards you. The only way you can hurt RAAM is when
the Kryll (the bats around him) are not shielding him. Use the Torque Bow to get
rid of the shielding Kryll, then take out the Longshot and shoot RAAM in the
head. Try to reload quickly. If you are lucky and can get a couple of active
reloads, you can headshot RAAM twice before the Kryll shield him. Continue this
process until RAAM is dead.

When the battle begins, duck behind the first blockade (the one you start at).
Use the sniper rifle to shoot RAAM from a distance and remain ducked until he
gets to the other side of the block. Stay ducked on the light and when he sends
the Krill guarding him to attack you, blind shoot and him. At this spot he is
unable to shoot you. Just continue until he is dead. Also, do not worry about
saving your teammate or shooting the Reavers as they are only distractions.

Before exiting the room to fight General RAAM, you should still have the bow. Do
not trade it with the sniper. Cover behind the first spot that you can and wait
for him to get close to you. When he gets close enough, run up to the turret so
that the bat Locusts cannot hurt you. When you get to the turret, shoot RAAM
with the bow and the bat Locusts will leave him. When this happens, get into the
turret as quickly as possible and blast him away.

Play in Co-op mode. Player one must have a Lancer (chainsaw) and a Longshot
(sniper). Player two must have a Lancer and a Torque Bow. Make sure both players
have full ammunition. Once the battle begins, have player one switch to the
Longshot and player two switch to the Torque Bow. Have player two shoot the
general with the Torque Bow. This should take the Kryll off of him. Then, have
player one try to get as many headshots as possible before the Kryll come back
to guard RAAM. Keep doing this until the Torque Bow is out of ammunition. When
this happens, have player two take out his Lancer and then have both players
wait for the Kryll to hit the light. Both players should continue doing this
until the Longshot has run out of ammunition. At this point, player one will do
the same thing as player two and take out his Lancer and shoot RAAM when he is
in the light. Keep doing this until he is dead.

Use the following trick to kill General RAAM on the Insane difficulty setting.
Collect any Boom Shots guns or Grenade Launchers from all the Boomers found on
the previous chapters. The guns must be full with twelve bombs each, you must be
playing in Co-op mode, and both players must have the guns. Stay in the first
block and start shooting at him until he dies. This is a lot easier than using
the Torque Bow and Longshot.

Easy achievements
Start a new campaign on the Casual difficulty setting. Right before you fight a
Berserker, Corpser, and General RAAM, exit out to the main menu. Select
"Continue Campaign" and switch the difficulty to Hardcore to still get the My
Love for You Is Like a Truck, Broken Fingers, and A Dish Best Served Cold
achievements.

Instead of completing the game three times, just play it on the Insane
difficulty to get all three achievements for each act, completing the game, the
My Love for You Is Like a Truck, Broken Fingers, and A Dish Best Served Cold.

Easy Clusterluck achievement
Play Act 1 on the Casual difficulty setting. Play the first chapter "14 Days
after E-day" until reaching the part where you are about to go outside for the
second time. This is when the Locusts are about to break open the door. Run to
the door that is not in front of them or you will die. Make sure you have frag
grenades equipped. When they break open the door, stick the very first Locust
that comes through the door then stand in front of him so he cannot run away.
When the grenade explodes it should kill all three of the Locusts and you might
survive. If you survived make sure that you killed all three of them then pause
the game. Load the last checkpoint and do this ten times. You do not have to
survive while trying to get this achievement.

Play the "Evolution" section of Chapter 3. After you rescue the stranded, you
will reach a point where you must cross wooden floor boards that may fall away.
Cross all the way to the other side where the respawning grenades are located.
Stand just at the edge of the planks and wait until a few wretches gather
underneath. Then, toss a grenade in the middle of the group, and refill your
grenades as needed. To make it even easier, do this in Co-op mode and have your
partner stand on the planks looking down into the pit.

Easy achievement points in Co-op mode
When starting a Co-op campaign, instead of logging into your main Gamertag as
player one, log in as player two. Doing this from the beginning or while
replaying chapters will let you play as Dominic Santiago. There are several
achievements that you will unlock playing as him. Additionally, if you start as
Dominic from the beginning, you will not gain any less points then you would as
Marcus and it will save you a lot of time.


