Syndicate (2012) чит-файл №1

FAQ and strategy guide - Version 1.0

By TheCompany@aol.com (--TheCompany@megaweb.com--)

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Right now this FAQ contains only information and strategy for
the original fifty missions. I tried to avoid the obvious by
restating information easily found in the game manual. Also, in
an effort to get this thing out, it's a little incomplete.

So, the next revision will contain a complete section on MODS,
notes for the American Revolt add-on and the multi-player/
network game and possibly information of the Sega version as
well.

I'll also address any comments thrown my way.

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~MISSION BRIEFING:

Sources indicate that a rival syndicate has developed a
dangerous new computer program and our research boys want it.

It is the year 2096, the world is divided into regions
controlled by a handful of massive coporations known as
Megacorps.

In Syndicate, you are a Megacorp Marketing Director, using
cyernetically-altered Company Agents in a race to control the
New World Order.

Enter the Syndicate - and step into a dark future where
'changing your mind' take on a whole new meaning.

[from the box of the Syndicate Plus - CD Rom]

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~SYNDICATE -- THE STORY

As the world's multinational corporations grew, their profits
began to rival those of small countries. Soon they owned small
countries and corporate influence was felt at the highest level
of world government.

Then, a European corporation perfected the CHIP. Inserted in
the neck, the CHIP stimulated the brain stem to alter your
every perception of the outside world. Better than any drug,
the CHIP gave hope to millions by numbing their senses to the
misery and squalor around them. The CHIP was a technological
revolution and sold countless units with the slogan "Why change
your world when you can change your mind". It also left the
user open to auto-suggestion, and gave the corporations the
perfect tool for manipulating the populace. Soon the
corporations were at war among themselves, desperate to
monopolize CHIP manufacture. It wasn't long before the
Syndicates became the controlling force all over the globe.

As a young executive in a small European Syndicate, you're
looking to make your mark. You observe from a control platform
in an airship high above the teeming city streets as your
agents, controlled by CHIP technology, spread the shadow of
your terror. Each mission takes place among the canyons of
concrete and steel, the mazes of streets and sewers, that our
cities have become. The population goes about its business,
moving among the traffic, commuting on trains, rushing to and
from work, unaware of the violence about to explode around
them.

There are over 50 named missions for you to choose between, but
before you choose one, you need to develop an overall strategy
for world domination. Tactical considerations vital to the
ascendancy of your Syndicate include the of an adequate mission
Budget, the skills and experience built up in the Cryo Chamber
of potential agents, and developing your own maneuvering skills.

A Syndicate executive must be a master of strategy, assessing a
mission environment and planning agent moves. An executive must
also have the reflexes of a steroid-addicted sprinter and a
remorseless lust for power to commit acts of gross violence --
but sleep soundly at night.

[from the demo description found on America On-Line]

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~How do I get Syndicate?

Syndicate is now available only on CD Rom as the "Syndicate
Plus" edition. It is a budget release of Syndicate plus the
add-on of American Revolt. All documentation is contained on
the CD.

A demo version of the game is available on America On-Line and
Compuserve and at ftp.ea.com.

There are no known patches.

Bullfrog is planning a sequel to Syndicate, called Syndicate
Wars. From all indications it's another winner. You will have
so much more freedom. Planes and helicopters will be used in
certain missions and the people will be more intelligent than
the "lemmings" of the first game. You will also be able to blow
up just about anything with the right firepower. A new graphics
engine will be used to make the game more realistic. From the
advance pictures I've seen, this game will be worth the wait.

There are also versions available for the Sega Genesis and
Atari Jaguar. I also understand that versions are planned for
the Sony Playstation and Sega Saturn.

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~Mods Guide:
[Will be in the next revision due soon.]

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~Equipment Guide:

ITEM COST RANGE AMMO SHOT
Access Card 1000 256 - -
Energy Shield 8000 768 200 15
Flamer 1500 512 1000 1
Guass Gun 50000 5120 3 15000
Laser 35000 4096 5 2000
Long Ranger 1000 6144 30 2
Medikit 500 256 1 1
Mini-Gun 10000 2304 500 10
Persuadetron 5000 256 - -
Pistol 0 1280 12 0
Scanner 500 4096 - -
Shotgun 250 1024 12 2
Time Bomb 25000 1000 - -
Uzi 750 1792 50 2

The following descriptions are taken directly from the
Syndicate manual.

Access Card: Plastic card that allows some security doors to be
opened that would otherwise prevent access to restricted areas
of the city. Also identifies the agent as a Police officer
which diverts Police units.

Energy Shield: Personal force field generator. Completely
covers the individual with a protective force wall that can
withstand all projectile weapons. Due to the immense power
drain, this item has a very short life span.

Flame Thrower: Produces a stream of ignited jelly that sticks
to targets and burns. Very short range but devastating. An
effective anti-vehicle weapon or for close crowd clearance.
                               
Gauss Gun: Portable launcher with a supply of three rockets.
The rockets themselves are long range high explosives, quite
capable of destroying tanks or eliminating large groups of
people.

Laser Gun: Small rifle that uses laser light to form a beam of
high powered energy that cuts through its targets and anyone or
anything foolish enough to get in the way. Extremely powerful
with a very long range. Ideal anti-vehicle weapon and also
effective for sniping.

Long Range Rifle: Very long range and extremely accurate high
velocity rifle. A single shot weapon designed for picking off
individual targets at a distance. Useful for assassination
attempts and long range support fire.

MediKit: A small pack that contains everything required for
minor field surgery. It restores a single agentТs health but
may only be used once.

Mini Gun: Motor driven multi-barreled machine gun. Devastating
rate of fire and a decent range make this an ideal support
weapon for any squad. However, any unmodified agent attempting
to carry more than one of these may encounter problems with the
huge weight involved.

Pistol: Large caliber hand gun. Medium range projectile weapon.
Very cheap gun that is easily outclassed but useful as a backup
weapon.

Persuadertron: A short range weapon that fires a small dose of
chemical which renders the target totally open to suggestion.
When hit, victims momentarily turn blue, lose all free will and
follow the agent who fired around the mission zone like sheep.
Civilians are always open to persuasion, and you need to
persuade varying numbers of civilians before the Persuadertron
has any effect on guards, police or enemy agents. Also, the
effects of the Persuadertron are multiplied depending upon the
version brain installed in the cyborg using it.

Scanner: Energy scanner for detecting possible threats or items
of equipment in the area. When carried, this item displays all
the people, vehicles and equipment in the surrounding area.
Mission objectives are pinpointed by an identifier beam and
emit a coded signal detectable by the scanner.

Shotgun: Pump action shotgun with a large spread of shells.
Does more damage than the hand gun, but let down by its lack of
effective range. At close range, however, this can inflict real
hurt.

Time Bomb: High powered explosive that comes complete with
timer and detonator. Explodes after a set time period
devastating the surrounding area. The explosive is not quite
powerful enough to damage structures but readily destroys
people and vehicles. Just right-click the weapon icon on the
active agent display, as if discarding a weapon, to drop the
time bomb. Then leg it!

Uzi SMG: 9mm automatic hand gun. Fast rate of fire and medium
range. Plenty of ammunition and a relatively low cost make this
weapon the mainstay of any offensive force.

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~Stratgegy Guide:

I have listed each mission in the game along with each briefing
and the purchased "info". They are grouped by world area.

~- EUROPE -

Western Europe
MERCENARY CAMP.
ASSASSINATION.

INTELLIGENCE REPORTS HAVE INDICATED THAT AN ARMY COLONEL IS
STEALING RESOURCES FROM YOUR WEAPONS DIVISION AND USING THEM TO
EQUIP HIS MERCENARIES.

HIS BASE HAS BEEN SET UP JUST OUTSIDE ONE OF OUR CITIES AND THE
POPULACE HAVE REPORTED DISTURBANCES CAUSED BY HIS TROOPS.

YOUR SQUAD WILL BE DEPLOYED NEAR THE ENTRANCE TO THE CAMP.
THEIR OBJECTIVE IS TO ELIMINATE THE COLONEL.

DEFENCE UPDATE: SURVEILLANCE REPORTS SHOW THAT THE CAMP IS
GUARDED BY ABOUT FIVE MILITIA ARMED WITH BOTH SHOTGUNS AND
PISTOLS.

TARGET UPDATE: THE COLONEL IS BELIEVED TO STAY IN THE NORTHERN
MOST BUILDING OF THE CAMP. IF HE BECOMES AWARE OF YOUR PRESENCE
HE MAY DECIDE TO WITHDRAW. HE MUST NOT BE ALLOWED TO ESCAPE.
                               
TACTICS: A SINGLE AGENT COULD INFILTRATE THE CAMP AND
ASSASSINATE THE TARGET QUITE EASILY. IT IS IMPORTANT TO NOTE
THAT WHILST A SHOTGUN IS DEVASTATING AS A CLOSE IN WEAPON IT IS
SERIOUSLY OUTRANGED BY THE PISTOL AND SO PROVISION SHOULD BE
MADE FOR BOTH OF THESE WEAPONS TO BE USED TO THEIR BEST
POTENTIAL. IT IS ALSO ADVISED THAT A SIMILARLY EQUIPPED AGENT
BE KEPT OUTSIDE THE CAMP FOR BACKUP IF NEEDED.


Eastern Europe
RAIDERS.
ASSASSINATION.

AN ENEMY SYNDICATE HAS BRAINWASHED A NOTABLE SCIENTIST WHO NOW
WORKS FOR THEM. HE HAS IMPROVED THEIR EQUIPMENT A TREMENDOUS
AMOUNT AND IS A SERIOUS ASSET.

UNFORTUNATELY THEY HAVE INSERTED A SMALL CHIP IN HIS BRAIN
WHICH DETECTS THE ACTIVITY OF THE PERSUADERTRON AND BLOCKS THE
SIGNAL MAKING HIM IMMUNE TO .

HE CANNOT BE ALLOWED TO CONTINUE HIS RESEARCH FOR THE ENEMY AND
SO HE MUST BE ELIMINATED.

CITY UPDATE: THE CITY IS QUITE SMALL AND RELATIVELY UNDEFENDED.
A SMALL SQUAD SHOULD HAVE NO PROBLEMS IN REACHING THE
INSTALLATION IN THE SOUTH WEST SECTOR AND ACHIEVING THE MISSION
OBJECTIVE.

TACTICS: RESISTANCE IS EXPECTED TO BE QUITE LIGHT SO HEAVY
WEAPONS WILL NOT BE NEEDED. INDEED IT WOULD BE RISKY ALLOWING
SUCH TECHNOLOGY TO POSSIBLY FALL INTO ENEMY HANDS. PROCEED WITH
ALL SPEED TO THE INSTALLATION IGNORING ALL OTHER ASPECTS OF THE
CITY. KEEP IT TIGHT AND YOU SHOULD HAVE NO PROBLEMS.


Central Europe
URBAN ASSAULT.
COMBAT SWEEP.

A SMALL TOWN IS HOLDING OUT AGAINST ALL OUR ADVERTISING
CAMPAIGNS THANKS TO ENEMY SYNDICATE INFLUENCE. THIS IS HAVING A
DETRIMENTAL EFFECT ON OUR PROFITS AND SO WE HAVE DECIDED TO
STEP UP THE CAMPAIGN.

AN ASSAULT SQUAD SHOULD ENTER THE TOWN AND ELIMINATE ALL ENEMY
SYNDICATE ACTIVITY IN THE AREA. THIS WILL LEAVE THE TOWN OPEN
FOR OUR MARKETING BOYS.

CITY UPDATE: THE TOWN IS VERY SMALL AND THE MAIN ENTRANCE IS
ONLY ACCESSIBLE BY VEHICLE. THE TRANSPORT DIVISION HAS PROVIDED
A GROUND CAR FOR THIS MISSION. PLEASE TRY TO BRING IT BACK.

DEFENCE UPDATE: THERE IS LITTLE OR NO POLICE INFLUENCE IN THE
TOWN AND THE ENEMY SYNDICATE FORCES ARE SERIOUSLY UNDER
STRENGTH. NOW IS THE IDEAL TIME TO STRIKE.

TACTICS: A WELL EQUIPPED SQUAD SHOULD HAVE NO PROBLEMS WITH
THIS ONE. STICK TOGETHER AND THE ENEMY SQUAD SHOULD FALL BEFORE
YOU. SHOTGUNS AND A FEW MEDIKITS JUST IN CASE ARE ALL THAT IS
REALLY NEEDED.


Scandinavia
THE MILK RUN.
PERSONNEL ACQUISITION.

TWO NOTABLE SCIENTISTS ARE BOTH STAYING IN A SMALL HAMLET CLOSE
TO ONE OF OUR RESEARCH COMPLEXES. THEY WOULD OBVIOUSLY BE A
GREAT HELP TO OUR R AND D BOYS.

YOUR SQUAD HAS INSTRUCTIONS TO BOTH THE SCIENTISTS
TO JOIN OUR REPUTABLE ORGANISATION.

CITY UPDATE: THERE IS A SEWER SYSTEM THAT RUNS FROM THE
RESEARCH COMPLEX TO THE RIVER AND IT HAS INLETS IN THE HAMLET
ITSELF. YOUR SQUAD WILL BE TRANSPORTED BY SEWER RAFT TO A DROP
OFF POINT IN THE TOWN ITSELF. THE SEWERS ARE VERY DANGEROUS
HOWEVER AND WITHOUT THE PROPER EQUIPMENT IT IS INADVISABLE TO
ENTER THEM.

