0
SergeUlankin
The editor-in-chief of RAWG.
@elcoldtown on Twitter, Telegram, and pretty much anywhere on the web.
@elcoldtown on Twitter, Telegram, and pretty much anywhere on the web.
Игровые платформы
Любимые игры
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Посмотреть полное видео
Игры по году выпуска
1957: 0
1957
1958: 0
1959: 0
1960: 0
1960
1961: 0
1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1970
1971: 0
1972: 0
1973: 0
1974: 0
1975: 0
1976: 0
1977: 0
1978: 0
1979: 1
1980: 0
1980
1981: 0
1982: 0
1983: 0
1984: 1
1985: 2
1986: 0
1987: 1
1988: 0
1989: 1
1990: 3
1990
1991: 5
1992: 5
1993: 4
1994: 4
1995: 4
1996: 5
1997: 2
1998: 3
1999: 11
2000: 6
2000
2001: 11
2002: 6
2003: 5
2004: 8
2005: 7
2006: 9
2007: 7
2008: 11
2009: 19
2010: 25
2010
2011: 17
2012: 36
2013: 41
2014: 58
2015: 93
2016: 85
2017: 74
2018: 53
2019: 24
2020: 33
2020
2021: 15
2022: 7
2022
Самые полезные рецензии
Советую
Stupid rats, plague. Could the city get any worse? Chances are very good. Since you have to cut or sneak your way through Dunwall filled with guards, assassins, and weepers with no time to pause for whisky and cigars. Never doubt it – Dishonored is a great game that constantly keeps you wired.
Speaking about level design, weapons and spells, enemies, this is one of the best games I have ever played. Everything is well thought-out, and as a result you get much freedom when it comes to ways of accomplishing the missions. The game doesn't teach you much, it just explains how this weapon or that spell work and lets you use them as you please. So you can stop time, fire bolts and attach bombs to them; you can possess anybody and casually walk to a safe place to choke the poor guy down; you can acquire Shadow Kill ability (which makes bodies of those you kill turn to ashes immediately) and just kill everybody you see leaving no traces of a bloodbath behind; you can blink your way over the roofs without setting foot on the ground, coz, you know, the floor is lava! [minor and major story spoilers below] Although I don't understand the praise the storyline got (to me it was clichéd through and through), I can't deny that the characters and the setting are well-made. Even minor characters have background stories and hidden desires and fears that can easily be revealed with the help of one particular device. The world is a solid mix of dark fantasy, zombie post-apocalypses, and well-known dystopian novels with a bunch of retrofuturistic and steampunk elements.
Although I'd say that there are some unfinished storylines within the game: like you'll never truly understand who the hell Granny Rags is. Sure, she is the old scary witch that could earn some respect even from The Witcher's Ladies of the Wood for her creepiness. But given how detailed some parts of Dishonored is, you always wait for some kind of an explanation and Granny Rags gets none. The same goes to Daud, the leader of assassins. When you manage to ‘neautralize’ him in a ‘non-lethal’ way by stealing his pouch, you kind of wait for his reaction to be ultimately revealed. Was he scared to death that you had got so close but spared his life? Did he shit some bricks? Was he furious with his bodyguards that couldn't stop Corvo coming? My biggest resentment comes from the thing that needs a bit of explanation for those who haven't played the game. Dishonored lets you choose you own way to complete missions – that's true – but how you tackle them affects the course of the story and the ending. As the game puts it, killing lots of enemies will cause more rats and more weepers in the streets, while adopting a stealthier approach will lead to a happier and lighter outcome. At the same time, if you decide to neutralize Campbell in a non-lethal way (which is ‘good’), you'll find him later as a weeper, living the last days of his life in some swampy dump. So I think killing him in the first place could be actually more merciful. Fates that are worse than deaths will await at least half of your targets if you choose the ‘non-lethal’ way, so at the end of the day you feel like a true monster. And in the end, when the game counts all chaos you caused in the city, you expect something more, since the game told you in the very beginning that it would affect the finale. But all you get after you rescue Emily (or let her die) is some stop-motion scenes of Dunwall citizens ranging from dark to happy with Outsider narrating what will happen afterwards. To me it was very unrewarding, it actually killed any mood to replay the game with a different chaos-level. And what was more irritating – I never learned what had happened to Havelock since I just rendered him unconscious like I always did with my targets. Did he go to the prison? Was he executed? Was he pardoned? Did he manage to escape? We'll never know. [spoilers end here] All in all, this is truly a great game. I can't put an ‘exceptional’ for everything stated above. But I do recommend it to anyone who appreciate solid stories, interesting characters, an inventive gameplay, and stealth games in general. It's the best game about an assassin with a creed, and it's too bad an appropriate title was taken long before.
