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Splinter Cell Walkthrough
By Faraday
March 15th, 2003
Splinter Cell is a stealth game of espionage. You play the part of Sam Fisher
a ‘SIGINT Ninja’ with a newly formed covert operations department called Third
Echelon within the United States National Security Agency (NSA). This is the
walkthrough I have used to complete the game.
In it, I tend to avoid killing people. Beside the moral point that I don’t like
to needlessly kill people in games, you’ll find that knocking out your opponent
is usually quieter than killing him. Force tends to attract a lot of attention
and usually gets you hurt. Killing someone usually needs two to three shots with
your 5.72mm SC Pistol. Your gun is hard to aim, especially at long range.
This walkthrough is for the PC game at difficulty level Hard. The main
difference between Normal and Hard is the alertness of the guards. Let’s move
onto the game!
1 Level 1 - Police Station 2
1.1 Opening screen 2
1.2 Meet the contact 2
1.3 Find the black box hidden in Blaustein’s apartment 2
1.4 Find Gurgenidze’s dead drop 3
1.5 Get into the Police Precinct 3
1.6 Locate Agent Blaustein in the Police Precinct 4
1.7 Access the surveillance system 4
1.8 Closing screen 5
2 Defense Ministry 6
2.1 Opening screen 6
2.2 Infiltrate the East Wing 6
2.3 Find and Interrogate Grinko’s driver 6
2.4 Infiltrate the South Wing 7
2.5 Deactivate the laser grid 7
2.6 Laser-mic the glass elevator 7
2.7 Infiltrate the North Wing 7
2.8 Find and access Nicoladze’s computer 8
2.9 Access Nicoladze’s computer again 8
2.10 Reach extraction 8
2.11 Closing screen 8
3 Oil refinery 9
3.1 Opening screen 9
3.2 Infiltrate the refinery by the main pipeline 9
3.3 Trail the mercenary technician 9
3.4 Get technician’s briefcase by any means 10
3.5 Closing screen 10
4 CIA HQ 11
4.1 Opening screen 11
4.2 Access the CIA server 11
4.3 Retrieve the SC-20K 12
4.4 Access the CIA central server 13
4.5 Tap Dougherty’s computer 13
4.6 Kidnap Mitchell Dougherty 13
4.7 Take Dougherty to the rendezvous point 14
4.8 Incapacitate CIA Security 14
4.9 Closing screen 14
5 Kalinatek 15
5.1 Opening screen 15
5.2 Infiltrate Kalinatek 15
5.3 Open the fire door surrounding Ivan 15
5.4 Disarm the bomb planted n the Archives Room 16
5.5 Restore power to the fire door circuit 16
5.6 Open the fire doors surrounding Ivan 16
5.7 Find Ivan before the Russian Mafiosos kill him 16
5.8 Go to extraction 17
5.9 Closing screen 17
6 Chinese Embassy 18
6.1 Opening screen 18
6.2 Rendezvous with the agency contact 18
6.3 Collect intelligence with the laser mic 19
6.4 Trail Feirong to his car and laser-mic it 19
6.5 Closing screen 19
7 Abattoir 20
7.1 Opening screen 20
7.2 Destroy the antenna broadcast ability 20
7.3 Locate the hostages 21
7.4 Beat the executioners to the hostages 21
7.5 Locate the hostages 21
7.6 Closing screen 22
8 Chinese Embassy 23
8.1 Opening screen 23
8.2 Infiltrate the Embassy via the upper floor 23
8.3 Access Feirong’s data in the basement 23
8.4 Destroy the trucks carrying nuclear weapons 23
8.5 Use Feirong to access his computer 24
8.6 Meet Coen for Osprey extraction 24
8.7 Closing screen 24
9 Presidential Palace 26
9.1 Opening screen 26
9.2 Recover the Ark Interrogation File 26
9.3 Use Nicoladze to open the retinal safe 27
9.4 Reach extraction 27
9.5 Closing screen 28
1 Level 1 - Police Station
1.1 Opening screen
T’BILISI OLD TOWN
T’BILISI, GEORGIA
OCTOBER 16TH, 2004
LOCATE CIA AGENTS BLAUSTEIN AND MADISON
AGENT ALISON MADISON WORKED COVERTLY IN THE GEORGIAN POLITICAL ARENA FOR TWO
YEARS, SECURING A ROLE IN PRESIDENT NICOLADZE’S CABINET AFTER HIS COUP D’ETAT.
SHE VANISHED ON OCTOBER 3RD.
ON OCTOBER 7TH, SPECIAL AGENT ROBERT BLAUSTEIN WAS SENT IN TO FIND HER. HE
VANISHED ON OCTOBER 11TH.
Goals at the start of the level:
• Rendezvous with local NSA informant Thomas Gurgenidze for information on
Blaustein’s area of operation.
• Killing civilians will result in Mission Failure.
• Touching the street will result in Mission Failure.
1.2 Meet the contact
You start in a courtyard. Climb the stairs and the ladder to your right. Beware
of the cop patrolling the balcony. Move when he’s to the left of the balcony.
On the roof, open the trap door and drop inside. Follow the corridor and climb
the drainpipe to the top onto the roof. You’ll see a burning building across the
street. Slide down the zip line to go there.
Once on the opposite balcony, Grнmsdуttir will guide you. Follow the
instructions and run across the hallway into the room on the other side, but
stop once you’re inside. The floor will collapse. Run back into the hallway,
through the room to your left to avoid the fire, into the stairwell. Go down a
flight and turn right. You’re in a room with a collapsed floor. Jump up to grab
the pipe and hand-over-hand to the other side of the opening.
Turn left into the hallway and right into the room. Cross the room and go up a
flight of stairs. Enter the first room to the left. Gurgenidze is caught under
some debris. Talk to him about Blaustein. Gurgenidze will tell you Blaustein
keeps a black box hidden in his apartment. The black box can be found behind a
bookcase or a painting. Blaustein’s apartment is to the East of Morevi Square.
1.3 Find the black box hidden in Blaustein’s apartment
Turn right and leave the room. The next room will be full of smoke. Shoot out
the skylights. Cross the room and go through the door. Open the second door and
follow the balcony to your left. Turn right at the end. Halfway you’ll see an
opening in the railing. Jump over to the other side and turn right. Do so
quietly, there are people walking bellow. You’ll be moving behind the
latticework next to Blaustein’s terrace.
There’s a cop talking on the radio. He informs his contact that nothing has been
found inside. Take him out quietly; there’s a second cop inside the apartment,
ready to come out at any moment. Take him out as well. That’s the last one.
Enter the apartment through the double doors or the window. To your right you’ll
see a large TV screen, to your left a computer. Use the computer and find
a ‘data stick’: information about the police station is hidden in the bushes in
Morevi Square.
Upon enter the dining room turn left into the hallway. The second door on your
right is the bathroom, where you’ll find a Medical Kit. The third door on your
right is Blaustein’s bedroom. Immediately to your left there’s a painting. Slide
it open and use the computer. You’ll find another data stick: the code for
Blaustein’s balcony door is 091772.
Lambert will inform you that Blaustein is dead. His last active position was in
the nearby police station. The first data stick you found tells you to go to
Morevi Square.
1.4 Find Gurgenidze’s dead drop
Open the door to the balcony. Climb on the railing and use the zip line to the
other roof. Head for the door and go in. You’re in a maintenance area about an
elevator shaft. Stand on the right of the shaft and move forward. Fisher should
fall in the shaft and hang from the edge. Drop onto the two tubes, then drop
onto the elevator - jumping directly on the elevator will hurt you. Open the
trap and jump down. Lambert will tell you you’re allowed to walk on the street.
The next door is locked. Use the lock pick to unlock it. Open the door. Move
forward until you hear two crooked cops talking to a drunk. You’ll have to move
past them. Trying to get close and shooting them is not a good idea. Go to the
stairs and stand in the corner under the light. Wall jump and hang form the
ledge above. Shimmy to your right until you reach the corner of the building.
Stop there, because there’s a cop patrolling the balcony. There’s another cop
patrolling the alley bellow. Wait until they’re both gone and drop to the next
ledge. Then, make a quiet landing on the ground and wait in the corner to the
left. Wait for the patrolling cop. Once he heads back in to the alley follow him
quietly. Halfway the alley, just as the balcony above you ends, there’s a gate.
Hide there. Wait for the patrolling cop to pass by. Once the cop on the balcony
turns away, crouch run to the end of the alley and hide near the next gate.
The object now is to climb the stairs to your left, without being seen by the
patrolling cop in the alley and the cop patrolling in the building above you.
When the window’s clear crouch run up the stairs. You’ve arrived at Morevi
Square.
Now the object is to find the dead drop. It’s in the bushes to the right on the
other side of the fountain. You’ll have to move across without being seen by the
cop patrolling the upper floor across. Shooting out the light on the right might
seem a good idea. But you’ll usually manage to alert the cop, so that’s he’ll
stay at the window.
Once the cop is in the right corner dash across the square. Move into the bushes
when he’s no longer at the window. Crouch the opening in the corner to the
right. You’ll need your night vision goggles to find it. You’ve found
Gurgenidze’s dead drop. Using the computer and receive a data stick: the door
code for the police precinct basement is 5929. To the right is a Medical Kit. On
the electrical box next to the red light by the entrance you’ll find some
ammunition.
1.5 Get into the Police Precinct
Crouch back into the bushes. By now there’ll be a new uniformed cop patrolling
the square. Wait until he moves towards the fountain and the kiosk, then dash
into the alley to the right. Watch it, the uniformed cop stops in front of the
fountain. Also beware the cop at the window.
There’s a door opening to the right where you can hide. Then move into the alley
and tun left beneath the opening. Don’t turn to your right. The area is well lit
and there’s a cop patrolling above.
There’s a civilian strolling in the alley. Wait until he passes then follow him
quietly. Top in between the garbage cans to the right. There’s another uniformed
cop patrolling the next alley to your right. I usually take him out. Move to the
opening in the left corner of the alley and wait for him to stand still. Grab
him, pull him into the opening and knock him out - it’ll make things easier
later on.
Go into the alley. There’s a door opening to the right if you need to hide.
Before exiting the alley wait in the shadows. A cop will walk by from the left
to the right. Move ahead into some bushes at the end of the alley. Now it gets
tricky. It’s nearly impossible to sneak up on that cop. You’ll have to move
across a creaking wooden floor.
What works for me is moving into the corner next to the lantern and the rain
pipe. Climb the rain pipe onto the roof of the veranda. Shoot the lantern and
the three lights on the wall. The cop will come to inspect. As he appears from
under the veranda, jump him and hide him in the corner.
At the end of the veranda is a small court; it’s very well lit. There’s also a
cop patrolling the floor above. I’ve found easiest to crouch run across the
court, through the gate and hide behind the tree until everything’s quiet.
Move toward the garbage container at the end of the alley, climb onto it and
wall jump across the wall into the precinct courtyard. In the courtyard move
ahead and go down the stairs to the back door. I usually shoot out the light
before opening the door. Use the door code and enter the precinct.
1.6 Locate Agent Blaustein in the Police Precinct
There’s a guard patrolling the prison block. You’ll have to take him out. There
are several ways to do this. I tend to think it’s fun to shoot out two lights
and make a split jump. Wait for him to pas and jump him. Make sure he’s exactly
underneath, otherwise you’ll miss him and he’ll start shooting. Make sure to
hide the body. It’ll make a difference later on. I hide the bodies outside at
the bottom of the stairs.
Walk through the prison block and enter the room through the door to your left.
Use the computer and get a data stick. Leave the room and follow the hallway to
the corner. Behind the door to your left is a guard. Leave him. Crouch and enter
the lab to your left.
There’s an unarmed technician walking about. Knock him out and hide the body
next to the other. Use the second computer to find a data stick: there’s a
security camera in the morgue. Enter the morgue and immediately hide behind the
curtain to the left. Grab the Medical Kit. Then, when the camera’s turned the
other way, run behind the curtain on the right. Sneak along the wall, hiding
behind the cabinets. Shoot the camera, then inspect the two bodies. You’ve found
Blaustein and Madison. To find out more about the bodies, you’ll need to access
the security system. Lambert will inform you the police station surveillance
room is on the top floor.
1.7 Access the surveillance system
Leave the morgue, follow the hallway to the end, open the door and climb the
stairs. Behind the door is the precinct’s main entrance. There’s a cop at the
reception. A civilian walks in to make a complaint. It’s amusing to listen to
the conversation.
I haven’t found a ‘neat’ way of dealing with the reception cop. The best way is
to shoot him through the open window when he’s seated. Don’t worry about the
civilian, as he’ll flee the station at the first sign of trouble. In the
reception area use the computer to get a data stick and take the Medical Kit.
Move around the reception and go through the opening. There’s a door and a
staircase to the top floor. Turn left at the top. You’ll see two cops sitting at
their desks. I tend to grab the first one and knock out the second. It’s not
necessary to hide the bodies. There’s a data stick on one of the computers.
Ignore the two doors across the room. Behind the first door to your right is an
office with a computer. Use it to get a data stick. Behind the second door
you’ll find the surveillance room. There’s a guard there. Take him out. He’ll
drop a satchel with a data stick. Use the computer. Lambert and Grнmsdуttir will
tell you they’ve discovered a probable suspect and his license plate number. Go
to the extraction point, at the main entrance to end the mission. Mission
complete.
1.8 Closing screen
T’BILISI POLICE PRECINCT
T’BILISI, GEORGIA
OCTOBER 16TH, 2004
22:29 HOURS
THE BODIES OF AGENTS BLAUSTEIN AND MADISON WERE LOCATED IN THE MORGUE OF A
T’BILISI POLICE PRECINCT. BEFORE BEING SENT TO GEORGIA, THE AGENTS HAD BEEN
OUTFITTED WITH SUB-DERMAL TRACKING IMPLANTS. THESE IMPLANTS WERE REMOVED FROM
THEIR CORPSES AND TAKEN TO THE GEORGIAN MINISTRY OF DEFENSE BY A MAN NAMED
VYACHESLAV GRINKO.
2 Defense Ministry
2.1 Opening screen
GEORGIAN DEFENSE MINISTRY
T’BILISI, GEORGIA
OCTOBER 16TH, 2004
23:01 HOURS
DISCOVER PRESIDENT NICOLADZE’S SECRET
CIA AGENTS BLAUSTEIN AND MADISON WERE KILLED FOR GETTING TOO CLOSE TO
INFORMATION GEORGIAN PRESIDENT KOMBAYN NICOLADZE NEEDED TO PROTECT. VYACHESLAV
GRINKO, A RUSSIAN MERCENARY, IS CLOSELY TIED TO NICOLADZE’S SECRET; THEY HAVE
ARRANGED TO MEET AT THE MINISTRY OF DEFENSE.
Goals at the start of the level:
• Infiltrate the East Wing of the Georgian Defense Ministry.
• Discover Vyacheslav Grinko’s whereabouts by interrogating his driver.
• Tripping an alarm will result in mission failure.
Notes at the start of the level:
• Vyacheslav Grinko’s license plate is 4 KP 214.
• Vyacheslav Grinko’s car is in the basement parking garage.
2.2 Infiltrate the East Wing
Find the chimney pipe. Rappel down and enter through the open window.
2.3 Find and Interrogate Grinko’s driver
A guard enters the room at about the same time as you do. Take him out behind
the bookshelves, because there’s a camera above the door. Get close to the
camera and shoot it. There’s a data stick on the computer. Open the door into a
well-lit hallway. There are two guards. One is stationary, the second is
patrolling ‘till about halfway the hallway. When his back is turned to you,
quickly move to the shadows in the middle of the hallway. Your objective is to
reach the door on the left, behind the static guard. Open the door when the
guards have their backs turned to you. Enter the stairwell. If you go upstairs
you’ll find a Medical Kit.
On the way down, there are two cameras. You can hurry past or shoot them. If you
shoot them, later on a patrolling guard will be alerted. Go all the way down.
You’ve arrived in the garage. There’s a camera halfway across the other side.
Leave it. Hide in the shaft to your left. By now a guard will patrol the
staircase and enter the garage. Grab the guard and knock him out in the shaft.
Follow the garage ‘till you see two cars. The black one is Grinko’s. Peek around
the corner. You’ll see his driver taking a pee. Grab the driver and interrogate
him. He’ll tell you Grinko and someone named Masse are meeting with President
Nicoladze. Knock out the driver.
Lambert will give you new mission goals:
• Infiltrate the South Wing of the Georgian Defense Ministry.
• Deactivate the courtyard security laser grid.
• Laser-mic the Grinko and Masse conversation in the glass elevator
leading to Nicoladze’s office.
2.4 Infiltrate the South Wing
Go back up the stairs in to the hallway you initially came from. There will be
only one guard left. Take him out and hide his body in the shadows. Follow the
hallway towards the door on the right. Open the door. There’s a camera above the
door. Behind the door is a light switch. Turn off the light and use the
computers to get data sticks. The second data stick will tell you how to
deactivate the laser grid: the laser grid sensors in the courtyard can be
deactivated using the computer in the South Wing Main Hall.
Exit through the other door onto a balcony. A cutscene will show a cook opening
the shutters. A radio signal will inform you that only colonels can open the
retinal scanner-locked door. Jump on the balcony railing and hang on the
drainpipe. Shimmy across to the open window. You’re in the South Wing.
2.5 Deactivate the laser grid
You’re in the kitchen. There are two cooks. I’ve been successful by sneaking to
the kitchen door and turning the lights off. Both will head towards the alarm
button near the door, where you’re standing. You have time to knock both of them
out. Other ways of taking them out usually results in the other sounding the
alarm. I hide the bodies in the cooler, where I shoot the light.
Through the kitchen door you enter the cafeteria. About the same time a guard
walks in and turns on the light. From then on he starts patrolling the cafeteria
and hallway outside. I tend to dash for the cafeteria door and knock him out
before he turns the lights on. But hiding behind the cash register and shooting
him as he turns on the lights is also possible. Anyway, it’s a good idea to take
him out early.
Outside the cafeteria go right towards the stairs. Go down. Beware, there’s a
guard on the midlevel. Sneak up on him and grab him. Drag him into the left
corner and knock him out. Knocking him out or shooting him where he stands tends
to alert the other guard at the bottom of the stairs.
Don’t take the stairs. Instead find a dark corner and jump on the railing. Hang
down and make a quiet landing on the bottom floor. Sneak up on the guard and
drag him in to a dark corner to knock him out. Crouch towards the computer and
use it. You’ve deactivated the laser grid.
2.6 Laser-mic the glass elevator
Lambert will inform you a colonel is on his way. You’ll need him to pass through
the retinal scanner in the back of the hall, so you can enter the courtyard. The
colonel will come down the stairs and take a seat in front of the computer.
Sneak up on him and grab him. Drag him to the retinal scanner in the rear to the
left. Use the scanner and knock him out. This can all be done without the guard
near the main entrance noticing you.
Go through the opening, shoot the camera above the double doors and enter the
courtyard. A cutscene will show Masse and Grinko entering the elevator. Move to
the left, near the wall fountain and laser-mic the elevator. Make sure you keep
the targeting square red at all times by following the elevator up. After you’ve
listened in, Lambert will give you new instructions:
• Infiltrate the North Wing of the Defense Ministry.
• Access Nicoladze’s personal computer in his office.
2.7 Infiltrate the North Wing
There are three guards patrolling the courtyard. And you have to get all the way
across. Most guards tend to have a point where they stand still. That’s usually
the best place to take them out. But you’ll probably have to shoot your way
through. One of the guards is carrying a satchel containing a data stick showing
you the way into the North Wing: the wisteria on the latticework along the wall.
Climb up and enter through the window.