DEFENCE UPDATE: THERE IS A VERY SMALL POLICE PRESENCE IN THE
TOWN THAT SHOULD PROVIDE NO PROBLEM AT ALL. THE SCIENTISTS
HOWEVER HAVE BROUGHT ALONG BODYGUARDS. THESE HAVE TO BE
ELIMINATED CAREFULLY SO AS NOT TO DAMAGE THE TARGET.

TACTICS: SMALL ARMS ARE ALL THAT IS REALLY NECESSARY FOR THIS
MISSION. DO NOT USE SHOTGUNS FOR DEALING WITH THE BODYGUARDS OR
ANYONE WHO HAPPENS TO BE CLOSE TO THE TARGET. ONLY ONE AGENT IS
REQUIRED ALTHOUGH YOU MAY WANT TO TAKE IN ANOTHER AS BACKUP.

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~- ASIA -

Far East
1ST RECON SQUAD.
RECONNAISSANCE.

AS A PRIMARY STEP TO THE TAKING OF A CITY YOU ARE TO LAND A
RECON PATROL TO INVESTIGATE THE TARGET AREA.

YOUR SQUAD WILL BE LANDED AT THE DOCKS IN THE SOUTHWEST OF THE
CITY AND YOU ARE TO SECURE A BEACH HEAD AND CONDUCT A SWEEP OF
THE SURROUNDING AREA.

ANY ENEMY SYNDICATE FORCES YOU ENCOUNTER MUST BE ELIMINATED.
ONCE THIS IS ACHIEVED THEN RETURN TO THE DOCKS FOR RETRIEVAL.

DEFENCE UPDATE: ENEMY SQUADS ARE BELIEVED TO BE SPREAD
THROUGHOUT THE CITY AND SOPHISTICATED SURVEILLANCE EQUIPMENT
WILL DETECT THE LANDING CRAFT LONG BEFORE YOU REACH THE DOCKS.
YOU SHOULD BE PREPARED FOR VERY STIFF OPPOSITION.

TACTICS: THE FULL SQUAD SHOULD BE DEPLOYED FOR THE SWEEP. AS
LONG AS YOU KEEP THEM TOGETHER AND JUICED UP THERE SHOULD BE NO
REAL PROBLEM. UZIS BACKED UP WITH LONGER RANGE SUPPORT ARE ALL
THAT IS NECESSARY BUT YOU SHOULD NOT OVERLOOK MEDIKITS.


Mongolia
SNATCH AND GRAB.
PERSONNEL ACQUISITION.

THE NOTABLE PROFESSOR VALKEN IS ATTENDING A CONFERENCE IN THE
RESEARCH LABS OF A NEARBY CITY. HE IS BELIEVED TO BE THE WORLDS
LEADING AUTHORITY ON CYBERNETICS AND SO WOULD MAKE AN IDEAL
ALLY FOR OUR RESEARCH AND DESIGN DEPARTMENT.

THE RESEARCH LABS ARE IN A SEPARATE COMPLEX IN THE SOUTHERN
SECTOR OF THE CITY. YOUR SQUAD WILL BE DEPLOYED IN A
COOPERATIVE CHEMICAL PLANT TO THE NORTH. THEIR MISSION IS TO
THE PROFESSOR TO JOIN US. ONCE HE HAS BEEN PERSUADED
A DROP SHIP WILL COME TO PICK UP THE SQUAD. ENSURE THAT ALL
AGENTS ARE WITHIN THE PICK UP ZONE.

CITY UPDATE: THE CITY ITSELF IS SPLIT INTO TWO DISTINCT LEVELS.
THE LOWER GROUND LEVEL IS A SLUM WHILST THE UPPER APARTMENTS
ARE QUITE PLUSH. A MONORAIL RUNS THROUGH THE MIDDLE OF THE CITY
AND IT IS BELIEVED TO BE QUITE RELIABLE.

TARGET UPDATE: REPORTS SEEM TO INDICATE THAT THE RESEARCH
COMPLEX IS ONLY ACCESSIBLE FROM THE HIGHER STREET LEVEL SO
FINDING A WAY UP TO THE WALKWAYS IS A VERY HIGH PRIORITY.

TACTICS: A SMALL SQUAD WILL ATTRACT LESS ATTENTION TO ITSELF
THAT A LARGER ONE. SHOTGUNS SHOULD BE ADEQUATE FOR DEALING WITH
THE SLUMS BUT WHEN YOU ENTER THE RESEARCH COMPLEX WE CANT HAVE
ANY FIRING IN THERE.


India
RANSOM.
ASSAULT.

A TEAM OF BANDITS HAS TAKEN OVER A SMALL RESEARCH COMPLEX IN
THE AREA AND THEY ARE HOLDING THE CITY TO RANSOM AND TERRIFYING
THE PEOPLE. THEIR LEADER IS AN EX ARMY CORPORAL WHO HAS TRAINED
HIS OWN MEN AND USES THEM TO GUARD THE AREA. HE MUST BE TAKEN
OUT.

DEFENCE UPDATE: AS FAR AS WE KNOW THEIR WEAPONS CONSIST MAINLY
OF LIGHT MACHINE GUNS WITH AN OCCASIONAL MINI GUN. IT IS
BELIEVED THAT THERE ARE A LOT OF GUARDS AND REPORTS INDICATE
THAT THEY ARE QUITE WELL TRAINED AS A GROUP.

TACTICS: AS THERE IS ONLY ONE ENTRANCE TO THE ACTUAL COMPLEX
CAUTION MUST BE USED IN THE ASSAULT. LONG RANGE WEAPONS SHOULD
BE DEPLOYED TO TAKE OUT ANY PERIMETER GUARDS WHILST HEAVY
WEAPONS ARE USED TO TAKE OUT CONCENTRATED GUARD FORMATIONS.
WITH ANY LUCK HE MAY HAVE UNDERESTIMATED OUR WEAPONS TECHNOLOGY
AND YOU MAY BE ABLE TO PICK HIM OFF WITHOUT ENTERING THE CAMP.
IF YOU ARE FORCED TO ENTER THE CAMP TRY TO TAKE THE GUARDS ON
ONE AT A TIME AND NOT LET THEM RUSH YOU AS A GROUP.


Kazakhstan
SCUM PATROL.
COMBAT SWEEP.

A NEARBY CITY HAS JUST FALLEN INTO ANARCHY WITH THE UNTIMELY
DEATH OF THE MAYOR. EVEN THOUGH THIS WAS NOTHING TO DO WITH US
WE FEEL THAT THE GOOD CITIZENS OF THE CITY REQUIRE OUR SUPPORT
AND UNDERSTANDING AT THIS TERRIBLE TIME.

OTHER SYNDICATES ALSO SEEM TO HAVE THE SAME IDEA HOWEVER.

YOUR SQUAD IS TO PERFORM A SWEEP THROUGH THE CITY TO CLEAR OUT
ANY OF THE ENEMY SYNDICATE SLIME.

SYNDICATE UPDATE: AT LEAST THREE ENEMY SQUADS HAVE BEEN SIGHTED
IN THE AREA. WITH ANY LUCK THEY WILL ALL BE GUNNING FOR EACH
OTHER AS WELL SO YOU WONT HAVE MUCH TO WORRY ABOUT THEM.

TACTICS: LET THEM FIGHT IT OUT AMONGST THEMSELVES. KEEP YOUR
SQUAD TOGETHER AND JUST TRY TO AVOID GETTING CAUGHT IN THE
CROSSFIRE. BIDE YOUR TIME AND JUST DEFEND YOURSELVES UNTIL MOST
OF THE ENEMY HAS DIED BEFORE MOPPING UP THE REST OF THE
OPPOSITION. AUTOMATICS WITH A FEW LONG RANGE SUPPORT WEAPONS
ARE CALLED FOR IN THIS ONE. AS IT COULD BE A LONG MISSION YOU
WOULD BE WELL ADVISED TO TAKE A FEW MEDIKITS AS WELL.


Kamchatka
WATERWORKS.
ASSASSINATION.

ONE OF OUR POLITICIAN FRIENDS HAS STARTED TO REFUSE US OUR
NORMAL AND COURTEOUS REQUESTS. THIS IS EXTREMELY BAD FORM AND
IS JUST NOT TOLERABLE.

IN ORDER TO RESTORE THE STATUS QUO AND MAKE AN EXAMPLE OF HIM
WE HAVE DECIDED TO KILL HIS GOOD LADY WIFE.

YOUR SQUAD WILL BE DEPLOYED IN THE DOCKS OF A FLOATING CITY
WHERE IT IS BELIEVED SHE SPENDS MOST OF HER TIME. WE HAVE BEEN
UNABLE TO FIND HER LOCATION BUT WE DO KNOW THE WHEREABOUTS OF A
LIKELY INFORMER. HE MAY REQUIRE SOME TO REVEAL HER
LOCATION HOWEVER.

DEFENCE UPDATE: THE LOCAL POLICE FORCE IS ALL THAT REALLY
STANDS BETWEEN YOU AND THE MISSION OBJECTIVE. THEY ARE POORLY
EQUIPPED AND BADLY TRAINED SO THEY SHOULD NOT BE A PROBLEM.

SYNDICATE UPDATE: THERE IS NO REASON TO EXPECT ANY ENEMY
SYNDICATE FORCES AS THIS DOESNT HAVE ANY DIRECT INFLUENCE ON
THEIR BUSINESS. NEVERTHELESS YOU SHOULD STILL KEEP AN EYE OUT
FOR ANY ENEMY SCOUT SQUADS IN THE AREA.

TARGET UPDATE: IT IS BELIEVED THAT THE TARGET HAS BODYGUARDS.
NO FURTHER INFORMATION IS AVAILABLE ON THEM HOWEVER.

TACTICS: A SINGLE ASSASSIN COULD WALK RIGHT UP TO THE HOUSE
ALMOST UNDETECTED BY THE LOCAL AUTHORITIES. WHEN YOU ARRIVE AT
THE HOUSE PICK YOUR TIME WELL BEFORE STRIKING. IF THE BUILDING
IS GUARDED IT WOULD BE ADVISABLE TO WAIT FOR THE TARGET TO
LEAVE AND PICK HER OFF WITH A LONG RANGE SHOT.


Urals
CLEAN SWEEP.
COMBAT SWEEP.
                               
AN ENEMY SYNDICATE HAS BEEN EXPERIENCING PROBLEMS WITH THE
POPULATION OF A NEARBY CITY. THIS IS MAINLY DUE TO SUBVERSIVE
TECHNIQUES FROM OUR ESPIONAGE DEPARTMENT.

AS A RESULT OF THIS THE ENEMY SYNDICATE HAS PULLED OUT MOST OF
ITS FORCES FROM THE SURROUNDING AREA AND THE CITY HAS FALLEN
OPEN FOR US TO TAKE.

YOUR SQUAD IS TO CONDUCT A RECONNAISSANCE SWEEP OF THE AREA TO
CLEAR OUT ANY ENEMY SYNDICATE AGENTS REMAINING INSIDE CITY
LIMITS BEFORE RETURNING TO THE PICK UP POINT.

SYNDICATE UPDATE: THE ENEMY SQUAD IS SERIOUSLY UNDER STRENGTH
AND POORLY EQUIPPED. THE POLICE FORCE IS ALMOST NON EXISTENT
AND SHOULDNT PROVIDE ANY MORE PROBLEM FOR YOU THAN IT DOES FOR
THEM.

TACTICS: SMALL ARMS WITH AUTOMATICS FOR SUPPORT ARE ALL THAT
ARE REALLY NEEDED FOR THIS MISSION. A SQUAD OF TWO AGENTS COULD
COVER THE CITY IN ALMOST NO TIME AT ALL. EITHER KEEP BOTH
AGENTS TIGHT TO EACH OTHER AND CONCENTRATE FIREPOWER ON
INDIVIDUAL TARGETS OR DRAG ONE AGENT FURTHER BEHIND WITH LONGER
RANGED EQUIPMENT TO PROVIDE COVER FOR THE FIRST.


Siberia
SPRING CLEANING.
COMBAT SWEEP.

AN UP AND COMING TOWN HAS JUST ATTRACTED THE ATTENTION OF HEAD
OFFICE AS BEING A VERY PROMISING BASE FOR OUR MARKETING BOYS TO
EXPERIMENT WITH. IT IS OCCUPIED AND DEFENDED BY SEVERAL
SYNDICATE SQUADS AND OBVIOUSLY WE CANNOT MOVE IN UNTIL THEY ARE
REMOVED.

YOUR SQUAD MUST SWEEP THROUGH THE CITY AND WIPE OUT ALL TRACE
OF THE ENEMY SCUM.

CITY UPDATE: THE CITY ITSELF IS DIVIDED IN TWO BY A RAIL LINE.
THE ONLY WAY TO CROSS BETWEEN THE TWO IS BY A SHUTTLE TRAIN
THAT IS VERY QUICK AND EFFICIENT.

