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* Nintendo 64 * Sony PlayStation * Windows 95 PC CDROM *
+++++++++++++++++++++++++++++++++++
Mortal Kombat 4: The Home Versions
Complete Text FAQ
Written By Frank "IceMaster" Chan
Revision: 3.0
Modified 08/16/98
For Questions and Comments regarding this document, contact Frank Chan
at mk4home@icemaster.org
The Realm of Mortal Kombat web site is owned by Jeff Greeson,
at jeff@hotweird.com
This document may be redistributed in whole or part, free of charge,
so long as proper credit is given to The Realm of Mortal Kombat
and its author, Frank "IceMaster" Chan.
Distribution of this document in printed or electronic form for any
profit is strictly prohibited.
**IMPORTANT**
You may NOT edit a copy of this FAQ to your own liking and post it on
your own web page. Doing so will cause confusion and misinformation,
since some of the revisions of this FAQ make corrections to significant
errors in the previous one.
If you would like to post a copy of this FAQ on your page, upload it
UNMODIFIED or simply link to the following URL:
http://mk.hotweird.com/mk4home/mk4home.txt
**DISCLAIMER**
The Realm of Mortal Kombat is in no way associated with Midway Games,
Midway Home Entertainment, nor any other company involved in the
development, manufacturing, licensing, and/or distribution of
any version of Mortal Kombat 4.
Mortal Kombat 4 (C) Copyright 1997, 1998 Midway Games Inc.
All rights reserved.
Midway, Mortal Kombat, the Dragon Design and all character names
are trademarks of Midway Games Inc. Distributed for home platforms in
North America by Midway Home Entertainment Inc. Distributed for
home platforms in Europe by GT Interactive Software Corp. under
license from Midway Home Entertainment Inc.
----------
What's New
----------
Revision 3.0
- Added the Cheat Menu code for the PC version.
--------------------
FAQ Revision History
--------------------
Revision 2.6
- Added the PSX Cheat Menu code.
Revision 2.5
- Added playing as Noob and Goro in Group Mode.
- Added more bugs and unintended effects.
Revision 2.4
- Added the Simplified Keyboard-Friendly Fatalities for the PC version
to Section 7-4, thanks to Patrick McCarron.
- Made some miscellaneous corrections.
Revision 2.3
- Added more Bugs & Unintended Effects thanks to Brenton Simpson.
- Loads of corrections, thanks to Brenton Simpson and Patrick McCarron.
Revision 2.2
- There have been reports of modified copies of this FAQ being
distributed elsewhere. Do NOT update this FAQ yourself, this can
lead to confusion and misinformation since some of these revisions
include corrections to significant errors. Link the copy on our
server or just post it with no modifications.
- Corrected the codes for Goro and Noob on N64 and PSX, added for Win95.
- Added a Max Dmg "Kombo" for Cage, thanks to Dre Stinson.
- Added more bugs and unintended effects.
Revision 2.1
- Added Basic Strategies section, thanks to Andrew Baran.
- Reorganized the sections a little and made some random additions and
corrections, including a detailed Weapons chapter.
Revision 2.0
- Removed the PSX Cheat Code (it's changed in the final release
version) and added the Goro and Noob Saibot codes for PSX. Thanks to
Patrick McCarron and Chris Kefallinos.
- Added the No Rain Kombat Kode (#10) thanks to MAGUS7000.
- Renamed the weapons based on the names given at Midway's official
web site. Updated all weapons listings and made corrections to them.
- Redid the Table of Contents section.
- Goro CAN be Air Thrown, a mistake on our part, thanks to Ryan for
pointing it out.
- Corrections to Noob Saibot, thanks to Sid, and some to all others,
thanks to Brad Lynch.
- Tons of other random corrections and additions.
Revision 1.2
- Added all the Kombat Kode text (thanks to McCarron, who used a hex
editor on an MK4 N64 ROM dump to get it for me).
- Even more corrections and minor additions to the codes sections and
character descriptions, thanks once again to Patrick McCarron.
Revision 1.1
- Three spins on Tanya's icon to get her third costume too.
- Added full towers (all four sides of every Destiny Tower), and Goro's
bio, thanks to Patrick McCarron.
- Made tons of corrections, thanks again to Patrick McCarron.
Revision 1.0
- First revision of this FAQ. Everything has been reorganized and/or
corrected since the Arcade Fullscale FAQ.
-----------------
Table of Contents
-----------------
CHAPTER 1: Introduction
Introduction to the FAQ ........................... Section 1-1
Introduction to Mortal Kombat 4 ................... Section 1-2
The Story ......................................... Section 1-3
Definition of Terms ............................... Section 1-4
Frequently Asked Questions ........................ Section 1-5
CHAPTER 2: The Basics of MK4
The Rules ......................................... Section 2-1
Move Listings Key ................................. Section 2-2
Basic Moves ....................................... Section 2-3
The Kombo System .................................. Section 2-4
Weapon Kombat ..................................... Section 2-5
Basic Strategies .................................. Section 2-6
CHAPTER 3: Game Menus
Arcade Mode ....................................... Section 3-1
Team Mode ......................................... Section 3-2
Endurance Mode .................................... Section 3-3
Tournament Mode ................................... Section 3-4
Practice Mode ..................................... Section 3-5
Options ........................................... Section 3-6
Select Your Fighter ............................... Section 3-7
Choose Your Destiny ............................... Section 3-8
CHAPTER 4: The Stages
Goro's Lair ....................................... Section 4-1
The Well .......................................... Section 4-2
Elder Gods ........................................ Section 4-3
The Tomb .......................................... Section 4-4
Wind World ........................................ Section 4-5
Reptile's Lair .................................... Section 4-6
Shaolin Temple .................................... Section 4-7
Living Forest ..................................... Section 4-8
The Prison ........................................ Section 4-9
Ice Pit .......................................... Section 4-10
CHAPTER 5: The Kombatants
Kai ............................................... Section 5-1
Raiden ............................................ Section 5-2
Shinnok ........................................... Section 5-3
Liu Kang .......................................... Section 5-4
Reptile ........................................... Section 5-5
Scorpion .......................................... Section 5-6
Jax ............................................... Section 5-7
Reiko ............................................. Section 5-8
Johnny Cage ....................................... Section 5-9
Jarek ............................................ Section 5-10
Tanya ............................................ Section 5-11
Fujin ............................................ Section 5-12
Sub-Zero ......................................... Section 5-13
Quan Chi ......................................... Section 5-14
Sonya ............................................ Section 5-15
CHAPTER 6: The Weapons
Kai's Ghurka Knife ................................ Section 6-1
Raiden's Warhammer ................................ Section 6-2
Shinnok's Battle Staff ............................ Section 6-3
Liu Kang's Dragon Sword ........................... Section 6-4
Reptile's Battle Axe .............................. Section 6-5
Scorpion's Long Sword ............................. Section 6-6
Jax's & Reiko's Spiked Club ....................... Section 6-7
Cage's Bowie Knife ................................ Section 6-8
Jarek's Black Dragon Sword ........................ Section 6-9
Tanya's Boomerang ................................ Section 6-10
Fujin's Cross Bow ................................ Section 6-11
Sub-Zero's Ice Scepter ........................... Section 6-12
Quan Chi's Mace .................................. Section 6-13
Sonya's Wind Blade ............................... Section 6-14
The Lightning Staff .............................. Section 6-15
The Pistol ....................................... Section 6-16
Noob Saibot's Scythe ............................. Section 6-17
CHAPTER 7: Kodes and Tricks
Kombat Kodes ...................................... Section 7-1
Nintendo 64 Specific Cheats ....................... Section 7-2
Sony PlayStation Specific Cheats .................. Section 7-3
Windows 95 PC Specific Cheats ..................... Section 7-4
Goro .............................................. Section 7-5
Noob Saibot ....................................... Section 7-6
Meat .............................................. Section 7-7
Bugs and Unintended Effects ....................... Section 7-8
CHAPTER 8: Miscellaneous
World Wide Web Sites .............................. Section 8-1
File Transfer Protocol Sites ...................... Section 8-2
USENET Newsgroups ................................. Section 8-3
System-Specific Features .......................... Section 8-4
CHAPTER 9: Conclusion
Character Endings ................................. Section 9-1
Midway's Arcade MK4 Design Team ................... Section 9-2
FAQ Credits ....................................... Section 9-3
Game Over ......................................... Section 9-4
-----------------------
CHAPTER 1: Introduction
-----------------------
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****************************************************************************
* Introduction to the FAQ *
****************************************************************************
Welcome to The Realm of Mortal Kombat's Fullscale Text FAQ for the home
versions of Mortal Kombat 4. It is recommended that you view and/or print
this FAQ in an ASCII Text Editor such as DOS Edit. If you are using a word
processor, use 9-point Courier New with no word wrap for proper text
alignment. Mortal Kombat 4 is the 4th installment to the extremely
successful Mortal Kombat fighting game series, and the first one to be a 3D
fighting game, adding new features such as the true Weapon Kombat system.
The home versions were ported by Eurocom Developments Ltd. and feature
many new additions which cannot be found in any revision of the arcade game.
Nearly every known bug, along with some undiscovered ones, in the arcade
Revision 3 were found and fixed for the three home versions.
In a sense, the home versions of Mortal Kombat 4 are "Revision 3+", as
MK co-creator and MK4 Lead Programmer, Ed Boon, once called it. Polygons
were reduced from the player models and the stages were simplified, but the
game's frame rate has been kept at the smooth 60 frames per second (fps).
Everything else in the game has either been kept fully intact or changed for
the better. Many new features have been added as well.
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****************************************************************************
* Introduction to Mortal Kombat 4 *
****************************************************************************
Mortal Kombat was created by a team originally led by Ed Boon and John
Tobias, at Midway Manufacturing Co. (now Midway Games, Inc.'s arcade
division). As of April 1st 1998, Midway Games is officially no longer a
subsidiary of WMS Industries.
Midway is now an individual company with its main arcade division in
Chicago, Illinois., referred to as "Midway Games, Inc.". Along with a home
platform development house (which handles some of the arcade conversions to
home platforms) in San Diego, California., referred to as "Midway Home
Entertainment, Inc.", which is also the name of their home distribution and
marketing division in Corsicana, Texas. Plus, Midway now owns what was
formerly a combination of the software division of Atari and Time Warner
Group, which was previously known as Time Warner Interactive. Now known as
Atari Games Corporation, it is a wholy owned subsidiary of Midway Games, as
an alternative arcade developing division.
Mortal Kombat 4 toured the United States of America in its incomplete
preliminary form back in July 1997. After many BETA test revisions in
Chicago, Illinois (home of Midway's arcade division), Revision 1.0 was
released across the continent of North America in September of the same year.
This still-incomplete revision was soon replaced by Revision 2 later in the
fall season, and finally with Revision 3 in January 1998.
Although many of the originally planned features still never made it,
many innovative new additions to the mechanics of Mortal Kombat did make it.
Using a real Weapon Kombat system, the game allows players to draw their
weapons at any time during a fight. Weapons can be dropped, and picked up
by either of the match's participants, and can even be thrown or dropped at
will. There are even objects laying on the floor in many stages that you can
pick up and throw at your opponent as a weapon.
Being the first Mortal Kombat to be in 3 dimensions of glory, it just
wouldn't be complete without some use of the 3rd dimension in the gameplay.
You can now side-step into the depth of the arena, or toward the direction
of the camera view. This is done in a way that, unlike some of the past
games with simular concepts, prevents you from using it to "cheaply" avoid
attacks. It takes an almost impossible timing to actually avoid many hits
using this, as it comes in handy mainly to dodge projectiles or get to where
a dropped weapon or useable object is on the ground.
As even the Chicago MK Design Team agreed that Mortal Kombat 3 had gone
too far with humor in finishers (ie. stretching people out, inflating their
heads, etc.) MK4 returns to the dark, violent, feel of the original. Despite
the small bit of "humor" used in MK4's Fatalities, you can no longer find the
finisher types that were created as parodies (Friendships, Babalities, and
Animalities). The goal here was to create a game that is visually realistic
but physically impossible, the way Mortal Kombat was, and forever should be.
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****************************************************************************
* The Story *
****************************************************************************
The Elder Gods rule all Realms of the Universe, overseeing the creation and
destruction of worlds.
When the new realm of Earth was created, one of those Gods decided that he
would take that world for himself. Shinnok knew that if he could control
Earth, he would have untold power.
What Shinnok didn't count on was the presence of Raiden, the God of Thunder.
The Elder Gods had already sent Raiden to Earth to act as the realm's
guardian, and when Shinnok arrived, the two Gods engaged in a titanic battle.
Their combat almost destroyed the entire planet, and for many centuries
Earth was plunged into darkness.
Raiden eventually defeated Shinnok and banished him to the Netherealm, the
place where all unwanted spirits are sent. The Netherealm has existed since
the beginning of time and has had many names. Whether it's known as Hell,
Hades, Gehenna or Pluto, it has always had the same purpose: to act as the
final home of those who have done wrong.
When Shinnok awoke in the Netherealm, he found himself under attack by
Lucifer, the leader of the fiery realm. Lucifer used the souls of those whom
Shinnok himself had banished to the Netherealm to attack the Elder God.
Shinnok was quickly beaten and found himself in the dregs of Hell.
Continually tortured and tormented, Shinnok remained a prisoner of the
Netherealm for thousands of years. He believed that he would never escape
and had no hope until the arrival of Quan Chi, a mysterious sorcerer who had
the power to travel throughout all of the planes of reality without detection
from any of the Gods.
Quan Chi told Shinnok that he would help him escape from his prison and
defeat Lucifer. All Quan Chi wanted in exchange was power and the right to
rule at Shinnok's side. Shinnok agreed, and the two waged a war in the
Netherealm that lasted for centuries. They eventually beat Lucifer and took
control of the Netherealm. Shinnok was now the ruler of the dead realm, but
he wasn't happy with his conquest. The Netherealm is nothing more than fire
and brimstone, and he only rules over the grotesque demons that inhabit the
realm. Shinnok wants more, and what Shinnok wants, Quan Chi must try to
arrange.
To Quan Chi, the Realm of Edenia seems like a good place to start...
MORTAL KOMBAT 4
Darkness is calling.
"Thousands of years ago, in a battle with the fallen elder god known as
Shinnok, I was responsible for the death of an entire civilization. To rid
all realms of Shinnok's menace, I waged a war that plunged the earth into
centuries of darkness and banished Shinnok into a place called the
Netherealm."
"Now, after Shao Kahn's defeat at the hands of earth's warriors, Shinnok
has managed to escape his confines in the Netherealm. The war is now being
faught once again... only this time, it can be won by mortals."
- Raiden, God of Thunder
Defender of Earth
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****************************************************************************
* Definition of Terms *
****************************************************************************
Forward/Back (Directions)
Forward refers to whichever direction is toward your opponent, while Back
refers to the opposite side. They fully depend on your position in the view
and is a standard way to list moves for fighting games.
Block Button
The Block button was introduced in the original Mortal Kombat. It is used
for many special moves and finishers, but normally lets your character go
into a defensive position to reduce the amount of damage you'll take from
an opponent's attack.
Run Button
The Run button was introduced in MK3 for the purpose of speeding up the
series' gameplay. Like any other button, it is also used to pull off some
special moves and finishers, but holding it when pressing forward lets you
run toward your opponent (until your Run Meter, under energy bar, runs out).
This allows you to perform Kombos since they're done at close range. In
MK4, Run is also used in combination with down to pick up a dropped weapon
or an objects. Plus, pressing it twice allows you to side-step.
Basic Moves
Basic moves are universal and relatively easier to pull off than special
moves. They are typically less damaging than special moves and usually less
impressive-looking (with a few exceptions) but are also useful in Kombos
during fights.
Special Moves
Special moves are moves that are specific to a character. They are
generally harder to pull off than most basic moves, but are easy enough to
perform that you can use them as part of your offensive arsenal during a
fight. Usually, special moves look more impressive and do more damage than
basics, and some of them can even be used in Kombos as well.
Kombos
A "Kombo" is a combination attack. A chained sequence of attacks, done
without knocking the opponent to the ground, and giving the opponent no time
in between hits to retaliate. MK3 introduced a pre-programmed Kombo System
in which every "Kombo" in the game was a defined sequence like special moves
are. However, MK4, although with pre-programmed (or "predefined") Kombo
Starters (like HP - HP - HK - Down + HP), players are once again allowed to
make up their own powerful Kombos, like the first two games. Basics and
Special moves alike, can be now used in Kombos.
Maximum Damage
Maximum Damage is a new limit put on the amount of damage a Kombo inflicts.
It causes both players to drop back when a Kombo exceeding the limit of 40%
is performed (and since the last hit counts, some can actually exceed 50%).
This was done for the purpose of evening up the competition a bit when a
novice player is matched up against an experienced one. However, many
people feel that this takes away from your ability to show your skill once
you have developed it, so the home versions of MK4 provide an option for you
to toggle Maximum Damage.
Finishers
The original Mortal Kombat introduced the concept of finishers to the whole
fighting game genre. The first type of finishers were Fatalities, everyone
in MK1 had one of their own. The second type was originally referred to as
"Pits", but have come to be known as "Stage Fatalities", in which you make
use of the current stage's resources to finish off the opponent (such as a
ceiling of spikes or a large fan on the far wall). Finishers can be
performed once you have won the fight, and "Finish Him!" (or Her) is
announced.
Fatalities
Fatalities were the original type of finishers. They have changed the face
of the fighting game genre forever. Originally, Fatalities were "dark,
evil, and violent" ways to kill an opponent after winning the fight. MK4
returns to this style with extremely gory Fatalities like the originals.
In fact, many of the original Fatals from MK1 and 2 have been redone in 3D
for MK4.
Stage Fatalities
Stage Fatalities are a form of finishers using the resources of the stage
you are fighting in to finish off the victim. They were originally known as
"Pits" in the original Mortal Kombat since the first one was a bed of spikes
beneath the bridge of the MK1 stage named "The Pit". However, it wasn't
actually announced by the game as a "Fatality" until MKII, in which button
sequences were used for it rather than just the uppercut motion. There are
two Stage Fatalities in MK4, the spikes on the ceiling in Goro's Lair, and
the fan on the far wall in The Prison. Every character has his/her own
motion that's used to perform each of the two.
Regular Characters
Regular characters are the "kombatants" who can be chosen without the use
of any "codes" or "cheats". They are available for you on the select screen
by default. There are a total of 15 regular characters in MK4.
Hidden Characters
Hidden characters are "kombatants" who must be unlocked via some sort of
"code", they are otherwise absent. There are three hidden characters in the
home versions of MK4, one of which is Goro, who is actually a subboss who
can be played as via a code. The other two, Noob Saibot and Meat, can only
be seen in the game at all when they are played as via their "codes".
Kombat Kodes ("KK's")
Kombat Kodes, introduced in MK3, are the standard way of entering cheat
codes in 2-player games. They are entered at the VS screen using a button to
control each of the boxes. Each Kombat Kode consists of 6 digits.
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****************************************************************************
* Frequently Asked Questions *
****************************************************************************
** Story-Related Questions **
Q: Why do Scorpion and Sub-Zero suddenly hate eachother again?
A: Endings have always been "What If" scenarios, and as you may recall, the
endings of the past games (from MKII to Trilogy) acknowledge the character's
ending from the previous game as having happened.
For example, in the ending for Scorpion in MKII, he discovered that the
Sub-Zero he had followed to that tournament was actually the younger brother
of the one he had already killed in MK1, so he lets him live and swears to
protect him for eternity to make up for the death of his older brother.
Then In UMK3 and Trilogy, the ending for Scorpion acknowledges the above
events as having happened, so he had to turn on Shao Kahn since he swore to
protect this young Sub-Zero.
However, as far as the endings in MK4 are concerned, none of these "What If"
scenarios (endings) from the past games ever took place (which, in a way, is
logical, since they show the events that take place "IF This Character Won
This Tournament" and the character, in most cases, obviously didn't).
So in summary, Scorpion never discovered the true identity of this younger
Sub-Zero and still believes he's the same one who he had already killed in
MK1 and has been hunting down since. Like it, love it, or hate it, this is
just the way the story of MK4 works.
Q: Didn't Johnny Cage die? Why is he back in MK4?
A: Yes, Johnny Cage died in the course of MKII. There are really two answers
to the question of why he has returned:
In reality, he has been added to MK4 because he is one of the most popular,
if not THE most popular, characters in the whole series. He was written out
in MK3 for many reasons, but the fans demanded his return.
But as far as the story goes (which is used to explain WHY), he was
resurrected by Raiden to help in the battle against Shinnok and his Army of
Darkness. Don't try to analyze that subplot too deeply, just accept the
simple fact that one of your favorite characters has returned because of
your own popular demand.
** Technical Questions **
Q: What's the size of the N64 cart?
A: 128 megabits (that's 16 MegaBYTES).
Q: What type of imaging techniques were used in MK4?
A: The characters in MK4 were modelled on a PC using LightWave. The
animations are motion-captured and their textures are digital video, grabbed
in the studio and touched up by artist Dave Michicich. The stages are built
by different members of the development team, using LightWave as well.
Q: Why does the gameplay in the home versions seem identical to the arcade?
A: This is because "code-converters" were used to port the game to the home
platforms. This is the actual engine coded by Ed Boon, Todd Allen, and Ed's
brother, Mike Boon, for the arcade game. Ed Boon has also written fresh new
code exclusively for the home versions for use with Goro (who was made from
scratch by the Chicago MK Team and then sent to Eurocom).
Q: Why does Sub-Zero's red line switch sides? This is normally to be
expected of a game that uses sprites, but these are 3D models!
A: Well, firstly, MK4 was designed with the idea of "a 3D MK" in mind, which
meant making a game that looks and feels like the classic 2D MK games, yet
uses 3D technology. Take a look at two idle fighters on screen in their
stances. Notice that both have their bodies facing the camera just like in
the 2D MK games (as opposed to the one on the right facing away, which
happens in other 3D fighting games such as Tekken and War Gods). They only
appeared this way in the 2D games because sprites need to be flipped
horizontally on the screen to appear facing the other way, but how can this
look be recreated with 3D models? Well Ed Boon and company did this by
flipping the models and animations in their x-axis whenever he/she is
recognized as being on the "right side of the screen" in 2D MK terms. For
example, if you are the first player, and you jump over your opponent and
onto the other side of him/her, you must use Back in place of Forward and
vice versa for your moves, therefore are recognized as being on the "right
side of the screen".
** Other **
Q: Where can I find the latest revision of this FAQ?
A: The latest revision is always uploaded to The Realm of Mortal Kombat, and
can be found as "http://mk.hotweird.com/mk4home/mk4home.txt". It is also
usually available at GameFAQs.com (http://www.gamefaqs.com/).
Q: How can I print this out for reference?!
A: You can't unless you're willing to use a LOT of paper and ink. This FAQ
is intended as an "all you ever wanted to know about MK4" guide. If you
would like to print out a moves and codes list, our mini FAQ can be found
on The Realm of Mortal Kombat with the following URL:
http://mk.hotweird.com/mk4home/mini4faqh.html
The mini FAQ can be printed only a few pages, and is compiled and maintained
by yours truly and TRMK owner, Jeff "Greesman" Greeson.
Q: What's the origin of the name, Noob Saibot?
A: Noob Saibot is Boon Tobias spelled backwards. Ed Boon and John Tobias are
the co-creators of Mortal Kombat. Boon continues to lead the arcade MK
development team while Tobias has moved on to doing MK story-oriented
projects for home gaming platforms, since he was the one who wrote the
series' story in the first place.
Q: Is Raiden spelled "Rayden" in MK4 Home Versions again?
A: No. For the first time, Raiden's name remains spelled with an "i" in the
home versions of an MK game. The reason it was ever changed to a "y" in the
past games was due to copyright problems with an Atari Jaguar game called
"Raiden". These copyright conflicts have been resolved.
Q: Did Acclaim make MK4 home versions? If not, who did?
A: No. Acclaim is no longer associated with Midway Games Inc. in any way,
shape, or form. Their license to port Midway arcade games to home platforms
ended with WWF WrestleMania Arcade. Acclaim's subsidiaries and close
affiliates (that includes Sculptured Software in Salt Lake City, who are now
known as Iguana West, Probe in the UK, and all the other company names seen
on older MK home conversions) are also no longer related to the home ports
of MK games. Eurocom Developments Ltd., located in the UK, who are close
affiliates of Midway, are the ones who ported MK4 to the home platforms.
They are best known for the DOS port of "Super Street Fighter II Turbo" for
Capcom, "Duke Nukem 64" for GT Interactive Software (who incidentally now
have the license to distribute Midway's home games in Europe), the Saturn
port of "Ultimate MK3" for Midway, and three ports of "War Gods" for Midway
(great ports of a very limited game). They have also worked on the home
ports of Cruis'n World for Nintendo of America, which is due out in North
America just a few months after MK4.
Q: Why doesn't MK4 have "The Pit 4"?
A: The MK4 Design Team felt it was becoming too redundant to do a "The Pit 4"
stage fatality in MK4. Instead, the only "pit" in the game is the one you
see during the "Continue?" screen (described at the end of this FAQ).
----------------------------
CHAPTER 2: The Basics of MK4
----------------------------
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****************************************************************************
* The Rules *
****************************************************************************
The basic purpose in Mortal Kombat is to deminish all of your opponent's
energy before he/she deminishes yours. If your energy is equal to your
opponent's when/if the time runs out, a draw is ruled. Both participants
lose the fight if there is no decisive winner after 5 rounds. Once a
kombatant gains two victories, he may "Finish" his opponent by a Fatality or
Stage Fatality.
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****************************************************************************
* Move Listings Key *
****************************************************************************
Up The UP Direction
Down The DOWN Direction on the stick
Back The direction AWAY FROM your opponent
Forward The direction TOWARD your opponent
HP High Punch Button
LP Low Punch Button
HK High Kick Button
LK Low Kick Button
BL Block Button
Run Run Button
Hold Hold the following buttons or directions
Release Release the following buttons or directions
+ Press buttons or directions together
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****************************************************************************
* Basic Moves *
****************************************************************************
** Travelling in 2 Dimensions **
Walk Forward: Forward
Walk toward the opponent.
Walk Back: Back
Walk away from the opponent.
Jump Forward: Up + Forward
Jump toward the opponent.
Jump Back: Up + Back
Jump away from the opponent.
Vertical Jump: Up
Jump directly upward.
Crouch: Down
Duck down.
** Travelling in the 3rd Dimension **
Side Step Out: Run, Run (or the "Side Step Out" button)
Two footsteps (in the Z plane) into the depth of the arena, away from
the camera view. Note: after you have side stepped in either direction,
you are not allowed to do so again for 3 seconds. This is so to prevent
any "cheap" constant escape techniques.
Side Step In: Down + Run, Run (or the "Side Step In" button)
Two footsteps (in the Z plane) toward the direction of the camera view.
Note: after you have side stepped in either direction, you are not
allowed to do so again for 3 seconds. This is so to prevent any "cheap"
constant escape techniques.
** Basic Attacks and Maneuvers **
High Punch: HP
Punch to the opponent's face.
Low Punch: LP
Punch to the opponent's torso.
High Kick: HK
Kick to the opponent's face.
Low Kick: LK
Kick to the opponent's torso.
Block: BL
Get into a defensive position to block direct blows and projectiles
(uses your weapon to do so, if you're holding one). Hold it with Back
to block Throws and Bone Breakers.
Run up to Your Opponent: Run + Forward
Run toward your opponent for an aggressive offense.
Pick Up a Weapon/Object: Down + Run (While standing over a weapon or object)
Pick up a weapon on the ground to use, or an object laying around in the
stage to automatically throw it at your opponent.
Roundhouse Kick: Back + HK
Roundhouse kick, causes the opponent to spiral to the ground.
FootSweep: Back + LK
Take the opponent's feet out from under him/her (also causes travel in
the Z plane).
** Crouching Moves **
Uppercut: Down + HP
Flips the opponent backwards, hitting the floor head-first with a crack,
and leaving a small stain of blood on the ground that stays for a
moment.
Crouch Punch: Down + LP
A simple punch to the opponent's midsection.
Crouch Kick: Down + HK
- For Kai, Raiden, Reptile, Cage, Sub-Zero, Quan Chi, Noob, and Goro:
Vertical Side Kick (a "Jean Claude Van Damme-style" vertical side kick
aimed at the opponent's jaw. It causes him/her to flip backwards and
land on his/her head if it makes contact.)
- For Shinnok, Liu Kang, Scorpion, Jax, Reiko, Jarek, and Tanya:
Crouching Chest Kick (a high kick aimed at the opponent's chest, done
in a crouching position.)
- For Fujin and Sonya: Crouching Crotch Kick (a straight kick to the
opponent's crotch area, done in a crouching position. Pushes him/her
back a step if it hits.)
Ankle Kick: Down + LK
Kick targeting the opponent's ankle while you're crouching.
** Close Range Attacks **
Face Smash: HP (Close)
- For Kai, Cage, Fujin, Quan Chi, and Sonya: Headbutt.
- For Raiden, Shinnok, Liu Kang, Reptile, Scorpion, Jax, Reiko, Jarek,
Tanya, Sub-Zero, Goro, and Noob Saibot: Forearm Smash.
Throw: LP (Close)
Throw or slam your opponent, the exact move used differs between the
different characters. Specific Throw Descriptions can be found in each
of the character's sections in this FAQ.
Knee Smash: HK (Close)
A quick hard knee to the opponent's stomach.
Bone Breaker: LK (Close)
A painful moves that ranges from a knee-snap to a neck-break. They're
not necessarily realistic, since a victim of one would swing their neck
back in place after getting it broken, but it creates a nice visual
effect in a fight. The specific move varies depending on the character,
you can find specific Bone Breaker Descriptions in each of the
character's own sections in this FAQ.
** Arial Attacks **
Light Jump Punch: Jump, HP
Hits the opponent using the fist farther away from the camera view
(left hand when on the left side), it allows you to start Kombo's with
it since it doesn't knock the opponent to the ground.
Heavy Jump Punch: Jump, LP
Hits the opponent hard using the fist closer to the camera view (right
hand when on the left side), knocks the opponent to the ground.
Vertical Hop Kick: Jump Up, HK or LK
- For Kai, Raiden, Liu Kang, Jax, Reiko, Tanya, and Fujin: Spin Kick.
- For Shinnok, Reptile, Scorpion, Cage, Jarek, Sub-Zero, Quan Chi,
Sonya, Goro, and Noob Saibot: Front Face Upward Kick (an upward kick
done with one foot while the other is back with knee bent, facing
forward.)
Long Jump Kick: Jump Diagonal (Forward or Back), HK
- For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi,
Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed just
slightly diagonally.
- For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style
Jump Kick aimed straight forward.
Short Jump Kick: Jump Diagonal (Forward or Back), LK
- For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi,
Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed at a
downward 45 degree angle.
- For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style
Jump Kick aimed at a downward 45 degree angle.
** Intermediate Techniques **
Turn-around Jump Kick: Any jump kick after jumping past an opponent.
Jump over your opponent, turn around in midair, and kick him/her from
the other side.
Turn-around Jump Punch: Any jump punch after jumping past an opponent.
Jump over your opponent, turn around in midair, and punch him/her from
the other side.
Heavy Hit: HP when opponent jumps toward you.
The heavy hit is a maneuver for more experienced players that delivers a
hard blow to an opponent who is jumping near you, it inflicts more
damage than a normal High Punch, but it takes accurate timing.
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****************************************************************************
* The Kombo System *
****************************************************************************
MK4 has many "Kombo" styles, most of which take some skill and timing to
perform properly. They are now limited by "Maximum Damage" at 40%, but the
last hit registers so it can sometimes go up to as high as 50% or above.
The main Kombo Starters are 1) HP - HK, 2) HP - HP, and 3) HK - HK. For
Ground Chain Kombos, simply run or walk up to close range and use a starter,
or even jump in with a Light Jump Punch (jumping HP) which even adds an extra
hit and more damage to your Kombo.
For Air Chain Kombos, perform a starter when you're in contact with the
opponent while in midair.
You can also add the use of a weapon in Ground Kombos by drawing your
weapon during it, which usually causes an automatic hit. Other types of
Kombos found in MK4 include individual ones that are done in particular
situations, such as after freezing an opponent in the air when playing as
Sub-Zero.
Universal Kombos
4-Hit Pop-up Kombo: HP - HP - HK - D + HP
3-Hit Pop-up Kombo: HP - HP - D + HP
3-Hit Pop-up Kombo: HK - HK - D + HK
3-Hit Pop-up Kombo: HP - HK - D + HK
3-Hit Basic Kombo: HK - B + LP - LP
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****************************************************************************
* Weapon Kombat *
****************************************************************************
Introduction to Weapons
Every character has a weapon that he/she pulls out when the Weapon Draw move
is used. When a character is holding a weapon in his/her hands, it will
drop to the ground if he/she takes a hit. Once a weapon is laying on the
ground, either kombatant can pick it up. To throw a weapon you're holding,
just do your character's Weapon Draw movement while a weapon is already in
your hands. If you're already holding a weapon in your hands, you can't
pick up another weapon that is laying on the ground, or pick up any other
objects laying around in the stage you're fighting in.
Objects in the Background
You can also pick up any objects that are laying around on the floor in
Goro's Lair, The Well, and The Tomb. Pick them up the same way you would
pick up a dropped weapon, but you will immediately throw the object at the
opponent automatically (you can't hold it).
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****************************************************************************
* Basic Strategies *
****************************************************************************
As a beginner, you should try to master a single character first, before
you start with others. One of the most important basics a beginner to Mortal
Kombat 4 should learn is how to counter your opponents properly:
- If your opponent jumps at you from a distance approximately two body
lengths, deliver an uppercut to him/her.
- If your opponent jumps at you from a distance closer than the above,
throw a simple High Kick to knock him/her back.
- If your opponent uses a Special Move that brings him/her close to you
(such as a Slide or Torpedo Dive), block it and counter with a Kombo.
Against most opponents, it's a good idea to run at your opponent after
they've done a move and are unable to quickly retaliate. Basic Kombos and
even rapid High Punches usually work well in this situation. Side Stepping,
despite 3 second intervals between them, are both good for getting to weapons
as well as getting close to your opponent offensively if you combine it with
running in. You can also incorporate your weapon into Kombos, both by having
it drawn before doing one, as well as drawing it during one, which actually
adds an automatic hit to your Kombo.
---------------------
CHAPTER 3: Game Menus
---------------------
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****************************************************************************
* Arcade Mode *
****************************************************************************
This is basically the arcade version. When you choose this mode, you will
see the arcade game's actual main menu:
_______________________
| MORTAL 4 KOMBAT |
| ________ ________ |
| | | | | |
| | 1 on 1 | | 2 on 2 | |
| | KOMBAT | | KOMBAT | |
| |________| |________| |
|_______________________|
1 on 1 KOMBAT: The traditional Mortal Kombat you've come to expect. In 1
player, you'll choose your fighter, choose a destiny tower,
and fight your way up in best-of-3 round fights until you
defeat Goro and Shinnok. In 2 player (just press Start on
controller 2 at the Choose Your Fighter screen), it's a
single best-of-3 round fight against eachother.
2 on 2 KOMBAT: A team game played by 2 players controlling 2 characters
each. Best-of-3 round fights, the first to lose both of
their characters in a round loses it. New to the home
versions, 2-on-2 Kombat can actually be played by a single
player if no 2nd player presses Start. In 1 player, you
choose a team of 2, then fight up a destiny tower of 2-on-2
matches VS the CPU. If you finish this, you will see the
normal ending of whoever you used to win the last match.
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****************************************************************************
* Team Mode *
****************************************************************************
_______________________ _______________________
| CHOOSE TEAM SIZE | | SELECT TEAMS |
|[TEAM 1 SIZE Human/CPU]| |[TEAM 1 SELECT FIGHTER]|
| [][][][][] | | [][][][][] |
|[TEAM 2 SIZE Human/CPU]| |[TEAM 2 SELECT FIGHTER]|
| [][][][][] | | [][][][][] |
|[ EXIT ]| |[ BEGIN FIGHT ]|
|_______________________| |_______________________|
Team mode allows you to have fights between teams of up to 5 members each.
When you choose it, you will be presented with a menu that allows you to
choose the size of Team 1 and Team 2, and whether each is "HUMAN" or "CPU".
Each participant fights in a best-of-3 round fight, when one loses, the next
member of the team faces the winner of the previous fight, and so on, until
all the members of a team have been eliminated. This is the screen that you
will see after a Team match:
GAME OVER
Team 1 [Wins or Loses]
[Members of Team 1]
Team 2 [Wins or Loses]
[Members of Team 2]
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****************************************************************************
* Endurance Mode *
****************************************************************************
_______________________
| ENDURANCE MODE SELECT |
|[ ENDURANCE ]|
|[ VS ENDURANCE ]|
|[ ULTIMATE ENDURANCE ]|
| |
|[ EXIT ]|
|_______________________|
Endurance mode is MK4's rendition of the classic MK1 concept, battle
multiple opponents one after another. There are actually three different
variations of it now:
Endurance: 1 Player game in which you fight up a Destiny Tower one after
another in a series of single-round fights without regaining
any energy. If you beat them all, you will see your
character's ending. If you lose a single round, "GAME OVER"
will appear on-screen, and you will have the privilage of
seeing your body explode into pieces.