2.8 Find and access Nicoladze’s computer
Once you’re inside the hallway, the elevator will stop at your floor. Two
soldiers will come out. It’s possible to take them down there, but you usually
end up hurt. What works for me is to run to the next elevator door on your left
(it won’t open) and hide in the shadow behind the curtain. Shoot the soldier
there. The other will be alerted, but won’t see you until it’s too late.
Take the elevator up to the 7th floor. In the hallway to your right a camera
watches a locked door. To your left a door at the end is also locked. You don’t
have the door codes. The first door on the left is locked. Unlock it and enter
the office. However, while you’re working on the lock a patrolling soldier will
come out of the door on the right and find you. So I tend to wait for him in the
dark corner next to the camera. There, shoot the camera. When the soldier
arrives, shoot him. It will make things a bit easier later on.
Enter the office and use the computer. You’ll get a data stick. Climb up into
the air vent and climb down in to the locked hallway. There is a camera at the
far end. Hide behind the cabinet and shoot it. The door to your right is jammed.
The door to your left opens into a maintenance area. Climb the ladder to the
roof. Find the chimney pipe and rappel on the window. In the office you’ll see a
soldier. Shoot him through the window. Jump on the window and enter the office.
Shoot the lights. Use the computer on the right first to receive a data stick.
Then use the red computer on the desk. Lambert will ask you to keep
transmitting.
The alarm will sound and three soldiers will enter the room. I hide behind the
filing cabinet to the left of the desk. The soldiers can’t see you in the dark.
Shoot them. One of the soldiers has a frag grenade.
2.9 Access Nicoladze’s computer again
Lambert will ask for another transmission:
• Complete the data transfer form Nicoladze’s computer.
Two more soldiers will arrive. Take them out as well. Use the red computer
again. Lambert will tell you to extract:
• Rendezvous with Junior Wilkes in the basement garage for extraction.
2.10 Reach extraction
You might want to use the two computers in the mess area to the right of the
hallway for some interesting information. Then go back to the door that was
previously jammed. It’s open and leads to a staircase. Run down the stairs. If
you need it, there’s a Medical Kit on the right. Open the door and run to the
roof. The radio traffic you intercept tells you that troops are coming your way.
Wait for them and take them out or run to the end of the roof. To your right is
an elevator shaft. Jump onto the pipe and slide down to the garage. Run to the
extraction point; the place you spoke to Grinko’s driver. There you’ll meet
Wilkes. He tells you the information you found means war. Mission complete.
2.11 Closing screen
GEORGIAN DEFENSE MINISTRY
T’BILISI, GEORGIA
OCTOBER 17TH, 2004
00:15 HOURS
FILES RETRIEVED FROM PRESIDENT NICOLADZE’S COMPUTER REVEAL A CAMPAIGN OF TERROR
AGAINST AZERBAIJAN. COVERING THEIR INVASION USING TECHNIQUES OF INFORMATION
WARFARE, CELLS OF GEORGIAN COMMANDOS HAVE NEARLY OVERTHROWN THEIR OIL-RICH
NEIGHBOR. THIS INTELLIGENCE HAS OPENED THE DOOR FOR NATO INTERVENTION IN THE
CAUCASUS.
3 Oil refinery
3.1 Opening screen
GFO OIL RIG
GEORGIAN WATERS, CASPIAN SEA
OCTOBER 27TH, 2004
09:38 HOURS
RETRIEVE GEORGIAN COMMUNICATION DATA
NATO AND U.S. INTERVENTION HAS PUSHED MOST OF THE GEORGIAN COMMANDOS FROM
AZERBAIJAN, WITH ONLY A FEW WELL-HIDDEN CELLS REMAINING. ONE OF THOSE CELLS,
ENTRENCHED IN AN OILRIG ON THE CASPIAN SEA, IS EXCHANGING DATA WITH THE
PRESIDENTIAL PALACE IN GEORGIA VIA A SECURE NETWORK.
Goals at the start of the level:
• Infiltrate the oil refinery by the main pipeline.
• Trail the mercenary technician.
Notes at the start of the level:
• Avoid coming into contact with the mercenary technician and his escort
at all costs before he uses his encryption key. Revealing your presence will
compromise the mission.
3.2 Infiltrate the refinery by the main pipeline
Climb the ladder to your right or climb the pipe to your left. Head towards the
big container, either by hand-over-hand over the pipe or over the pipes below.
Once in front of the container, jump up to the pipe on the right and hand-over-
hand as far as you can. Turn the corner onto the orange box, and then drop on
the large pipe below. By now an intercepted radio transmission will inform you
you’ve been spotted and the bridge will be blown. I don’t believe there is a way
to avoid being detected.
Use the zip line on your right. On the platform climb the pipe on your left. The
bridge will blow. Enter the large pipe through the entrance in front of the
fire. Follow the pipe to the end.
3.3 Trail the mercenary technician
Climb the ladder open the trap. A cutscene will show the technician arriving and
being escorted by two soldiers.
Climb the first ladder you see. At the top, climb onto a metal box and hang from
the pipe above. Hand-over-hand ‘till you’re above the soldier patrolling the
level. Drop on him and knock him out. Leave the body. Take the stairs up. An
intercepted radio transmission will inform you U.S. fighter planes are on the
way.
At the top of the stairs you’ll see the technician and his escort. Wait until
they turn the corner. The air attack begins. At the end of the platform there’s
a soldier. Shoot him. The doors to your left are both jammed - you’ll come back
to them later. Follow the only path you can, but make sure the technician
doesn’t spot you.
The technician enters a building guarded by two soldiers. At the corner of the
building there’s a water tank with a handle. Pull the handle. The soldiers will
come to inspect it. Retreat opposite two red pipes with the word ‘Danger’. Wait
for the soldiers, then shoot the pipe. It will explode.
Move ahead and enter the building. The technician will retreat towards a sliding
door on the right of the entrance. You won’t be able to follow them through.
Lambert will inform you of a change of plans: retrieve the laptop from the
mercenary technician’s briefcase.
3.4 Get technician’s briefcase by any means
Leave the building and move on. You’ll pass breaking windows. Jump onto the
machinery to your right and jump up to the pipe. Hand-over-hand through the
window. A cutscene will show the technician and the escort destroying laptops
and escaping.
Inside, drop to the floor and take out the soldier. On the cabinet to the right
of the laptops you’ll find some ammunition. Go through the door to your right
and climb the stairs. A cutscene will show an air attack and the technician
running, the escort stays behind.
Climb the stairs ‘till about the fourth step from the top. On the upper platform
to your right, there’s a soldier firing at the planes. Behind him there’s an oil
barrel. Shoot it. Partly hidden in front of you is the remaining escort. He’ll
come to investigate. Shoot him. There’s a door up ahead. Inside, at the end of
the room you’ll find a Medical Kit. Go back out and move ahead, there’s only one
way to go. Once you’ve reached the next staircase, a cutscene will show the
technician running through the door that was locked before and a soldier firing.
Go down the stairs and shoot the soldier. Enter the building. Beware, there’s an
explosion once you reach the next door. That door is locked. Use your lock pick
and keep running. The technician is running down the stairs. Follow him all the
way down. When you can, grab and interrogate him. He’ll tell you about something
called the Ark. Knock him down. Take his satchel and data stick. Then take his
briefcase. Mission complete.
3.5 Closing screen
GFO OIL RIG
GEORGIAN WATERS, CASPIAN SEA
OCTOBER 27TH, 2004
10:21 HOURS
COMMUNICATION DATA RETRIEVE FROM THE OILRIG HAS PROVED TO BE INVALUABLE. THE
RECORDS ARE FULL OF VAGUE HINTS CONCERNING AN IMPENDING RETALIATION AGAINST THE
U.S. MORE CONCRETELY, THEY SHOW EVIDENCE OF A LEAK IN THE U.S. INTELLIGENCE
COMMUNITY, SUGGESTING THAT THE GEORGIANS MAY HAVE A MOLE INSIDE ONE OF AMERICA’S
AGENCIES.
4 CIA HQ
4.1 Opening screen
CIA HEADQUARTERS
LANGLEY, VIRGINIA, USA
OCTOBER 31ST, 2004
22:19 HOURS
TRACK DOWN THE MOLE IN THE CIA
HOURS AFTER THE ATTACK ON THE OILRIG, GEORGIAN PRESIDENT NICOLADZE LAUNCHED A
DEVASTATING WAVE OF REMOTE, TECHNOLOGY-BASED TERRORIST ATTACKS AS RETALIATION
AGAINST THE U.S. THE ONLY LEAD TO NICOLADZE IS A MOLE THOUGHT TO BE OPERATING
OUT OF THE CENTRAL INTELLIGENCE AGENCY.
Goals at the start of the level:
• Access the CIA central server to identify and locate the information
leak.
• Any agency fatality will result in Mission Failure.
Notes at the start of the level:
• You are now equipped with a thermal vision headset.
• A pause in the ventilation system fan will present an opportunity for a
more stealthy insertion.
4.2 Access the CIA server
The ventilation system is the best way to get in. This walkthrough assumes you
do. I won’t explain how to get in through the front door if you fail to make the
window of opportunity.
Move to the fence to your left. You need to cross the road. But beware a guard
patrolling on your left. Follow him as he crosses the road, then hurry to the
fence in front of the building. Climb the fence, jump onto the block in the
middle, jump to the left ventilation grate, slide it open and run through the
ventilation into the ventilation maintenance area. Beware, there’s a maintenance
man walking about. Once he’s gone jump to the floor and climb over the fence.
Hide in the far corner to the right ‘till the maintenance man reappears. Follow
him down the hallway. There he’ll inspect some gauges. You can hide under some
pipes on the right.
There’s a camera at the end of the hallway. To pass by it, move to the opening
in the wall on your left, just in front of the gauges. When the camera’s looking
the other way, run towards it and stop underneath. Then move into the shadows
under the stairs to your right.
The next bit is tricky. There’s a guard patrolling the top of the stairs. You
have to knock him down, but you need to time your actions exactly. What works
for met is this. Move quietly to the bottom of the stairs, just one step up.
Look up to the ledge. The guard will patrol there and look down. If you’re
positioned right, he won’t see you. Once he turns, hurry up the stairs, just a
notch faster than a walking crouch - any other speed and he’ll hear you or he’ll
turn before you reach him. Grab him if you can. If you have knock him out,
you’ll need to hit him twice. Hide the body in the shadows under the stairs.
Take his satchel and get a data stick.
Climb back up and down on the other side. You’ll be in time to see another guard
entering a room to your right. Peek under the door ‘till he leaves then enter.
Use the computer and get a data stick (your work?). You’ll also find a Medical
Kit, a sticky shocker and a ring airfoil round. Move to the next door. It leads
to the Main Hall, behind the metal detectors. There’s a guard patrolling the
Main Hall. There’s also a guard patrolling the security room.
Open the door and hide in the corner in front of the two chairs and next to the
scanning device. When the security room guard crosses to the right, move around
the scanning device through the opening. Continue to the next opening. You’ll
hear a guard talking on the telephone. He’ll take the elevator. That’s where you
have to go. But there’s a guard standing next to it. Hug the walls to your right
to get there. It is actually possible to get very near the guard. Climb over the
couch and knock the guard out. Just pick up some speed and hit him, and again.
I’ve managed to do it without him firing. Take the elevator down.
Lambert will give you a new goal: retrieve the SC-20K from the storage room
behind the battery generator backup.
4.3 Retrieve the SC-20K
Follow the hallway until a T-crossing. A guard is patrolling there. When you
near two opposite doors, make sure you’re hidden in the shadow. The door on the
right will open. A man will cross to the other side. Enter the room he just
left. Leave the lights on! Otherwise the guard will become suspicious. Use the
computer and get a data stick: the Main Server room code is 2019.
Leave the room and move ahead. At the T-crossing go right. Move on the left side
of the hallway. Hug the wall when the guard passes. Wait for the conversation
between a maintenance man and a guard to end. Follow the maintenance man, but
crouch along the left wall past the security window. The maintenance man is
working on a keypad on a door on the right. Behind him a guard patrols a room
overseeing the server room. You will need to knock him out.
When the maintenance man leaves for the storage room up ahead and the guard has
his back turned to you and the hallway guard has left the area, move past the
well-lit room and hide behind the door. When the maintenance man returns to the
storage room, knock him out and turn off the light in the storage room. Enter
the well-lit room and turn off the light. The guard will come to investigate.
Stand behind the glass partition and knock him out as he passes. Get his satchel
and data stick: the Technical Service room code is 7687. Hide his body in the
storage room. Go back to turn the light back on, otherwise the hallway guard
will become suspicious.
Cross over to the other side and enter the code on the keypad. Enter the room
and hide in the shadow behind the cabinets on the left. There are two people
inside the Technical Service room: an unarmed maintenance man and an armed
agent. This bit is tricky. When the maintenance man is on the left of the room,
move to the right and switch the light off. Position yourself so you can grab
him when he comes to turn the light back on. Drag him into the far corner behind
the electronics and knock him out. The light being turned off will alert the
agent, but he won’t try to turn it back on. Sneak up upon him and grab him. Then
knock him out. Hide his body in the shadow behind the cabinets. It’s a good idea
to hide the maintenance man there too and turn on the lights. The hallway guard
reacts to the lights being off.
Move across the room and enter the filing room. Take the Medical Kit and use the
computer. You’ll get a data stick: the Backup Battery Power room code is 110598.
The door next to the computer leads to the Backup Battery Power room. Enter the
code. The room is dark. There are two maintenance men at work downstairs. An
armed guard comes running at the first sign of trouble. Go down the stairs and
hide behind the batteries at the beginning of the first row.
What works for me is this. The first maintenance man works in between the first
two rows of batteries. He then moves from there to the end of the next row on
the right. Then he moves to the end of the first row to the open closet on the
left. When he moves away from in between the two rows of batteries, sneak up to
the shadow right at the end of the row. When you’re completely in the shadow,
wait for him to return. Look for the second maintenance man. If he’s close to
you, don’t grab the first maintenance man. Wait for the second maintenance man
to move further away. Grab the first maintenance man and knock him out. Hide the
body in the far corner at the top of the stairs, to the right of the door.
Go back to the shadow at the end of the first row. Make sure the second
maintenance man can’t see you coming down the stairs. When he’s standing in
front of the open closet, with his back turned to you, sneak up on him and grab
him or knock him out. Hide the body with the other. Go back down and move
towards the door across the room. Walk through the corridor and climb the stairs
into the storage room. In the corner on the right take the SC-20K, a sticky
shocker, a sticky camera and a ring airfoil round.
4.4 Access the CIA central server
Leave the storage room into a hallway. Follow the hallway. To your left is a
mess area. A man is talking on the telephone. Wait for him to leave, then grab
the Medical Kit from the table. Continue following the hallway. You’ll reach the
War room. There’s a guard patrolling the entrance and another guard patrolling
the hallway across from you. To you left is the entrance to the central server.
The entrance to the central server is well lit, so it’s a good idea to take out
the War room guard. I use the newly acquired sticky shocker. Do it when the
hallway guard has his back turned to you. Hide the body in the shadow to the
right of the War room. Wait for the hallway guard to leave before entering the
server area.
Use the door on the right - it’s darker there. The code is 2019. There’s a
maintenance man walking about below. I like to drop on him from the railing and
knock him out. Hide his body in a dark corner. There’s another man in the Main
server room. Sneak up on him, grab him and drag him to a dark corner in the
other room. Knock him out there. Access the central server. Lambert and
Grнmsdуttir discover a man called Dougherty is responsible for the intelligence
leak. Lambert gives you a new goal: Tap Dougherty’s computer to trace the
intelligence leak to the Georgians. You’ll also receive a new note: The door
override code for the weapons testing department is 110700.
4.5 Tap Dougherty’s computer
Leave the way you came in, but beware the hallway guard. You can visit the War
room if you like. You’ll only get a data stick from the first computer on the
left of the entrance. Go into the hallway. There are no interesting rooms until
the end. On the left a guard mans a security room. Hide on the left side of the
window. Shock the guard, climb in through the window and hide the body in the
corridor on the other side of the security room. The door there opens into a
large hall. There are two cameras monitoring the hall. You’re objective is to go
to the hallway on the other side.
Wait ‘till the cameras look the other way, then dash across to the other side
into the shadow on the left of the hallway entrance. Once you’ve reached the
other side, a guard will start patrolling the hall and the hallway. When he
passes by, quickly move to the shadows halfway into the hallway. Stay on the
left side. Don’t run around the corner, there’s someone in the room with a large
window.
Once the guard passes by again, slowly move to the opposite corner and wait for
the man in the room to turn his back on you. Sneak by and wait in the shadow for
the hallway guard to leave again. Go down the stairs on your left. Beware,
there’s a camera at the bottom. On your right is a door with a keypad. Shoot the
light and go to the door. Enter the code and enter the office area. There’s a
security room on your left. The other doors won’t open.
The computer in the security room won’t give you a data stick, so you can just
sneak by the guard when the guard’s not watching. Enter the weapon’s testing
area to your left and use the computer to get a data stick. Unlock the door on
your right, enter the room and take the elevator down. Lambert will call you:
Mitchell Dougherty’s office number is 508.
Move across the hallway and into the media room. There are three men inside. One
of them will leave after some conversation. You can sneak behind the consoles to
get past them. Enter the office area. At the far end to the right is Dougherty’s
office. You can also check room 509 on the left for data sticks. Enter
Dougherty’s office and use the computer. Lambert will give you a new goal:
kidnap Mitchell Dougherty. He’ll also give you new notes:
• The Georgians are monitoring Dougherty’s PC from the Kalinatek Building
in downtown Langley.
• Mitchell Dougherty smokes an average of two packs of cigarettes a day.
Extraction will be simpler if Dougherty is taken from the smoking courtyard.
4.6 Kidnap Mitchell Dougherty
Leave the room and enter the hallway on your right. A guard and a camera monitor
the far corner. Most doors won’t open. A bout halfway, in the shadows on the
left, there’s a door with a red sign ‘In Session’ above it. Enter the conference
room. There are three men and a guard inside. Wait until two men leave the room
and the guard enters the projection booth - don’t bother using the computer in
the booth. Go across the room, unlock the door en enter the hallway. There’s a
recreation room on the right, with two guards. Sneak by quietly. The doors on
the end of the hallway have a keypad. The computer in room 501 on the left has
the code. Enter that room and move into the shadow on the right. There are two
men inside: an unarmed standing man and a seated armed agent. Shock the armed
man and knock out the other when he tries to leave the room. Hide the bodies in
the lady’s room across the hallway - it’ll help later on. Use the computer and
get a data stick: the Information retrieval Service door code is 0614.
Enter the code on the keypad and go through the double door. Unlock the door to
the UFO sightings office on the left. Use the computer and get an encrypted data
stick. 020781 is the number of the keypad on the other door. Use the code and
enter the room. Take the three sticky cameras and the two sticky shockers.
Go back into the hallway. Open the door on the other side and sneak up on
Dougherty. Knock him out. Beware, there’s a guard patrolling the courtyard
outside. Lambert will give you a new goal: take Mitchell Dougherty to the
rendezvous point near the document disposal loading dock.
4.7 Take Dougherty to the rendezvous point
Cross the courtyard to the stairs on the left. Follow the path to a door on your
left. Lambert will give you a new goal: incapacitate the CIA security officer
speaking with Wilkes and Baxter.
4.8 Incapacitate CIA Security
Open the door and go down the stairs. Hide Dougherty beneath them. Enter the
machine room to the right. There’s a maintenance man and a patrolling guard.
When the guard’s away, grab the maintenance man and drag him to the stairs.
Knock him down and hide him there. Go back to the machine room and take out the
guard. I like to climb on one of the machines and jump him. Hide the body.