11 пользователей из 12 считают это полезным
+10
The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
———— Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.
Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.
You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.
Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game. Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
————
All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
«Постоянно умираю, и мне это нравится»
«Саундтрек на повторе»
8 пользователей считают это полезным
+8
Так себе
AER is a simple exploring game with cute low-poly graphics. The puzzles are quite simple and I can't say that exploring the world is very exciting. To me, there's just one thing the game gets right—flying and the feeling of speed and the wind in your wings. If you want to experience something close to flying as a bird in a video game then this title is for you. Otherwise, don't bother buying it.
7 пользователей считают это полезным
+7
Yonder is a simple game with lots of mindless crafting and grinding for resources. It is also not very polished and looks half-finished at times—like if you save and do something like launching fireworks and then quickly load the latest save you are about to see the very fireworks that you launched *after* the save and also some other things like this. The localization is terrible—I looked some other versions apart from the English one, half-hearted translation and some chunks of English texts left here and there. So why do I ‘recommend’ Yonder? There are some things that the game gets awesomely right. First, it's the world, plants, creatures, and overall visual style. Overly-cartoonish, too cute, and vivid, the game is inhabited by some of the funniest animals I have ever seen in-game. The sunset is a joy to watch, and the map is fun to explore. Second, since the worls is so cute, you actually want to help those tiny humans, and flowers, and trees, and ever-pooping groffles. Third, it has this “one more thing” feeling in Yonder that makes games addictive in a good way. So grinding for resources feels like something meaningful as well as crafting or trading. All in all, if you want to really relax in some game, I recommend you playing Yonder. This might be a good game before going to sleep too! Tested on me and my wife.
«Ещё один ход»
5 пользователей считают это полезным
+5
Советую
I tried Battle Royale just to be in the know about what other people are going all mad about. Mind that I am not a fan of shooters, I can hardly say that I have any favorites in the genre. I've spent less than 2 hours with Fortnite, so don't take this review too seriously. If you want a general overview of what Fornite is about, you might see the video below. https://youtu.be/vZqj-Jc2GdQ First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps. There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources. Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience. Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me. Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches. As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
5 пользователей считают это полезным
+5
Советую
As a regular kid, I was always fascinated by pirates. Unfortunately, there weren't many games about them in the early 2000's. Sea Dogs and Pirates of the Caribbean, which were actually parts of the same series, had been released by the time Pirates! came out, but both didn't live up to my expectations. Sid Meier, in his part, brought the pirate gaming experience to a whole new level. Pirates! had moderate graphics even for those times, for sure, but at the same time it offered endless freedom in a vast open world. And as each Sid Meier's game, this one tricked you into doing just one more turn, conquer just one more city, dig out just one more chest with gold. By this day, I think that Pirates! is still an unsurpassed example of sea adventure games. If you enjoy Sea of Thieves or AC IV: Black Flag, then you must have a look how great pirate games started.
«Ещё один ход»
«Проверено временем»
4 пользователя считают это полезным
+4
Советую
Stupid rats, plague. Could the city get any worse? Chances are very good. Since you have to cut or sneak your way through Dunwall filled with guards, assassins, and weepers with no time to pause for whisky and cigars. Never doubt it – Dishonored is a great game that constantly keeps you wired.