VS Endurance: 2 Players battle against eachother with using character after
another in a series of single-round matches without
regaining any energy. The first one to lose all 15 of
his/her characters loses the fight. The 1st Player always
wears the character's 1st outfit, and the 2nd Player always
wears the character's 2nd outfit. The order is always:
Scorpion, Raiden, Sonya, Liu Kang, Sub-Zero, Fujin, Shinnok,
Reiko, Quan Chi, Tanya, Reptile, Kai, Jarek, Jax, and Cage.
Ultimate Endurance: 1 Player takes on the CPU in an endless survival
against one opponent after another in a series of one-round
matches. You do not regain any energy between opponents.
Every round allows you to FINISH HIM/HER, so you can perform
a Fatality. The fight continues until you have been
defeated by a CPU opponent, at which time you will see a
screen that shows your Body Count (number of opponents you
defeated), Perfect Kills (number of Flawless Victories you
got), and Fatals (number of Fatalities you have performed).
Underneath this stats will be your Ultimate Endurance rating
(Beginner, Apprentice, Amateur, etc.)
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****************************************************************************
* Tournament Mode *
****************************************************************************
_______________________
| TOURNAMENT SETUP |
|[ NUMBER OF FIGHTERS ]|
| 4 or 8 |
| Players |
|[ SHOW CPU BATTLES ]|
|[ EXIT ]|
|_______________________|
Tournament mode is a standard elimination bracket. When chosen, you will be
presented with a Tournament Setup menu in which you can choose between four
or eight participants, and whether to show or skip CPU Battles (fights that
occur between two CPU-controlled fighters during the course of the
elimination tournament). Each of the four (or eight, depending on what you
chose in the setup menu) can be a Human Player 1, Human Player 2, or CPU
(you are also allowed to choose the difficulty level of each CPU fighter:
Novice, Beginner, Warrior, Master, or Master II). The winner of the
tournament will be shown celebrating with a trophy and a skinned head.
[1]
[?]
[2]
[?]
[3]
[?]
[4]
[?]
[5]
[?]
[6]
[?]
[7]
[?]
[8]
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****************************************************************************
* Practice Mode *
****************************************************************************
Practice mode is your MK4 training room. When chosen, you are presented
with the following menu:
_______________________________
| PRACTICE MODE |
|[ PLAYER 1 -Name- ]|
|[ PLAYER 2 -Name- ]|
|[ DIFFICULTY ]|
|[ OPPONENT ACTIVE/INACTIVE ]|
|[ BACKGROUND ]|
|[ PRACTICE INFO ON/OFF ]|
|[ BEGIN PRACTICE ]|
|[ EXIT ]|
|_______________________________|
PLAYER 1 Scroll through the 15 character names to choose
a fighter for Player 1.
PLAYER 2 Scroll through the 15 character names to choose
a fighter for Player 2.
DIFFICULTY Choose the CPU AI Level: Novice, Beginner,
Warrior, Master, or Master II.
OPPONENT Choose whether your practice target is ACTIVE
(a moving CPU), INACTIVE (static CPU), or
HUMAN (a second player).
BACKGROUND Choose one of the stages to practice on.
PRACTICE INFO Toggle whether to show the on-screen button
history line.
BEGIN PRACTICE Start the practice.
EXIT Back to the main menu.
When you're in Practice Mode, pause the game for the following menu:
CONTINUE Unpause, back to the practice.
RESTART THIS MATCH Start the practice over.
SHOW MOVES LIST Show your character's full move list on screen.
PRACTICE MENU Back to the Practice Menu.
QUIT Back to the main menu.
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****************************************************************************
* The Options Menu *
****************************************************************************
Customize the game settings to your liking.
CONFIGURE CONTROLLER 1 Customize the controller configuration for
Player 1. A 3D model of your controller is
shown in this sub-menu.
CONFIGURE CONTROLLER 2 Customize the controller configuration for
Player 2. A 3D model of your controller is
shown in this sub-menu.
DIFFICULTY Choose the CPU AI difficulty level: Very Easy,
Easy, Medium, Hard, Very Hard, or Ultimate.
ROUNDS TO WIN Choose the number of rounds necessary to win
a normal match, from 2 to 9. Default is 2 (for
best-of-3 fights).
CONTINUES Set the number of Credits, from 0 to 9.
VS SCREEN Toggle the 2-player VS screen.
RUMBLE PAK Toggle the use of vibrations for your system.
or DUAL SHOCK (N64 Rumble Pak / PSX Dual Shock) -- Console
Versions Only.
BLOOD Toggle the presence of blood.
EFFECTS VOLUME Set the volume of sound effects.
MUSIC VOLUME Set the volume of background music.
CONTROLLER PAK Manage the save data for your system: Load,
or MEMORY CARD Save, Erase. Saving includes everything in the
Options, the "Best Kombatants" initials, and
even the options in the Cheat Menu.
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****************************************************************************
* Select Your Fighter *
****************************************************************************
______________________________________________________
| | | | | |
| KAI | RAIDEN | SHINNOK | LIU KANG | REPTILE |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| SCORPION | JAX | REIKO | CAGE | JAREK |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| TANYA | FUJIN | SUB-ZERO | QUAN CHI | SONYA |
| | | | | |
|__________|__________|__________|__________|__________|
[ RANDOM ] [ GROUP ] [ HIDDEN ]
Random Icon
Choose "Random" to let the computer choose a character for you. This was
done in past games by holding Up and pressing Start but you can now do it by
simply choosing the "Random" icon on the select screen.
Group Icon (2-Player VS Games Only)
Choose "Group" to play as the first character on the select screen grid,
Kai. Win the fight and choose it again to play as the second one (Raiden),
and so on until you have had a chance to play as all 15 characters. You
will then be able to play as a hidden character, Meat.
Hidden Icon
Choose "Hidden" to hide your cursor. Once your cursor is hidden, your
opponent in a 2-player game wouldn't be able to see who you are choosing
before he makes his/her choice. This is now also used for a certain other
purpose, in the home versions (see Goro and Noob Saibot for details).
Rotating The Icons
If you just choose an icon with any button normally, you will play as your
character in his/her Outfit 1, and with his/her Weapon 1. Rotate the icon a
certain number of times before choosing the icon to get one of your
character's other outfits and/or weapons. In order to rotate an icon, hold
the START button and press ANY button, while you're highlighting it with
your cursor. If you rotate 4 times, you will hear "Excellent" without the
laugh, it's the same as not rotating at all (this is a way to reverse the
effect of a previous rotation).
Rotations: None One Two Three
"Superb" "Outstanding" "Hahaha, Excellent"
=========================================================================
Kai First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Ghurka Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Raiden First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Warhammer. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Shinnok First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Battle Staff. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Liu Kang First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Dragon Sword. Same Weapon. Same Weapon. Same Weapon.
Reptile First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Battle Axe. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Scorpion First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Long Sword. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Jax First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Reiko First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Cage First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Bowie Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Jarek First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
BD Sword. Same Weapon. Alt Weapon. Same Alt Weapon.
Tanya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Boomerang. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Fujin First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Cross Bow. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Sub-Zero First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Ice Scepter. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Quan Chi First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Mace. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Sonya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Wind Blade. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Goro Only Outfit, Only Outfit, Only Outfit, Only Outfit,
No Weapon. No Weapon. No Weapon. No Weapon.
Noob Saibot First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Scythe. Same Weapon. Same Weapon. Same Weapon.
NOTE: Rotating a single icon effects the rest for each player, and all
rotations stay in effect until you return to the game's main menu
either by quitting or not continuing.
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****************************************************************************
* Choose Your Destiny *
****************************************************************************
From easiest to hardest, the towers are: Novice (7 opponents), Beginner
(8 opponents), Warrior (9 opponents), Master (9 opponents), Master II (9
opponents). There are four different sides to each tower, each offerring a
different set of opponents, use your Start button to rotate the tower before
choosing it.
NOVICE
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Jarek | Sonya | Cage | Cage |
|________|________|________|________|
| Tanya | Jarek | Kai |Reptile |
|________|________|________|________|
| Reiko | Tanya |Reptile | Reiko |
|________|________|________|________|
| Kai |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
|Scorpion|Liu Kang| Sonya |Sub-Zero|
|________|________|________|________|
BEGINNER
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Cage |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
| Jax | Raiden |Scorpion| Raiden |
|________|________|________|________|
|Reptile |Scorpion| Sonya | Cage |
|________|________|________|________|
| Fujin | Jax | Jarek | Kai |
|________|________|________|________|
|Sub-Zero| Tanya | Cage | Reiko |
|________|________|________|________|
|Liu Kang|Quan Chi| Reiko | Fujin |
|________|________|________|________|
WARRIOR
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Sonya | Fujin |Sub-Zero|Liu Kang|
|________|________|________|________|
| Reiko |Reptile | Tanya |Quan Chi|
|________|________|________|________|
| Fujin | Tanya | Cage | Reiko |
|________|________|________|________|
| Raiden |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
| Cage | Raiden |Scorpion| Cage |
|________|________|________|________|
|Reptile | Jax | Jarek | Kai |
|________|________|________|________|
| Tanya | Jarek | Kai |Reptile |
|________|________|________|________|
MASTER
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Reiko |Reptile | Tanya |Quan Chi|
|________|________|________|________|
| Kai | Cage | Jax | Jarek |
|________|________|________|________|
|Reptile | Jax | Jarek | Kai |
|________|________|________|________|
| Fujin | Tanya | Cage | Reiko |
|________|________|________|________|
| Sonya | Fujin |Sub-Zero|Liu Kang|
|________|________|________|________|
| Cage | Raiden |Scorpion| Sonya |
|________|________|________|________|
| Jax |Scorpion| Sonya | Cage |
|________|________|________|________|
MASTER II
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Cage | Kai |Reptile | Tanya |
|________|________|________|________|
| Jarek |Liu Kang| Cage | Jax |
|________|________|________|________|
| Kai | Cage | Jax | Jarek |
|________|________|________|________|
| Reiko |Reptile | Tanya | Cage |
|________|________|________|________|
|Liu Kang| Reiko | Fujin |Sub-Zero|
|________|________|________|________|
| Sonya | Sonya | Raiden |Scorpion|
|________|________|________|________|
| Raiden | Raiden |Scorpion| Sonya |
|________|________|________|________|
---------------------
CHAPTER 4: The Stages
---------------------
oooooooooooooooooooooooooooooooooooo 4-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Goro's Lair *
****************************************************************************
Description
You are fighting in a stoney hexagonal area, surrounded by large openings
that reveal other simular openings in the greater distance. The corners on
either side of the center opening is decorated by lit candles.
Misc Info
A 3D rendition of the classic Mortal Kombat stage.
Objects: Rocks
Location: The Earth Realm
Stage Fatality
The winner of the match delivers a powerful uppercut on the victim as the
camera pans down to view it from a diagonal upward perspective. The
powerful blow causes the victim to fly up into the bed of blood-stained
metal spikes on the ceiling. Press Down at this point to cause the victim
to slide off of the spikes and drop to the ground, and hear MK4 Sound
Designer, Dan Forden, yell "TOASTY!".
oooooooooooooooooooooooooooooooooooo 4-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Well *
****************************************************************************
Description
A dark path leads into a room lit by the fire of a large furnace. You are
fighting on the dusty floor in front of it. At the center of the furnace,
directly across from the entrance is a large opening that reveals its
flames. On each side of this opening are two smaller circular ones. At
the far left of the entrance is a path enclosed by 3 horizontal and 3
vertical metal bars.
Misc Info
Objects: Severed Heads
oooooooooooooooooooooooooooooooooooo 4-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Elder Gods *
****************************************************************************
Description
You are fighting on a hard floor with red and white designs in the middle.
There is a dragon logo, with a glowing red eye, on the center wall. To
either side are short paths that lead to the bright blue faces that light
the room. On the far sides are walls with blue stars. Opposite the center
wall is a large dark path sloping upward, with blue faces on either side of
it.
oooooooooooooooooooooooooooooooooooo 4-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Tomb *
****************************************************************************
Description
You are fighting in a square stoney room. At the center of the back wall is
a large window decorated by a skull design that reveals the purple sky. A
dead body covered by a purple cloth lays in front of the window on the stone
ledge. Two rectangular windows are located on the walls to each side of the
skull window. On the far sides of the room are raised diagonal surfaces
with coffins laid out across them. In each of the four corners of the room
is a large torch, lighting up the area. On the wall opposite the skull
window, there is a large wooden gate and two rectangular windows to either
side of it as well.
Misc Info
Objects: Rocks for all home versions
oooooooooooooooooooooooooooooooooooo 4-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Wind World *
****************************************************************************
Description
You are fighting on the surface of a raised circular platform among others
in the mountains of the far east. Thunder and lightning fill the dark sky
as it rains heavily on the fighting area. Faces can occasionally be seen
looking down at the fight.
Misc Info
Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Earth Realm
oooooooooooooooooooooooooooooooooooo 4-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile's Lair *
****************************************************************************
Description
You are fighting in a room decorated by scaly reptilian designs. On the
center of the back wall is a large reptilian eye with a black vertical slit.
There are spheric containers surrounded by snake-like designs at the sides.
At the far corners are large stone skulls with wide-open jaws that reveal
silhouettes of captive humans chained to the sides of the interiors.
oooooooooooooooooooooooooooooooooooo 4-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Shaolin Temple *
****************************************************************************
Description
You are fighting in a room within the Shaolin Temples. There are lanterns
under the windows in the corners of the room. On the far sides of the area
are wooden doors that are decorated by large circular designs.
Misc Info
Also Appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Earth Realm
oooooooooooooooooooooooooooooooooooo 4-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Living Forest *
****************************************************************************
Description
You are fighting on a circular open area in the middle of a large, eerie,
forest located in the realm of Edenia. Large trees and bushes surround the
fighting grounds. The perimeter of the area is circled by trees with the
face of Mortal Kombat co-creator, Ed Boon, roaring as they watch the fight.
Misc Info
A 3D Rendition of the classic Mortal Kombat II stage.
Location: The Realm of Edenia (formerly Outworld)
oooooooooooooooooooooooooooooooooooo 4-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Prison *
****************************************************************************
Description
You are fighting in one of the large octagonal cells in the Netherealm's
Prison of Souls. At the center of the back wall is a large metal fan. The
ground is made of cement with a large, square, sewer-like ventilation in the
middle, surrounded by four metallic paths leading to the North, South, East,
and West ends of the cell. The cell is enclosed by electronic metal doors
to either side.
Misc Info
Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Netherealm
Stage Fatality
The winner grabs the opponent by his/her left arm and leg, and begins
spinning, holding the victim at roughly shoulder-height. The camera view
switches to a perspective behind the winner, above the shoulder, looking
toward the helpless victim. The camera then goes back to a normal view of
the action, as the winner releases his/her of the opponent, sending him/her
flying into the large fan on the center of the back wall. The opponent is
then mutilated by the large blades of the fan in a shower of fresh red
blood and falling body parts. The victim's now-severed head soon flies out
of the fan, toward the camera, and hits the camera lens with a splat,
leaving a large stain of blood on it before dropping to the floor below.
ooooooooooooooooooooooooooooooooooo 4-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Ice Pit *
****************************************************************************
Description
You're fighting in a pit, surrounded by stoney surfaces covered in snow and
ice. There is a large gate with closed metallic doors leading into the
area, with posts decorated by dragon symbols carved into the stone, to
either side. Across from the gate, there is a partial arrow-like shape
carved into the stone wall. During the fight, snow falls from the blue sky
above, onto the kombatants.
Misc Info
The all-new stage built from scratch for the home versions of the game.
Note: Despite the name of this stage, there is NO Stage Fatality ("pit")
that can be done here.
-------------------------
CHAPTER 5: The Kombatants
-------------------------
The Earth Warriors
____________________
| RAIDEN |
| God of Thunder |
| Protector of Earth |
|____________________|
_________________ | | _________________
| FUJIN | | | | SUB-ZERO |
| God of Wind |---| |---| Lin Kuei |
|_________________| | | |_________________|
_________________ | | _________________
| LIU KANG | | | | SONYA BLADE |
| Shaolin Monk |---| |---| Special Forces |
|_________________| | | |_________________|
________|________ | | ________|________
| JOHNNY CAGE | | | | JAX BRIGGS |
| Actor | | |---| Special Forces |
|_________________| | | |_________________|
________|________ | | _________________
| KAI | | | | JAREK |
| Former White |___| |___| Black Dragon |
| Lotus Member | | Member |
|_________________| |_________________|
Shinnok's Army of Darkness
____________________
| SHINNOK |
| Fallen Elder God |
| Netherealm Ruler |
|____________________|
_________________ | | _________________
| QUAN CHI | | | | REIKO |
| Arch-Sorcerer |---| |---| General |
|_________________| | | |_________________|
_________________ | | ________|________
| TANYA | | | | REPTILE |
| Edenian Traitor |___| |---| General |
|_________________| | |_________________|
_________________ | _________________
| NOOB SAIBOT | | | SCORPION |
| Brothers of | |___| Serving Shinnok |
| Shadow Member | | Under Agreement |
|_________________| |_________________|
Participants of No Apparent Alliances
_________________ _________________
| MEAT | | GORO |
| Unknown Origins | | Former Prince |
| and Intentions | | of the Shokan |
|_________________| |_________________|
oooooooooooooooooooooooooooooooooooo 5-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kai *
****************************************************************************
Profile
Known Relatives: None
Place of Birth: The United States of America
Occupation: Former member of the White Lotus Society
Description
Kai wears a dark red headband, sash, belt, and shin guards. He has baggy
black pants, grey wristbands, and has white tiger stripes on his body.
Second outfit: same as his first, except his clothes have green in place of
the red. Third outfit: He wears shades and a leather jacket.
Story
A former member of the White Lotus Society, Kai learned his skills from the
great masters throughout Asia. He journeyed to the Far East after meeting
his friend and ally, Liu Kang in America. Now, they reunite to assist Raiden
in the battle with Shinnok.
Default Weapons
Own Weapon: Ghurka Knife
Alternate Weapon 1: The Lightning Staff
Alternate Weapon 2: Jax's & Reiko's Spiked Club
Throw Description - Head Flip
Kai jumps over the opponent while grabbing his/her head, and flips him/her
overhead to the other side. Note: If the opponent is cornered, Kai will
grab the opponent's torso with one arm and simply throw him/her to the other
side, instead.
Bone Breaker Description - Back Breaker
Kai lifts the opponent overhead facing up, kneels down, and slams the
opponent's back into his knee to snap it.
Special Moves
Weapon Draw: Down - Back - LP
Falling Fireball from Above: Back - Back - HP
Rising Fireball from Below: Forward - Forward - LP (Can be done in midair)
Air Fist: Down - Forward - HP
Super Roundhouse Kick: Back - Down - Forward + LK
Hand Stand: BL + LK
Follow-Ups: Hold LP to Spin on Hands
BL or Jump to get back up to your feet
HK to Kick Standing on Hands (Knocks down)
LK Kick Standing on Hands (Doesn't knock down)
Kombos
8-Hit MAX: HP - HK - D + HP - Rising Fireball from Below - HP - HP -
Long Jump Kick - Air Fist
5-Hit MAX: In corner - Rising Fireball from Below - Super Roundhouse - LP -
Rising Fireball from Below - Super Roundhouse
Fatalities
FATALITY #1 - Overhead Rip: Up - Forward - Up - Back + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: Kai lifts his opponent overhead by the upper torso and
lower body, and pulls on it until the body breaks
apart at the middle. He continues to hold both halves
up, squirting blood all over the ground, and looks at
both pieces. He then drops both halves over puddles
of blood on the floor. The upper half appears to make
an attempt to get up before it dies.
FATALITY #2 - Head Explosion : Up - Up - Up - Down + BL
Distance: Outside Sweep
Description: Kai hovers above ground and sends a fireball at the
dazed victim's head that severs it on contact. The
body drops to the ground, squirting blood from the
neck.
STAGE FATALITY - Prison Fan: Forward - Forward - Down + BL
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Down + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Raiden *
****************************************************************************
Profile
Also Known As: God of Thunder
Place of Birth: The Heavens
Occupation: Current Protector of the Earth Realm
Description
Raiden wears his trademark straw hat, baggy white clothes, a blue vest with
a round yellow and black symbol on the back, and metal elbow and shoulder
pads. Second outfit: same as his first, except his clothes are red in place
of the blue. Third outfit: he wears his old Mortal Kombat II costume.
Story
The God of Thunder returns to Earth after the defeat of Shao Khan - but
finds a new threat when Shinnok's forces, led by Quan Chi attack the Elder
Gods. With the heavens in disarray Raiden exists as one of the last Gods of
Earth. He must come to the aid of his elders and put an end to the
villainous reign of his ancient enemy.
Default Weapons
Own Weapon: Warhammer
Alternate Weapon 1: Sonya's Wind Blade
Alternate Weapon 2: Kai's Ghurka Knife
Throw Description - Power Bomb
Raiden, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Raiden will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Skull Crusher
Raiden grabs the opponent's head and slams it into his knee.
Special Moves
Weapon Draw: Forward - Back - HP
Torpedo Dive: Forward - Forward - LK (Can be done in midair)
Teleport: Down - Up
Lightning Bolt: Down - Back - LP
Kombos
10-Hit MAX: HP - HP - HK - D + HP - Run in - HP - HP - Teleport - LP -
Light Jump Punch - HK - Torpedo Dive
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Long Jump Kick - Torpedo Dive
8-Hit MAX: Light Jump Punch - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch - Torpedo Dive
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch - Torpedo Dive
Fatalities
FATALITY #1 - Overhead Electrocution: Forward - Back - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: Raiden lifts his opponent overhead diagonally and
electrocutes it until it explodes. The explosion is
then shown from three alternate camera perspectives.
In the final view of it, the explosion is seen from
above, and the head is seen flying toward the camera
then dropping to the ground in front of Raiden's feet.
FATALITY #2 - Impalement Electrocution : Down - Up - Up - Up + HP
Distance: Close
Description: Raiden raises his arm high into the air and his
lightning staff appears in his hand. He shoves the
end of the staff through the opponent's stomach,
impaling him/her. The thunder god then proceeds to
electrocute the impaled victim and swings the staff
down to drop the carcas to the ground facing down.
STAGE FATALITY - Prison Fan: Down - Forward - Back + BL
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LP
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Shinnok *
****************************************************************************
Profile
Position: Final Boss
Place of Birth: The Heavens
Occupation: Ruler of the Netherealm
Description
Shinnok is pale, with a large red and black hat. He wears a red top with a
large golden collar, with green sleeves and pants. He has large red shin
guards with golden horns on them. Second costume: same as his first, except
his clothes are black in place of reds and greens. He has no third costume.
Story
Banished to the Netherealm for crimes committed against his once fellow
Elder Gods, Shinnok is freed from his confines by Quan Chi. With the aid of
a traitor he is then able to overtake the realm of Edenia. From there he
wages a war against the Elder Gods, and awaits a chance to enact revenge
against the god who banished him there - Raiden.
Default Weapons
Own Weapon: Battle Staff
Alternate Weapon 1: Scorpion's Long Sword
Alternate Weapon 2: Tanya's Boomerang
Throw Description - Overhead Power Slam
Shinnok grabs the opponent's body by the upperbody and midsection, lifts
him/her overhead, and slams the victim to the ground on the other side.
Bone Breaker Description - Neck and Body Break
Shinnok grabs the opponent by his/her ankles, and holds them up, causing the
opponent to fall back with ankles still in Shinnok's hands. Shinnok then
proceeds to smash his foot onto the opponent's neck, then let the feet fall
to the ground as he jumps up and puts his full body weight onto the fallen
opponent's torso.
Special Moves
Weapon Draw: Back - Forward - LP
Character Impersonations
Kai: Forward - Forward - Forward - LK
Raiden: Down - Forward - Forward - HP
Liu Kang: Back - Back - Forward - HK
Reptile: Back - Back - Forward - BL
Scorpion: Forward - Back - LP
Jax: Forward - Down - Forward - HK
Reiko: Back - Back - Back - BL
Cage: Down - Down - HP
Jarek: Back - Back - Back - LK
Tanya: Back - Forward - Down - BL
Fujin: Forward - Forward - Back - HK
Sub-Zero: Down - Back - LP
Quan Chi: Back - Forward - Back - Forward - LK
Sonya: Forward - Down - Forward - HP
Fatalities
FATALITY #1 - Hand of Hell: Down - Back - Forward - Down + Run
Distance: Close
Description: Shinnok forms a ball of flames around his fist and
sinks himself into the ground by punching it and
engulfing himself in the flames. A large skeleton
hand reaches up through a new opening, grabs the
opponent, and squeezes his/her torso until the head
pops off with a spray of blood from the neck before
the body drops to the ground. The hand pulls the body
with it as it returns underground, closing the
opening. The severed head is left over a puddle of
blood on the surface. Shinnok returns to the surface.
FATALITY #2 - Two Hand Smash : Down - Up - Up - Down + BL
Distance: Close
Description: Shinnok forms a ball of flames around his fist and
sinks himself into the ground by punching it and
engulfing himself in the flames. Two large skeleton
hands reach up through a new opening and claps
together on the helpless opponent. It then returns
underground with blood stained on its palms, closing
the opening. Shinnok returns to the surface.
STAGE FATALITY - Prison Fan: Down - Down - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Forward - Back + HP
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Liu Kang *
****************************************************************************
Profile
Known Relatives: Father - Lee Kang (Deceased), Mother - Lin Kang (Deceased),
Brother - Chow Kang
Place of Birth: Honan Province, China.
Occupation: Former member of the White Lotus Society. Shaolin Monk.
Description
Liu Kang wears his traditional baggy black and red pants with a new red tank
top, and a pair of metal black forearm guards. Second outfit: same as his
first, except his pants have blue on the sides in place of red, and he
doesn't wear his tank top. Third outfit: he wears a white headband with a
black karate training outfit.
Story
Still the immortal champion of Mortal Kombat, Liu Kang finds himself
venturing into the realm of Edenia to rescue the princess Kitana from the
vile clutches of Quan Chi. Unsuccessful in his mission Liu returns to Earth
and mounts an effort to bring together Earth's greatest warriors. He does
it this time not only to free Kitana's home world but also to assist his
mentor and Earth's protector - Raiden.
Default Weapons
Only Weapon: Dragon Sword
Throw Description - Ankle Slam
Liu Kang grabs the back of the opponent's ankles, lifts him/her overhead by
them, and slams their whole body to the other side facing down.
Bone Breaker Description - Back Breaker
Liu Kang grabs the opponent's shoulders from behind and kicks deep into
his/her lower back.
Special Moves
Weapon Draw: Back - Forward - LK
High Fireball: Forward - Forward - HP (Can be done in midair)
Low Fireball: Forward - Forward - LP
Flying Kick: Forward - Forward - HK
Bicycle Kick: Hold LK for 3 seconds - Release LK
Kombos
10-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - LP -
Long Jump Kick - High Fireball (in air)
9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP -
Bicycle Kick - Flying Kick
7-Hit MAX: In corner - Long Jump Kick - Long Jump Kick - HP - Bicycle Kick -
LP - Flying Kick - Flying Kick
6-Hit 39%: HP - HK - D + HP - Run in - HP - Bicycle Kick - Flying Kick
4-Hit 30%: HK - F + LP - HP - Flying Kick
Fatalities
FATALITY #1 - Dragon Swing: Forward - Forward - Forward -
Down + HK + LK + BL
Distance: Just Past Sweep Range
Description: Liu Kang covers himself with a green mist. When it
clears up, Kang is seen in the form of a large dragon.
He grabs the opponent's body with his mouth and swings
him/her back and forth violently, spraying blood in
every direction, before slamming the victim down.
FATALITY #2 - Throw and Fireball : Forward - Down - Down - Up + HP
Distance: Close
Description: The camera view zooms far away, Liu Kang grabs his
helpless victim and throws him/her toward the camera.
He then shoots a fireball at the body while it's still
in midair. It hits the opponent's body and causes it
to explode, blood and bodyparts hit the camera.
STAGE FATALITY - Prison Fan: Forward - Forward - Back + LP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile *
****************************************************************************
Profile
Also Known As: (Real name unpronounceable by the human tongue)
Place of Birth: The Realm of Edenia
Occupation: A General in Shinnok's Army of Darkness
Description
Reptile's bald scaly green head is uncovered. He wears a black partial mask
that covers a portion of his face, a black vest with squared designs, baggy
purple pants, a pair of metal shin guards, and forearm guards with spikes on
them. Second outfit: same as his first except he wears red pants instead of
purple. Third outfit: he is once again disguised in a human form, wearing
his old green ninja outfit from Ultimate MK3 and MK Trilogy.
Story
After Shao Kahn's defeat, Reptile finds himself a fugitive in the realm of
Edenia. But when Shinnok takes over the realm, Reptile is quick to join his
forces. He holds allegiance to those with great power and his role as a
cold-blooded killer earns him Shinnok's trust and a place in his army of
darkness.
Default Weapons
Own Weapon: Battle Axe
Alternate Weapon 1: Jarek's Black Dragon Sword
Alternate Weapon 2: Jax's & Reiko's Spiked Club
Throw Description - One Handed Throw
Reptile grabs the opponent's torso with one arm and simply throws him/her to
the other side.
Bone Breaker Description - Neck Break
Reptile brings the opponent to his/her knees, puts one wrist in front of the
opponent's jaw, the other hand behind their head, and snaps their neck by
quickly twisting it. The opponent falls forward with his/her head facing
up and body facing down.
Special Moves
Weapon Draw: Back - Back - LK
Acid Spit: Down - Forward - HP
Dashing Punch: Back - Forward - LP
Invisibility: BL + HK
Super Krawl: Back - Forward - LK
Kombos
8-Hit MAX: HP - HP - HK - D + HK - Super Krawl - LP - Dash Punch
6-Hit 39%: HP - HK - D+HP - Run in - D+HK - Super Krawl - Dash Punch
Fatalities
FATALITY #1 - Face Chew: Hold HP + LP + HK + LK - Up
Distance: Close
Description: Reptile hops up onto the opponent's body with his arms
and legs wrapped around it. He starts chewing on the
opponent's face, spraying blood in all directions as
the camera pans around. He jumps off of the opponent
and the opponent takes a few steps back, holding
his/her face in pain, being shown by the camera from
behind. The opponent drops to the ground, on his/her
back. The camera then takes a close-up on what's left
of the opponent's face -- blood and muscles hanging
onto the bare skull, with eye balls fully exposed.
FATALITY #2 - Acid Puke : Up - Down - Down - Down + HP
Distance: Outside Sweep
Description: The camera pans to a view behind the dazed opponent.
Reptile floats into the air and hovers up and down a
bit, he then regurgitates a load of acid onto the
victim, causing his/her skin to melt off. The camera
takes a top view of what's left of the opponent's
carcas, a skeleton covered with blood and exposed
hanging flesh.
STAGE FATALITY - Prison Fan: Down - Forward - Forward + LP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Forward + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Scorpion *
****************************************************************************
Profile
Also Known As: Real name - Hanzo Hasashi
Known Relatives: Wife and Child (Names unknown)
Place of Birth: Japan in former life
Occupation: A reincarnated specter serving Shinnok under agreement.
Member of the Shirai Ryu ninja clan in former life.
Description
Scorpion has a yellow skull-shaped mask, a yellow belt with small black
sections on the front and back, and a new skull belt buckle. His forearm
guards wrap around his forearm completely, with yellow and black designs on
the outer side, and a triangular piece that extends over the back of his
hand. He wears his yellow metal shin guards with black designs. His top is
black with yellow shoulder edges and rectangular seperated yellow designs on
the front and back. The uncovered eye area of his face is the image of MK4
Artist, Dave Michicich. Second outfit: same as his first, but with a redish
color in place of yellow (a "Pseudo-Ermac"). Third outfit: also the same as
his first, except he has grey in place of all the yellow (a "Pseudo-Smoke")
and his skull is uncovered.
Story
In hopes of gaining Scorpion as a new ally in the war with the Elder Gods,
Quan Chi makes the dead Ninja an offer he cannot refuse - Life, in exchange
for his services as a warrior against the Elders.
Scorpion accepts, but hides behind ulterior motives.
Default Weapons
Own Weapon: Long Sword
Alternate Weapon 1: Quan Chi's Mace
Alternate Weapon 2: Jarek's Black Dragon Sword
Throw Description - Overhead Power Slam
Scorpion grabs the opponent's body by the upperbody and midsection, lifts
him/her overhead, and slams the victim to the ground on the other side.
Bone Breaker Description - Arm Breaker
Scorpion holds the opponent's hand up and uppercuts the elbow, snapping it
backwards. The opponent then swings back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Spear: Back - Back - LP
Teleport Punch: Down - Back - HP (Can be done in midair)
Air Throw: BL in midair at close range
Breathe Fire: Down - Forward - LP
Kombos
11-Hit MAX: In midair - HP - HK - Teleport Punch - Spear - HP - HP - HK -
D + HP - run in - HP - HP - Ait Throw
11-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - D + HP - run in - HP -
Light Jump Punch - HK
11-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP -
HK - D + HP - run in - LP - LP - Air Throw
11-Hit MAX: HP - HK - D + HK - Spear - HP - HP - HK - D + HP - run in - HP -
Light Jump Punch - HK
10-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP -
HK - D + HP - run in - LP - Breathe Fire
9-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - HP - Run in -
Breathe Fire
9-Hit MAX: HP - HK - D + HP - Jump Kick - Teleport Punch - Spear - HP - HK -
D + HP
9-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - HK - Weapon Pull-Out
8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - HK - Weapon Pull-Out
8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - Run in - B + HK
8-Hit MAX: HK - HK - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire
8-Hit MAX: Jump Kick - Teleport Punch - Spear - HP - HK - D + HP - Run in -
HP - Breathe Fire
6-Hit MAX: HP - D + HP - Spear - HP - HK - D + HP
6-Hit MAX: Holding Weapon - in corner - Vertical Hop Kick -
Vertical Hop Kick - Throw - Spear - HK - HP
6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - HK
6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - F + LP
8-Hit MAX: Heavy Hit (HP with opp. in air) - Teleport Punch - Spear - HP -
HK - D + HP - Run in - HP - Breathe Fire
Fatalities
FATALITY #1 - Fire Breath: Back - Forward - Forward - Back + BL
Distance: Just Past Sweep Range
Note: If you hold BL after doing it, you will hear MK4 Sound
Designer, Dan Forden, yell "TOASTY!! 3D!" and the camera will
give you a random effect (zoom in, rotate, etc.).
Description: Scorpion pulls his mask off and breathes fire at the
opponent's feet, lighting him/her up in flames. The
opponent runs around in circles from the burning pain
and eventually drops on his/her face.
FATALITY #2 - The Sting : Back - Forward - Down - Up + HP
Distance: Close
Description: Scorpion is covered by an orange mist. As the mist
clears up, he appears in the form of the arachnid from
which his name was taken. He grabs the opponent's
ankles with his claws, holding him/her in place. He
then shoves his stinger right through the helpless
victim's torso, and moves it around a bit. After a
moment, he pulls, causing the victim's body to
seperate; the upper half still on the tail. He keeps
his tail above his body with the blood dripping on his
back while his claws are still holding the ankles.
STAGE FATALITY - Prison Fan: Forward - Down - Down + LK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jax *
****************************************************************************
Profile
Also Known As: Real name - Maj. Jackson Briggs
Place of Birth: The United States of America
Occupation: A Major in the U.S. Army, member of Sonya's Special Forces Unit
Description
Jax has his bionic arms again. He wears black tights with red on the inner
thigh area, and large black boots. Second outfit: same as his first, except
his tights have purple in place of the red. Third outfit: he wears a white
tank top, pants, and a black belt.
Story
When Sonya disappears while tracking the last living member of the Black
Dragon, Major Jackson Briggs heads after her. He soon finds that Sonya's
mission has led her into a battle with the forces of an evil Elder God. This
is a battle they must win or their own world will crumble at the hands of
Shinnok.
Default Weapons
Own Weapon: Spiked Club
Alternate Weapon 1: Shinnok's Battle Staff
Alternate Weapon 2: Kai's Ghurka Knife
Throw Description - Arm Whip
Jax grabs his opponent by the hand with one arm, and slams him/her to the
other side. See Special Moves for the Multi-Slam which allows you to do
five of these in a row for more damage.