Get Dougherty and cross the machine room. There’s a sticky shocker in the open
closet. Drop Dougherty behind the door; there’s a guard patrolling under the
stairs outside. Shock him. Get Dougherty and move on. Another guard is
patrolling the next staircase. Hide Dougherty in one of the ventilation openings
and take the guard out. Get Dougherty and go to Wilke’s truck. Drop Dougherty in
the shadow and take out the last guard. Get Dougherty and drop him near the
truck. Mission complete.
4.9 Closing screen
CIA HEADQUARTERS
LANGLEY, VIRGINIA, USA
NOVEMBER 1ST, 2004
00:59 HOURS
INTERROGATION OF MITCHELL DOUGHERTY REVEALS A COMPULSIVE DISORDER THAT MOVED HIM
TO HOARD DATA ON AN INSECURE COMPUTER, THEREBY ALLOWING AN INTELLIGENCE LEAK.
GRНMSDУTTIR TRACES THE LEAK TO THE NEARBY OFFICES OF KALINATEK. DURING THE
PROCESS, HER INTRUSION IS DETECTED, NECESSITATING AN EMERGENCY INFILTRATION OF
KALINATEK.
5 Kalinatek
5.1 Opening screen
KALINATEK BUILDING
LANGLEY, VIRGINIA, USA
NOVEMBER 1ST, 2004
01:24 HOURS
RECOVER THE ENCRYPTION KEY
RUSSIAN MERCENARIES HAVE BEGUN TO DESTROY EVIDENCE OF GEORGIAN ACTIVITIES AT
KALINATEK. BEFORE HER DETECTION IN THE NETWORK, GRНMSDУTTIR DISCOVERED THAT A
TECHNICIAN NAMED ‘IVAN’ IS HIDING IN THE BUILDING. IVAN POSSESSES AN ENCRYPTION
KEY THAT COULD HELP THIRD ECHELON FIND NICOLADZE.
Goals at the start of the level:
• Infiltrate Kalinatek.
• Access Kalinatek’s fire emergency system to open the fire doors
surrounding Ivan.
• Find Ivan before the Russian Mafiosos kill him.
5.2 Infiltrate Kalinatek
You start in the parking garage across from the Kalinatek building. Talk to
Wilkes if you like, for his views on the mission. Up ahead you’ll see a white
van. Behind that a door to the stairs. Once you start moving towards the van two
mercenaries come through the door. Wait ‘till they’re stationary. One will stand
guard in the booth ahead. The other will stand behind the yellow car. Take them
out. Take the Medical Kit in the booth.
Climb the stairs to the next level. There are three mercenaries: one in front of
a white van, two others behind it. Take them out. The man behind the yellow car
is carrying a satchel with a data stick. Take the Medical Kit from the booth.
Jump on the crates ahead and onto the crates hanging from the crane. Hand-over-
hand along the pipe towards the crane. Jump on the open floor / construction
area. Look for the chimney pipe and rappel on the wall. There are two
mercenaries inside the room. I’ve never managed to shoot them without getting
badly hurt. So I tend to climb down onto the glass terrace and jump through the
glass. A mercenary will walk onto the terrace. Take him out. Take his satchel
and data stick: Security door keypad code is 97531. Enter the Kalinatek
building.
5.3 Open the fire door surrounding Ivan
I usually don’t walk through the metal detectors, but open the security door on
the right. There’s some ammunition on the rear table. Go through the door across
the room and enter an electronics room. Try not to make too much noise, there
are two mercenaries in the hallway outside. I usually take them out. Opening the
door attracts one of them. Then sneak through the door and take out the other.
There are two ways out of the electronics room, through the door and through the
air vent. Both lead to a room with an aquarium. A cutscene will show two
mercenaries killing two technicians and planting a wall mine. Take them out. A
third mercenary will come around the corner at the end of the hallway. The two
first mercenaries carry satchels, one carries a wall mine, the other a data
stick with instructions on how to place and disable it. Approach the mine
slowly. If it starts beeping fast, it will explode. If it keeps beeping slowly,
you can disable it. Select the lock pick and press the interaction key when the
light is green. You can also simply run by and have it explode. The rooms
contain nothing of interest. Go around the corner and jump into the elevator
shaft. Lambert will ask you to find two mercenary programmers trapped by a
cluster of wall mines.
Upon leaving the elevator shaft, two mercenaries will turn on the lights in the
room across and start shooting the computers. You can try to shoot the through
the window in order to save some computers, but chances are you’ll get hurt
badly. Beside, there’s no information on the computers. The best thing to do is
find the door and wait for the two to exit. Shoot them there. One of them is
carrying a satchel with a data stick.
Press on ahead. Enter the room on the left with the fire. You’ve found the
mercenary programmers. Before attempting to rescue them, watch the door. Two
mercenaries will arrive shortly. Take them out. Disarm the wall mines. The
programmers will inform you of a bomb in the archive room. Lambert will tell you
to disarm it. The programmers tell you the keypad code for the archives
department is 33575. You have two-and-a-half minutes to disarm the bomb.
5.4 Disarm the bomb planted n the Archives Room
Run through the hallway to the door with the keypad. Enter the code and go
through the door. Keep running. Don’t bother about the wall mines you’ll
encounter. If you run by fast enough they’ll explode when you’re out of range.
Run through the first door on your right, then the door to the left. Go through
the door on the right and then the door on your left. You’ll see the glass wall
of the archives room. Unlock the door, climb over the cabinet in between the
fire and disarm the bomb using the lock pick. Lambert will give you a new goal:
restore power to the fire door circuit by accessing the fuse box behind the
auditorium.
5.5 Restore power to the fire door circuit
Leave the archives room. The auditorium is to your left. There are two
mercenaries on guard there, on in the glass booth, the other further away by the
stairs. Wait in the shadow in front of the auditorium entrance. Shoot the
mercenary in the glass booth first. The other will come looking. Take him out.
Hide the bodies. Go across the auditorium and down the stairs on the left. A
cutscene will show three mercenaries being alerted. Hide behind the machine on
the left and take them out as they turn the corner towards you. One of them is
carrying a satchel with a data stick.
Follow the hallway. Take the box of grenades, the ammunition and the Medical
Kit. Switch the handle on the electrical box on the other wall. You’ve restored
power to the fire door circuit.
5.6 Open the fire doors surrounding Ivan
Go back to the auditorium. There’s a mercenary patrolling the glass booth. Take
him out. He’s carrying a satchel with a data stick: the keypad code for the back
door on floor 3 is 1250. The back door is in the right hand corner. Use the code
and enter the room with the waterfall. Upstairs there are two mercenaries. Climb
the stairs to get a good shot. Don’t try to shoot through the glass plate. Shoot
one of the mercenaries, the other will come looking for you. When he’s close
enough, take him out. Follow the hallway. On the right you’ll see an infirmary
with two Medical Kits. A mercenary patrols the hallway. Take him out. Turn the
corner and you’ll see a server room on your left.
There’s a mercenary using the computer. Go into the server room and take him
out. He’s carrying a satchel with a data stick. Use the computer. A cutscene
shows the fire door opening. Lambert instructs you to get to Ivan before the
Russians do.
5.7 Find Ivan before the Russian Mafiosos kill him
Leave the server room and follow the hallway. Lambert will add a goal: take
Ivan’s encryption key. Leave Ivan behind for the FBI.
Climb the stairs. Enter the cafeteria. There’s a fire on the right. Two
mercenaries search the room. Hide behind the counter and take them out. Cross
the room and enter the next hallway. Enter the lavatory through the door on your
right. Climb through the air vent. You’ll hear a mercenary talking to Ivan. Go
through the vent and shoot the mercenary. Take his satchel containing a data
stick. Talk to Ivan - not a very nice conversation. Get the encryption key. Next
rendezvous with the Osprey for extraction.
5.8 Go to extraction
Lambert will tell you to take out all the mercenaries on the top floor. Leave
the lavatory and take the elevator to the top floor. Exit the elevator and shoot
the light on your left. There are three mercenaries up ahead. A grenade seems to
work for me at this point. Cross the room and go through the door. Climb on the
stacks onto the platform above. To your left is another area. Two mercenaries
will enter in a while and patrol the area. Take them out. On the right you’ll
find some ammunition.
Go through the next door. Through the window you can sea another area with a
forklift. There are three mercenaries ahead, two on your level, the other on a
platform on the far right. Take them out. Climb the ladder to the platform. In
the room on the other side you’ll find two Medical Kits. Leave the room, cross
the hallway and shot the light to the right of the staircase. This bit is
tricky. There are three mercenaries at the far end of the area ahead, one on an
upper level, two on yours. They tend to spot you, before you spot them. The one
on the upper level will throw a grenade your way. The two others will hide
behind the crates ahead. Shoot the one on the upper level first, then take out
the other two. Cross the room, climb the steps and turn left. Follow the hallway
and turn right into the room there. You’ll some ammunition on one of the stacks.
On the right there’s a door to a blue hallway. Crouch in the left corner of the
door. There are three mercenaries at the end. Throw in a grenade and they’ll
come looking. Shoot them as they approach.
On the left of the end of the blue hallway you’ll see some urinals. There’s a
wall mine in that room. Continue along the hallway and turn left. There’s also a
wall mine on the pillar to the far left. There’s a mercenary patrolling the
other side of the door on the far left. Take him out. Cross the room and enter
the next area. To you right is a table with some pistol ammunition. Go through
the door ahead. There are three mercenaries on the other side of the partition.
Two on you level, on a platform. Enter the opening on the left of the door and
hid in the shadow. Take out the mercenary patrolling there. The others will come
running. The one on your level will inspect the body. Take him out. The other
will come from the other side. Be ready for him.
Cross the area and turn left. A cutscene will show Wilkes getting shot by two
mercenaries on the scaffolding. After Wilkes is down, they shoot the Osprey.
Shoot out the light on your left and take out both shooters. Climb on the
crates, jump onto the scaffolding and climb onto the platform with the Osprey.
5.9 Closing screen
KALINATEK BUILDING
LANGLEY, VIRGINIA, USA
NOVEMBER 1ST, 2004
02:11 HOURS
THE ENCRYPTION KEY RETRIEVED FROM IVAN ALLOWS GRНMSDУTTIR TO TRACE A DATA STREAM
BACK TO A NUCLEAR POWER PLANT ON THE KOLA PENINSULA OF NORTHERN RUSSIA, AMERICAN
INTELLIGENCE’S FIRST SOLID LEAD ON THE WHEREABOUTS OF KOMBAYN NICOLADZE.
6 Chinese Embassy
6.1 Opening screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 11TH, 2004
20:13 HOURS
FIND THE GEORGIAN / CHINESE CONNECTION
USING INTELLIGENCE GLEANED FROM THE PICKETT GAP PROGRAM, THIRD ECHELON HAS
TRACED COMMUNICATIONS BETWEEN NICOLADZE AND THE CHINESE EMBASSY TO MYANMAR. ANY
SUSPECTED CONNECTION BETWEEN NICOLADZE AND THE PEOPLE’S REPUBLIC OF CHINA MUST
BE PROVEN BEFORE ANY ACTION CAN BE TAKEN.
Goals at the start of the level:
• Rendezvous with the agency contact.
• Collect intelligence from the Embassy with the laser mic.
• Any Embassy fatalities will result in mission failure.
Notes at the start of the level:
• The CIA contact is standing beneath a large red sign.
6.2 Rendezvous with the agency contact
Talk to Coen if you like. Go right, climb onto the garbage container and over
the wall. There’s a stationary guard up ahead, and a patrolling guard. Hide
behind the garbage container behind the first guard. When the patrolling guard
crosses from left to right, hide behind the second garbage container. Wait for
the patrolling guard to pass again, then grab the stationary guard and drag him
to the opening in the wall further back. Knock him down. You can sneak past the
patrolling guard. Go to the room with the burning barrel and climb the ladder on
the right. Turn right. You’re a level above an alley patrolled by three guards.
Move to the scaffolding and jump across, when the guards are out of the way.
Climb up and move to the other side. Shoot the light on the other side of the
alley, when the guards aren’t near. Then hand-over-hand across.
Jump on the ledge across. Drop on the lower roof. Go to the end and turn the
corner. Make sure the guard isn’t near, when you pass under the light (the light
can’t be shot). Drop onto the garbage container. To your left and right the
street is blocked. You need to get across and down into the sewers. There are
three guards patrolling the area. You can cross the road rather easily by
staying in the shadow. Shoot the lantern on your right and climb down the ladder
into the sewers.
Move toward the end of the tunnel. Turn left and go to the end of the next
tunnel. There are three guards patrolling ahead. Follow them. After a bit you’ll
turn into a larger tunnel. One of the guards will retrace his steps. Beware he’s
searching the tunnel with a flashlight. Don’t take him out, it’ll make it harder
for you to reach the sewer exit. Wait for the guards to leave, then follow.
Don’t rush into the next tunnel, the guards are searching with flashlights. The
sewer exit is the first from your position. To get to it you’ll need to take out
one guard. He’s carrying a satchel and data stick.
Climb up the ladder, but wait before exiting. There’s a stationary guard above.
Another patrols the alley. Wait ‘till you hear him move away. Climb out, grab
the stationary guard, drag him behind the screen and knock him out. Hide the
body. Then take out the patrolling guard. He’s carrying a satchel with a data
stick. Climb on the scaffolding, hand-over-hand to the other side and climb in
through the window. Climb the pipe onto the roof where you’ll meet your contact.
He’ll tell you to follow the truck into the embassy grounds from the warehouse.
Take the Medical Kit to your left near the sign.
6.3 Collect intelligence with the laser mic
Cross the rooftop, find the chimney pipe and rappel on the wall. You’re in an
alley. There’s an opening on the right. A guard with a flashlight patrols the
alley and the building. When he leaves the building, follow him. Grab him when
he stops at the end of the alley. Knock him out and take his satchel and data
stick.
Go to the end of the alley. There are two guards patrolling on your right. Cross
over to the scaffolding on the other side. Climb the ladder and enter the
building through the window. Follow the hallway. To your right you’ll see a
balcony. A guard patrols it. Take him out and get his satchel with data stick.
Shoot out the balcony light and zip down the line to the sunshade on the other
side of the street.
Take the first alley to your left. Lambert will give you a new goal: any alarm
sounded will result in mission failure. There’s a guard patrolling the alley
ahead. Take him out. I usually wait for him to come down the ladder of the
platform above. Get his satchel and data stick. You’ll see the truck pass the
alley.
Leave the alley and turn right. If you keep in the shadows you’ll be fine. Slip
through the open gate where the truck is waiting and hide behind the guardhouse.
At the end you need to turn left, but there’s a guard patrolling further on to
your right. Wait for him to walk in the opposite direction, then turn the corner
slowly. Otherwise the guard inside the guardhouse will hear you. Hide behind the
plants next to the parked truck. There’s a guard with a dog patrolling ahead.
It’s more than probable that the dog will catch you scent. When it’s sniffing
you out and it’s in the shadow, shock it - I wait for it to be in the water. The
guard will eventually pick up his patrol again. Head for the pagoda by the far
wall. To your left is the embassy building. Go to the second palm tree ahead. A
cutscene will show the general on the telephone. Use the laser mic on the first
window from the left. Nicoladze and the general will interrupt their
conversation. Lambert will instruct you to listen in on the next conversation:
trail Kong Feirong to his car and laser-mic it to intercept his conversation.
6.4 Trail Feirong to his car and laser-mic it
The general’s car will pull up to the Embassy entrance and park at the gate.
Stay where you are and use the laser mic on the car. After the conversation ends
and the car leaves, Lambert will tell you to extract: rendezvous with Coen for
transportation to Mouke Tsoe Bo Meats.
You need to get across the courtyard and climb a pipe to get over the wall.
There are two guards patrolling the courtyard, a guard in the guardhouse and a
camera by the gate. I usually sneak towards the building. There I cross the main
entrance and turn left into the shadows; move across when both patrolling guards
walk towards the gate. Sneak along the wall to reach the pipe. Climb over the
wall into the alley to meet with Coen. Mission complete.
6.5 Closing screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 11TH, 2004
22:35 HOURS
INTELLIGENCE GATHERED AT THE EMBASSY LINKS NICOLADZE TO KONG FEIRONG, A
PROMINENT GENERAL IN THE PEOPLE’S LIBERATION ARMY OF CHINA. ADDITIONAL
INFORMATION REVEALS THAT CAPTURED AMERICAN SOLDIERS WILL BE EXECUTED ON
NICOLADZE’S ORDER DURING A WEB-CAST FROM MONKE TSOE BO MEATS, A NEARBY
SLAUGHTERHOUSE, IN A FEW SHORT HOURS.
7 Abattoir
7.1 Opening screen
MOUKE TSOE BO MEATS
YANGON, MYANMAR
NOVEMBER 11TH, 2004
22:52 HOURS
RESCUE THE CAPTURED US SOLDIERS
IN A DESPERATE ACT OF DEFIANCE AGAINST THE US, NICOLADZE ARRANGES THE IMMEDIATE
LIVE WEB-CAST EXECUTIONS OF THE CAPTURED US SOLDIERS. VYACHESLAV GRINKO WILL
DIRECT THE SOLDIERS’ DEATHS. THE EXECUTION MUST BE PREVENTED TO PRESERVE ANY
HOPE OF STABILIZING POLITICAL RELATIONS WITH THE CHINESE.
Goals at the start of the level:
• Access the antenna on the abattoir roof and destroy its broadcast
capability.
7.2 Destroy the antenna broadcast ability
Climb the fence. There are three guards patrolling the area. Take them out. One
of them has a satchel with data stick. Go to the cabin. You’ll intercept a radio
transmission: landmines can be detected using thermal goggles.
You can either climb the fence and shoot the guard, or enter the cabin and wait
for him there. He’s carrying a satchel with a data stick. In the cabin use the
computer to get a data stick. Get the Medical Kit.
There are four guards watching the courtyard. Two of them will appear when the
alarm sounds when you get caught in the searchlights (you can’t shoot the
searchlights). One of the guards patrols the balcony at the far side of the
courtyard, another is standing guard on the platform to the right. Shoot them.
There are two mines under the platform. You can make them explode by shooting
them - curiously enough no one will notice. You can climb up to the platform by
jumping off the barrels next to the container and hand-over-hand to the side of
the platform that has no railing. Take out the guard inside. Get the sticky
shocker, the Medical Kit, the flare and the two ammunition boxes.
From the platform you can see most of the mines. Take out the ones on the right
of the courtyard. A guard may be alerted. Take him out or wait until he leaves.
Jump off the platform and follow the path on the right. On the other side of the
wall, enter the well-lit area with two garbage containers. Grab the Medical Kit.
Above you is the way to the roof.
Climb on the garbage container under the light. Run towards the corner to your
right and wall jump to the ledge. Follow the hallway and exit on the roof. The
antenna is across on the left. The plates on the roof make a lot of noise if you
walk on them and will alert the guards below. Walking too close to the skylights
with the searchlight on you, will alert the guards below. Two guards will come
running through the door on the left. It’s best to avoid that.
When the lights are off, crouch across the thick beam toward the wall on your
right. Hang from the rail and shimmy to the next beam. Then go to the other end
of the beam. The guards below won’t see you if the lights are on. Crouch along
the planks across the chimney pipes, but don’t move too fast because they’ll
hear you below. You can speed up just a notch if you want. Use the line to hand-
over-hand toward the wall. You can’t shoot the light on the wall. Drop on the
beam and go to the fence. You don’t need to worry about the searchlight there.
Climb over the fence and disable the antenna. A cutscene will show Nicoladze
escaping. Lambert will give you a new goal: locate the captured American
soldiers and Chines dignitaries.
7.3 Locate the hostages
Hide behind the antenna. Two guards will come running. Take them out. One of
them is carrying a satchel with a Medical Kit. Unlock the door and enter.