Speaking about level design, weapons and spells, enemies, this is one of the best games I have ever played. Everything is well thought-out, and as a result you get much freedom when it comes to ways of accomplishing the missions. The game doesn't teach you much, it just explains how this weapon or that spell work and lets you use them as you please. So you can stop time, fire bolts and attach bombs to them; you can possess anybody and casually walk to a safe place to choke the poor guy down; you can acquire Shadow Kill ability (which makes bodies of those you kill turn to ashes immediately) and just kill everybody you see leaving no traces of a bloodbath behind; you can blink your way over the roofs without setting foot on the ground, coz, you know, the floor is lava! [minor and major story spoilers below] Although I don't understand the praise the storyline got (to me it was clichéd through and through), I can't deny that the characters and the setting are well-made. Even minor characters have background stories and hidden desires and fears that can easily be revealed with the help of one particular device. The world is a solid mix of dark fantasy, zombie post-apocalypses, and well-known dystopian novels with a bunch of retrofuturistic and steampunk elements.
Although I'd say that there are some unfinished storylines within the game: like you'll never truly understand who the hell Granny Rags is. Sure, she is the old scary witch that could earn some respect even from The Witcher's Ladies of the Wood for her creepiness. But given how detailed some parts of Dishonored is, you always wait for some kind of an explanation and Granny Rags gets none. The same goes to Daud, the leader of assassins. When you manage to ‘neautralize’ him in a ‘non-lethal’ way by stealing his pouch, you kind of wait for his reaction to be ultimately revealed. Was he scared to death that you had got so close but spared his life? Did he shit some bricks? Was he furious with his bodyguards that couldn't stop Corvo coming? My biggest resentment comes from the thing that needs a bit of explanation for those who haven't played the game. Dishonored lets you choose you own way to complete missions – that's true – but how you tackle them affects the course of the story and the ending. As the game puts it, killing lots of enemies will cause more rats and more weepers in the streets, while adopting a stealthier approach will lead to a happier and lighter outcome. At the same time, if you decide to neutralize Campbell in a non-lethal way (which is ‘good’), you'll find him later as a weeper, living the last days of his life in some swampy dump. So I think killing him in the first place could be actually more merciful. Fates that are worse than deaths will await at least half of your targets if you choose the ‘non-lethal’ way, so at the end of the day you feel like a true monster. And in the end, when the game counts all chaos you caused in the city, you expect something more, since the game told you in the very beginning that it would affect the finale. But all you get after you rescue Emily (or let her die) is some stop-motion scenes of Dunwall citizens ranging from dark to happy with Outsider narrating what will happen afterwards. To me it was very unrewarding, it actually killed any mood to replay the game with a different chaos-level. And what was more irritating – I never learned what had happened to Havelock since I just rendered him unconscious like I always did with my targets. Did he go to the prison? Was he executed? Was he pardoned? Did he manage to escape? We'll never know. [spoilers end here] All in all, this is truly a great game. I can't put an ‘exceptional’ for everything stated above. But I do recommend it to anyone who appreciate solid stories, interesting characters, an inventive gameplay, and stealth games in general. It's the best game about an assassin with a creed, and it's too bad an appropriate title was taken long before.
11 пользователей из 12 считают это полезным
+10
The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
———— Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.
Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.
You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.
Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game. Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
————
All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
«Постоянно умираю, и мне это нравится»
«Саундтрек на повторе»
8 пользователей считают это полезным
+8
Так себе
AER is a simple exploring game with cute low-poly graphics. The puzzles are quite simple and I can't say that exploring the world is very exciting. To me, there's just one thing the game gets right—flying and the feeling of speed and the wind in your wings. If you want to experience something close to flying as a bird in a video game then this title is for you. Otherwise, don't bother buying it.