SYNDICATE UPDATE: THE LATEST REPORTS SEEM TO INDICATE THAT
THERE ARE AT LEAST THREE ENEMY DEFENCE SQUADS. WE ALSO BELIEVE
THAT THEIR SPY NETWORK KNOWS THAT WE ARE COMING. THEY WILL
THEREFORE BE READY FOR YOU AND YOU SHOULD EXPECT STIFF
RESISTANCE.

TACTICS: THE FULL SQUAD SHOULD BE DEPLOYED FOR THIS ONE. ONE OR
TWO OF THE AGENTS SHOULD BE EQUIPPED WITH SUPPORT WEAPONRY AND
DRAG BEHIND THE OTHERS WHEN THEY MOVE. THIS WILL ALLOW THEM TO
PROVIDE COVER FIRE FOR THE FRONT LINE MEN. TRY TO CLEAR THE
FIRST SIDE OF AGENTS BEFORE MOVING THE WHOLE SQUAD OVER TO THE
OTHER SIDE. DO NOT SPLIT YOUR SQUAD BETWEEN THE TWO HALVES AS
THEY WILL THEN BE EASY PICKINGS FOR THE ENEMY.


Indonesia
STIR CRAZY.
RAID AND RESCUE.

ONE OF OUR INFORMERS HAS BEEN FOOLISH ENOUGH TO GET ARRESTED BY
THE POLICE. NEWS OF THIS ARRIVED TOO LATE FOR US TO INFLUENCE
HIS TRIAL AND HE IS CURRENTLY INCARCERATED IN THE LOCAL
PENITENTIARY.

HE IS BELIEVED TO HAVE USEFUL INFORMATION REGARDING LOCAL
SYNDICATE ACTIVITY BUT WE ARE SERIOUSLY RESTRICTED IN THE
AMOUNT WE CAN GAIN WHILST HE IS INSIDE. WE HAVE TRIED LEANING
ON THE PRISON AUTHORITIES BUT THEY ARE PROTECTED BY A RIVAL
SYNDICATE.

YOUR SQUAD IS TO BREAK INTO THE PRISON AND RESCUE THE INFORMER.
HE HAS BEEN BRIEFED ON THE PLAN AND HE IS WAITING FOR YOU.

DEFENCE UPDATE: BEING A PRISON THE DEFENCES ARE MORE CONCERNED
WITH KEEPING PEOPLE IN THAN KEEPING PEOPLE OUT. THE EXERCISE
YARD WHERE THE PRISONERS ARE IS ACCESSIBLE BY A LARGE GATE.

MOST OF THE SECURITY PERSONNEL PATROL THE COURTYARD ON CATWALKS
RAISED ABOVE GROUND LEVEL AND THERE ARE TWO MORE GUARDS ON THE
WATCH TOWER ABOVE THE GATE. THE REMAINDER OF THE SECURITY
FORCES ARE IN A BUILDING TO THE EAST OF THE MAIN PRISON.

WE BELIEVE THEM TO BE QUITE WELL EQUIPPED.

INFORMER UPDATE: THE LAST MESSAGE HE MANAGED TO GET TO US
CONCERNED AN ASSAULT WEAPON THAT HE MANAGED TO HIDE PRIOR TO
ENTERING THE CITY BUT UNFORTUNATELY MOST OF THE MESSAGE WAS
GARBLED.

TACTICS: FAST IN FAST OUT IS THE ORDER OF THE DAY. THE
TRANSPORT DIVISION HAS PROVIDED A CAR FOR THIS MISSION. LOOK
AFTER IT WELL AS IT IS THE ONLY WAY YOU CAN GET ACCESS TO THE
COURTYARD. WHEN YOU ENTER THE YARD OUR MAN WILL BE WAITING NEXT
TO THE LIGHTS IN THE CENTRE OF THE YARD. PULL UP NEXT TO HIM
AND WAIT FOR HIM TO GET INTO THE CAR BEFORE RETURNING TO THE
PICKUP POINT AS QUICKLY AS POSSIBLE.

IT ONLY TAKES ONE AGENT TO DRIVE A CAR BUT PASSENGERS COULD
PROVIDE COVER FIRE AND TAKE OUT ANY GUARDS THAT GET IN THE WAY.


Pacific Rim
WALK ON THE WILD SIDE.
COMBAT SWEEP.

THE LOCAL POPULACE IS BEING TERRORISED BY SEVERAL RAMPAGING
ENEMY SYNDICATES. AS THIS TOWN IS ON OUR EXPANSION LIST WE HAVE
DECIDED TO STEP IN AND OFFER OUR SUPPORT.

YOUR SQUAD WILL CONDUCT A SWEEP TO REMOVE ALL ENEMY SYNDICATE
ACTIVITY FROM THE AREA.

TACTICS: KEEP YOUR SQUAD TIGHT AND PERFORM THE SWEEP IN A
METHODICAL FASHION. LIGHT AUTOMATICS SHOULD MAKE SHORT WORK OF
ENEMY AGENTS BUT THE OCCASIONAL LONG RANGE OR SUPPORT WEAPON
COULD BE EMPLOYED FOR COVER FIRE.


China
PURGE.
COMBAT SWEEP.

THE NEARBY CITY IS INFESTED WITH ENEMY SYNDICATE SCUM. THEIR
PRESENCE IS DEEMED UNSEEMLY AND YOUR SQUAD IS TO WIPE THEM FROM
THE FACE OF THE WORLD.

TACTICS:

NO SUBTLETY WITH THIS ONE. KIT OUT YOUR LADS WITH AUTOMATICS
AND KICK SOME BUTT. SWEEP THROUGH THE CITY IN A METHODICAL WAY
SO THAT YOU DO NOT MISS ANY AGENTS.

----------------------------------------------------------------
~-MIDDLE EAST -

Iran
GRAND OPENING.
ASSASSINATION.

A MEMBER OF THE CIVIC COUNCIL THAT USED TO BE ON OUR PAYROLL IS
OPENING A SHOPPING CENTRE SOON. HE WAS QUITE WELL TRUSTED AND
HAD ACCESS TO SOME INFORMATION THAT COULD BE DANGEROUS AND
EMBARRASSING.

HE MUST BE ASSASSINATED BEFORE HE HAS A CHANCE TO DIVULGE THIS
INFORMATION TO ANYBODY.

CITY UPDATE: THERE IS A CANAL WHICH SPLITS THE CITY IN TWO. THE
SHOPPING CENTRE IS ON THE NORTH BANK. AS THERE ARE ONLY A FEW
CROSSING PLACES YOUR FIRST OBJECTIVE IS TO SECURE A CROSSING
POINT.

DEFENCE UPDATE: REPORTS SHOW AN INTEREST FROM AT LEAST THREE
ENEMY SYNDICATES ALL AFTER THE INFORMATION THAT THE COUNCILLOR
HOLDS. IT IS ALSO POSSIBLE THAT HE HAS HIRED HIS OWN BODYGUARDS
TO LOOK AFTER HIM.

TACTICS: SECURE THE NEAREST BRIDGE BEFORE CROSSING TO THE NORTH
BANK. UZIS SHOULD TAKE CARE OF MOST ENEMY AGENTS BUT IF THERE
ARE ANY BODYGUARDS IT WOULD BE WISE TO EMPLOY LONG RANGE
WEAPONRY AGAINST THEM.


Iraq
BUSINESS INITIATIVE.
ASSASSINATION.

ONE OF OUR FORMER EMPLOYEES HAS TAKEN IT UPON HIMSELF TO LEAVE
AND START HIS OWN BUSINESS. HE IS USING TECHNOLOGY STOLEN FROM
OUR LABS TO AID HIS RESEARCH PROGRAM AND OBVIOUSLY HE CANNOT BE
ALLOWED TO GET AWAY WITH THIS.

YOUR MISSION IS TO INFILTRATE HIS PREMISES AND TERMINATE HIM
WITH EXTREME PREJUDICE.

CITY UPDATE: THE CITY ITSELF HAS A WARREN OF UNDERGROUND
PASSAGES AND ACCESS TUNNELS AND IT IS RUMOURED THAT ONE OF
THESE TUNNELS LEADS INTO THE TARGET COMPLEX. IF YOU COULD
LOCATE THIS YOU HAVE A NICE AND SNEAKY WAY INTO THE CAMP
WITHOUT ATTRACTING THE ATTENTION OF THE AUTHORITIES.
                               
TARGET UPDATE: THE TARGET COMPLEX LIES IN THE SOUTH WESTERN
CORNER OF THE CITY JUST OFF THE TRAIN RUN AND WE BELIEVE IT IS
GUARDED BY A NUMBER OF LIGHTLY ARMED GUARDS.

TACTICS: A LONE ASSASSIN STANDS A FAIRLY GOOD CHANCE OF
INFILTRATING THE AREA AND ELIMINATING THE TARGET WITH THE
MINIMUM OF FUSS BUT IT IS ALWAYS WISE TO KEEP AND EXTRA COUPLE
OF AGENTS AS BACKUP. FOR THE TUNNELS IT IS ADVISABLE TO TAKE
WEAPONS SUCH AS SHOTGUNS AS A LOT OF THE ENCOUNTERS WILL BE
VERY CLOSE UP INDEED. IF YOU CHOOSE TO GO THE SURFACE WAY TRY
TO MAKE USE OF THE RAIL SYSTEM TO GET CLOSER TO THE CAMP
WITHOUT RUNNING INTO TROUBLE WITH THE POLICE.


Lybia
THE PAYOFF.
ASSASSINATION.

THE CORRUPT MAYOR OF THE NEARBY CITY HAS BEEN SPONGING FROM THE
GOOD CITIZENS FOR MONTHS NOW. THE PEOPLE ARE GETTING FED UP
WITH HIM AND NOW IS AN IDEAL TIME FOR THEM TO BE SHOWN THE
LIGHT OF OUR SYNDICATE AND GLORY OF OUR LEADERSHIP.

BUT FIRST THE MAYOR MUST BE ELIMINATED. THAT IS WHERE YOUR
SQUAD COMES IN.

TARGET UPDATE: THE TARGET IS CURRENTLY IN A CONFERENCE WITH HIS
CHIEFS OF STAFF AND SO NOW IS THE BEST TIME TO STRIKE. THE
MEETING IS TAKING PLACE IN A LARGE BUILDING IN THE MIDDLE OF
THE CITY.

SYNDICATE UPDATE: SEVERAL OTHER SYNDICATES HAVE ALSO NOTICED
THIS GREAT OPPORTUNITY AND HAVE SENT SQUADS TO INTERFERE WITH
OUR CAUSE. THE LATEST INTELLIGENCE REPORTS INDICATE THAT AT
LEAST THREE SYNDICATES HAVE SHOWN AN INTEREST AND SENT COMBAT
SQUADS.

TACTICS: THE BIGGEST PROBLEM WILL BE ACTUALLY REACHING THE
TARGET WITHOUT RUNNING INTO AN ENEMY SQUAD. FOR THIS REASON THE
WHOLE SQUAD SHOULD BE DEPLOYED WITH STANDARD COMBAT PATROL
EQUIPMENT. YOUR BEST BET IS TO DEAL WITH THE ENEMY SYNDICATES
BEFORE TURNING YOUR UNDIVIDED ATTENTION ON THE MAYOR. ONCE YOU
REACH THE TARGET BUILDING SPLIT YOUR SQUAD AND SEND MEN IN BOTH
ENTRANCES TAKING CARE OF THE GUARDS FROM LONG RANGE FIRST.
AFTER THAT ITS A CAKEWALK.


Arabia
INFORMATION STUDIES.
PERSONNEL ACQUISITION.

TWO NOTED REPORTERS ARE BOTH STAYING IN A NEARBY CITY. WITH
THEIR JOURNALIST CONNECTIONS THEY COULD PROVIDE A VALUABLE
SOURCE OF INFORMATION. THEY WILL OF COURSE REQUIRE THE RIGHT
PREPARATION AND MOTIVATION.

YOUR SQUAD WILL BE DEPLOYED TO THE REPORTERS TO JOIN
OUR WORTHWHILE CAUSE.

SYNDICATE UPDATE: REPORTS SHOW THAT THERE IS ALSO AN ENEMY
TACTICAL SQUAD ACTIVE IN THE AREA. WHILST THEY WOULD HAVE NO
REASON TO INTERFERE WITH THE TARGETS THEY MAY POSE A PROBLEM IF
THEY BECOME AWARE OF OUR PRESENCE.

TACTICS: ITS A CAKEWALK REALLY. ONE AGENT WITH A PERSUADERTRON
SHOULD BE DEPLOYED FOR EACH OF THE TARGETS AND A THIRD COULD
KEEP AN EYE ON THE ENEMY SQUAD. NO ATTEMPT SHOULD BE MADE TO
ENGAGE THE ENEMY AND YOU SHOULD ONLY FIRE IF FIRED UPON. ENSURE
THAT THE TARGETS ARE SAFE FROM ANY CROSSFIRE IF A MELEE ENSUES.

----------------------------------------------------------------
~- AUSTRAILIA -

Western Austrailia
XPPFG CAPTURE.
EQUIPMENT ACQUISTION.

RUMOUR HAS IT THAT A RIVAL SYNDICATE HAS DEVELOPED A PERSONAL
PROTECTION FIELD GENERATOR CAPABLE OF RESISTING BULLETS WHILST
STILL BEING SMALL ENOUGH TO BE CARRIED BY AN AGENT.