There’s a stairway ahead and a door to your right. Climb down the stairs and go
underneath. Beware, there’s a wall mine hidden behind the barrel. Disarm the
mine. Use the computer to get a data stick. Get the two wall mines and the
grenade from the table. Go back up the stairs and go through the door. Climb
down the stairs and open the door on your left. You’re on a balcony above the
dressing room. If you can climb over the railing and drop quietly on the bench
below, you can surprise the guard. Two other guards will investigate. Take them
out as well. Get the Medical Kit from the bench. Use the computer to get a data
stick.
Exit the room and go left. Halfway you’ll intercept Nicoladze’s order to kill
the U.S. soldiers. Lambert will give you a new goal: get to the captured U.S.
soldiers before the executioners do.
7.4 Beat the executioners to the hostages
Go through the door. You can’t shoot through the widows. Open the door to your
left and drop into the air vent. Follow the around the corner. The three guards
passing over the grate are the executioners. The best thing is to shoot them
there. Otherwise you’ll have to follow them through the coolers - and there’s
enough to keep you busy there. Go back through the air vent, climb out and open
the door on the left. Take out the guard at the desk. Use the computer to get a
data stick and take the ammunition.
7.5 Locate the hostages
Go back into the air vent and follow it to the end. Climb up the pipe and onto
the ceiling. Find the opening on the other side and jump down in front of the
coolers. The executioners all carry satchels. You’ll find a data stick, a
grenade and a data stick.
Inside the coolers, use your thermal goggles. There are two guards in the first
two rooms. Take them out. Nearing the opening to the next room, you’ll hear a
regular clicking - it’s an automatic machine gun turret. Keep to the left, climb
over the machine and deactivate the turret.
Proceed to the next room. There are three guards patrolling there, two near the
entrance and one near the exit across. Shooting any one guard will alert
another. They have grenades so make sure they don’t know where you are. Take
them out. Two of them carry satchels, one with a data stick, the other with a
grenade.
When nearing the next room, you’ll hear a machine gun turret. There’s also a
guard near the entrance. Look up and see a rail overhead. You can jump up on
something that looks like a scale, between two boxes, to reach it. Hand-over-
hand into the next room until you can drop to the ground. Move slowly so that
the guard won’t hear you when you go through the plastic curtain.
Behind you is the turret control. Deactivate the turret. There’s a guard on the
other side of the machine. Take him out. The exit is across from the turret.
You’ll enter a short hallway. There are three guards in the next room. One is
standing near the opening, another patrols to the right, the third patrols on
the far side of the room. Shooting the guard near the door will alert the
others. Take the others out. The exit is through an air vent in the far left
corner after entering the room.
Follow the air vent through to a stairway. Grab the Medical Kit in the corner
under the windows. You can see a guard patrolling below, but you can’t shoot
through the windows. I tend to shoot the light above the stairs and wait for the
guard to investigate below. Downstairs you’ll see a switch for the gate in the
middle. Open the gate and crawl through. The tunnel leads to the stables.
There’s a guard patrolling the stable. Take him out. There are two flares you
can pick up. There’s also a guard patrolling the hallway. Take him out. Enter
the stable on the right. Beware, there’s a turret in the second booth on the
right and a guard patrolling. Take out the guard first. He’s carrying a satchel
with a data stick. I tend to enter the booth and sit behind the turret. Then
quickly move around it to deactivate it. I’ve managed to do so several times
without getting shot. The trick is to walk around it following the movement of
the turret. On the barrels in the booth across, you’ll find ammunition for both
your weapons.
Enter the hallway. There’s a Medical Kit on the bench on the far end. In the
stable to the right, you’ll see two guards. You’ll also hear a machine gun
turret - in fact there are two. What works for me is this. Enter the first booth
on the left and climb onto the ledge. Shoot out the lights. Sneak into the
second booth and deactivate the IFF on the turret control. Throw a grenade
through the door opening. The guards will come running. Shoot them, the turrets
will open fire as well. I then tend to go back and see if there’s any ammunition
left.
There’s a machine gun turret in the next stable as well, in the second booth. It
is possible to move quickly to the board in the middle without getting hurt.
Then roll through the curtain into the hallway ahead. You’re clear. Go through
the next curtain. Make sure to move into the shadows quickly, two patrolling
guards will turn the corner ahead shortly. Take them out. Follow the hallway
past the curtain. You’ve reached the stables where the U.S. soldiers and the
Chinese dignitaries are being held.
There are no guards, only two turrets pointed at the entrance of the stables
used as cells. There’s a Medical Kit on the bench. I tend to disable the IFF on
the turret on the left - it helps later on. Disable the turret on the right and
enter the cell. Talk to the Chinese Ambassador. You’ll get a note: proof of Kong
Feirong’s disloyalty to the Chinese Government is stored on his computer. You’ll
also get a new goal: protect the U.S. soldiers and Chinese dignitaries.
Go out of the cell and take out the guards and the Russian Colonel. Shoot them
before they get the chance to lob some grenades. Lambert will tell you to kill
Grinko.
Grinko uses the three entrances to the stables and move through the hallway.
He’s tough to take out. Mission complete.
7.6 Closing screen
MOUKE TSOE BO MEATS
YANGON, MYANMAR
NOVEMBER 11TH, 2004
23:57 HOURS
THE RESCUE OF THE US TROOPS AND CHINESE DIGNITARIES HAS MOMENTARILY STABILIZED
FALTERING RELATIONS. THE CHINESE DIGNITARIES CLAIM THAT FEIRONG REPRESENTS ONLY
A SPLINTER FACTION OF THE PLA, OPERATING WITHOUT THE KNOWLEDGE OF GREATER CHINA.
PROOF THAT FEIRONG HAS GONE RENEGADE COULD PREVENT AN IMPENDING WAR.
8 Chinese Embassy
8.1 Opening screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 12TH, 2004
00:11 HOURS
DISCOVER PRESIDENT NICOLADZE’S SECRET
FOLLOWING THE RESCUE AT THE SLAUGHTERHOUSE, FEIRONG PREPARES TO FLEE THE EMBASSY
WITH A NEAR-COMPLETE NUCLEAR DEVICE. THE ONLY HOPE TO PREVENT WAR BETWEEN THE US
AND CHINA OVER ALLEGED CHINESE SUPPPORT OF KOMBAYN NICOLADZE IS FOR THIRD
ECHELON TO FIND PROOF THAT FEIRONG IS ACTING ALONE.
Goals at the start of the level:
• Infiltrate the Embassy via the upper floor.
• Access Feirong’s communications archives from the Embassy’s server in
the basement.
• Killing Kong Feirong will result in mission failure.
8.2 Infiltrate the Embassy via the upper floor
Talk to Coen if you like. Enter the restaurant ahead through the front door.
There are two soldiers in the restaurant. Take them out. One of them is carrying
a satchel with a data stick. Go into the kitchen. There’s a cook. Go to the
corner on the left and climb the ladder. You can do this without alerting the
cook.
Before climbing the next ladder, shoot out the light on the roof. On the roof
you’ll see a plank to the building across. A guard with a flashlight patrols the
upper floor. Take him out. Cross over into the building. Cross the apartment to
the balcony. Climb the pipe and zip onto the roof over the main entrance of the
Embassy. Cross the roof and walk the ledge to the pipe. Climb the pipe and enter
through the window. Drop through the vent. You’re inside the Embassy.
8.3 Access Feirong’s data in the basement
Move through the hallway into the maintenance room. Grab the Medical Kit. Go
through the hole in the wall. Put your back to the wall and cross to the other
side. Climb the pipe down. Put your back to the wall and cross to the other
side. Beware, there are three soldiers in the computer room. I tend to grab the
first one and knock him out in the opening. Then I take out the other two. Two
soldiers carry satchels. You’ll find a wall mine and an data stick. None of the
computers in this room will give you more. Use the computer in the next room.
Lambert will give you a new goal: detonate their gas tanks to destroy the trucks
carrying Feirong’s nuclear weapons.
8.4 Destroy the trucks carrying nuclear weapons
Go through the door. Behind the first door on your right you’ll find a Medical
Kit. Turn the corner, open the door and climb the stairs. In the next room there
are two patrolling guards and a camera. Take out the camera first. One of the
guards is carrying a satchel with a data stick. You can’t use the computer
behind the desk. Follow the hallway to the right. Open the door and enter the
room. There are two guards sleeping on bunks. Take them out. Grab the Medical
Kit, the pistol ammunition and the grenade. Move to the next room and shoot out
the light. You’ll intercept a radio transmission. Open the door. You’ll see a
colonel and a soldier walking towards you. Don’t shoot them! Wait ‘till the
colonel has entered the keypad code. Grнmsdуttir will tell you the thermal
goggles can be used to recreate keypad codes based on the handprint heat
signature. Go to the keypad and wear your thermal goggles. Use the keypad.
You’ll see different colors on the keys. The key punched last is hottest, so
it’s red; then yellow, green and blue. You’ll have to punch the keys in the
reverse order. Don’t wait too long or the keys will have cooled off and you
won’t be able to reproduce the code.
Open the door and stay there. You’re in a main hall with stairs to your left. To
your right there’s an automated turret. Another one’s on the top floor across
the room. The third is in the corner to your left, also on the top floor. And
don’t forget the colonel’s in the room as well.
What works for me is this. Climb on the ledge on your right - with the three
vases. Then climb up to the top floor, behind the turret. Disable the IFF. Two
guards will walk into the hallway across. The turret will deal with them.
Deactivate the turret. One of the guards is carrying a satchel with a data
stick.
To get to the other side of the top floor, you’ll have to use the pipe behind
the turret. When you’re halfway, a colonel will use the retinal scanner to allow
another solider through the door. Sneak up on the colonel and use the scanner.
Knock him out and take out the soldier inside as well. Use the computer to get a
data stick. Then climb through the window into the garden below.
Shoot the two lanterns by the gate on the right. In the next garden, there are
three guards. One of them has a dog. It is more than probable that the dog will
catch your scent. Take them out. Move across the garden and open the gate at the
end of the stream. Open the next gate as well. You’re in a courtyard. On guards
patrols there. Take him out. Also take out the camera above the door.
Enter the locker room. Then go into the toy storage room. You’ll see a colonel
opening a keypad-locked door. You’ll have to crawl through the open parts of the
storage compartments time for the prints to be left on the keypad. Enter the
next room. Get the two boxes of ammunition and the Medical Kit.
The colonel will probably be standing in the doorway. In the next area there are
three guards. What works for me is this. Stand in the doorway, where you entered
the room, and shoot the colonel. The three guards will come running. Take them
out. Go into the storage area and shoot the camera to the right. The object now
is to climb onto the bridge above.
In the far right corner is another camera you need to shoot, then you can climb
onto the bridge. Move to the next area. A cutscene will show two trucks being
filled with gas. You can’t shoot through the window, so move on a bit. Then
shoot the gas tank. Lambert will give you a new goal: access Feirong’s computer
to transmit the data back to Fort Meade. A new note will tell you to use Feirong
to unlock the data stored on his personal computer.
8.5 Use Feirong to access his computer
Follow the bridge to the stairs. Go down and open the trap next to the stairs.
Climb down into a tunnel. Two guards patrol the tunnel with flashlights. Take
the soldier out, but not the colonel in front. He’ll receive a message that
Feirong is trying to kill himself. You need to follow the colonel. He’ll help
you get through all the keypad-locked doors. After you leave the elevator,
you’ll hear shots fired. Move ahead. You have two keypad-locked doors to go to
get to Feirong’s office. Turn the corner and shoot the light above. A cutscene
will show you talking to Feirong.
After that, Feirong will try to shoot you. Grab him quickly and interrogate him
as much as you can. Then use the computer. Lambert will give you a new goal:
meet Coen for Osprey extraction at the helicopter pad by the garden.
8.6 Meet Coen for Osprey extraction
Leave the office. The Embassy will catch fire. Turn into the temple room and
roll to the other side of the fire. Find the door to the stairs and climb down.
Slide the window open and jump into the garden. Climb onto the helicopter pad.
Mission complete.
8.7 Closing screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 12TH, 2004
02:24 HOURS
WITH PROOF OF FEIRONG’S ROGUE STATUS, THE US AND CHINESE RESTORE DIPLOMACY.
MEANWHILE, THE HUNT FOR NICOLADZE TURNS BACK TO GEORGIA WHERE INTELLIGENCE
GATHERED IN MYANMAR INDICATES HE LEFT BEHIND THE KEY TO A MYSTERIOUS WEAPON
KNOWN ONLY AS THE ARK… A WEAPON HE IS WILLING TO RISK A RETURN TO GEORGIA IN
ORDER TO RECOVER.
9 Presidential Palace
9.1 Opening screen
GEORGIAN PRESIDENTIAL PALACE
T’BILISI, GEORGIA
NOVEMBER 13TH, 2004
00:04 HOURS
FIND KOMBAYN NICOLADZE AND THE ARK
KOMBAYN NICOLADZE HAS RETURNED TO THE GEORGIAN PRESIDENTIAL PALACE IN ORDER TO
RETRIEVE A WEAPON KNOWN ONLY AS ‘THE ARK.’ THE GREAT RISK INVOLVED IN
NICOLADZE’S PERSONAL RETURN TO T’BILISI SUGGESTS ITS ENORMOUS VALUE. ANY THREAT
POSED BY NICOLADZE OR THE ARK MUST BE DEALT WITH.
Goals at the start of the level:
• Recover the Ark Interrogation File, the record of an interrogation
conducted by Georgian agents representing current Georgian President Cristavi.
The file details an interrogation of one of Nicoladze’s high-ranking
mercenaries, possibly revealing the identity of “The Ark”.
Notes at the start of the level:
• Nicoladze’s successor, President Varlam Cristavi has taken residence in
the Palace. The death of President Cristavi will result in mission failure.
9.2 Recover the Ark Interrogation File
You start on a pillar outside the Georgian Presidential Palace. Wall jump onto
the ridge. Hang from the edge and drop three times. Jump onto the knoll, then
wall jump to climb the pipe. Keep the ‘right’ button pressed and jump off the
pipe. You should hang from the pillar. Climb up and use the bar to cross to the
next pillar. Shimmy the end of the next bar. Drop onto the ledge and shimmy
around the corner until you drop on the pillar - making sure you keep
the ‘right’ button pressed. Jump to the next pillar. Hang on the edge and
shimmy until you can climb up. Climb up the pipe. Beware, there are two guards
with dogs in the garden. There’s a sniper in the tower to your left. And there
is a garden guard patrolling at the rear of the garden. Take them out. Two
guards carry a satchel with a data stick: the garden gate door code is 2126.
Cross over the courtyard and find the fountain. There’s a guard patrolling
behind the gate. Take him out. Use the code and go to the window underneath the
left tower. Slide it open and enter the tower basement. Grab the Medical Kit.
Climb the stairs. There’s a Medical Kit on the desk. Enter the museum room.
Alarm beams obstruct the door on the left. Unlock the door across the room.
You’ll find a disposable lock pick. Go back into the museum room. Beware, two
guards are now patrolling it. The alarm beams in front of the door have been
dropped. You can go through the door without their noticing you. Enter the
hallway and jump onto the ledge above the stairs. Shimmy to the left over the
alarm beam at the bottom of the stairs. Then climb over the railing onto the
upper level. The door opens into the main hall. There are two Special Forces
soldiers patrolling the hall. There are also two palace guards on the ground
level. Take them out - the object is to get to the top level and through the
door. The two Special Forces soldiers carry satchels with data sticks. One of
them tells you the corridor door code is 70021.
Enter the corridor and hide in the shadows. There are two Special Forces
soldiers patrolling the hallway. Two guards patrol different hallways. If you go
down the stairs, you’ll find a Medical Kit. You can take out the guards or
avoid them. One of the Special Forces men is carrying a satchel with data stick.
The object is to get into the Presidential office in the second hallway on the
left. Beware, there’s a camera guarding that hallway. You can pass it by
shooting the light. Unlock the door and enter the room.
You’ll see two alarm systems with blinking beams. Time your movement and crouch
run into the corner to bypass the first. Then jump over the next beam. Enter the
presidential office. One guard will come in and turn on the light. Take him out.
He’s carrying a satchel with a data stick. Use the computer. You’ll get a new
note: the library door code is 66768.
Lambert will give you new goals:
• Retrieve the Ark from the safe inside a vault in the library.
• Use Nicoladze’s retina to unlock the safe inside the vault in the
library.
• The death of Nicoladze before the retrieval of the Ark will result in
mission failure.
9.3 Use Nicoladze to open the retinal safe
You can go into the conference room, if you like, to get a Medical Kit. Go back
to the hallway. A new guard is patrolling there. The doors on the left are open
now. Go through into the next hallway. There’s a camera. Go through the next
door into the next hallway. There are some knocked out guards. Go across and use
the keypad (66768).
Go through the door and shoot the light. On the table to your left you’ll find a
Medical Kit and some ammunition. On the other end there are three Special Forces
soldiers patrolling around an elevator. I tend to grab them; it’s more quiet.
One of them is carrying a satchel with a grenade.
Enter the elevator and go down. The guards below will be alerted. There are four
Special Forces soldiers down in the library. I tend to crouch run out of the
elevator to the bookcase on the left. Two men will approach from the left. Take
them out. A third is standing on the stairs. I shoot a gas grenade through the
bookcase and shoot him while he’s coughing using thermal goggles. The fourth man
is right above you. Move carefully and take him out. Three men are carrying
satchels. You’ll find a Medical Kit, a grenade and a data stick.
Go down into the basement. The entrance is next to the stairs. Nicoladze is
there alone. Grab him and interrogate him. Then drag him to the retinal scanner
and use it. Georgian Special Forces soldiers will jump you and take Nicoladze
away. Lambert will organize a black out. He’ll give you a new note: the Elite
Forces tasked with capturing Nicoladze and retaining the Ark have been issued
night vision gear by President Cristavi.
There are five soldiers in the basement. When the lights turn off, hide behind
the crates to the left. Two of the men will approach from the right. Take them
out. One of them is carrying a satchel with a data stick. The third soldier is
standing next to a pillar to your right. The fourth and fifth soldiers are
standing in the back. Take them out.
Get out of the basement. Lambert will give you a new objective: kill Kombayn
Nicoladze. A cutscene will show him walking in the Palace.
Go to the courtyard to your left. There are four Special Forces soldiers
patrolling. Take them out. Go to the other side of the courtyard and climb the
pipe. A cutscene will show Nicoladze entering one of the rooms. Shoot him.
Lambert will give you a new goal: rendezvous with the Osprey for extraction.
9.4 Reach extraction
A soldier will come through the door on the right. On the railing across from
the door, you’ll find some ammunition. Go through the door and down the stairs.
Go into the kitchen on your left. Three guards will come in searching. Take them
out. One of them is carrying a satchel with a Medical Kit.
Cross through the dinning room to a hall with two doors. Two guards are aiming
their weapons at each door. What works for me is to shoot the door and wait for
the guards to come in.
Go through the main hall toward the main entrance. Mission complete.
9.5 Closing screen
GEORGIAN PRESIDENTIAL PALACE
T’BILISI, GEORGIA
NOVEMBER 13TH, 2004
01:29 HOURS
INTELLIGENCE GAINED FROM THE GEORGIAN PRESIDENTIAL PALACE IDENTIFIED THE ARK AS
A SPECIAL ATOMIC MUNITIONS DEVICE. THE FACT THAT IS WAS ALREADY IN PLACE A SHORT
DISTANCE FROM WASHINGTON DC MADE NICOLADZE A CLEAR THREAT TO THE SAFETY OF THE
AMERICAN PEOPLE. IN ACCORDANCE WITH THE FIFTH FREEDOM, THAT THREAT WAS
NEUTRALIZED.