7 пользователей считают это полезным
+7
Yonder is a simple game with lots of mindless crafting and grinding for resources. It is also not very polished and looks half-finished at times—like if you save and do something like launching fireworks and then quickly load the latest save you are about to see the very fireworks that you launched *after* the save and also some other things like this. The localization is terrible—I looked some other versions apart from the English one, half-hearted translation and some chunks of English texts left here and there. So why do I ‘recommend’ Yonder? There are some things that the game gets awesomely right. First, it's the world, plants, creatures, and overall visual style. Overly-cartoonish, too cute, and vivid, the game is inhabited by some of the funniest animals I have ever seen in-game. The sunset is a joy to watch, and the map is fun to explore. Second, since the worls is so cute, you actually want to help those tiny humans, and flowers, and trees, and ever-pooping groffles. Third, it has this “one more thing” feeling in Yonder that makes games addictive in a good way. So grinding for resources feels like something meaningful as well as crafting or trading. All in all, if you want to really relax in some game, I recommend you playing Yonder. This might be a good game before going to sleep too! Tested on me and my wife.
«Ещё один ход»
5 пользователей считают это полезным
+5
Советую
I tried Battle Royale just to be in the know about what other people are going all mad about. Mind that I am not a fan of shooters, I can hardly say that I have any favorites in the genre. I've spent less than 2 hours with Fortnite, so don't take this review too seriously. If you want a general overview of what Fornite is about, you might see the video below. https://youtu.be/vZqj-Jc2GdQ First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps. There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources. Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience. Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me. Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches. As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
5 пользователей считают это полезным
+5
Советую
As a regular kid, I was always fascinated by pirates. Unfortunately, there weren't many games about them in the early 2000's. Sea Dogs and Pirates of the Caribbean, which were actually parts of the same series, had been released by the time Pirates! came out, but both didn't live up to my expectations. Sid Meier, in his part, brought the pirate gaming experience to a whole new level. Pirates! had moderate graphics even for those times, for sure, but at the same time it offered endless freedom in a vast open world. And as each Sid Meier's game, this one tricked you into doing just one more turn, conquer just one more city, dig out just one more chest with gold. By this day, I think that Pirates! is still an unsurpassed example of sea adventure games. If you enjoy Sea of Thieves or AC IV: Black Flag, then you must have a look how great pirate games started.
«Ещё один ход»
«Проверено временем»
4 пользователя считают это полезным
+4
Советую
Stupid rats, plague. Could the city get any worse? Chances are very good. Since you have to cut or sneak your way through Dunwall filled with guards, assassins, and weepers with no time to pause for whisky and cigars. Never doubt it – Dishonored is a great game that constantly keeps you wired.
Speaking about level design, weapons and spells, enemies, this is one of the best games I have ever played. Everything is well thought-out, and as a result you get much freedom when it comes to ways of accomplishing the missions. The game doesn't teach you much, it just explains how this weapon or that spell work and lets you use them as you please. So you can stop time, fire bolts and attach bombs to them; you can possess anybody and casually walk to a safe place to choke the poor guy down; you can acquire Shadow Kill ability (which makes bodies of those you kill turn to ashes immediately) and just kill everybody you see leaving no traces of a bloodbath behind; you can blink your way over the roofs without setting foot on the ground, coz, you know, the floor is lava! [minor and major story spoilers below] Although I don't understand the praise the storyline got (to me it was clichéd through and through), I can't deny that the characters and the setting are well-made. Even minor characters have background stories and hidden desires and fears that can easily be revealed with the help of one particular device. The world is a solid mix of dark fantasy, zombie post-apocalypses, and well-known dystopian novels with a bunch of retrofuturistic and steampunk elements.