YOU DONT NEED ME TO TELL YOU THE EFFECT THIS WILL HAVE IN
FUTURE CONFRONTATIONS AND OBVIOUSLY WE CANT LET THIS HAPPEN.

YOUR SQUAD IS TO PENETRATE THE ENEMY COMPLEX AND ACQUIRE THE
PROTOTYPE.

SYNDICATE UPDATE: AS THIS IS SUCH A REVOLUTIONARY DEVICE EXPECT
RESISTANCE TO BE FIERCE. AS FAR AS THE LATEST INTELLIGENCE
REPORTS GO WE ARE LOOKING AT SEVERAL ENEMY SQUADS ARMED WITH
UZIS AND MINI GUNS. THESE SQUADS ROAM THE CITY ATTEMPTING TO
INTERCEPT AND ELIMINATE ENEMY ACTIONS BEFORE THE COMPLEX COMES
UNDER THREAT.

DEFENCE UPDATE: THE SECURITY NETWORK OF THE CITY IS FAIRLY LAX
BUT THE SECURITY FORCES AROUND THE TARGET COMPLEX ITSELF ARE A
FORCE TO BE RECKONED WITH. WE ANTICIPATE SEVERAL GUARD UNITS
WITH LIGHT WEAPONRY SUPPORTED BY ALMOST INACCESSIBLE HEAVY
WEAPON SQUADS.

TACTICS: GROUP TOGETHER FOR MAXIMUM DEFENCE AGAINST THE ENEMY
SYNDICATE SQUADS. ONCE THESE ARE DISPATCHED THEN YOU CAN
CONCENTRATE ON ADVANCING TO THE COMPLEX. ATTACK THE BUILDING
ITSELF FROM TWO SIDES FORCING THE DEFENDERS TO SPLIT THEIR
FIREPOWER. LONG RANGE WEAPONRY SHOULD PICK OFF GUARDS BEFORE
THEY ARE IN CLOSE RANGE.


Northern Territories
TWIN CITIES.
ASSASSINATION.

A COUPLE OF REBEL ACTIVISTS HAVE BEEN SPOTTED STIRRING UP
TROUBLE IN THE NEARBY DOUBLE CITY. THE LOCAL POLICE FORCE SEEM
TO BE RELUCTANT TO DEAL WITH THEM AND SO YOUR SQUAD IS TO BE
DEPLOYED TO TAKE CARE OF THEM BOTH.

CITY UPDATE: THE CITY IS SPLIT BY A LARGE EXPANSE OF WATER
WHICH IS SPANNED BY TWO ROAD BRIDGES. ACCESS TO THESE BRIDGES
IS RESTRICTED SO YOU WILL HAVE TO FIND TRANSPORT TO CROSS.

TACTICS: A LOW KEY ASSASSIN SQUAD OF ONE MAYBE TWO AGENTS WOULD
STAND THE BEST CHANCE OF ELIMINATING THE TARGETS WITHOUT
ANNOYING THE POLICE. LONG RANGE RIFLES ARE THE PRIME WEAPONS
FOR PINPOINT ASSASSINATIONS AND SHOULD BE USED TO THEIR BEST
ADVANTAGE. ONE AGENT COULD ENTER THE HOUSE TO FLUSH OUT THE
REBELS WHILE THE OTHER LIES IN WAIT WITH A SNIPER RIFLE.

KEEP AN EYE ON YOUR TRANSPORT AS IT MAY BE REQUIRED TO REACH
YOUR PICKUP POINT.

New South Wales
I SHOT THE SHERIFF.
COMBAT SWEEP.

THE POLICE FORCE IN THE LOCAL CITY HAS BECOME INCREASINGLY
CORRUPT AND DANGEROUS TO OUR ADVERTISING EFFORTS. AFTER
MEETINGS WITH THE LOCAL CIVIC COUNCIL WE HAVE DECIDED TO HELP
OUT THE HAPLESS CITIZENS BY REMOVING THEIR CORRUPT AND USELESS
POLICE FORCE AND REPLACING IT WITH ONE OF OUR OWN.

YOUR SQUAD IS TO HEAD THE CLEAN UP OPERATION BY ELIMINATING ALL
POLICE OFFICERS FROM THE CITY.

SYNDICATE UPDATE: ONE OF THE REASONS FOR THE AMOUNT OF
CORRUPTION WAS THE FACT THAT AT LEAST THREE ENEMY SYNDICATES
HAVE GOT INTERESTS IN THE POLICE. IF THEY GET WIND OF OUR PLAN
THEN YOU CAN EXPECT DEFENCE SQUADS TO BE DEPLOYED.

TACTICS: DEPLOY THE WHOLE SQUAD AND EQUIP THEM WITH LIGHT
AUTOMATICS. IF AMMO STARTS TO RUN LOW THEN USE THE EQUIPMENT
DROPPED BY THE POLICEMEN.

THE TRICK TO THIS ONE IS TO MAKE A METHODICAL SWEEP THROUGH THE
CITY AND NOT JUST BLAZE THROUGH ANY WHICH WAY. CLEAR EACH HOUSE
BEFORE MOVING ON TO THE NEXT.

----------------------------------------------------------------
~-AFRICA -

Mozambique
THE ALLEYWAY.
EQUIPMENT AQUISTION.

ONE OF OUR ARMY CONTACTS HAS JUST INFORMED US OF A MAJOR WEAPON
PROJECT THAT THE ARMY HAS BEEN WORKING ON.

THE RLX 240 IS AN EXPERIMENTAL PORTABLE ROCKET LAUNCHER AND IT
IS BEING DEVELOPED IN A SCIENCE BASE IN THE DESERT. REPORTS
SHOW THAT IT HAS JUST REACHED THE PROTOTYPE STAGE.

NATURALLY OUR TECH BOYS WANT THIS WEAPON AND ITS DOWN TO YOU TO
GET IT.

DEFENCE UPDATE: THE BASE ITSELF CONSISTS OF A LONG ALLEY FROM
THE ENTRANCE DOWN TO THE MAIN BUILDING AT THE FAR END. IT IS
GUARDED BY SEVERAL SECURITY UNITS WITH SOME QUITE HEAVY
WEAPONRY. WE ALSO BELIEVE THAT THERE ARE BUNKERS WITH HEAVY
WEAPON EMPLACEMENTS IN THE MAIN BUILDING ITSELF. IF THIS IS THE
CASE THEN THEY WOULD HAVE AN INCREDIBLE FIELD OF FIRE AND BE
ABLE TO TAKE OUT ANYTHING THAT MOVED DOWN THE MAIN ALLEY.

TARGET UPDATE: THE WEAPON ITSELF IS BELIEVED TO BE HOUSED IN A
SECURE ROOM ON THE ROOF OF THE FAR BUILDING.

TACTICS: AS RESISTANCE IS GOING TO BE TOUGH YOU SHOULD TAKE IN
THE MOST POWERFUL SQUAD YOU CAN MUSTER. YOU WILL BE ATTACKED
FROM BOTH SIDES AS YOU WALK ALONG THE ROAD SO TRY TO STICK TO
ONE SIDE. IT MAY BE WORTH WHILE SENDING A LONE AGENT AROUND THE
SIDE AND TRY TO REACH THE BUILDING THAT WAY. AS NOTHING IS
KNOWN ABOUT THE INTERNAL STRUCTURE OF THE MAIN BUILDING YOU ARE
VERY MUCH ON YOUR OWN WHEN YOU ENTER IT.


Zaire
THE POLICEMANS BALL.
PERSONNEL ACQUISITION.

THE CAPTAIN OF THE LOCAL POLICE FORCE IS PLANNING TO RETIRE
AFTER A LONG AND GLORIOUS CAREER IN WHICH HE RARELY STRAYED
FROM THE PATH OF JUSTICE UNLESS WE ASKED HIM TO. HIS
REPLACEMENT IS REPUTED TO BE IN THE POCKET OF ANOTHER SYNDICATE
AND WILL OBVIOUSLY NOT BE AS HELPFUL.

YOUR SQUAD IS TO THE NEW CAPTAIN AND BRING HIM BACK
TO THE LANDING ZONE SO HE CAN BE TAKEN TO HEADQUARTERS FOR A
CHAT.

SYNDICATE UPDATE: THE ENEMY SYNDICATE HAS GOTTEN WIND OF THIS
PLAN AND HAS DESPATCHED A DEFENCE SQUAD FOR THE PROTECTION OF
THE CAPTAIN.

TARGET UPDATE: THE TARGET IS IN THE COMPLEX IN THE NORTHWEST
SECTOR OF THE CITY. HE MAY BE CONSIDERABLY HARDER TO
THAN A NORMAL CIVILIAN DUE TO HIS POLICE BACKGROUND. WE ALSO
BELIEVE HIM TO BE ARMED.

TACTICS: ONE OR TWO AGENTS WITH LIGHT AUTOMATICS AND AT LEAST
ONE PERSUADERTRON SHOULD HAVE NO TROUBLE WITH THE CAPTAIN. THE
ENEMY SQUAD SHOULD TAKE MORE CONSIDERATION. IF YOU DEPLOY A FEW
AGENTS THEN KEEP THEM TOGETHER FOR THE BEST DEFENCE AND LET
THEM WATCH EACH OTHERS BACKS. IF YOU DEPLOY A LARGER AMOUNT
THEN TRY TO LURE THE ENEMY SQUAD INTO AN AMBUSH SITUATION. DO
NOT ENGAGE ANYBODY NEAR THE TARGET ZONE AS THIS MAY ENDANGER
THE TARGET.


Algeria
RAMPAGE.
COMBAT PATROL.

THE LATEST POTENTIAL RETAIL AND ADVERTISING OUTLET HAS BEEN
OVERRUN BY ENEMY AGENTS.

YOUR SQUAD IS TO LAND IN THE CITY AND REMOVE EVERY LAST TRACE
OF THE ENEMY.

CITY UPDATE: THE CITY IS SPLIT IN TWO BY A LARGE EXPANSE OF
WATER. AS THERE IS ONLY ONE ROUTE ACROSS THE BRIDGE MUST BE
SECURED AS SOON AS POSSIBLE. AS IT IS A ROAD BRIDGE IT IS
INACCESSIBLE TO PEDESTRIANS. SOME FORM OF TRANSPORT WILL BE
REQUIRED TO REACH THE OTHER SIDE.

SYNDICATE UPDATE: THERE ARE AT LEAST FIVE DIFFERENT SYNDICATE
SQUADS PRESENT IN THE CITY.

TACTICS: THE FULL SQUAD SHOULD BE USED. KEEP IT TIGHT AND
MAXIMISE YOUR FIREPOWER ON INDIVIDUAL TARGETS. AS WE BELIEVE
THERE TO BE QUITE A NUMBER OF ENEMY SQUADS YOU SHOULD BE AWARE
OF YOUR AMMUNITION LEVEL. BE PREPARED TO STEAL WEAPONRY FROM
FALLEN ENEMY AGENTS AND DONT FORGET TO TAKE PLENTY OF MEDIKITS.


South Africa
EVERY FORMATION A PARADE.
ASSASSINATION.

A SEVERE INFORMATION LEAK FROM A MOLE IN OUR INTELLIGENCE
DEPARTMENT HAS FOUND ITS WAY TO A LOCAL OFFICIAL IN CHARGE OF
THE MILITARY ACTIVITIES IN THE AREA. SINCE THEN THE MOLE HAS
BEEN DEALT WITH BUT THAT STILL LEAVES THE PROBLEM OF THIS
INFORMATION FLOATING AROUND.

WE HAVE LEARNED THAT THE SAME OFFICIAL IS TO ATTEND AN
INSPECTION AT THE LOCAL BARRACKS. SECURITY AROUND THE BARRACKS
IS TOO HIGH FOR US TO DROP YOU INTO THE COMPLEX ITSELF SO YOUR
SQUAD WILL BE DEPLOYED SOMEWHERE AROUND THE PERIMETER AND YOU
WILL HAVE TO FIND YOUR OWN WAY INSIDE.

ONCE INSIDE THE OFFICIAL MUST BE ASSASSINATED.

TARGET UPDATE: THE TARGET IS BEING GREETED BY THE BASE
COMMANDER AT THE NORTH SIDE TRANSPORT DECK. AS HE HAS JUST
ARRIVED BY CAR HE MAY ATTEMPT TO LEAVE IF HE SEES YOU.

DEFENCE UPDATE: BEING A MILITARY INSTALLATION YOU CAN EXPECT
HEAVY DEFENCES. MOST OF THE FOOT SOLDIERS ARE EQUIPPED WITH
LIGHT AUTOMATICS BUT THERE ARE ALSO SOME HEAVY WEAPONS
SPECIALISTS. IT IS NOT KNOWN EXACTLY HOW MANY MEN ARE PRESENT
AT THIS TIME BUT THE FIGURE IS DEFINITELY IN THE THIRTIES.

TACTICS: THE FIRST TASK WILL BE GETTING INTO THE COMPLEX
ITSELF. SOME FORM OF TRANSPORT IS DEFINITELY REQUIRED. ONCE
THERE KEEP YOUR TEAM TIGHT AND KEEP YOUR EYES OPEN FOR
AMBUSHES. CONCENTRATE FIRE ON THE HEAVY WEAPONS SPECIALISTS AS
THEY WILL PROVIDE THE MOST DANGER TO THE SQUAD. ONCE THE TARGET
IS ELIMINATED AN ARMOURED TRANSPORT WILL ARRIVE TO TAKE YOU TO
THE PICKUP POINT. IT WILL NOT HANG AROUND SO YOU HAVE TO BE ON
YOUR TOES.