Bone Breaker Description - Knee Breaker
Jax gives his opponent a side kick to the knee, snapping it inward. The
opponent holds the knee in pain then snaps it back into place.
Special Moves
Weapon Draw: Down - Forward - HP
Ground Wave: Forward - Forward - Down - LK
Dash Punch: Down - Back - LP
Backbreaker: BL in midair at close range
Fist Fireball: Down - Forward - LP
MultiSlam (5 Steps) - 1st Slam: LP (Close range)
2nd Slam: Hold Run + BL + HK
3rd Slam: Hold HP + LP + LK
4th Slam: Hold HP + BL + LK
5th Slam: Hold HP + LP + HK + LK
Kombos
11-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick -
Backbreaker - run in - MultiSlam
Fatalities
FATALITY #1 - Arm Rip: Hold LK for 5 seconds -
Forward - Forward - Down - Forward + Release LK
Distance: Close
Note: Start holding LK before "Finish Him/Her".
Description: Jax grabs his opponent by the wrists and puts his foot
on the opponent's upper torso for leverage. He pulls
on the arms for a moment and eventually manages to rip
one arm out of its socket, then the other. He slams
the severed arms to the ground while the opponent
stays standing, squirting blood from the arm sockets,
then dropping face-first onto a large puddle of blood.
FATALITY #2 - Head Clap : Back - Forward - Forward - Down + BL
Distance: Close
Description: Jax claps his hands on the sides of the opponent's
head, his strength causes the victim's head to explode
into blood-soaked pieces on the ground.
STAGE FATALITY - Prison Fan: Forward - Forward - Back + LK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HP
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reiko *
****************************************************************************
Profile
Place of Birth: Unknown.
Occupation: A General in Shinnok's Army of Darkness.
Misc Information: Find out his former identity in his new PSX/PC ending.
Description
Reiko wears a red vest over a black top, with the yellow Netherealm Army of
Darkness symbol on his back. He wears a red belt, shin guards, spiked
forearm guards, and black straps around his upper arm. He has black hair
with gray on the sides, and black face paint around his eye area. Second
outfit: same as his first except his clothes have purple in place of the
red. He has no third outfit.
Story
Once a general in Shinnok's armies, Reiko lead the forces of darkness into
the battle against the Elder Gods. Once thought killed during that
onslaught, he resurfaces and joins the battle against Earth's forces.
Default Weapons
Own Weapon: Spiked Club
Alternate Weapon 1: Liu Kang's Dragon Sword
Alternate Weapon 2: Fujin's Cross Bow
Throw Description - Power Bomb
Reiko, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Reiko will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Arm Breaker
Reiko grabs his opponent's wrists from behind and pushes them upward to
snap his/her shoulders.
Special Moves
Weapon Draw: Down - Back - HP
Teleport: Down - Up
Follow-Ups: BL to throw once at close range
Spin Around Opponent: Back - Forward - LK
Flip Kick: Back - Down - Forward - HK
Shurikens: Down - Forward - LP
Kombos
10-Hit MAX: HP - HP - HK - D + HK - Flip Kick - run in - HP - HP -
Long Jump Kick - Teleport - HP - Teleport with Throw
8-Hit MAX: HP - HK - HK - Flip Kick - run in - HP - HP - Long Jump Kick -
Teleport - LK
8-Hit MAX: HP - HK - D+HP - HP - Flip Kick - HP - HP - Shurikens
8-Hit MAX (VS. CPU): Flip Kick - D+HP - Flip Kick - D+HP - Flip Kick -
HP - HP - Shurikens
7-Hit MAX: Holding Weapon - Long Jump Kick - Flip Kick - Light Jump Punch -
Teleport - HK - Flip Kick - Light Jump Punch - Teleport - LP
7-Hit MAX: Jump in HP - HP - HK - HK - Run in - Bone Breaker
Fatalities
FATALITY #1 - Torso Kick: Forward - Down - Forward + LP + BL + HK + LK
Distance: Close
Description: Reiko lifts his knee to his chest and kicks the
opponent's torso hard enough to seperate it from the
other bodyparts and send it flying behind the
opponent's lower section, leaving the arms and head
spinning in the air. The head and arms drop to the
ground after a moment.
FATALITY #2 - Shuriken : Back - Back - Down - Down + HK
Distance: Outside Sweep
Description: Reiko showers his opponent's body with shurikens. He
then holds his last one to his eye for aim and throws
it right between the victim's eyes. The victim drops
to the ground.
STAGE FATALITY - Prison Fan: Down - Down - Back + LP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Johnny Cage *
****************************************************************************
Profile
Also Known As: Real name - John Carlton
Known Relatives: Father - Robert Carlton, Mother - Rose Carlton,
Sister - Rebecca Carlton, Ex-wife - Cindy Ford
(Divorced in former life)
Place of Birth: Venice, California. USA
Occupation: Actor
Description
Johnny Cage wears his shades, with blue forearm guards, shin guards, and
belt. He has black tights with white horizontal stripes on the sides of his
thighs, and black Adidas shoes with white stripes. Second outfit: same as
his first except he has red in place of all of the blue, and his shadows are
red instead of green. Third outfit: he wears a tuxedo instead.
Story
After Shao Kahn's defeat, Cage's soul is free to leave to a higher place.
From the heavens, he observes his friends engaged in battle. With the
heavens in disarray, he learns of the war waged against the Elder Gods by
Shinnok. Cage seeks out Raiden to help him restore his deceased soul and
join Liu Kang in his quest. Once again, Johnny Cage finds himself fighting
alongside Earths greatest warriors.
Default Weapons
Own Weapon: Bowie Knife
Alternate Weapon 1: Kai's Ghurka Knife
Alternate Weapon 2: The Pistol
Throw Description - Overhead Power Slam
Johnny Cage grabs the opponent's body by the upperbody and midsection, lifts
him/her overhead, and slams the victim to the ground on the other side.
Bone Breaker Description - Missle Kick
Johnny Cage grabs the opponent by his/her arms, flips backward and performs
a straight missle kick on the opponent's chest, sending him/her flying back.
Special Moves
Weapon Draw: Forward - Down - Forward - LK
Shadow Kick: Back - Forward - LK
Shadow Uppercut: Back - Down - Back - HP
High Fireball: Down - Forward - HP
Low Fireball: Down - Back - LP
Split Punch: BL + LP
Kombos
9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP -
Long Jump Kick - Shadow Kick
9-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Vertical Hop Kick - Shadow Kick
6-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Split Punch
6-Hit 36%: HP - HK - D + HP - Run in - HP - Hop Kick - Shadow Kick
Fatalities
FATALITY #1 - Torso Rip: Forward - Back - Down - Down + HK
Distance: Close
Description: Cage grabs the opponent's waist and twists the torso
90 degrees to break the spine inside. He pulls the
torso upward repeated until all the internals break
and it seperates. He holds it up for a moment with
blood squirting out of it and slams it to the ground,
leaving it laying over a puddle of its own blood.
The upper half tries to get up, before it dies.
FATALITY #2 - Decapitation : Down - Down - Forward - Down + BL
Distance: Close
Description: Cage crouches down in front of the dazed victim and
puts extra strength into his fist as he delivers a
deadly uppercut to the opponent's head. The uppercut
sends the head flying off of the opponent's body,
leaving the headless body on the ground squirting
blood from its neck while the head itself lies near a
puddle of blood.
STAGE FATALITY - Prison Fan: Down - Forward - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jarek *
****************************************************************************
Profile
Place of Birth: Unknown
Occupation: Last member of the Black Dragon Organization.
Description
Jarek wears a brown vest with a Black Dragon symbol on the back, baggy dark
green pants, black straps around his upper arms, and brown shin guards. He
has short brown hair and a beard. Second outfit: same as his first except
his vest is red and his pants are brown instead. He has no third outfit.
Story
Believed to be the last member of Kano's klan, the Black Dragon. Jarek is
hunted down by Special Forces agent Sonya Blade for crimes against humanity.
With the emergence of a much greater evil, Sonya focuses her strengths on
the new menacing Quan Chi. Jarek now finds himself fighting alongside Sonya
and Earth's warriors to help defeat the Evil Elder God, Shinnok.
Default Weapons
Own Weapon: Black Dragon Sword
Alternate Weapon: Raiden's Warhammer
Throw Description - Power Bomb
Jarek, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Jarek will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Knee Breaker
Jarek gives his opponent a side kick to the knee, snapping it inward. The
opponent holds the knee in pain then snaps it back into place.
Special Moves
Weapon Draw: Forward - Forward - HP
Cannonball Roll: Back - Forward - LK
Ground Shaker: Back - Down - Back - HK
Tri-Blade: Down - Back - LP
Vertical Cannonball Roll: Forward - Down - Forward - HP
Kombos
9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an
Upward Cannonball - LP - Long Jump Kick - Fallback Slam
5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP -
run in - LP - Fallback Slam
Fatalities
FATALITY #1 - Heart Rip: Forward - Back - Forward - Forward + LK
Distance: Close
Description: Jarek shoves his hand into his opponent's chest and
searches around for the heart while blood squirts
from the hole. He finds the heart, pulls it right
out of the body, and holds it up high while its still
beating, dripping blood to the ground.
FATALITY #2 - Eye Laser : Up - Up - Forward - Forward + BL
Distance: Outside Sweep Range
Description: Jarek fires powerful laser beams from his eyes toward
the helpless opponent. As Jarek lowers his aim, the
laser cuts the victim in half.
STAGE FATALITY - Prison Fan: Forward - Down - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-11 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Tanya *
****************************************************************************
Profile
Known Relatives: Father - Edenia's ambassador to new realms
Place of Birth: Edenia
Description
Tanya has a tanned skin tone like Jade, and dark hair. She wears a tight
yellow low-cut top with black designs, along with high yellow and black
boots, gloves, a yellow and black collar around her neck, and a black belt.
Second outfit: same as her first except she wears purple in place of yellow.
Third outfit: she wears a gray dress with straps on her shoulders and a
mini-skirt. He doesn't wear her collar.
Story
As the daughter of Edenia's ambassador to new realms, Tanya invites a group
of refugees fleeing their own world into the safety of Edenia. But soon
after Queen Sindel allows them through the portal, she learns that one of
the warriors is none other than the banished Elder God, Shinnok. The opened
portal leads not into another world but into the pits of the Netherealm
itself. The once free realm of Edenia is now at the mercy of Shinnok.
Default Weapons
Own Weapon: Boomerang
Alternate Weapon 1: Sub-Zero's Ice Scepter
Alternate Weapon 2: Raiden's Warhammer
Throw Description - Ankle Slam
Tanya grabs the back of the opponent's ankles, lifts him/her overhead by
them, and slams their whole body to the other side facing down.
Bone Breaker Description - Neck Breaker
Tanya jumps up and wraps her legs around the opponent's neck and swings
herself around, snapping the opponent's head backwards to break it. The
opponent then swings his/her neck back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Fireball: Down - Forward - HP
Downward Air Fireball: Down - Back - LP in midair
Split Kick: Forward - Down - Back - LK
Corkscrew Kick: Forward - Forward - LK
Kombos
8-Hit MAX: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick -
Jump Kick - Fireball
7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP -
Long Jump Kick - Corkscrew Kick - LP - Split Kick
6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick
Fatalities
FATALITY #1 - Twisted Kiss: Down - Down - Up - Down + HP + BL
Distance: Close
Note: Hold BL during directions then release it and press
Down + HP + BL so the up won't cause you to jump.
Description: Tanya kisses the opponent on the cheek and steps away,
leaving the opponent looking puzzled and embarassed.
A moment later, the opponent's elbows bend backwards,
followed by the knees, torso, and neck. It stays
floating in the air in this position until it explodes
into pieces which hit the camera and leave stains of
blood.
FATALITY #2 - Neck Break : Down - Forward - Down - Forward + HK
Distance: Close Range
Description: Tanya jumps onto the opponent's shoulders with her
thighs around the victim's neck. She then spins
herself in a full 360 degrees to break the victim's
neck, and the camera takes two alternate views of the
break. Tanya jumps back to the ground, and the body
of the victim staggers around with a bit before
falling to the ground.
STAGE FATALITY - Prison Fan: Back - Forward - Down + HP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Forward +
LP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-12 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Fujin *
****************************************************************************
Profile
Also Known As: God of Wind
Place of Birth: The Heavens
Occupation: Formerly one of four guards in the temple housing the Amulet.
Description
Fujin has long gray hair in a pony tail, and glowing white eyes. He wears a
black vest with brown designs, along with loose green pants and metal shin
and forearm guards. His face is the image of "MK Mythologies: Sub-Zero"
Artist, Richard Ho. Second outfit: same as his first except he wears brown
pants instead. He has no third outfit.
Story
Better known as the God of Wind, Fujin joins Raiden as one of the last
surviving Gods of Earth. Their counterparts were defeated in a war of the
heavens between Shinnok's forces and the elder gods. He now prepares for the
final battle between the forces of light and Shinnok's hell-spawned warriors
of darkness.
Default Weapons
Own Weapon: Cross Bow
Alternate Weapon 1: Jax's & Reiko's Spiked Club
Alternate Weapon 2: Shinnok's Battle Staff
Throw Description - Head Flip
Fujin jumps over the opponent while grabbing his/her head, and flips him/her
overhead to the other side. Note: If the opponent is cornered, Fujin will
grab the opponent's torso with one arm and simply throw him/her to the other
side, instead.
Bone Breaker Description - Elbow Breaker
Fujin grabs the opponent's arm and turns around. He breaks the opponent's
elbow over his shoulder with his back facing the opponent, then gives the
opponent an elbow to the stomach that sends them rolling backwards.
Special Moves
Weapon Draw: Back - Back - LP
Whirlwind Spin Throw: Forward - Down - Hold LP
Dive Kick: Down + LK in midair
Tornado Lift: Forward - Down - Forward - HP
Follow-Ups: Back - Forward - Down - LK to Slam
Rising Knee: Down - Forward - HK
Kombos
7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately
Miss with it) - D+HP
5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam -
Weapon Throw
4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee
3-Hit MAX: Holding Weapon - Tornado Lift - late Light Jump Punch -
Tornado Lift - Slam - Weapon Throw
Fatalities
FATALITY #1 - Crossbow Explosion: Tap Run + BL FIVE Times
Distance: Just Past Sweep Range
Description: Fujin lifts the opponent with a tornado. The camera
takes a shot of the spinning victim and Fujin draws
his crossbow. He fires the crossbow at the helpless
opponent and causes him/her to explode. The explosion
is then shown from three alternate perspectives.
FATALITY #2 - Wind Skinner : Down - Forward - Forward - Up + BL
Distance: Outside Sweep
Description: Fujin leans forward and blows wind at the helpless
victim. His wind causes the opponent's skin to rip
apart and fly back in pieces. The skinned carcas of
the victim then falls to the ground.
STAGE FATALITY - Prison Fan: Down - Down - Down + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Back + HP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-13 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sub-Zero *
****************************************************************************
Profile
Also Known As: Real name - Unknown
Known Relatives: Great Great Grandfather, Great Grandfather, Grandfather,
Father, Older Brother - The five previous holders of the
Lin Kuei "Sub-Zero" name, Mother and Sister - Unknown
Place of Birth: The United States of America
Occupation: The last remaining member of the Lin Kuei clan.
Description
Sub-Zero has the red line down his right eye, and wears his older brother's
Lin Kuei uniform (who wore it in MKM). The mask has horizontal openings on
the front and sides (like the ninja masks in MKII). His top is black with a
blue vest over it, and a simple blue belt with no designs (like in MK1). He
wears forearm guards that strap under the elbow and at the wrist only, with
a blue piece on the outer side of it, and a squared piece that extends over
the back of his hand. He has blue knee pads and shin guards with unique
designs on them. His face is the image of actor, John Turk, whose past
roles include Shang Tsung and Sub-Zero in MK3, as well as the starring role
as this Sub-Zero's older brother in "Mortal Kombat Mythologies: SUB-ZERO".
Second outfit: same as his first except he doesn't wear his mask, and has an
extra blue line on the thigh of his black tights. Third outfit: same as his
first except his legs and arms appear to be partially frozen.
Story
After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's
warrior clan known as the Lin Kuei is disbanded. But with the new threat
brought on by Quan Chi, the ice warrior once again dons the familiar costume
once worn by his brother the original Sub-Zero. He also holds secrets
passed onto him from his sibling - secrets that could hold the key to
stopping Shinnok.
Default Weapons
Own Weapon: Ice Scepter
Alternate Weapon 1: Reptile's Battle Axe
Alternate Weapon 2: Liu Kang's Dragon Sword
Throw Description - One Handed Throw
Sub-Zero grabs the opponent's torso with one arm and simply throws him/her
to the other side.
Bone Breaker Description - Knee Breaker
Sub-Zero gives the opponent a distractor and grabs his/her foot. He then
holds the knee in position and pushes the foot toward the opponent's chest
to snap it. The knee then swings back into place.
Special Moves
Weapon Draw: Down - Forward - HK
Ice Blast: Down - Forward - LP
Ice Clone: Down - Back - LP (Can be done in midair)
Slide: LP + BL + LK
Kombos
13-Hit MAX: Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in -
HP - HP - Long Jump Kick - Slide - HP - Long Jump Kick - Slide
11-Hit MAX: Vertical Hop Kick - Ice Blast - Vertical Hop Kick - HP - HP -
HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
11-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
run in - HP - HP - Long Jump Kick - Slide
10-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
run in - HP - Light Jump Punch - HK
9-Hit MAX: Ice Blast - HK - Ice Blast - HP - HK - D + HK - Run in - HP -
Hop Kick - Slide
8-Hit MAX: Ice Blast - Hop Kick - Ice Blast - Hop Kick - HP - HK - D + HP -
B + HK
7-Hit MAX: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
6-Hit MAX: HK - HK - Ice Blast - HK - HK - Weapon
5-Hit MAX: Air Freeze - Jump Kick at Close Range - Ice Blast - Hop Kick -
D + HP
*TIP* After performing any Combo that ends with the Slide, do the Ice Clone
to freeze your opponent during the get-up animation, making him/her
vulnerable to another combo.
Fatalities
FATALITY #1 - Spine Rip: Forward - Back - Forward - Down + HP + BL + Run
Distance: Close
Note: Can also be done by Holding BL + Run while pulling Forward -
Back - Forward - Down and pressing HP
Description: Sub-Zero walks behind the opponent and grabs the back
of the head. He pulls it backward until the neck
splits apart, the spine still attached to the head.
The opponent's body drops to its knees, squirting
blood from the neck, and drops onto its front over a
puddle of blood. Sub-Zero holds the head up high with
the blood-covered spine dangling under it.
FATALITY #2 - Deep Freeze : Back - Back - Down - Back + HP
Distance: Outside Sweep Range
Description: Sub-Zero raises his hands and tons of ice particals
are absorbed into his hands. He fires the loads of
ice at the opponent to deep freeze him/her, and slides
close to the victim. He then proceeds to deliver an
uppercut to the frozen body that causes it to explode
into frozen pieces.
STAGE FATALITY - Prison Fan: Up - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Down + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-14 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Quan Chi *
****************************************************************************
Profile
Place of Birth: Unknown
Occupation: Free Roaming Sorcerer, Shinnok's Arch-Sorcerer
Description
Quan Chi is pale, bald, and has black lips, black eye area, and black lines
that stretch from above his eyes over the top of his head. He wears a black
metal vest with red designs, spikes, and a Yin Yang symbol on the front,
over a green shirt. He has baggy green pants, and black shin and forearm
guards with spikes. His face is the image of actor and motion-capture
talent, Richard Divizio, whose past credits include Kano in MK1, Baraka in
MKII, Kabal and Kano in MK3, and the supporting role as Quan Chi in "Mortal
Kombat Mythologies: SUB-ZERO". Second outfit: same as his first except he
has dark red pants instead of green, and green designs on his vest instead
of red. He has no third outfit.
Story
A free roaming sorcerer powerful in the black arts, Quan Chi uses his
abilities to free the now evil Elder God Shinnok from his confines in the
Netherealm. In exchange for his services Shinnok has granted Quan Chi the
position of arch-sorcerer of his now expanded Netherealm.
Default Weapons
Own Weapon: Mace
Alternate Weapon 1: Cage's Bowie Knife
Alternate Weapon 2: Fujin's Cross Bow
Throw Description - High Angled German Suplex
Quan Chi grabs the opponent at the waist from behind, lifts, and throws
him/her to the other side, letting go of the hold in a bridge position,
causing the opponent to land after a flip.
Bone Breaker Description - Double Knee Breaker
Quan Chi grabs the opponent by the shoulders and stands on his/her knees,
snapping them backwards with caffs flat on the ground. He then flips back
with a kick and sends the opponent rolling backwards until his/her knees
snap back into place.
Special Moves
Weapon Draw: Down - Back - HK
Air Throw: BL in midair at close range
Overhead Tele-Stomp: Forward - Down - LK
Flying Skull: Forward - Forward - LP
Slide Kick: Forward - Forward - HK
Weapon Steal: Forward - Back - HP (while the opponent is holding a weapon)
Kombos
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Overhead Stomp
7-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch
5-Hit MAX: In corner - Vertical Hop Kick - Vertical Hop Kick -
Light Jump Punch - LP - Air Throw
4-Hit TBD: HP - HP - HK - Steal Weapon - Use Weapon
* NOTE * The above Kombo's damage depends on the weapon stolen.
Fatalities
FATALITY #1 - Leg Rip: Hold LK for 5 seconds - Down - Forward - Down -
Forward + Release LK
Distance: Close
Description: Quan Chi grabs the opponent's leg and uses his own for
leverage while he pulls on it. Eventually, the
victim's leg snaps off, squirting blood, and the rest
of the victim drops to the ground facing down. Quan
Chi then proceeds to brutally beat the fallen victim
with his/her own severed leg.
FATALITY #2 - Second Fatality Mimic : Up - Up - Down - Down + LP
Distance: Outside Sweep Range
Description: Quan Chi performs the opponent's own Fatality #2 on
him/herself.
STAGE FATALITY - Prison Fan: Forward - Forward - Down + HP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-15 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sonya *
****************************************************************************
Profile
Also Known As: Real name - Lt. Sonya Blade
Known Relatives: Father - Maj. Herman Blade, Mother - Erica Blade,
Twin Brother (Deceased) - Daniel Blade
Place of Birth: Austin, Texas. USA
Occupation: A Leutenant in the U.S. Army, leader of a Special Forces Unit.
Description
Sonya wears a green and black belly top with green tights that have small
square designs on the sides. She has black forearm guards that wrap around,
and black straps on her upper arms. She wears a belt with a metal buckle,
and a black cap with her pony tail sticking out of the back. Second outfit:
same as her first except her outfit has red in place of all the green.
Third outfit: same as the first except her outfit has a pinkish purple color
in place of all the green, and she doesn't wear her cap.
Story
After her journey into the Outworld and Shao Kahn's near destruction of
earth, Sonya becomes a member of Earth's own Outworld Investigation Agency.
Her first mission leads her to join Liu Kang on his quest to aid the
troubled thunder God, Raiden. She must survive long enough to warn her
government of the new menace brought on by Quan Chi.
Default Weapons
Own Weapon: Wind Blade
Alternate Weapon 1: Kai's Ghurka Knife
Alternate Weapon 2: Quan Chi's Mace
Throw Description - High Angled German Suplex
Sonya grabs the opponent at the waist from behind, lifts, and throws
him/her to the other side, letting go of the hold in a bridge position,
causing the opponent to land after a flip.
Bone Breaker Description - Neck Breaker
Sonya jumps up and stands on the opponent's head with her hands, and spins
herself around to break the opponent's neck. The opponent then swings
his/her neck back into place.
Special Moves
Weapon Draw: Forward - Forward - LK
Energy Ring Blast: Down - Forward - LP
Leg Grab: Down + LP + BL
Square Wave Punch: Forward - Back - HP
Vertical Bicycle Kick: Back - Back - Down - HK
Air Throw: BL in midair at close range
Front Flip Kick: Back - Down - Forward - LK
Kombos
9-Hit MAX: HP - HP - HK - HK - Cartwheel - LP - Cartwheel - Long Jump Kick -
Air Throw
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Square Wave Punch
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Jump Kick
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Air Throw
8-Hit MAX: HK - HK - Cartwheel - HK - Cartwheel - Square Wave Punch
7-Hit 38%: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air Throw
6-Hit MAX: Near corner - HK - HK - Cartwheel - run in - LP - Cartwheel -
Bicycle Kick
6-Hit MAX: HK - HK - Cartwheel - run in - LP - Cartwheel - Ring Blast
6-Hit ??%: HP - HK - HK - Cartwheel - Hop Kick - Air Throw
5-Hit ??%: HK - HK - Cartwheel - Jump HP - Air Throw
Fatalities
FATALITY #1 - Exploding Kiss: Down - Down - Down - Up + Run
Distance: Sweep Range
Note: Hold BL so tapping up won't cause you to jump.
Description: Sonya blows a kiss at her opponent, sending a ball of
energy into the air. After floating around for a
moment, it makes contact with the opponent's torso and
causes it to explode immediately. The explosion is
then shown from three alternate camera perspectives.
The last view of it shows the bodyparts hitting the
camera and leaving stains of blood.
FATALITY #2 - Leg Grab Body Split : Up - Down - Down - Up + HK
Distance: Outside Sweep
Description: Sonya grabs her opponent's body by the waist on either
side with her feet, while standing on her hands. She
then lifts the victim into the air, forming a "T"
shape, while she applies strength onto to sides of the
victim. The victim's body splits in half, and she
swings her legs apart, blood and bones fly.
STAGE FATALITY - Prison Fan: Down - Back - Back + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HP
Distance: Close
Description: See 4-1
----------------------
CHAPTER 6: The Weapons
----------------------
oooooooooooooooooooooooooooooooooooo 6-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kai's Ghurka Knife *
****************************************************************************
Description
A medium-length knife with a short handle and relatively large curved metal
blade. Belongs to Kai.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Uppercut Slash: HP
Downward Slash: LP
Horizontal Torso Slash: Back + HP or LP
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Raiden's Warhammer *
****************************************************************************
Description
A large square-headed hammer with a long cylindrical wooden handle. Belongs
to Raiden.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Swing Toward The Camera (Opponent hits the surface): LP
Overhead Downward Swing: Back + HP
Upward Swing: Back + LP
Block Using The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Shinnok's Battle Staff *
****************************************************************************
Description
A long wooden staff with a small curved-edged metal blade on the end of it.
Belongs to Shinnok.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Dashing Straight Stab: Back + HP
Foot Sweep: Back + LP
Block Using The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Liu Kang's Dragon Sword *
****************************************************************************
Description
A sword with a decorated golden handle and a long, jagged, metal blade.
Belongs to Liu Kang.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Horizontal Chest Slash: HP
Diagonal Torso Slash: LP
Dashing Straight Stab: Back + HP
Horizontal Spin Slash: Back + LP
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile's Battle Axe *
****************************************************************************
Description
A battle axe with a large metal head and long wooden handle. Belongs to
Reptile.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Diagonal Downward Torso Swing: LP
Spinning Horizontal Chest Swing: Back + HP (Hold HP to continue spinning)
Horizontal Chest Swing: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Scorpion's Long Sword *
****************************************************************************
Description
A long sword with a decorated metal blade, and a long pointed metal blade.
Belongs to Scorpion.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Diagonal Downward Chest Slash: HP
Diagonal Upward Chest Slash: LP
Overhead Downward Slash: Back + HP
Upward Slash: Back + LP
Spinning Horizontal Crouch Slash: Down + LP (Hold LP to continue spinning)
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jax's & Reiko's Spiked Club *
****************************************************************************
Description
A large club with twelve large metal spikes on it. Belongs to both Jax and
Reiko.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From Camera: HP
Swing Toward Camera (Opponent hits the surface): LP
Quick Overhead Downward Swing: Back + HP
Uppercut Swing: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Cage's Bowie Knife *
****************************************************************************
Description
A large knife with a pointed handle and large metal blade with curved edges.
Belongs to Johnny Cage.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Strong Horizontal Chest Slash: HP
Uppercut Slash: LP
Upward Slash: Back + HP
Horizontal Torso Spin Slash: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jarek's Black Dragon Sword *
****************************************************************************
Description
A large sword with a black handle and large jagged metal blade. Belongs to
Jarek.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Upward Slash: HP
Downward Overhead Slash: LP
Horizontal Chest Slash: Back + HP
Long Range Torso Stab: Back + LP
Block With The Blade: Hold BL
ooooooooooooooooooooooooooooooooooo 6-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Tanya's Boomerang *
****************************************************************************
Description
A brown boomerang with four yellow lines and metal bladed edges. Belongs to
Tanya.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Downward Swing: HP
Throw Forward: LP (Can catch it on its way back)
Horizontal Chest Slash: Back + HP
Diagonal Upward Throw: Back + LP (Can catch it on its way back)
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-11 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Fujin's Cross Bow *
****************************************************************************
Description
A metal cross bow with a green arrow that fires balls of green energy.
Belongs to Fujin.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-12 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sub-Zero's Ice Scepter *
****************************************************************************
Description
A club with a large metal handle and sharp edges on the head, glowing blue
from inside. Belongs to Sub-Zero.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Foot Sweep: LP
Upward Swing: Back + HP
Dashing Freeze Stab: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-13 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Quan Chi's Mace *
****************************************************************************
Description
A wooden staff with a large spiked metal ball on the end of it. Belongs to
Quan Chi.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Overhead Downward Swing: HP
Swing Toward The Camera (Opponent hits the surface): LP
Swing Away From The Camera: Back + HP
Upward Swing: Back + LP
Block With The Handle: Hold BL
ooooooooooooooooooooooooooooooooooo 6-14 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sonya's Wind Blade *
****************************************************************************
Description
A wind mill with spinning sharp-edged metal blades and a black handle.
Belongs to Sonya.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Downward Swing: LP
Horizontal Chest Spin Slash: Back + HP
Hold Forward To Shred: Back + LP
Block With The Handle: Hold BL
ooooooooooooooooooooooooooooooooooo 6-15 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Lightning Staff *
****************************************************************************
Description
A long wooden staff. Originally belonging to Raiden, it was given to Kai in
his ending. Belongs to Kai's possible future self.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Horizontal Torso Swing: Back + HP
Straight Forward Stab: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-16 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Pistol *
****************************************************************************
Description
A pistol that fires balls of green energy. Belongs to Johnny Cage when he
is wearing his tuxedo.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-17 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Noob Saibot's Scythe *
****************************************************************************
Description
A long wooden staff with a small moon-shaped blade on the end of it.
Belongs to Noob Saibot.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Horizontal Torso Swing: Back + HP
Straight Forward Stab: Back + LP
Block With It: Hold BL
---------------------------
CHAPTER 7: Kodes and Tricks
---------------------------
oooooooooooooooooooooooooooooooooooo 7-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kombat Kodes *
****************************************************************************
_________ _________ _________ _________ _________ _________
| | | | | | |
| Box 1 | Box 2 | Box 3 | Box 4 | Box 5 | Box 6 |
|_________|_________|_________|_________|_________|_________|
Player1 Player1 Player1 Player2 Player2 Player2
Low Punch Block Low Kick Low Punch Block Low Kick
Kode #1: 111-111 "Free Weapon"
One weapon drops onto the center at the beginning of the match.
Kode #2: 100-100 "Throwing Disabled"
No throws or bone-breakers.
Kode #3: 444-444 "Armed and Dangerous"
Start off with your weapons drawn.
Kode #4: 666-666 "Silent Kombat"
No background music.
Kode #5: 050-050 "Explosive Kombat"
Last hit causes loser to explode.
Kode #6: 222-222 "Random Weapons"
Start with another weapon at random, rather than default.
Kode #7: 123-123 "No Power ??"
Start off with just a bit of energy above "DANGER" level.
Kode #8: 555-555 "Many Weapons"
Weapons drop all over the stage.
Kode #9: 333-333 "Randper Kombat"
No longer works in the home versions.
Kode #10: 060-060 "No Rain"
No rain on the Wind World stage.
Kode #11: 002-002 "Weapon Kombat"
Both players never drop their weapons.
Kode #12: ???-??? "4 Player Randper Illegal"
???
Kode #13: 012-012 "Noob Saibot Mode"
Used for the process of playing as Noob Saibot in the PSX.
Kode #14: 020-020 "Red Rain"
Causes it to rain blood at the "Wind World" stage.
Kode #15: 010-010 "Maximum Damage Disabled"
No Maximum Damage limit for Combos.
Kode #16: 110-110 "Throwing and Max Damage Disabled"
No Throws and Maximum Damage Combo Limit.
Kode #17: 011-011 "Kombat Zone: Goro's Lair"
Play at "Goro's Lair" Stage.
Kode #18: 022-022 "Kombat Zone: The Well"
Play at "The Well" Stage.
Kode #19: 033-033 "Kombat Zone: Elder Gods"
Play at "The Elder Gods" Stage.
Kode #20: 044-044 "Kombat Zone: The Tomb"
Play at "The Tomb" Stage.
Kode #21: 055-055 "Kombat Zone: Wind World"
Play at "Wind World" Stage.
Kode #22: 066-066 "Kombat Zone: Reptile's Lair"
Play at "Reptile's Lair" Stage.
Kode #23: 101-101 "Kombat Zone: Shaolin Temple"
Play at "Shaolin Temple" Stage.
Kode #24: 202-202 "Kombat Zone: Living Forest"
Play at "Living Forest" Stage.
Kode #25: 303-303 "Kombat Zone: The Prison"
Play at "The Prison" Stage.
Kode #26: 001-001 "Unlimited Run"
Get an unlimited Run meter.
Kode #27: 313-313 "Kombat Zone: Ice Pit"
Play at "Ice Pit" Stage.
Kode #xx: 321-321 Big Head Mode (No actual on-screen text)
The characters have over-sized heads.
oooooooooooooooooooooooooooooooooooo 7-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Nintendo 64 Cheats *
****************************************************************************
1) Cheat Menu
At the Options menu, highlight "CONTINUES" and hold Block + Run for
10 seconds until the Cheat Menu pops up.
ENDINGS - When turned ON, you will get to see your character's
ending after winning only one match (the first CPU
opponent on the ladder is treated as the boss).
FATALITIES I - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 1st
Fatality.
FATALITIES II - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 2nd
Fatality.
LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do a Stage Fatality
(Note: if you're fighting on ANY stage other than
The Prison, you will do the Ceiling Spikes Fatality
that's normally only done only in Goro's Lair. This
includes the two stages with open skies, Wind World
and Ice Pit).
2) Play As Goro
Step 1: Finish the game using Shinnok as your character. Note: If you go to
the "Controller Pak" menu in Options and save using "Save
Configuration Data" after doing this, you can go directly to Step 2
next time you play the game.
*A Cheat For a Cheat*
If you're too lazy to actually finish the game with Shinnok, you can
skip this step by simply accessing the Cheat Menu (see cheat #1 in this
section for details). Nothing needs to be turned on or off in it, just
accessing it is equal to completing this first step.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Goro as your character.
NOTE: In a 2-Player game, only one of you can be Goro. Whoever
did Step 2 first will be Goro.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process but it really doesn't make a difference for Goro.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to SHINNOK. Now press BLOCK while still holding Run.
*Play As Goro in Group Mode*
To play as Goro in Group mode, first complete Step 1. Now in Group
mode, at Shinnok's turn, choose Hidden and then choose Group the same
way you would choose Shinnok in Step 2.
3) Play as Noob Saibot
Step 1: Finish the game using Reiko as your character. Then in a 2-Player
game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
the game. Note: If you go to the "Controller Pak" menu in Options
and save using "Save Configuration Data" after doing this, you can
go directly to Step 2 next time you play the game.
*A Cheat For a Cheat*
If you're too lazy to actually finish the game with Reiko, you can
skip this step by simply accessing the Cheat Menu (see cheat #1 in this
section for details). Nothing needs to be turned on or off in it, just
accessing it is equal to completing this first step.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Noob Saibot as your character.
NOTE: In a 2-Player game, both of you can be Noob Saibot.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process so you may want to use trick #2 instead if you want Noob's
first outfit. You can also press Run as many times as you like, so
you can use this to choose Noob's 2nd or 3rd outfit as long as you
remember to hold it on the last rotation.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to REIKO. Now press BLOCK while still holding Run.
*Play As Noob in Group Mode*
To play as Noob in Group mode, first complete Step 1. Now in Group
mode, at Reiko's turn, choose Hidden and then choose Group the same
way you would choose Reiko in Step 2.
4) Play As Meat
Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
matches with it. You will then have played as all 15 of the regular
characters.
Step 2: Choose ANYONE on the select screen, you will have actually chosen
Meat as your character.
*Just For Fun*
If you have completed Step 1 of the code to Play As Goro, access Meat
with the above two steps before going on to Step 2 of the Goro code.
You will play as Goro using the Meat model.
