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- Syndicate (2012)/
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• Start researching the Automatic Weaponry right at the start of the game using
around $6000 and remember to pick up the Uzi at the end of the first mission
(it's at the end of the road in the hands of an enemy agent).
• As you conquer the first few territories raise the level of the tazes to 100
per cent - the population gets pissed off and may even revolt but at this stage
in the game they pose no threat to you or your company. You should bring the
level of the texes back down again later on - a figure of around 35 per cent is
ideal.
• During a mission if you hear a strange beeping noise be warned - there are
time bombs around. These can do immense amounts of damage to your agents but
they can be used against the enemy - try to guide hostile agents into the
vicinity of the bomb. If it goes off when they are within range it can kill them
wholesale. If it is safe to do so pick up time bombs and sell them - they're
worth a great deal of cash.
• Ignore what the manual tells you about only deploying the minimum number of
agents for any given mission - use the maximum firepower available - there's
safety in numbers.
• Develop the mini-gun as soon as you can afford to do so. This weapon is the
most effective general purpose gun with a long range and devastating firepower.
• Make use of the powers of the Persuadatron and recruit enemy agents to your
cause - especially early on in the game when they are lightly armed and pose
little threat. The mission in Siberia is an opportunity to brainwash a few
agents.
• Always equip your agents with medikits no matter what. A medikit can save your
agent's life and they are easy to carry - so why take chances?
• It is often safer to wipe out all the enemy agents by ambushing them before
trying to complete your mission objective. Find a place where you can easily
defend yourself and just wait for the agents to turn up - when they have all
been killed you can get on with completing the actual mission.
• Use the Gauss gun on assassination attempts - it's hard to miss with this
beauty. Gauss guns are also useful for wiping out groups of enemy agents because
of their wide explosive area.
The final mission:
-----------------
It makes a lot of sense to choose the Atlantic Accelerator as the final mission
simply because it's so tough. Before you embark on it ensure that all of your
agents have a full set of version three body parts. Two medikits. Two energy
shields. Three mini guns and the Gauss gun or a scanner. When the mission has
started group your men and select their energy shields and increase all of their
drug levels to maximum. Run down to the bottom of the heliport platform.
The swarming enemy agents come at you thick and fast. Use the mini-guns if they
are within range or the Gauss gun if things get desperate. There are two waves
of enemy agents so make sure you don't waste ammo on the first wave - if you are
overwhelmed move three of the agents away and self-destruct the fourth to wipe
out every enemy agent in range.
Check your health status - if your agents have less that half of their stamina
left use the medikits to bring them back up to full power. Make your way to the
top left-hand building and fight your way through several waves of agents. Send
one of your agents into the building with shields enabled and use self-destruct
on him to complete the mission and the game.
around $6000 and remember to pick up the Uzi at the end of the first mission
(it's at the end of the road in the hands of an enemy agent).
• As you conquer the first few territories raise the level of the tazes to 100
per cent - the population gets pissed off and may even revolt but at this stage
in the game they pose no threat to you or your company. You should bring the
level of the texes back down again later on - a figure of around 35 per cent is
ideal.
• During a mission if you hear a strange beeping noise be warned - there are
time bombs around. These can do immense amounts of damage to your agents but
they can be used against the enemy - try to guide hostile agents into the
vicinity of the bomb. If it goes off when they are within range it can kill them
wholesale. If it is safe to do so pick up time bombs and sell them - they're
worth a great deal of cash.
• Ignore what the manual tells you about only deploying the minimum number of
agents for any given mission - use the maximum firepower available - there's
safety in numbers.
• Develop the mini-gun as soon as you can afford to do so. This weapon is the
most effective general purpose gun with a long range and devastating firepower.
• Make use of the powers of the Persuadatron and recruit enemy agents to your
cause - especially early on in the game when they are lightly armed and pose
little threat. The mission in Siberia is an opportunity to brainwash a few
agents.
• Always equip your agents with medikits no matter what. A medikit can save your
agent's life and they are easy to carry - so why take chances?
• It is often safer to wipe out all the enemy agents by ambushing them before
trying to complete your mission objective. Find a place where you can easily
defend yourself and just wait for the agents to turn up - when they have all
been killed you can get on with completing the actual mission.
• Use the Gauss gun on assassination attempts - it's hard to miss with this
beauty. Gauss guns are also useful for wiping out groups of enemy agents because
of their wide explosive area.
The final mission:
-----------------
It makes a lot of sense to choose the Atlantic Accelerator as the final mission
simply because it's so tough. Before you embark on it ensure that all of your
agents have a full set of version three body parts. Two medikits. Two energy
shields. Three mini guns and the Gauss gun or a scanner. When the mission has
started group your men and select their energy shields and increase all of their
drug levels to maximum. Run down to the bottom of the heliport platform.
The swarming enemy agents come at you thick and fast. Use the mini-guns if they
are within range or the Gauss gun if things get desperate. There are two waves
of enemy agents so make sure you don't waste ammo on the first wave - if you are
overwhelmed move three of the agents away and self-destruct the fourth to wipe
out every enemy agent in range.
Check your health status - if your agents have less that half of their stamina
left use the medikits to bring them back up to full power. Make your way to the
top left-hand building and fight your way through several waves of agents. Send
one of your agents into the building with shields enabled and use self-destruct
on him to complete the mission and the game.