By Faraday
March 15th, 2003
Splinter Cell is a stealth game of espionage. You play the part of Sam Fisher
a ‘SIGINT Ninja’ with a newly formed covert operations department called Third
Echelon within the United States National Security Agency (NSA). This is the
walkthrough I have used to complete the game.
In it, I tend to avoid killing people. Beside the moral point that I don’t like
to needlessly kill people in games, you’ll find that knocking out your opponent
is usually quieter than killing him. Force tends to attract a lot of attention
and usually gets you hurt. Killing someone usually needs two to three shots with
your 5.72mm SC Pistol. Your gun is hard to aim, especially at long range.
This walkthrough is for the PC game at difficulty level Hard. The main
difference between Normal and Hard is the alertness of the guards. Let’s move
onto the game!
1 Level 1 - Police Station 2
1.1 Opening screen 2
1.2 Meet the contact 2
1.3 Find the black box hidden in Blaustein’s apartment 2
1.4 Find Gurgenidze’s dead drop 3
1.5 Get into the Police Precinct 3
1.6 Locate Agent Blaustein in the Police Precinct 4
1.7 Access the surveillance system 4
1.8 Closing screen 5
2 Defense Ministry 6
2.1 Opening screen 6
2.2 Infiltrate the East Wing 6
2.3 Find and Interrogate Grinko’s driver 6
2.4 Infiltrate the South Wing 7
2.5 Deactivate the laser grid 7
2.6 Laser-mic the glass elevator 7
2.7 Infiltrate the North Wing 7
2.8 Find and access Nicoladze’s computer 8
2.9 Access Nicoladze’s computer again 8
2.10 Reach extraction 8
2.11 Closing screen 8
3 Oil refinery 9
3.1 Opening screen 9
3.2 Infiltrate the refinery by the main pipeline 9
3.3 Trail the mercenary technician 9
3.4 Get technician’s briefcase by any means 10
3.5 Closing screen 10
4 CIA HQ 11
4.1 Opening screen 11
4.2 Access the CIA server 11
4.3 Retrieve the SC-20K 12
4.4 Access the CIA central server 13
4.5 Tap Dougherty’s computer 13
4.6 Kidnap Mitchell Dougherty 13
4.7 Take Dougherty to the rendezvous point 14
4.8 Incapacitate CIA Security 14
4.9 Closing screen 14
5 Kalinatek 15
5.1 Opening screen 15
5.2 Infiltrate Kalinatek 15
5.3 Open the fire door surrounding Ivan 15
5.4 Disarm the bomb planted n the Archives Room 16
5.5 Restore power to the fire door circuit 16
5.6 Open the fire doors surrounding Ivan 16
5.7 Find Ivan before the Russian Mafiosos kill him 16
5.8 Go to extraction 17
5.9 Closing screen 17
6 Chinese Embassy 18
6.1 Opening screen 18
6.2 Rendezvous with the agency contact 18
6.3 Collect intelligence with the laser mic 19
6.4 Trail Feirong to his car and laser-mic it 19
6.5 Closing screen 19
7 Abattoir 20
7.1 Opening screen 20
7.2 Destroy the antenna broadcast ability 20
7.3 Locate the hostages 21
7.4 Beat the executioners to the hostages 21
7.5 Locate the hostages 21
7.6 Closing screen 22
8 Chinese Embassy 23
8.1 Opening screen 23
8.2 Infiltrate the Embassy via the upper floor 23
8.3 Access Feirong’s data in the basement 23
8.4 Destroy the trucks carrying nuclear weapons 23
8.5 Use Feirong to access his computer 24
8.6 Meet Coen for Osprey extraction 24
8.7 Closing screen 24
9 Presidential Palace 26
9.1 Opening screen 26
9.2 Recover the Ark Interrogation File 26
9.3 Use Nicoladze to open the retinal safe 27
9.4 Reach extraction 27
9.5 Closing screen 28
1 Level 1 - Police Station
1.1 Opening screen
T’BILISI OLD TOWN
T’BILISI, GEORGIA
OCTOBER 16TH, 2004
LOCATE CIA AGENTS BLAUSTEIN AND MADISON
AGENT ALISON MADISON WORKED COVERTLY IN THE GEORGIAN POLITICAL ARENA FOR TWO
YEARS, SECURING A ROLE IN PRESIDENT NICOLADZE’S CABINET AFTER HIS COUP D’ETAT.
SHE VANISHED ON OCTOBER 3RD.
ON OCTOBER 7TH, SPECIAL AGENT ROBERT BLAUSTEIN WAS SENT IN TO FIND HER. HE
VANISHED ON OCTOBER 11TH.
Goals at the start of the level:
• Rendezvous with local NSA informant Thomas Gurgenidze for information on
Blaustein’s area of operation.
• Killing civilians will result in Mission Failure.
• Touching the street will result in Mission Failure.
1.2 Meet the contact
You start in a courtyard. Climb the stairs and the ladder to your right. Beware
of the cop patrolling the balcony. Move when he’s to the left of the balcony.
On the roof, open the trap door and drop inside. Follow the corridor and climb
the drainpipe to the top onto the roof. You’ll see a burning building across the
street. Slide down the zip line to go there.
Once on the opposite balcony, Grнmsdуttir will guide you. Follow the
instructions and run across the hallway into the room on the other side, but
stop once you’re inside. The floor will collapse. Run back into the hallway,
through the room to your left to avoid the fire, into the stairwell. Go down a
flight and turn right. You’re in a room with a collapsed floor. Jump up to grab
the pipe and hand-over-hand to the other side of the opening.
Turn left into the hallway and right into the room. Cross the room and go up a
flight of stairs. Enter the first room to the left. Gurgenidze is caught under
some debris. Talk to him about Blaustein. Gurgenidze will tell you Blaustein
keeps a black box hidden in his apartment. The black box can be found behind a
bookcase or a painting. Blaustein’s apartment is to the East of Morevi Square.
1.3 Find the black box hidden in Blaustein’s apartment
Turn right and leave the room. The next room will be full of smoke. Shoot out
the skylights. Cross the room and go through the door. Open the second door and
follow the balcony to your left. Turn right at the end. Halfway you’ll see an
opening in the railing. Jump over to the other side and turn right. Do so
quietly, there are people walking bellow. You’ll be moving behind the
latticework next to Blaustein’s terrace.
There’s a cop talking on the radio. He informs his contact that nothing has been
found inside. Take him out quietly; there’s a second cop inside the apartment,
ready to come out at any moment. Take him out as well. That’s the last one.
Enter the apartment through the double doors or the window. To your right you’ll
see a large TV screen, to your left a computer. Use the computer and find
a ‘data stick’: information about the police station is hidden in the bushes in
Morevi Square.
Upon enter the dining room turn left into the hallway. The second door on your
right is the bathroom, where you’ll find a Medical Kit. The third door on your
right is Blaustein’s bedroom. Immediately to your left there’s a painting. Slide
it open and use the computer. You’ll find another data stick: the code for
Blaustein’s balcony door is 091772.
Lambert will inform you that Blaustein is dead. His last active position was in
the nearby police station. The first data stick you found tells you to go to
Morevi Square.
1.4 Find Gurgenidze’s dead drop
Open the door to the balcony. Climb on the railing and use the zip line to the
other roof. Head for the door and go in. You’re in a maintenance area about an
elevator shaft. Stand on the right of the shaft and move forward. Fisher should
fall in the shaft and hang from the edge. Drop onto the two tubes, then drop
onto the elevator - jumping directly on the elevator will hurt you. Open the
trap and jump down. Lambert will tell you you’re allowed to walk on the street.
The next door is locked. Use the lock pick to unlock it. Open the door. Move
forward until you hear two crooked cops talking to a drunk. You’ll have to move
past them. Trying to get close and shooting them is not a good idea. Go to the
stairs and stand in the corner under the light. Wall jump and hang form the
ledge above. Shimmy to your right until you reach the corner of the building.
Stop there, because there’s a cop patrolling the balcony. There’s another cop
patrolling the alley bellow. Wait until they’re both gone and drop to the next
ledge. Then, make a quiet landing on the ground and wait in the corner to the
left. Wait for the patrolling cop. Once he heads back in to the alley follow him
quietly. Halfway the alley, just as the balcony above you ends, there’s a gate.
Hide there. Wait for the patrolling cop to pass by. Once the cop on the balcony
turns away, crouch run to the end of the alley and hide near the next gate.
The object now is to climb the stairs to your left, without being seen by the
patrolling cop in the alley and the cop patrolling in the building above you.
When the window’s clear crouch run up the stairs. You’ve arrived at Morevi
Square.
Now the object is to find the dead drop. It’s in the bushes to the right on the
other side of the fountain. You’ll have to move across without being seen by the
cop patrolling the upper floor across. Shooting out the light on the right might
seem a good idea. But you’ll usually manage to alert the cop, so that’s he’ll
stay at the window.
Once the cop is in the right corner dash across the square. Move into the bushes
when he’s no longer at the window. Crouch the opening in the corner to the
right. You’ll need your night vision goggles to find it. You’ve found
Gurgenidze’s dead drop. Using the computer and receive a data stick: the door
code for the police precinct basement is 5929. To the right is a Medical Kit. On
the electrical box next to the red light by the entrance you’ll find some
ammunition.
1.5 Get into the Police Precinct
Crouch back into the bushes. By now there’ll be a new uniformed cop patrolling
the square. Wait until he moves towards the fountain and the kiosk, then dash
into the alley to the right. Watch it, the uniformed cop stops in front of the
fountain. Also beware the cop at the window.
There’s a door opening to the right where you can hide. Then move into the alley
and tun left beneath the opening. Don’t turn to your right. The area is well lit
and there’s a cop patrolling above.
There’s a civilian strolling in the alley. Wait until he passes then follow him
quietly. Top in between the garbage cans to the right. There’s another uniformed
cop patrolling the next alley to your right. I usually take him out. Move to the
opening in the left corner of the alley and wait for him to stand still. Grab
him, pull him into the opening and knock him out - it’ll make things easier
later on.
Go into the alley. There’s a door opening to the right if you need to hide.
Before exiting the alley wait in the shadows. A cop will walk by from the left
to the right. Move ahead into some bushes at the end of the alley. Now it gets
tricky. It’s nearly impossible to sneak up on that cop. You’ll have to move
across a creaking wooden floor.
What works for me is moving into the corner next to the lantern and the rain
pipe. Climb the rain pipe onto the roof of the veranda. Shoot the lantern and
the three lights on the wall. The cop will come to inspect. As he appears from
under the veranda, jump him and hide him in the corner.
At the end of the veranda is a small court; it’s very well lit. There’s also a
cop patrolling the floor above. I’ve found easiest to crouch run across the
court, through the gate and hide behind the tree until everything’s quiet.
Move toward the garbage container at the end of the alley, climb onto it and
wall jump across the wall into the precinct courtyard. In the courtyard move
ahead and go down the stairs to the back door. I usually shoot out the light
before opening the door. Use the door code and enter the precinct.
1.6 Locate Agent Blaustein in the Police Precinct
There’s a guard patrolling the prison block. You’ll have to take him out. There
are several ways to do this. I tend to think it’s fun to shoot out two lights
and make a split jump. Wait for him to pas and jump him. Make sure he’s exactly
underneath, otherwise you’ll miss him and he’ll start shooting. Make sure to
hide the body. It’ll make a difference later on. I hide the bodies outside at
the bottom of the stairs.
Walk through the prison block and enter the room through the door to your left.
Use the computer and get a data stick. Leave the room and follow the hallway to
the corner. Behind the door to your left is a guard. Leave him. Crouch and enter
the lab to your left.
There’s an unarmed technician walking about. Knock him out and hide the body
next to the other. Use the second computer to find a data stick: there’s a
security camera in the morgue. Enter the morgue and immediately hide behind the
curtain to the left. Grab the Medical Kit. Then, when the camera’s turned the
other way, run behind the curtain on the right. Sneak along the wall, hiding
behind the cabinets. Shoot the camera, then inspect the two bodies. You’ve found
Blaustein and Madison. To find out more about the bodies, you’ll need to access
the security system. Lambert will inform you the police station surveillance
room is on the top floor.
1.7 Access the surveillance system
Leave the morgue, follow the hallway to the end, open the door and climb the
stairs. Behind the door is the precinct’s main entrance. There’s a cop at the
reception. A civilian walks in to make a complaint. It’s amusing to listen to
the conversation.
I haven’t found a ‘neat’ way of dealing with the reception cop. The best way is
to shoot him through the open window when he’s seated. Don’t worry about the
civilian, as he’ll flee the station at the first sign of trouble. In the
reception area use the computer to get a data stick and take the Medical Kit.
Move around the reception and go through the opening. There’s a door and a
staircase to the top floor. Turn left at the top. You’ll see two cops sitting at
their desks. I tend to grab the first one and knock out the second. It’s not
necessary to hide the bodies. There’s a data stick on one of the computers.
Ignore the two doors across the room. Behind the first door to your right is an
office with a computer. Use it to get a data stick. Behind the second door
you’ll find the surveillance room. There’s a guard there. Take him out. He’ll
drop a satchel with a data stick. Use the computer. Lambert and Grнmsdуttir will
tell you they’ve discovered a probable suspect and his license plate number. Go
to the extraction point, at the main entrance to end the mission. Mission
complete.
1.8 Closing screen
T’BILISI POLICE PRECINCT
T’BILISI, GEORGIA
OCTOBER 16TH, 2004
22:29 HOURS
THE BODIES OF AGENTS BLAUSTEIN AND MADISON WERE LOCATED IN THE MORGUE OF A
T’BILISI POLICE PRECINCT. BEFORE BEING SENT TO GEORGIA, THE AGENTS HAD BEEN
OUTFITTED WITH SUB-DERMAL TRACKING IMPLANTS. THESE IMPLANTS WERE REMOVED FROM
THEIR CORPSES AND TAKEN TO THE GEORGIAN MINISTRY OF DEFENSE BY A MAN NAMED
VYACHESLAV GRINKO.
2 Defense Ministry
2.1 Opening screen
GEORGIAN DEFENSE MINISTRY
T’BILISI, GEORGIA
OCTOBER 16TH, 2004
23:01 HOURS
DISCOVER PRESIDENT NICOLADZE’S SECRET
CIA AGENTS BLAUSTEIN AND MADISON WERE KILLED FOR GETTING TOO CLOSE TO
INFORMATION GEORGIAN PRESIDENT KOMBAYN NICOLADZE NEEDED TO PROTECT. VYACHESLAV
GRINKO, A RUSSIAN MERCENARY, IS CLOSELY TIED TO NICOLADZE’S SECRET; THEY HAVE
ARRANGED TO MEET AT THE MINISTRY OF DEFENSE.
Goals at the start of the level:
• Infiltrate the East Wing of the Georgian Defense Ministry.
• Discover Vyacheslav Grinko’s whereabouts by interrogating his driver.
• Tripping an alarm will result in mission failure.
Notes at the start of the level:
• Vyacheslav Grinko’s license plate is 4 KP 214.
• Vyacheslav Grinko’s car is in the basement parking garage.
2.2 Infiltrate the East Wing
Find the chimney pipe. Rappel down and enter through the open window.
2.3 Find and Interrogate Grinko’s driver
A guard enters the room at about the same time as you do. Take him out behind
the bookshelves, because there’s a camera above the door. Get close to the
camera and shoot it. There’s a data stick on the computer. Open the door into a
well-lit hallway. There are two guards. One is stationary, the second is
patrolling ‘till about halfway the hallway. When his back is turned to you,
quickly move to the shadows in the middle of the hallway. Your objective is to
reach the door on the left, behind the static guard. Open the door when the
guards have their backs turned to you. Enter the stairwell. If you go upstairs
you’ll find a Medical Kit.
On the way down, there are two cameras. You can hurry past or shoot them. If you
shoot them, later on a patrolling guard will be alerted. Go all the way down.
You’ve arrived in the garage. There’s a camera halfway across the other side.
Leave it. Hide in the shaft to your left. By now a guard will patrol the
staircase and enter the garage. Grab the guard and knock him out in the shaft.
Follow the garage ‘till you see two cars. The black one is Grinko’s. Peek around
the corner. You’ll see his driver taking a pee. Grab the driver and interrogate
him. He’ll tell you Grinko and someone named Masse are meeting with President
Nicoladze. Knock out the driver.
Lambert will give you new mission goals:
• Infiltrate the South Wing of the Georgian Defense Ministry.
• Deactivate the courtyard security laser grid.
• Laser-mic the Grinko and Masse conversation in the glass elevator
leading to Nicoladze’s office.
2.4 Infiltrate the South Wing
Go back up the stairs in to the hallway you initially came from. There will be
only one guard left. Take him out and hide his body in the shadows. Follow the
hallway towards the door on the right. Open the door. There’s a camera above the
door. Behind the door is a light switch. Turn off the light and use the
computers to get data sticks. The second data stick will tell you how to
deactivate the laser grid: the laser grid sensors in the courtyard can be
deactivated using the computer in the South Wing Main Hall.
Exit through the other door onto a balcony. A cutscene will show a cook opening
the shutters. A radio signal will inform you that only colonels can open the
retinal scanner-locked door. Jump on the balcony railing and hang on the
drainpipe. Shimmy across to the open window. You’re in the South Wing.
2.5 Deactivate the laser grid
You’re in the kitchen. There are two cooks. I’ve been successful by sneaking to
the kitchen door and turning the lights off. Both will head towards the alarm
button near the door, where you’re standing. You have time to knock both of them
out. Other ways of taking them out usually results in the other sounding the
alarm. I hide the bodies in the cooler, where I shoot the light.
Through the kitchen door you enter the cafeteria. About the same time a guard
walks in and turns on the light. From then on he starts patrolling the cafeteria
and hallway outside. I tend to dash for the cafeteria door and knock him out
before he turns the lights on. But hiding behind the cash register and shooting
him as he turns on the lights is also possible. Anyway, it’s a good idea to take
him out early.
Outside the cafeteria go right towards the stairs. Go down. Beware, there’s a
guard on the midlevel. Sneak up on him and grab him. Drag him into the left
corner and knock him out. Knocking him out or shooting him where he stands tends
to alert the other guard at the bottom of the stairs.
Don’t take the stairs. Instead find a dark corner and jump on the railing. Hang
down and make a quiet landing on the bottom floor. Sneak up on the guard and
drag him in to a dark corner to knock him out. Crouch towards the computer and
use it. You’ve deactivated the laser grid.
2.6 Laser-mic the glass elevator
Lambert will inform you a colonel is on his way. You’ll need him to pass through
the retinal scanner in the back of the hall, so you can enter the courtyard. The
colonel will come down the stairs and take a seat in front of the computer.
Sneak up on him and grab him. Drag him to the retinal scanner in the rear to the
left. Use the scanner and knock him out. This can all be done without the guard
near the main entrance noticing you.
Go through the opening, shoot the camera above the double doors and enter the
courtyard. A cutscene will show Masse and Grinko entering the elevator. Move to
the left, near the wall fountain and laser-mic the elevator. Make sure you keep
the targeting square red at all times by following the elevator up. After you’ve
listened in, Lambert will give you new instructions:
• Infiltrate the North Wing of the Defense Ministry.
• Access Nicoladze’s personal computer in his office.
2.7 Infiltrate the North Wing
There are three guards patrolling the courtyard. And you have to get all the way
across. Most guards tend to have a point where they stand still. That’s usually
the best place to take them out. But you’ll probably have to shoot your way
through. One of the guards is carrying a satchel containing a data stick showing
you the way into the North Wing: the wisteria on the latticework along the wall.
Climb up and enter through the window.