5) Stage Select in 1-Player Games
Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
here's a trick to choose a stage to start at in a 1-player game.
Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
one you would like to play in.
Step 2: Start Practice and Quit. When you go to start a 1-Player game, you
will start off at your desired stage.
oooooooooooooooooooooooooooooooooooo 7-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* PlayStation Cheats *
****************************************************************************
1) Cheat Menu
Step 1: In a 2-Player game, enter the Kombat Kode 302-213 at the VS screen,
and quit the game.
Step 2: At the Options menu, highlight "VERSUS SCREEN" and hold Block + Run
for 10 seconds until the Cheat Menu pops up.
ENDINGS - When turned ON, you will get to see your character's
ending after winning only one match (the first CPU
opponent on the ladder is treated as the boss).
FATALITIES I - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 1st
Fatality.
FATALITIES II - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 2nd
Fatality.
LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do a Stage Fatality
(Note: if you're fighting on ANY stage other than
The Prison, you will do the Ceiling Spikes Fatality
that's normally only done only in Goro's Lair. This
includes the two stages with open skies, Wind World
and Ice Pit).
2) Play As Goro
Step 1: Finish the game using Shinnok as your character.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Goro as your character.
NOTE: In a 2-Player game, only one of you can be Goro. Whoever
did Step 2 first will be Goro.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process but it really doesn't make a difference for Goro.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to SHINNOK. Now press BLOCK while still holding Run.
*Play As Goro in Group Mode*
To play as Goro in Group mode, first complete Step 1. Now in Group
mode, at Shinnok's turn, choose Hidden and then choose Group the same
way you would choose Shinnok in Step 2.
3) Play as Noob Saibot
Step 1: Finish the game using Reiko as your character. Then in a 2-Player
game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
the game.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Noob Saibot as your character.
NOTE: In a 2-Player game, both of you can be Noob Saibot.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process so you may want to use trick #2 instead if you want Noob's
first outfit. You can also press Run as many times as you like, so
you can use this to choose Noob's 2nd or 3rd outfit as long as you
remember to hold it on the last rotation.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to REIKO. Now press BLOCK while still holding Run.
*Play As Noob in Group Mode*
To play as Noob in Group mode, first complete Step 1. Now in Group
mode, at Reiko's turn, choose Hidden and then choose Group the same
way you would choose Reiko in Step 2.
4) Play As Meat
Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
matches with it. You will then have played as all 15 of the regular
characters.
Step 2: Choose ANYONE on the select screen, you will have actually chosen
Meat as your character.
*Just For Fun*
If you have completed Step 1 of the code to Play As Goro, access Meat
with the above two steps before going on to Step 2 of the Goro code.
You will play as Goro using the Meat model.
5) Stage Select in 1-Player Games
Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
here's a trick to choose a stage to start at in a 1-player game.
Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
one you would like to play in.
Step 2: Start Practice and Quit. When you go to start a 1-Player game, you
will start off at your desired stage.
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****************************************************************************
* Windows 95 Cheats *
****************************************************************************
1) Cheat Menu
Step 1: In a 2-Player game, enter the Kombat Kode 312-203 at the VS screen,
and quit the game.
Step 2: At the Practice menu, highlight "DIFFICULTY" and hold Low Kick +
Block for 10 seconds until the Cheat Menu pops up.
ENDINGS - When turned ON, you will get to see your character's
ending after winning only one match (the first CPU
opponent on the ladder is treated as the boss).
FATALITIES I - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 1st
Fatality.
FATALITIES II - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 2nd
Fatality.
LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do a Stage Fatality
(Note: if you're fighting on ANY stage other than
The Prison, you will do the Ceiling Spikes Fatality
that's normally only done only in Goro's Lair. This
includes the two stages with open skies, Wind World
and Ice Pit).
2) Play As Goro
Step 1: Finish the game using Shinnok as your character.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Goro as your character.
NOTE: In a 2-Player game, only one of you can be Goro. Whoever
did Step 2 first will be Goro.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process but it really doesn't make a difference for Goro.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to SHINNOK. Now press BLOCK while still holding Run.
*Play As Goro in Group Mode*
To play as Goro in Group mode, first complete Step 1. Now in Group
mode, at Shinnok's turn, choose Hidden and then choose Group the same
way you would choose Shinnok in Step 2.
3) Play as Noob Saibot
Step 1: Finish the game using Reiko as your character. Then in a 2-Player
game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
the game.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Noob Saibot as your character.
NOTE: In a 2-Player game, both of you can be Noob Saibot.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process so you may want to use trick #2 instead if you want Noob's
first outfit. You can also press Run as many times as you like, so
you can use this to choose Noob's 2nd or 3rd outfit as long as you
remember to hold it on the last rotation.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to REIKO. Now press BLOCK while still holding Run.
*Play As Noob in Group Mode*
To play as Noob in Group mode, first complete Step 1. Now in Group
mode, at Reiko's turn, choose Hidden and then choose Group the same
way you would choose Reiko in Step 2.
4) Play As Meat
Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
matches with it. You will then have played as all 15 of the regular
characters.
Step 2: Choose ANYONE on the select screen, you will have actually chosen
Meat as your character.
*Just For Fun*
If you have completed Step 1 of the code to Play As Goro, access Meat
with the above two steps before going on to Step 2 of the Goro code.
You will play as Goro using the Meat model.
5) Stage Select in 1-Player Games
Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
here's a trick to choose a stage to start at in a 1-player game.
Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
one you would like to play in.
Step 2: Start Practice and Quit. When you go to start a 1-Player game, you
will start off at your desired stage.
6) Keyboard-Friendly Fatalities
Turn Keyboard Friendly Fatalities ON to do some of the Fatalities in the PC
version with less buttons needed. This is useful for players using a
keyboard for the game since keyboards can't register more than 3 keys
pressed simultaneously, which is normally required for some of the more
complicated Fatalities. Here are the Keyboard-friendly ways to do some of
the Fatalities when the option is on:
Reptile's Face Chew: Hold HP + HK - Up
(You don't need to hold LP or LK with it)
Sub-Zero's Spine Rip: Forward - Back - Forward - Down - HP + BL
(You don't need to press Run with HP + BL)
Reiko's Torso Kick: Forward - Down - Forward - LP + BL
(You don't need to press HK + LK with LP + BL)
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****************************************************************************
* Goro *
****************************************************************************
Profile
Position: Subboss
Known Relatives: Father - King Gorbak, Mother - Queen Mai, Had 7 Wives
Place of Birth: Kuatan, the 4th Astral Plane of the Shokan Province in the
Realm of Outworld (its form at the time of his birth)
Occupation: Former Prince of Kuatan and Ruler of the Shokan Armies.
Description
Goro has his black pony tail on his bald head. He has four arms, his skin
is a yellowish color, with reptilian scales on his back. He wears a red
belt with a yin yang symbol, black groin cloth, metal wrist bands (on all
four of them), and his ankle and feet are strapped in white. He only has
one outfit.
Story
The half human dragon stood as Shang Tsung's protector in the first
tournament. Goro took the Mortal Kombat title from the original Kung Lao,
only to have it won from him nine generations later by Lao's ancestor, Liu
Kang. Seeking revenge, the Shokan Prince has returned from the Outworld to
crush Liu Kang in Mortal Kombat.
NOTE: There is an obvious error in this bio, which we have copied above
word-for-word from the N64 version, Liu Kang is the original Kung Lao's
descendant, not ancestor.
Default Weapons
He does NOT have any weapons of his own. However, he CAN pick up an
opponent's dropped weapon.
Throw Description - Chest Pound
Goro holds the opponent at the waist with his lower arms and pounds on their
chest with his upper arms. He then lifts the opponent overhead and slams
him/her to the other side.
Bone Breaker Description - Four Armed Backbreaker
Goro holds the opponent overhead at the upperbody and midsection with his
upper arms, and breaks their back with both of his lower arms. He then
slams the opponent to the other side.
Special Moves
Fireball: Forward - Back - HP
Tele-Stomp: Forward - Forward - Back - HK
Forward Stomp: ??
Ground Shaker Stomp: Back - Forward - Down - Down - HK
Two Hand Swipe: Forward - Forward - HP
Super Uppercut: Down - Down - HP
Lunge Kick: Back - Back - HK
Overhand Hit: ??
Taunt: ??
Special Note
Goro takes one third of a normal character's damage. "Kombos" that can be
repeated three times but are normally cut off by "Maximum Damage" can
usually be repeated a full three times on Goro before getting cut off by
"Maximum Damage", and inflict the same percentage of damage as if it were
done once on a normal opponent.
Kombos
COMING SOON!
Fatalities
Goro has no Fatalities, he's a real subboss. To make up for this, he has an
above average number of Special Moves.
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****************************************************************************
* Noob Saibot *
****************************************************************************
Description
Noob Saibot's skin and clothing is dark gray and black. His eyes are
glowing blue. Second outfit: he has a metallic upper body, with black pants
and gray versions of Scorpion's decorated shin guards. Third outfit: He
wears a white hood, a black jacket over a white shirt underneath, and baggy
black pants with small gray wrap-around shin guards.
Default Weapons
Own Weapon: The Scythe
Nintendo 64 Throw Description - One Handed Throw
Noob Saibot grabs the opponent's torso with one arm and simply throws
him/her to the other side.
PlayStation and Windows 95 Throw Description - Power Bomb
Noob Saibot, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Noob will grab the opponent's torso with one arm and simply throw
him/her to the other side, instead.
Bone Breaker Description - Knee Breaker
Noob Saibot gives the opponent a distractor and grabs his/her foot. He then
holds the knee in position and pushes the foot toward the opponent's chest
to snap it. The knee then swings back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Fireball: Down - Forward - LP (Can be done in midair)
Air Throw: BL in midair (Close range)
Teleport: Down - Up
Follow-Ups: BL to Throw
HP or LP to Punch
HK or LK to Kick
Kombos
5-Hit 23%: Jump in HP - HK - D + HP - Fireball
4-Hit 16%: HP - HK - D + HP - Fireball
Fatalities
FATALITY #1 - Torso Rip: ??
Distance: Close
Description: Noob grabs the opponent's waist and twists the torso
90 degrees to break the spine inside. He pulls the
torso upward repeated until all the internals break
and it seperates. He holds it up for a moment with
blood squirting out of it and slams it to the ground,
leaving it laying over a puddle of its own blood.
The upper half tries to get up, before it dies.
FATALITY #2 - Deep Freeze : ??
Distance: Outside Sweep Range
Description: Noob raises his hands and tons of ice particals
are absorbed into his hands. He fires the loads of
ice at the opponent to deep freeze him/her, and slides
close to the victim. He then proceeds to deliver an
uppercut to the frozen body that causes it to explode
into frozen pieces.
STAGE FATALITY - Prison Fan: Down - Back - Back + HK
Distance: Close
Note: You can hold BL so tapping back won't cause you to jump.
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HK
Distance: Close
Description: See 4-1
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****************************************************************************
* Meat *
****************************************************************************
Description
Meat is a skinned skeleton covered in blood and hanging muscles. His skull
is mostly exposed and covered only in torn tissues and stains of blood.
NOTE: Meat has all the moves of whoever you actually choose in step 2,
he's only really for cosmetic purposes, not a real character.
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****************************************************************************
* Bugs and Unintended Effects *
****************************************************************************
This is a list of known bugs and unintended effects in the home versions
of MK4. If you have noticed such things in any of the three games, feel free
to submit it to mk4bugs@icemaster.org with your name and which platform you
have seen or done it on.
FROZE THE WRONG COSTUME (Tested on N64) Submitted by Esirc
If you're using Sub-Zero or using his Ice Scepter and your opponent is
wearing his/her third outfit (or even second if it's noticeably different
other than color, such as Sub-Zero or Liu Kang), freeze him/her. Notice that
it appears as though your opponent was frozen while wearing his/her first
outfit instead.
WRONG CLONE! (All versions) Additional notes from Brenton Simpson
If you're using Sub-Zero and are wearing your second outfit (unmasked),
or you're using Shinnok and mimmicking Sub-Zero, doing the Ice Clone move
will create an ice statue of a masked Sub-Zero (his 1st and 3rd costumes)
instead of an unmasked Sub-Zero or Shinnok.
BIG HEADS SHRINK (Tested on N64)
When you've used the Big Head mode Kombat Kode (321-321), the players'
heads will shrink back to normal size when it is severed by a Fatality such
as a decapitation or explosion.
A SKULL UNDER A SKULL (Tested on N64) Submitted by Darkfwank
When you're wearing Scorpion's 3rd costume (gray with skull exposed),
Breathe Fire (Down - Forward - LP) to Scorpion take off his skull to reveal
another skull underneath before breathing fire (the removed skull will appear
as his normal black and yellow mask). This also happens if you do his first
Fatality.
FIRE FROM THE FOREHEAD (Tested on N64)
Pick Scorpion in a 2-player game and enter the Big Head mode Kombat Kode
(321-321). Breathe Fire or do his first Fatality to see the fire coming out
of his oversized-skull's forehead.
BIG HEADED REIKO THROUGH THE CAMERA (Tested on N64 & PSX) Submitted by Sid
Using Reiko in Big Head Mode (321-321), do his Spinning Teleport move
(Back - Forward - LK) to see a graphical glitch with the camera during the
spin animation.
SMALL ACID BUBBLES (All versions) Submitted by Brenton Simpson
If you're using Reptile in Big Head Mode (321-321), his acid bubbles
(spit them using Down - Forward - HP) appear small.
NO SPIKES ON SHINNOK'S FACE (PSX & W95 Only) Submitted by Patrick McCarron
There are sometimes no spikes on Shinnok's face when he's dying, in the
PSX and Windows 95 versions. This doesn't always happen, and never happens
at all in the N64 version.
NO SPIRAL IN 2on2 SHINNOK DEATH (Tested on N64)
If you beat the game in 1-player 2-on-2 Kombat mode, Shinnok (or his
partner, whoever you beat in the last round) falls into blackness, there's no
spiral or fire in the animation.
TWO MEN DOWN (Seen on N64)
It's almost impossible to time this on purpose: if your opponent hits
you with a move that knocks you down (but you still have more energy left) at
exactly the same time you hit him with his dying hit, you will be lying dead
on the floor and not be able to do a Fatality, but still be announced as the
winner while you lie flat on the ground. It's not a draw since you still
have more energy left, but you can't move.
SONYA AND GORO IN SILENCE (PSX Only) Submitted by Sid
During a match between Sonya and Goro, some of Sonya's high-pitched
yells will cause the background music to stop.
CPU GETS UP TOO FAST (N64 and PSX) Submitted by Sid
In a fight against a CPU opponent, using the Downward Slash with any
weapon that has it (LP when holding Kai's Ghurka Knife, etc.) will cause the
CPU opponent to fall and appear to just "teleport" back to his/her feet.
BIG HEADED ENDINGS (N64 Only) Submitted by Proceba2
This isn't really a bug, but it's a fun little effect to see. In a 2-
player game, enter the Big Head Mode Kombat Kode (321-321) and don't continue
with the losing player. Now finish the game, the characters in the ending
will appear with big heads, since they're realtime animations in the N64.
ACID BUBBLES U-TURN (All versions, plus arcade) Submitted by Brenton Simpson
If you're using Reptile and you Acid Spit (Down - Forward - HP) just
when your opponent is jumping over you, the first half of the bubbles will
be directed at your opponent's original position, while the rest after it
will be going the opposite direction (the side your opponent has jumped to).
FROZEN BODY DISAPPEARS (PSX & PC versions only) Submitted by countless people
When you freeze either Quan Chi or Shinnok in the PC or PSX versions of
the game, their frozen self will be invisible. This also happens if Shinnok
is impersonating Sub-Zero and does the Ice Clone move (the clone will not be
visible).
HOLD BACKGROUND OBJECTS LIKE WEAPONS (All versions) Submitted by JTMcGoo
In a 2-player game at Goro's Lair, The Tomb, or The Well, choose Tanya
and play against any character. Enter the "Weapon Kombat" KK (002-002) at
the VS screen so that you can't drop your weapon. Throw Tanya's boomerage
and jump when it's on its way back so you'll drop it. Now pick up an object
that's on the ground (depending on which stage you're on). The object will
act as a normal weapon in your hands since you won't drop it. You will,
however, drop it when you get hit.
------------------------
CHAPTER 8: Miscellaneous
------------------------
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****************************************************************************
* World Wide Web Sites *
****************************************************************************
The Realm of Mortal Kombat - The Leading Source for Everything That is MK
Maintained By Jeff "Greesman" Greeson, Jonathan "TetterkeT" Wilcox, and
Frank "IceMaster" Chan
URL - http://mk.hotweird.com/
The Mortal Kombat Saga : How it All Unfolded - The Full Story
Maintained By Frank "IceMaster" Chan
URL - http://www.icemaster.org/mksaga/
The Official Mortal Kombat 4 World Wide Web Site
Maintained By MK4 Lead Artist, David Michicich
URL - http://www.mk4.com/
The Mortal Kombat 4 Character Pages
Maintained By MK4 Lead Artist, David Michicich
URL - http://www.mk4.com/mikicic/
Noob Saibot's Outworld
Maintained By MK4 Project Leader and Lead Programmer, Ed Boon
URL - http://www.noob.com/
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****************************************************************************
* File Transfer Protocol Sites *
****************************************************************************
The Midway Gaming Source Mortal Kombat 4 FTP Archive
Administrated By Frank "IceMaster" Chan
Server - ftp.icemaster.org
Directory - /pub/mk4/
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****************************************************************************
* USENET Newsgroups *
****************************************************************************
The Mortal Kombat USENET Newsgroup
alt.games.mk
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****************************************************************************
* System-Specific Features *
****************************************************************************
While the arcade version ran on Midway's extremely powerful proprietary
3D graphics hardware, known as Zeus, the home versions take advantage of each
of the target platforms' individual 3D graphics capabilities. All three
versions make use of dynamic light sourcing, so the projectiles, such as
fireballs, eluminate their path and the players.
Nintendo 64
The N64 version takes advantage of the hardware's anti-aliasing (it blends
pixels when an image is seen up close so as to prevent the "blocky effect")
Also, since it's stored on a 16MB cartridge (unlike MK Trilogy, which was on
a 12MB cartridge), ALL the sounds from the arcade version are included and
in high quality. Plus, the Rumble Pak is supported (so that you can feel
everything from the snap of a Fatality to an explosion in an Ending), as
well as the Controller Memory Pak (used to save controller configurations,
High Win Streaks, etc.)
Sony PlayStation
The PSX version takes advantage of the fact that it is stored on a CD-ROM,
which provides much more space than a cartridge or even the EPROM's that the
arcade game was stored on. It has used up a lot of this space by replacing
the real-time introduction and endings animations with pre-rendered full-
motion video (FMV) sequences. If you have no idea what this means, don't
worry about it, you'll notice the difference. Dual Shock is supported (as
its answer to the N64's Rumble Pak), as are the Memory Cards (used to save
controller configurations, High Win Streaks, etc.)
Windows 95 PC CD-ROM
The Win95 version supports Microsoft's DirectX API. For its 3D graphics
rendering, it supports both Microsoft Direct3D as well as 3Dfx's Glide (and
for those of you without a 3D graphics accellerator card, it also has a
software renderer, though it is recommended that you use Direct3D or Glide
to get the full experience). When you're using D3D or Glide, it will
actually look better than the N64 and PSX versions since it has larger
textures than the N64 version, but at same time has anti-aliasing which the
N64 is capable of but the PSX isn't. Any joysticks and controllers
supported by DirectX can obviously be used.
---------------------
CHAPTER 9: Conclusion
---------------------
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****************************************************************************
* Character Endings *
****************************************************************************
++++++++++++++++++++++++++++++++++++ Kai +++++++++++++++++++++++++++++++++++
Raiden: You fought well, Kai. You are now a true Shaolin Warrior.
Kai: Thanks, Raiden. But I am not interested in becoming a Shaolin Warrior
anymore. I've got too many of my own problems to deal with.
Raiden: What will you do next?
Kai: I don't know... Wander the earth, search for my soul. That kind of
thing...
[Raiden gives Kai his Lightning Staff.]
Raiden: Well, perhaps you could use this on your journey.
Kai: Your Lightning Staff?
Raiden: It holds the power of Thunder and Lightning. Wield it wisely, for it
can show you the way to immortality.
Kai: Thank you, Raiden. I will not fail.
++++++++++++++++++++++++++++++++++ Raiden ++++++++++++++++++++++++++++++++++
Elder God: Raiden, for many ages you have protected the Earth Realm from the
forces of evil. You have earned your place among us. Before your
dissention into the Patheon of Elder Gods, you must choose your sucessor
to protect your earth.
Raiden: With the aid of Earth's mortals, I have once again managed to defeat
Shinnok and his minions. I choose Fujin. He will guide the mortals of
earth as they move into the next millenium.
++++++++++++++++++++++++++++++++++ Shinnok +++++++++++++++++++++++++++++++++
[Raiden floats helplessly in the air as Shinnok stands beneath him.]
Shinnok: For millions of years, I suffered in the bowels of the Netherealm.
You, Thunder God, are responsible for my suffering. Now the piteous
mortals of Earth will pay for my grievance.
Raiden: You turned against your fellow Elder Gods. You betrayed your title.
You deserve much worse.
Shinnok: But it's too late, Raiden. I win! With the other elder gods out of
the way, I will take my rightful place as ruler of all eternity. I can
already feel the power surging from within!
Raiden: You're mad!
Shinnok: Farewell, Thunder God!
[Shinnok laughs at Raiden and raises his hands and uses lightning to cause
Raiden to explode.]
+++++++++++++++++++++++++++++++++ Liu Kang +++++++++++++++++++++++++++++++++
Liu Kang: The war is over. I once again defended my title as Champion of
Mortal Kombat, and defended the realm of earth. I have failed to save
the realm of Edenia. In doing so, I have also lost Kitana, forever...
[Portal opens and Kitana appears.]
Liu Kang: Kitana?
Kitana: Yes, Liu Kang. It is I.
Liu Kang: I thought you were gonna...
Kitana (interrupting): With Shinnok's destruction, you have not only saved
the earth, but you have saved my own realm. For that, I can never repay
you.
Liu Kang: Knowing you survived is all I need.
Kitana: As heir to the throne of my realm, I offer you the chance to rule at
my side, as King of Edenia, forever.
Liu Kang: I... cannot accept your offer. I belong here on earth as Champion
of Mortal Kombat.
Kitana: Then, I wish you good luck, Liu Kang... on all your journeys.
Liu Kang: Goodbye, Princess Kitana.
++++++++++++++++++++++++++++++++++ Reptile +++++++++++++++++++++++++++++++++
[Reptile kneels before Quan Chi.]
Reptile: Quan Chi... I have served the lord Shinnok well in the destruction
of Earth's Warriors...
Quan Chi: Yes, we are most appreciative of your efforts.
Reptile: Now I wish to return in time to my home world, before it was
destroyed in the hands of Shao Kahn. As the new ruler supreme of all
reality, Shinnok alone has the power to grant me this wish...
Quan Chi: How dare you make such an impetuous request of your lord and
master?!
Reptile: It is a simple request for one of such great power...
Quan Chi: It's also not worth his attention.
Reptile: I demand it! If it was not for warriors such as myself, his attack
against Raiden's forces would have failed.
Quan Chi: Perhaps you shall convey your feelings to Shinnok himself.
Reptile: WHAT?!
[Shinnok teleports onto the surface and holds Reptile up by the neck.]
Shinnok: Infidel! You are in no position to demand anything! I can kill you
with a mere thought!
Reptile: We had a DEAL!
Shinnok: A deal?! I am not a god of my word, Reptile! All deals are OFF!
[Shinnok causes Reptile to explode, pieces of him hit the camera.]
+++++++++++++++++++++++++++++++++ Scorpion +++++++++++++++++++++++++++++++++
Scorpion: I deafeated you, Sub-Zero. I have avenged the death of my family
and clan. Now my soul can finally rest...
Sub-Zero: Your soul will never rest, Scorpion. The Lin Kuei may have been
responsible for your murder, but your family's true killer still remains
free.
Scorpion: If you are not the murderer, then who is?
[Quan Chi appears.]
Quan Chi: I am the one you seek. To defeat my nemesis, Sub-Zero, I needed
the power of a specter. You've done my bidding well, Scorpion. But now
I must return you to the Netherealm.
[Quan Chi opens a portal into the Netherealm.]
Scorpion: NEVER!
[Scorpion takes Quan Chi with him.]
Quan Chi: NO!!!
++++++++++++++++++++++++++++++++++++ Jax +++++++++++++++++++++++++++++++++++
[Sonya is standing with Jarek.]
Sonya: It's over, Jarek, Shinnok is dead. The good guys won. You're coming
back with me.
Jarek: Never, Sonya! I agreed to help defeat Shinnok, not turn myself in to
the Special Forces! The Black Dragon lives on!
[Jarek walks toward Sonya, she begins backing away from him.
WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
edge.]
Sonya: The Black Dragon died with Kano. You're the last one, Jarek.
Jarek: NEVER!
[Jarek attacks Sonya. She dodges and Jarek falls over the cliff. Sonya
takes out her radio.]
Sonya: Come in, Major Briggs. This is Lt. Sonya Blade...
[Jarek is climbing up from the edge of the cliff, he grabs Sonya's leg and
tosses her over. Camera zooms up on the radio lying on the ground.]
Jax: Sonya?! This is Major Briggs! Come in... Sonya, this is Jax! Are you
there?
[Jarek steps on the radio, laughs, and begins to walk away from the scene.
Jax then appears in person.]
Jax: Going somewhere, Jarek?
[WIDE SHOT: Jax holds Jarek by his neck.]
Jarek: JAX! But I thought you were...
Jax: Thought I was what? Dead? Like my partner you just dropped off the
cliff?
[Jax walks toward the edge of the cliff. OVERHEAD SHOT: Jax holds Jarek
over the cliff.]
Jarek: I... I'm sorry, Jax! Wait! Don't drop me!
Jax: Wait?
Jarek: I promise...
Jax: Too late, Jarek!
Jarek: You can't drop me! You have to uphold the law! You have to arrest
me! Wait! Wait! This is BRUTALITY! You can't do it!
Jax: Wrong, Jarek. This is not a Brutality. This is a FATALITY!
[Jax releases Jarek over the cliff.]
+++++++++++++++++++++++++++++++++++ Reiko ++++++++++++++++++++++++++++++++++
[A portal opens, Reiko runs through it.]
NOTE: For a special bonus plot twist, watch the new Pre-Rendered Full-Motion
Video (FMV) version of this ending in the Sony PlayStation and Windows
95 PC CD-ROM versions of the game.
+++++++++++++++++++++++++++++++++++ Cage +++++++++++++++++++++++++++++++++++
[Johnny Cage walks up to a podium at an Awards ceremony. Crowd cheers.]
Cage: Wow! I don't know what to say! I guess I should start by thanking all
my fans out there!
[More cheering.]
Cage: But that's enough of the mushy stuff. I mean let's get real here, huh?
When am I gonna get some REAL competition?
[Silence.]
Cage: Come on, don't get silent now. Where are all the cheers?
[Crowd starts booing.]
Cage: Hey wait a minute! I'm your Number One guy!
[Crowd is Booing and starts throwing things at Cage.]
Someone in The Crowd: You SUCK!
Cage: I'm gonna remember this! Ow! Hey, Come on! Ow! I saw that, Arnold!
... Hey cut it out! ...
+++++++++++++++++++++++++++++++++++ Jarek ++++++++++++++++++++++++++++++++++
[Sonya is standing with Jarek.]
Sonya: It's over, Jarek, Shinnok is dead. The good guys won. You're coming
back with me.
Jarek: Never, Sonya! I agreed to help defeat Shinnok, not turn myself in to
the Special Forces! The Black Dragon lives on!
[Jarek walks toward Sonya, she begins backing away from him.
WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
edge.]
Sonya: The Black Dragon died with Kano. You're the last one, Jarek.
Jarek: NEVER!
[Jarek attacks Sonya. She dodges and Jarek falls over the cliff. Sonya
takes out her radio.]
Sonya: Come in, Major Briggs. This is Lt. Sonya Blade...
[Jarek is climbing up from the edge of the cliff, he grabs Sonya's leg and
tosses her over. Camera zooms up on the radio lying on the ground.]
Jax: Sonya?! This is Major Briggs! Come in... Sonya, this is Jax! Are you
there?
[Jarek steps on the radio, laughs, and walks away from the scene.]
+++++++++++++++++++++++++++++++++++ Tanya ++++++++++++++++++++++++++++++++++
Tanya: Follow me, Liu Kang. Raiden has asked that I lead you to him.
Liu Kang: What about the others?
Tanya: He has something special planned for them.
[Liu Kang enters the Furnace room with Quan Chi and Shinnok, gate closes.]
Liu Kang: Tanya, what's going on?
Tanya: *laughs* I don't know what Kitana saw in you... Can't you see, Liu
Kang? This is a trap!
Liu Kang: What?!
Quan Chi: Welcome, Shaolin Warrior. Your thunder god is beaten, earth's
warriors destroyed. We obliterated the forces of light. Do you
wish to beg the mercy of your new master, the lord Shinnok?
Liu Kang: Never, sorcerer!
[Liu Kang performs a flying kick toward Shinnok but is blown up by him.]
Quan Chi: Fool. *laughs*
+++++++++++++++++++++++++++++++++++ Fujin ++++++++++++++++++++++++++++++++++
[Fujin stands before the face of an elder god.]
Fujin: Our forces of light have defeated Shinnok. Now, I must return to my
duties as earth's God of Wind.
Elder: You have served your elders well, Fujin. But we have a new mission
for you.
[Raiden appears.]
Fujin: Raiden?
Raiden: Our battle with Shinnok's forces is over. I must move on to my new
position as an elder god. And you, Fujin, you must take my former
position as protector of Earth.
Fujin: Raiden, it will be my honor to succeed you.
Raiden: Take special care of the mortals of earth, they are a great people
but have the ability to self-destruct. Be patient, and offer your
wisdom as guidance.
Fujin: Farewell, Thunder God. I will not fail you.
Raiden: That is why I picked you.
+++++++++++++++++++++++++++++++++ Sub-Zero +++++++++++++++++++++++++++++++++
Sub-Zero: The battle is finished. Your quest for vengeance is over, Scorpion.
Scorpion: You cannot kill a dead man... You have defeated my physical form,
but my soul is eternal. You will pay for the massacre of my clan and
family.
[Quan Chi runs in behind Sub-Zero, and knocks him down.]
Quan Chi: Well done, Sub-Zero. Like your brother before you, you have served
my purposes well...
Sub-Zero: I serve no-one! Not the Lin Kuei, and not you!
[Quan steps on Sub-Zero's torso.]
Quan Chi: Scorpion agreed to fight for us, in exchange for freedom from the
Netherealm. A deal I had no intention of fulfilling. By killing him
you saved us the trouble, both you and Scorpion were pawns for Shinnok.
[Scorpion lifts Quan Chi.]
Quan Chi: SCORPION!!!
[Quan Chi explodes.]
Scorpion: Our battle is finished, you are now free from my curse. Live well,
Lin Kuei warrior.
+++++++++++++++++++++++++++++++++ Quan Chi +++++++++++++++++++++++++++++++++
[Shinnok stands with Quan Chi.]
Shinnok: As payment for your loyal services, Quan Chi, I grant you the gift
of your existence.
Quan Chi: My existence?
Shinnok: Understand, sorcerer, I consume all energies, including the life
forces of all that live. But I shall spare you.
Quan Chi: If it weren't for me, you would still be a tortured soul rotting in
the pits of the Netherealm.
Shinnok: You dare question ME?!
Quan Chi: I do more than question you, Shinnok. I CHALLENGE YOU!
Shinnok: Then you shall DIE!
[Shinnok fires a projectile at Quan Chi, that hits him without making a
scratch.]
Shinnok: WHAT!?!
Quan Chi: Your powers are useless against me!
Shinnok: How can this be?!
[Quan Chi takes out the real amulet.]
Quan Chi: I am in possession of your royal sacred amulet. Years ago I
delivered to you an exact duplicate, while I retained the original. I
even fooled Raiden. Now, I am ruler supreme! And you, elder god, are
finished!
Shinnok: NO!!
[Quan Chi fires a projectile back at Shinnok, using the power of the real
amulet. It causes Shinnok to explode on contact.]
+++++++++++++++++++++++++++++++++++ Sonya ++++++++++++++++++++++++++++++++++
[Sonya is standing with Jarek.]
Sonya: It's over, Jarek, Shinnok is dead. The good guys won. You're coming
back with me.
Jarek: Never, Sonya! I agreed to help defeat Shinnok, not turn myself in to
the Special Forces! The Black Dragon lives on!
[Jarek walks toward Sonya, she begins backing away from him.
WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
edge.]
Sonya: The Black Dragon died with Kano. You're the last one, Jarek.
Jarek: NEVER!
[Jarek attacks Sonya. She dodges and Jarek falls over the cliff. Sonya
takes out her radio.]
Sonya: Come in, Major Briggs. This is Lt. Sonya Blade, over.
Jax: Sonya, glad to hear you're alive.
Sonya: You actually sound happy to hear from me, Jax. Things got boring?
Jax: Not since you followed Liu Kang into the Netherealm.
Sonya: Well it's over now, I'm returning to base. 10-4 Jax.
oooooooooooooooooooooooooooooooooooo 9-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Midway's Arcade MK4 Design Team *
****************************************************************************
Ed Boon ................................................ Lead Programming
Todd Allen ................................. Programming, 3D Engine, Zeus
Mike Boon ................................................... Programming
Dave Michicich ................................... 3D, Character Modeling
Tony Goskie ............................................. Backgrounds, 3D
Steve Beran .......................................... Motion Capture, 3D
John Vogel ........................................... Motion Capture, 3D
Dan Forden ...................................... Music and Sound Effects
Story written by John Tobias with help from Ed Boon.
oooooooooooooooooooooooooooooooooooo 9-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* FAQ Credits *
****************************************************************************
FAQ Written and Edited by:
Frank "IceMaster" Chan .................................. mk4@icemaster.org
Home FAQ Contributors:
Jeff "Greesman" Greeson (Hours of Misc Help) ............ jeff@hotweird.com
Patrick McCarron (Corrections and Tons of Help) .. patrick@rivercitypub.com
darkfwank (Notes on Costumes and Weapons) .................. ultmk@epix.net
Ryan (Correction) ........................................ yawn@netwide.net
Brad Lynch (Corrections on Icon Rotations) ............. MarinoFn13@aol.com
MAGUS7000 (Kombat Kode #10) ............................. MAGUS7000@aol.com
Dre Stinson (Kombo) ........................................ dre627@aol.com
Brenton Simpson (Loads of Corrections) ..... Reptile@logowatches.reno.nv.us
The Realm of Mortal Kombat Web Site Staff:
Jeff "Greesman" Greeson (Administrator/News) ............ jeff@hotweird.com
Jonathan "Tetterket" Wilcox (CGI Coding/Editing) ...... jmw@mk.hotweird.com
Frank "IceMaster" Chan (News/FAQs) ...................... mk4@icemaster.org
Patrick McCarron (Chicago Correspondent) ......... patrick@rivercitypub.com
kn0wledge (Chicago Correspondent) .......................... know@imaxx.net
SekTrax (Confirming and Simplifying Moves) ........ sektrax@mk.hotweird.com
Original Arcade FAQ Contributors:
3DKiller (Kombos) ........................................ just@infoave.net
BADRoCK (Kombos) ........................................... badrock@i1.net
mk4km (Kombos) .......................................... MetalHed5@aol.com
Daryle Walker (Corrections) ............................. dwalke@us.ibm.com
Terry Campbell (DIP Switch Settings) ................. campbell@nci2000.net
Mike Hinrichs (Kombos) .......................... wordtoyourmother@juno.com
MK4god (Weapon Moves/Kombos) ............................ Mkfourgod@aol.com
]{0MBAT (Corrections) .................................. edeering@erols.com
RAHRaiden (Corrections) ................................. RAHRaiden@aol.com
The Basic Layout of this FAQ was Originally Based on
Patrick McCarron's "MK3: The Final Chapter" Text FAQ
oooooooooooooooooooooooooooooooooooo 9-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Game Over *
****************************************************************************
When a player loses, the character is shown from a top view falling down
a seemingly endless stoney pit. When the counter reaches 0 (if it does) the
character will continue to fall for a moment, as the music begins to slow
down. The camera then moves to a roughly 45 degree angled view of the
falling Kombatant. The body eventually hits the blood-stained bed of jagged
metal spikes at the bottom of the "pit", and two puddles of fresh red blood
poors out onto the concrete surface...