Sudan
VENGEANCE.
ASSASSINATION.

TWO STREET PUNKS FROM THE NEARBY CITY HAVE BEEN ACTING AS
INFORMER AGAINST US FOR AN ENEMY SYNDICATE. THEY HAVE BEEN
PASSING ON INFORMATION REGARDING OUR TRAINING AND SCOUT
ACTIVITIES IN THE AREA.

THIS IS OBVIOUSLY DETRIMENTAL TO OUR SCOPE OF OPERATIONS IN
THIS AREA AND SO WE HAVE DECIDED TO TAKE ACTION AGAINST THEM.

YOUR SQUAD IS TO ENFORCE A STRICT NO INFORMATION POLICY ON THE
TWO PEOPLE IN QUESTION. PREFERABLY WITH A LOT OF AMMO.

SYNDICATE UPDATE: WE BELIEVE THAT THEY KNOW WE ARE AFTER THEM
AND THAT THEY HAVE PASSED THIS INFORMATION ON TO THEIR
CONTACTS. YOU CAN EXPECT TO MEET RESISTANCE FROM SEVERAL ENEMY
STRIKE SQUADS.

TARGET UPDATE: THE TARGETS HAVE SPLIT UP IN AN ATTEMPT TO MAKE
YOUR JOB HARDER. WE SUSPECT THAT THEY ARE HOLED UP IN
INDIVIDUAL BUILDINGS IN THE EAST AND THE SOUTH OF THE CITY.

TACTICS: TRY TO DEAL WITH THE ENEMY SQUADS FIRST AS THEY WILL
BE TOO MUCH OF A DISTRACTION WHEN IT COMES TO THE TARGETS. WHEN
THE ENEMY AGENTS ARE DESTROYED THEN ITS UP TO YOU WHETHER YOU
PERSUE THE TARGETS ONE AT A TIME OR BOTH AT ONCE. WE ONLY KNOW
THE LOCATION OF THE FIRST TARGET AT THIS TIME SO ITS PROBABLY
BETTER TO DO IT ONE AFTER THE OTHER.


Kenya
REDS RUN.
ESCORT.

ONE OF OUR UNDERCOVER AGENTS HAS HAD HER COVER BLOWN BY A MOLE
IN THE DEPARTMENT. AT THIS TIME SHE IS IN A NEARBY CITY AND
SEVERAL ENEMY SYNDICATE ACQUISITION SQUADS HAVE BEEN DISPATCHED
TO RETRIEVE HER. THEY MUST NOT GET THEIR HANDS ON HER AS SHE
HAS HAD ACCESS TO SOME CONFIDENTIAL INFORMATION.

YOUR SQUAD WILL BE DROPPED NEARBY AND YOU MUST ESCORT HER TO
THE RENDEZVOUS POINT.

SYNDICATE UPDATE: AT THE LAST COUNT OUR SCANNERS SHOWED THREE
DROP SHIPS HEADING TOWARDS THE CITY. PREVIOUS INFORMATION LEADS
US TO BELIEVE THAT EACH SHIP CARRIES FOUR AGENTS FOR A TOTAL OF
TWELVE ENEMY AGENTS IN THE CITY.

TACTICS: KEEP THE ENEMY PINNED AT LONG RANGE. DO NOT ALLOW THEM
TO GET CLOSE OTHERWISE A STRAY SHOT COULD HIT OUR AGENT. SHE IS
VERY RESOURCEFUL AND WILL FIND HER OWN WAY OUT BUT SHE NEEDS A
FIRE SUPPORT TEAM TO KEEP THE ENEMY OFF HER BACK. TWO OR THREE
AGENTS SHOULD BE DEPLOYED WITH LIGHT AUTOMATICS AND LONG RANGE
WEAPONS. SUPPORT AND AREA OF EFFECT WEAPONS SHOULD NOT BE USED
AS THESE TOO COULD ENDANGER OUR AGENT.


Mauritania
UNDER GUARD.
PERSONNEL ACQUISITION.

A RENOWNED RESEARCH SCIENTIST IS WORKING FOR THE MILITARY
WEAPONS PROGRAM IN THE AREA ALTHOUGH SHE HAS NO IDEA OF THE
IMPORTANCE OF HER WORK. THE MILITARY ARE ANXIOUS THAT SHE
COMPLETES HER RESEARCH AS SOON AS POSSIBLE AND CONSEQUENTLY SHE
IS UNDER HEAVY GUARD.

OUR RESEARCH AND DESIGN BOYS WOULD DEARLY LIKE TO HAVE A CHAT
WITH HER AND FIND OUT WHAT SHE KNOWS.

YOUR SQUAD MUST THE NOTABLE SCIENTIST TO COME AND
SEE THE R AND D LADS.

DEFENCE UPDATE: WHILST SHE IS WORKING IN THE RESEARCH BUILDING
THERE IS A VERY STRONG SECURITY PRESENCE. THESE GUARDS ARE WELL
EQUIPPED AND VERY WELL TRAINED ALTHOUGH OBVIOUSLY NOT TO OUR
STANDARDS.

TARGET UPDATE: RATHER THAN KEEP HER LOCKED AWAY FOR ALL HOURS
THE TARGET IS OCCASIONALLY ALLOWED OUT FOR A WALK NOW AND
AGAIN. THIS IS DEFINITELY WHEN SHE IS AT HER MOST VULNERABLE.
EVEN SO THERE ARE STILL GUARDS ALONG THE WAY.

TACTICS: IF EVER THERE WAS A JOB FOR A SNIPER THEN THIS IS IT.
TWO AGENTS SHOULD BE DEPLOYED. ONE WITH A PERSUADERTRON AND THE
OTHER WITH A LONG RANGE RIFLE. MAKE A DETAILED STUDY OF THE
AREA AND SPECIFICALLY THE GUARD POINTS ALONG THE WAY BEFORE
MAKING YOUR MOVE. THE AGENT WITH THE LONG RANGE RIFLE SHOULD
PICK OFF THE GUARDS FROM MAXIMUM RANGE WHILE THE OTHER AGENT
MOVES IN AND THE TARGET. TAKE CARE NOT TO ALERT THE
GUARDS AS THEY MAY ACCIDENTALLY CATCH THE SCIENTIST WITH A
STRAY SHOT.


Nigeria
BODY SNATCHERS.
PERSONNEL ACQUISITION.

AN ACTIVIST IS STAYING IN THE NEARBY CITY. SHE HAS ALREADY
PROVED THAT SHE HAS GREAT LEADERSHIP ABILITIES BUT BETTER STILL
IS HER NETWORK OF UNDERGROUND COMMUNICATIONS. IF WE COULD
HER TO JOIN OUR CAUSE THEN SHE WOULD BE A VALUABLE
ALLY.

YOUR SQUAD WILL BE DEPLOYED SOMEWHERE IN THE VICINITY.

TACTICS: A SINGLE AGENT STANDS THE BEST CHANCE OF GETTING IN
QUICK WITH THE MINIMUM OF FUSS. IF ENEMY SYNDICATES ARE PRESENT
AND REPORTS INDICATE THAT THIS IS LIKELY THEN YOU WOULD BE WELL
ADVISED TO TAKE IN ONE OR TWO FURTHER AGENTS AS BACKUP. THEY
CAN THEN PROVIDE COVER FIRE AS THE FIRST LOCATES THE TARGET AND
HER.


----------------------------------------------------------------
~-SOUTH AMERICA -

Peru
THE RUNNER.
ASSASSINATION.

A MILITARY ADVISER TO AN ENEMY SYNDICATE IS HOLED UP IN A
BUNKER IN THE CITY. HE IS A VALUED ASSET TO THE ENEMY BUT
WOULDNT BE MUCH USE TO US AND SO HE MUST BE TERMINATED.

THE ENEMY SYNDICATE HAS SEEN FIT TO DEPLOY A NUMBER OF DEFENCE
SQUADS IN THE CITY SO YOUR STRIKE TEAM WILL BE DEPLOYED JUST
OUTSIDE THE AREA CLOSE TO A TRANSPORT SYSTEM.

YOU MUST INFILTRATE THE BUNKER AND ASSASSINATE THE TARGET
BEFORE HE CAN LEAVE.

CITY UPDATE: THE CITY ITSELF IS RAISED ABOVE THE VEGETATION
LEVEL ON A SERIES OF SUPPORTS. THERE ARE ONLY A FEW ACCESS WAYS
TO THE LOWER LEVEL SO ANYBODY FALLING OFF THE MAIN LEVEL WILL
HAVE A HARD TIME TRYING TO GET BACK UP AGAIN.

TARGET UPDATE: THE BUNKER ITSELF IS ACCESSIBLE BY VEHICLE OR A
LONG TUNNEL. AS WE CANNOT PROVIDE A VEHICLE FOR THIS MISSION
YOUR SQUAD WILL HAVE TO PROCEED ON FOOT TO THE TUNNEL ENTRANCE.
WE BELIEVE THE ENTRANCE TO THE TUNNEL IS LOCATED NEAR THE DOCKS
AREA TO THE SOUTH OF THE CITY.

TACTICS: THE ADVISER ISNT STUPID AND IF HE SEES YOU COMING HE
WILL EITHER MOBILISE FURTHER ENEMY INTERCEPT SQUADS OR ATTEMPT
TO GET AWAY. YOU SHOULD POST A GUARD AT THE REAR ENTRANCE IN
CASE HE TRIES TO MAKE A BREAK FOR IT.


Argentina
HELPING HAND.
ESCORT.

ONE OF OUR UNDERCOVER SPIES HAS BEEN AMBUSHED WHILST EN ROUTE
TO HIS DROP OFF POINT. THE APC HE WAS RIDING IN HAS BEEN
WRECKED AND HE IS NOW STRANDED IN THE MIDDLE OF A HOSTILE CITY.

YOUR SQUAD WILL BE DROPPED IN AROUND HIS LOCATION AND YOU ARE
TO ENSURE THAT HE REACHES HIS DROP OFF POINT SAFELY.

TARGET UPDATE: WE HAVE CONTACTED THE TARGET AND WARNED HIM OF
YOUR ARRIVAL. HE IS UNDER ORDERS TO WAIT FOR YOUR SQUAD BEFORE
CONTINUING ON TO THE SAFE HOUSE.

SYNDICATE UPDATE: SEVERAL SYNDICATES WOULD BE ALL TOO PLEASED
IF THEY COULD GET THEIR GRUBBY LITTLE HANDS ON OUR MAN. WE
BELIEVE THAT AT LEAST THREE ENEMY SQUADS HAVE BEEN DISPATCHED
AND ARE IN THE AREA. YOU MUST MAKE SURE THAT THEY DO NOT HARM
OUR MAN.

TACTICS: THE FULL SQUAD SHOULD BE DEPLOYED TO PROVIDE THE
MAXIMUM AMOUNT OF COVER FOR THE TARGET. TRY TO GET ON A DIRECT
LINE BETWEEN THE ENEMY AGENTS AND OUR MAN. TRY NOT TO STAY TOO
CLOSE TO HIM AS STRAY SHOTS FROM THE ENEMY MAY GET LUCKY. ONE
AGENT SHOULD SWEEP A PATH IN FRONT OF HIM TO THE SAFE HOUSE.


Venezuala
BEHIND THE WALL.
ASSASSINATION.

ONE OF OUR EARLY MODEL AGENTS HAS TURNED RENEGADE AFTER TOO
MUCH ADRENALINE ABUSE. SHE HAS BEEN PICKED UP BY THE POLICE
FORCE AND IS CURRENTLY UNDERGOING INTERROGATION IN A SAFE HOUSE.

AS SHE USED TO WORK FOR US SHE HAS VITAL INFORMATION ON OUR
TACTICS AND WEAPONS RESEARCH PROGRAMS. OBVIOUSLY THIS WOULD BE
DISASTROUS. SHE MUST BE TERMINATED BEFORE SHE IS ABLE TO
DIVULGE THIS INFORMATION.

TARGET UPDATE: THE SAFE HOUSE IS LOCATED IN THE MIDDLE SECTOR
OF THE CITY. OUR PRELIMINARY SCOUT REPORTS SHOW THAT IT IS
FLANKED BY TWO LARGER BUILDINGS AND THAT THE ONLY WAY INTO THE
ENTRANCE COURTYARD IS BY TRAVELING OVER THE ROOFTOPS AND DOWN
THE ACCESS RAMP.

DEFENCE UPDATE: AS A CAPTURED SYNDICATE AGENT IS NOT AN
EVERYDAY HAPPENING YOU CAN EXPECT THERE TO BE SEVERAL WELL
EQUIPPED GUARDS STATIONED AROUND THE TARGET. EVEN SO THEY
SHOULD STILL BE NO MATCH FOR A WELL EQUIPPED ASSAULT SQUAD.