2.8 Find and access Nicoladze’s computer
Once you’re inside the hallway, the elevator will stop at your floor. Two
soldiers will come out. It’s possible to take them down there, but you usually
end up hurt. What works for me is to run to the next elevator door on your left
(it won’t open) and hide in the shadow behind the curtain. Shoot the soldier
there. The other will be alerted, but won’t see you until it’s too late.
Take the elevator up to the 7th floor. In the hallway to your right a camera
watches a locked door. To your left a door at the end is also locked. You don’t
have the door codes. The first door on the left is locked. Unlock it and enter
the office. However, while you’re working on the lock a patrolling soldier will
come out of the door on the right and find you. So I tend to wait for him in the
dark corner next to the camera. There, shoot the camera. When the soldier
arrives, shoot him. It will make things a bit easier later on.
Enter the office and use the computer. You’ll get a data stick. Climb up into
the air vent and climb down in to the locked hallway. There is a camera at the
far end. Hide behind the cabinet and shoot it. The door to your right is jammed.
The door to your left opens into a maintenance area. Climb the ladder to the
roof. Find the chimney pipe and rappel on the window. In the office you’ll see a
soldier. Shoot him through the window. Jump on the window and enter the office.
Shoot the lights. Use the computer on the right first to receive a data stick.
Then use the red computer on the desk. Lambert will ask you to keep
transmitting.
The alarm will sound and three soldiers will enter the room. I hide behind the
filing cabinet to the left of the desk. The soldiers can’t see you in the dark.
Shoot them. One of the soldiers has a frag grenade.
2.9 Access Nicoladze’s computer again
Lambert will ask for another transmission:
• Complete the data transfer form Nicoladze’s computer.
Two more soldiers will arrive. Take them out as well. Use the red computer
again. Lambert will tell you to extract:
• Rendezvous with Junior Wilkes in the basement garage for extraction.
2.10 Reach extraction
You might want to use the two computers in the mess area to the right of the
hallway for some interesting information. Then go back to the door that was
previously jammed. It’s open and leads to a staircase. Run down the stairs. If
you need it, there’s a Medical Kit on the right. Open the door and run to the
roof. The radio traffic you intercept tells you that troops are coming your way.
Wait for them and take them out or run to the end of the roof. To your right is
an elevator shaft. Jump onto the pipe and slide down to the garage. Run to the
extraction point; the place you spoke to Grinko’s driver. There you’ll meet
Wilkes. He tells you the information you found means war. Mission complete.
2.11 Closing screen
GEORGIAN DEFENSE MINISTRY
T’BILISI, GEORGIA
OCTOBER 17TH, 2004
00:15 HOURS
FILES RETRIEVED FROM PRESIDENT NICOLADZE’S COMPUTER REVEAL A CAMPAIGN OF TERROR
AGAINST AZERBAIJAN. COVERING THEIR INVASION USING TECHNIQUES OF INFORMATION
WARFARE, CELLS OF GEORGIAN COMMANDOS HAVE NEARLY OVERTHROWN THEIR OIL-RICH
NEIGHBOR. THIS INTELLIGENCE HAS OPENED THE DOOR FOR NATO INTERVENTION IN THE
CAUCASUS.
3 Oil refinery
3.1 Opening screen
GFO OIL RIG
GEORGIAN WATERS, CASPIAN SEA
OCTOBER 27TH, 2004
09:38 HOURS
RETRIEVE GEORGIAN COMMUNICATION DATA
NATO AND U.S. INTERVENTION HAS PUSHED MOST OF THE GEORGIAN COMMANDOS FROM
AZERBAIJAN, WITH ONLY A FEW WELL-HIDDEN CELLS REMAINING. ONE OF THOSE CELLS,
ENTRENCHED IN AN OILRIG ON THE CASPIAN SEA, IS EXCHANGING DATA WITH THE
PRESIDENTIAL PALACE IN GEORGIA VIA A SECURE NETWORK.
Goals at the start of the level:
• Infiltrate the oil refinery by the main pipeline.
• Trail the mercenary technician.
Notes at the start of the level:
• Avoid coming into contact with the mercenary technician and his escort
at all costs before he uses his encryption key. Revealing your presence will
compromise the mission.
3.2 Infiltrate the refinery by the main pipeline
Climb the ladder to your right or climb the pipe to your left. Head towards the
big container, either by hand-over-hand over the pipe or over the pipes below.
Once in front of the container, jump up to the pipe on the right and hand-over-
hand as far as you can. Turn the corner onto the orange box, and then drop on
the large pipe below. By now an intercepted radio transmission will inform you
you’ve been spotted and the bridge will be blown. I don’t believe there is a way
to avoid being detected.
Use the zip line on your right. On the platform climb the pipe on your left. The
bridge will blow. Enter the large pipe through the entrance in front of the
fire. Follow the pipe to the end.
3.3 Trail the mercenary technician
Climb the ladder open the trap. A cutscene will show the technician arriving and
being escorted by two soldiers.
Climb the first ladder you see. At the top, climb onto a metal box and hang from
the pipe above. Hand-over-hand ‘till you’re above the soldier patrolling the
level. Drop on him and knock him out. Leave the body. Take the stairs up. An
intercepted radio transmission will inform you U.S. fighter planes are on the
way.
At the top of the stairs you’ll see the technician and his escort. Wait until
they turn the corner. The air attack begins. At the end of the platform there’s
a soldier. Shoot him. The doors to your left are both jammed - you’ll come back
to them later. Follow the only path you can, but make sure the technician
doesn’t spot you.
The technician enters a building guarded by two soldiers. At the corner of the
building there’s a water tank with a handle. Pull the handle. The soldiers will
come to inspect it. Retreat opposite two red pipes with the word ‘Danger’. Wait
for the soldiers, then shoot the pipe. It will explode.
Move ahead and enter the building. The technician will retreat towards a sliding
door on the right of the entrance. You won’t be able to follow them through.
Lambert will inform you of a change of plans: retrieve the laptop from the
mercenary technician’s briefcase.
3.4 Get technician’s briefcase by any means
Leave the building and move on. You’ll pass breaking windows. Jump onto the
machinery to your right and jump up to the pipe. Hand-over-hand through the
window. A cutscene will show the technician and the escort destroying laptops
and escaping.
Inside, drop to the floor and take out the soldier. On the cabinet to the right
of the laptops you’ll find some ammunition. Go through the door to your right
and climb the stairs. A cutscene will show an air attack and the technician
running, the escort stays behind.
Climb the stairs ‘till about the fourth step from the top. On the upper platform
to your right, there’s a soldier firing at the planes. Behind him there’s an oil
barrel. Shoot it. Partly hidden in front of you is the remaining escort. He’ll
come to investigate. Shoot him. There’s a door up ahead. Inside, at the end of
the room you’ll find a Medical Kit. Go back out and move ahead, there’s only one
way to go. Once you’ve reached the next staircase, a cutscene will show the
technician running through the door that was locked before and a soldier firing.
Go down the stairs and shoot the soldier. Enter the building. Beware, there’s an
explosion once you reach the next door. That door is locked. Use your lock pick
and keep running. The technician is running down the stairs. Follow him all the
way down. When you can, grab and interrogate him. He’ll tell you about something
called the Ark. Knock him down. Take his satchel and data stick. Then take his
briefcase. Mission complete.
3.5 Closing screen
GFO OIL RIG
GEORGIAN WATERS, CASPIAN SEA
OCTOBER 27TH, 2004
10:21 HOURS
COMMUNICATION DATA RETRIEVE FROM THE OILRIG HAS PROVED TO BE INVALUABLE. THE
RECORDS ARE FULL OF VAGUE HINTS CONCERNING AN IMPENDING RETALIATION AGAINST THE
U.S. MORE CONCRETELY, THEY SHOW EVIDENCE OF A LEAK IN THE U.S. INTELLIGENCE
COMMUNITY, SUGGESTING THAT THE GEORGIANS MAY HAVE A MOLE INSIDE ONE OF AMERICA’S
AGENCIES.
4 CIA HQ
4.1 Opening screen
CIA HEADQUARTERS
LANGLEY, VIRGINIA, USA
OCTOBER 31ST, 2004
22:19 HOURS
TRACK DOWN THE MOLE IN THE CIA
HOURS AFTER THE ATTACK ON THE OILRIG, GEORGIAN PRESIDENT NICOLADZE LAUNCHED A
DEVASTATING WAVE OF REMOTE, TECHNOLOGY-BASED TERRORIST ATTACKS AS RETALIATION
AGAINST THE U.S. THE ONLY LEAD TO NICOLADZE IS A MOLE THOUGHT TO BE OPERATING
OUT OF THE CENTRAL INTELLIGENCE AGENCY.
Goals at the start of the level:
• Access the CIA central server to identify and locate the information
leak.
• Any agency fatality will result in Mission Failure.
Notes at the start of the level:
• You are now equipped with a thermal vision headset.
• A pause in the ventilation system fan will present an opportunity for a
more stealthy insertion.
4.2 Access the CIA server
The ventilation system is the best way to get in. This walkthrough assumes you
do. I won’t explain how to get in through the front door if you fail to make the
window of opportunity.
Move to the fence to your left. You need to cross the road. But beware a guard
patrolling on your left. Follow him as he crosses the road, then hurry to the
fence in front of the building. Climb the fence, jump onto the block in the
middle, jump to the left ventilation grate, slide it open and run through the
ventilation into the ventilation maintenance area. Beware, there’s a maintenance
man walking about. Once he’s gone jump to the floor and climb over the fence.
Hide in the far corner to the right ‘till the maintenance man reappears. Follow
him down the hallway. There he’ll inspect some gauges. You can hide under some
pipes on the right.
There’s a camera at the end of the hallway. To pass by it, move to the opening
in the wall on your left, just in front of the gauges. When the camera’s looking
the other way, run towards it and stop underneath. Then move into the shadows
under the stairs to your right.
The next bit is tricky. There’s a guard patrolling the top of the stairs. You
have to knock him down, but you need to time your actions exactly. What works
for met is this. Move quietly to the bottom of the stairs, just one step up.
Look up to the ledge. The guard will patrol there and look down. If you’re
positioned right, he won’t see you. Once he turns, hurry up the stairs, just a
notch faster than a walking crouch - any other speed and he’ll hear you or he’ll
turn before you reach him. Grab him if you can. If you have knock him out,
you’ll need to hit him twice. Hide the body in the shadows under the stairs.
Take his satchel and get a data stick.
Climb back up and down on the other side. You’ll be in time to see another guard
entering a room to your right. Peek under the door ‘till he leaves then enter.
Use the computer and get a data stick (your work?). You’ll also find a Medical
Kit, a sticky shocker and a ring airfoil round. Move to the next door. It leads
to the Main Hall, behind the metal detectors. There’s a guard patrolling the
Main Hall. There’s also a guard patrolling the security room.
Open the door and hide in the corner in front of the two chairs and next to the
scanning device. When the security room guard crosses to the right, move around
the scanning device through the opening. Continue to the next opening. You’ll
hear a guard talking on the telephone. He’ll take the elevator. That’s where you
have to go. But there’s a guard standing next to it. Hug the walls to your right
to get there. It is actually possible to get very near the guard. Climb over the
couch and knock the guard out. Just pick up some speed and hit him, and again.
I’ve managed to do it without him firing. Take the elevator down.
Lambert will give you a new goal: retrieve the SC-20K from the storage room
behind the battery generator backup.
4.3 Retrieve the SC-20K
Follow the hallway until a T-crossing. A guard is patrolling there. When you
near two opposite doors, make sure you’re hidden in the shadow. The door on the
right will open. A man will cross to the other side. Enter the room he just
left. Leave the lights on! Otherwise the guard will become suspicious. Use the
computer and get a data stick: the Main Server room code is 2019.
Leave the room and move ahead. At the T-crossing go right. Move on the left side
of the hallway. Hug the wall when the guard passes. Wait for the conversation
between a maintenance man and a guard to end. Follow the maintenance man, but
crouch along the left wall past the security window. The maintenance man is
working on a keypad on a door on the right. Behind him a guard patrols a room
overseeing the server room. You will need to knock him out.
When the maintenance man leaves for the storage room up ahead and the guard has
his back turned to you and the hallway guard has left the area, move past the
well-lit room and hide behind the door. When the maintenance man returns to the
storage room, knock him out and turn off the light in the storage room. Enter
the well-lit room and turn off the light. The guard will come to investigate.
Stand behind the glass partition and knock him out as he passes. Get his satchel
and data stick: the Technical Service room code is 7687. Hide his body in the
storage room. Go back to turn the light back on, otherwise the hallway guard
will become suspicious.
Cross over to the other side and enter the code on the keypad. Enter the room
and hide in the shadow behind the cabinets on the left. There are two people
inside the Technical Service room: an unarmed maintenance man and an armed
agent. This bit is tricky. When the maintenance man is on the left of the room,
move to the right and switch the light off. Position yourself so you can grab
him when he comes to turn the light back on. Drag him into the far corner behind
the electronics and knock him out. The light being turned off will alert the
agent, but he won’t try to turn it back on. Sneak up upon him and grab him. Then
knock him out. Hide his body in the shadow behind the cabinets. It’s a good idea
to hide the maintenance man there too and turn on the lights. The hallway guard
reacts to the lights being off.
Move across the room and enter the filing room. Take the Medical Kit and use the
computer. You’ll get a data stick: the Backup Battery Power room code is 110598.
The door next to the computer leads to the Backup Battery Power room. Enter the
code. The room is dark. There are two maintenance men at work downstairs. An
armed guard comes running at the first sign of trouble. Go down the stairs and
hide behind the batteries at the beginning of the first row.
What works for me is this. The first maintenance man works in between the first
two rows of batteries. He then moves from there to the end of the next row on
the right. Then he moves to the end of the first row to the open closet on the
left. When he moves away from in between the two rows of batteries, sneak up to
the shadow right at the end of the row. When you’re completely in the shadow,
wait for him to return. Look for the second maintenance man. If he’s close to
you, don’t grab the first maintenance man. Wait for the second maintenance man
to move further away. Grab the first maintenance man and knock him out. Hide the
body in the far corner at the top of the stairs, to the right of the door.
Go back to the shadow at the end of the first row. Make sure the second
maintenance man can’t see you coming down the stairs. When he’s standing in
front of the open closet, with his back turned to you, sneak up on him and grab
him or knock him out. Hide the body with the other. Go back down and move
towards the door across the room. Walk through the corridor and climb the stairs
into the storage room. In the corner on the right take the SC-20K, a sticky
shocker, a sticky camera and a ring airfoil round.
4.4 Access the CIA central server
Leave the storage room into a hallway. Follow the hallway. To your left is a
mess area. A man is talking on the telephone. Wait for him to leave, then grab
the Medical Kit from the table. Continue following the hallway. You’ll reach the
War room. There’s a guard patrolling the entrance and another guard patrolling
the hallway across from you. To you left is the entrance to the central server.
The entrance to the central server is well lit, so it’s a good idea to take out
the War room guard. I use the newly acquired sticky shocker. Do it when the
hallway guard has his back turned to you. Hide the body in the shadow to the
right of the War room. Wait for the hallway guard to leave before entering the
server area.
Use the door on the right - it’s darker there. The code is 2019. There’s a
maintenance man walking about below. I like to drop on him from the railing and
knock him out. Hide his body in a dark corner. There’s another man in the Main
server room. Sneak up on him, grab him and drag him to a dark corner in the
other room. Knock him out there. Access the central server. Lambert and
Grнmsdуttir discover a man called Dougherty is responsible for the intelligence
leak. Lambert gives you a new goal: Tap Dougherty’s computer to trace the
intelligence leak to the Georgians. You’ll also receive a new note: The door
override code for the weapons testing department is 110700.
4.5 Tap Dougherty’s computer
Leave the way you came in, but beware the hallway guard. You can visit the War
room if you like. You’ll only get a data stick from the first computer on the
left of the entrance. Go into the hallway. There are no interesting rooms until
the end. On the left a guard mans a security room. Hide on the left side of the
window. Shock the guard, climb in through the window and hide the body in the
corridor on the other side of the security room. The door there opens into a
large hall. There are two cameras monitoring the hall. You’re objective is to go
to the hallway on the other side.
Wait ‘till the cameras look the other way, then dash across to the other side
into the shadow on the left of the hallway entrance. Once you’ve reached the
other side, a guard will start patrolling the hall and the hallway. When he
passes by, quickly move to the shadows halfway into the hallway. Stay on the
left side. Don’t run around the corner, there’s someone in the room with a large
window.
Once the guard passes by again, slowly move to the opposite corner and wait for
the man in the room to turn his back on you. Sneak by and wait in the shadow for
the hallway guard to leave again. Go down the stairs on your left. Beware,
there’s a camera at the bottom. On your right is a door with a keypad. Shoot the
light and go to the door. Enter the code and enter the office area. There’s a
security room on your left. The other doors won’t open.
The computer in the security room won’t give you a data stick, so you can just
sneak by the guard when the guard’s not watching. Enter the weapon’s testing
area to your left and use the computer to get a data stick. Unlock the door on
your right, enter the room and take the elevator down. Lambert will call you:
Mitchell Dougherty’s office number is 508.
Move across the hallway and into the media room. There are three men inside. One
of them will leave after some conversation. You can sneak behind the consoles to
get past them. Enter the office area. At the far end to the right is Dougherty’s
office. You can also check room 509 on the left for data sticks. Enter
Dougherty’s office and use the computer. Lambert will give you a new goal:
kidnap Mitchell Dougherty. He’ll also give you new notes:
• The Georgians are monitoring Dougherty’s PC from the Kalinatek Building
in downtown Langley.
• Mitchell Dougherty smokes an average of two packs of cigarettes a day.
Extraction will be simpler if Dougherty is taken from the smoking courtyard.
4.6 Kidnap Mitchell Dougherty
Leave the room and enter the hallway on your right. A guard and a camera monitor
the far corner. Most doors won’t open. A bout halfway, in the shadows on the
left, there’s a door with a red sign ‘In Session’ above it. Enter the conference
room. There are three men and a guard inside. Wait until two men leave the room
and the guard enters the projection booth - don’t bother using the computer in
the booth. Go across the room, unlock the door en enter the hallway. There’s a
recreation room on the right, with two guards. Sneak by quietly. The doors on
the end of the hallway have a keypad. The computer in room 501 on the left has
the code. Enter that room and move into the shadow on the right. There are two
men inside: an unarmed standing man and a seated armed agent. Shock the armed
man and knock out the other when he tries to leave the room. Hide the bodies in
the lady’s room across the hallway - it’ll help later on. Use the computer and
get a data stick: the Information retrieval Service door code is 0614.
Enter the code on the keypad and go through the double door. Unlock the door to
the UFO sightings office on the left. Use the computer and get an encrypted data
stick. 020781 is the number of the keypad on the other door. Use the code and
enter the room. Take the three sticky cameras and the two sticky shockers.
Go back into the hallway. Open the door on the other side and sneak up on
Dougherty. Knock him out. Beware, there’s a guard patrolling the courtyard
outside. Lambert will give you a new goal: take Mitchell Dougherty to the
rendezvous point near the document disposal loading dock.
4.7 Take Dougherty to the rendezvous point
Cross the courtyard to the stairs on the left. Follow the path to a door on your
left. Lambert will give you a new goal: incapacitate the CIA security officer
speaking with Wilkes and Baxter.
4.8 Incapacitate CIA Security
Open the door and go down the stairs. Hide Dougherty beneath them. Enter the
machine room to the right. There’s a maintenance man and a patrolling guard.
When the guard’s away, grab the maintenance man and drag him to the stairs.
Knock him down and hide him there. Go back to the machine room and take out the
guard. I like to climb on one of the machines and jump him. Hide the body.