GAME OVER
--------------- Copyright (C) 1998 The Realm of Mortal Kombat --------------
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'
* Nintendo 64 * Sony PlayStation * Windows 95 PC CDROM *
+++++++++++++++++++++++++++++++++++
Mortal Kombat 4: The Home Versions
Complete Text FAQ
Written By Frank "IceMaster" Chan
Revision: 3.0
Modified 08/16/98
For Questions and Comments regarding this document, contact Frank Chan
at mk4home@icemaster.org
The Realm of Mortal Kombat web site is owned by Jeff Greeson,
at jeff@hotweird.com
This document may be redistributed in whole or part, free of charge,
so long as proper credit is given to The Realm of Mortal Kombat
and its author, Frank "IceMaster" Chan.
Distribution of this document in printed or electronic form for any
profit is strictly prohibited.
**IMPORTANT**
You may NOT edit a copy of this FAQ to your own liking and post it on
your own web page. Doing so will cause confusion and misinformation,
since some of the revisions of this FAQ make corrections to significant
errors in the previous one.
If you would like to post a copy of this FAQ on your page, upload it
UNMODIFIED or simply link to the following URL:
http://mk.hotweird.com/mk4home/mk4home.txt
**DISCLAIMER**
The Realm of Mortal Kombat is in no way associated with Midway Games,
Midway Home Entertainment, nor any other company involved in the
development, manufacturing, licensing, and/or distribution of
any version of Mortal Kombat 4.
Mortal Kombat 4 (C) Copyright 1997, 1998 Midway Games Inc.
All rights reserved.
Midway, Mortal Kombat, the Dragon Design and all character names
are trademarks of Midway Games Inc. Distributed for home platforms in
North America by Midway Home Entertainment Inc. Distributed for
home platforms in Europe by GT Interactive Software Corp. under
license from Midway Home Entertainment Inc.
----------
What's New
----------
Revision 3.0
- Added the Cheat Menu code for the PC version.
--------------------
FAQ Revision History
--------------------
Revision 2.6
- Added the PSX Cheat Menu code.
Revision 2.5
- Added playing as Noob and Goro in Group Mode.
- Added more bugs and unintended effects.
Revision 2.4
- Added the Simplified Keyboard-Friendly Fatalities for the PC version
to Section 7-4, thanks to Patrick McCarron.
- Made some miscellaneous corrections.
Revision 2.3
- Added more Bugs & Unintended Effects thanks to Brenton Simpson.
- Loads of corrections, thanks to Brenton Simpson and Patrick McCarron.
Revision 2.2
- There have been reports of modified copies of this FAQ being
distributed elsewhere. Do NOT update this FAQ yourself, this can
lead to confusion and misinformation since some of these revisions
include corrections to significant errors. Link the copy on our
server or just post it with no modifications.
- Corrected the codes for Goro and Noob on N64 and PSX, added for Win95.
- Added a Max Dmg "Kombo" for Cage, thanks to Dre Stinson.
- Added more bugs and unintended effects.
Revision 2.1
- Added Basic Strategies section, thanks to Andrew Baran.
- Reorganized the sections a little and made some random additions and
corrections, including a detailed Weapons chapter.
Revision 2.0
- Removed the PSX Cheat Code (it's changed in the final release
version) and added the Goro and Noob Saibot codes for PSX. Thanks to
Patrick McCarron and Chris Kefallinos.
- Added the No Rain Kombat Kode (#10) thanks to MAGUS7000.
- Renamed the weapons based on the names given at Midway's official
web site. Updated all weapons listings and made corrections to them.
- Redid the Table of Contents section.
- Goro CAN be Air Thrown, a mistake on our part, thanks to Ryan for
pointing it out.
- Corrections to Noob Saibot, thanks to Sid, and some to all others,
thanks to Brad Lynch.
- Tons of other random corrections and additions.
Revision 1.2
- Added all the Kombat Kode text (thanks to McCarron, who used a hex
editor on an MK4 N64 ROM dump to get it for me).
- Even more corrections and minor additions to the codes sections and
character descriptions, thanks once again to Patrick McCarron.
Revision 1.1
- Three spins on Tanya's icon to get her third costume too.
- Added full towers (all four sides of every Destiny Tower), and Goro's
bio, thanks to Patrick McCarron.
- Made tons of corrections, thanks again to Patrick McCarron.
Revision 1.0
- First revision of this FAQ. Everything has been reorganized and/or
corrected since the Arcade Fullscale FAQ.
-----------------
Table of Contents
-----------------
CHAPTER 1: Introduction
Introduction to the FAQ ........................... Section 1-1
Introduction to Mortal Kombat 4 ................... Section 1-2
The Story ......................................... Section 1-3
Definition of Terms ............................... Section 1-4
Frequently Asked Questions ........................ Section 1-5
CHAPTER 2: The Basics of MK4
The Rules ......................................... Section 2-1
Move Listings Key ................................. Section 2-2
Basic Moves ....................................... Section 2-3
The Kombo System .................................. Section 2-4
Weapon Kombat ..................................... Section 2-5
Basic Strategies .................................. Section 2-6
CHAPTER 3: Game Menus
Arcade Mode ....................................... Section 3-1
Team Mode ......................................... Section 3-2
Endurance Mode .................................... Section 3-3
Tournament Mode ................................... Section 3-4
Practice Mode ..................................... Section 3-5
Options ........................................... Section 3-6
Select Your Fighter ............................... Section 3-7
Choose Your Destiny ............................... Section 3-8
CHAPTER 4: The Stages
Goro's Lair ....................................... Section 4-1
The Well .......................................... Section 4-2
Elder Gods ........................................ Section 4-3
The Tomb .......................................... Section 4-4
Wind World ........................................ Section 4-5
Reptile's Lair .................................... Section 4-6
Shaolin Temple .................................... Section 4-7
Living Forest ..................................... Section 4-8
The Prison ........................................ Section 4-9
Ice Pit .......................................... Section 4-10
CHAPTER 5: The Kombatants
Kai ............................................... Section 5-1
Raiden ............................................ Section 5-2
Shinnok ........................................... Section 5-3
Liu Kang .......................................... Section 5-4
Reptile ........................................... Section 5-5
Scorpion .......................................... Section 5-6
Jax ............................................... Section 5-7
Reiko ............................................. Section 5-8
Johnny Cage ....................................... Section 5-9
Jarek ............................................ Section 5-10
Tanya ............................................ Section 5-11
Fujin ............................................ Section 5-12
Sub-Zero ......................................... Section 5-13
Quan Chi ......................................... Section 5-14
Sonya ............................................ Section 5-15
CHAPTER 6: The Weapons
Kai's Ghurka Knife ................................ Section 6-1
Raiden's Warhammer ................................ Section 6-2
Shinnok's Battle Staff ............................ Section 6-3
Liu Kang's Dragon Sword ........................... Section 6-4
Reptile's Battle Axe .............................. Section 6-5
Scorpion's Long Sword ............................. Section 6-6
Jax's & Reiko's Spiked Club ....................... Section 6-7
Cage's Bowie Knife ................................ Section 6-8
Jarek's Black Dragon Sword ........................ Section 6-9
Tanya's Boomerang ................................ Section 6-10
Fujin's Cross Bow ................................ Section 6-11
Sub-Zero's Ice Scepter ........................... Section 6-12
Quan Chi's Mace .................................. Section 6-13
Sonya's Wind Blade ............................... Section 6-14
The Lightning Staff .............................. Section 6-15
The Pistol ....................................... Section 6-16
Noob Saibot's Scythe ............................. Section 6-17
CHAPTER 7: Kodes and Tricks
Kombat Kodes ...................................... Section 7-1
Nintendo 64 Specific Cheats ....................... Section 7-2
Sony PlayStation Specific Cheats .................. Section 7-3
Windows 95 PC Specific Cheats ..................... Section 7-4
Goro .............................................. Section 7-5
Noob Saibot ....................................... Section 7-6
Meat .............................................. Section 7-7
Bugs and Unintended Effects ....................... Section 7-8
CHAPTER 8: Miscellaneous
World Wide Web Sites .............................. Section 8-1
File Transfer Protocol Sites ...................... Section 8-2
USENET Newsgroups ................................. Section 8-3
System-Specific Features .......................... Section 8-4
CHAPTER 9: Conclusion
Character Endings ................................. Section 9-1
Midway's Arcade MK4 Design Team ................... Section 9-2
FAQ Credits ....................................... Section 9-3
Game Over ......................................... Section 9-4
-----------------------
CHAPTER 1: Introduction
-----------------------
oooooooooooooooooooooooooooooooooooo 1-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Introduction to the FAQ *
****************************************************************************
Welcome to The Realm of Mortal Kombat's Fullscale Text FAQ for the home
versions of Mortal Kombat 4. It is recommended that you view and/or print
this FAQ in an ASCII Text Editor such as DOS Edit. If you are using a word
processor, use 9-point Courier New with no word wrap for proper text
alignment. Mortal Kombat 4 is the 4th installment to the extremely
successful Mortal Kombat fighting game series, and the first one to be a 3D
fighting game, adding new features such as the true Weapon Kombat system.
The home versions were ported by Eurocom Developments Ltd. and feature
many new additions which cannot be found in any revision of the arcade game.
Nearly every known bug, along with some undiscovered ones, in the arcade
Revision 3 were found and fixed for the three home versions.
In a sense, the home versions of Mortal Kombat 4 are "Revision 3+", as
MK co-creator and MK4 Lead Programmer, Ed Boon, once called it. Polygons
were reduced from the player models and the stages were simplified, but the
game's frame rate has been kept at the smooth 60 frames per second (fps).
Everything else in the game has either been kept fully intact or changed for
the better. Many new features have been added as well.
oooooooooooooooooooooooooooooooooooo 1-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Introduction to Mortal Kombat 4 *
****************************************************************************
Mortal Kombat was created by a team originally led by Ed Boon and John
Tobias, at Midway Manufacturing Co. (now Midway Games, Inc.'s arcade
division). As of April 1st 1998, Midway Games is officially no longer a
subsidiary of WMS Industries.
Midway is now an individual company with its main arcade division in
Chicago, Illinois., referred to as "Midway Games, Inc.". Along with a home
platform development house (which handles some of the arcade conversions to
home platforms) in San Diego, California., referred to as "Midway Home
Entertainment, Inc.", which is also the name of their home distribution and
marketing division in Corsicana, Texas. Plus, Midway now owns what was
formerly a combination of the software division of Atari and Time Warner
Group, which was previously known as Time Warner Interactive. Now known as
Atari Games Corporation, it is a wholy owned subsidiary of Midway Games, as
an alternative arcade developing division.
Mortal Kombat 4 toured the United States of America in its incomplete
preliminary form back in July 1997. After many BETA test revisions in
Chicago, Illinois (home of Midway's arcade division), Revision 1.0 was
released across the continent of North America in September of the same year.
This still-incomplete revision was soon replaced by Revision 2 later in the
fall season, and finally with Revision 3 in January 1998.
Although many of the originally planned features still never made it,
many innovative new additions to the mechanics of Mortal Kombat did make it.
Using a real Weapon Kombat system, the game allows players to draw their
weapons at any time during a fight. Weapons can be dropped, and picked up
by either of the match's participants, and can even be thrown or dropped at
will. There are even objects laying on the floor in many stages that you can
pick up and throw at your opponent as a weapon.
Being the first Mortal Kombat to be in 3 dimensions of glory, it just
wouldn't be complete without some use of the 3rd dimension in the gameplay.
You can now side-step into the depth of the arena, or toward the direction
of the camera view. This is done in a way that, unlike some of the past
games with simular concepts, prevents you from using it to "cheaply" avoid
attacks. It takes an almost impossible timing to actually avoid many hits
using this, as it comes in handy mainly to dodge projectiles or get to where
a dropped weapon or useable object is on the ground.
As even the Chicago MK Design Team agreed that Mortal Kombat 3 had gone
too far with humor in finishers (ie. stretching people out, inflating their
heads, etc.) MK4 returns to the dark, violent, feel of the original. Despite
the small bit of "humor" used in MK4's Fatalities, you can no longer find the
finisher types that were created as parodies (Friendships, Babalities, and
Animalities). The goal here was to create a game that is visually realistic
but physically impossible, the way Mortal Kombat was, and forever should be.
oooooooooooooooooooooooooooooooooooo 1-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Story *
****************************************************************************
The Elder Gods rule all Realms of the Universe, overseeing the creation and
destruction of worlds.
When the new realm of Earth was created, one of those Gods decided that he
would take that world for himself. Shinnok knew that if he could control
Earth, he would have untold power.
What Shinnok didn't count on was the presence of Raiden, the God of Thunder.
The Elder Gods had already sent Raiden to Earth to act as the realm's
guardian, and when Shinnok arrived, the two Gods engaged in a titanic battle.
Their combat almost destroyed the entire planet, and for many centuries
Earth was plunged into darkness.
Raiden eventually defeated Shinnok and banished him to the Netherealm, the
place where all unwanted spirits are sent. The Netherealm has existed since
the beginning of time and has had many names. Whether it's known as Hell,
Hades, Gehenna or Pluto, it has always had the same purpose: to act as the
final home of those who have done wrong.
When Shinnok awoke in the Netherealm, he found himself under attack by
Lucifer, the leader of the fiery realm. Lucifer used the souls of those whom
Shinnok himself had banished to the Netherealm to attack the Elder God.
Shinnok was quickly beaten and found himself in the dregs of Hell.
Continually tortured and tormented, Shinnok remained a prisoner of the
Netherealm for thousands of years. He believed that he would never escape
and had no hope until the arrival of Quan Chi, a mysterious sorcerer who had
the power to travel throughout all of the planes of reality without detection
from any of the Gods.
Quan Chi told Shinnok that he would help him escape from his prison and
defeat Lucifer. All Quan Chi wanted in exchange was power and the right to
rule at Shinnok's side. Shinnok agreed, and the two waged a war in the
Netherealm that lasted for centuries. They eventually beat Lucifer and took
control of the Netherealm. Shinnok was now the ruler of the dead realm, but
he wasn't happy with his conquest. The Netherealm is nothing more than fire
and brimstone, and he only rules over the grotesque demons that inhabit the
realm. Shinnok wants more, and what Shinnok wants, Quan Chi must try to
arrange.
To Quan Chi, the Realm of Edenia seems like a good place to start...
MORTAL KOMBAT 4
Darkness is calling.
"Thousands of years ago, in a battle with the fallen elder god known as
Shinnok, I was responsible for the death of an entire civilization. To rid
all realms of Shinnok's menace, I waged a war that plunged the earth into
centuries of darkness and banished Shinnok into a place called the
Netherealm."
"Now, after Shao Kahn's defeat at the hands of earth's warriors, Shinnok
has managed to escape his confines in the Netherealm. The war is now being
faught once again... only this time, it can be won by mortals."
- Raiden, God of Thunder
Defender of Earth
oooooooooooooooooooooooooooooooooooo 1-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Definition of Terms *
****************************************************************************
Forward/Back (Directions)
Forward refers to whichever direction is toward your opponent, while Back
refers to the opposite side. They fully depend on your position in the view
and is a standard way to list moves for fighting games.
Block Button
The Block button was introduced in the original Mortal Kombat. It is used
for many special moves and finishers, but normally lets your character go
into a defensive position to reduce the amount of damage you'll take from
an opponent's attack.
Run Button
The Run button was introduced in MK3 for the purpose of speeding up the
series' gameplay. Like any other button, it is also used to pull off some
special moves and finishers, but holding it when pressing forward lets you
run toward your opponent (until your Run Meter, under energy bar, runs out).
This allows you to perform Kombos since they're done at close range. In
MK4, Run is also used in combination with down to pick up a dropped weapon
or an objects. Plus, pressing it twice allows you to side-step.
Basic Moves
Basic moves are universal and relatively easier to pull off than special
moves. They are typically less damaging than special moves and usually less
impressive-looking (with a few exceptions) but are also useful in Kombos
during fights.
Special Moves
Special moves are moves that are specific to a character. They are
generally harder to pull off than most basic moves, but are easy enough to
perform that you can use them as part of your offensive arsenal during a
fight. Usually, special moves look more impressive and do more damage than
basics, and some of them can even be used in Kombos as well.
Kombos
A "Kombo" is a combination attack. A chained sequence of attacks, done
without knocking the opponent to the ground, and giving the opponent no time
in between hits to retaliate. MK3 introduced a pre-programmed Kombo System
in which every "Kombo" in the game was a defined sequence like special moves
are. However, MK4, although with pre-programmed (or "predefined") Kombo
Starters (like HP - HP - HK - Down + HP), players are once again allowed to
make up their own powerful Kombos, like the first two games. Basics and
Special moves alike, can be now used in Kombos.
Maximum Damage
Maximum Damage is a new limit put on the amount of damage a Kombo inflicts.
It causes both players to drop back when a Kombo exceeding the limit of 40%
is performed (and since the last hit counts, some can actually exceed 50%).
This was done for the purpose of evening up the competition a bit when a
novice player is matched up against an experienced one. However, many
people feel that this takes away from your ability to show your skill once
you have developed it, so the home versions of MK4 provide an option for you
to toggle Maximum Damage.
Finishers
The original Mortal Kombat introduced the concept of finishers to the whole
fighting game genre. The first type of finishers were Fatalities, everyone
in MK1 had one of their own. The second type was originally referred to as
"Pits", but have come to be known as "Stage Fatalities", in which you make
use of the current stage's resources to finish off the opponent (such as a
ceiling of spikes or a large fan on the far wall). Finishers can be
performed once you have won the fight, and "Finish Him!" (or Her) is
announced.
Fatalities
Fatalities were the original type of finishers. They have changed the face
of the fighting game genre forever. Originally, Fatalities were "dark,
evil, and violent" ways to kill an opponent after winning the fight. MK4
returns to this style with extremely gory Fatalities like the originals.
In fact, many of the original Fatals from MK1 and 2 have been redone in 3D
for MK4.
Stage Fatalities
Stage Fatalities are a form of finishers using the resources of the stage
you are fighting in to finish off the victim. They were originally known as
"Pits" in the original Mortal Kombat since the first one was a bed of spikes
beneath the bridge of the MK1 stage named "The Pit". However, it wasn't
actually announced by the game as a "Fatality" until MKII, in which button
sequences were used for it rather than just the uppercut motion. There are
two Stage Fatalities in MK4, the spikes on the ceiling in Goro's Lair, and
the fan on the far wall in The Prison. Every character has his/her own
motion that's used to perform each of the two.
Regular Characters
Regular characters are the "kombatants" who can be chosen without the use
of any "codes" or "cheats". They are available for you on the select screen
by default. There are a total of 15 regular characters in MK4.
Hidden Characters
Hidden characters are "kombatants" who must be unlocked via some sort of
"code", they are otherwise absent. There are three hidden characters in the
home versions of MK4, one of which is Goro, who is actually a subboss who
can be played as via a code. The other two, Noob Saibot and Meat, can only
be seen in the game at all when they are played as via their "codes".
Kombat Kodes ("KK's")
Kombat Kodes, introduced in MK3, are the standard way of entering cheat
codes in 2-player games. They are entered at the VS screen using a button to
control each of the boxes. Each Kombat Kode consists of 6 digits.
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****************************************************************************
* Frequently Asked Questions *
****************************************************************************
** Story-Related Questions **
Q: Why do Scorpion and Sub-Zero suddenly hate eachother again?
A: Endings have always been "What If" scenarios, and as you may recall, the
endings of the past games (from MKII to Trilogy) acknowledge the character's
ending from the previous game as having happened.
For example, in the ending for Scorpion in MKII, he discovered that the
Sub-Zero he had followed to that tournament was actually the younger brother
of the one he had already killed in MK1, so he lets him live and swears to
protect him for eternity to make up for the death of his older brother.
Then In UMK3 and Trilogy, the ending for Scorpion acknowledges the above
events as having happened, so he had to turn on Shao Kahn since he swore to
protect this young Sub-Zero.
However, as far as the endings in MK4 are concerned, none of these "What If"
scenarios (endings) from the past games ever took place (which, in a way, is
logical, since they show the events that take place "IF This Character Won
This Tournament" and the character, in most cases, obviously didn't).
So in summary, Scorpion never discovered the true identity of this younger
Sub-Zero and still believes he's the same one who he had already killed in
MK1 and has been hunting down since. Like it, love it, or hate it, this is
just the way the story of MK4 works.
Q: Didn't Johnny Cage die? Why is he back in MK4?
A: Yes, Johnny Cage died in the course of MKII. There are really two answers
to the question of why he has returned:
In reality, he has been added to MK4 because he is one of the most popular,
if not THE most popular, characters in the whole series. He was written out
in MK3 for many reasons, but the fans demanded his return.
But as far as the story goes (which is used to explain WHY), he was
resurrected by Raiden to help in the battle against Shinnok and his Army of
Darkness. Don't try to analyze that subplot too deeply, just accept the
simple fact that one of your favorite characters has returned because of
your own popular demand.
** Technical Questions **
Q: What's the size of the N64 cart?
A: 128 megabits (that's 16 MegaBYTES).
Q: What type of imaging techniques were used in MK4?
A: The characters in MK4 were modelled on a PC using LightWave. The
animations are motion-captured and their textures are digital video, grabbed
in the studio and touched up by artist Dave Michicich. The stages are built
by different members of the development team, using LightWave as well.
Q: Why does the gameplay in the home versions seem identical to the arcade?
A: This is because "code-converters" were used to port the game to the home
platforms. This is the actual engine coded by Ed Boon, Todd Allen, and Ed's
brother, Mike Boon, for the arcade game. Ed Boon has also written fresh new
code exclusively for the home versions for use with Goro (who was made from
scratch by the Chicago MK Team and then sent to Eurocom).
Q: Why does Sub-Zero's red line switch sides? This is normally to be
expected of a game that uses sprites, but these are 3D models!
A: Well, firstly, MK4 was designed with the idea of "a 3D MK" in mind, which
meant making a game that looks and feels like the classic 2D MK games, yet
uses 3D technology. Take a look at two idle fighters on screen in their
stances. Notice that both have their bodies facing the camera just like in
the 2D MK games (as opposed to the one on the right facing away, which
happens in other 3D fighting games such as Tekken and War Gods). They only
appeared this way in the 2D games because sprites need to be flipped
horizontally on the screen to appear facing the other way, but how can this
look be recreated with 3D models? Well Ed Boon and company did this by
flipping the models and animations in their x-axis whenever he/she is
recognized as being on the "right side of the screen" in 2D MK terms. For
example, if you are the first player, and you jump over your opponent and
onto the other side of him/her, you must use Back in place of Forward and
vice versa for your moves, therefore are recognized as being on the "right
side of the screen".
** Other **
Q: Where can I find the latest revision of this FAQ?
A: The latest revision is always uploaded to The Realm of Mortal Kombat, and
can be found as "http://mk.hotweird.com/mk4home/mk4home.txt". It is also
usually available at GameFAQs.com (http://www.gamefaqs.com/).
Q: How can I print this out for reference?!
A: You can't unless you're willing to use a LOT of paper and ink. This FAQ
is intended as an "all you ever wanted to know about MK4" guide. If you
would like to print out a moves and codes list, our mini FAQ can be found
on The Realm of Mortal Kombat with the following URL:
http://mk.hotweird.com/mk4home/mini4faqh.html
The mini FAQ can be printed only a few pages, and is compiled and maintained
by yours truly and TRMK owner, Jeff "Greesman" Greeson.
Q: What's the origin of the name, Noob Saibot?
A: Noob Saibot is Boon Tobias spelled backwards. Ed Boon and John Tobias are
the co-creators of Mortal Kombat. Boon continues to lead the arcade MK
development team while Tobias has moved on to doing MK story-oriented
projects for home gaming platforms, since he was the one who wrote the
series' story in the first place.
Q: Is Raiden spelled "Rayden" in MK4 Home Versions again?
A: No. For the first time, Raiden's name remains spelled with an "i" in the
home versions of an MK game. The reason it was ever changed to a "y" in the
past games was due to copyright problems with an Atari Jaguar game called
"Raiden". These copyright conflicts have been resolved.
Q: Did Acclaim make MK4 home versions? If not, who did?
A: No. Acclaim is no longer associated with Midway Games Inc. in any way,
shape, or form. Their license to port Midway arcade games to home platforms
ended with WWF WrestleMania Arcade. Acclaim's subsidiaries and close
affiliates (that includes Sculptured Software in Salt Lake City, who are now
known as Iguana West, Probe in the UK, and all the other company names seen
on older MK home conversions) are also no longer related to the home ports
of MK games. Eurocom Developments Ltd., located in the UK, who are close
affiliates of Midway, are the ones who ported MK4 to the home platforms.
They are best known for the DOS port of "Super Street Fighter II Turbo" for
Capcom, "Duke Nukem 64" for GT Interactive Software (who incidentally now
have the license to distribute Midway's home games in Europe), the Saturn
port of "Ultimate MK3" for Midway, and three ports of "War Gods" for Midway
(great ports of a very limited game). They have also worked on the home
ports of Cruis'n World for Nintendo of America, which is due out in North
America just a few months after MK4.
Q: Why doesn't MK4 have "The Pit 4"?
A: The MK4 Design Team felt it was becoming too redundant to do a "The Pit 4"
stage fatality in MK4. Instead, the only "pit" in the game is the one you
see during the "Continue?" screen (described at the end of this FAQ).
----------------------------
CHAPTER 2: The Basics of MK4
----------------------------
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****************************************************************************
* The Rules *
****************************************************************************
The basic purpose in Mortal Kombat is to deminish all of your opponent's
energy before he/she deminishes yours. If your energy is equal to your
opponent's when/if the time runs out, a draw is ruled. Both participants
lose the fight if there is no decisive winner after 5 rounds. Once a
kombatant gains two victories, he may "Finish" his opponent by a Fatality or
Stage Fatality.
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****************************************************************************
* Move Listings Key *
****************************************************************************
Up The UP Direction
Down The DOWN Direction on the stick
Back The direction AWAY FROM your opponent
Forward The direction TOWARD your opponent
HP High Punch Button
LP Low Punch Button
HK High Kick Button
LK Low Kick Button
BL Block Button
Run Run Button
Hold Hold the following buttons or directions
Release Release the following buttons or directions
+ Press buttons or directions together
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****************************************************************************
* Basic Moves *
****************************************************************************
** Travelling in 2 Dimensions **
Walk Forward: Forward
Walk toward the opponent.
Walk Back: Back
Walk away from the opponent.
Jump Forward: Up + Forward
Jump toward the opponent.
Jump Back: Up + Back
Jump away from the opponent.
Vertical Jump: Up
Jump directly upward.
Crouch: Down
Duck down.
** Travelling in the 3rd Dimension **
Side Step Out: Run, Run (or the "Side Step Out" button)
Two footsteps (in the Z plane) into the depth of the arena, away from
the camera view. Note: after you have side stepped in either direction,
you are not allowed to do so again for 3 seconds. This is so to prevent
any "cheap" constant escape techniques.
Side Step In: Down + Run, Run (or the "Side Step In" button)
Two footsteps (in the Z plane) toward the direction of the camera view.
Note: after you have side stepped in either direction, you are not
allowed to do so again for 3 seconds. This is so to prevent any "cheap"
constant escape techniques.
** Basic Attacks and Maneuvers **
High Punch: HP
Punch to the opponent's face.
Low Punch: LP
Punch to the opponent's torso.
High Kick: HK
Kick to the opponent's face.
Low Kick: LK
Kick to the opponent's torso.
Block: BL
Get into a defensive position to block direct blows and projectiles
(uses your weapon to do so, if you're holding one). Hold it with Back
to block Throws and Bone Breakers.
Run up to Your Opponent: Run + Forward
Run toward your opponent for an aggressive offense.
Pick Up a Weapon/Object: Down + Run (While standing over a weapon or object)
Pick up a weapon on the ground to use, or an object laying around in the
stage to automatically throw it at your opponent.
Roundhouse Kick: Back + HK
Roundhouse kick, causes the opponent to spiral to the ground.
FootSweep: Back + LK
Take the opponent's feet out from under him/her (also causes travel in
the Z plane).
** Crouching Moves **
Uppercut: Down + HP
Flips the opponent backwards, hitting the floor head-first with a crack,
and leaving a small stain of blood on the ground that stays for a
moment.
Crouch Punch: Down + LP
A simple punch to the opponent's midsection.
Crouch Kick: Down + HK
- For Kai, Raiden, Reptile, Cage, Sub-Zero, Quan Chi, Noob, and Goro:
Vertical Side Kick (a "Jean Claude Van Damme-style" vertical side kick
aimed at the opponent's jaw. It causes him/her to flip backwards and
land on his/her head if it makes contact.)
- For Shinnok, Liu Kang, Scorpion, Jax, Reiko, Jarek, and Tanya:
Crouching Chest Kick (a high kick aimed at the opponent's chest, done
in a crouching position.)
- For Fujin and Sonya: Crouching Crotch Kick (a straight kick to the
opponent's crotch area, done in a crouching position. Pushes him/her
back a step if it hits.)
Ankle Kick: Down + LK
Kick targeting the opponent's ankle while you're crouching.
** Close Range Attacks **
Face Smash: HP (Close)
- For Kai, Cage, Fujin, Quan Chi, and Sonya: Headbutt.
- For Raiden, Shinnok, Liu Kang, Reptile, Scorpion, Jax, Reiko, Jarek,
Tanya, Sub-Zero, Goro, and Noob Saibot: Forearm Smash.
Throw: LP (Close)
Throw or slam your opponent, the exact move used differs between the
different characters. Specific Throw Descriptions can be found in each
of the character's sections in this FAQ.
Knee Smash: HK (Close)
A quick hard knee to the opponent's stomach.
Bone Breaker: LK (Close)
A painful moves that ranges from a knee-snap to a neck-break. They're
not necessarily realistic, since a victim of one would swing their neck
back in place after getting it broken, but it creates a nice visual
effect in a fight. The specific move varies depending on the character,
you can find specific Bone Breaker Descriptions in each of the
character's own sections in this FAQ.
** Arial Attacks **
Light Jump Punch: Jump, HP
Hits the opponent using the fist farther away from the camera view
(left hand when on the left side), it allows you to start Kombo's with
it since it doesn't knock the opponent to the ground.
Heavy Jump Punch: Jump, LP
Hits the opponent hard using the fist closer to the camera view (right
hand when on the left side), knocks the opponent to the ground.
Vertical Hop Kick: Jump Up, HK or LK
- For Kai, Raiden, Liu Kang, Jax, Reiko, Tanya, and Fujin: Spin Kick.
- For Shinnok, Reptile, Scorpion, Cage, Jarek, Sub-Zero, Quan Chi,
Sonya, Goro, and Noob Saibot: Front Face Upward Kick (an upward kick
done with one foot while the other is back with knee bent, facing
forward.)
Long Jump Kick: Jump Diagonal (Forward or Back), HK
- For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi,
Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed just
slightly diagonally.
- For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style
Jump Kick aimed straight forward.
Short Jump Kick: Jump Diagonal (Forward or Back), LK
- For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi,
Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed at a
downward 45 degree angle.
- For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style
Jump Kick aimed at a downward 45 degree angle.
** Intermediate Techniques **
Turn-around Jump Kick: Any jump kick after jumping past an opponent.
Jump over your opponent, turn around in midair, and kick him/her from
the other side.
Turn-around Jump Punch: Any jump punch after jumping past an opponent.
Jump over your opponent, turn around in midair, and punch him/her from
the other side.
Heavy Hit: HP when opponent jumps toward you.
The heavy hit is a maneuver for more experienced players that delivers a
hard blow to an opponent who is jumping near you, it inflicts more
damage than a normal High Punch, but it takes accurate timing.
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****************************************************************************
* The Kombo System *
****************************************************************************
MK4 has many "Kombo" styles, most of which take some skill and timing to
perform properly. They are now limited by "Maximum Damage" at 40%, but the
last hit registers so it can sometimes go up to as high as 50% or above.
The main Kombo Starters are 1) HP - HK, 2) HP - HP, and 3) HK - HK. For
Ground Chain Kombos, simply run or walk up to close range and use a starter,
or even jump in with a Light Jump Punch (jumping HP) which even adds an extra
hit and more damage to your Kombo.
For Air Chain Kombos, perform a starter when you're in contact with the
opponent while in midair.
You can also add the use of a weapon in Ground Kombos by drawing your
weapon during it, which usually causes an automatic hit. Other types of
Kombos found in MK4 include individual ones that are done in particular
situations, such as after freezing an opponent in the air when playing as
Sub-Zero.
Universal Kombos
4-Hit Pop-up Kombo: HP - HP - HK - D + HP
3-Hit Pop-up Kombo: HP - HP - D + HP
3-Hit Pop-up Kombo: HK - HK - D + HK
3-Hit Pop-up Kombo: HP - HK - D + HK
3-Hit Basic Kombo: HK - B + LP - LP
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****************************************************************************
* Weapon Kombat *
****************************************************************************
Introduction to Weapons
Every character has a weapon that he/she pulls out when the Weapon Draw move
is used. When a character is holding a weapon in his/her hands, it will
drop to the ground if he/she takes a hit. Once a weapon is laying on the
ground, either kombatant can pick it up. To throw a weapon you're holding,
just do your character's Weapon Draw movement while a weapon is already in
your hands. If you're already holding a weapon in your hands, you can't
pick up another weapon that is laying on the ground, or pick up any other
objects laying around in the stage you're fighting in.
Objects in the Background
You can also pick up any objects that are laying around on the floor in
Goro's Lair, The Well, and The Tomb. Pick them up the same way you would
pick up a dropped weapon, but you will immediately throw the object at the
opponent automatically (you can't hold it).
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****************************************************************************
* Basic Strategies *
****************************************************************************
As a beginner, you should try to master a single character first, before
you start with others. One of the most important basics a beginner to Mortal
Kombat 4 should learn is how to counter your opponents properly:
- If your opponent jumps at you from a distance approximately two body
lengths, deliver an uppercut to him/her.
- If your opponent jumps at you from a distance closer than the above,
throw a simple High Kick to knock him/her back.
- If your opponent uses a Special Move that brings him/her close to you
(such as a Slide or Torpedo Dive), block it and counter with a Kombo.
Against most opponents, it's a good idea to run at your opponent after
they've done a move and are unable to quickly retaliate. Basic Kombos and
even rapid High Punches usually work well in this situation. Side Stepping,
despite 3 second intervals between them, are both good for getting to weapons
as well as getting close to your opponent offensively if you combine it with
running in. You can also incorporate your weapon into Kombos, both by having
it drawn before doing one, as well as drawing it during one, which actually
adds an automatic hit to your Kombo.
---------------------
CHAPTER 3: Game Menus
---------------------
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****************************************************************************
* Arcade Mode *
****************************************************************************
This is basically the arcade version. When you choose this mode, you will
see the arcade game's actual main menu:
_______________________
| MORTAL 4 KOMBAT |
| ________ ________ |
| | | | | |
| | 1 on 1 | | 2 on 2 | |
| | KOMBAT | | KOMBAT | |
| |________| |________| |
|_______________________|
1 on 1 KOMBAT: The traditional Mortal Kombat you've come to expect. In 1
player, you'll choose your fighter, choose a destiny tower,
and fight your way up in best-of-3 round fights until you
defeat Goro and Shinnok. In 2 player (just press Start on
controller 2 at the Choose Your Fighter screen), it's a
single best-of-3 round fight against eachother.
2 on 2 KOMBAT: A team game played by 2 players controlling 2 characters
each. Best-of-3 round fights, the first to lose both of
their characters in a round loses it. New to the home
versions, 2-on-2 Kombat can actually be played by a single
player if no 2nd player presses Start. In 1 player, you
choose a team of 2, then fight up a destiny tower of 2-on-2
matches VS the CPU. If you finish this, you will see the
normal ending of whoever you used to win the last match.
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****************************************************************************
* Team Mode *
****************************************************************************
_______________________ _______________________
| CHOOSE TEAM SIZE | | SELECT TEAMS |
|[TEAM 1 SIZE Human/CPU]| |[TEAM 1 SELECT FIGHTER]|
| [][][][][] | | [][][][][] |
|[TEAM 2 SIZE Human/CPU]| |[TEAM 2 SELECT FIGHTER]|
| [][][][][] | | [][][][][] |
|[ EXIT ]| |[ BEGIN FIGHT ]|
|_______________________| |_______________________|
Team mode allows you to have fights between teams of up to 5 members each.
When you choose it, you will be presented with a menu that allows you to
choose the size of Team 1 and Team 2, and whether each is "HUMAN" or "CPU".
Each participant fights in a best-of-3 round fight, when one loses, the next
member of the team faces the winner of the previous fight, and so on, until
all the members of a team have been eliminated. This is the screen that you
will see after a Team match:
GAME OVER
Team 1 [Wins or Loses]
[Members of Team 1]
Team 2 [Wins or Loses]
[Members of Team 2]
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****************************************************************************
* Endurance Mode *
****************************************************************************
_______________________
| ENDURANCE MODE SELECT |
|[ ENDURANCE ]|
|[ VS ENDURANCE ]|
|[ ULTIMATE ENDURANCE ]|
| |
|[ EXIT ]|
|_______________________|
Endurance mode is MK4's rendition of the classic MK1 concept, battle
multiple opponents one after another. There are actually three different
variations of it now:
Endurance: 1 Player game in which you fight up a Destiny Tower one after
another in a series of single-round fights without regaining
any energy. If you beat them all, you will see your
character's ending. If you lose a single round, "GAME OVER"
will appear on-screen, and you will have the privilage of
seeing your body explode into pieces.