SYNDICATE UPDATE: WITHOUT ANY DOUBT THIS AGENT WILL ALSO BE OF
GREAT VALUE TO ENEMY SYNDICATES AND YOU CAN EXPECT SEVERAL
ENEMY SQUADS TO BE ACTIVE IN THE SURROUNDING AREA. THEY MUST
NOT BE ALLOWED TO GET THEIR HANDS ON THE TARGET. YOU MUST NOT
ALLOW THEM CLOSE ENOUGH TO THE TARGET AS THEY WILL
THEN HAVE ACCESS TO HER HIGHER MEMORY FUNCTIONS.

TACTICS: A SMALL SQUAD OF ONE OR TWO AGENTS SHOULD PROCEED WITH
ALL HASTE TO THE SAFE HOUSE AND SECURE THE ROOF TOPS. WHEN THIS
IS ACHIEVED THEN ANOTHER AGENT CAN ENTER THE COURTYARD AND SAFE
HOUSE TO CARRY OUT THE MISSION. THE OTHER TWO AGENTS SHOULD
PROVIDE COVER FIRE WHERE NECESSARY AND ABOVE ALL PREVENT THE
ENEMY SYNDICATE SQUADS FROM REACHING THE HOUSE. LONG RANGE
WEAPONRY SHOULD BE EMPLOYED BY THE ROOFTOP DEFENDERS AND LIGHT
AUTOMATICS SHOULD TAKE CARE OF THE GUARDS AND TARGET.


Columbia
CARRY ON DOCTOR.
ESCORT.

ONE OF OUR EXECUTIVES IS IN NEED OF MEDICAL ATTENTION.
UNFORTUNATELY THE DOCTOR IS OUT OF SUPPLIES.

WE NEED SOMEBODY TO STEAL SOME SUPPLIES FOR THE DOCTOR AND THEN
RUN AN ESCORT TO PROTECT HIM LONG ENOUGH TO GET TO THE EXEC.

TARGET UPDATE: CIVILIAN MEDICAL VEHICLES CARRY ENOUGH SUPPLIES
FOR FIELD SURGERY AND ONE OF THESE WOULD BE IDEAL. IF YOU CAN
LOCATE ONE AND GET IT TO THE DOCTOR THEN ALL YOU HAVE TO DO IS
KEEP ENEMY AGENTS AWAY.

TACTICS: FIND AND RETRIEVE THE AMBULANCE BEFORE YOU GET TO THE
DOCTOR. ONLY ONE AGENT IS NECESSARY TO DRIVE ALTHOUGH ANOTHER
SHOULD BE DEPLOYED TO GUARD THE DOC WHILST THE AMBULANCE IS EN
ROUTE. WHEN YOU GET TO THE DOC THEN LEAVE THE AMBULANCE AND LET
HIM DRIVE. YOU SHOULD THEN ADOPT AN ESCORT ROLE TO SEE THAT HE
GETS TO HIS DESTINATION SUCCESSFULLY.


Brazil
DEEP STRIKE.
SABOTAGE.

AN ENEMY SYNDICATE HAS ESTABLISHED A SUPPLY BASE IN A NEARBY
CITY. THEY ARE USING IT TO PROVIDE A STOPPING OFF POINT FOR
THEIR FORCES.

AS PREPARATION FOR AN ASSAULT STRIKE YOUR TEAM IS TO ENTER THE
BASE AND DESTROY ALL VEHICLES PRESENT THEREIN. NO TRACE MUST BE
LEFT OF THE ATTACK.

CITY UPDATE: THE BASE IS LOCATED OVER TO THE WEST OF THE CITY
AND WE BELIEVE THAT IT IS ONLY ACCESSIBLE BY ROAD.

DEFENCE UPDATE: THE BASE IS CURRENTLY UNDERSTAFFED AND SO NOW
IS THE IDEAL TIME TO STRIKE. WE BELIEVE THAT ONLY ONE ENEMY
SQUAD IS IN THE AREA TO PROVIDE DEFENCE AND OVERSEE THE FINAL
STAGES OF THE PROJECT.

TACTICS: OBVIOUSLY YOU WILL HAVE TO LOCATE A MEANS OF TRANSPORT
TO GAIN ACCESS TO THE BASE. HEAVY OR CLOSE ASSAULT WEAPONS WILL
BE REQUIRED TO DESTROY THE VEHICLES WHILST AGENTS WITH SUPPORT
OR LONG RANGE WEAPONS CAN PICK OFF GUARDS AND KEEP AGENTS AT
BAY.

THE VEHICLE THAT YOU USE TO INFILTRATE THE BASE ALSO HAS TO BE
DESTROYED.


Uraguay
PICK AND CHOOSE.
SABOTAGE.

AN ENEMY CONVOY IS STOPPING OFF FOR SUPPLIES NEARBY. ONE OF THE
APCS CONTAINS POTENTIAL AGENTS BEFORE THEIR OUTFITTING PROCESS
AND THE OTHER CONTAINS DOCUMENTS AND SURVEILANCE REPORTS.

YOUR SQUAD IS TO BREAK INTO THE COMPOUND WHERE THE VEHICLES ARE
AND DESTROY THE TROOP TRANSPORT. ONCE THIS IS DONE THEN STEAL
THE SURVEILLANCE APC AND RETURN TO THE PICKUP POINT.

SYNDICATE UPDATE: THE ENEMY WHO OWNS THE APCS IS NOT GOING TO
BE IMPRESSED WHEN HE FINDS OUT THAT YOU ARE ABOUT. EXPECT
SEVERAL DEFENCE SQUADS TO BE IN THE AREA.

TACTICS: ONE AGENT IS ENOUGH TO INFILTRATE THE COMPLEX AND
DESTROY THE TARGET. AS LONG AS YOU GET THE CORRECT VEHICLE THEN
YOU SHOULD BE FINE. EITHER SUPPORT WEAPONRY OR CLOSE ASSAULT
FLAMETHROWERS SHOULD BE USED. EXPLOSIVES IF AVAILABLE WOULD
ALSO BE VERY HANDY.


Paraguay
DATABASE.
PERSONNEL ACQUISITION.

AN ENEMY UNDERCOVER AGENT HAS MALFUNCTIONED AND IS OBVIOUSLY
NOT RESPONDING TO ANY OF ITS CONTROL COMMANDS. INTELLIGENCE
BELIEVES THAT HE HAD ACCESS TO HIGH LEVEL INFORMATION WHICH
WOULD BE OF GREAT USE TO OUR INTELLIGENCE BOYS.

YOUR SQUAD HAS BEEN ISSUED WITH A REMOTE PORTABLE UPLINK DEVICE
WHICH ATTACHES ONTO THE PERSUADERTRON. WHEN THE SUBJECT IS
THEN ANY RELEVANT INFORMATION IS IMMEDIATELY BEAMED
BY SATELLITE TO HEAD OFFICE.

YOU MUST DIRECT YOUR SQUAD IN TO THE ENEMY AGENT
BEFORE ANYBODY ELSE GETS TO HIM.

SYNDICATE UPDATE: AT LEAST THREE ENEMY SQUADS ARE EN ROUTE TO
DEAL WITH THE TARGET. IF THEY REACH HIM BEFORE YOU THEY WILL
PROBABLY KILL HIM AND WE WILL HAVE LOST THE CHANCE FOR THAT
INFORMATION.

TACTICS: A SINGLE AGENT WITH A PERSUADERTRON WOULD BE ABLE TO
GET THROUGH THE CITY WITH THE MINIMUM OF FUSS AND
THE TARGET. ONCE THE UPLINK IS ACHIEVED THEN THE MISSION WILL
END AS HEAD OFFICE WILL HAVE ALL THE INFORMATION THEY NEED.


----------------------------------------------------------------
~-NORTH AMERICA -

Greenland
SUPPLY LINE.
PERSONNEL ACQUISITION.

A SMALL WEAPONS SUPPLIER OF OURS IS BEING LEANED ON BY THE
MILITARY AND WE ARE NOW EXPERIENCING DIFFICULTY WITH OUR
HARDWARE SUPPLIES.

WE BELIEVE THE REASON BEHIND THIS IS A MR CARSON WHO HAS BEEN
DIVULGING CLASSIFIED INFORMATION TO THE MILITARY. HE HAS BEEN
UNDER SURVEILLANCE FOR SOME TIME NOW AND HE HAS JUST CONFIRMED
OUR SUSPICIONS BY VISITING A MILITARY TRAINING CAMP.

ALTHOUGH IT WOULD BE FAR SIMPLER JUST TO KILL HIM HE MAY HAVE
INFORMATION THAT WE COULD USE ABOUT THE MILITARY AND SO YOUR
SQUAD IS TO ASSAULT THE CAMP AND MR CARSON.

ONCE HE HAS BEEN PERSUADED PROCEED TO THE LANDING STRIP IN THE
CAMP FOR DUST OFF.

TRANSPORT UPDATE: THE CAMP IS ONLY ACCESSIBLE THROUGH THE MAIN
GATE AND THE TRANSPORT DIVISION HAS PROVIDED A GROUND CAR FOR
THIS MISSION.

DEFENCE UPDATE: OBVIOUSLY THERE IS A VERY STRONG MILITARY
PRESENCE IN THE AREA ALTHOUGH WE BELIEVE THEM TO BE ARMED
MAINLY WITH LIGHT AUTOMATICS. THERE ARE ALSO A SERIES OF GUARD
TOWERS THAT LINE THE PERIMETER FENCE. IT IS UNKNOWN WHAT SORT
OF FIREPOWER THESE HAVE BUT THEY SHOULD BE TAKEN OUT AT ANY
OPPORTUNITY.

TACTICS: LONG RANGE SNIPING SHOULD TAKE CARE OF THE TOWER
GUARDS BUT BE SURE TO DO IT AT MAXIMUM RANGE OTHERWISE YOU
COULD BE IN FOR SOME SERIOUS RETURN FIRE. ONE AGENT SHOULD DRAG
BEHIND THE OTHERS TO PROVIDE COVER FIRE WITH LONG RANGE
WEAPONRY. HEAVY WEAPONS OR AREA OF EFFECT WEAPONS SHOULD NOT BE
USED DUE TO THE PROXIMITY OF THE ENEMY AND POSSIBLE DAMAGE TO
THE TARGET. AS SOON AS YOU ENTER THE CAMP EXPECT THE SOLDIERS
TO COME AT YOU THICK AND FAST.


California
CHEM CORP PLANT.
PERSONNEL ACQUISITION.

DOCTOR CAULDWELL HAS MADE SIGNIFICANT ADVANCES IN THE FIELD OF
CHEMICAL WARFARE AND WOULD THEREFORE BE AN IMMENSE ASSET TO THE
COMPANY. HOWEVER HIS CURRENT WORKPLACE HAS COME UNDER SCRUTINY
FROM ENEMY SYNDICATES WHO ARE ANXIOUS TO GRAB HIM FOR THEIR OWN
NEEDS. OBVIOUSLY WE CANNOT ALLOW THIS TO HAPPEN.

YOUR MISSION IS TO THE GOOD DOCTOR TO MOVE OFFICES.

CITY UPDATE:

THE CHEMICAL PLANT THAT THE DOCTOR IS WORKING AT IS LOCATED IN
THE SOUTHEASTERN CORNER OF THE CITY.

DEFENCE UPDATE:

IT IS BELIEVED THAT THE DOCTOR HAS BEEN AWARE OF A LOT OF
SYNDICATE ACTIVITY AND INTEREST FOR A LONG TIME. IT IS
THEREFORE REASONABLE TO ASSUME THAT HE WILL HAVE HIRED
BODYGUARDS. IF THIS IS THE CASE THEN YOU CAN EXPECT THE COMPLEX
TO BE WELL DEFENDED.

TACTICS:

DUE TO THE PROXIMITY AND AGGRESSION OF ENEMY SYNDICATES YOU
WOULD BE WELL ADVISED TO DEPLOY A FULL SQUAD WITH AUTOMATIC
WEAPONS. IF THE CHEMICAL PLANT IS DEFENDED THEN LONG RANGE
WEAPONRY SHOULD BE USED TO ACCURATELY PICK OFF ANY GUARDS THAT
HAPPEN TO BE AROUND WITHOUT ENDANGERING THE DOCTOR.


Northeast Territories
EX750 CAPTURE.
EQUIPMENT ACQUISITION.

THE ARMY HAVE DEVELOPED A NEW ANTI TANK WEAPON AND OUR RESEARCH
BOYS WANT IT.

IT HAS BEEN DESIGNED AND BUILT IN THE SARACEN MILITARY BASE IN
THE SOUTH EAST OF THE CITY AND WE BELIEVE IT IS STILL STORED ON
THE BASE.

GENERAL UPDATE:

THE FIRST TASK IS TO REACH THE BASE. THIS IS HARDER THAN IT
SOUNDS AS THE ARMY RECEIVED SOME BACKING FROM A RIVAL
SYNDICATE. AS THE SYNDICATE DOESNT WANT ITS INVESTMENT TO BE
LOST BE ON THE LOOK OUT FOR ENEMY AGENTS.

DEFENCE UPDATE:

BEING A MILITARY ESTABLISHMENT THE BASE IS OBVIOUSLY WELL
DEFENDED. THE DEFENDERS ARE BELIEVED TO HAVE ACCESS TO ALL THE
LATEST MILITARY HARDWARE SO EXPECT SOME SERIOUS RESISTANCE.