Get Dougherty and cross the machine room. There’s a sticky shocker in the open
closet. Drop Dougherty behind the door; there’s a guard patrolling under the
stairs outside. Shock him. Get Dougherty and move on. Another guard is
patrolling the next staircase. Hide Dougherty in one of the ventilation openings
and take the guard out. Get Dougherty and go to Wilke’s truck. Drop Dougherty in
the shadow and take out the last guard. Get Dougherty and drop him near the
truck. Mission complete.
4.9 Closing screen
CIA HEADQUARTERS
LANGLEY, VIRGINIA, USA
NOVEMBER 1ST, 2004
00:59 HOURS
INTERROGATION OF MITCHELL DOUGHERTY REVEALS A COMPULSIVE DISORDER THAT MOVED HIM
TO HOARD DATA ON AN INSECURE COMPUTER, THEREBY ALLOWING AN INTELLIGENCE LEAK.
GRНMSDУTTIR TRACES THE LEAK TO THE NEARBY OFFICES OF KALINATEK. DURING THE
PROCESS, HER INTRUSION IS DETECTED, NECESSITATING AN EMERGENCY INFILTRATION OF
KALINATEK.
5 Kalinatek
5.1 Opening screen
KALINATEK BUILDING
LANGLEY, VIRGINIA, USA
NOVEMBER 1ST, 2004
01:24 HOURS
RECOVER THE ENCRYPTION KEY
RUSSIAN MERCENARIES HAVE BEGUN TO DESTROY EVIDENCE OF GEORGIAN ACTIVITIES AT
KALINATEK. BEFORE HER DETECTION IN THE NETWORK, GRНMSDУTTIR DISCOVERED THAT A
TECHNICIAN NAMED ‘IVAN’ IS HIDING IN THE BUILDING. IVAN POSSESSES AN ENCRYPTION
KEY THAT COULD HELP THIRD ECHELON FIND NICOLADZE.
Goals at the start of the level:
• Infiltrate Kalinatek.
• Access Kalinatek’s fire emergency system to open the fire doors
surrounding Ivan.
• Find Ivan before the Russian Mafiosos kill him.
5.2 Infiltrate Kalinatek
You start in the parking garage across from the Kalinatek building. Talk to
Wilkes if you like, for his views on the mission. Up ahead you’ll see a white
van. Behind that a door to the stairs. Once you start moving towards the van two
mercenaries come through the door. Wait ‘till they’re stationary. One will stand
guard in the booth ahead. The other will stand behind the yellow car. Take them
out. Take the Medical Kit in the booth.
Climb the stairs to the next level. There are three mercenaries: one in front of
a white van, two others behind it. Take them out. The man behind the yellow car
is carrying a satchel with a data stick. Take the Medical Kit from the booth.
Jump on the crates ahead and onto the crates hanging from the crane. Hand-over-
hand along the pipe towards the crane. Jump on the open floor / construction
area. Look for the chimney pipe and rappel on the wall. There are two
mercenaries inside the room. I’ve never managed to shoot them without getting
badly hurt. So I tend to climb down onto the glass terrace and jump through the
glass. A mercenary will walk onto the terrace. Take him out. Take his satchel
and data stick: Security door keypad code is 97531. Enter the Kalinatek
building.
5.3 Open the fire door surrounding Ivan
I usually don’t walk through the metal detectors, but open the security door on
the right. There’s some ammunition on the rear table. Go through the door across
the room and enter an electronics room. Try not to make too much noise, there
are two mercenaries in the hallway outside. I usually take them out. Opening the
door attracts one of them. Then sneak through the door and take out the other.
There are two ways out of the electronics room, through the door and through the
air vent. Both lead to a room with an aquarium. A cutscene will show two
mercenaries killing two technicians and planting a wall mine. Take them out. A
third mercenary will come around the corner at the end of the hallway. The two
first mercenaries carry satchels, one carries a wall mine, the other a data
stick with instructions on how to place and disable it. Approach the mine
slowly. If it starts beeping fast, it will explode. If it keeps beeping slowly,
you can disable it. Select the lock pick and press the interaction key when the
light is green. You can also simply run by and have it explode. The rooms
contain nothing of interest. Go around the corner and jump into the elevator
shaft. Lambert will ask you to find two mercenary programmers trapped by a
cluster of wall mines.
Upon leaving the elevator shaft, two mercenaries will turn on the lights in the
room across and start shooting the computers. You can try to shoot the through
the window in order to save some computers, but chances are you’ll get hurt
badly. Beside, there’s no information on the computers. The best thing to do is
find the door and wait for the two to exit. Shoot them there. One of them is
carrying a satchel with a data stick.
Press on ahead. Enter the room on the left with the fire. You’ve found the
mercenary programmers. Before attempting to rescue them, watch the door. Two
mercenaries will arrive shortly. Take them out. Disarm the wall mines. The
programmers will inform you of a bomb in the archive room. Lambert will tell you
to disarm it. The programmers tell you the keypad code for the archives
department is 33575. You have two-and-a-half minutes to disarm the bomb.
5.4 Disarm the bomb planted n the Archives Room
Run through the hallway to the door with the keypad. Enter the code and go
through the door. Keep running. Don’t bother about the wall mines you’ll
encounter. If you run by fast enough they’ll explode when you’re out of range.
Run through the first door on your right, then the door to the left. Go through
the door on the right and then the door on your left. You’ll see the glass wall
of the archives room. Unlock the door, climb over the cabinet in between the
fire and disarm the bomb using the lock pick. Lambert will give you a new goal:
restore power to the fire door circuit by accessing the fuse box behind the
auditorium.
5.5 Restore power to the fire door circuit
Leave the archives room. The auditorium is to your left. There are two
mercenaries on guard there, on in the glass booth, the other further away by the
stairs. Wait in the shadow in front of the auditorium entrance. Shoot the
mercenary in the glass booth first. The other will come looking. Take him out.
Hide the bodies. Go across the auditorium and down the stairs on the left. A
cutscene will show three mercenaries being alerted. Hide behind the machine on
the left and take them out as they turn the corner towards you. One of them is
carrying a satchel with a data stick.
Follow the hallway. Take the box of grenades, the ammunition and the Medical
Kit. Switch the handle on the electrical box on the other wall. You’ve restored
power to the fire door circuit.
5.6 Open the fire doors surrounding Ivan
Go back to the auditorium. There’s a mercenary patrolling the glass booth. Take
him out. He’s carrying a satchel with a data stick: the keypad code for the back
door on floor 3 is 1250. The back door is in the right hand corner. Use the code
and enter the room with the waterfall. Upstairs there are two mercenaries. Climb
the stairs to get a good shot. Don’t try to shoot through the glass plate. Shoot
one of the mercenaries, the other will come looking for you. When he’s close
enough, take him out. Follow the hallway. On the right you’ll see an infirmary
with two Medical Kits. A mercenary patrols the hallway. Take him out. Turn the
corner and you’ll see a server room on your left.
There’s a mercenary using the computer. Go into the server room and take him
out. He’s carrying a satchel with a data stick. Use the computer. A cutscene
shows the fire door opening. Lambert instructs you to get to Ivan before the
Russians do.
5.7 Find Ivan before the Russian Mafiosos kill him
Leave the server room and follow the hallway. Lambert will add a goal: take
Ivan’s encryption key. Leave Ivan behind for the FBI.
Climb the stairs. Enter the cafeteria. There’s a fire on the right. Two
mercenaries search the room. Hide behind the counter and take them out. Cross
the room and enter the next hallway. Enter the lavatory through the door on your
right. Climb through the air vent. You’ll hear a mercenary talking to Ivan. Go
through the vent and shoot the mercenary. Take his satchel containing a data
stick. Talk to Ivan - not a very nice conversation. Get the encryption key. Next
rendezvous with the Osprey for extraction.
5.8 Go to extraction
Lambert will tell you to take out all the mercenaries on the top floor. Leave
the lavatory and take the elevator to the top floor. Exit the elevator and shoot
the light on your left. There are three mercenaries up ahead. A grenade seems to
work for me at this point. Cross the room and go through the door. Climb on the
stacks onto the platform above. To your left is another area. Two mercenaries
will enter in a while and patrol the area. Take them out. On the right you’ll
find some ammunition.
Go through the next door. Through the window you can sea another area with a
forklift. There are three mercenaries ahead, two on your level, the other on a
platform on the far right. Take them out. Climb the ladder to the platform. In
the room on the other side you’ll find two Medical Kits. Leave the room, cross
the hallway and shot the light to the right of the staircase. This bit is
tricky. There are three mercenaries at the far end of the area ahead, one on an
upper level, two on yours. They tend to spot you, before you spot them. The one
on the upper level will throw a grenade your way. The two others will hide
behind the crates ahead. Shoot the one on the upper level first, then take out
the other two. Cross the room, climb the steps and turn left. Follow the hallway
and turn right into the room there. You’ll some ammunition on one of the stacks.
On the right there’s a door to a blue hallway. Crouch in the left corner of the
door. There are three mercenaries at the end. Throw in a grenade and they’ll
come looking. Shoot them as they approach.
On the left of the end of the blue hallway you’ll see some urinals. There’s a
wall mine in that room. Continue along the hallway and turn left. There’s also a
wall mine on the pillar to the far left. There’s a mercenary patrolling the
other side of the door on the far left. Take him out. Cross the room and enter
the next area. To you right is a table with some pistol ammunition. Go through
the door ahead. There are three mercenaries on the other side of the partition.
Two on you level, on a platform. Enter the opening on the left of the door and
hid in the shadow. Take out the mercenary patrolling there. The others will come
running. The one on your level will inspect the body. Take him out. The other
will come from the other side. Be ready for him.
Cross the area and turn left. A cutscene will show Wilkes getting shot by two
mercenaries on the scaffolding. After Wilkes is down, they shoot the Osprey.
Shoot out the light on your left and take out both shooters. Climb on the
crates, jump onto the scaffolding and climb onto the platform with the Osprey.
5.9 Closing screen
KALINATEK BUILDING
LANGLEY, VIRGINIA, USA
NOVEMBER 1ST, 2004
02:11 HOURS
THE ENCRYPTION KEY RETRIEVED FROM IVAN ALLOWS GRНMSDУTTIR TO TRACE A DATA STREAM
BACK TO A NUCLEAR POWER PLANT ON THE KOLA PENINSULA OF NORTHERN RUSSIA, AMERICAN
INTELLIGENCE’S FIRST SOLID LEAD ON THE WHEREABOUTS OF KOMBAYN NICOLADZE.
6 Chinese Embassy
6.1 Opening screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 11TH, 2004
20:13 HOURS
FIND THE GEORGIAN / CHINESE CONNECTION
USING INTELLIGENCE GLEANED FROM THE PICKETT GAP PROGRAM, THIRD ECHELON HAS
TRACED COMMUNICATIONS BETWEEN NICOLADZE AND THE CHINESE EMBASSY TO MYANMAR. ANY
SUSPECTED CONNECTION BETWEEN NICOLADZE AND THE PEOPLE’S REPUBLIC OF CHINA MUST
BE PROVEN BEFORE ANY ACTION CAN BE TAKEN.
Goals at the start of the level:
• Rendezvous with the agency contact.
• Collect intelligence from the Embassy with the laser mic.
• Any Embassy fatalities will result in mission failure.
Notes at the start of the level:
• The CIA contact is standing beneath a large red sign.
6.2 Rendezvous with the agency contact
Talk to Coen if you like. Go right, climb onto the garbage container and over
the wall. There’s a stationary guard up ahead, and a patrolling guard. Hide
behind the garbage container behind the first guard. When the patrolling guard
crosses from left to right, hide behind the second garbage container. Wait for
the patrolling guard to pass again, then grab the stationary guard and drag him
to the opening in the wall further back. Knock him down. You can sneak past the
patrolling guard. Go to the room with the burning barrel and climb the ladder on
the right. Turn right. You’re a level above an alley patrolled by three guards.
Move to the scaffolding and jump across, when the guards are out of the way.
Climb up and move to the other side. Shoot the light on the other side of the
alley, when the guards aren’t near. Then hand-over-hand across.
Jump on the ledge across. Drop on the lower roof. Go to the end and turn the
corner. Make sure the guard isn’t near, when you pass under the light (the light
can’t be shot). Drop onto the garbage container. To your left and right the
street is blocked. You need to get across and down into the sewers. There are
three guards patrolling the area. You can cross the road rather easily by
staying in the shadow. Shoot the lantern on your right and climb down the ladder
into the sewers.
Move toward the end of the tunnel. Turn left and go to the end of the next
tunnel. There are three guards patrolling ahead. Follow them. After a bit you’ll
turn into a larger tunnel. One of the guards will retrace his steps. Beware he’s
searching the tunnel with a flashlight. Don’t take him out, it’ll make it harder
for you to reach the sewer exit. Wait for the guards to leave, then follow.
Don’t rush into the next tunnel, the guards are searching with flashlights. The
sewer exit is the first from your position. To get to it you’ll need to take out
one guard. He’s carrying a satchel and data stick.
Climb up the ladder, but wait before exiting. There’s a stationary guard above.
Another patrols the alley. Wait ‘till you hear him move away. Climb out, grab
the stationary guard, drag him behind the screen and knock him out. Hide the
body. Then take out the patrolling guard. He’s carrying a satchel with a data
stick. Climb on the scaffolding, hand-over-hand to the other side and climb in
through the window. Climb the pipe onto the roof where you’ll meet your contact.
He’ll tell you to follow the truck into the embassy grounds from the warehouse.
Take the Medical Kit to your left near the sign.
6.3 Collect intelligence with the laser mic
Cross the rooftop, find the chimney pipe and rappel on the wall. You’re in an
alley. There’s an opening on the right. A guard with a flashlight patrols the
alley and the building. When he leaves the building, follow him. Grab him when
he stops at the end of the alley. Knock him out and take his satchel and data
stick.
Go to the end of the alley. There are two guards patrolling on your right. Cross
over to the scaffolding on the other side. Climb the ladder and enter the
building through the window. Follow the hallway. To your right you’ll see a
balcony. A guard patrols it. Take him out and get his satchel with data stick.
Shoot out the balcony light and zip down the line to the sunshade on the other
side of the street.
Take the first alley to your left. Lambert will give you a new goal: any alarm
sounded will result in mission failure. There’s a guard patrolling the alley
ahead. Take him out. I usually wait for him to come down the ladder of the
platform above. Get his satchel and data stick. You’ll see the truck pass the
alley.
Leave the alley and turn right. If you keep in the shadows you’ll be fine. Slip
through the open gate where the truck is waiting and hide behind the guardhouse.
At the end you need to turn left, but there’s a guard patrolling further on to
your right. Wait for him to walk in the opposite direction, then turn the corner
slowly. Otherwise the guard inside the guardhouse will hear you. Hide behind the
plants next to the parked truck. There’s a guard with a dog patrolling ahead.
It’s more than probable that the dog will catch you scent. When it’s sniffing
you out and it’s in the shadow, shock it - I wait for it to be in the water. The
guard will eventually pick up his patrol again. Head for the pagoda by the far
wall. To your left is the embassy building. Go to the second palm tree ahead. A
cutscene will show the general on the telephone. Use the laser mic on the first
window from the left. Nicoladze and the general will interrupt their
conversation. Lambert will instruct you to listen in on the next conversation:
trail Kong Feirong to his car and laser-mic it to intercept his conversation.
6.4 Trail Feirong to his car and laser-mic it
The general’s car will pull up to the Embassy entrance and park at the gate.
Stay where you are and use the laser mic on the car. After the conversation ends
and the car leaves, Lambert will tell you to extract: rendezvous with Coen for
transportation to Mouke Tsoe Bo Meats.
You need to get across the courtyard and climb a pipe to get over the wall.
There are two guards patrolling the courtyard, a guard in the guardhouse and a
camera by the gate. I usually sneak towards the building. There I cross the main
entrance and turn left into the shadows; move across when both patrolling guards
walk towards the gate. Sneak along the wall to reach the pipe. Climb over the
wall into the alley to meet with Coen. Mission complete.
6.5 Closing screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 11TH, 2004
22:35 HOURS
INTELLIGENCE GATHERED AT THE EMBASSY LINKS NICOLADZE TO KONG FEIRONG, A
PROMINENT GENERAL IN THE PEOPLE’S LIBERATION ARMY OF CHINA. ADDITIONAL
INFORMATION REVEALS THAT CAPTURED AMERICAN SOLDIERS WILL BE EXECUTED ON
NICOLADZE’S ORDER DURING A WEB-CAST FROM MONKE TSOE BO MEATS, A NEARBY
SLAUGHTERHOUSE, IN A FEW SHORT HOURS.
7 Abattoir
7.1 Opening screen
MOUKE TSOE BO MEATS
YANGON, MYANMAR
NOVEMBER 11TH, 2004
22:52 HOURS
RESCUE THE CAPTURED US SOLDIERS
IN A DESPERATE ACT OF DEFIANCE AGAINST THE US, NICOLADZE ARRANGES THE IMMEDIATE
LIVE WEB-CAST EXECUTIONS OF THE CAPTURED US SOLDIERS. VYACHESLAV GRINKO WILL
DIRECT THE SOLDIERS’ DEATHS. THE EXECUTION MUST BE PREVENTED TO PRESERVE ANY
HOPE OF STABILIZING POLITICAL RELATIONS WITH THE CHINESE.
Goals at the start of the level:
• Access the antenna on the abattoir roof and destroy its broadcast
capability.
7.2 Destroy the antenna broadcast ability
Climb the fence. There are three guards patrolling the area. Take them out. One
of them has a satchel with data stick. Go to the cabin. You’ll intercept a radio
transmission: landmines can be detected using thermal goggles.
You can either climb the fence and shoot the guard, or enter the cabin and wait
for him there. He’s carrying a satchel with a data stick. In the cabin use the
computer to get a data stick. Get the Medical Kit.
There are four guards watching the courtyard. Two of them will appear when the
alarm sounds when you get caught in the searchlights (you can’t shoot the
searchlights). One of the guards patrols the balcony at the far side of the
courtyard, another is standing guard on the platform to the right. Shoot them.
There are two mines under the platform. You can make them explode by shooting
them - curiously enough no one will notice. You can climb up to the platform by
jumping off the barrels next to the container and hand-over-hand to the side of
the platform that has no railing. Take out the guard inside. Get the sticky
shocker, the Medical Kit, the flare and the two ammunition boxes.
From the platform you can see most of the mines. Take out the ones on the right
of the courtyard. A guard may be alerted. Take him out or wait until he leaves.
Jump off the platform and follow the path on the right. On the other side of the
wall, enter the well-lit area with two garbage containers. Grab the Medical Kit.
Above you is the way to the roof.
Climb on the garbage container under the light. Run towards the corner to your
right and wall jump to the ledge. Follow the hallway and exit on the roof. The
antenna is across on the left. The plates on the roof make a lot of noise if you
walk on them and will alert the guards below. Walking too close to the skylights
with the searchlight on you, will alert the guards below. Two guards will come
running through the door on the left. It’s best to avoid that.
When the lights are off, crouch across the thick beam toward the wall on your
right. Hang from the rail and shimmy to the next beam. Then go to the other end
of the beam. The guards below won’t see you if the lights are on. Crouch along
the planks across the chimney pipes, but don’t move too fast because they’ll
hear you below. You can speed up just a notch if you want. Use the line to hand-
over-hand toward the wall. You can’t shoot the light on the wall. Drop on the
beam and go to the fence. You don’t need to worry about the searchlight there.
Climb over the fence and disable the antenna. A cutscene will show Nicoladze
escaping. Lambert will give you a new goal: locate the captured American
soldiers and Chines dignitaries.
7.3 Locate the hostages
Hide behind the antenna. Two guards will come running. Take them out. One of
them is carrying a satchel with a Medical Kit. Unlock the door and enter.