VS Endurance: 2 Players battle against eachother with using character after
another in a series of single-round matches without
regaining any energy. The first one to lose all 15 of
his/her characters loses the fight. The 1st Player always
wears the character's 1st outfit, and the 2nd Player always
wears the character's 2nd outfit. The order is always:
Scorpion, Raiden, Sonya, Liu Kang, Sub-Zero, Fujin, Shinnok,
Reiko, Quan Chi, Tanya, Reptile, Kai, Jarek, Jax, and Cage.
Ultimate Endurance: 1 Player takes on the CPU in an endless survival
against one opponent after another in a series of one-round
matches. You do not regain any energy between opponents.
Every round allows you to FINISH HIM/HER, so you can perform
a Fatality. The fight continues until you have been
defeated by a CPU opponent, at which time you will see a
screen that shows your Body Count (number of opponents you
defeated), Perfect Kills (number of Flawless Victories you
got), and Fatals (number of Fatalities you have performed).
Underneath this stats will be your Ultimate Endurance rating
(Beginner, Apprentice, Amateur, etc.)
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****************************************************************************
* Tournament Mode *
****************************************************************************
_______________________
| TOURNAMENT SETUP |
|[ NUMBER OF FIGHTERS ]|
| 4 or 8 |
| Players |
|[ SHOW CPU BATTLES ]|
|[ EXIT ]|
|_______________________|
Tournament mode is a standard elimination bracket. When chosen, you will be
presented with a Tournament Setup menu in which you can choose between four
or eight participants, and whether to show or skip CPU Battles (fights that
occur between two CPU-controlled fighters during the course of the
elimination tournament). Each of the four (or eight, depending on what you
chose in the setup menu) can be a Human Player 1, Human Player 2, or CPU
(you are also allowed to choose the difficulty level of each CPU fighter:
Novice, Beginner, Warrior, Master, or Master II). The winner of the
tournament will be shown celebrating with a trophy and a skinned head.
[1]
[?]
[2]
[?]
[3]
[?]
[4]
[?]
[5]
[?]
[6]
[?]
[7]
[?]
[8]
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****************************************************************************
* Practice Mode *
****************************************************************************
Practice mode is your MK4 training room. When chosen, you are presented
with the following menu:
_______________________________
| PRACTICE MODE |
|[ PLAYER 1 -Name- ]|
|[ PLAYER 2 -Name- ]|
|[ DIFFICULTY ]|
|[ OPPONENT ACTIVE/INACTIVE ]|
|[ BACKGROUND ]|
|[ PRACTICE INFO ON/OFF ]|
|[ BEGIN PRACTICE ]|
|[ EXIT ]|
|_______________________________|
PLAYER 1 Scroll through the 15 character names to choose
a fighter for Player 1.
PLAYER 2 Scroll through the 15 character names to choose
a fighter for Player 2.
DIFFICULTY Choose the CPU AI Level: Novice, Beginner,
Warrior, Master, or Master II.
OPPONENT Choose whether your practice target is ACTIVE
(a moving CPU), INACTIVE (static CPU), or
HUMAN (a second player).
BACKGROUND Choose one of the stages to practice on.
PRACTICE INFO Toggle whether to show the on-screen button
history line.
BEGIN PRACTICE Start the practice.
EXIT Back to the main menu.
When you're in Practice Mode, pause the game for the following menu:
CONTINUE Unpause, back to the practice.
RESTART THIS MATCH Start the practice over.
SHOW MOVES LIST Show your character's full move list on screen.
PRACTICE MENU Back to the Practice Menu.
QUIT Back to the main menu.
oooooooooooooooooooooooooooooooooooo 3-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Options Menu *
****************************************************************************
Customize the game settings to your liking.
CONFIGURE CONTROLLER 1 Customize the controller configuration for
Player 1. A 3D model of your controller is
shown in this sub-menu.
CONFIGURE CONTROLLER 2 Customize the controller configuration for
Player 2. A 3D model of your controller is
shown in this sub-menu.
DIFFICULTY Choose the CPU AI difficulty level: Very Easy,
Easy, Medium, Hard, Very Hard, or Ultimate.
ROUNDS TO WIN Choose the number of rounds necessary to win
a normal match, from 2 to 9. Default is 2 (for
best-of-3 fights).
CONTINUES Set the number of Credits, from 0 to 9.
VS SCREEN Toggle the 2-player VS screen.
RUMBLE PAK Toggle the use of vibrations for your system.
or DUAL SHOCK (N64 Rumble Pak / PSX Dual Shock) -- Console
Versions Only.
BLOOD Toggle the presence of blood.
EFFECTS VOLUME Set the volume of sound effects.
MUSIC VOLUME Set the volume of background music.
CONTROLLER PAK Manage the save data for your system: Load,
or MEMORY CARD Save, Erase. Saving includes everything in the
Options, the "Best Kombatants" initials, and
even the options in the Cheat Menu.
oooooooooooooooooooooooooooooooooooo 3-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Select Your Fighter *
****************************************************************************
______________________________________________________
| | | | | |
| KAI | RAIDEN | SHINNOK | LIU KANG | REPTILE |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| SCORPION | JAX | REIKO | CAGE | JAREK |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| TANYA | FUJIN | SUB-ZERO | QUAN CHI | SONYA |
| | | | | |
|__________|__________|__________|__________|__________|
[ RANDOM ] [ GROUP ] [ HIDDEN ]
Random Icon
Choose "Random" to let the computer choose a character for you. This was
done in past games by holding Up and pressing Start but you can now do it by
simply choosing the "Random" icon on the select screen.
Group Icon (2-Player VS Games Only)
Choose "Group" to play as the first character on the select screen grid,
Kai. Win the fight and choose it again to play as the second one (Raiden),
and so on until you have had a chance to play as all 15 characters. You
will then be able to play as a hidden character, Meat.
Hidden Icon
Choose "Hidden" to hide your cursor. Once your cursor is hidden, your
opponent in a 2-player game wouldn't be able to see who you are choosing
before he makes his/her choice. This is now also used for a certain other
purpose, in the home versions (see Goro and Noob Saibot for details).
Rotating The Icons
If you just choose an icon with any button normally, you will play as your
character in his/her Outfit 1, and with his/her Weapon 1. Rotate the icon a
certain number of times before choosing the icon to get one of your
character's other outfits and/or weapons. In order to rotate an icon, hold
the START button and press ANY button, while you're highlighting it with
your cursor. If you rotate 4 times, you will hear "Excellent" without the
laugh, it's the same as not rotating at all (this is a way to reverse the
effect of a previous rotation).
Rotations: None One Two Three
"Superb" "Outstanding" "Hahaha, Excellent"
=========================================================================
Kai First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Ghurka Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Raiden First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Warhammer. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Shinnok First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Battle Staff. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Liu Kang First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Dragon Sword. Same Weapon. Same Weapon. Same Weapon.
Reptile First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Battle Axe. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Scorpion First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Long Sword. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Jax First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Reiko First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Cage First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Bowie Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Jarek First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
BD Sword. Same Weapon. Alt Weapon. Same Alt Weapon.
Tanya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Boomerang. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Fujin First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Cross Bow. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Sub-Zero First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Ice Scepter. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Quan Chi First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Mace. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Sonya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Wind Blade. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Goro Only Outfit, Only Outfit, Only Outfit, Only Outfit,
No Weapon. No Weapon. No Weapon. No Weapon.
Noob Saibot First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Scythe. Same Weapon. Same Weapon. Same Weapon.
NOTE: Rotating a single icon effects the rest for each player, and all
rotations stay in effect until you return to the game's main menu
either by quitting or not continuing.
oooooooooooooooooooooooooooooooooooo 3-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Choose Your Destiny *
****************************************************************************
From easiest to hardest, the towers are: Novice (7 opponents), Beginner
(8 opponents), Warrior (9 opponents), Master (9 opponents), Master II (9
opponents). There are four different sides to each tower, each offerring a
different set of opponents, use your Start button to rotate the tower before
choosing it.
NOVICE
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Jarek | Sonya | Cage | Cage |
|________|________|________|________|
| Tanya | Jarek | Kai |Reptile |
|________|________|________|________|
| Reiko | Tanya |Reptile | Reiko |
|________|________|________|________|
| Kai |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
|Scorpion|Liu Kang| Sonya |Sub-Zero|
|________|________|________|________|
BEGINNER
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Cage |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
| Jax | Raiden |Scorpion| Raiden |
|________|________|________|________|
|Reptile |Scorpion| Sonya | Cage |
|________|________|________|________|
| Fujin | Jax | Jarek | Kai |
|________|________|________|________|
|Sub-Zero| Tanya | Cage | Reiko |
|________|________|________|________|
|Liu Kang|Quan Chi| Reiko | Fujin |
|________|________|________|________|
WARRIOR
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Sonya | Fujin |Sub-Zero|Liu Kang|
|________|________|________|________|
| Reiko |Reptile | Tanya |Quan Chi|
|________|________|________|________|
| Fujin | Tanya | Cage | Reiko |
|________|________|________|________|
| Raiden |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
| Cage | Raiden |Scorpion| Cage |
|________|________|________|________|
|Reptile | Jax | Jarek | Kai |
|________|________|________|________|
| Tanya | Jarek | Kai |Reptile |
|________|________|________|________|
MASTER
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Reiko |Reptile | Tanya |Quan Chi|
|________|________|________|________|
| Kai | Cage | Jax | Jarek |
|________|________|________|________|
|Reptile | Jax | Jarek | Kai |
|________|________|________|________|
| Fujin | Tanya | Cage | Reiko |
|________|________|________|________|
| Sonya | Fujin |Sub-Zero|Liu Kang|
|________|________|________|________|
| Cage | Raiden |Scorpion| Sonya |
|________|________|________|________|
| Jax |Scorpion| Sonya | Cage |
|________|________|________|________|
MASTER II
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Cage | Kai |Reptile | Tanya |
|________|________|________|________|
| Jarek |Liu Kang| Cage | Jax |
|________|________|________|________|
| Kai | Cage | Jax | Jarek |
|________|________|________|________|
| Reiko |Reptile | Tanya | Cage |
|________|________|________|________|
|Liu Kang| Reiko | Fujin |Sub-Zero|
|________|________|________|________|
| Sonya | Sonya | Raiden |Scorpion|
|________|________|________|________|
| Raiden | Raiden |Scorpion| Sonya |
|________|________|________|________|
---------------------
CHAPTER 4: The Stages
---------------------
oooooooooooooooooooooooooooooooooooo 4-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Goro's Lair *
****************************************************************************
Description
You are fighting in a stoney hexagonal area, surrounded by large openings
that reveal other simular openings in the greater distance. The corners on
either side of the center opening is decorated by lit candles.
Misc Info
A 3D rendition of the classic Mortal Kombat stage.
Objects: Rocks
Location: The Earth Realm
Stage Fatality
The winner of the match delivers a powerful uppercut on the victim as the
camera pans down to view it from a diagonal upward perspective. The
powerful blow causes the victim to fly up into the bed of blood-stained
metal spikes on the ceiling. Press Down at this point to cause the victim
to slide off of the spikes and drop to the ground, and hear MK4 Sound
Designer, Dan Forden, yell "TOASTY!".
oooooooooooooooooooooooooooooooooooo 4-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Well *
****************************************************************************
Description
A dark path leads into a room lit by the fire of a large furnace. You are
fighting on the dusty floor in front of it. At the center of the furnace,
directly across from the entrance is a large opening that reveals its
flames. On each side of this opening are two smaller circular ones. At
the far left of the entrance is a path enclosed by 3 horizontal and 3
vertical metal bars.
Misc Info
Objects: Severed Heads
oooooooooooooooooooooooooooooooooooo 4-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Elder Gods *
****************************************************************************
Description
You are fighting on a hard floor with red and white designs in the middle.
There is a dragon logo, with a glowing red eye, on the center wall. To
either side are short paths that lead to the bright blue faces that light
the room. On the far sides are walls with blue stars. Opposite the center
wall is a large dark path sloping upward, with blue faces on either side of
it.
oooooooooooooooooooooooooooooooooooo 4-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Tomb *
****************************************************************************
Description
You are fighting in a square stoney room. At the center of the back wall is
a large window decorated by a skull design that reveals the purple sky. A
dead body covered by a purple cloth lays in front of the window on the stone
ledge. Two rectangular windows are located on the walls to each side of the
skull window. On the far sides of the room are raised diagonal surfaces
with coffins laid out across them. In each of the four corners of the room
is a large torch, lighting up the area. On the wall opposite the skull
window, there is a large wooden gate and two rectangular windows to either
side of it as well.
Misc Info
Objects: Rocks for all home versions
oooooooooooooooooooooooooooooooooooo 4-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Wind World *
****************************************************************************
Description
You are fighting on the surface of a raised circular platform among others
in the mountains of the far east. Thunder and lightning fill the dark sky
as it rains heavily on the fighting area. Faces can occasionally be seen
looking down at the fight.
Misc Info
Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Earth Realm
oooooooooooooooooooooooooooooooooooo 4-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile's Lair *
****************************************************************************
Description
You are fighting in a room decorated by scaly reptilian designs. On the
center of the back wall is a large reptilian eye with a black vertical slit.
There are spheric containers surrounded by snake-like designs at the sides.
At the far corners are large stone skulls with wide-open jaws that reveal
silhouettes of captive humans chained to the sides of the interiors.
oooooooooooooooooooooooooooooooooooo 4-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Shaolin Temple *
****************************************************************************
Description
You are fighting in a room within the Shaolin Temples. There are lanterns
under the windows in the corners of the room. On the far sides of the area
are wooden doors that are decorated by large circular designs.
Misc Info
Also Appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Earth Realm
oooooooooooooooooooooooooooooooooooo 4-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Living Forest *
****************************************************************************
Description
You are fighting on a circular open area in the middle of a large, eerie,
forest located in the realm of Edenia. Large trees and bushes surround the
fighting grounds. The perimeter of the area is circled by trees with the
face of Mortal Kombat co-creator, Ed Boon, roaring as they watch the fight.
Misc Info
A 3D Rendition of the classic Mortal Kombat II stage.
Location: The Realm of Edenia (formerly Outworld)
oooooooooooooooooooooooooooooooooooo 4-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Prison *
****************************************************************************
Description
You are fighting in one of the large octagonal cells in the Netherealm's
Prison of Souls. At the center of the back wall is a large metal fan. The
ground is made of cement with a large, square, sewer-like ventilation in the
middle, surrounded by four metallic paths leading to the North, South, East,
and West ends of the cell. The cell is enclosed by electronic metal doors
to either side.
Misc Info
Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Netherealm
Stage Fatality
The winner grabs the opponent by his/her left arm and leg, and begins
spinning, holding the victim at roughly shoulder-height. The camera view
switches to a perspective behind the winner, above the shoulder, looking
toward the helpless victim. The camera then goes back to a normal view of
the action, as the winner releases his/her of the opponent, sending him/her
flying into the large fan on the center of the back wall. The opponent is
then mutilated by the large blades of the fan in a shower of fresh red
blood and falling body parts. The victim's now-severed head soon flies out
of the fan, toward the camera, and hits the camera lens with a splat,
leaving a large stain of blood on it before dropping to the floor below.
ooooooooooooooooooooooooooooooooooo 4-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Ice Pit *
****************************************************************************
Description
You're fighting in a pit, surrounded by stoney surfaces covered in snow and
ice. There is a large gate with closed metallic doors leading into the
area, with posts decorated by dragon symbols carved into the stone, to
either side. Across from the gate, there is a partial arrow-like shape
carved into the stone wall. During the fight, snow falls from the blue sky
above, onto the kombatants.
Misc Info
The all-new stage built from scratch for the home versions of the game.
Note: Despite the name of this stage, there is NO Stage Fatality ("pit")
that can be done here.
-------------------------
CHAPTER 5: The Kombatants
-------------------------
The Earth Warriors
____________________
| RAIDEN |
| God of Thunder |
| Protector of Earth |
|____________________|
_________________ | | _________________
| FUJIN | | | | SUB-ZERO |
| God of Wind |---| |---| Lin Kuei |
|_________________| | | |_________________|
_________________ | | _________________
| LIU KANG | | | | SONYA BLADE |
| Shaolin Monk |---| |---| Special Forces |
|_________________| | | |_________________|
________|________ | | ________|________
| JOHNNY CAGE | | | | JAX BRIGGS |
| Actor | | |---| Special Forces |
|_________________| | | |_________________|
________|________ | | _________________
| KAI | | | | JAREK |
| Former White |___| |___| Black Dragon |
| Lotus Member | | Member |
|_________________| |_________________|
Shinnok's Army of Darkness
____________________
| SHINNOK |
| Fallen Elder God |
| Netherealm Ruler |
|____________________|
_________________ | | _________________
| QUAN CHI | | | | REIKO |
| Arch-Sorcerer |---| |---| General |
|_________________| | | |_________________|
_________________ | | ________|________
| TANYA | | | | REPTILE |
| Edenian Traitor |___| |---| General |
|_________________| | |_________________|
_________________ | _________________
| NOOB SAIBOT | | | SCORPION |
| Brothers of | |___| Serving Shinnok |
| Shadow Member | | Under Agreement |
|_________________| |_________________|
Participants of No Apparent Alliances
_________________ _________________
| MEAT | | GORO |
| Unknown Origins | | Former Prince |
| and Intentions | | of the Shokan |
|_________________| |_________________|
oooooooooooooooooooooooooooooooooooo 5-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kai *
****************************************************************************
Profile
Known Relatives: None
Place of Birth: The United States of America
Occupation: Former member of the White Lotus Society
Description
Kai wears a dark red headband, sash, belt, and shin guards. He has baggy
black pants, grey wristbands, and has white tiger stripes on his body.
Second outfit: same as his first, except his clothes have green in place of
the red. Third outfit: He wears shades and a leather jacket.
Story
A former member of the White Lotus Society, Kai learned his skills from the
great masters throughout Asia. He journeyed to the Far East after meeting
his friend and ally, Liu Kang in America. Now, they reunite to assist Raiden
in the battle with Shinnok.
Default Weapons
Own Weapon: Ghurka Knife
Alternate Weapon 1: The Lightning Staff
Alternate Weapon 2: Jax's & Reiko's Spiked Club
Throw Description - Head Flip
Kai jumps over the opponent while grabbing his/her head, and flips him/her
overhead to the other side. Note: If the opponent is cornered, Kai will
grab the opponent's torso with one arm and simply throw him/her to the other
side, instead.
Bone Breaker Description - Back Breaker
Kai lifts the opponent overhead facing up, kneels down, and slams the
opponent's back into his knee to snap it.
Special Moves
Weapon Draw: Down - Back - LP
Falling Fireball from Above: Back - Back - HP
Rising Fireball from Below: Forward - Forward - LP (Can be done in midair)
Air Fist: Down - Forward - HP
Super Roundhouse Kick: Back - Down - Forward + LK
Hand Stand: BL + LK
Follow-Ups: Hold LP to Spin on Hands
BL or Jump to get back up to your feet
HK to Kick Standing on Hands (Knocks down)
LK Kick Standing on Hands (Doesn't knock down)
Kombos
8-Hit MAX: HP - HK - D + HP - Rising Fireball from Below - HP - HP -
Long Jump Kick - Air Fist
5-Hit MAX: In corner - Rising Fireball from Below - Super Roundhouse - LP -
Rising Fireball from Below - Super Roundhouse
Fatalities
FATALITY #1 - Overhead Rip: Up - Forward - Up - Back + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: Kai lifts his opponent overhead by the upper torso and
lower body, and pulls on it until the body breaks
apart at the middle. He continues to hold both halves
up, squirting blood all over the ground, and looks at
both pieces. He then drops both halves over puddles
of blood on the floor. The upper half appears to make
an attempt to get up before it dies.
FATALITY #2 - Head Explosion : Up - Up - Up - Down + BL
Distance: Outside Sweep
Description: Kai hovers above ground and sends a fireball at the
dazed victim's head that severs it on contact. The
body drops to the ground, squirting blood from the
neck.
STAGE FATALITY - Prison Fan: Forward - Forward - Down + BL
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Down + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Raiden *
****************************************************************************
Profile
Also Known As: God of Thunder
Place of Birth: The Heavens
Occupation: Current Protector of the Earth Realm
Description
Raiden wears his trademark straw hat, baggy white clothes, a blue vest with
a round yellow and black symbol on the back, and metal elbow and shoulder
pads. Second outfit: same as his first, except his clothes are red in place
of the blue. Third outfit: he wears his old Mortal Kombat II costume.
Story
The God of Thunder returns to Earth after the defeat of Shao Khan - but
finds a new threat when Shinnok's forces, led by Quan Chi attack the Elder
Gods. With the heavens in disarray Raiden exists as one of the last Gods of
Earth. He must come to the aid of his elders and put an end to the
villainous reign of his ancient enemy.
Default Weapons
Own Weapon: Warhammer
Alternate Weapon 1: Sonya's Wind Blade
Alternate Weapon 2: Kai's Ghurka Knife
Throw Description - Power Bomb
Raiden, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Raiden will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Skull Crusher
Raiden grabs the opponent's head and slams it into his knee.
Special Moves
Weapon Draw: Forward - Back - HP
Torpedo Dive: Forward - Forward - LK (Can be done in midair)
Teleport: Down - Up
Lightning Bolt: Down - Back - LP
Kombos
10-Hit MAX: HP - HP - HK - D + HP - Run in - HP - HP - Teleport - LP -
Light Jump Punch - HK - Torpedo Dive
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Long Jump Kick - Torpedo Dive
8-Hit MAX: Light Jump Punch - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch - Torpedo Dive
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch - Torpedo Dive
Fatalities
FATALITY #1 - Overhead Electrocution: Forward - Back - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: Raiden lifts his opponent overhead diagonally and
electrocutes it until it explodes. The explosion is
then shown from three alternate camera perspectives.
In the final view of it, the explosion is seen from
above, and the head is seen flying toward the camera
then dropping to the ground in front of Raiden's feet.
FATALITY #2 - Impalement Electrocution : Down - Up - Up - Up + HP
Distance: Close
Description: Raiden raises his arm high into the air and his
lightning staff appears in his hand. He shoves the
end of the staff through the opponent's stomach,
impaling him/her. The thunder god then proceeds to
electrocute the impaled victim and swings the staff
down to drop the carcas to the ground facing down.
STAGE FATALITY - Prison Fan: Down - Forward - Back + BL
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LP
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Shinnok *
****************************************************************************
Profile
Position: Final Boss
Place of Birth: The Heavens
Occupation: Ruler of the Netherealm
Description
Shinnok is pale, with a large red and black hat. He wears a red top with a
large golden collar, with green sleeves and pants. He has large red shin
guards with golden horns on them. Second costume: same as his first, except
his clothes are black in place of reds and greens. He has no third costume.
Story
Banished to the Netherealm for crimes committed against his once fellow
Elder Gods, Shinnok is freed from his confines by Quan Chi. With the aid of
a traitor he is then able to overtake the realm of Edenia. From there he
wages a war against the Elder Gods, and awaits a chance to enact revenge
against the god who banished him there - Raiden.
Default Weapons
Own Weapon: Battle Staff
Alternate Weapon 1: Scorpion's Long Sword
Alternate Weapon 2: Tanya's Boomerang
Throw Description - Overhead Power Slam
Shinnok grabs the opponent's body by the upperbody and midsection, lifts
him/her overhead, and slams the victim to the ground on the other side.
Bone Breaker Description - Neck and Body Break
Shinnok grabs the opponent by his/her ankles, and holds them up, causing the
opponent to fall back with ankles still in Shinnok's hands. Shinnok then
proceeds to smash his foot onto the opponent's neck, then let the feet fall
to the ground as he jumps up and puts his full body weight onto the fallen
opponent's torso.
Special Moves
Weapon Draw: Back - Forward - LP
Character Impersonations
Kai: Forward - Forward - Forward - LK
Raiden: Down - Forward - Forward - HP
Liu Kang: Back - Back - Forward - HK
Reptile: Back - Back - Forward - BL
Scorpion: Forward - Back - LP
Jax: Forward - Down - Forward - HK
Reiko: Back - Back - Back - BL
Cage: Down - Down - HP
Jarek: Back - Back - Back - LK
Tanya: Back - Forward - Down - BL
Fujin: Forward - Forward - Back - HK
Sub-Zero: Down - Back - LP
Quan Chi: Back - Forward - Back - Forward - LK
Sonya: Forward - Down - Forward - HP
Fatalities
FATALITY #1 - Hand of Hell: Down - Back - Forward - Down + Run
Distance: Close
Description: Shinnok forms a ball of flames around his fist and
sinks himself into the ground by punching it and
engulfing himself in the flames. A large skeleton
hand reaches up through a new opening, grabs the
opponent, and squeezes his/her torso until the head
pops off with a spray of blood from the neck before
the body drops to the ground. The hand pulls the body
with it as it returns underground, closing the
opening. The severed head is left over a puddle of
blood on the surface. Shinnok returns to the surface.
FATALITY #2 - Two Hand Smash : Down - Up - Up - Down + BL
Distance: Close
Description: Shinnok forms a ball of flames around his fist and
sinks himself into the ground by punching it and
engulfing himself in the flames. Two large skeleton
hands reach up through a new opening and claps
together on the helpless opponent. It then returns
underground with blood stained on its palms, closing
the opening. Shinnok returns to the surface.
STAGE FATALITY - Prison Fan: Down - Down - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Forward - Back + HP
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Liu Kang *
****************************************************************************
Profile
Known Relatives: Father - Lee Kang (Deceased), Mother - Lin Kang (Deceased),
Brother - Chow Kang
Place of Birth: Honan Province, China.
Occupation: Former member of the White Lotus Society. Shaolin Monk.
Description
Liu Kang wears his traditional baggy black and red pants with a new red tank
top, and a pair of metal black forearm guards. Second outfit: same as his
first, except his pants have blue on the sides in place of red, and he
doesn't wear his tank top. Third outfit: he wears a white headband with a
black karate training outfit.
Story
Still the immortal champion of Mortal Kombat, Liu Kang finds himself
venturing into the realm of Edenia to rescue the princess Kitana from the
vile clutches of Quan Chi. Unsuccessful in his mission Liu returns to Earth
and mounts an effort to bring together Earth's greatest warriors. He does
it this time not only to free Kitana's home world but also to assist his
mentor and Earth's protector - Raiden.
Default Weapons
Only Weapon: Dragon Sword
Throw Description - Ankle Slam
Liu Kang grabs the back of the opponent's ankles, lifts him/her overhead by
them, and slams their whole body to the other side facing down.
Bone Breaker Description - Back Breaker
Liu Kang grabs the opponent's shoulders from behind and kicks deep into
his/her lower back.
Special Moves
Weapon Draw: Back - Forward - LK
High Fireball: Forward - Forward - HP (Can be done in midair)
Low Fireball: Forward - Forward - LP
Flying Kick: Forward - Forward - HK
Bicycle Kick: Hold LK for 3 seconds - Release LK
Kombos
10-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - LP -
Long Jump Kick - High Fireball (in air)
9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP -
Bicycle Kick - Flying Kick
7-Hit MAX: In corner - Long Jump Kick - Long Jump Kick - HP - Bicycle Kick -
LP - Flying Kick - Flying Kick
6-Hit 39%: HP - HK - D + HP - Run in - HP - Bicycle Kick - Flying Kick
4-Hit 30%: HK - F + LP - HP - Flying Kick
Fatalities
FATALITY #1 - Dragon Swing: Forward - Forward - Forward -
Down + HK + LK + BL
Distance: Just Past Sweep Range
Description: Liu Kang covers himself with a green mist. When it
clears up, Kang is seen in the form of a large dragon.
He grabs the opponent's body with his mouth and swings
him/her back and forth violently, spraying blood in
every direction, before slamming the victim down.
FATALITY #2 - Throw and Fireball : Forward - Down - Down - Up + HP
Distance: Close
Description: The camera view zooms far away, Liu Kang grabs his
helpless victim and throws him/her toward the camera.
He then shoots a fireball at the body while it's still
in midair. It hits the opponent's body and causes it
to explode, blood and bodyparts hit the camera.
STAGE FATALITY - Prison Fan: Forward - Forward - Back + LP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile *
****************************************************************************
Profile
Also Known As: (Real name unpronounceable by the human tongue)
Place of Birth: The Realm of Edenia
Occupation: A General in Shinnok's Army of Darkness
Description
Reptile's bald scaly green head is uncovered. He wears a black partial mask
that covers a portion of his face, a black vest with squared designs, baggy
purple pants, a pair of metal shin guards, and forearm guards with spikes on
them. Second outfit: same as his first except he wears red pants instead of
purple. Third outfit: he is once again disguised in a human form, wearing
his old green ninja outfit from Ultimate MK3 and MK Trilogy.
Story
After Shao Kahn's defeat, Reptile finds himself a fugitive in the realm of
Edenia. But when Shinnok takes over the realm, Reptile is quick to join his
forces. He holds allegiance to those with great power and his role as a
cold-blooded killer earns him Shinnok's trust and a place in his army of
darkness.
Default Weapons
Own Weapon: Battle Axe
Alternate Weapon 1: Jarek's Black Dragon Sword
Alternate Weapon 2: Jax's & Reiko's Spiked Club
Throw Description - One Handed Throw
Reptile grabs the opponent's torso with one arm and simply throws him/her to
the other side.
Bone Breaker Description - Neck Break
Reptile brings the opponent to his/her knees, puts one wrist in front of the
opponent's jaw, the other hand behind their head, and snaps their neck by
quickly twisting it. The opponent falls forward with his/her head facing
up and body facing down.
Special Moves
Weapon Draw: Back - Back - LK
Acid Spit: Down - Forward - HP
Dashing Punch: Back - Forward - LP
Invisibility: BL + HK
Super Krawl: Back - Forward - LK
Kombos
8-Hit MAX: HP - HP - HK - D + HK - Super Krawl - LP - Dash Punch
6-Hit 39%: HP - HK - D+HP - Run in - D+HK - Super Krawl - Dash Punch
Fatalities
FATALITY #1 - Face Chew: Hold HP + LP + HK + LK - Up
Distance: Close
Description: Reptile hops up onto the opponent's body with his arms
and legs wrapped around it. He starts chewing on the
opponent's face, spraying blood in all directions as
the camera pans around. He jumps off of the opponent
and the opponent takes a few steps back, holding
his/her face in pain, being shown by the camera from
behind. The opponent drops to the ground, on his/her
back. The camera then takes a close-up on what's left
of the opponent's face -- blood and muscles hanging
onto the bare skull, with eye balls fully exposed.
FATALITY #2 - Acid Puke : Up - Down - Down - Down + HP
Distance: Outside Sweep
Description: The camera pans to a view behind the dazed opponent.
Reptile floats into the air and hovers up and down a
bit, he then regurgitates a load of acid onto the
victim, causing his/her skin to melt off. The camera
takes a top view of what's left of the opponent's
carcas, a skeleton covered with blood and exposed
hanging flesh.
STAGE FATALITY - Prison Fan: Down - Forward - Forward + LP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Forward + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Scorpion *
****************************************************************************
Profile
Also Known As: Real name - Hanzo Hasashi
Known Relatives: Wife and Child (Names unknown)
Place of Birth: Japan in former life
Occupation: A reincarnated specter serving Shinnok under agreement.
Member of the Shirai Ryu ninja clan in former life.
Description
Scorpion has a yellow skull-shaped mask, a yellow belt with small black
sections on the front and back, and a new skull belt buckle. His forearm
guards wrap around his forearm completely, with yellow and black designs on
the outer side, and a triangular piece that extends over the back of his
hand. He wears his yellow metal shin guards with black designs. His top is
black with yellow shoulder edges and rectangular seperated yellow designs on
the front and back. The uncovered eye area of his face is the image of MK4
Artist, Dave Michicich. Second outfit: same as his first, but with a redish
color in place of yellow (a "Pseudo-Ermac"). Third outfit: also the same as
his first, except he has grey in place of all the yellow (a "Pseudo-Smoke")
and his skull is uncovered.
Story
In hopes of gaining Scorpion as a new ally in the war with the Elder Gods,
Quan Chi makes the dead Ninja an offer he cannot refuse - Life, in exchange
for his services as a warrior against the Elders.
Scorpion accepts, but hides behind ulterior motives.
Default Weapons
Own Weapon: Long Sword
Alternate Weapon 1: Quan Chi's Mace
Alternate Weapon 2: Jarek's Black Dragon Sword
Throw Description - Overhead Power Slam
Scorpion grabs the opponent's body by the upperbody and midsection, lifts
him/her overhead, and slams the victim to the ground on the other side.
Bone Breaker Description - Arm Breaker
Scorpion holds the opponent's hand up and uppercuts the elbow, snapping it
backwards. The opponent then swings back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Spear: Back - Back - LP
Teleport Punch: Down - Back - HP (Can be done in midair)
Air Throw: BL in midair at close range
Breathe Fire: Down - Forward - LP
Kombos
11-Hit MAX: In midair - HP - HK - Teleport Punch - Spear - HP - HP - HK -
D + HP - run in - HP - HP - Ait Throw
11-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - D + HP - run in - HP -
Light Jump Punch - HK
11-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP -
HK - D + HP - run in - LP - LP - Air Throw
11-Hit MAX: HP - HK - D + HK - Spear - HP - HP - HK - D + HP - run in - HP -
Light Jump Punch - HK
10-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP -
HK - D + HP - run in - LP - Breathe Fire
9-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - HP - Run in -
Breathe Fire
9-Hit MAX: HP - HK - D + HP - Jump Kick - Teleport Punch - Spear - HP - HK -
D + HP
9-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - HK - Weapon Pull-Out
8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - HK - Weapon Pull-Out
8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - Run in - B + HK
8-Hit MAX: HK - HK - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire
8-Hit MAX: Jump Kick - Teleport Punch - Spear - HP - HK - D + HP - Run in -
HP - Breathe Fire
6-Hit MAX: HP - D + HP - Spear - HP - HK - D + HP
6-Hit MAX: Holding Weapon - in corner - Vertical Hop Kick -
Vertical Hop Kick - Throw - Spear - HK - HP
6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - HK
6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - F + LP
8-Hit MAX: Heavy Hit (HP with opp. in air) - Teleport Punch - Spear - HP -
HK - D + HP - Run in - HP - Breathe Fire
Fatalities
FATALITY #1 - Fire Breath: Back - Forward - Forward - Back + BL
Distance: Just Past Sweep Range
Note: If you hold BL after doing it, you will hear MK4 Sound
Designer, Dan Forden, yell "TOASTY!! 3D!" and the camera will
give you a random effect (zoom in, rotate, etc.).
Description: Scorpion pulls his mask off and breathes fire at the
opponent's feet, lighting him/her up in flames. The
opponent runs around in circles from the burning pain
and eventually drops on his/her face.
FATALITY #2 - The Sting : Back - Forward - Down - Up + HP
Distance: Close
Description: Scorpion is covered by an orange mist. As the mist
clears up, he appears in the form of the arachnid from
which his name was taken. He grabs the opponent's
ankles with his claws, holding him/her in place. He
then shoves his stinger right through the helpless
victim's torso, and moves it around a bit. After a
moment, he pulls, causing the victim's body to
seperate; the upper half still on the tail. He keeps
his tail above his body with the blood dripping on his
back while his claws are still holding the ankles.
STAGE FATALITY - Prison Fan: Forward - Down - Down + LK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jax *
****************************************************************************
Profile
Also Known As: Real name - Maj. Jackson Briggs
Place of Birth: The United States of America
Occupation: A Major in the U.S. Army, member of Sonya's Special Forces Unit
Description
Jax has his bionic arms again. He wears black tights with red on the inner
thigh area, and large black boots. Second outfit: same as his first, except
his tights have purple in place of the red. Third outfit: he wears a white
tank top, pants, and a black belt.
Story
When Sonya disappears while tracking the last living member of the Black
Dragon, Major Jackson Briggs heads after her. He soon finds that Sonya's
mission has led her into a battle with the forces of an evil Elder God. This
is a battle they must win or their own world will crumble at the hands of
Shinnok.
Default Weapons
Own Weapon: Spiked Club
Alternate Weapon 1: Shinnok's Battle Staff
Alternate Weapon 2: Kai's Ghurka Knife
Throw Description - Arm Whip
Jax grabs his opponent by the hand with one arm, and slams him/her to the
other side. See Special Moves for the Multi-Slam which allows you to do
five of these in a row for more damage.