TARGET UPDATE:

WE BELIEVE THE WEAPON ITSELF IS HELD IN A LOCKED BUILDING IN
THE SOUTH OF THE BASE.

TACTICS:

A WHOLE SQUAD SHOULD BE DEPLOYED. SPLIT THE SQUAD INTO 2 GROUPS
FOR THE MOVE ON THE CAMP. THAT WAY IF ONE OF THEM IS WIPED OUT
YOU WILL STILL HAVE A CHANCE WITH THE SECOND.

LONG RANGE GUNS OR HEAVY WEAPONS SHOULD BE USED TO TAKE OUT THE
PERIMETER GUARDS AND MINI GUNS SHOULD TAKE CARE OF THE REST.


Alaska
ASSAULT THE FORTRESS.
ASSAULT.

THE MILITARY HAS CONSTRUCTED A SMALL FORTRESS CLOSE TO ONE OF
OUR PRODUCTION PLANTS. REPORTS INDICATE THAT AN ENEMY SYNDICATE
IS ALSO USING IT AS A STOP OFF POINT FOR RAIDS INTO THE PLANT.

AN ASSAULT FORCE IS BEING DISPATCHED TO DESTROY THE FORTRESS.

YOUR ASSAULT SQUAD IS TO LAUNCH A PRELIMINARY ATTACK AND TAKE
OUT MUCH OF THE DEFENCES AS POSSIBLE BEFORE WITHDRAWING TO
ALLOW THE MAIN STRIKE FORCE TO ATTACK.

THE PRIMARY TARGET IS THE BASE COMMANDER WHO MUST NOT BE
ALLOWED TO LEAVE THE BASE. IT IS BELIEVED THAT THERE ARE TWO
ARMOURED PERSONNEL CARRIERS IN THE COMPLEX AND THESE MUST ALSO
BE DESTROYED. FINALLY THERE IS A MEDICAL RESCUE VEHICLE WITH
SOME VERY INTERESTING EQUIPMENT ON BOARD. YOU MUST STEAL THIS
AND RETURN TO THE DROP ZONE FOR RETRIEVAL.
                               
TRANSPORT HAS BEEN PROVIDED FOR THIS MISSION.

CITY UPDATE: THERE ARE TWO ENTRANCES TO THE FORTRESS. THE MAIN
GATE IS QUITE WELL DEFENDED AND IS ONLY ACCESSIBLE BY CAR.
THERE IS ALSO BELIEVED TO BE A SIDE ENTRANCE LEADING TO THE
ROOF AREA. THIS IS VERY HEAVILY GUARDED AS MOST OF THE GUARDS
ARE ON THE ROOF.

TACTICS: A FRONTAL ATTACK USING THE VEHICLE PROVIDED TO GET
THROUGH THE BLAST DOORS WOULD GET YOU INTO THE BASE WITH THE
MINIMUM OF FUSS AND EXPOSURE. ALL AGENTS SHOULD BE DEPLOYED AND
EQUIPPED WITH CLOSE AND AREA OF EFFECT WEAPONS. AT LEAST ONE
SHOULD CARRY SOME SUPPORT FIREPOWER AND EXPLOSIVES FOR DEALING
WITH THE A.P.CS. THE AMBULANCE IS YOUR BEST BET FOR ESCAPING SO
DO NOT DESTROY IT WITH THE A.P.CS.


Yukon
THE LADY IS A TRAMP.
PERSONNEL ACQUISITION.

MISS WESTWOOD HAS BEEN THREATENING ONE OF OUR EXECS WITH A
SCANDAL UNLESS HE CONFORMS TO HER DEMANDS. HE HAS FOUND HER
PERSISTENCE ANNOYING AND WE HAVE BEEN ASKED TO CHANGE HER POINT
OF VIEW.

YOUR SQUAD MUST MISS WESTWOOD TO COME ROUND TO OUR
WAY OF THINKING AND BRING HER BACK TO THE LANDING ZONE FOR A
PICKUP.

SYNDICATE UPDATE: AT LEAST TWO ENEMY SYNDICATES HAVE EXPRESSED
AN INTEREST IN MISS WESTWOODS WELL BEING AND HAVE DISPATCHED
SQUADS ACCORDINGLY. THESE MAY POSE PROBLEMS TO THE MISSION AND
YOU ARE QUITE FREE TO DEAL WITH THEM AS YOU SEE FIT.

TARGET UPDATE: THE TARGET IS BELIEVED TO LIVE IN A SMALL HOUSE
IN THE SOUTHEAST OF THE CITY. WE THINK SHE MAY HAVE EMPLOYED A
BODYGUARD ALTHOUGH THIS HAS YET TO BE CONFIRMED.
                               
TACTICS: THE MAIN PROBLEM WITH THIS MISSION WILL BE THE ENEMY
SYNDICATE SQUADS WHO MAY POSE A SIGNIFICANT THREAT. WITH THIS
IN MIND YOU SHOULD DEPLOY THE FULL SQUAD WITH THE BEST
AVAILABLE WEAPONRY AND A FEW MEDIKITS. AT LEAST ONE SHOULD
CARRY THE PERSUADOTRON FOR THE TARGET. WHILST THIS AGENT
PROCEEDS WITH THE MISSION THE OTHERS CAN CONCENTRATE ON KEEPING
THE ENEMY AWAY FROM THE TARGET AND YOUR AGENT.


Rockies
OLD MACDONALD.
RAID AND RESCUE.

ONE OF OUR CORPORATE FRIENDS HAS JUST HAD HIS FARM TAKEN OVER
BY THE MILITARY. THEY SEEM TO BE USING IT AS A FORWARD
OBSERVATION POST AS PART OF THEIR OPERATIONS IN THIS AREA.

WE BELIEVE A MILITARY STRIKE IS PLANNED SOON AND IT WILL BE
COORDINATED FROM THE FARMHOUSE.

OUR FRIEND AND HIS WIFE ARE BEING HELD AGAINST THEIR WILL IN
ONE OF THE OUT HOUSES. YOUR TEAM IS TO DISRUPT THE ENEMY
ACTIVITY WHILST AT THE SAME TIME RESCUING OUR FRIEND AND HIS
WIFE. YOU WILL NEED TO BOTH OF THEM.

DEFENCE UPDATE: AS IT IS A MILITARY OPERATION YOU CAN EXPECT A
WELL PLANNED DEFENCE WITH PLENTY OF BACKUP. THEY WILL PROBABLY
BE EQUIPPED WITH LIGHT AUTOMATICS BUT WILL NO DOUBT HAVE THE
SUPPORT OF HEAVIER GUNS.

TARGET UPDATE: THEIR MAIN COMMUNICATIONS BUNDLE IS HOUSED IN
THE REAR OF AN A.P.C. WHICH IS PARKED IN THE COURTYARD. YOU
MUST DESTROY THE A.P.C. TO SUCCESSFULLY DISRUPT THEIR COMMS
NETWORK.

TARGET UPDATE: THE PRISONERS ARE KEPT IN ONE OF THE OUT HOUSES.
AS FAR AS WE CAN TELL WE BELIEVE THAT IT IS LOCATED TO THE
SOUTH OF THE MAIN COMPLEX. THEY ARE BELIEVED TO BE UNDER GUARD
AND VERY FRIGHTENED. THEY MAY NEED TO LEAVE THE
AREA.

TACTICS: THE SQUAD SHOULD BE SPLIT IN TWO FOR THIS MISSION. ONE
SECTION SHOULD PROCEED TO THE COURTYARD. ONCE THERE THE APC
SHOULD BE DESTROYED WITH ANTI TANK WEAPONRY AND ANY GUARDS
SHOULD BE TAKEN CARE OF WITH AUTOMATICS OR ASSAULT WEAPONS. BY
THIS TIME THE SECOND SECTION SHOULD HAVE REACHED THE OUT HOUSE
AND AS SOON AS THE A.P.C. IS DESTROYED THE OUT HOUSE GUARDS
SHOULD BE KILLED AND THE PRISONERS RESCUED.

WE BELIEVE THAT THERE IS ALSO A GROUND CAR ON THE PREMISES.
THIS WOULD BE A VALUABLE AID TO THE ESCAPE.


Southern States
SNIPER.
ASSASSINATION.

THE WEALTHY WIDOW OF AN ENEMY SYNDICATE EXECUTIVE HAS BOUGHT
CONTROL OF A SMALL CITY NEAR HERE. SHE HAS SET UP HER HOME ON A
SMALL ISLAND IN THE WEST OF THE CITY AND SHE HAS ALSO PROVIDED
SOME SERIOUS FINANCIAL AID TO THE POLICE FORCE.

CONSEQUENTLY OUR UNDERGROUND CONNECTIONS IN THE CITY HAVE BEEN
JEOPARDISED BY THIS INFLUX OF AUTHORITY AND WE ARE HAVING
PROBLEMS INTERCEPTING ENEMY SYNDICATE INFORMATION.

YOUR SQUAD IS TO ASSASSINATE THE DEAR LADY AS QUICKLY AND
QUIETLY AS POSSIBLE.

SYNDICATE UPDATE: THE LAST MESSAGE THAT WE GOT BEFORE OUR LINKS
WERE CUT WAS THAT AN ENEMY SYNDICATE ASSAULT SQUAD WAS ON ITS
WAY TO ENSURE THAT THE WIDOW MANAGED THE CITY EFFECTIVELY.
SINCE THEN WE BELIEVE THAT ANOTHER SQUAD HAS BEEN DEPLOYED AS A
BODYGUARD. THIS INFORMATION IS NOT ENTIRELY RELIABLE.

TARGET UPDATE: THERE IS NO MEANS OF GETTING ON TO THE TARGETS
PRIVATE ISLAND ON FOOT AND HER TEAM OF GUARDS PATROL THE
PERIMETER TWENTY FOUR HOURS A DAY.

TACTICS: THE ONLY WAY TO KILL THE TARGET IS BY A LONG RANGE
SNIPER SHOT FROM A NEIGHBOURING ROOF TOP. IF DONE PROPERLY SHE
WILL BE DEAD BEFORE THE GUARDS KNOW WHAT IS HAPPENING. A SINGLE
AGENT WILL ATTRACT CONSIDERABLY LESS ATTENTION THAN A WHOLE
SQUAD AND THE ENEMY SYNDICATES ARE LESS LIKELY TO DETECT YOUR
ARRIVAL.


Mexico
DEEP ZONE.
EQUIPMENT RECOVERY.

ONE OF OUR UNDERGROUND AGENTS HAS BEEN INTERCEPTED BEHIND ENEMY
LINES AND HE HAS NOW GONE MISSING. HE WAS SCOUTING OUT
POTENTIAL TERRITORIES WHEN HE WAS ATTACKED.

THE INFORMATION WOULD HAVE BEEN STORED IN A SCANNER UNIT THAT
WAS ON HIS PERSON.

YOUR SQUAD WILL BE DROPPED INTO HIS LAST KNOWN LOCATION AND YOU
ARE TO RECOVER THE SCANNER AND BRING IT BACK TO THE LANDING
ZONE.

TARGET UPDATE: THE SCANNER EMITS A SIGNAL THAT SHOWS UP ON YOUR
STANDARD SCANNING UNIT. OUR INTELLIGENCE REPORTS SHOW THAT THIS
IS IN THE SOUTHWEST OF THE CITY.

SYNDICATE UPDATE: THE SCANNER AND ITS INFORMATION HAS CREATED A
LARGE INTEREST AMONGST OUR RIVALS AND WE BELIEVE THAT SEVERAL
ENEMY SQUADS ARE ON THEIR WAY TO ATTEMPT TO RETRIEVE IT. THEY
ARE EXCEPTIONALLY WELL EQUIPPED.

TACTICS: GET IN THERE AND GET THE SCANNER AS FAST AS POSSIBLE.
IF AT ALL POSSIBLE DONT ENGAGE THE ENEMY FORCES AND JUST
CONCENTRATE ON GETTING THE EQUIPMENT OUT OF THERE. IF YOU ARE
CAUGHT IN A FIREFIGHT THEN TRY TO EDGE BACK INTO AN AMBUSH
POSITION AND ATTACK THE ENEMY ON NUMEROUS SIDES. SPLIT YOUR
SQUAD SO THAT THE ENEMY HAVE MULTIPLE TARGETS AND THEY WILL
SPLIT THERE FIREPOWER.


New England
ANARCHY.
PERSONNEL ACQUISITION.

THE NEARBY CITY HAS JUST UNDERGONE A REBELLION AGAINST THE
LOCAL GOVERNMENT. AS A RESULT THE WHOLE CITY IS IN A STATE OF
ANARCHY. AMONGST THIS TURMOIL ARE THREE POLITICAL CANDIDATES
WHO MAY BE OF SOME USE WHEN IT COMES TO PATCHING THE CITY BACK
TOGETHER AGAIN.

YOUR SQUAD WILL BE DROPPED INTO THE CENTRE OF THE CITY AND YOU
MUST ALL OF THE CANDIDATES BEFORE RETURNING TO THE
DROP ZONE.

POLICE UPDATE: AS A RESULT OF THE CHAOS THE POLICE FORCE IS NON
EXISTENT. YOU CAN THEREFORE ACT WITH IMPUNITY DURING YOUR STAY
INSIDE CITY LIMITS.