There’s a stairway ahead and a door to your right. Climb down the stairs and go
underneath. Beware, there’s a wall mine hidden behind the barrel. Disarm the
mine. Use the computer to get a data stick. Get the two wall mines and the
grenade from the table. Go back up the stairs and go through the door. Climb
down the stairs and open the door on your left. You’re on a balcony above the
dressing room. If you can climb over the railing and drop quietly on the bench
below, you can surprise the guard. Two other guards will investigate. Take them
out as well. Get the Medical Kit from the bench. Use the computer to get a data
stick.
Exit the room and go left. Halfway you’ll intercept Nicoladze’s order to kill
the U.S. soldiers. Lambert will give you a new goal: get to the captured U.S.
soldiers before the executioners do.
7.4 Beat the executioners to the hostages
Go through the door. You can’t shoot through the widows. Open the door to your
left and drop into the air vent. Follow the around the corner. The three guards
passing over the grate are the executioners. The best thing is to shoot them
there. Otherwise you’ll have to follow them through the coolers - and there’s
enough to keep you busy there. Go back through the air vent, climb out and open
the door on the left. Take out the guard at the desk. Use the computer to get a
data stick and take the ammunition.
7.5 Locate the hostages
Go back into the air vent and follow it to the end. Climb up the pipe and onto
the ceiling. Find the opening on the other side and jump down in front of the
coolers. The executioners all carry satchels. You’ll find a data stick, a
grenade and a data stick.
Inside the coolers, use your thermal goggles. There are two guards in the first
two rooms. Take them out. Nearing the opening to the next room, you’ll hear a
regular clicking - it’s an automatic machine gun turret. Keep to the left, climb
over the machine and deactivate the turret.
Proceed to the next room. There are three guards patrolling there, two near the
entrance and one near the exit across. Shooting any one guard will alert
another. They have grenades so make sure they don’t know where you are. Take
them out. Two of them carry satchels, one with a data stick, the other with a
grenade.
When nearing the next room, you’ll hear a machine gun turret. There’s also a
guard near the entrance. Look up and see a rail overhead. You can jump up on
something that looks like a scale, between two boxes, to reach it. Hand-over-
hand into the next room until you can drop to the ground. Move slowly so that
the guard won’t hear you when you go through the plastic curtain.
Behind you is the turret control. Deactivate the turret. There’s a guard on the
other side of the machine. Take him out. The exit is across from the turret.
You’ll enter a short hallway. There are three guards in the next room. One is
standing near the opening, another patrols to the right, the third patrols on
the far side of the room. Shooting the guard near the door will alert the
others. Take the others out. The exit is through an air vent in the far left
corner after entering the room.
Follow the air vent through to a stairway. Grab the Medical Kit in the corner
under the windows. You can see a guard patrolling below, but you can’t shoot
through the windows. I tend to shoot the light above the stairs and wait for the
guard to investigate below. Downstairs you’ll see a switch for the gate in the
middle. Open the gate and crawl through. The tunnel leads to the stables.
There’s a guard patrolling the stable. Take him out. There are two flares you
can pick up. There’s also a guard patrolling the hallway. Take him out. Enter
the stable on the right. Beware, there’s a turret in the second booth on the
right and a guard patrolling. Take out the guard first. He’s carrying a satchel
with a data stick. I tend to enter the booth and sit behind the turret. Then
quickly move around it to deactivate it. I’ve managed to do so several times
without getting shot. The trick is to walk around it following the movement of
the turret. On the barrels in the booth across, you’ll find ammunition for both
your weapons.
Enter the hallway. There’s a Medical Kit on the bench on the far end. In the
stable to the right, you’ll see two guards. You’ll also hear a machine gun
turret - in fact there are two. What works for me is this. Enter the first booth
on the left and climb onto the ledge. Shoot out the lights. Sneak into the
second booth and deactivate the IFF on the turret control. Throw a grenade
through the door opening. The guards will come running. Shoot them, the turrets
will open fire as well. I then tend to go back and see if there’s any ammunition
left.
There’s a machine gun turret in the next stable as well, in the second booth. It
is possible to move quickly to the board in the middle without getting hurt.
Then roll through the curtain into the hallway ahead. You’re clear. Go through
the next curtain. Make sure to move into the shadows quickly, two patrolling
guards will turn the corner ahead shortly. Take them out. Follow the hallway
past the curtain. You’ve reached the stables where the U.S. soldiers and the
Chinese dignitaries are being held.
There are no guards, only two turrets pointed at the entrance of the stables
used as cells. There’s a Medical Kit on the bench. I tend to disable the IFF on
the turret on the left - it helps later on. Disable the turret on the right and
enter the cell. Talk to the Chinese Ambassador. You’ll get a note: proof of Kong
Feirong’s disloyalty to the Chinese Government is stored on his computer. You’ll
also get a new goal: protect the U.S. soldiers and Chinese dignitaries.
Go out of the cell and take out the guards and the Russian Colonel. Shoot them
before they get the chance to lob some grenades. Lambert will tell you to kill
Grinko.
Grinko uses the three entrances to the stables and move through the hallway.
He’s tough to take out. Mission complete.
7.6 Closing screen
MOUKE TSOE BO MEATS
YANGON, MYANMAR
NOVEMBER 11TH, 2004
23:57 HOURS
THE RESCUE OF THE US TROOPS AND CHINESE DIGNITARIES HAS MOMENTARILY STABILIZED
FALTERING RELATIONS. THE CHINESE DIGNITARIES CLAIM THAT FEIRONG REPRESENTS ONLY
A SPLINTER FACTION OF THE PLA, OPERATING WITHOUT THE KNOWLEDGE OF GREATER CHINA.
PROOF THAT FEIRONG HAS GONE RENEGADE COULD PREVENT AN IMPENDING WAR.
8 Chinese Embassy
8.1 Opening screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 12TH, 2004
00:11 HOURS
DISCOVER PRESIDENT NICOLADZE’S SECRET
FOLLOWING THE RESCUE AT THE SLAUGHTERHOUSE, FEIRONG PREPARES TO FLEE THE EMBASSY
WITH A NEAR-COMPLETE NUCLEAR DEVICE. THE ONLY HOPE TO PREVENT WAR BETWEEN THE US
AND CHINA OVER ALLEGED CHINESE SUPPPORT OF KOMBAYN NICOLADZE IS FOR THIRD
ECHELON TO FIND PROOF THAT FEIRONG IS ACTING ALONE.
Goals at the start of the level:
• Infiltrate the Embassy via the upper floor.
• Access Feirong’s communications archives from the Embassy’s server in
the basement.
• Killing Kong Feirong will result in mission failure.
8.2 Infiltrate the Embassy via the upper floor
Talk to Coen if you like. Enter the restaurant ahead through the front door.
There are two soldiers in the restaurant. Take them out. One of them is carrying
a satchel with a data stick. Go into the kitchen. There’s a cook. Go to the
corner on the left and climb the ladder. You can do this without alerting the
cook.
Before climbing the next ladder, shoot out the light on the roof. On the roof
you’ll see a plank to the building across. A guard with a flashlight patrols the
upper floor. Take him out. Cross over into the building. Cross the apartment to
the balcony. Climb the pipe and zip onto the roof over the main entrance of the
Embassy. Cross the roof and walk the ledge to the pipe. Climb the pipe and enter
through the window. Drop through the vent. You’re inside the Embassy.
8.3 Access Feirong’s data in the basement
Move through the hallway into the maintenance room. Grab the Medical Kit. Go
through the hole in the wall. Put your back to the wall and cross to the other
side. Climb the pipe down. Put your back to the wall and cross to the other
side. Beware, there are three soldiers in the computer room. I tend to grab the
first one and knock him out in the opening. Then I take out the other two. Two
soldiers carry satchels. You’ll find a wall mine and an data stick. None of the
computers in this room will give you more. Use the computer in the next room.
Lambert will give you a new goal: detonate their gas tanks to destroy the trucks
carrying Feirong’s nuclear weapons.
8.4 Destroy the trucks carrying nuclear weapons
Go through the door. Behind the first door on your right you’ll find a Medical
Kit. Turn the corner, open the door and climb the stairs. In the next room there
are two patrolling guards and a camera. Take out the camera first. One of the
guards is carrying a satchel with a data stick. You can’t use the computer
behind the desk. Follow the hallway to the right. Open the door and enter the
room. There are two guards sleeping on bunks. Take them out. Grab the Medical
Kit, the pistol ammunition and the grenade. Move to the next room and shoot out
the light. You’ll intercept a radio transmission. Open the door. You’ll see a
colonel and a soldier walking towards you. Don’t shoot them! Wait ‘till the
colonel has entered the keypad code. Grнmsdуttir will tell you the thermal
goggles can be used to recreate keypad codes based on the handprint heat
signature. Go to the keypad and wear your thermal goggles. Use the keypad.
You’ll see different colors on the keys. The key punched last is hottest, so
it’s red; then yellow, green and blue. You’ll have to punch the keys in the
reverse order. Don’t wait too long or the keys will have cooled off and you
won’t be able to reproduce the code.
Open the door and stay there. You’re in a main hall with stairs to your left. To
your right there’s an automated turret. Another one’s on the top floor across
the room. The third is in the corner to your left, also on the top floor. And
don’t forget the colonel’s in the room as well.
What works for me is this. Climb on the ledge on your right - with the three
vases. Then climb up to the top floor, behind the turret. Disable the IFF. Two
guards will walk into the hallway across. The turret will deal with them.
Deactivate the turret. One of the guards is carrying a satchel with a data
stick.
To get to the other side of the top floor, you’ll have to use the pipe behind
the turret. When you’re halfway, a colonel will use the retinal scanner to allow
another solider through the door. Sneak up on the colonel and use the scanner.
Knock him out and take out the soldier inside as well. Use the computer to get a
data stick. Then climb through the window into the garden below.
Shoot the two lanterns by the gate on the right. In the next garden, there are
three guards. One of them has a dog. It is more than probable that the dog will
catch your scent. Take them out. Move across the garden and open the gate at the
end of the stream. Open the next gate as well. You’re in a courtyard. On guards
patrols there. Take him out. Also take out the camera above the door.
Enter the locker room. Then go into the toy storage room. You’ll see a colonel
opening a keypad-locked door. You’ll have to crawl through the open parts of the
storage compartments time for the prints to be left on the keypad. Enter the
next room. Get the two boxes of ammunition and the Medical Kit.
The colonel will probably be standing in the doorway. In the next area there are
three guards. What works for me is this. Stand in the doorway, where you entered
the room, and shoot the colonel. The three guards will come running. Take them
out. Go into the storage area and shoot the camera to the right. The object now
is to climb onto the bridge above.
In the far right corner is another camera you need to shoot, then you can climb
onto the bridge. Move to the next area. A cutscene will show two trucks being
filled with gas. You can’t shoot through the window, so move on a bit. Then
shoot the gas tank. Lambert will give you a new goal: access Feirong’s computer
to transmit the data back to Fort Meade. A new note will tell you to use Feirong
to unlock the data stored on his personal computer.
8.5 Use Feirong to access his computer
Follow the bridge to the stairs. Go down and open the trap next to the stairs.
Climb down into a tunnel. Two guards patrol the tunnel with flashlights. Take
the soldier out, but not the colonel in front. He’ll receive a message that
Feirong is trying to kill himself. You need to follow the colonel. He’ll help
you get through all the keypad-locked doors. After you leave the elevator,
you’ll hear shots fired. Move ahead. You have two keypad-locked doors to go to
get to Feirong’s office. Turn the corner and shoot the light above. A cutscene
will show you talking to Feirong.
After that, Feirong will try to shoot you. Grab him quickly and interrogate him
as much as you can. Then use the computer. Lambert will give you a new goal:
meet Coen for Osprey extraction at the helicopter pad by the garden.
8.6 Meet Coen for Osprey extraction
Leave the office. The Embassy will catch fire. Turn into the temple room and
roll to the other side of the fire. Find the door to the stairs and climb down.
Slide the window open and jump into the garden. Climb onto the helicopter pad.
Mission complete.
8.7 Closing screen
CHINESE EMBASSY
YANGON, MYANMAR
NOVEMBER 12TH, 2004
02:24 HOURS
WITH PROOF OF FEIRONG’S ROGUE STATUS, THE US AND CHINESE RESTORE DIPLOMACY.
MEANWHILE, THE HUNT FOR NICOLADZE TURNS BACK TO GEORGIA WHERE INTELLIGENCE
GATHERED IN MYANMAR INDICATES HE LEFT BEHIND THE KEY TO A MYSTERIOUS WEAPON
KNOWN ONLY AS THE ARK… A WEAPON HE IS WILLING TO RISK A RETURN TO GEORGIA IN
ORDER TO RECOVER.
9 Presidential Palace
9.1 Opening screen
GEORGIAN PRESIDENTIAL PALACE
T’BILISI, GEORGIA
NOVEMBER 13TH, 2004
00:04 HOURS
FIND KOMBAYN NICOLADZE AND THE ARK
KOMBAYN NICOLADZE HAS RETURNED TO THE GEORGIAN PRESIDENTIAL PALACE IN ORDER TO
RETRIEVE A WEAPON KNOWN ONLY AS ‘THE ARK.’ THE GREAT RISK INVOLVED IN
NICOLADZE’S PERSONAL RETURN TO T’BILISI SUGGESTS ITS ENORMOUS VALUE. ANY THREAT
POSED BY NICOLADZE OR THE ARK MUST BE DEALT WITH.
Goals at the start of the level:
• Recover the Ark Interrogation File, the record of an interrogation
conducted by Georgian agents representing current Georgian President Cristavi.
The file details an interrogation of one of Nicoladze’s high-ranking
mercenaries, possibly revealing the identity of “The Ark”.
Notes at the start of the level:
• Nicoladze’s successor, President Varlam Cristavi has taken residence in
the Palace. The death of President Cristavi will result in mission failure.
9.2 Recover the Ark Interrogation File
You start on a pillar outside the Georgian Presidential Palace. Wall jump onto
the ridge. Hang from the edge and drop three times. Jump onto the knoll, then
wall jump to climb the pipe. Keep the ‘right’ button pressed and jump off the
pipe. You should hang from the pillar. Climb up and use the bar to cross to the
next pillar. Shimmy the end of the next bar. Drop onto the ledge and shimmy
around the corner until you drop on the pillar - making sure you keep
the ‘right’ button pressed. Jump to the next pillar. Hang on the edge and
shimmy until you can climb up. Climb up the pipe. Beware, there are two guards
with dogs in the garden. There’s a sniper in the tower to your left. And there
is a garden guard patrolling at the rear of the garden. Take them out. Two
guards carry a satchel with a data stick: the garden gate door code is 2126.
Cross over the courtyard and find the fountain. There’s a guard patrolling
behind the gate. Take him out. Use the code and go to the window underneath the
left tower. Slide it open and enter the tower basement. Grab the Medical Kit.
Climb the stairs. There’s a Medical Kit on the desk. Enter the museum room.
Alarm beams obstruct the door on the left. Unlock the door across the room.
You’ll find a disposable lock pick. Go back into the museum room. Beware, two
guards are now patrolling it. The alarm beams in front of the door have been
dropped. You can go through the door without their noticing you. Enter the
hallway and jump onto the ledge above the stairs. Shimmy to the left over the
alarm beam at the bottom of the stairs. Then climb over the railing onto the
upper level. The door opens into the main hall. There are two Special Forces
soldiers patrolling the hall. There are also two palace guards on the ground
level. Take them out - the object is to get to the top level and through the
door. The two Special Forces soldiers carry satchels with data sticks. One of
them tells you the corridor door code is 70021.
Enter the corridor and hide in the shadows. There are two Special Forces
soldiers patrolling the hallway. Two guards patrol different hallways. If you go
down the stairs, you’ll find a Medical Kit. You can take out the guards or
avoid them. One of the Special Forces men is carrying a satchel with data stick.
The object is to get into the Presidential office in the second hallway on the
left. Beware, there’s a camera guarding that hallway. You can pass it by
shooting the light. Unlock the door and enter the room.
You’ll see two alarm systems with blinking beams. Time your movement and crouch
run into the corner to bypass the first. Then jump over the next beam. Enter the
presidential office. One guard will come in and turn on the light. Take him out.
He’s carrying a satchel with a data stick. Use the computer. You’ll get a new
note: the library door code is 66768.
Lambert will give you new goals:
• Retrieve the Ark from the safe inside a vault in the library.
• Use Nicoladze’s retina to unlock the safe inside the vault in the
library.
• The death of Nicoladze before the retrieval of the Ark will result in
mission failure.
9.3 Use Nicoladze to open the retinal safe
You can go into the conference room, if you like, to get a Medical Kit. Go back
to the hallway. A new guard is patrolling there. The doors on the left are open
now. Go through into the next hallway. There’s a camera. Go through the next
door into the next hallway. There are some knocked out guards. Go across and use
the keypad (66768).
Go through the door and shoot the light. On the table to your left you’ll find a
Medical Kit and some ammunition. On the other end there are three Special Forces
soldiers patrolling around an elevator. I tend to grab them; it’s more quiet.
One of them is carrying a satchel with a grenade.
Enter the elevator and go down. The guards below will be alerted. There are four
Special Forces soldiers down in the library. I tend to crouch run out of the
elevator to the bookcase on the left. Two men will approach from the left. Take
them out. A third is standing on the stairs. I shoot a gas grenade through the
bookcase and shoot him while he’s coughing using thermal goggles. The fourth man
is right above you. Move carefully and take him out. Three men are carrying
satchels. You’ll find a Medical Kit, a grenade and a data stick.
Go down into the basement. The entrance is next to the stairs. Nicoladze is
there alone. Grab him and interrogate him. Then drag him to the retinal scanner
and use it. Georgian Special Forces soldiers will jump you and take Nicoladze
away. Lambert will organize a black out. He’ll give you a new note: the Elite
Forces tasked with capturing Nicoladze and retaining the Ark have been issued
night vision gear by President Cristavi.
There are five soldiers in the basement. When the lights turn off, hide behind
the crates to the left. Two of the men will approach from the right. Take them
out. One of them is carrying a satchel with a data stick. The third soldier is
standing next to a pillar to your right. The fourth and fifth soldiers are
standing in the back. Take them out.
Get out of the basement. Lambert will give you a new objective: kill Kombayn
Nicoladze. A cutscene will show him walking in the Palace.
Go to the courtyard to your left. There are four Special Forces soldiers
patrolling. Take them out. Go to the other side of the courtyard and climb the
pipe. A cutscene will show Nicoladze entering one of the rooms. Shoot him.
Lambert will give you a new goal: rendezvous with the Osprey for extraction.
9.4 Reach extraction
A soldier will come through the door on the right. On the railing across from
the door, you’ll find some ammunition. Go through the door and down the stairs.
Go into the kitchen on your left. Three guards will come in searching. Take them
out. One of them is carrying a satchel with a Medical Kit.
Cross through the dinning room to a hall with two doors. Two guards are aiming
their weapons at each door. What works for me is to shoot the door and wait for
the guards to come in.
Go through the main hall toward the main entrance. Mission complete.
9.5 Closing screen
GEORGIAN PRESIDENTIAL PALACE
T’BILISI, GEORGIA
NOVEMBER 13TH, 2004
01:29 HOURS
INTELLIGENCE GAINED FROM THE GEORGIAN PRESIDENTIAL PALACE IDENTIFIED THE ARK AS
A SPECIAL ATOMIC MUNITIONS DEVICE. THE FACT THAT IS WAS ALREADY IN PLACE A SHORT
DISTANCE FROM WASHINGTON DC MADE NICOLADZE A CLEAR THREAT TO THE SAFETY OF THE
AMERICAN PEOPLE. IN ACCORDANCE WITH THE FIFTH FREEDOM, THAT THREAT WAS
NEUTRALIZED.