Bone Breaker Description - Knee Breaker
Jax gives his opponent a side kick to the knee, snapping it inward. The
opponent holds the knee in pain then snaps it back into place.
Special Moves
Weapon Draw: Down - Forward - HP
Ground Wave: Forward - Forward - Down - LK
Dash Punch: Down - Back - LP
Backbreaker: BL in midair at close range
Fist Fireball: Down - Forward - LP
MultiSlam (5 Steps) - 1st Slam: LP (Close range)
2nd Slam: Hold Run + BL + HK
3rd Slam: Hold HP + LP + LK
4th Slam: Hold HP + BL + LK
5th Slam: Hold HP + LP + HK + LK
Kombos
11-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick -
Backbreaker - run in - MultiSlam
Fatalities
FATALITY #1 - Arm Rip: Hold LK for 5 seconds -
Forward - Forward - Down - Forward + Release LK
Distance: Close
Note: Start holding LK before "Finish Him/Her".
Description: Jax grabs his opponent by the wrists and puts his foot
on the opponent's upper torso for leverage. He pulls
on the arms for a moment and eventually manages to rip
one arm out of its socket, then the other. He slams
the severed arms to the ground while the opponent
stays standing, squirting blood from the arm sockets,
then dropping face-first onto a large puddle of blood.
FATALITY #2 - Head Clap : Back - Forward - Forward - Down + BL
Distance: Close
Description: Jax claps his hands on the sides of the opponent's
head, his strength causes the victim's head to explode
into blood-soaked pieces on the ground.
STAGE FATALITY - Prison Fan: Forward - Forward - Back + LK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HP
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reiko *
****************************************************************************
Profile
Place of Birth: Unknown.
Occupation: A General in Shinnok's Army of Darkness.
Misc Information: Find out his former identity in his new PSX/PC ending.
Description
Reiko wears a red vest over a black top, with the yellow Netherealm Army of
Darkness symbol on his back. He wears a red belt, shin guards, spiked
forearm guards, and black straps around his upper arm. He has black hair
with gray on the sides, and black face paint around his eye area. Second
outfit: same as his first except his clothes have purple in place of the
red. He has no third outfit.
Story
Once a general in Shinnok's armies, Reiko lead the forces of darkness into
the battle against the Elder Gods. Once thought killed during that
onslaught, he resurfaces and joins the battle against Earth's forces.
Default Weapons
Own Weapon: Spiked Club
Alternate Weapon 1: Liu Kang's Dragon Sword
Alternate Weapon 2: Fujin's Cross Bow
Throw Description - Power Bomb
Reiko, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Reiko will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Arm Breaker
Reiko grabs his opponent's wrists from behind and pushes them upward to
snap his/her shoulders.
Special Moves
Weapon Draw: Down - Back - HP
Teleport: Down - Up
Follow-Ups: BL to throw once at close range
Spin Around Opponent: Back - Forward - LK
Flip Kick: Back - Down - Forward - HK
Shurikens: Down - Forward - LP
Kombos
10-Hit MAX: HP - HP - HK - D + HK - Flip Kick - run in - HP - HP -
Long Jump Kick - Teleport - HP - Teleport with Throw
8-Hit MAX: HP - HK - HK - Flip Kick - run in - HP - HP - Long Jump Kick -
Teleport - LK
8-Hit MAX: HP - HK - D+HP - HP - Flip Kick - HP - HP - Shurikens
8-Hit MAX (VS. CPU): Flip Kick - D+HP - Flip Kick - D+HP - Flip Kick -
HP - HP - Shurikens
7-Hit MAX: Holding Weapon - Long Jump Kick - Flip Kick - Light Jump Punch -
Teleport - HK - Flip Kick - Light Jump Punch - Teleport - LP
7-Hit MAX: Jump in HP - HP - HK - HK - Run in - Bone Breaker
Fatalities
FATALITY #1 - Torso Kick: Forward - Down - Forward + LP + BL + HK + LK
Distance: Close
Description: Reiko lifts his knee to his chest and kicks the
opponent's torso hard enough to seperate it from the
other bodyparts and send it flying behind the
opponent's lower section, leaving the arms and head
spinning in the air. The head and arms drop to the
ground after a moment.
FATALITY #2 - Shuriken : Back - Back - Down - Down + HK
Distance: Outside Sweep
Description: Reiko showers his opponent's body with shurikens. He
then holds his last one to his eye for aim and throws
it right between the victim's eyes. The victim drops
to the ground.
STAGE FATALITY - Prison Fan: Down - Down - Back + LP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 5-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Johnny Cage *
****************************************************************************
Profile
Also Known As: Real name - John Carlton
Known Relatives: Father - Robert Carlton, Mother - Rose Carlton,
Sister - Rebecca Carlton, Ex-wife - Cindy Ford
(Divorced in former life)
Place of Birth: Venice, California. USA
Occupation: Actor
Description
Johnny Cage wears his shades, with blue forearm guards, shin guards, and
belt. He has black tights with white horizontal stripes on the sides of his
thighs, and black Adidas shoes with white stripes. Second outfit: same as
his first except he has red in place of all of the blue, and his shadows are
red instead of green. Third outfit: he wears a tuxedo instead.
Story
After Shao Kahn's defeat, Cage's soul is free to leave to a higher place.
From the heavens, he observes his friends engaged in battle. With the
heavens in disarray, he learns of the war waged against the Elder Gods by
Shinnok. Cage seeks out Raiden to help him restore his deceased soul and
join Liu Kang in his quest. Once again, Johnny Cage finds himself fighting
alongside Earths greatest warriors.
Default Weapons
Own Weapon: Bowie Knife
Alternate Weapon 1: Kai's Ghurka Knife
Alternate Weapon 2: The Pistol
Throw Description - Overhead Power Slam
Johnny Cage grabs the opponent's body by the upperbody and midsection, lifts
him/her overhead, and slams the victim to the ground on the other side.
Bone Breaker Description - Missle Kick
Johnny Cage grabs the opponent by his/her arms, flips backward and performs
a straight missle kick on the opponent's chest, sending him/her flying back.
Special Moves
Weapon Draw: Forward - Down - Forward - LK
Shadow Kick: Back - Forward - LK
Shadow Uppercut: Back - Down - Back - HP
High Fireball: Down - Forward - HP
Low Fireball: Down - Back - LP
Split Punch: BL + LP
Kombos
9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP -
Long Jump Kick - Shadow Kick
9-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Vertical Hop Kick - Shadow Kick
6-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Split Punch
6-Hit 36%: HP - HK - D + HP - Run in - HP - Hop Kick - Shadow Kick
Fatalities
FATALITY #1 - Torso Rip: Forward - Back - Down - Down + HK
Distance: Close
Description: Cage grabs the opponent's waist and twists the torso
90 degrees to break the spine inside. He pulls the
torso upward repeated until all the internals break
and it seperates. He holds it up for a moment with
blood squirting out of it and slams it to the ground,
leaving it laying over a puddle of its own blood.
The upper half tries to get up, before it dies.
FATALITY #2 - Decapitation : Down - Down - Forward - Down + BL
Distance: Close
Description: Cage crouches down in front of the dazed victim and
puts extra strength into his fist as he delivers a
deadly uppercut to the opponent's head. The uppercut
sends the head flying off of the opponent's body,
leaving the headless body on the ground squirting
blood from its neck while the head itself lies near a
puddle of blood.
STAGE FATALITY - Prison Fan: Down - Forward - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jarek *
****************************************************************************
Profile
Place of Birth: Unknown
Occupation: Last member of the Black Dragon Organization.
Description
Jarek wears a brown vest with a Black Dragon symbol on the back, baggy dark
green pants, black straps around his upper arms, and brown shin guards. He
has short brown hair and a beard. Second outfit: same as his first except
his vest is red and his pants are brown instead. He has no third outfit.
Story
Believed to be the last member of Kano's klan, the Black Dragon. Jarek is
hunted down by Special Forces agent Sonya Blade for crimes against humanity.
With the emergence of a much greater evil, Sonya focuses her strengths on
the new menacing Quan Chi. Jarek now finds himself fighting alongside Sonya
and Earth's warriors to help defeat the Evil Elder God, Shinnok.
Default Weapons
Own Weapon: Black Dragon Sword
Alternate Weapon: Raiden's Warhammer
Throw Description - Power Bomb
Jarek, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Jarek will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Knee Breaker
Jarek gives his opponent a side kick to the knee, snapping it inward. The
opponent holds the knee in pain then snaps it back into place.
Special Moves
Weapon Draw: Forward - Forward - HP
Cannonball Roll: Back - Forward - LK
Ground Shaker: Back - Down - Back - HK
Tri-Blade: Down - Back - LP
Vertical Cannonball Roll: Forward - Down - Forward - HP
Kombos
9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an
Upward Cannonball - LP - Long Jump Kick - Fallback Slam
5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP -
run in - LP - Fallback Slam
Fatalities
FATALITY #1 - Heart Rip: Forward - Back - Forward - Forward + LK
Distance: Close
Description: Jarek shoves his hand into his opponent's chest and
searches around for the heart while blood squirts
from the hole. He finds the heart, pulls it right
out of the body, and holds it up high while its still
beating, dripping blood to the ground.
FATALITY #2 - Eye Laser : Up - Up - Forward - Forward + BL
Distance: Outside Sweep Range
Description: Jarek fires powerful laser beams from his eyes toward
the helpless opponent. As Jarek lowers his aim, the
laser cuts the victim in half.
STAGE FATALITY - Prison Fan: Forward - Down - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-11 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Tanya *
****************************************************************************
Profile
Known Relatives: Father - Edenia's ambassador to new realms
Place of Birth: Edenia
Description
Tanya has a tanned skin tone like Jade, and dark hair. She wears a tight
yellow low-cut top with black designs, along with high yellow and black
boots, gloves, a yellow and black collar around her neck, and a black belt.
Second outfit: same as her first except she wears purple in place of yellow.
Third outfit: she wears a gray dress with straps on her shoulders and a
mini-skirt. He doesn't wear her collar.
Story
As the daughter of Edenia's ambassador to new realms, Tanya invites a group
of refugees fleeing their own world into the safety of Edenia. But soon
after Queen Sindel allows them through the portal, she learns that one of
the warriors is none other than the banished Elder God, Shinnok. The opened
portal leads not into another world but into the pits of the Netherealm
itself. The once free realm of Edenia is now at the mercy of Shinnok.
Default Weapons
Own Weapon: Boomerang
Alternate Weapon 1: Sub-Zero's Ice Scepter
Alternate Weapon 2: Raiden's Warhammer
Throw Description - Ankle Slam
Tanya grabs the back of the opponent's ankles, lifts him/her overhead by
them, and slams their whole body to the other side facing down.
Bone Breaker Description - Neck Breaker
Tanya jumps up and wraps her legs around the opponent's neck and swings
herself around, snapping the opponent's head backwards to break it. The
opponent then swings his/her neck back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Fireball: Down - Forward - HP
Downward Air Fireball: Down - Back - LP in midair
Split Kick: Forward - Down - Back - LK
Corkscrew Kick: Forward - Forward - LK
Kombos
8-Hit MAX: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick -
Jump Kick - Fireball
7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP -
Long Jump Kick - Corkscrew Kick - LP - Split Kick
6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick
Fatalities
FATALITY #1 - Twisted Kiss: Down - Down - Up - Down + HP + BL
Distance: Close
Note: Hold BL during directions then release it and press
Down + HP + BL so the up won't cause you to jump.
Description: Tanya kisses the opponent on the cheek and steps away,
leaving the opponent looking puzzled and embarassed.
A moment later, the opponent's elbows bend backwards,
followed by the knees, torso, and neck. It stays
floating in the air in this position until it explodes
into pieces which hit the camera and leave stains of
blood.
FATALITY #2 - Neck Break : Down - Forward - Down - Forward + HK
Distance: Close Range
Description: Tanya jumps onto the opponent's shoulders with her
thighs around the victim's neck. She then spins
herself in a full 360 degrees to break the victim's
neck, and the camera takes two alternate views of the
break. Tanya jumps back to the ground, and the body
of the victim staggers around with a bit before
falling to the ground.
STAGE FATALITY - Prison Fan: Back - Forward - Down + HP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Forward +
LP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-12 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Fujin *
****************************************************************************
Profile
Also Known As: God of Wind
Place of Birth: The Heavens
Occupation: Formerly one of four guards in the temple housing the Amulet.
Description
Fujin has long gray hair in a pony tail, and glowing white eyes. He wears a
black vest with brown designs, along with loose green pants and metal shin
and forearm guards. His face is the image of "MK Mythologies: Sub-Zero"
Artist, Richard Ho. Second outfit: same as his first except he wears brown
pants instead. He has no third outfit.
Story
Better known as the God of Wind, Fujin joins Raiden as one of the last
surviving Gods of Earth. Their counterparts were defeated in a war of the
heavens between Shinnok's forces and the elder gods. He now prepares for the
final battle between the forces of light and Shinnok's hell-spawned warriors
of darkness.
Default Weapons
Own Weapon: Cross Bow
Alternate Weapon 1: Jax's & Reiko's Spiked Club
Alternate Weapon 2: Shinnok's Battle Staff
Throw Description - Head Flip
Fujin jumps over the opponent while grabbing his/her head, and flips him/her
overhead to the other side. Note: If the opponent is cornered, Fujin will
grab the opponent's torso with one arm and simply throw him/her to the other
side, instead.
Bone Breaker Description - Elbow Breaker
Fujin grabs the opponent's arm and turns around. He breaks the opponent's
elbow over his shoulder with his back facing the opponent, then gives the
opponent an elbow to the stomach that sends them rolling backwards.
Special Moves
Weapon Draw: Back - Back - LP
Whirlwind Spin Throw: Forward - Down - Hold LP
Dive Kick: Down + LK in midair
Tornado Lift: Forward - Down - Forward - HP
Follow-Ups: Back - Forward - Down - LK to Slam
Rising Knee: Down - Forward - HK
Kombos
7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately
Miss with it) - D+HP
5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam -
Weapon Throw
4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee
3-Hit MAX: Holding Weapon - Tornado Lift - late Light Jump Punch -
Tornado Lift - Slam - Weapon Throw
Fatalities
FATALITY #1 - Crossbow Explosion: Tap Run + BL FIVE Times
Distance: Just Past Sweep Range
Description: Fujin lifts the opponent with a tornado. The camera
takes a shot of the spinning victim and Fujin draws
his crossbow. He fires the crossbow at the helpless
opponent and causes him/her to explode. The explosion
is then shown from three alternate perspectives.
FATALITY #2 - Wind Skinner : Down - Forward - Forward - Up + BL
Distance: Outside Sweep
Description: Fujin leans forward and blows wind at the helpless
victim. His wind causes the opponent's skin to rip
apart and fly back in pieces. The skinned carcas of
the victim then falls to the ground.
STAGE FATALITY - Prison Fan: Down - Down - Down + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Back + HP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-13 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sub-Zero *
****************************************************************************
Profile
Also Known As: Real name - Unknown
Known Relatives: Great Great Grandfather, Great Grandfather, Grandfather,
Father, Older Brother - The five previous holders of the
Lin Kuei "Sub-Zero" name, Mother and Sister - Unknown
Place of Birth: The United States of America
Occupation: The last remaining member of the Lin Kuei clan.
Description
Sub-Zero has the red line down his right eye, and wears his older brother's
Lin Kuei uniform (who wore it in MKM). The mask has horizontal openings on
the front and sides (like the ninja masks in MKII). His top is black with a
blue vest over it, and a simple blue belt with no designs (like in MK1). He
wears forearm guards that strap under the elbow and at the wrist only, with
a blue piece on the outer side of it, and a squared piece that extends over
the back of his hand. He has blue knee pads and shin guards with unique
designs on them. His face is the image of actor, John Turk, whose past
roles include Shang Tsung and Sub-Zero in MK3, as well as the starring role
as this Sub-Zero's older brother in "Mortal Kombat Mythologies: SUB-ZERO".
Second outfit: same as his first except he doesn't wear his mask, and has an
extra blue line on the thigh of his black tights. Third outfit: same as his
first except his legs and arms appear to be partially frozen.
Story
After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's
warrior clan known as the Lin Kuei is disbanded. But with the new threat
brought on by Quan Chi, the ice warrior once again dons the familiar costume
once worn by his brother the original Sub-Zero. He also holds secrets
passed onto him from his sibling - secrets that could hold the key to
stopping Shinnok.
Default Weapons
Own Weapon: Ice Scepter
Alternate Weapon 1: Reptile's Battle Axe
Alternate Weapon 2: Liu Kang's Dragon Sword
Throw Description - One Handed Throw
Sub-Zero grabs the opponent's torso with one arm and simply throws him/her
to the other side.
Bone Breaker Description - Knee Breaker
Sub-Zero gives the opponent a distractor and grabs his/her foot. He then
holds the knee in position and pushes the foot toward the opponent's chest
to snap it. The knee then swings back into place.
Special Moves
Weapon Draw: Down - Forward - HK
Ice Blast: Down - Forward - LP
Ice Clone: Down - Back - LP (Can be done in midair)
Slide: LP + BL + LK
Kombos
13-Hit MAX: Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in -
HP - HP - Long Jump Kick - Slide - HP - Long Jump Kick - Slide
11-Hit MAX: Vertical Hop Kick - Ice Blast - Vertical Hop Kick - HP - HP -
HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
11-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
run in - HP - HP - Long Jump Kick - Slide
10-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
run in - HP - Light Jump Punch - HK
9-Hit MAX: Ice Blast - HK - Ice Blast - HP - HK - D + HK - Run in - HP -
Hop Kick - Slide
8-Hit MAX: Ice Blast - Hop Kick - Ice Blast - Hop Kick - HP - HK - D + HP -
B + HK
7-Hit MAX: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
6-Hit MAX: HK - HK - Ice Blast - HK - HK - Weapon
5-Hit MAX: Air Freeze - Jump Kick at Close Range - Ice Blast - Hop Kick -
D + HP
*TIP* After performing any Combo that ends with the Slide, do the Ice Clone
to freeze your opponent during the get-up animation, making him/her
vulnerable to another combo.
Fatalities
FATALITY #1 - Spine Rip: Forward - Back - Forward - Down + HP + BL + Run
Distance: Close
Note: Can also be done by Holding BL + Run while pulling Forward -
Back - Forward - Down and pressing HP
Description: Sub-Zero walks behind the opponent and grabs the back
of the head. He pulls it backward until the neck
splits apart, the spine still attached to the head.
The opponent's body drops to its knees, squirting
blood from the neck, and drops onto its front over a
puddle of blood. Sub-Zero holds the head up high with
the blood-covered spine dangling under it.
FATALITY #2 - Deep Freeze : Back - Back - Down - Back + HP
Distance: Outside Sweep Range
Description: Sub-Zero raises his hands and tons of ice particals
are absorbed into his hands. He fires the loads of
ice at the opponent to deep freeze him/her, and slides
close to the victim. He then proceeds to deliver an
uppercut to the frozen body that causes it to explode
into frozen pieces.
STAGE FATALITY - Prison Fan: Up - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Down + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-14 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Quan Chi *
****************************************************************************
Profile
Place of Birth: Unknown
Occupation: Free Roaming Sorcerer, Shinnok's Arch-Sorcerer
Description
Quan Chi is pale, bald, and has black lips, black eye area, and black lines
that stretch from above his eyes over the top of his head. He wears a black
metal vest with red designs, spikes, and a Yin Yang symbol on the front,
over a green shirt. He has baggy green pants, and black shin and forearm
guards with spikes. His face is the image of actor and motion-capture
talent, Richard Divizio, whose past credits include Kano in MK1, Baraka in
MKII, Kabal and Kano in MK3, and the supporting role as Quan Chi in "Mortal
Kombat Mythologies: SUB-ZERO". Second outfit: same as his first except he
has dark red pants instead of green, and green designs on his vest instead
of red. He has no third outfit.
Story
A free roaming sorcerer powerful in the black arts, Quan Chi uses his
abilities to free the now evil Elder God Shinnok from his confines in the
Netherealm. In exchange for his services Shinnok has granted Quan Chi the
position of arch-sorcerer of his now expanded Netherealm.
Default Weapons
Own Weapon: Mace
Alternate Weapon 1: Cage's Bowie Knife
Alternate Weapon 2: Fujin's Cross Bow
Throw Description - High Angled German Suplex
Quan Chi grabs the opponent at the waist from behind, lifts, and throws
him/her to the other side, letting go of the hold in a bridge position,
causing the opponent to land after a flip.
Bone Breaker Description - Double Knee Breaker
Quan Chi grabs the opponent by the shoulders and stands on his/her knees,
snapping them backwards with caffs flat on the ground. He then flips back
with a kick and sends the opponent rolling backwards until his/her knees
snap back into place.
Special Moves
Weapon Draw: Down - Back - HK
Air Throw: BL in midair at close range
Overhead Tele-Stomp: Forward - Down - LK
Flying Skull: Forward - Forward - LP
Slide Kick: Forward - Forward - HK
Weapon Steal: Forward - Back - HP (while the opponent is holding a weapon)
Kombos
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Overhead Stomp
7-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch
5-Hit MAX: In corner - Vertical Hop Kick - Vertical Hop Kick -
Light Jump Punch - LP - Air Throw
4-Hit TBD: HP - HP - HK - Steal Weapon - Use Weapon
* NOTE * The above Kombo's damage depends on the weapon stolen.
Fatalities
FATALITY #1 - Leg Rip: Hold LK for 5 seconds - Down - Forward - Down -
Forward + Release LK
Distance: Close
Description: Quan Chi grabs the opponent's leg and uses his own for
leverage while he pulls on it. Eventually, the
victim's leg snaps off, squirting blood, and the rest
of the victim drops to the ground facing down. Quan
Chi then proceeds to brutally beat the fallen victim
with his/her own severed leg.
FATALITY #2 - Second Fatality Mimic : Up - Up - Down - Down + LP
Distance: Outside Sweep Range
Description: Quan Chi performs the opponent's own Fatality #2 on
him/herself.
STAGE FATALITY - Prison Fan: Forward - Forward - Down + HP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-15 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sonya *
****************************************************************************
Profile
Also Known As: Real name - Lt. Sonya Blade
Known Relatives: Father - Maj. Herman Blade, Mother - Erica Blade,
Twin Brother (Deceased) - Daniel Blade
Place of Birth: Austin, Texas. USA
Occupation: A Leutenant in the U.S. Army, leader of a Special Forces Unit.
Description
Sonya wears a green and black belly top with green tights that have small
square designs on the sides. She has black forearm guards that wrap around,
and black straps on her upper arms. She wears a belt with a metal buckle,
and a black cap with her pony tail sticking out of the back. Second outfit:
same as her first except her outfit has red in place of all the green.
Third outfit: same as the first except her outfit has a pinkish purple color
in place of all the green, and she doesn't wear her cap.
Story
After her journey into the Outworld and Shao Kahn's near destruction of
earth, Sonya becomes a member of Earth's own Outworld Investigation Agency.
Her first mission leads her to join Liu Kang on his quest to aid the
troubled thunder God, Raiden. She must survive long enough to warn her
government of the new menace brought on by Quan Chi.
Default Weapons
Own Weapon: Wind Blade
Alternate Weapon 1: Kai's Ghurka Knife
Alternate Weapon 2: Quan Chi's Mace
Throw Description - High Angled German Suplex
Sonya grabs the opponent at the waist from behind, lifts, and throws
him/her to the other side, letting go of the hold in a bridge position,
causing the opponent to land after a flip.
Bone Breaker Description - Neck Breaker
Sonya jumps up and stands on the opponent's head with her hands, and spins
herself around to break the opponent's neck. The opponent then swings
his/her neck back into place.
Special Moves
Weapon Draw: Forward - Forward - LK
Energy Ring Blast: Down - Forward - LP
Leg Grab: Down + LP + BL
Square Wave Punch: Forward - Back - HP
Vertical Bicycle Kick: Back - Back - Down - HK
Air Throw: BL in midair at close range
Front Flip Kick: Back - Down - Forward - LK
Kombos
9-Hit MAX: HP - HP - HK - HK - Cartwheel - LP - Cartwheel - Long Jump Kick -
Air Throw
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Square Wave Punch
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Jump Kick
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Air Throw
8-Hit MAX: HK - HK - Cartwheel - HK - Cartwheel - Square Wave Punch
7-Hit 38%: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air Throw
6-Hit MAX: Near corner - HK - HK - Cartwheel - run in - LP - Cartwheel -
Bicycle Kick
6-Hit MAX: HK - HK - Cartwheel - run in - LP - Cartwheel - Ring Blast
6-Hit ??%: HP - HK - HK - Cartwheel - Hop Kick - Air Throw
5-Hit ??%: HK - HK - Cartwheel - Jump HP - Air Throw
Fatalities
FATALITY #1 - Exploding Kiss: Down - Down - Down - Up + Run
Distance: Sweep Range
Note: Hold BL so tapping up won't cause you to jump.
Description: Sonya blows a kiss at her opponent, sending a ball of
energy into the air. After floating around for a
moment, it makes contact with the opponent's torso and
causes it to explode immediately. The explosion is
then shown from three alternate camera perspectives.
The last view of it shows the bodyparts hitting the
camera and leaving stains of blood.
FATALITY #2 - Leg Grab Body Split : Up - Down - Down - Up + HK
Distance: Outside Sweep
Description: Sonya grabs her opponent's body by the waist on either
side with her feet, while standing on her hands. She
then lifts the victim into the air, forming a "T"
shape, while she applies strength onto to sides of the
victim. The victim's body splits in half, and she
swings her legs apart, blood and bones fly.
STAGE FATALITY - Prison Fan: Down - Back - Back + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HP
Distance: Close
Description: See 4-1
----------------------
CHAPTER 6: The Weapons
----------------------
oooooooooooooooooooooooooooooooooooo 6-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kai's Ghurka Knife *
****************************************************************************
Description
A medium-length knife with a short handle and relatively large curved metal
blade. Belongs to Kai.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Uppercut Slash: HP
Downward Slash: LP
Horizontal Torso Slash: Back + HP or LP
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Raiden's Warhammer *
****************************************************************************
Description
A large square-headed hammer with a long cylindrical wooden handle. Belongs
to Raiden.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Swing Toward The Camera (Opponent hits the surface): LP
Overhead Downward Swing: Back + HP
Upward Swing: Back + LP
Block Using The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Shinnok's Battle Staff *
****************************************************************************
Description
A long wooden staff with a small curved-edged metal blade on the end of it.
Belongs to Shinnok.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Dashing Straight Stab: Back + HP
Foot Sweep: Back + LP
Block Using The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Liu Kang's Dragon Sword *
****************************************************************************
Description
A sword with a decorated golden handle and a long, jagged, metal blade.
Belongs to Liu Kang.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Horizontal Chest Slash: HP
Diagonal Torso Slash: LP
Dashing Straight Stab: Back + HP
Horizontal Spin Slash: Back + LP
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile's Battle Axe *
****************************************************************************
Description
A battle axe with a large metal head and long wooden handle. Belongs to
Reptile.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Diagonal Downward Torso Swing: LP
Spinning Horizontal Chest Swing: Back + HP (Hold HP to continue spinning)
Horizontal Chest Swing: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Scorpion's Long Sword *
****************************************************************************
Description
A long sword with a decorated metal blade, and a long pointed metal blade.
Belongs to Scorpion.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Diagonal Downward Chest Slash: HP
Diagonal Upward Chest Slash: LP
Overhead Downward Slash: Back + HP
Upward Slash: Back + LP
Spinning Horizontal Crouch Slash: Down + LP (Hold LP to continue spinning)
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jax's & Reiko's Spiked Club *
****************************************************************************
Description
A large club with twelve large metal spikes on it. Belongs to both Jax and
Reiko.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From Camera: HP
Swing Toward Camera (Opponent hits the surface): LP
Quick Overhead Downward Swing: Back + HP
Uppercut Swing: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Cage's Bowie Knife *
****************************************************************************
Description
A large knife with a pointed handle and large metal blade with curved edges.
Belongs to Johnny Cage.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Strong Horizontal Chest Slash: HP
Uppercut Slash: LP
Upward Slash: Back + HP
Horizontal Torso Spin Slash: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jarek's Black Dragon Sword *
****************************************************************************
Description
A large sword with a black handle and large jagged metal blade. Belongs to
Jarek.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Upward Slash: HP
Downward Overhead Slash: LP
Horizontal Chest Slash: Back + HP
Long Range Torso Stab: Back + LP
Block With The Blade: Hold BL
ooooooooooooooooooooooooooooooooooo 6-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Tanya's Boomerang *
****************************************************************************
Description
A brown boomerang with four yellow lines and metal bladed edges. Belongs to
Tanya.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Downward Swing: HP
Throw Forward: LP (Can catch it on its way back)
Horizontal Chest Slash: Back + HP
Diagonal Upward Throw: Back + LP (Can catch it on its way back)
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-11 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Fujin's Cross Bow *
****************************************************************************
Description
A metal cross bow with a green arrow that fires balls of green energy.
Belongs to Fujin.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-12 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sub-Zero's Ice Scepter *
****************************************************************************
Description
A club with a large metal handle and sharp edges on the head, glowing blue
from inside. Belongs to Sub-Zero.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Foot Sweep: LP
Upward Swing: Back + HP
Dashing Freeze Stab: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-13 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Quan Chi's Mace *
****************************************************************************
Description
A wooden staff with a large spiked metal ball on the end of it. Belongs to
Quan Chi.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Overhead Downward Swing: HP
Swing Toward The Camera (Opponent hits the surface): LP
Swing Away From The Camera: Back + HP
Upward Swing: Back + LP
Block With The Handle: Hold BL
ooooooooooooooooooooooooooooooooooo 6-14 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sonya's Wind Blade *
****************************************************************************
Description
A wind mill with spinning sharp-edged metal blades and a black handle.
Belongs to Sonya.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Downward Swing: LP
Horizontal Chest Spin Slash: Back + HP
Hold Forward To Shred: Back + LP
Block With The Handle: Hold BL
ooooooooooooooooooooooooooooooooooo 6-15 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Lightning Staff *
****************************************************************************
Description
A long wooden staff. Originally belonging to Raiden, it was given to Kai in
his ending. Belongs to Kai's possible future self.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Horizontal Torso Swing: Back + HP
Straight Forward Stab: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-16 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* The Pistol *
****************************************************************************
Description
A pistol that fires balls of green energy. Belongs to Johnny Cage when he
is wearing his tuxedo.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-17 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Noob Saibot's Scythe *
****************************************************************************
Description
A long wooden staff with a small moon-shaped blade on the end of it.
Belongs to Noob Saibot.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Horizontal Torso Swing: Back + HP
Straight Forward Stab: Back + LP
Block With It: Hold BL
---------------------------
CHAPTER 7: Kodes and Tricks
---------------------------
oooooooooooooooooooooooooooooooooooo 7-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kombat Kodes *
****************************************************************************
_________ _________ _________ _________ _________ _________
| | | | | | |
| Box 1 | Box 2 | Box 3 | Box 4 | Box 5 | Box 6 |
|_________|_________|_________|_________|_________|_________|
Player1 Player1 Player1 Player2 Player2 Player2
Low Punch Block Low Kick Low Punch Block Low Kick
Kode #1: 111-111 "Free Weapon"
One weapon drops onto the center at the beginning of the match.
Kode #2: 100-100 "Throwing Disabled"
No throws or bone-breakers.
Kode #3: 444-444 "Armed and Dangerous"
Start off with your weapons drawn.
Kode #4: 666-666 "Silent Kombat"
No background music.
Kode #5: 050-050 "Explosive Kombat"
Last hit causes loser to explode.
Kode #6: 222-222 "Random Weapons"
Start with another weapon at random, rather than default.
Kode #7: 123-123 "No Power ??"
Start off with just a bit of energy above "DANGER" level.
Kode #8: 555-555 "Many Weapons"
Weapons drop all over the stage.
Kode #9: 333-333 "Randper Kombat"
No longer works in the home versions.
Kode #10: 060-060 "No Rain"
No rain on the Wind World stage.
Kode #11: 002-002 "Weapon Kombat"
Both players never drop their weapons.
Kode #12: ???-??? "4 Player Randper Illegal"
???
Kode #13: 012-012 "Noob Saibot Mode"
Used for the process of playing as Noob Saibot in the PSX.
Kode #14: 020-020 "Red Rain"
Causes it to rain blood at the "Wind World" stage.
Kode #15: 010-010 "Maximum Damage Disabled"
No Maximum Damage limit for Combos.
Kode #16: 110-110 "Throwing and Max Damage Disabled"
No Throws and Maximum Damage Combo Limit.
Kode #17: 011-011 "Kombat Zone: Goro's Lair"
Play at "Goro's Lair" Stage.
Kode #18: 022-022 "Kombat Zone: The Well"
Play at "The Well" Stage.
Kode #19: 033-033 "Kombat Zone: Elder Gods"
Play at "The Elder Gods" Stage.
Kode #20: 044-044 "Kombat Zone: The Tomb"
Play at "The Tomb" Stage.
Kode #21: 055-055 "Kombat Zone: Wind World"
Play at "Wind World" Stage.
Kode #22: 066-066 "Kombat Zone: Reptile's Lair"
Play at "Reptile's Lair" Stage.
Kode #23: 101-101 "Kombat Zone: Shaolin Temple"
Play at "Shaolin Temple" Stage.
Kode #24: 202-202 "Kombat Zone: Living Forest"
Play at "Living Forest" Stage.
Kode #25: 303-303 "Kombat Zone: The Prison"
Play at "The Prison" Stage.
Kode #26: 001-001 "Unlimited Run"
Get an unlimited Run meter.
Kode #27: 313-313 "Kombat Zone: Ice Pit"
Play at "Ice Pit" Stage.
Kode #xx: 321-321 Big Head Mode (No actual on-screen text)
The characters have over-sized heads.
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****************************************************************************
* Nintendo 64 Cheats *
****************************************************************************
1) Cheat Menu
At the Options menu, highlight "CONTINUES" and hold Block + Run for
10 seconds until the Cheat Menu pops up.
ENDINGS - When turned ON, you will get to see your character's
ending after winning only one match (the first CPU
opponent on the ladder is treated as the boss).
FATALITIES I - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 1st
Fatality.
FATALITIES II - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 2nd
Fatality.
LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do a Stage Fatality
(Note: if you're fighting on ANY stage other than
The Prison, you will do the Ceiling Spikes Fatality
that's normally only done only in Goro's Lair. This
includes the two stages with open skies, Wind World
and Ice Pit).
2) Play As Goro
Step 1: Finish the game using Shinnok as your character. Note: If you go to
the "Controller Pak" menu in Options and save using "Save
Configuration Data" after doing this, you can go directly to Step 2
next time you play the game.
*A Cheat For a Cheat*
If you're too lazy to actually finish the game with Shinnok, you can
skip this step by simply accessing the Cheat Menu (see cheat #1 in this
section for details). Nothing needs to be turned on or off in it, just
accessing it is equal to completing this first step.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Goro as your character.
NOTE: In a 2-Player game, only one of you can be Goro. Whoever
did Step 2 first will be Goro.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process but it really doesn't make a difference for Goro.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to SHINNOK. Now press BLOCK while still holding Run.
*Play As Goro in Group Mode*
To play as Goro in Group mode, first complete Step 1. Now in Group
mode, at Shinnok's turn, choose Hidden and then choose Group the same
way you would choose Shinnok in Step 2.
3) Play as Noob Saibot
Step 1: Finish the game using Reiko as your character. Then in a 2-Player
game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
the game. Note: If you go to the "Controller Pak" menu in Options
and save using "Save Configuration Data" after doing this, you can
go directly to Step 2 next time you play the game.
*A Cheat For a Cheat*
If you're too lazy to actually finish the game with Reiko, you can
skip this step by simply accessing the Cheat Menu (see cheat #1 in this
section for details). Nothing needs to be turned on or off in it, just
accessing it is equal to completing this first step.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Noob Saibot as your character.
NOTE: In a 2-Player game, both of you can be Noob Saibot.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process so you may want to use trick #2 instead if you want Noob's
first outfit. You can also press Run as many times as you like, so
you can use this to choose Noob's 2nd or 3rd outfit as long as you
remember to hold it on the last rotation.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to REIKO. Now press BLOCK while still holding Run.
*Play As Noob in Group Mode*
To play as Noob in Group mode, first complete Step 1. Now in Group
mode, at Reiko's turn, choose Hidden and then choose Group the same
way you would choose Reiko in Step 2.
4) Play As Meat
Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
matches with it. You will then have played as all 15 of the regular
characters.
Step 2: Choose ANYONE on the select screen, you will have actually chosen
Meat as your character.
*Just For Fun*
If you have completed Step 1 of the code to Play As Goro, access Meat
with the above two steps before going on to Step 2 of the Goro code.
You will play as Goro using the Meat model.