SYNDICATE UPDATE: OBVIOUSLY A SITUATION SUCH AS THIS ATTRACTS
ALL SORTS OF UNWANTED ATTENTION. WE BELIEVE SEVERAL ENEMY
SQUADS TO BE EN ROUTE TO THE CITY. WITH ANY LUCK THEY WILL BE
SO BUSY FIGHTING AMONGST THEMSELVES THAT THEY WONT BOTHER YOU
WITH THE MISSION.

TACTICS: TO BE ON THE SAFE SIDE A LARGE SQUAD SHOULD BE
DEPLOYED NOT FORGETTING THE PERSUADERTRON. WHATEVER YOU DO TRY
TO AVOID DIRECT CONTACT WITH THE ENEMY SQUADS. DEFINITELY DO
NOT GET IN THE LINE OF FIRE BETWEEN TWO OPPOSING GROUPS. AT THE
END OF THE MISSION YOU CAN FEEL FREE TO MOVE AROUND THE CITY
AND MOP UP ANY SURVIVING ENEMY AGENTS HOWEVER.


Colorado
CONVOY.
ASSASSINATION.

A DISTINGUISHED GOVERNMENT MINISTER IS PREPARING TO LEAVE THE
COUNTRY. WE BELIEVE THAT HE HAS SOME CONFIDENTIAL INFORMATION
ABOUT US THAT COULD PROVE DANGEROUS AS WELL AS EMBARRASSING.

HE IS BEING ESCORTED FROM THE STATION TO THE HELIPORT IN AN
ARMED CONVOY.

YOUR AGENTS ARE TO INTERCEPT THIS CONVOY AND KILL HIM BEFORE HE
CAN REACH THE HELIPORT.

SECURITY UPDATE: THE WHOLE ROUTE IS LINED WITH POLICE OFFICERS
AS WELL AS CIVVIES. THEY ARE ALL ARMED AND READY FOR TROUBLE.

THE MAIN PART OF THE CONVOY CONSISTS OF TWO APCS AND THE POLICE
CAR IN WHICH THE TARGET IS RIDING.
                               
TACTICS: A SINGLE AGENT WOULD STAND JUST AS MUCH OF A CHANCE AS
SEVERAL. THE HARD HITTING APPROACH INVOLVES HOT FOOTING IT OVER
TO THE CONVOY ROUTE AND DESTROYING THE POLICE CAR WITH HEAVY
WEAPONS. A MORE SUBTLE BUT RISKY MANOEUVRE WOULD BE TO STEAL A
CAR AND FOLLOW THE CONVOY. WHEN THE TARGET LEAVES HIS CAR AND
STARTS TOWARDS THE HELIPORT THEN OPEN UP WITH A BURST OF
AUTOMATIC FIRE. TIMING IS EVERYTHING ON THIS ONE.


Midwest
THE FAMILIES.
ASSASSINATION.

THE NEARBY CITY IS RIDDLED WITH ORGANISED CRIME. IT IS DIVIDED
UP BY SEVERAL CRIME FAMILIES OF LITTLE NOTE AND THE CITIZENS
ARE GETTING REALLY FED UP WITH THE WHOLE AFFAIR.

IT IS TIME FOR US TO DO OUR GOOD SAMARITAN ACT AND STEP IN TO
SHOW THESE CRIME FAMILIES WHAT REAL POWER ENTAILS.

YOUR MISSION IS TO ASSASSINATE THE HEADS OF THE FAMILIES AS
THEY ATTEND THEIR MONTHLY MEETING.

DEFENCE UPDATE: CRIME FAMILIES DO NOT NORMALLY TRUST EACH OTHER
AND THIS IS APPARENT IN THE FACT THAT EACH FAMILY HAS BROUGHT
ALONG A HOST OF ARMED BODYGUARDS. FURTHER GUARDS LOOK AFTER THE
BUILDING ENTRANCE AND EVEN MORE COVER THE GROUNDS. THE POLICE
FORCE IS IN THE POCKET OF ALL OF THEM SO YOU CANNOT EXPECT ANY
HELP FROM THEM. IN FACT IF YOU START SHOOTING UP THE GUARDS THE
POLICE ARE MORE LIKELY TO INTERVENE ON THEIR SIDE.

TACTICS: FAST IN FAST OUT IS THE ORDER OF THE DAY. LIGHT
AUTOMATICS SHOULD BE MORE THAN ENOUGH TO TAKE CARE OF THE
GUARDS AND A CLOSE ASSAULT WEAPON OR SHOT GUN SHOULD BE USED TO
CLEAR OUT THE HOUSE IN ONE FELL SWOOP. YOU SHOULD ONLY NEED ONE
OR TWO AGENTS FOR THIS ONE ALTHOUGH A THIRD COULD COME IN HANDY
WHEN KEEPING THE POLICE AT BAY WHILST THE OTHERS GET ON WITH
THE GUARDS.


Northwest Territories
AWOL.
PERSONNEL ACQUISITION.

A SQUAD OF EARLY MODEL AGENTS HAS GONE HAYWIRE IN THE LOCAL
CITY. THEIR CHIPS HAVE BEEN DAMAGED AND THEY WILL NOT RESPOND
TO THEIR CONTROL CODES.
                               
YOUR SQUAD MUST ENTER THE CITY AND THEM TO RETURN TO
BASE FOR REPROGRAMMING.

SYNDICATE UPDATE: AT LEAST TWO OTHER SYNDICATES HAVE BEEN
SHOWING AN INTEREST IN GETTING THEIR HANDS ON OUR CYBORGS AND
INTELLIGENCE REPORTS SHOW THAT SEVERAL SQUADS ARE ON THEIR WAY
TO THE CITY. THEY MUST NOT BE ALLOWED NEAR THE OLD AGENTS.

TARGET UPDATE: WITH THEIR CHIPS GOING HAYWIRE THE SIGNALS FROM
THE PERSUADERTRON MAY APPEAR GARBLED AND YOU MAY HAVE
DIFFICULTY THEM OTHERWISE.

TACTICS: THE HARDEST PART ABOUT THIS MISSION WILL BE
IDENTIFYING THE FRIENDLY AGENTS AND DISTINGUISHING THEM FROM
THE ENEMY ONES. CHECK YOUR SCANNER AS YOUR TARGETS WILL NOT
APPEAR AS THREATS. ACCURATE WEAPONS ARE REQUIRED FOR THIS AS
AREA OF EFFECT OR SPRAY FIRE WEAPONRY INCREASES THE CHANCE OF
DAMAGE TO ONE OF THE TARGETS.


Newfoundland
DRAGONS BREATH.
COMBAT SWEEP.

OUR INTELLIGENCE REPORTS LEAD US TO BELIEVE THAT AN ENEMY
SYNDICATE IS ABOUT TO TEST ITS PROTOTYPE NEW WEAPON ON THE
UNSUSPECTING POPULACE OF A NEARBY SETTLEMENT.

YOUR SQUAD WILL BE DEPLOYED TO ENSURE THAT THE TEST FIRING DOES
NOT GO AS PLANNED AND ALSO TO STEAL ANYTHING THAT YOU THINK IS
OF ANY INTEREST TO OUR RESEARCH AND DESIGN BOYS.

SYNDICATE UPDATE: FOUR ENEMY SQUADS HAVE ALL BEEN DEPLOYED AND
THEY ARE ALL EQUIPPED WITH THIS NEW WEAPON. THE WEAPON ITSELF
IS REPORTED TO BE SOME FORM OF FLAMETHROWER.

TACTICS: WE HAVE LEARNED THAT WHILE THE FLAMETHROWER IS LETHAL
UP CLOSE ITS RANGE IS SADLY LACKING. YOUR BEST BET IS TO KEEP
THE ENEMY PINNED WITH THE USE OF LONG OR MEDIUM RANGE
AUTOMATICS. EVEN SO THE FULL SQUAD SHOULD BE DEPLOYED DUE TO
THE AMOUNT OF ENEMY PRESENT.


----------------------------------------------------------------
~- ATLANTIC OCEAN -

Atlantic Accelerator
THE BIG BLACK.
COMBAT SWEEP.

THE ATLANTIC OCEAN AFTER DECADES OF MISUSE HAS BECOME ONE OF
THE MOST POLLUTED SEAS OF THE WORLD. THE SEA BED WHILE STILL
BEING MINERAL RICH IS RAPIDLY DECLINING AND WITH THE WORLD
WATER AND ENERGY SHORTAGES GROWING MORE AND MORE SEVERE THERE
ARE AN INCREASING NUMBER OF SYNDICATES AND COUNTRIES LOOKING TO
THE SEA FOR ANSWERS.

THE ATLANTIC ACCELERATOR IS A HUGE WATER AND MINERAL RESEARCH
STATION THAT FLOATS ON THE POLLUTED SURFACE. SCIENCE PROBES AND
EXPLORATION CRAFT ARE LOWERED INTO THE MURKY DEPTHS FOR
RESEARCH IN A VAIN ATTEMPT TO SOLVE THE WORLDS WATER AND ENERGY
PROBLEMS.

OUR INTELLIGENCE SHOWS THAT THE SCIENTISTS ON BOARD ARE
EXTREMELY CLOSE TO MAKING THE GREAT DISCOVERY WHICH MAY SAVE
THE PLANET.

THE SYNDICATE THAT HAS THIS DISCOVERY CAN SURELY RULE THE WHOLE
WORLD.

YOUR SQUAD HAS BEEN AIRLIFTED TO THE ACCELERATOR AND YOUR
MISSION IS TO SWEEP ALL OTHER ENEMY AGENTS FROM THE PLATFORM TO
CLAIM THIS STATION FOR OUR ADVANCEMENT AND CONQUEST.

SYNDICATE UPDATE: THE ENEMY SYNDICATES HAVE REALISED THAT WE
ARE THE MOST SIGNIFICANT THREAT TO THEIR SURVIVAL AND AS SUCH
HAVE BONDED TOGETHER IN AN AWESOME ALLIANCE OF RESOURCE AND
MANPOWER. THE STRIKE AND ASSAULT TEAMS OF SEVEN OTHER
SYNDICATES HAVE ALSO BEEN DEPLOYED ON THE STATION BUT INSTEAD
OF FIGHTING AMONGST THEMSELVES THEY ARE ACTING TOGETHER AS A
TEAM. THEIR WEAPONRY RESERVES AND TECHNOLOGY HAVE BEEN POOLED
TO EQUIP THIS FEARSOME FIGHTING MACHINE.

DEFENCE UPDATE: YOU ARE TOTALLY OUTGUNNED AND OUTNUMBERED ON
THIS ONE. IN ADDITION TO THE ENEMY SYNDICATE SQUADS THERE ARE
ALSO THE RESIDENT GUARD POSTS MANNED BY THE EFFICIENT AND WELL
EQUIPPED SECURITY FORCES. THEY TOO REALISE THE MAJOR THREAT
THAT WE POSE TO THEM AND SO EXPECT THEM TO SIDE WITH THE ENEMY
SYNDICATE COALITION. WE BELIEVE THAT GAUSS GUNS AND MINI GUNS
ARE THE STANDARD GUARD POST EQUIPMENT.

TACTICS: THE WHOLE SQUAD MUST BE DEPLOYED FOR THIS ONE. ALL
TEAM MEMBERS WILL HAVE TO BE MODIFIED TO STAND A CHANCE. AS YOU
ARE COMPLETELY OUTNUMBERED TRY TO LURE THE ENEMY AGENTS AND
GUARDS INTO AMBUSH SITUATIONS WHERE YOU CAN DIRECT MAXIMUM
FIREPOWER TOWARDS SMALLER GROUPS. KEEP ON THE MOVE AS
EVENTUALLY THEY WILL OVERWHELM YOUR POSITION IF YOU DIG IN.

AT LEAST TWO TEAM MEMBERS SHOULD CARRY HEAVY OR SUPPORT
WEAPONRY AND CONSEQUENTLY THEIR ARMS MUST BE MODIFIED TO ALLOW
THEM TO OPERATE EFFICIENTLY. DO NOT ALLOW YOUR SQUAD TO GET
SPLIT UP OTHERWISE THERE IS A DANGER OF THEM BECOMING CUT OFF
AND WIPED OUT. MEDIKITS AND ENERGY SHIELDS SHOULD BE CARRIED AS
STANDARD.

DUE TO THE NUMBER OF THE ENEMY AMMUNITION LEVELS MAY BECOME
STRAINED. TAKE EVERY OPPORTUNITY TO REPLENISH WEAPON SUPPLIES
FROM FALLEN COMRADES OR ENEMY.

ABOVE ALL KEEP IT TIGHT PEOPLE AND WATCH EACH OTHERS BACKS.

GOOD LUCK...

MESSAGE ENDS.

----------------------------------------------------------------
~CHEATS:

To use a cheat, just enter one of the following codes as the
name of your Syndicate.

cooper team - full weapons, research and money
nuk them - any country select
to the top - 1 million in money and any country select
rob a bank - 100 million in money

----------------------------------------------------------------
~My own personal experience:

This is one addictive game. I find that the "panic" mode tends
to work great in ambush situations. In the first few missions,
one agent is usually all it takes. With this strategy, you can
save those dollars for research, mods and equipment for later
in the game when you really need it.

----------------------------------------------------------------
Version 1.0 - May 1995