Completed Act 4 on Hardcore (20 points): Complete Act 4 on Hardcore Difficulty.

Completed Act 5 on Hardcore (20 points): Complete Act 5 on Hardcore Difficulty.

Soldier (20 points): Complete all acts on Hardcore Difficulty.

Completed Act 1 on Insane (30 points): Complete Act 1 on Insane Difficulty.

Completed Act 2 on Insane (30 points): Complete Act 2 on Insane Difficulty.

Completed Act 3 on Insane (30 points): Complete Act 3 on Insane Difficulty.

Completed Act 4 on Insane (30 points): Complete Act 4 on Insane Difficulty.

Completed Act 5 on Insane (30 points): Complete Act 5 on Insane Difficulty.

Commando (30 points): Complete all acts on Insane Difficulty.

Time to Remember (10 points): Recover one-third of the COG tags (on any
difficulty):

Honor-Bound (20 points): Recover two-thirds of the COG tags (on any difficulty):

For the Fallen (30 points): Recover all of the COG tags (on any difficulty):

My Love for You Is Like a Truck (30 points): Defeat a Berserker on Hardcore
Difficulty.

Broken Fingers (30 points): Defeat a Corpser on Hardcore Difficulty.

A Dish Best Served Cold (30 points): Defeat General RAAM on Hardcore Difficulty.

Zen and the Art of Reloading (10 points): Perform 25 perfect active reloads (on
any difficulty):

Zen and the Art Part 2 (20 points): Perform 5 perfect active reloads in a row
(on any difficulty):

Clusterluck (20 points): Kill 3 enemies at once 10 different times (on any
difficulty):

Not So Serious ... (20 points): Kill 10,000 people in versus player match total.

Dom-curious (10 points): Complete 1 co-op chapter as Dominic Santiago on any
difficulty.

Domination (20 points): Complete 10 different co-op chapters as Dominic Santiago
on any difficulty.

I Can't Quit You Dom (30 points): Complete all acts in co-op as Dominic Santiago
on any difficulty.

Don't You Die On Me (10 points): Revive a teammate in 100 multiplayer (Player or
Ranked) matches of 3+ rounds.

Fall Down Go Boom (20 points): Kill an enemy with the Boomshot in 100
multiplayer (Player or Ranked): matches of 3+ rounds.

Pistolero (20 points): Kill an enemy with a pistol in 100 multiplayer (Player or
Ranked): matches of 3+ rounds.

The Nuge (20 points): Kill an enemy with the Torque Bow in 100 multiplayer
(Player or

Ranked) matches of 3+ rounds.

I Spy with My Little Eye (20 points): Kill an enemy with the Longshot in 100
multiplayer (Player or Ranked): matches of 3+ rounds.

Don't Hurt 'Em (20 points): Kill an enemy with the Hammer of Dawn in 100
multiplayer (Player or

Ranked) matches of 3+ rounds.

It's a Massacre (10 points): Kill an enemy with the Chainsaw in 100 multiplayer
(Player or Ranked): matches of 3+ rounds.

Curb Appeal (20 points): Kill an enemy with a curb stomp in 100 multiplayer
(Player or Ranked): matches of 3+ rounds.

Capital Punishment (20 points): Kill an enemy with an execution in 100
multiplayer (Player or Ranked): matches of 3+ rounds.

Is It a Spider? (20 points): Kill an enemy with a grenade tag in 100 multiplayer
(Player or Ranked): matches of 3+ rounds.

The Money Shot (20 points): Kill an enemy with a headshot in 100 multiplayer
(Player or Ranked): matches of 3+ rounds.

Always Remember Your First (10 points): Finish playing a versus ranked match.

Don't Hate the Player (10 points): Finish with the highest points in a ranked
match.

Mix It Up (20 points): Win a ranked match in every versus game type.

Around the World (20 points): Win a ranked match on every versus map.

Can't Touch Me (20 points): Win 10 ranked matches without losing a round.

Seriously ... (40 points): Kill 10,000 people in versus ranked match total.

Additionally there is one secret achievement which is currently unknown.