5) Stage Select in 1-Player Games
Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
here's a trick to choose a stage to start at in a 1-player game.
Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
one you would like to play in.
Step 2: Start Practice and Quit. When you go to start a 1-Player game, you
will start off at your desired stage.
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****************************************************************************
* PlayStation Cheats *
****************************************************************************
1) Cheat Menu
Step 1: In a 2-Player game, enter the Kombat Kode 302-213 at the VS screen,
and quit the game.
Step 2: At the Options menu, highlight "VERSUS SCREEN" and hold Block + Run
for 10 seconds until the Cheat Menu pops up.
ENDINGS - When turned ON, you will get to see your character's
ending after winning only one match (the first CPU
opponent on the ladder is treated as the boss).
FATALITIES I - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 1st
Fatality.
FATALITIES II - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 2nd
Fatality.
LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do a Stage Fatality
(Note: if you're fighting on ANY stage other than
The Prison, you will do the Ceiling Spikes Fatality
that's normally only done only in Goro's Lair. This
includes the two stages with open skies, Wind World
and Ice Pit).
2) Play As Goro
Step 1: Finish the game using Shinnok as your character.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Goro as your character.
NOTE: In a 2-Player game, only one of you can be Goro. Whoever
did Step 2 first will be Goro.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process but it really doesn't make a difference for Goro.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to SHINNOK. Now press BLOCK while still holding Run.
*Play As Goro in Group Mode*
To play as Goro in Group mode, first complete Step 1. Now in Group
mode, at Shinnok's turn, choose Hidden and then choose Group the same
way you would choose Shinnok in Step 2.
3) Play as Noob Saibot
Step 1: Finish the game using Reiko as your character. Then in a 2-Player
game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
the game.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Noob Saibot as your character.
NOTE: In a 2-Player game, both of you can be Noob Saibot.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process so you may want to use trick #2 instead if you want Noob's
first outfit. You can also press Run as many times as you like, so
you can use this to choose Noob's 2nd or 3rd outfit as long as you
remember to hold it on the last rotation.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to REIKO. Now press BLOCK while still holding Run.
*Play As Noob in Group Mode*
To play as Noob in Group mode, first complete Step 1. Now in Group
mode, at Reiko's turn, choose Hidden and then choose Group the same
way you would choose Reiko in Step 2.
4) Play As Meat
Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
matches with it. You will then have played as all 15 of the regular
characters.
Step 2: Choose ANYONE on the select screen, you will have actually chosen
Meat as your character.
*Just For Fun*
If you have completed Step 1 of the code to Play As Goro, access Meat
with the above two steps before going on to Step 2 of the Goro code.
You will play as Goro using the Meat model.
5) Stage Select in 1-Player Games
Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
here's a trick to choose a stage to start at in a 1-player game.
Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
one you would like to play in.
Step 2: Start Practice and Quit. When you go to start a 1-Player game, you
will start off at your desired stage.
oooooooooooooooooooooooooooooooooooo 7-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Windows 95 Cheats *
****************************************************************************
1) Cheat Menu
Step 1: In a 2-Player game, enter the Kombat Kode 312-203 at the VS screen,
and quit the game.
Step 2: At the Practice menu, highlight "DIFFICULTY" and hold Low Kick +
Block for 10 seconds until the Cheat Menu pops up.
ENDINGS - When turned ON, you will get to see your character's
ending after winning only one match (the first CPU
opponent on the ladder is treated as the boss).
FATALITIES I - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 1st
Fatality.
FATALITIES II - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do your character's 2nd
Fatality.
LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
after "Finish Him/Her" to do a Stage Fatality
(Note: if you're fighting on ANY stage other than
The Prison, you will do the Ceiling Spikes Fatality
that's normally only done only in Goro's Lair. This
includes the two stages with open skies, Wind World
and Ice Pit).
2) Play As Goro
Step 1: Finish the game using Shinnok as your character.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Goro as your character.
NOTE: In a 2-Player game, only one of you can be Goro. Whoever
did Step 2 first will be Goro.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process but it really doesn't make a difference for Goro.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to SHINNOK. Now press BLOCK while still holding Run.
*Play As Goro in Group Mode*
To play as Goro in Group mode, first complete Step 1. Now in Group
mode, at Shinnok's turn, choose Hidden and then choose Group the same
way you would choose Shinnok in Step 2.
3) Play as Noob Saibot
Step 1: Finish the game using Reiko as your character. Then in a 2-Player
game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
the game.
Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
with your now-invisible cursor, and choose him using Block + Run,
you will have actually chosen Noob Saibot as your character.
NOTE: In a 2-Player game, both of you can be Noob Saibot.
*TRMK's Timing Tricks*
If you're having trouble getting the timing for Step 2, or would just
like a way to be able to do it easier, there are two tricks you can use
for it.
1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
then Hold RUN, let go of Start, and choose the icon with BLOCK while
you're still holding Run. This will cause the icon to rotate in the
process so you may want to use trick #2 instead if you want Noob's
first outfit. You can also press Run as many times as you like, so
you can use this to choose Noob's 2nd or 3rd outfit as long as you
remember to hold it on the last rotation.
OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
move up to REIKO. Now press BLOCK while still holding Run.
*Play As Noob in Group Mode*
To play as Noob in Group mode, first complete Step 1. Now in Group
mode, at Reiko's turn, choose Hidden and then choose Group the same
way you would choose Reiko in Step 2.
4) Play As Meat
Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
matches with it. You will then have played as all 15 of the regular
characters.
Step 2: Choose ANYONE on the select screen, you will have actually chosen
Meat as your character.
*Just For Fun*
If you have completed Step 1 of the code to Play As Goro, access Meat
with the above two steps before going on to Step 2 of the Goro code.
You will play as Goro using the Meat model.
5) Stage Select in 1-Player Games
Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
here's a trick to choose a stage to start at in a 1-player game.
Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
one you would like to play in.
Step 2: Start Practice and Quit. When you go to start a 1-Player game, you
will start off at your desired stage.
6) Keyboard-Friendly Fatalities
Turn Keyboard Friendly Fatalities ON to do some of the Fatalities in the PC
version with less buttons needed. This is useful for players using a
keyboard for the game since keyboards can't register more than 3 keys
pressed simultaneously, which is normally required for some of the more
complicated Fatalities. Here are the Keyboard-friendly ways to do some of
the Fatalities when the option is on:
Reptile's Face Chew: Hold HP + HK - Up
(You don't need to hold LP or LK with it)
Sub-Zero's Spine Rip: Forward - Back - Forward - Down - HP + BL
(You don't need to press Run with HP + BL)
Reiko's Torso Kick: Forward - Down - Forward - LP + BL
(You don't need to press HK + LK with LP + BL)
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****************************************************************************
* Goro *
****************************************************************************
Profile
Position: Subboss
Known Relatives: Father - King Gorbak, Mother - Queen Mai, Had 7 Wives
Place of Birth: Kuatan, the 4th Astral Plane of the Shokan Province in the
Realm of Outworld (its form at the time of his birth)
Occupation: Former Prince of Kuatan and Ruler of the Shokan Armies.
Description
Goro has his black pony tail on his bald head. He has four arms, his skin
is a yellowish color, with reptilian scales on his back. He wears a red
belt with a yin yang symbol, black groin cloth, metal wrist bands (on all
four of them), and his ankle and feet are strapped in white. He only has
one outfit.
Story
The half human dragon stood as Shang Tsung's protector in the first
tournament. Goro took the Mortal Kombat title from the original Kung Lao,
only to have it won from him nine generations later by Lao's ancestor, Liu
Kang. Seeking revenge, the Shokan Prince has returned from the Outworld to
crush Liu Kang in Mortal Kombat.
NOTE: There is an obvious error in this bio, which we have copied above
word-for-word from the N64 version, Liu Kang is the original Kung Lao's
descendant, not ancestor.
Default Weapons
He does NOT have any weapons of his own. However, he CAN pick up an
opponent's dropped weapon.
Throw Description - Chest Pound
Goro holds the opponent at the waist with his lower arms and pounds on their
chest with his upper arms. He then lifts the opponent overhead and slams
him/her to the other side.
Bone Breaker Description - Four Armed Backbreaker
Goro holds the opponent overhead at the upperbody and midsection with his
upper arms, and breaks their back with both of his lower arms. He then
slams the opponent to the other side.
Special Moves
Fireball: Forward - Back - HP
Tele-Stomp: Forward - Forward - Back - HK
Forward Stomp: ??
Ground Shaker Stomp: Back - Forward - Down - Down - HK
Two Hand Swipe: Forward - Forward - HP
Super Uppercut: Down - Down - HP
Lunge Kick: Back - Back - HK
Overhand Hit: ??
Taunt: ??
Special Note
Goro takes one third of a normal character's damage. "Kombos" that can be
repeated three times but are normally cut off by "Maximum Damage" can
usually be repeated a full three times on Goro before getting cut off by
"Maximum Damage", and inflict the same percentage of damage as if it were
done once on a normal opponent.
Kombos
COMING SOON!
Fatalities
Goro has no Fatalities, he's a real subboss. To make up for this, he has an
above average number of Special Moves.
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****************************************************************************
* Noob Saibot *
****************************************************************************
Description
Noob Saibot's skin and clothing is dark gray and black. His eyes are
glowing blue. Second outfit: he has a metallic upper body, with black pants
and gray versions of Scorpion's decorated shin guards. Third outfit: He
wears a white hood, a black jacket over a white shirt underneath, and baggy
black pants with small gray wrap-around shin guards.
Default Weapons
Own Weapon: The Scythe
Nintendo 64 Throw Description - One Handed Throw
Noob Saibot grabs the opponent's torso with one arm and simply throws
him/her to the other side.
PlayStation and Windows 95 Throw Description - Power Bomb
Noob Saibot, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Noob will grab the opponent's torso with one arm and simply throw
him/her to the other side, instead.
Bone Breaker Description - Knee Breaker
Noob Saibot gives the opponent a distractor and grabs his/her foot. He then
holds the knee in position and pushes the foot toward the opponent's chest
to snap it. The knee then swings back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Fireball: Down - Forward - LP (Can be done in midair)
Air Throw: BL in midair (Close range)
Teleport: Down - Up
Follow-Ups: BL to Throw
HP or LP to Punch
HK or LK to Kick
Kombos
5-Hit 23%: Jump in HP - HK - D + HP - Fireball
4-Hit 16%: HP - HK - D + HP - Fireball
Fatalities
FATALITY #1 - Torso Rip: ??
Distance: Close
Description: Noob grabs the opponent's waist and twists the torso
90 degrees to break the spine inside. He pulls the
torso upward repeated until all the internals break
and it seperates. He holds it up for a moment with
blood squirting out of it and slams it to the ground,
leaving it laying over a puddle of its own blood.
The upper half tries to get up, before it dies.
FATALITY #2 - Deep Freeze : ??
Distance: Outside Sweep Range
Description: Noob raises his hands and tons of ice particals
are absorbed into his hands. He fires the loads of
ice at the opponent to deep freeze him/her, and slides
close to the victim. He then proceeds to deliver an
uppercut to the frozen body that causes it to explode
into frozen pieces.
STAGE FATALITY - Prison Fan: Down - Back - Back + HK
Distance: Close
Note: You can hold BL so tapping back won't cause you to jump.
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HK
Distance: Close
Description: See 4-1
oooooooooooooooooooooooooooooooooooo 7-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Meat *
****************************************************************************
Description
Meat is a skinned skeleton covered in blood and hanging muscles. His skull
is mostly exposed and covered only in torn tissues and stains of blood.
NOTE: Meat has all the moves of whoever you actually choose in step 2,
he's only really for cosmetic purposes, not a real character.
oooooooooooooooooooooooooooooooooooo 7-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Bugs and Unintended Effects *
****************************************************************************
This is a list of known bugs and unintended effects in the home versions
of MK4. If you have noticed such things in any of the three games, feel free
to submit it to mk4bugs@icemaster.org with your name and which platform you
have seen or done it on.
FROZE THE WRONG COSTUME (Tested on N64) Submitted by Esirc
If you're using Sub-Zero or using his Ice Scepter and your opponent is
wearing his/her third outfit (or even second if it's noticeably different
other than color, such as Sub-Zero or Liu Kang), freeze him/her. Notice that
it appears as though your opponent was frozen while wearing his/her first
outfit instead.
WRONG CLONE! (All versions) Additional notes from Brenton Simpson
If you're using Sub-Zero and are wearing your second outfit (unmasked),
or you're using Shinnok and mimmicking Sub-Zero, doing the Ice Clone move
will create an ice statue of a masked Sub-Zero (his 1st and 3rd costumes)
instead of an unmasked Sub-Zero or Shinnok.
BIG HEADS SHRINK (Tested on N64)
When you've used the Big Head mode Kombat Kode (321-321), the players'
heads will shrink back to normal size when it is severed by a Fatality such
as a decapitation or explosion.
A SKULL UNDER A SKULL (Tested on N64) Submitted by Darkfwank
When you're wearing Scorpion's 3rd costume (gray with skull exposed),
Breathe Fire (Down - Forward - LP) to Scorpion take off his skull to reveal
another skull underneath before breathing fire (the removed skull will appear
as his normal black and yellow mask). This also happens if you do his first
Fatality.
FIRE FROM THE FOREHEAD (Tested on N64)
Pick Scorpion in a 2-player game and enter the Big Head mode Kombat Kode
(321-321). Breathe Fire or do his first Fatality to see the fire coming out
of his oversized-skull's forehead.
BIG HEADED REIKO THROUGH THE CAMERA (Tested on N64 & PSX) Submitted by Sid
Using Reiko in Big Head Mode (321-321), do his Spinning Teleport move
(Back - Forward - LK) to see a graphical glitch with the camera during the
spin animation.
SMALL ACID BUBBLES (All versions) Submitted by Brenton Simpson
If you're using Reptile in Big Head Mode (321-321), his acid bubbles
(spit them using Down - Forward - HP) appear small.
NO SPIKES ON SHINNOK'S FACE (PSX & W95 Only) Submitted by Patrick McCarron
There are sometimes no spikes on Shinnok's face when he's dying, in the
PSX and Windows 95 versions. This doesn't always happen, and never happens
at all in the N64 version.
NO SPIRAL IN 2on2 SHINNOK DEATH (Tested on N64)
If you beat the game in 1-player 2-on-2 Kombat mode, Shinnok (or his
partner, whoever you beat in the last round) falls into blackness, there's no
spiral or fire in the animation.
TWO MEN DOWN (Seen on N64)
It's almost impossible to time this on purpose: if your opponent hits
you with a move that knocks you down (but you still have more energy left) at
exactly the same time you hit him with his dying hit, you will be lying dead
on the floor and not be able to do a Fatality, but still be announced as the
winner while you lie flat on the ground. It's not a draw since you still
have more energy left, but you can't move.
SONYA AND GORO IN SILENCE (PSX Only) Submitted by Sid
During a match between Sonya and Goro, some of Sonya's high-pitched
yells will cause the background music to stop.
CPU GETS UP TOO FAST (N64 and PSX) Submitted by Sid
In a fight against a CPU opponent, using the Downward Slash with any
weapon that has it (LP when holding Kai's Ghurka Knife, etc.) will cause the
CPU opponent to fall and appear to just "teleport" back to his/her feet.
BIG HEADED ENDINGS (N64 Only) Submitted by Proceba2
This isn't really a bug, but it's a fun little effect to see. In a 2-
player game, enter the Big Head Mode Kombat Kode (321-321) and don't continue
with the losing player. Now finish the game, the characters in the ending
will appear with big heads, since they're realtime animations in the N64.
ACID BUBBLES U-TURN (All versions, plus arcade) Submitted by Brenton Simpson
If you're using Reptile and you Acid Spit (Down - Forward - HP) just
when your opponent is jumping over you, the first half of the bubbles will
be directed at your opponent's original position, while the rest after it
will be going the opposite direction (the side your opponent has jumped to).
FROZEN BODY DISAPPEARS (PSX & PC versions only) Submitted by countless people
When you freeze either Quan Chi or Shinnok in the PC or PSX versions of
the game, their frozen self will be invisible. This also happens if Shinnok
is impersonating Sub-Zero and does the Ice Clone move (the clone will not be
visible).
HOLD BACKGROUND OBJECTS LIKE WEAPONS (All versions) Submitted by JTMcGoo
In a 2-player game at Goro's Lair, The Tomb, or The Well, choose Tanya
and play against any character. Enter the "Weapon Kombat" KK (002-002) at
the VS screen so that you can't drop your weapon. Throw Tanya's boomerage
and jump when it's on its way back so you'll drop it. Now pick up an object
that's on the ground (depending on which stage you're on). The object will
act as a normal weapon in your hands since you won't drop it. You will,
however, drop it when you get hit.
------------------------
CHAPTER 8: Miscellaneous
------------------------
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****************************************************************************
* World Wide Web Sites *
****************************************************************************
The Realm of Mortal Kombat - The Leading Source for Everything That is MK
Maintained By Jeff "Greesman" Greeson, Jonathan "TetterkeT" Wilcox, and
Frank "IceMaster" Chan
URL - http://mk.hotweird.com/
The Mortal Kombat Saga : How it All Unfolded - The Full Story
Maintained By Frank "IceMaster" Chan
URL - http://www.icemaster.org/mksaga/
The Official Mortal Kombat 4 World Wide Web Site
Maintained By MK4 Lead Artist, David Michicich
URL - http://www.mk4.com/
The Mortal Kombat 4 Character Pages
Maintained By MK4 Lead Artist, David Michicich
URL - http://www.mk4.com/mikicic/
Noob Saibot's Outworld
Maintained By MK4 Project Leader and Lead Programmer, Ed Boon
URL - http://www.noob.com/
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* File Transfer Protocol Sites *
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The Midway Gaming Source Mortal Kombat 4 FTP Archive
Administrated By Frank "IceMaster" Chan
Server - ftp.icemaster.org
Directory - /pub/mk4/
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* USENET Newsgroups *
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The Mortal Kombat USENET Newsgroup
alt.games.mk
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* System-Specific Features *
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While the arcade version ran on Midway's extremely powerful proprietary
3D graphics hardware, known as Zeus, the home versions take advantage of each
of the target platforms' individual 3D graphics capabilities. All three
versions make use of dynamic light sourcing, so the projectiles, such as
fireballs, eluminate their path and the players.
Nintendo 64
The N64 version takes advantage of the hardware's anti-aliasing (it blends
pixels when an image is seen up close so as to prevent the "blocky effect")
Also, since it's stored on a 16MB cartridge (unlike MK Trilogy, which was on
a 12MB cartridge), ALL the sounds from the arcade version are included and
in high quality. Plus, the Rumble Pak is supported (so that you can feel
everything from the snap of a Fatality to an explosion in an Ending), as
well as the Controller Memory Pak (used to save controller configurations,
High Win Streaks, etc.)
Sony PlayStation
The PSX version takes advantage of the fact that it is stored on a CD-ROM,
which provides much more space than a cartridge or even the EPROM's that the
arcade game was stored on. It has used up a lot of this space by replacing
the real-time introduction and endings animations with pre-rendered full-
motion video (FMV) sequences. If you have no idea what this means, don't
worry about it, you'll notice the difference. Dual Shock is supported (as
its answer to the N64's Rumble Pak), as are the Memory Cards (used to save
controller configurations, High Win Streaks, etc.)
Windows 95 PC CD-ROM
The Win95 version supports Microsoft's DirectX API. For its 3D graphics
rendering, it supports both Microsoft Direct3D as well as 3Dfx's Glide (and
for those of you without a 3D graphics accellerator card, it also has a
software renderer, though it is recommended that you use Direct3D or Glide
to get the full experience). When you're using D3D or Glide, it will
actually look better than the N64 and PSX versions since it has larger
textures than the N64 version, but at same time has anti-aliasing which the
N64 is capable of but the PSX isn't. Any joysticks and controllers
supported by DirectX can obviously be used.
---------------------
CHAPTER 9: Conclusion
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* Character Endings *
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++++++++++++++++++++++++++++++++++++ Kai +++++++++++++++++++++++++++++++++++
Raiden: You fought well, Kai. You are now a true Shaolin Warrior.
Kai: Thanks, Raiden. But I am not interested in becoming a Shaolin Warrior
anymore. I've got too many of my own problems to deal with.
Raiden: What will you do next?
Kai: I don't know... Wander the earth, search for my soul. That kind of
thing...
[Raiden gives Kai his Lightning Staff.]
Raiden: Well, perhaps you could use this on your journey.
Kai: Your Lightning Staff?
Raiden: It holds the power of Thunder and Lightning. Wield it wisely, for it
can show you the way to immortality.
Kai: Thank you, Raiden. I will not fail.
++++++++++++++++++++++++++++++++++ Raiden ++++++++++++++++++++++++++++++++++
Elder God: Raiden, for many ages you have protected the Earth Realm from the
forces of evil. You have earned your place among us. Before your
dissention into the Patheon of Elder Gods, you must choose your sucessor
to protect your earth.
Raiden: With the aid of Earth's mortals, I have once again managed to defeat
Shinnok and his minions. I choose Fujin. He will guide the mortals of
earth as they move into the next millenium.
++++++++++++++++++++++++++++++++++ Shinnok +++++++++++++++++++++++++++++++++
[Raiden floats helplessly in the air as Shinnok stands beneath him.]
Shinnok: For millions of years, I suffered in the bowels of the Netherealm.
You, Thunder God, are responsible for my suffering. Now the piteous
mortals of Earth will pay for my grievance.
Raiden: You turned against your fellow Elder Gods. You betrayed your title.
You deserve much worse.
Shinnok: But it's too late, Raiden. I win! With the other elder gods out of
the way, I will take my rightful place as ruler of all eternity. I can
already feel the power surging from within!
Raiden: You're mad!
Shinnok: Farewell, Thunder God!
[Shinnok laughs at Raiden and raises his hands and uses lightning to cause
Raiden to explode.]
+++++++++++++++++++++++++++++++++ Liu Kang +++++++++++++++++++++++++++++++++
Liu Kang: The war is over. I once again defended my title as Champion of
Mortal Kombat, and defended the realm of earth. I have failed to save
the realm of Edenia. In doing so, I have also lost Kitana, forever...
[Portal opens and Kitana appears.]
Liu Kang: Kitana?
Kitana: Yes, Liu Kang. It is I.
Liu Kang: I thought you were gonna...
Kitana (interrupting): With Shinnok's destruction, you have not only saved
the earth, but you have saved my own realm. For that, I can never repay
you.
Liu Kang: Knowing you survived is all I need.
Kitana: As heir to the throne of my realm, I offer you the chance to rule at
my side, as King of Edenia, forever.
Liu Kang: I... cannot accept your offer. I belong here on earth as Champion
of Mortal Kombat.
Kitana: Then, I wish you good luck, Liu Kang... on all your journeys.
Liu Kang: Goodbye, Princess Kitana.
++++++++++++++++++++++++++++++++++ Reptile +++++++++++++++++++++++++++++++++
[Reptile kneels before Quan Chi.]
Reptile: Quan Chi... I have served the lord Shinnok well in the destruction
of Earth's Warriors...
Quan Chi: Yes, we are most appreciative of your efforts.
Reptile: Now I wish to return in time to my home world, before it was
destroyed in the hands of Shao Kahn. As the new ruler supreme of all
reality, Shinnok alone has the power to grant me this wish...
Quan Chi: How dare you make such an impetuous request of your lord and
master?!
Reptile: It is a simple request for one of such great power...
Quan Chi: It's also not worth his attention.
Reptile: I demand it! If it was not for warriors such as myself, his attack
against Raiden's forces would have failed.
Quan Chi: Perhaps you shall convey your feelings to Shinnok himself.
Reptile: WHAT?!
[Shinnok teleports onto the surface and holds Reptile up by the neck.]
Shinnok: Infidel! You are in no position to demand anything! I can kill you
with a mere thought!
Reptile: We had a DEAL!
Shinnok: A deal?! I am not a god of my word, Reptile! All deals are OFF!
[Shinnok causes Reptile to explode, pieces of him hit the camera.]
+++++++++++++++++++++++++++++++++ Scorpion +++++++++++++++++++++++++++++++++
Scorpion: I deafeated you, Sub-Zero. I have avenged the death of my family
and clan. Now my soul can finally rest...
Sub-Zero: Your soul will never rest, Scorpion. The Lin Kuei may have been
responsible for your murder, but your family's true killer still remains
free.
Scorpion: If you are not the murderer, then who is?
[Quan Chi appears.]
Quan Chi: I am the one you seek. To defeat my nemesis, Sub-Zero, I needed
the power of a specter. You've done my bidding well, Scorpion. But now
I must return you to the Netherealm.
[Quan Chi opens a portal into the Netherealm.]
Scorpion: NEVER!
[Scorpion takes Quan Chi with him.]
Quan Chi: NO!!!
++++++++++++++++++++++++++++++++++++ Jax +++++++++++++++++++++++++++++++++++
[Sonya is standing with Jarek.]
Sonya: It's over, Jarek, Shinnok is dead. The good guys won. You're coming
back with me.
Jarek: Never, Sonya! I agreed to help defeat Shinnok, not turn myself in to
the Special Forces! The Black Dragon lives on!
[Jarek walks toward Sonya, she begins backing away from him.
WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
edge.]
Sonya: The Black Dragon died with Kano. You're the last one, Jarek.
Jarek: NEVER!
[Jarek attacks Sonya. She dodges and Jarek falls over the cliff. Sonya
takes out her radio.]
Sonya: Come in, Major Briggs. This is Lt. Sonya Blade...
[Jarek is climbing up from the edge of the cliff, he grabs Sonya's leg and
tosses her over. Camera zooms up on the radio lying on the ground.]
Jax: Sonya?! This is Major Briggs! Come in... Sonya, this is Jax! Are you
there?
[Jarek steps on the radio, laughs, and begins to walk away from the scene.
Jax then appears in person.]
Jax: Going somewhere, Jarek?
[WIDE SHOT: Jax holds Jarek by his neck.]
Jarek: JAX! But I thought you were...
Jax: Thought I was what? Dead? Like my partner you just dropped off the
cliff?
[Jax walks toward the edge of the cliff. OVERHEAD SHOT: Jax holds Jarek
over the cliff.]
Jarek: I... I'm sorry, Jax! Wait! Don't drop me!
Jax: Wait?
Jarek: I promise...
Jax: Too late, Jarek!
Jarek: You can't drop me! You have to uphold the law! You have to arrest
me! Wait! Wait! This is BRUTALITY! You can't do it!
Jax: Wrong, Jarek. This is not a Brutality. This is a FATALITY!
[Jax releases Jarek over the cliff.]
+++++++++++++++++++++++++++++++++++ Reiko ++++++++++++++++++++++++++++++++++
[A portal opens, Reiko runs through it.]
NOTE: For a special bonus plot twist, watch the new Pre-Rendered Full-Motion
Video (FMV) version of this ending in the Sony PlayStation and Windows
95 PC CD-ROM versions of the game.
+++++++++++++++++++++++++++++++++++ Cage +++++++++++++++++++++++++++++++++++
[Johnny Cage walks up to a podium at an Awards ceremony. Crowd cheers.]
Cage: Wow! I don't know what to say! I guess I should start by thanking all
my fans out there!
[More cheering.]
Cage: But that's enough of the mushy stuff. I mean let's get real here, huh?
When am I gonna get some REAL competition?
[Silence.]
Cage: Come on, don't get silent now. Where are all the cheers?
[Crowd starts booing.]
Cage: Hey wait a minute! I'm your Number One guy!
[Crowd is Booing and starts throwing things at Cage.]
Someone in The Crowd: You SUCK!
Cage: I'm gonna remember this! Ow! Hey, Come on! Ow! I saw that, Arnold!
... Hey cut it out! ...
+++++++++++++++++++++++++++++++++++ Jarek ++++++++++++++++++++++++++++++++++
[Sonya is standing with Jarek.]
Sonya: It's over, Jarek, Shinnok is dead. The good guys won. You're coming
back with me.
Jarek: Never, Sonya! I agreed to help defeat Shinnok, not turn myself in to
the Special Forces! The Black Dragon lives on!
[Jarek walks toward Sonya, she begins backing away from him.
WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
edge.]
Sonya: The Black Dragon died with Kano. You're the last one, Jarek.
Jarek: NEVER!
[Jarek attacks Sonya. She dodges and Jarek falls over the cliff. Sonya
takes out her radio.]
Sonya: Come in, Major Briggs. This is Lt. Sonya Blade...
[Jarek is climbing up from the edge of the cliff, he grabs Sonya's leg and
tosses her over. Camera zooms up on the radio lying on the ground.]
Jax: Sonya?! This is Major Briggs! Come in... Sonya, this is Jax! Are you
there?
[Jarek steps on the radio, laughs, and walks away from the scene.]
+++++++++++++++++++++++++++++++++++ Tanya ++++++++++++++++++++++++++++++++++
Tanya: Follow me, Liu Kang. Raiden has asked that I lead you to him.
Liu Kang: What about the others?
Tanya: He has something special planned for them.
[Liu Kang enters the Furnace room with Quan Chi and Shinnok, gate closes.]
Liu Kang: Tanya, what's going on?
Tanya: *laughs* I don't know what Kitana saw in you... Can't you see, Liu
Kang? This is a trap!
Liu Kang: What?!
Quan Chi: Welcome, Shaolin Warrior. Your thunder god is beaten, earth's
warriors destroyed. We obliterated the forces of light. Do you
wish to beg the mercy of your new master, the lord Shinnok?
Liu Kang: Never, sorcerer!
[Liu Kang performs a flying kick toward Shinnok but is blown up by him.]
Quan Chi: Fool. *laughs*
+++++++++++++++++++++++++++++++++++ Fujin ++++++++++++++++++++++++++++++++++
[Fujin stands before the face of an elder god.]
Fujin: Our forces of light have defeated Shinnok. Now, I must return to my
duties as earth's God of Wind.
Elder: You have served your elders well, Fujin. But we have a new mission
for you.
[Raiden appears.]
Fujin: Raiden?
Raiden: Our battle with Shinnok's forces is over. I must move on to my new
position as an elder god. And you, Fujin, you must take my former
position as protector of Earth.
Fujin: Raiden, it will be my honor to succeed you.
Raiden: Take special care of the mortals of earth, they are a great people
but have the ability to self-destruct. Be patient, and offer your
wisdom as guidance.
Fujin: Farewell, Thunder God. I will not fail you.
Raiden: That is why I picked you.
+++++++++++++++++++++++++++++++++ Sub-Zero +++++++++++++++++++++++++++++++++
Sub-Zero: The battle is finished. Your quest for vengeance is over, Scorpion.
Scorpion: You cannot kill a dead man... You have defeated my physical form,
but my soul is eternal. You will pay for the massacre of my clan and
family.
[Quan Chi runs in behind Sub-Zero, and knocks him down.]
Quan Chi: Well done, Sub-Zero. Like your brother before you, you have served
my purposes well...
Sub-Zero: I serve no-one! Not the Lin Kuei, and not you!
[Quan steps on Sub-Zero's torso.]
Quan Chi: Scorpion agreed to fight for us, in exchange for freedom from the
Netherealm. A deal I had no intention of fulfilling. By killing him
you saved us the trouble, both you and Scorpion were pawns for Shinnok.
[Scorpion lifts Quan Chi.]
Quan Chi: SCORPION!!!
[Quan Chi explodes.]
Scorpion: Our battle is finished, you are now free from my curse. Live well,
Lin Kuei warrior.
+++++++++++++++++++++++++++++++++ Quan Chi +++++++++++++++++++++++++++++++++
[Shinnok stands with Quan Chi.]
Shinnok: As payment for your loyal services, Quan Chi, I grant you the gift
of your existence.
Quan Chi: My existence?
Shinnok: Understand, sorcerer, I consume all energies, including the life
forces of all that live. But I shall spare you.
Quan Chi: If it weren't for me, you would still be a tortured soul rotting in
the pits of the Netherealm.
Shinnok: You dare question ME?!
Quan Chi: I do more than question you, Shinnok. I CHALLENGE YOU!
Shinnok: Then you shall DIE!
[Shinnok fires a projectile at Quan Chi, that hits him without making a
scratch.]
Shinnok: WHAT!?!
Quan Chi: Your powers are useless against me!
Shinnok: How can this be?!
[Quan Chi takes out the real amulet.]
Quan Chi: I am in possession of your royal sacred amulet. Years ago I
delivered to you an exact duplicate, while I retained the original. I
even fooled Raiden. Now, I am ruler supreme! And you, elder god, are
finished!
Shinnok: NO!!
[Quan Chi fires a projectile back at Shinnok, using the power of the real
amulet. It causes Shinnok to explode on contact.]
+++++++++++++++++++++++++++++++++++ Sonya ++++++++++++++++++++++++++++++++++
[Sonya is standing with Jarek.]
Sonya: It's over, Jarek, Shinnok is dead. The good guys won. You're coming
back with me.
Jarek: Never, Sonya! I agreed to help defeat Shinnok, not turn myself in to
the Special Forces! The Black Dragon lives on!
[Jarek walks toward Sonya, she begins backing away from him.
WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
edge.]
Sonya: The Black Dragon died with Kano. You're the last one, Jarek.
Jarek: NEVER!
[Jarek attacks Sonya. She dodges and Jarek falls over the cliff. Sonya
takes out her radio.]
Sonya: Come in, Major Briggs. This is Lt. Sonya Blade, over.
Jax: Sonya, glad to hear you're alive.
Sonya: You actually sound happy to hear from me, Jax. Things got boring?
Jax: Not since you followed Liu Kang into the Netherealm.
Sonya: Well it's over now, I'm returning to base. 10-4 Jax.
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* Midway's Arcade MK4 Design Team *
****************************************************************************
Ed Boon ................................................ Lead Programming
Todd Allen ................................. Programming, 3D Engine, Zeus
Mike Boon ................................................... Programming
Dave Michicich ................................... 3D, Character Modeling
Tony Goskie ............................................. Backgrounds, 3D
Steve Beran .......................................... Motion Capture, 3D
John Vogel ........................................... Motion Capture, 3D
Dan Forden ...................................... Music and Sound Effects
Story written by John Tobias with help from Ed Boon.
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* FAQ Credits *
****************************************************************************
FAQ Written and Edited by:
Frank "IceMaster" Chan .................................. mk4@icemaster.org
Home FAQ Contributors:
Jeff "Greesman" Greeson (Hours of Misc Help) ............ jeff@hotweird.com
Patrick McCarron (Corrections and Tons of Help) .. patrick@rivercitypub.com
darkfwank (Notes on Costumes and Weapons) .................. ultmk@epix.net
Ryan (Correction) ........................................ yawn@netwide.net
Brad Lynch (Corrections on Icon Rotations) ............. MarinoFn13@aol.com
MAGUS7000 (Kombat Kode #10) ............................. MAGUS7000@aol.com
Dre Stinson (Kombo) ........................................ dre627@aol.com
Brenton Simpson (Loads of Corrections) ..... Reptile@logowatches.reno.nv.us
The Realm of Mortal Kombat Web Site Staff:
Jeff "Greesman" Greeson (Administrator/News) ............ jeff@hotweird.com
Jonathan "Tetterket" Wilcox (CGI Coding/Editing) ...... jmw@mk.hotweird.com
Frank "IceMaster" Chan (News/FAQs) ...................... mk4@icemaster.org
Patrick McCarron (Chicago Correspondent) ......... patrick@rivercitypub.com
kn0wledge (Chicago Correspondent) .......................... know@imaxx.net
SekTrax (Confirming and Simplifying Moves) ........ sektrax@mk.hotweird.com
Original Arcade FAQ Contributors:
3DKiller (Kombos) ........................................ just@infoave.net
BADRoCK (Kombos) ........................................... badrock@i1.net
mk4km (Kombos) .......................................... MetalHed5@aol.com
Daryle Walker (Corrections) ............................. dwalke@us.ibm.com
Terry Campbell (DIP Switch Settings) ................. campbell@nci2000.net
Mike Hinrichs (Kombos) .......................... wordtoyourmother@juno.com
MK4god (Weapon Moves/Kombos) ............................ Mkfourgod@aol.com
]{0MBAT (Corrections) .................................. edeering@erols.com
RAHRaiden (Corrections) ................................. RAHRaiden@aol.com
The Basic Layout of this FAQ was Originally Based on
Patrick McCarron's "MK3: The Final Chapter" Text FAQ
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* Game Over *
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When a player loses, the character is shown from a top view falling down
a seemingly endless stoney pit. When the counter reaches 0 (if it does) the
character will continue to fall for a moment, as the music begins to slow
down. The camera then moves to a roughly 45 degree angled view of the
falling Kombatant. The body eventually hits the blood-stained bed of jagged
metal spikes at the bottom of the "pit", and two puddles of fresh red blood
poors out onto the concrete surface...
GAME OVER
--------------- Copyright (C) 1998 The Realm of Mortal Kombat --------------