Although I'd say that there are some unfinished storylines within the game: like you'll never truly understand who the hell Granny Rags is. Sure, she is the old scary witch that could earn some respect even from The Witcher's Ladies of the Wood for her creepiness. But given how detailed some parts of Dishonored is, you always wait for some kind of an explanation and Granny Rags gets none. The same goes to Daud, the leader of assassins. When you manage to ‘neautralize’ him in a ‘non-lethal’ way by stealing his pouch, you kind of wait for his reaction to be ultimately revealed. Was he scared to death that you had got so close but spared his life? Did he shit some bricks? Was he furious with his bodyguards that couldn't stop Corvo coming? My biggest resentment comes from the thing that needs a bit of explanation for those who haven't played the game. Dishonored lets you choose you own way to complete missions – that's true – but how you tackle them affects the course of the story and the ending. As the game puts it, killing lots of enemies will cause more rats and more weepers in the streets, while adopting a stealthier approach will lead to a happier and lighter outcome. At the same time, if you decide to neutralize Campbell in a non-lethal way (which is ‘good’), you'll find him later as a weeper, living the last days of his life in some swampy dump. So I think killing him in the first place could be actually more merciful. Fates that are worse than deaths will await at least half of your targets if you choose the ‘non-lethal’ way, so at the end of the day you feel like a true monster. And in the end, when the game counts all chaos you caused in the city, you expect something more, since the game told you in the very beginning that it would affect the finale. But all you get after you rescue Emily (or let her die) is some stop-motion scenes of Dunwall citizens ranging from dark to happy with Outsider narrating what will happen afterwards. To me it was very unrewarding, it actually killed any mood to replay the game with a different chaos-level. And what was more irritating – I never learned what had happened to Havelock since I just rendered him unconscious like I always did with my targets. Did he go to the prison? Was he executed? Was he pardoned? Did he manage to escape? We'll never know. [spoilers end here] All in all, this is truly a great game. I can't put an ‘exceptional’ for everything stated above. But I do recommend it to anyone who appreciate solid stories, interesting characters, an inventive gameplay, and stealth games in general. It's the best game about an assassin with a creed, and it's too bad an appropriate title was taken long before.
11 пользователей из 12 считают это полезным
+10
The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
———— Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.
Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.
You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.
Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game. Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
————
All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
«Постоянно умираю, и мне это нравится»
«Саундтрек на повторе»
8 пользователей считают это полезным
+8
Так себе
AER is a simple exploring game with cute low-poly graphics. The puzzles are quite simple and I can't say that exploring the world is very exciting. To me, there's just one thing the game gets right—flying and the feeling of speed and the wind in your wings. If you want to experience something close to flying as a bird in a video game then this title is for you. Otherwise, don't bother buying it.
7 пользователей считают это полезным
+7
Yonder is a simple game with lots of mindless crafting and grinding for resources. It is also not very polished and looks half-finished at times—like if you save and do something like launching fireworks and then quickly load the latest save you are about to see the very fireworks that you launched *after* the save and also some other things like this. The localization is terrible—I looked some other versions apart from the English one, half-hearted translation and some chunks of English texts left here and there. So why do I ‘recommend’ Yonder? There are some things that the game gets awesomely right. First, it's the world, plants, creatures, and overall visual style. Overly-cartoonish, too cute, and vivid, the game is inhabited by some of the funniest animals I have ever seen in-game. The sunset is a joy to watch, and the map is fun to explore. Second, since the worls is so cute, you actually want to help those tiny humans, and flowers, and trees, and ever-pooping groffles. Third, it has this “one more thing” feeling in Yonder that makes games addictive in a good way. So grinding for resources feels like something meaningful as well as crafting or trading. All in all, if you want to really relax in some game, I recommend you playing Yonder. This might be a good game before going to sleep too! Tested on me and my wife.
«Ещё один ход»
5 пользователей считают это полезным
+5
Советую
I tried Battle Royale just to be in the know about what other people are going all mad about. Mind that I am not a fan of shooters, I can hardly say that I have any favorites in the genre. I've spent less than 2 hours with Fortnite, so don't take this review too seriously. If you want a general overview of what Fornite is about, you might see the video below. https://youtu.be/vZqj-Jc2GdQ First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps. There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources. Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience. Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me. Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches. As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
5 пользователей считают это полезным
+5
Советую
As a regular kid, I was always fascinated by pirates. Unfortunately, there weren't many games about them in the early 2000's. Sea Dogs and Pirates of the Caribbean, which were actually parts of the same series, had been released by the time Pirates! came out, but both didn't live up to my expectations. Sid Meier, in his part, brought the pirate gaming experience to a whole new level. Pirates! had moderate graphics even for those times, for sure, but at the same time it offered endless freedom in a vast open world. And as each Sid Meier's game, this one tricked you into doing just one more turn, conquer just one more city, dig out just one more chest with gold. By this day, I think that Pirates! is still an unsurpassed example of sea adventure games. If you enjoy Sea of Thieves or AC IV: Black Flag, then you must have a look how great pirate games started.
«Ещё один ход»
«Проверено временем»
4 пользователя считают это полезным
+4
748 разработчиков
1
Feral Interactive
16 игр
2
Ubisoft
16 игр
3
Devolver Digital
14 игр
4
Daedalic Entertainment
13 игр
5
Square Enix
12 игр
19 жанров
1
Экшены
370 игр
2
Инди
350 игр
3
Приключения
325 игр
4
Ролевые
223 игры
5
Стратегии
162 игры
Самые популярные создатели
Главные работы30
- Brutal Legend7,109
- Psychonauts6,820
- Grim Fandango Remastered5,467
Главные работы28
- Grand Theft Auto V18,625
- Red Dead Redemption 212,761
- Grand Theft Auto IV10,734
Главные работы24
- Portal 215,842
- Counter-Strike: Global Offensive13,676
- Left 4 Dead 213,430
Главные работы15
- Portal 215,842
- Counter-Strike: Global Offensive13,676
- Left 4 Dead 213,430
Главные работы13
- Watch Dogs6,886
- Watch Dogs 25,864
- Watch Dogs: Legion2,018
Главные работы31
- Brutal Legend7,109
- Psychonauts6,820
- Grim Fandango Remastered5,467
Главные работы14
Главные работы12
- Portal 215,842
- Left 4 Dead 213,430
- Portal13,394
Главные работы10
- Portal13,394
- Half-Life 212,178
- Half-Life 2: Эпизод первый9,094
Главные работы30
- Brutal Legend7,109
- Psychonauts6,820
- Grim Fandango Remastered5,467
Главные работы28
- Grand Theft Auto V18,625
- Red Dead Redemption 212,761
- Grand Theft Auto IV10,734
Главные работы24
- Portal 215,842
- Counter-Strike: Global Offensive13,676
- Left 4 Dead 213,430
Главные работы15
- Portal 215,842
- Counter-Strike: Global Offensive13,676
- Left 4 Dead 213,430
Главные работы13
- Watch Dogs6,886
- Watch Dogs 25,864
- Watch Dogs: Legion2,018
Главные работы31
- Brutal Legend7,109
- Psychonauts6,820
- Grim Fandango Remastered5,467
Главные работы14
Главные работы12
- Portal 215,842
- Left 4 Dead 213,430
- Portal13,394
Главные работы10
- Portal13,394
- Half-Life 212,178
- Half-Life 2: Эпизод первый9,094
Главные работы30
- Brutal Legend7,109
- Psychonauts6,820
- Grim Fandango Remastered5,467
Главные работы28
- Grand Theft Auto V18,625
- Red Dead Redemption 212,761
- Grand Theft Auto IV10,734
Главные работы24
- Portal 215,842
- Counter-Strike: Global Offensive13,676
- Left 4 Dead 213,430
Главные работы15
- Portal 215,842
- Counter-Strike: Global Offensive13,676
- Left 4 Dead 213,430
Главные работы13
- Watch Dogs6,886
- Watch Dogs 25,864
- Watch Dogs: Legion2,018
Главные работы31
- Brutal Legend7,109
- Psychonauts6,820
- Grim Fandango Remastered5,467
Главные работы14
Главные работы12
- Portal 215,842
- Left 4 Dead 213,430
- Portal13,394
Главные работы10
- Portal13,394
- Half-Life 212,178
- Half-Life 2: Эпизод первый9,094